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Jun 3rd, 2012
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  1. public OnPlayerLogin(playerid,password[])
  2. {
  3. new tmp2[256];
  4. new string2[128];
  5. new playername2[MAX_PLAYER_NAME];
  6. new playernamesplit[3][MAX_PLAYER_NAME];
  7. GetPlayerName(playerid, playername2, sizeof(playername2));
  8. split(playername2, playernamesplit, '_');
  9. format(string2, sizeof(string2), "users/%s.ini", playername2);
  10. new File: UserFile = fopen(string2, io_read);
  11. if ( UserFile )
  12. {
  13. new PassData[256];
  14. new keytmp[256], valtmp[256];
  15. fread( UserFile , PassData , sizeof( PassData ) );
  16. keytmp = ini_GetKey( PassData );
  17. if( strcmp( keytmp , "Key" , true ) == 0 )
  18. {
  19. valtmp = ini_GetValue( PassData );
  20. strmid(PlayerInfo[playerid][pKey], valtmp, 0, strlen(valtmp)-1, 255);
  21. }
  22. if(strcmp(PlayerInfo[playerid][pKey],password, true ) == 0 )
  23. {
  24. new key[ 256 ] , val[ 256 ];
  25. new Data[ 256 ];
  26. while ( fread( UserFile , Data , sizeof( Data ) ) )
  27. {
  28. key = ini_GetKey( Data );
  29. if( strcmp( key , "Level" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLevel] = strval( val ); }
  30. if( strcmp( key , "AdminLevel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAdmin] = strval( val ); }
  31. if( strcmp( key , "DonateRank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDonateRank] = strval( val ); }
  32. if( strcmp( key , "UpgradePoints" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][gPupgrade] = strval( val ); }
  33. if( strcmp( key , "ConnectedTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pConnectTime] = strval( val ); }
  34. if( strcmp( key , "Registered" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pReg] = strval( val ); }
  35. if( strcmp( key , "Sex" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSex] = strval( val ); }
  36. if( strcmp( key , "Age" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAge] = strval( val ); }
  37. if( strcmp( key , "Origin" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pOrigin] = strval( val ); }
  38. if( strcmp( key , "CK" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCK] = strval( val ); }
  39. if( strcmp( key , "Muted" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMuted] = strval( val ); }
  40. if( strcmp( key , "Respect" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pExp] = strval( val ); }
  41. if( strcmp( key , "Money" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCash] = strval( val ); }
  42. if( strcmp( key , "Bank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAccount] = strval( val ); }
  43. if( strcmp( key , "Crimes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCrimes] = strval( val ); }
  44. if( strcmp( key , "Kills" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pKills] = strval( val ); }
  45. if( strcmp( key , "Deaths" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDeaths] = strval( val ); }
  46. if( strcmp( key , "Arrested" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pArrested] = strval( val ); }
  47. if( strcmp( key , "WantedDeaths" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWantedDeaths] = strval( val ); }
  48. if( strcmp( key , "Phonebook" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPhoneBook] = strval( val ); }
  49. if( strcmp( key , "LottoNr" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLottoNr] = strval( val ); }
  50. if( strcmp( key , "Fishes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishes] = strval( val ); }
  51. if( strcmp( key , "BiggestFish" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBiggestFish] = strval( val ); }
  52. if( strcmp( key , "Job" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJob] = strval( val ); }
  53. if( strcmp( key , "Paycheck" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayCheck] = strval( val ); }
  54. if( strcmp( key , "HeadValue" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHeadValue] = strval( val ); }
  55. if( strcmp( key , "Jailed" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJailed] = strval( val ); }
  56. if( strcmp( key , "JailTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJailTime] = strval( val ); }
  57. if( strcmp( key , "Materials" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMats] = strval( val ); }
  58. if( strcmp( key , "Drugs" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugs] = strval( val ); }
  59. if( strcmp( key , "Leader" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLeader] = strval( val ); }
  60. if( strcmp( key , "Member" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMember] = strval( val ); }
  61. if( strcmp( key , "FMember" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFMember] = strval( val ); }
  62. if( strcmp( key , "Rank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pRank] = strval( val ); }
  63. if( strcmp( key , "Char" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pChar] = strval( val ); }
  64. if( strcmp( key , "ContractTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pContractTime] = strval( val ); }
