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  1. RetroArch [INFO] :: Shader log: No errors.
  2. RetroArch [INFO] :: Found GLSL fragment shader.
  3. RetroArch [INFO] :: Shader log: No errors.
  4. RetroArch [INFO] :: Linking GLSL program.
  5. RetroArch [INFO] :: Linker log: No errors.
  6. RetroArch [INFO] :: Found GLSL vertex shader.
  7. RetroArch [INFO] :: Shader log: No errors.
  8. RetroArch [INFO] :: Found GLSL fragment shader.
  9. RetroArch [INFO] :: Shader log: No errors.
  10. RetroArch [INFO] :: Linking GLSL program.
  11. RetroArch [INFO] :: Linker log: No errors.
  12. RetroArch [INFO] :: [GL]: Using 1 textures.
  13. RetroArch [INFO] :: [GL]: Loaded 1 program(s).
  14. RetroArch [INFO] :: [GL]: Initializing HW render (512 x 512).
  15. RetroArch [INFO] :: [GL]: Max texture size: 4096 px, renderbuffer size: 2048 px.
  16.  
  17. RetroArch [INFO] :: Querying GL extension: ARB_framebuffer_object => doesn't exi
  18. st
  19. RetroArch [INFO] :: Querying GL extension: EXT_framebuffer_object => exists
  20. RetroArch [ERROR] :: Cannot open video driver ... Exiting ...
  21. RetroArch [ERROR] :: Fatal error received in: "init_video()"
  22. RetroArch [ERROR] :: Failed to start audio driver. Will continue without audio.
  23. RetroArch [INFO] :: Saving config at path: "C:\Users\Arcade\Desktop\New folder (
  24. 2)\retroarch.cfg"
  25. RetroArch [INFO] :: Saved new config to "C:\Users\Arcade\Desktop\New folder (2)\
  26. retroarch.cfg".
  27. RetroArch [INFO] :: Does not have enough samples for monitor refresh rate estima
  28. tion. Requires to run for at least 4096 frames.
  29.  
  30. C:\Users\Arcade\Desktop\New folder (2)>retroarch_debug.exe --menu --verbose --lo
  31. g-file log.txt
  32. Capabilities: MMX MMXEXT SSE1 SSE2 SSE3 SSSE3 SSE4
  33. Built: Jul 17 2016
  34. RetroArch [INFO] :: Redirecting save file to "C:\Users\Arcade\Desktop\New folder
  35. (2)\saves\007 - GoldenEye (Europe).srm".
  36. RetroArch [INFO] :: Redirecting savestate to "C:\Users\Arcade\Desktop\New folder
  37. (2)\states\007 - GoldenEye (Europe).state".
  38. RetroArch [INFO] :: === Build =======================================
  39. Capabilities: MMX MMXEXT SSE1 SSE2 SSE3 SSSE3 SSE4
  40. Built: Jul 17 2016
  41. RetroArch [INFO] :: Version: 1.3.6
  42. RetroArch [INFO] :: Git: 218d6f5
  43. RetroArch [INFO] :: =================================================
  44. RetroArch [INFO] :: Resetting undo buffers.
  45. RetroArch [INFO] :: Loading dynamic libretro core from: "C:\Users\Arcade\Desktop
  46. \New folder (2)\cores\glupen64_libretro.dll"
  47. RetroArch [INFO] :: Overrides: no core-specific overrides found at C:\Users\Arca
  48. de\Desktop\New folder (2)\config\GLupeN64 OpenGL\GLupeN64 OpenGL.cfg.
  49. RetroArch [INFO] :: Overrides: no game-specific overrides found at C:\Users\Arca
  50. de\Desktop\New folder (2)\config\GLupeN64 OpenGL\007 - GoldenEye (Europe).cfg.
  51. RetroArch [INFO] :: Environ SET_VARIABLES.
  52. RetroArch [INFO] :: Remaps: remap directory: C:\Users\Arcade\Desktop\New folder
  53. (2)\config/remaps
  54. RetroArch [INFO] :: Remaps: no game-specific remap found at C:\Users\Arcade\Desk
  55. top\New folder (2)\config/remaps/GLupeN64 OpenGL/007 - GoldenEye (Europe).rmp.
  56. RetroArch [INFO] :: Remaps: no core-specific remap found at C:\Users\Arcade\Desk
  57. top\New folder (2)\config/remaps/GLupeN64 OpenGL/GLupeN64 OpenGL.rmp.
  58. RetroArch [INFO] :: Redirecting save file to "C:\Users\Arcade\Desktop\New folder
  59. (2)\saves\007 - GoldenEye (Europe).srm".
