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Jan 31st, 2017
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  1. // ---------> 24 7 Shop in Idlewood
  2. objekt = CreateDynamicObject(6977, 1853.48572, -1854.20398, 12.20150, 0.0, 0.0, 0.0,-1,-1,-1,500.0,500.0); // 24-7 Gebäude
  3. SetDynamicObjectMaterial(objekt,0, 11390, "hubint2", "white", 0xFFFFFFFF);
  4. SetDynamicObjectMaterial(CreateDynamicObject(19377, 1836.68811, -1872.19849, 12.30230, 0.0, 90.0, 0.0,-1,-1,-1,500.0,500.0), 0, 12848, "cunte_town1", "floor_tileone_256", 0xFFFFFFFF); // Boden [1]
  5. SetDynamicObjectMaterial(CreateDynamicObject(19377, 1836.68811, -1862.57629, 12.30230, 0.0, 90.0, 0.0,-1,-1,-1,500.0,500.0), 0, 12848, "cunte_town1", "floor_tileone_256", 0xFFFFFFFF); // Boden [1]
  6. SetDynamicObjectMaterial(CreateDynamicObject(19377, 1836.68811, -1844.22339, 12.30230, 0.0, 90.0, 0.0,-1,-1,-1,500.0,500.0), 0, 12848, "cunte_town1", "floor_tileone_256", 0xFFFFFFFF); // Boden [1]
  7. SetDynamicObjectMaterial(CreateDynamicObject(19377, 1836.68811, -1834.60596, 12.30230, 0.0, 90.0, 0.0,-1,-1,-1,500.0,500.0), 0, 12848, "cunte_town1", "floor_tileone_256", 0xFFFFFFFF); // Boden [1]
  8. SetDynamicObjectMaterial(CreateDynamicObject(19377, 1847.17566, -1872.19849, 12.30230, 0.0, 90.0, 0.0,-1,-1,-1,500.0,500.0), 0, 12848, "cunte_town1", "floor_tileone_256", 0xFFFFFFFF); // Boden [1]
  9. SetDynamicObjectMaterial(CreateDynamicObject(19377, 1847.17566, -1833.70605, 12.30230, 0.0, 90.0, 0.0,-1,-1,-1,500.0,500.0), 0, 12848, "cunte_town1", "floor_tileone_256", 0xFFFFFFFF); // Boden [1]
  10. SetDynamicObjectMaterial(CreateDynamicObject(19378, 1836.41260, -1854.18774, 12.49590, 0.0, 90.0, 90.0,-1,-1,-1,500.0,500.0), 0, 8463, "vgseland", "luxorwall01_128", 0xFFFFFFFF);// Boden [2]
  11. SetDynamicObjectMaterial(CreateDynamicObject(19366, 1833.38464, -1832.86096, 12.49590, 0.0, 90.0, 0.0,-1,-1,-1,500.0,500.0), 0, 10615, "hotelback_sfs", "ws_desgreengrass_pave", 0xFFFFFFFF); // Boden [2]
  12. SetDynamicObjectMaterial(CreateDynamicObject(19366, 1836.86511, -1832.86096, 12.49590, 0.0, 90.0, 0.0,-1,-1,-1,500.0,500.0), 0, 10615, "hotelback_sfs", "ws_desgreengrass_pave", 0xFFFFFFFF); // Boden [2]
  13. SetDynamicObjectMaterial(CreateDynamicObject(19366, 1840.35193, -1832.86096, 12.49590, 0.0, 90.0, 0.0,-1,-1,-1,500.0,500.0), 0, 10615, "hotelback_sfs", "ws_desgreengrass_pave", 0xFFFFFFFF); // Boden [2]
  14. SetDynamicObjectMaterial(CreateDynamicObject(19366, 1843.85205, -1832.86096, 12.49590, 0.0, 90.0, 0.0,-1,-1,-1,500.0,500.0), 0, 10615, "hotelback_sfs", "ws_desgreengrass_pave", 0xFFFFFFFF); // Boden [2]
  15. SetDynamicObjectMaterial(CreateDynamicObject(19366, 1847.34961, -1832.86096, 12.49590, 0.0, 90.0, 0.0,-1,-1,-1,500.0,500.0), 0, 10615, "hotelback_sfs", "ws_desgreengrass_pave", 0xFFFFFFFF); // Boden [2]