  65. if( strcmp( key , "DetSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDetSkill] = strval( val ); }
  66. if( strcmp( key , "SexSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSexSkill] = strval( val ); }
  67. if( strcmp( key , "BoxSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoxSkill] = strval( val ); }
  68. if( strcmp( key , "LawSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLawSkill] = strval( val ); }
  69. if( strcmp( key , "MechSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMechSkill] = strval( val ); }
  70. if( strcmp( key , "JackSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJackSkill] = strval( val ); }
  71. if( strcmp( key , "CarSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarSkill] = strval( val ); }
  72. if( strcmp( key , "NewsSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNewsSkill] = strval( val ); }
  73. if( strcmp( key , "DrugsSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugsSkill] = strval( val ); }
  74. if( strcmp( key , "CookSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCookSkill] = strval( val ); }
  75. if( strcmp( key , "FishSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishSkill] = strval( val ); }
  76. if( strcmp( key , "pSHealth" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSHealth] = floatstr( val ); }
  77. if( strcmp( key , "pHealth" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHealth] = floatstr( val ); }
  78. if( strcmp( key , "Int" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInt] = strval( val ); }
  79. if( strcmp( key , "Local" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLocal] = strval( val ); }
  80. if( strcmp( key , "Team" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTeam] = strval( val ); }
  81. if( strcmp( key , "Model" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pModel] = strval( val ); }
  82. if( strcmp( key , "PhoneNr" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPnumber] = strval( val ); }
  83. if( strcmp( key , "Car" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPcarkey] = strval( val ); }
  84. if( strcmp( key , "Car2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPcarkey2] = strval( val ); }
  85. if( strcmp( key , "Car3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPcarkey3] = strval( val ); }
  86. if( strcmp( key , "House" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPhousekey] = strval( val ); }
  87. if( strcmp( key , "Bizz" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPbiskey] = strval( val ); }
  88. if( strcmp( key , "Radio" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCD] = strval( val ); }
  89. if( strcmp( key , "G.P.S." , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGPS] = strval( val ); }
  90. if( strcmp( key , "G.P.S.D" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGPSD] = strval( val ); }
  91. if( strcmp( key , "MP3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMP3] = strval( val ); }
  92. if( strcmp( key , "Pos_x" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_x] = floatstr( val ); }
  93. if( strcmp( key , "Pos_y" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_y] = floatstr( val ); }
  94. if( strcmp( key , "Pos_z" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_z] = floatstr( val ); }
  95. if( strcmp( key , "CarLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarLic] = strval( val ); }
  96. if( strcmp( key , "FlyLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFlyLic] = strval( val ); }
  97. if( strcmp( key , "BoatLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoatLic] = strval( val ); }
  98. if( strcmp( key , "FishLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishLic] = strval( val ); }
  99. if( strcmp( key , "GunLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGunLic] = strval( val ); }
  100. if( strcmp( key , "Gun1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun1] = strval( val ); }
  101. if( strcmp( key , "Gun2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun2] = strval( val ); }
  102. if( strcmp( key , "Gun3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun3] = strval( val ); }
  103. if( strcmp( key , "Gun4" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun4] = strval( val ); }
  104. if( strcmp( key , "Ammo1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo1] = strval( val ); }
  105. if( strcmp( key , "Ammo2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo2] = strval( val ); }
  106. if( strcmp( key , "Ammo3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo3] = strval( val ); }
  107. if( strcmp( key , "Ammo4" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo4] = strval( val ); }
  108. if( strcmp( key , "CarTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarTime] = strval( val ); }
  109. if( strcmp( key , "PayDay" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayDay] = strval( val ); }
  110. // if( strcmp( key , "PayDayHad" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayDayHad] = strval( val ); }
  111. if( strcmp( key , "Watch" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWatch] = strval( val ); }