  60. RetroArch [INFO] :: Redirecting savestate to "C:\Users\Arcade\Desktop\New folder
  61. (2)\states\007 - GoldenEye (Europe).state".
  62. RetroArch [INFO] :: Environ GET_LOG_INTERFACE.
  63. RetroArch [INFO] :: Environ GET_PERF_INTERFACE.
  64. RetroArch [INFO] :: Environ SET_PIXEL_FORMAT: XRGB8888.
  65. RetroArch [INFO] :: Environ GET_RUMBLE_INTERFACE.
  66. RetroArch [INFO] :: Loading content file: F:\Games\Nintendo - Nintendo 64\007 -
  67. GoldenEye (Europe).zip#007 - GoldenEye (Europe).n64.
  68. RetroArch [INFO] :: [deflate] Path: 007 - GoldenEye (Europe).n64, CRC32: 0x7425a
  69. e2d
  70. RetroArch [INFO] :: Did not find a valid content patch.
  71. RetroArch [INFO] :: CRC32: 0x7425ae2d .
  72. RetroArch [INFO] :: Environ GET_VARIABLE glupen64-rspmode:
  73. RetroArch [INFO] :: HLE
  74. RetroArch [INFO] :: Environ GET_VARIABLE glupen64-BilinearMode:
  75. RetroArch [INFO] :: standard
  76. RetroArch [INFO] :: Environ GET_VARIABLE glupen64-EnableFBEmulation:
  77. RetroArch [INFO] :: True
  78. RetroArch [INFO] :: Environ GET_VARIABLE glupen64-UseNativeResolutionFactor:
  79. RetroArch [INFO] :: 0x
  80. RetroArch [INFO] :: Environ GET_VARIABLE glupen64-EnableCopyAuxiliaryToRDRAM:
  81. RetroArch [INFO] :: False
  82. RetroArch [INFO] :: Environ GET_VARIABLE glupen64-EnableCopyColorToRDRAM:
  83. RetroArch [INFO] :: Async
  84. RetroArch [INFO] :: Environ GET_VARIABLE glupen64-EnableCopyDepthToRDRAM:
  85. RetroArch [INFO] :: Off
  86. RetroArch [INFO] :: Environ GET_VARIABLE glupen64-EnableCopyColorFromRDRAM:
  87. RetroArch [INFO] :: False
  88. RetroArch [INFO] :: Environ GET_VARIABLE glupen64-EnableHWLighting:
  89. RetroArch [INFO] :: False
  90. RetroArch [INFO] :: Environ GET_VARIABLE glupen64-CorrectTexrectCoords:
  91. RetroArch [INFO] :: Off
  92. RetroArch [INFO] :: Environ GET_VARIABLE glupen64-EnableNativeResTexrects:
  93. RetroArch [INFO] :: False
  94. RetroArch [INFO] :: Environ GET_VARIABLE glupen64-EnableLegacyBlending:
  95. RetroArch [INFO] :: False
  96. RetroArch [INFO] :: Environ GET_VARIABLE glupen64-cpucore:
  97. RetroArch [INFO] :: dynamic_recompiler
  98. RetroArch [INFO] :: Environ GET_VARIABLE glupen64-aspect:
  99. RetroArch [INFO] :: 4:3
  100. RetroArch [INFO] :: Environ GET_VARIABLE glupen64-43screensize:
  101. RetroArch [INFO] :: 320x240
  102. RetroArch [INFO] :: Environ GET_VARIABLE glupen64-astick-deadzone:
  103. RetroArch [INFO] :: 15
  104. RetroArch [INFO] :: Environ GET_VARIABLE glupen64-pak1:
  105. RetroArch [INFO] :: memory
  106. RetroArch [INFO] :: Environ GET_VARIABLE glupen64-pak2:
  107. RetroArch [INFO] :: memory
  108. RetroArch [INFO] :: Environ GET_VARIABLE glupen64-pak3:
  109. RetroArch [INFO] :: memory
  110. RetroArch [INFO] :: Environ GET_VARIABLE glupen64-pak4:
  111. RetroArch [INFO] :: memory
  112. RetroArch [INFO] :: Environ SET_HW_RENDER.
  113. RetroArch [INFO] :: Requesting OpenGL context.
  114. RetroArch [libretro INFO] :: EmuThread: M64CMD_ROM_OPEN
  115. RetroArch [libretro INFO] :: mupen64plus: Goodname: GoldenEye 007 (E) [!]
  116. RetroArch [libretro INFO] :: mupen64plus: Name: GOLDENEYE
  117. RetroArch [libretro INFO] :: mupen64plus: MD5: CFF69B70A8AD674A0EFE5558765855C9
  118. RetroArch [libretro INFO] :: mupen64plus: CRC: 0414CA61 2E57B8AA
  119. RetroArch [libretro INFO] :: mupen64plus: Imagetype: .v64 (byteswapped)
