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  1.  
  2. ** Executing...
  3. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
  4. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\VMF\rp_mountainwarfare.vmf"
  5.  
  6. Valve Software - vbsp.exe (Mar 14 2016)
  7. 12 threads
  8. materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
  9. Loading C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\VMF\rp_mountainwarfare.vmf
  10. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
  11. fixing up env_cubemap materials on brush sides...
  12. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  13. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  14. Processing areas...done (0)
  15. Building Faces...done (0)
  16. Chop Details...done (0)
  17. Find Visible Detail Sides...done (0)
  18. Merging details...done (0)
  19. FixTjuncs...
  20. PruneNodes...
  21. WriteBSP...
  22. done (0)
  23. writing C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\VMF\rp_mountainwarfare.prt...Building visibility clusters...
  24. done (0)
  25. Can't load skybox file skybox/painted to build the default cubemap!
  26. Can't load skybox file skybox/painted to build the default cubemap!
  27. Finding displacement neighbors...
  28. Finding lightmap sample positions...
  29. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  30. Building Physics collision data...
  31. done (0) (19352 bytes)
  32. Error loading studio model "models/props_foliage/shrub_small.mdl"!
  33. Error loading studio model "models/props_foliage/onyxtree/crataegus_mollis/bush1.mdl"!
  34. Error loading studio model "models/static_fortifications/sandbag03.mdl"!
  35. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  36. Compacting texture/material tables...
  37. Reduced 129 texinfos to 75
  38. Reduced 19 texdatas to 17 (581 bytes to 530)
  39. Writing C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\VMF\rp_mountainwarfare.bsp
  40. 0 seconds elapsed
  41.  
  42. ** Executing...
  43. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
  44. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\VMF\rp_mountainwarfare"
  45.  
  46. Valve Software - vvis.exe (Dec 9 2014)
  47. 12 threads
  48. reading c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\vmf\rp_mountainwarfare.bsp
  49. reading c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\vmf\rp_mountainwarfare.prt
  50. 266 portalclusters
  51. 653 numportals
  52. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  53. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (4)
  54. Optimized: 81 visible clusters (0.15%)
  55. Total clusters visible: 52711
  56. Average clusters visible: 198
  57. Building PAS...
  58. Average clusters audible: 264
  59. visdatasize:19505 compressed from 21280
  60. writing c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\vmf\rp_mountainwarfare.bsp
  61. 4 seconds elapsed
  62.  
  63. ** Executing...
  64. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
  65. ** Parameters: -both -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\VMF\rp_mountainwarfare"
  66.  
  67. Valve Software - vrad.exe SSE (Dec 9 2014)
  68.  
  69. Valve Radiosity Simulator
  70. 12 threads
  71. [Reading texlights from 'lights.rad']
  72. [45 texlights parsed from 'lights.rad']
  73.  
  74. Loading c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\vmf\rp_mountainwarfare.bsp
  75. Setting up ray-trace acceleration structure... Done (0.07 seconds)
  76. 644 faces
  77. 3659336 square feet [526944448.00 square inches]
  78. 3 Displacements
  79. 31452 Square Feet [4529134.00 Square Inches]
  80. 644 patches before subdivision
  81. 4616 patches after subdivision
  82. sun extent from map=0.052336
  83. 2 direct lights
  84. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  85. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
  86. transfers 172380, max 221
  87. transfer lists: 1.3 megs
  88. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  89. Bounce #1 added RGB(34402, 31094, 25090)
  90. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  91. Bounce #2 added RGB(3868, 3505, 2614)
  92. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  93. Bounce #3 added RGB(524, 473, 328)
  94. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  95. Bounce #4 added RGB(76, 66, 42)
  96. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  97. Bounce #5 added RGB(11, 9, 6)
  98. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  99. Bounce #6 added RGB(2, 1, 1)
  100. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  101. Bounce #7 added RGB(0, 0, 0)
  102. Build Patch/Sample Hash Table(s).....Done<0.0017 sec>
  103. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  104. FinalLightFace Done
  105. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  106. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (3)
  107. Writing leaf ambient...done
  108. Ready to Finish
  109.  