  16. SetDynamicObjectMaterial(CreateDynamicObject(19366, 1833.42493, -1875.58264, 12.49590, 0.0, 90.0, 0.0,-1,-1,-1,500.0,500.0), 0, 10615, "hotelback_sfs", "ws_desgreengrass_pave", 0xFFFFFFFF); // Boden [2]
  17. SetDynamicObjectMaterial(CreateDynamicObject(19366, 1836.91125, -1875.58264, 12.49590, 0.0, 90.0, 0.0,-1,-1,-1,500.0,500.0), 0, 10615, "hotelback_sfs", "ws_desgreengrass_pave", 0xFFFFFFFF); // Boden [2]
  18. SetDynamicObjectMaterial(CreateDynamicObject(19366, 1840.40637, -1875.58264, 12.49590, 0.0, 90.0, 0.0,-1,-1,-1,500.0,500.0), 0, 10615, "hotelback_sfs", "ws_desgreengrass_pave", 0xFFFFFFFF); // Boden [2]
  19. SetDynamicObjectMaterial(CreateDynamicObject(19366, 1843.88550, -1875.58264, 12.49590, 0.0, 90.0, 0.0,-1,-1,-1,500.0,500.0), 0, 10615, "hotelback_sfs", "ws_desgreengrass_pave", 0xFFFFFFFF); // Boden [2]
  20. SetDynamicObjectMaterial(CreateDynamicObject(19366, 1847.37341, -1875.58264, 12.49590, 0.0, 90.0, 0.0,-1,-1,-1,500.0,500.0), 0, 10615, "hotelback_sfs", "ws_desgreengrass_pave", 0xFFFFFFFF); // Boden [2]
  21. SetDynamicObjectMaterial(CreateDynamicObject(19366, 1841.70850, -1872.37244, 12.49590, 0.0, 90.0, 0.0,-1,-1,-1,500.0,500.0), 0, 10615, "hotelback_sfs", "ws_desgreengrass_pave", 0xFFFFFFFF); // Boden [2]
  22. SetDynamicObjectMaterial(CreateDynamicObject(19366, 1841.71155, -1836.05725, 12.49590, 0.0, 90.0, 0.0,-1,-1,-1,500.0,500.0), 0, 10615, "hotelback_sfs", "ws_desgreengrass_pave", 0xFFFFFFFF); // Boden [2]
  23. SetDynamicObjectMaterial(CreateDynamicObject(19380, 1831.58325, -1854.72290, 7.75660, 90.0, 90.0, 90.0,-1,-1,-1,150.0,150.0), 0, 12848, "cunte_town1", "floor_tileone_256", 0xFFFFFFFF);// Bodenfixing Mauer
  24. SetDynamicObjectMaterial(CreateDynamicObject(19380, 1831.58325, -1844.22937, 7.75660, 90.0, 90.0, 90.0,-1,-1,-1,150.0,150.0), 0, 12848, "cunte_town1", "floor_tileone_256", 0xFFFFFFFF);// Bodenfixing Mauer
  25. SetDynamicObjectMaterial(CreateDynamicObject(19380, 1831.58325, -1833.73743, 7.75660, 90.0, 90.0, 90.0,-1,-1,-1,150.0,150.0), 0, 12848, "cunte_town1", "floor_tileone_256", 0xFFFFFFFF);// Bodenfixing Mauer
  26. SetDynamicObjectMaterial(CreateDynamicObject(19380, 1836.91077, -1834.39136, 7.75650, 90.0, 90.0, 0.0,-1,-1,-1,150.0,150.0), 0, 12848, "cunte_town1", "floor_tileone_256", 0xFFFFFFFF);// Bodenfixing Mauer
  27. SetDynamicObjectMaterial(CreateDynamicObject(19380, 1847.39856, -1834.39136, 7.75650, 90.0, 90.0, 0.0,-1,-1,-1,150.0,150.0), 0, 12848, "cunte_town1", "floor_tileone_256", 0xFFFFFFFF);// Bodenfixing Mauer
  28. SetDynamicObjectMaterial(CreateDynamicObject(19380, 1836.91626, -1874.04785, 7.76180, 90.0, 90.0, 0.0,-1,-1,-1,150.0,150.0), 0, 12848, "cunte_town1", "floor_tileone_256", 0xFFFFFFFF);// Bodenfixing Mauer
  29. SetDynamicObjectMaterial(CreateDynamicObject(19380, 1848.59412, -1867.92749, 7.75660, 90.0, 90.0, 90.0,-1,-1,-1,150.0,150.0), 0, 12848, "cunte_town1", "floor_tileone_256", 0xFFFFFFFF);// Bodenfixing Mauer
