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  1. Void Walker
  2. +9 to Blood Claws damage = 15 unholy, 90% accuracy
  3. Precision of the Assassin ignores soaks
  4. First hit: Enervation + 15 unholy
  5. Second hit: 16 unholy (Rend Flesh)
  6. Third hit: 17 unholy (Rend Flesh)
  7.  
  8. -------- THE SCENARIO IN WHICH THERE IS LESS HELP --------
  9.  
  10. (1000 Alcohol Drunk:
  11. Bar base find 20% chance (indoors)
  12. + 10% for building light = 30%
  13. + 10% from Search = 40%
  14. + 15% from Opal Syndicate = 55%
  15. Alcohol find chance (based off weight table) 82.2% * 55% = 45.21% chance per AP
  16. To find all the alcohol = 1000/0.4521 = 2212 AP
  17. Total AP spent = 2212 AP + 1000 AP (to ruin your liver) + 20 for guild = 3232 AP
  18. > HC Cloak of Water +10% to base = 65%
  19. > 82.2% * 65% = 53.43% chance per AP
  20. > To find all the alcohol 1000/0.5343 = 1872 AP
  21. > 1872/70 = 27 AP cycles
  22. > 1872 + 27 = 1899 => +1000 AP to drink +20 for guild = 2919 AP
  23.  
  24. 1000 Food Eaten:
  25. Bakery base find 30% chance (indoors)
  26. + 35% for light, Search, Opal Syndicate = 65%
  27. Food find chance (no Butterscotch Pie :() 96.49% * 65% = 62.72% chance per AP
  28. To find all the food = 1000/0.6272 = 1595 AP (rounded up) + 1000 to eat = 2595 AP
  29. > HC Cloak of Water = 96.49% * 75% = 72.37% chance per AP
  30. > To find all the food 1000/0.7237 = 1382 AP
  31. > 1382/70 = 20 AP cycles
  32. > 1382 + 20 = 1402 => +1000 AP to eat = 2402 AP
  33.  
  34. AP spent on Alcohol and Food: 3232 + 2595 = 5827 AP
  35. > AP spent on Alcohol and Food for HC: 5321 AP)
  36.  
  37. BUT
  38.  
  39. 1000 Food Eaten:
  40. Restaurant base find 30%? chance (indoors)
  41. +35% for light, Search, Opal Syndicate = 65%
  42. Food find chance 62.5% * 65% = 40.625% chance per AP
  43. (Alcohol find chance 29.69% * 65% = 19.3% chance per AP)
  44. To find all the food = 1000/0.40625 = 2462 AP + 1000 to eat = 3462 AP
  45. (Alcohol found along the way = 2462 * 19.3% = 475)
  46. > HC Cloak of Water = 62.5% * 75% = 46.875% chance per AP
  47. > To find all the food = 1000/0.46875 = 2134 AP
  48. > 2134/70 = 31 AP cycles
  49. > 2134 + 31 = 2165 => +1000 AP to eat = 3165 AP
  50.  
  51. 1000 Alcohol Drunk:
  52. Bar base find 20% chance (indoors)
  53. +35% for light, Search, Opal Syndicate = 55%
  54. Alcohol find chance (based off weight table) 82.2% * 55% = 45.21% chance per AP
  55. To find all the alcohol = (1000-475)/0.4521 = 1162 AP
  56. Total AP spent = 1162 AP + 1000 AP (to ruin your liver) + 20 for guild = 2182 AP
  57. > HC Cloak of Water +10% to base = 65%
  58. > 82.2% * 65% = 53.43% chance per AP
  59. > To find all the alcohol (1000-475)/0.5343 = 983 AP
  60. > 983/70 = 15 AP cycles
  61. > 983 + 15 = 998 => +1000 AP to drink +20 for guild = 2018 AP
  62.  
  63. AP spent on Alcohol and Food: 3462 + 2182 = 5644 AP
  64. > AP spent on Alcohol and Food: 3165 + 2018 = 5183 AP
  65.  
  66. 1000 Books Read:
  67. Library base find 30% chance (indoors)
  68. + 35% for light, Search, Opal Syndicate = 65%
  69. Book find chance 63.48% * 65% = 41.262% chance per AP
  70. To find all the books = 1000/0.41262 = 2424 AP (rounded up) + 1000 to read = 3424 AP
  71. > HC Cloak of Water = 63.48% * 75% = 47.61% chance per AP
  72. > To find all the books 1000/0.4761 = 2101 AP
  73. > 2101/70 = 31 AP cycles
  74. > 2101 + 31 = 2132 => +1000 AP to read = 3132 AP
  75.  
  76. 1000 Deaths: 1 AP per respawn at level 1 = 1000 AP
  77.  
  78. 1000 Doors Destroyed/1000 Doors Repaired:
  79. Assuming you destroy a door that's just one repair step away from destruction (15 hp):
  80. 1 hit to destroy a door = 1000 AP
  81. 5 AP to repair a door = 5000 AP
  82. Assuming you miss the door when trying to destroy it 10% of the time,
  83. 1000/0.9 = 1112 AP
  84. 6112 AP
  85.  