  120. RetroArch [libretro INFO] :: mupen64plus: Rom size: 12582912 bytes (or 12 Mb or
  121. 96 Megabits)
  122. RetroArch [libretro INFO] :: mupen64plus: ClockRate = F
  123. RetroArch [libretro INFO] :: mupen64plus: Version: 1447
  124. RetroArch [libretro INFO] :: mupen64plus: Manufacturer: Nintendo
  125. RetroArch [libretro INFO] :: mupen64plus: Cartridge_ID: 4547
  126. RetroArch [libretro INFO] :: mupen64plus: Country: Europe (0x50)
  127. RetroArch [libretro INFO] :: mupen64plus: PC = 80000400
  128. RetroArch [libretro INFO] :: mupen64plus: Save type: 0
  129. RetroArch [libretro INFO] :: EmuThread: M64CMD_ROM_GET_HEADER
  130. Failed to open C:\Users\Arcade\Desktop\New folder (2)\saves\007 - GoldenEye (Eur
  131. ope).srm: No such file or directory
  132. RetroArch [INFO] :: Skipping SRAM load..
  133. RetroArch [INFO] :: Version of libretro API: 1
  134. RetroArch [INFO] :: Compiled against API: 1
  135. RetroArch [INFO] :: Set audio input rate to: 44100.00 Hz.
  136. RetroArch [INFO] :: Timings deviate too much. Will not adjust. (Display = 59.95
  137. Hz, Game = 50.00 Hz)
  138. RetroArch [INFO] :: Video @ 960x720
  139. RetroArch [INFO] :: Using HW render, OpenGL driver forced.
  140. RetroArch [INFO] :: Found GL context: wgl
  141. RetroArch [INFO] :: Detecting screen resolution 1920x1080.
  142. RetroArch [ERROR] :: [WGL]: wglCreateContextAttribsARB not supported.
  143. RetroArch [INFO] :: [WGL]: wglSwapInterval(1)
  144. RetroArch [INFO] :: [GL]: Vendor: Intel, Renderer: Intel(R) Q45/Q43 Express Chip
  145. set.
  146. RetroArch [INFO] :: [GL]: Version: 2.1.0 - Build 8.15.10.2302.
  147. RetroArch [INFO] :: Querying GL extension: ARB_ES2_compatibility => doesn't exis
  148. t
  149. RetroArch [INFO] :: Querying GL extension: ARB_texture_non_power_of_two => exist
  150. s
  151. RetroArch [INFO] :: Querying GL extension: ARB_fragment_program => exists
  152. RetroArch [INFO] :: Querying GL extension: ARB_sync => doesn't exist
  153. RetroArch [INFO] :: Querying GL extension: ARB_texture_float => exists
  154. RetroArch [INFO] :: Querying GL extension: EXT_texture_sRGB => exists
  155. RetroArch [INFO] :: Querying GL extension: ARB_framebuffer_sRGB => exists
  156. RetroArch [INFO] :: [GL]: Supported extensions:
  157. RetroArch [INFO] :: GL_EXT_blend_minmax
  158. RetroArch [INFO] :: GL_EXT_blend_subtract
  159. RetroArch [INFO] :: GL_EXT_blend_color
  160. RetroArch [INFO] :: GL_EXT_abgr
  161. RetroArch [INFO] :: GL_EXT_texture3D
  162. RetroArch [INFO] :: GL_EXT_clip_volume_hint
  163. RetroArch [INFO] :: GL_EXT_compiled_vertex_array
  164. RetroArch [INFO] :: GL_SGIS_texture_edge_clamp
  165. RetroArch [INFO] :: GL_SGIS_generate_mipmap
  166. RetroArch [INFO] :: GL_EXT_draw_range_elements
  167. RetroArch [INFO] :: GL_SGIS_texture_lod
  168. RetroArch [INFO] :: GL_EXT_rescale_normal
  169. RetroArch [INFO] :: GL_EXT_packed_pixels
  170. RetroArch [INFO] :: GL_EXT_texture_edge_clamp
  171. RetroArch [INFO] :: GL_EXT_separate_specular_color
  172. RetroArch [INFO] :: GL_ARB_multitexture
  173. RetroArch [INFO] :: GL_EXT_texture_env_combine
  174. RetroArch [INFO] :: GL_EXT_bgra
  175. RetroArch [INFO] :: GL_EXT_blend_func_separate
  176. RetroArch [INFO] :: GL_EXT_secondary_color
  177. RetroArch [INFO] :: GL_EXT_fog_coord
  178. RetroArch [INFO] :: GL_EXT_texture_env_add