  30. SetDynamicObjectMaterial(CreateDynamicObject(19380, 1853.75549, -1862.76294, 7.75660, 90.0, 90.0, 0.0,-1,-1,-1,150.0,150.0), 0, 12848, "cunte_town1", "floor_tileone_256", 0xFFFFFFFF);// Bodenfixing Mauer
  31. SetDynamicObjectMaterial(CreateDynamicObject(19380, 1857.07825, -1857.55530, 7.75660, 90.0, 90.0, 90.0,-1,-1,-1,150.0,150.0), 0, 12848, "cunte_town1", "floor_tileone_256", 0xFFFFFFFF);// Bodenfixing Mauer
  32. SetDynamicObjectMaterial(CreateDynamicObject(19380, 1857.07825, -1847.08264, 7.75660, 90.0, 90.0, 90.0,-1,-1,-1,150.0,150.0), 0, 12848, "cunte_town1", "floor_tileone_256", 0xFFFFFFFF);// Bodenfixing Mauer
  33. SetDynamicObjectMaterial(CreateDynamicObject(19380, 1857.07520, -1837.39990, 7.75660, 90.0, 90.0, 90.0,-1,-1,-1,150.0,150.0), 0, 12848, "cunte_town1", "floor_tileone_256", 0xFFFFFFFF);// Bodenfixing Mauer
  34. SetDynamicObjectMaterial(CreateDynamicObject(19380, 1836.76819, -1849.01990, 7.75650, 90.0, 90.0, 0.0,-1,-1,-1,150.0,150.0), 0, 12848, "cunte_town1", "floor_tileone_256", 0xFFFFFFFF);// Bodenfixing Mauer
  35. SetDynamicObjectMaterial(CreateDynamicObject(19380, 1835.50073, -1859.35449, 7.75650, 90.0, 90.0, 0.0,-1,-1,-1,150.0,150.0), 0, 12848, "cunte_town1", "floor_tileone_256", 0xFFFFFFFF);// Bodenfixing Mauer
  36. SetDynamicObjectMaterial(CreateDynamicObject(19380, 1836.91626, -1880.31799, 7.76180, 90.0, 90.0, 0.0,-1,-1,-1,150.0,150.0), 0, 12848, "cunte_town1", "floor_tileone_256", 0xFFFFFFFF);// Bodenfixing Mauer
  37. SetDynamicObjectMaterial(CreateDynamicObject(19380, 1847.38269, -1880.31799, 7.76180, 90.0, 90.0, 0.0,-1,-1,-1,150.0,150.0), 0, 12848, "cunte_town1", "floor_tileone_256", 0xFFFFFFFF);// Bodenfixing Mauer
  38. SetDynamicObjectMaterial(CreateDynamicObject(19380, 1856.37024, -1880.31396, 7.76180, 90.0, 90.0, 0.0,-1,-1,-1,150.0,150.0), 0, 12848, "cunte_town1", "floor_tileone_256", 0xFFFFFFFF);// Bodenfixing Mauer
  39. SetDynamicObjectMaterial(CreateDynamicObject(19372, 1831.73792, -1878.79004, 10.83920, 0.0, 0.0, 0.0,-1,-1,-1,150.0,150.0), 0, 12848, "cunte_town1", "floor_tileone_256", 0xFFFFFFFF);// Bodenfixing Mauer
  40. SetDynamicObjectMaterial(CreateDynamicObject(19372, 1848.44067, -1875.46069, 11.90210, 90.0, 90.0, 90.0,-1,-1,-1,150.0,150.0), 0, 12848, "cunte_town1", "floor_tileone_256", 0xFFFFFFFF);// Bodenfixing Mauer
  41. SetDynamicObjectMaterial(CreateDynamicObject(19372, 1848.43237, -1833.42505, 11.90210, 90.0, 90.0, 90.0,-1,-1,-1,150.0,150.0), 0, 12848, "cunte_town1", "floor_tileone_256", 0xFFFFFFFF);// Bodenfixing Mauer
  42. SetDynamicObjectMaterial(CreateDynamicObject(19372, 1861.53540, -1878.79138, 10.83540, 0.0, 0.0, 0.0,-1,-1,-1,150.0,150.0), 0, 12848, "cunte_town1", "floor_tileone_256", 0xFFFFFFFF);// Bodenfixing Mauer