  112. if( strcmp( key , "Crashed" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCrashed] = strval( val ); }
  113. if( strcmp( key , "Wins" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWins] = strval( val ); }
  114. if( strcmp( key , "Loses" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLoses] = strval( val ); }
  115. if( strcmp( key , "AlcoholPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAlcoholPerk] = strval( val ); }
  116. if( strcmp( key , "DrugPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugPerk] = strval( val ); }
  117. if( strcmp( key , "MiserPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMiserPerk] = strval( val ); }
  118. if( strcmp( key , "PainPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPainPerk] = strval( val ); }
  119. if( strcmp( key , "TraderPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTraderPerk] = strval( val ); }
  120. if( strcmp( key , "Tutorial" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTut] = strval( val ); }
  121. if( strcmp( key , "Warnings" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWarns] = strval( val ); }
  122. if( strcmp( key , "VirWorld" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pVirWorld] = strval( val ); }
  123. if( strcmp( key , "Fuel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFuel] = strval( val ); }
  124. if( strcmp( key , "Married" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMarried] = strval( val ); }
  125. if( strcmp( key , "MarriedTo" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pMarriedTo], val, 0, strlen(val)-1, 255); }
  126. if( strcmp( key , "FishTool" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishTool] = strval( val ); }
  127. if( strcmp( key , "Note1" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pNote1], val, 0, strlen(val)-1, 255); }
  128. if( strcmp( key , "Note1s" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNote1s] = strval( val ); }
  129. if( strcmp( key , "Note2" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pNote2], val, 0, strlen(val)-1, 255); }
  130. if( strcmp( key , "Note2s" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNote2s] = strval( val ); }
  131. if( strcmp( key , "Note3" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pNote3], val, 0, strlen(val)-1, 255); }
  132. if( strcmp( key , "Note3s" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNote3s] = strval( val ); }
  133. if( strcmp( key , "Note4" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pNote4], val, 0, strlen(val)-1, 255); }
  134. if( strcmp( key , "Note4s" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNote4s] = strval( val ); }
  135. if( strcmp( key , "Note5" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pNote5], val, 0, strlen(val)-1, 255); }
  136. if( strcmp( key , "Note5s" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNote5s] = strval( val ); }
  137. if( strcmp( key , "InvWeapon" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInvWeapon] = strval( val ); }
  138. if( strcmp( key , "InvAmmo" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInvAmmo] = strval( val ); }
  139. if( strcmp( key , "Lighter" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLighter] = strval( val ); }
  140. if( strcmp( key , "Cigarettes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCigarettes] = strval( val ); }
  141. if( strcmp( key , "Locked" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLocked] = strval( val ); }
  142. if( strcmp( key , "Gm" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGm] = strval( val ); }
  143. if( strcmp( key , "Vip" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pVip] = strval( val ); }
  144. if( strcmp( key , "PinKod" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPinKod] = strval( val ); }
  145. if( strcmp( key , "Kredit" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pKredit] = strval( val ); }
  146. if( strcmp( key , "DrogaKuca" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][DrogaKuca] = strval( val ); }
  147. if( strcmp( key , "KucaMats" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][KucaMats] = strval( val ); }
  148. if( strcmp( key , "NovacKuca" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][NovacKuca] = strval( val ); }
  149. if( strcmp( key , "Stan" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPstankey] = strval( val ); }
  150. if( strcmp( key , "Kredit1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pKredit1] = strval( val ); }
  151. if( strcmp( key , "Naocale" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNaocale] = strval( val ); }
  152. if( strcmp( key , "Kapa" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pKapa] = strval( val ); }
  153. if( strcmp( key , "Kosa" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pKosa] = strval( val ); }
  154. if( strcmp( key , "CanRobTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pRobTime] = strval( val ); }
  155. if( strcmp( key , "Ugovor" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pUgovor] = strval( val ); }
  156. if( strcmp( key , "Viptime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pViptime] = strval( val ); }
  157.  