  110. Object names Objects/Maxobjs Memory / Maxmem Fullness
  111. ------------ --------------- --------------- --------
  112. models 1/1024 48/49152 ( 0.1%)
  113. brushes 56/8192 672/98304 ( 0.7%)
  114. brushsides 361/65536 2888/524288 ( 0.6%)
  115. planes 302/65536 6040/1310720 ( 0.5%)
  116. vertexes 824/65536 9888/786432 ( 1.3%)
  117. nodes 787/65536 25184/2097152 ( 1.2%)
  118. texinfos 75/12288 5400/884736 ( 0.6%)
  119. texdata 17/2048 544/65536 ( 0.8%)
  120. dispinfos 3/0 528/0 ( 0.0%)
  121. disp_verts 243/0 4860/0 ( 0.0%)
  122. disp_tris 384/0 768/0 ( 0.0%)
  123. disp_lmsamples 65184/0 65184/0 ( 0.0%)
  124. faces 644/65536 36064/3670016 ( 1.0%)
  125. hdr faces 0/65536 0/3670016 ( 0.0%)
  126. origfaces 162/65536 9072/3670016 ( 0.2%)
  127. leaves 789/65536 25248/2097152 ( 1.2%)
  128. leaffaces 670/65536 1340/131072 ( 1.0%)
  129. leafbrushes 501/65536 1002/131072 ( 0.8%)
  130. areas 2/256 16/2048 ( 0.8%)
  131. surfedges 3329/512000 13316/2048000 ( 0.7%)
  132. edges 1839/256000 7356/1024000 ( 0.7%)
  133. LDR worldlights 2/8192 176/720896 ( 0.0%)
  134. HDR worldlights 0/8192 0/720896 ( 0.0%)
  135. leafwaterdata 0/32768 0/393216 ( 0.0%)
  136. waterstrips 20/32768 200/327680 ( 0.1%)
  137. waterverts 0/65536 0/786432 ( 0.0%)
  138. waterindices 384/65536 768/131072 ( 0.6%)
  139. cubemapsamples 2/1024 32/16384 ( 0.2%)
  140. overlays 0/512 0/180224 ( 0.0%)
  141. LDR lightdata [variable] 173100/0 ( 0.0%)
  142. HDR lightdata [variable] 0/0 ( 0.0%)
  143. visdata [variable] 19505/16777216 ( 0.1%)
  144. entdata [variable] 55992/393216 (14.2%)
  145. LDR ambient table 789/65536 3156/262144 ( 1.2%)
  146. HDR ambient table 789/65536 3156/262144 ( 1.2%)
  147. LDR leaf ambient 1477/65536 41356/1835008 ( 2.3%)
  148. HDR leaf ambient 789/65536 22092/1835008 ( 1.2%)
  149. occluders 0/0 0/0 ( 0.0%)
  150. occluder polygons 0/0 0/0 ( 0.0%)
  151. occluder vert ind 0/0 0/0 ( 0.0%)
  152. detail props [variable] 1/12 ( 8.3%)
  153. static props [variable] 1/938 ( 0.1%)
  154. pakfile [variable] 483/0 ( 0.0%)
  155. physics [variable] 19352/4194304 ( 0.5%)
  156. physics terrain [variable] 903/1048576 ( 0.1%)
  157.  
  158. Level flags = 0
  159.  
  160. Total triangle count: 1429
  161. Writing c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\vmf\rp_mountainwarfare.bsp
  162. 4 seconds elapsed
  163. Valve Software - vrad.exe SSE (Dec 9 2014)
  164.  
  165. Valve Radiosity Simulator
  166. 12 threads
  167. [Reading texlights from 'lights.rad']
  168. [45 texlights parsed from 'lights.rad']
  169.  
  170. Loading c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\vmf\rp_mountainwarfare.bsp
  171. Setting up ray-trace acceleration structure... Done (0.08 seconds)
  172. 644 faces
  173. 3659336 square feet [526944448.00 square inches]
  174. 3 Displacements
  175. 31452 Square Feet [4529134.00 Square Inches]
  176. 644 patches before subdivision
  177. 4616 patches after subdivision
  178. sun extent from map=0.052336
  179. 2 direct lights
  180. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  181. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
  182. transfers 172380, max 221
  183. transfer lists: 1.3 megs
  184. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  185. Bounce #1 added RGB(34402, 31094, 25090)
  186. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  187. Bounce #2 added RGB(3868, 3505, 2614)
  188. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  189. Bounce #3 added RGB(524, 473, 328)
  190. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  191. Bounce #4 added RGB(76, 66, 42)
  192. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  193. Bounce #5 added RGB(11, 9, 6)
  194. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  195. Bounce #6 added RGB(2, 1, 1)
  196. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  197. Bounce #7 added RGB(0, 0, 0)
  198. Build Patch/Sample Hash Table(s).....Done<0.0011 sec>
  199. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  200. FinalLightFace Done
  201. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  202. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (3)
  203. Writing leaf ambient...done
  204. Ready to Finish
  205.  
