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- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\VMF\rp_mountainwarfare.vmf"
- Valve Software - vbsp.exe (Mar 14 2016)
- 12 threads
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
- Loading C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\VMF\rp_mountainwarfare.vmf
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\VMF\rp_mountainwarfare.prt...Building visibility clusters...
- done (0)
- Can't load skybox file skybox/painted to build the default cubemap!
- Can't load skybox file skybox/painted to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (19352 bytes)
- Error loading studio model "models/props_foliage/shrub_small.mdl"!
- Error loading studio model "models/props_foliage/onyxtree/crataegus_mollis/bush1.mdl"!
- Error loading studio model "models/static_fortifications/sandbag03.mdl"!
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 129 texinfos to 75
- Reduced 19 texdatas to 17 (581 bytes to 530)
- Writing C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\VMF\rp_mountainwarfare.bsp
- 0 seconds elapsed
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\VMF\rp_mountainwarfare"
- Valve Software - vvis.exe (Dec 9 2014)
- 12 threads
- reading c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\vmf\rp_mountainwarfare.bsp
- reading c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\vmf\rp_mountainwarfare.prt
- 266 portalclusters
- 653 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (4)
- Optimized: 81 visible clusters (0.15%)
- Total clusters visible: 52711
- Average clusters visible: 198
- Building PAS...
- Average clusters audible: 264
- visdatasize:19505 compressed from 21280
- writing c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\vmf\rp_mountainwarfare.bsp
- 4 seconds elapsed
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
- ** Parameters: -both -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\VMF\rp_mountainwarfare"
- Valve Software - vrad.exe SSE (Dec 9 2014)
- Valve Radiosity Simulator
- 12 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\vmf\rp_mountainwarfare.bsp
- Setting up ray-trace acceleration structure... Done (0.07 seconds)
- 644 faces
- 3659336 square feet [526944448.00 square inches]
- 3 Displacements
- 31452 Square Feet [4529134.00 Square Inches]
- 644 patches before subdivision
- 4616 patches after subdivision
- sun extent from map=0.052336
- 2 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
- transfers 172380, max 221
- transfer lists: 1.3 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(34402, 31094, 25090)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(3868, 3505, 2614)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(524, 473, 328)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(76, 66, 42)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(11, 9, 6)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(2, 1, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0017 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (3)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 56/8192 672/98304 ( 0.7%)
- brushsides 361/65536 2888/524288 ( 0.6%)
- planes 302/65536 6040/1310720 ( 0.5%)
- vertexes 824/65536 9888/786432 ( 1.3%)
- nodes 787/65536 25184/2097152 ( 1.2%)
- texinfos 75/12288 5400/884736 ( 0.6%)
- texdata 17/2048 544/65536 ( 0.8%)
- dispinfos 3/0 528/0 ( 0.0%)
- disp_verts 243/0 4860/0 ( 0.0%)
- disp_tris 384/0 768/0 ( 0.0%)
- disp_lmsamples 65184/0 65184/0 ( 0.0%)
- faces 644/65536 36064/3670016 ( 1.0%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 162/65536 9072/3670016 ( 0.2%)
- leaves 789/65536 25248/2097152 ( 1.2%)
- leaffaces 670/65536 1340/131072 ( 1.0%)
- leafbrushes 501/65536 1002/131072 ( 0.8%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 3329/512000 13316/2048000 ( 0.7%)
- edges 1839/256000 7356/1024000 ( 0.7%)
- LDR worldlights 2/8192 176/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 20/32768 200/327680 ( 0.1%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 384/65536 768/131072 ( 0.6%)
- cubemapsamples 2/1024 32/16384 ( 0.2%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 173100/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 19505/16777216 ( 0.1%)
- entdata [variable] 55992/393216 (14.2%)
- LDR ambient table 789/65536 3156/262144 ( 1.2%)
- HDR ambient table 789/65536 3156/262144 ( 1.2%)
- LDR leaf ambient 1477/65536 41356/1835008 ( 2.3%)
- HDR leaf ambient 789/65536 22092/1835008 ( 1.2%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/938 ( 0.1%)
- pakfile [variable] 483/0 ( 0.0%)
- physics [variable] 19352/4194304 ( 0.5%)
- physics terrain [variable] 903/1048576 ( 0.1%)
- Level flags = 0
- Total triangle count: 1429
- Writing c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\vmf\rp_mountainwarfare.bsp
- 4 seconds elapsed
- Valve Software - vrad.exe SSE (Dec 9 2014)
- Valve Radiosity Simulator
- 12 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\vmf\rp_mountainwarfare.bsp
- Setting up ray-trace acceleration structure... Done (0.08 seconds)
- 644 faces
- 3659336 square feet [526944448.00 square inches]
- 3 Displacements
- 31452 Square Feet [4529134.00 Square Inches]
- 644 patches before subdivision
- 4616 patches after subdivision
- sun extent from map=0.052336
- 2 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
- transfers 172380, max 221
- transfer lists: 1.3 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(34402, 31094, 25090)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(3868, 3505, 2614)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(524, 473, 328)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(76, 66, 42)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(11, 9, 6)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(2, 1, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0011 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (3)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 56/8192 672/98304 ( 0.7%)
- brushsides 361/65536 2888/524288 ( 0.6%)
- planes 302/65536 6040/1310720 ( 0.5%)
- vertexes 824/65536 9888/786432 ( 1.3%)
- nodes 787/65536 25184/2097152 ( 1.2%)
- texinfos 75/12288 5400/884736 ( 0.6%)
- texdata 17/2048 544/65536 ( 0.8%)
- dispinfos 3/0 528/0 ( 0.0%)
- disp_verts 243/0 4860/0 ( 0.0%)
- disp_tris 384/0 768/0 ( 0.0%)
- disp_lmsamples 65184/0 65184/0 ( 0.0%)
- faces 644/65536 36064/3670016 ( 1.0%)
- hdr faces 644/65536 36064/3670016 ( 1.0%)
- origfaces 162/65536 9072/3670016 ( 0.2%)
- leaves 789/65536 25248/2097152 ( 1.2%)
- leaffaces 670/65536 1340/131072 ( 1.0%)
- leafbrushes 501/65536 1002/131072 ( 0.8%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 3329/512000 13316/2048000 ( 0.7%)
- edges 1839/256000 7356/1024000 ( 0.7%)
- LDR worldlights 2/8192 176/720896 ( 0.0%)
- HDR worldlights 2/8192 176/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 20/32768 200/327680 ( 0.1%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 384/65536 768/131072 ( 0.6%)
- cubemapsamples 2/1024 32/16384 ( 0.2%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 173100/0 ( 0.0%)
- HDR lightdata [variable] 173100/0 ( 0.0%)
- visdata [variable] 19505/16777216 ( 0.1%)
- entdata [variable] 55992/393216 (14.2%)
- LDR ambient table 789/65536 3156/262144 ( 1.2%)
- HDR ambient table 789/65536 3156/262144 ( 1.2%)
- LDR leaf ambient 1477/65536 41356/1835008 ( 2.3%)
- HDR leaf ambient 1477/65536 41356/1835008 ( 2.3%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/938 ( 0.1%)
- pakfile [variable] 483/0 ( 0.0%)
- physics [variable] 19352/4194304 ( 0.5%)
- physics terrain [variable] 903/1048576 ( 0.1%)
- Level flags = 0
- Total triangle count: 1429
- Writing c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\vmf\rp_mountainwarfare.bsp
- 4 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\VMF\rp_mountainwarfare.bsp" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\rp_mountainwarfare.bsp"
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\hl2.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" +map "rp_mountainwarfare" -steam
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