  158. }
  159. fclose(UserFile);
  160. }
  161. else
  162. {
  163. new loginstring[512];
  164. new loginname[64];
  165. GetPlayerName(playerid,loginname,sizeof(loginname));
  166. format(loginstring,sizeof(loginstring),"{00C0FF} RolePlay\n\n{00C0FF}||------------------------------------------------------------||\n\n-Uneli ste {F81414}POGRESAN PASSWORD\n\n{00C0FF}Molimo vas unesite tacan {F81414}password\n\n{00C0FF}Ukoliko pogresite password {FFFFFF}3 \n{00C0FF}puta server ce vas {F81414}banovati!\n\n{00C0FF}||------------------------------------------------------------||",loginname);
  167. ShowPlayerDialog(playerid,12347,DIALOG_STYLE_PASSWORD ,"{F81414}[ {00C0FF}POGRESAN PASSWORD {F81414}]",loginstring,"Login","Exit");
  168. fclose(UserFile);
  169. gPlayerLogTries[playerid] += 1;
  170. if(gPlayerLogTries[playerid] == 4) { Ban(playerid); }
  171. return 1;
  172. }
  173. SafeJBC_ResetPlayerMoney(playerid);
  174. SafeJBC_GivePlayerMoney(playerid,PlayerInfo[playerid][pCash]);
  175. CurrentMoney[playerid] = PlayerInfo[playerid][pCash];
  176. if(PlayerInfo[playerid][pReg] == 0)
  177. {
  178. PlayerInfo[playerid][pLevel] = 1;
  179. PlayerInfo[playerid][pSHealth] = 0.0;
  180. PlayerInfo[playerid][pHealth] = 50.0;
  181. PlayerInfo[playerid][pPos_x] = 1612.3240;
  182. PlayerInfo[playerid][pPos_y] = -2330.1670;
  183. PlayerInfo[playerid][pPos_z] = 13.5469;
  184. PlayerInfo[playerid][pInt] = 0;
  185. PlayerInfo[playerid][pLocal] = 255;
  186. PlayerInfo[playerid][pTeam] = 3;
  187. PlayerInfo[playerid][pModel] = 135;
  188. PlayerInfo[playerid][pPnumber] = 0;
  189. PlayerInfo[playerid][pPhousekey] = 255;
  190. PlayerInfo[playerid][pPstankey] = 255;
  191. PlayerInfo[playerid][pPcarkey] = 999;
  192. PlayerInfo[playerid][pPcarkey2] = 999;
  193. PlayerInfo[playerid][pPcarkey3] = 999;
  194. PlayerInfo[playerid][pPbiskey] = 255;
  195. PlayerInfo[playerid][pCD] = 0;
  196. PlayerInfo[playerid][pGPS] = 0;
  197. PlayerInfo[playerid][pGPSD] = 0;
  198. PlayerInfo[playerid][pMP3] = 0;
  199. PlayerInfo[playerid][pAccount] = 0;
  200. PlayerInfo[playerid][pReg] = 1;
  201. SafeJBC_GivePlayerMoney(playerid, 10000);
  202. }
  203. if(PlayerInfo[playerid][pLocked] == 1)
  204. {
  205. SendClientMessage(playerid, COLOR_LIGHTRED, "{F81414}Vas korisnicki nalog je banovan.Mozete otici na forum i zatraziti unban!");
  206. SendClientMessage(playerid, COLOR_LIGHTRED,
  207. Kick(playerid);
  208. }
  209. if(PlayerInfo[playerid][pLevel] == -999)
  210. {
  211. Ban(playerid);
  212. }
  213. else if(PlayerInfo[playerid][pCK] > 0)
  214. {
  215. Kick(playerid);
  216. }
  217. //////////////////////////////////////////////////////////////////////////////////////////////////////////////
  218. TextDrawHideForPlayer(playerid, Te0);
  219. TextDrawHideForPlayer(playerid, Te1);
  220. TextDrawHideForPlayer(playerid, Te2);