  179. RetroArch [INFO] :: GL_ARB_texture_cube_map
  180. RetroArch [INFO] :: GL_ARB_transpose_matrix
  181. RetroArch [INFO] :: GL_ARB_texture_env_add
  182. RetroArch [INFO] :: GL_IBM_texture_mirrored_repeat
  183. RetroArch [INFO] :: GL_EXT_multi_draw_arrays
  184. RetroArch [INFO] :: GL_NV_blend_square
  185. RetroArch [INFO] :: GL_ARB_texture_compression
  186. RetroArch [INFO] :: GL_3DFX_texture_compression_FXT1
  187. RetroArch [INFO] :: GL_EXT_texture_filter_anisotropic
  188. RetroArch [INFO] :: GL_ARB_texture_border_clamp
  189. RetroArch [INFO] :: GL_ARB_point_parameters
  190. RetroArch [INFO] :: GL_ARB_texture_env_combine
  191. RetroArch [INFO] :: GL_ARB_texture_env_dot3
  192. RetroArch [INFO] :: GL_ARB_texture_env_crossbar
  193. RetroArch [INFO] :: GL_EXT_texture_compression_s3tc
  194. RetroArch [INFO] :: GL_ARB_shadow
  195. RetroArch [INFO] :: GL_ARB_window_pos
  196. RetroArch [INFO] :: GL_EXT_shadow_funcs
  197. RetroArch [INFO] :: GL_EXT_stencil_wrap
  198. RetroArch [INFO] :: GL_ARB_vertex_program
  199. RetroArch [INFO] :: GL_EXT_texture_rectangle
  200. RetroArch [INFO] :: GL_ARB_fragment_program
  201. RetroArch [INFO] :: GL_EXT_stencil_two_side
  202. RetroArch [INFO] :: GL_ATI_separate_stencil
  203. RetroArch [INFO] :: GL_ARB_vertex_buffer_object
  204. RetroArch [INFO] :: GL_EXT_texture_lod_bias
  205. RetroArch [INFO] :: GL_ARB_occlusion_query
  206. RetroArch [INFO] :: GL_ARB_fragment_shader
  207. RetroArch [INFO] :: GL_ARB_shader_objects
  208. RetroArch [INFO] :: GL_ARB_shading_language_100
  209. RetroArch [INFO] :: GL_ARB_texture_non_power_of_two
  210. RetroArch [INFO] :: GL_ARB_vertex_shader
  211. RetroArch [INFO] :: GL_NV_texgen_reflection
  212. RetroArch [INFO] :: GL_ARB_point_sprite
  213. RetroArch [INFO] :: GL_EXT_blend_equation_separate
  214. RetroArch [INFO] :: GL_ARB_depth_texture
  215. RetroArch [INFO] :: GL_ARB_texture_rectangle
  216. RetroArch [INFO] :: GL_ARB_draw_buffers
  217. RetroArch [INFO] :: GL_ARB_color_buffer_float
  218. RetroArch [INFO] :: GL_ARB_half_float_pixel
  219. RetroArch [INFO] :: GL_ARB_texture_float
  220. RetroArch [INFO] :: GL_ARB_pixel_buffer_object
  221. RetroArch [INFO] :: GL_EXT_framebuffer_object
  222. RetroArch [INFO] :: GL_ARB_draw_instanced
  223. RetroArch [INFO] :: GL_ARB_half_float_vertex
  224. RetroArch [INFO] :: GL_EXT_draw_buffers2
  225. RetroArch [INFO] :: GL_WIN_swap_hint
  226. RetroArch [INFO] :: GL_EXT_texture_sRGB
  227. RetroArch [INFO] :: GL_EXT_packed_float
  228. RetroArch [INFO] :: GL_EXT_texture_shared_exponent
  229. RetroArch [INFO] :: GL_ARB_texture_rg
  230. RetroArch [INFO] :: GL_ARB_texture_compression_rgtc
  231. RetroArch [INFO] :: GL_NV_conditional_render
  232. RetroArch [INFO] :: GL_EXT_texture_swizzle
  233. RetroArch [INFO] :: GL_ARB_framebuffer_sRGB
  234. RetroArch [INFO] :: GL_EXT_packed_depth_stencil
  235. RetroArch [INFO] :: GL_ARB_depth_buffer_float
  236. RetroArch [INFO] :: GL_EXT_transform_feedback
  237. RetroArch [INFO] :: GL_EXT_framebuffer_blit
  238. RetroArch [INFO] :: GL_ARB_vertex_array_object
  239. RetroArch [INFO] :: Querying GL extension: KHR_debug => doesn't exist
  240. RetroArch [INFO] :: Querying GL extension: ARB_debug_output => doesn't exist
  241. RetroArch [ERROR] :: Neither GL_KHR_debug nor GL_ARB_debug_output are implemente
  242. d. Cannot start GL debugging.