  86. 1000 Pills Taken:
  87. Pharmacy base find 30% chance (indoors)
  88. + 35% for light, Search, Opal Syndicate = 65%
  89. Pills find chance 50% * 65% = 32.5% chance per AP
  90. (FAKs find chance 41.67% * 65% = 27.09% chance per AP)
  91. To find all the pills = 1000/0.325 = 3077 AP + 1000 to eat = 4077 AP
  92. (FAKs found along the way = 3077 * 27.09% = 833)
  93. > HC Cloak of Water = 50% * 75% = 37.5% chance per AP
  94. > To find all the pills 1000/0.375 = 2667 AP
  95. > (FAKs find chance 41.67% * 75% = 31.25% chance per AP)
  96. > 2667/70 = 39 AP cycles
  97. > 2667 + 39 = 2706 => +1000 AP to eat = 3706 AP
  98. > (FAKs found along the way = 2706 * 31.25% = 846)
  99.  
  100. 20000 HP Healed:
  101. 1 AP to heal 15 + 10 HP (FAKs, Surgery, Knot of Keepers) = 25 HP
  102. Don't need FAKs; found them all while searching for pills \o/
  103. 800 to heal + 20 for guild = 820 AP
  104.  
  105. 1000 Items Crafted:
  106. Crafting carving knives with Wondercraft = 12-6 = 6 AP per knife (destroyed) = 6000 + 20 = 6020 AP
  107. Finding chunks of steel in a factory = 22.06% * 65% = 14.34% chance per AP
  108. To find all the steel = 1000/0.1434 = 6974 AP
  109. 6974 + 6020 = 12994 AP
  110.  
  111. 1000 Items Repaired:
  112. 5-3 = 2 AP per repair = 2000 AP
  113.  
  114. 1000 Locks Picked:
  115. 60% chance of success for having lockpicks and the Lockpicking skill
  116. 1000 AP/0.6 = 1667 AP
  117.  
  118. 1000 Power Removed/1000 Power Restored:
  119. Assuming you're teaming up with a helpful person,
  120. 5 AP per building to remove power; 5 AP per building to restore power = 5000 + 5000 = 10000 AP
  121.  
  122. 1000 Targets Shot:
  123. 2212 AP to find bottles in a bar
  124. 128 AP for travel
  125. 338 AP to find quivers
  126. Assuming you're missing 5% of the time with a compound bow,
  127. 1000/0.95 = 1053 AP and shots
  128. Reload 1053/10 = 106 times => 1053+106 = 1159 AP
  129. Total = 2212 + 128 + 338 + 1159 = 3837 AP
  130.  
  131. 1000 Angels Killed:
  132. If all the angels killed are shepherds,
  133. Three hits + Enervation + 1 use of Hellfire = 3 AP, 15 MP
  134. Assuming four hits after MP runs out,
  135. (3 AP * 3 kills) = 9 AP; (71 AP - 9 AP)/4 hits = 15 (rounded down) kills
  136. 15 + 9 = 24 kills per 71 AP cycle
  137. 1000/24 kills = 42 (rounded up) AP cycles = 42*71 = 2982 AP
  138. 90% hit chance, so assume 10% are misses = 2982/0.9 = 3313 AP
  139. Assuming 5% are critical hits, and therefore 1 fewer AP is needed to kill that target = 3313 AP - 0.05(3313) = 3148 AP
  140.  
  141. 1000 Demons Killed: See Angels Killed = 3148 AP
  142.  
  143. 1000 Kills:
  144. 0 AP; you've already gotten this badge from killing all those angels and demons, you monster.
  145.  
  146. 100000 Damage Dealt:
  147. Assuming each target has 50 to 60 HP and they were at full health,
  148. 2000 kills already (demons and angels) = all the damage dealt needed already, so 0 AP
  149.  
  150. 100000 Damage Taken:
  151. If you have 71 hp, then the deaths badge will already have given you
  152. 71000 damage taken
  153.  
  154. 1000 Pets Killed:
  155. Killing imps or aethersprites = 1 hit + 1 use of Hellfire = 1 AP, 10 MP
  156. Assuming 2 hits after MP runs out,
  157. (1 AP * 4 kills) = 4 AP; (71 AP - 4 AP)/2 hits = 33 (rounded down) kills
  158. 33 + 4 = 37 kills per 71 AP cycle
  159. 1000/37 = 28 (rounded up) AP cycles = 1988 AP
  160. Assuming 10% are misses = 1988/0.9 = 2208 AP
  161. Assuming 5% are crits, which means 1 fewer AP = 2208 - 0.05*2208 = 2098 AP
  162.  
  163. VW End AP: 59677 = 622 days = 1.7 years
  164. Too tired to calculate HC damage, but if it doesn't lag too far behind the VW, then HC should still come out with fewer AP spent.
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