  221. TextDrawHideForPlayer(playerid, Te3);
  222. TextDrawHideForPlayer(playerid, Te4);
  223. TextDrawHideForPlayer(playerid, login101);
  224. TextDrawHideForPlayer(playerid, login102);
  225. TextDrawHideForPlayer(playerid, login103);
  226. TextDrawHideForPlayer(playerid, login104);
  227. TextDrawHideForPlayer(playerid, login105);
  228. TextDrawHideForPlayer(playerid, login106);
  229. TextDrawHideForPlayer(playerid, login107);
  230. TextDrawHideForPlayer(playerid, login108);
  231. TextDrawHideForPlayer(playerid, login109);
  232. TextDrawHideForPlayer(playerid, login110);
  233. TextDrawHideForPlayer(playerid, login111);
  234. TextDrawHideForPlayer(playerid, login112);
  235. TextDrawHideForPlayer(playerid, login113);
  236. TextDrawHideForPlayer(playerid, login114);
  237. TextDrawHideForPlayer(playerid, login115);
  238. TextDrawHideForPlayer(playerid, login116);
  239. TextDrawHideForPlayer(playerid, login117);
  240. TextDrawHideForPlayer(playerid, login118);
  241. TextDrawHideForPlayer(playerid, login119);
  242. TextDrawHideForPlayer(playerid, login120);
  243. TextDrawHideForPlayer(playerid, login121);
  244. TextDrawHideForPlayer(playerid, login122);
  245. TextDrawHideForPlayer(playerid, login123);
  246. TextDrawHideForPlayer(playerid, login124);
  247. TextDrawHideForPlayer(playerid, login125);
  248. TextDrawHideForPlayer(playerid, login126);
  249. TextDrawHideForPlayer(playerid, login127);
  250. TextDrawHideForPlayer(playerid, login128);
  251. ClearChatbox(playerid, 8);
  252. //////////////////////////////////////////////////////////////////////////////////////////////////////////////
  253. new jtext[20];
  254. if(PlayerInfo[playerid][pJob] == 1) { jtext = "Drvosjeca"; }
  255. else if(PlayerInfo[playerid][pJob] == 2) { jtext = "Postar"; }
  256. else if(PlayerInfo[playerid][pJob] == 3) { jtext = "Prostitutka"; }
  257. else if(PlayerInfo[playerid][pJob] == 4) { jtext = "Vozac Goriva"; }
  258. else if(PlayerInfo[playerid][pJob] == 5) { jtext = "Vozac Prehrane"; }
  259. else if(PlayerInfo[playerid][pJob] == 7) { jtext = "Automehanicar"; }
  260. else if(PlayerInfo[playerid][pJob] == 8) { jtext = "Bodyguard"; }
  261. else if(PlayerInfo[playerid][pJob] == 9) { jtext = "Pilot"; }
  262. else if(PlayerInfo[playerid][pJob] == 12) { jtext = "Bokser"; }
  263. else if(PlayerInfo[playerid][pJob] == 14) { jtext = "Vozac Busa"; }
  264. else if(PlayerInfo[playerid][pJob] == 15) { jtext = "Raznosac novina"; }
  265. else if(PlayerInfo[playerid][pJob] == 16) { jtext = "Kamiondzija"; }
  266. else if(PlayerInfo[playerid][pJob] == 17) { jtext = "Raznosac pice"; }
  267. else if(PlayerInfo[playerid][pJob] == 18) { jtext = "Farmer"; }
  268. else if(PlayerInfo[playerid][pJob] == 21) { jtext = "Cistac Ulica"; }
  269. else if(PlayerInfo[playerid][pJob] == 23) { jtext = "Komunalac"; }
  270. else if(PlayerInfo[playerid][pJob] == 28) { jtext = "Kosac Trave"; }