  243. RetroArch [INFO] :: GL: Using resolution 960x720
  244. RetroArch [INFO] :: Querying GL extension: KHR_debug => doesn't exist
  245. RetroArch [INFO] :: Querying GL extension: ARB_debug_output => doesn't exist
  246. RetroArch [ERROR] :: Neither GL_KHR_debug nor GL_ARB_debug_output are implemente
  247. d. Cannot start GL debugging.
  248. RetroArch [INFO] :: [GL]: Default shader backend found: glsl.
  249. RetroArch [INFO] :: [Shader driver]: Using GLSL shader backend.
  250. RetroArch [INFO] :: Checking GLSL shader support ...
  251. RetroArch [WARN] :: [GL]: Stock GLSL shaders will be used.
  252. RetroArch [INFO] :: Found GLSL vertex shader.
  253. RetroArch [INFO] :: Shader log: No errors.
  254. RetroArch [INFO] :: Found GLSL fragment shader.
  255. RetroArch [INFO] :: Shader log: No errors.
  256. RetroArch [INFO] :: Linking GLSL program.
  257. RetroArch [INFO] :: Linker log: No errors.
  258. RetroArch [INFO] :: Found GLSL vertex shader.
  259. RetroArch [INFO] :: Shader log: No errors.
  260. RetroArch [INFO] :: Found GLSL fragment shader.
  261. RetroArch [INFO] :: Shader log: No errors.
  262. RetroArch [INFO] :: Linking GLSL program.
  263. RetroArch [INFO] :: Linker log: No errors.
  264. RetroArch [INFO] :: Found GLSL vertex shader.
  265. RetroArch [INFO] :: Shader log: No errors.
  266. RetroArch [INFO] :: Found GLSL fragment shader.
  267. RetroArch [INFO] :: Shader log: No errors.
  268. RetroArch [INFO] :: Linking GLSL program.
  269. RetroArch [INFO] :: Linker log: No errors.
  270. RetroArch [INFO] :: Found GLSL vertex shader.
  271. RetroArch [INFO] :: Shader log: No errors.
  272. RetroArch [INFO] :: Found GLSL fragment shader.
  273. RetroArch [INFO] :: Shader log: No errors.
  274. RetroArch [INFO] :: Linking GLSL program.
  275. RetroArch [INFO] :: Linker log: No errors.
  276. RetroArch [INFO] :: Found GLSL vertex shader.
  277. RetroArch [INFO] :: Shader log: No errors.
  278. RetroArch [INFO] :: Found GLSL fragment shader.
  279. RetroArch [INFO] :: Shader log: No errors.
  280. RetroArch [INFO] :: Linking GLSL program.
  281. RetroArch [INFO] :: Linker log: No errors.
  282. RetroArch [INFO] :: [GL]: Using 1 textures.
  283. RetroArch [INFO] :: [GL]: Loaded 1 program(s).
  284. RetroArch [INFO] :: [GL]: Initializing HW render (512 x 512).
  285. RetroArch [INFO] :: [GL]: Max texture size: 4096 px, renderbuffer size: 2048 px.
  286.  
  287. RetroArch [INFO] :: Querying GL extension: ARB_framebuffer_object => doesn't exi
  288. st
  289. RetroArch [INFO] :: Querying GL extension: EXT_framebuffer_object => exists
  290. RetroArch [ERROR] :: Cannot open video driver ... Exiting ...
  291. RetroArch [ERROR] :: Fatal error received in: "init_video()"
  292. RetroArch [ERROR] :: Failed to start audio driver. Will continue without audio.
  293. RetroArch [INFO] :: Saving config at path: "C:\Users\Arcade\Desktop\New folder (
  294. 2)\retroarch.cfg"
  295. RetroArch [INFO] :: Saved new config to "C:\Users\Arcade\Desktop\New folder (2)\
  296. retroarch.cfg".
  297. RetroArch [INFO] :: Does not have enough samples for monitor refresh rate estima
  298. tion. Requires to run for at least 4096 frames.
  299.  
  300. C:\Users\Arcade\Desktop\New folder (2)>
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