  206. Object names Objects/Maxobjs Memory / Maxmem Fullness
  207. ------------ --------------- --------------- --------
  208. models 1/1024 48/49152 ( 0.1%)
  209. brushes 56/8192 672/98304 ( 0.7%)
  210. brushsides 361/65536 2888/524288 ( 0.6%)
  211. planes 302/65536 6040/1310720 ( 0.5%)
  212. vertexes 824/65536 9888/786432 ( 1.3%)
  213. nodes 787/65536 25184/2097152 ( 1.2%)
  214. texinfos 75/12288 5400/884736 ( 0.6%)
  215. texdata 17/2048 544/65536 ( 0.8%)
  216. dispinfos 3/0 528/0 ( 0.0%)
  217. disp_verts 243/0 4860/0 ( 0.0%)
  218. disp_tris 384/0 768/0 ( 0.0%)
  219. disp_lmsamples 65184/0 65184/0 ( 0.0%)
  220. faces 644/65536 36064/3670016 ( 1.0%)
  221. hdr faces 644/65536 36064/3670016 ( 1.0%)
  222. origfaces 162/65536 9072/3670016 ( 0.2%)
  223. leaves 789/65536 25248/2097152 ( 1.2%)
  224. leaffaces 670/65536 1340/131072 ( 1.0%)
  225. leafbrushes 501/65536 1002/131072 ( 0.8%)
  226. areas 2/256 16/2048 ( 0.8%)
  227. surfedges 3329/512000 13316/2048000 ( 0.7%)
  228. edges 1839/256000 7356/1024000 ( 0.7%)
  229. LDR worldlights 2/8192 176/720896 ( 0.0%)
  230. HDR worldlights 2/8192 176/720896 ( 0.0%)
  231. leafwaterdata 0/32768 0/393216 ( 0.0%)
  232. waterstrips 20/32768 200/327680 ( 0.1%)
  233. waterverts 0/65536 0/786432 ( 0.0%)
  234. waterindices 384/65536 768/131072 ( 0.6%)
  235. cubemapsamples 2/1024 32/16384 ( 0.2%)
  236. overlays 0/512 0/180224 ( 0.0%)
  237. LDR lightdata [variable] 173100/0 ( 0.0%)
  238. HDR lightdata [variable] 173100/0 ( 0.0%)
  239. visdata [variable] 19505/16777216 ( 0.1%)
  240. entdata [variable] 55992/393216 (14.2%)
  241. LDR ambient table 789/65536 3156/262144 ( 1.2%)
  242. HDR ambient table 789/65536 3156/262144 ( 1.2%)
  243. LDR leaf ambient 1477/65536 41356/1835008 ( 2.3%)
  244. HDR leaf ambient 1477/65536 41356/1835008 ( 2.3%)
  245. occluders 0/0 0/0 ( 0.0%)
  246. occluder polygons 0/0 0/0 ( 0.0%)
  247. occluder vert ind 0/0 0/0 ( 0.0%)
  248. detail props [variable] 1/12 ( 8.3%)
  249. static props [variable] 1/938 ( 0.1%)
  250. pakfile [variable] 483/0 ( 0.0%)
  251. physics [variable] 19352/4194304 ( 0.5%)
  252. physics terrain [variable] 903/1048576 ( 0.1%)
  253.  
  254. Level flags = 0
  255.  
  256. Total triangle count: 1429
  257. Writing c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\vmf\rp_mountainwarfare.bsp
  258. 4 seconds elapsed
  259.  
  260. ** Executing...
  261. ** Command: Copy File
  262. ** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\VMF\rp_mountainwarfare.bsp" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\rp_mountainwarfare.bsp"
  263.  
  264.  
  265. ** Executing...
  266. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\hl2.exe"
  267. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" +map "rp_mountainwarfare" -steam
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