  271. else if(PlayerInfo[playerid][pJob] == 30) { jtext = "Security"; }
  272. else { jtext = "Nezaposlen"; }
  273. //////////////////////////////////////////////////////////////////////////////////////////////////////////////
  274. new string3[256];
  275. new string23[256];
  276. if (PlayerInfo[playerid][pAdmin] > 0)
  277. {
  278. format(string3, sizeof(string3), "{FFFFFF}* [BE:RP] {0800fa}Ulogovao si se kao OSC Level %d.",PlayerInfo[playerid][pAdmin]);
  279. SendClientMessage(playerid, 0x5DADD6FF,string3);
  280. }
  281. new dra[128];
  282. if(PlayerInfo[playerid][pDonateRank] == 1) { dra = "Donator Level 1"; }
  283. else if(PlayerInfo[playerid][pDonateRank] == 2) { dra = "Donator Level 2"; }
  284. else if(PlayerInfo[playerid][pDonateRank] == 3) { dra = "Donator Level 3"; }
  285. else { dra = "Nema"; }
  286. if (PlayerInfo[playerid][pGm] > 0)
  287. {
  288. format(string23, sizeof(string23), "{FFFFFF}* [BE:RP] {00C0FF}Ulogovao si se kao GameMaster Level %d.",PlayerInfo[playerid][pGm]);
  289. SendClientMessage(playerid, 0x5DADD6FF,string23);
  290. }
  291. if(PlayerInfo[playerid][pDonateRank] > 0)
  292. {
  293. format(string23, sizeof(string23), "{FFFFFF}* [BE:RP] {FF00EA}Ulogovao si se kao donator %s.", dra);
  294. SCM(playerid, COLOR_WHITE, string23);
  295. }
  296. printf("%s has logged in.",playername2);
  297. //////////////////////////////////////////////////////////////////////////////////////////////////////////////
  298. SetTimerEx("UnsetFirstSpawn", 5000, false, "i", playerid);
  299. //////////////////////////////////////////////////////////////////////////////////////////////////////////////
  300. SetTimerEx("UnsetCrash", 5000, false, "i", playerid);
  301. //////////////////////////////////////////////////////////////////////////////////////////////////////////////
  302. SetSpawnInfo(playerid, PlayerInfo[playerid][pTeam], PlayerInfo[playerid][pModel], PlayerInfo[playerid][pPos_x], PlayerInfo[playerid][pPos_y], PlayerInfo[playerid][pPos_z], 1.0, -1, -1, -1, -1, -1, -1);
  303. if(gTeam[playerid] == 0)
  304. {
  305. gTeam[playerid] = 3;
  306. }
  307. else
  308. {
  309. gTeam[playerid] = PlayerInfo[playerid][pTeam];
  310. }
  311. gPlayerLogged[playerid] = 1;
  312. SpawnPlayer(playerid);
  313. if(PlayerInfo[playerid][pCrashed] == 0)
  314. {
  315. format(tmp2, sizeof(tmp2), "~w~Dobrodosli ~y~%s", playername2);
  316. }
  317. else
  318. {
  319. format(tmp2, sizeof(tmp2), "~p~Imali ste Crash...~n~~w~Vracate se na lokaciju prije crasha");
  320.  
  321. }
  322. DateProp(playerid);
  323. GameTextForPlayer(playerid, tmp2, 5000, 4);
  324. foreach (Player, i)
  325. {
  326. if(PlayerInfo[i][pMaskuse] == 1)
  327. {
  328. ShowPlayerNameTagForPlayer(playerid, i, 0);
  329. }
  330. }
  331. }
  332. return 1;
  333. }
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