  43. SetDynamicObjectMaterial(CreateDynamicObject(19372, 1861.53540, -1875.58740, 10.83540, 0.0, 0.0, 0.0,-1,-1,-1,150.0,150.0), 0, 12848, "cunte_town1", "floor_tileone_256", 0xFFFFFFFF);// Bodenfixing Mauer
  44. SetDynamicObjectMaterial(CreateDynamicObject(19372, 1861.31006, -1832.44409, 11.00890, 90.0, 90.0, 90.0,-1,-1,-1,150.0,150.0), 0, 12848, "cunte_town1", "floor_tileone_256", 0xFFFFFFFF);// Bodenfixing Mauer
  45. SetDynamicObjectMaterial(CreateDynamicObject(19372, 1860.01538, -1874.05139, 10.83540, 0.0, 0.0, 90.0,-1,-1,-1,150.0,150.0), 0, 12848, "cunte_town1", "floor_tileone_256", 0xFFFFFFFF);// Bodenfixing Mauer
  46. SetDynamicObjectMaterial(CreateDynamicObject(19372, 1831.70496, -1830.06287, 10.84930, 0.0, 0.0, 0.0,-1,-1,-1,150.0,150.0), 0, 12848, "cunte_town1", "floor_tileone_256", 0xFFFFFFFF);// Bodenfixing Mauer
  47. CreateDynamicObject(1259, 1840.55261, -1836.49463, 19.44910, 0.0, 0.0, -90.02160,-1,-1,-1,500.0,500.0); // Werbetafel
  48. SetDynamicObjectMaterial(CreateDynamicObject(19448, 1843.29285, -1836.81665, 23.8876, 0.0, 0.0, 90.0,-1,-1,-1,500.0,500.0), 0, 11390, "hubint2", "white", 0xFFFFFFFF);// Werbetafel Weisser Panel
  49. SetDynamicObjectMaterial(CreateDynamicObject(19448, 1843.29285, -1836.81165, 26.16750, 0.0, 0.0, 90.0,-1,-1,-1,500.0,500.0), 0, 11390, "hubint2", "white", 0xFFFFFFFF);// Werbetafel Weisser Panel
  50. SetDynamicObjectMaterial(CreateDynamicObject(19448, 1836.03284, -1836.80872, 23.8876, 0.0, 0.0, 90.0,-1,-1,-1,500.0,500.0), 0, 11390, "hubint2", "white", 0xFFFFFFFF);// Werbetafel Weisser Panel
  51. SetDynamicObjectMaterial(CreateDynamicObject(19448, 1836.03284, -1836.81665, 26.16750, 0.0, 0.0, 90.0,-1,-1,-1,500.0,500.0), 0, 11390, "hubint2", "white", 0xFFFFFFFF);// Werbetafel Weisser Panel
  52. CreateDynamicObject(1532, 1842.92957, -1852.70276, 13.61010, 0.0, 0.0, 270.0,-1,-1,-1,150.0,150.0); // Tür
  53. CreateDynamicObject(1532, 1842.92957, -1854.19812, 13.61010, 0.0, 0.0, 270.0,-1,-1,-1,150.0,150.0); // Tür
  54. CreateDynamicObject(19373, 1833.42493, -1878.78003, 12.51990, 0.0, 90.0, 0.0,-1,-1,-1,300.0,300.0); // Gras
  55. CreateDynamicObject(19373, 1836.91370, -1878.78003, 12.51990, 0.0, 90.0, 0.0,-1,-1,-1,300.0,300.0); // Gras
  56. CreateDynamicObject(19373, 1840.40662, -1878.78003, 12.51990, 0.0, 90.0, 0.0,-1,-1,-1,300.0,300.0); // Gras
  57. CreateDynamicObject(19373, 1843.88782, -1878.78003, 12.51990, 0.0, 90.0, 0.0,-1,-1,-1,300.0,300.0); // Gras
  58. CreateDynamicObject(19373, 1847.37109, -1878.78003, 12.51990, 0.0, 90.0, 0.0,-1,-1,-1,300.0,300.0); // Gras
  59. CreateDynamicObject(19373, 1850.85132, -1878.78003, 12.51990, 0.0, 90.0, 0.0,-1,-1,-1,300.0,300.0); // Gras
  60. CreateDynamicObject(19373, 1850.27295, -1875.58508, 12.51990, 0.0, 90.0, 0.0,-1,-1,-1,300.0,300.0); // Gras
  61. CreateDynamicObject(19373, 1854.33606, -1878.78003, 12.51990, 0.0, 90.0, 0.0,-1,-1,-1,300.0,300.0); // Gras
  62. CreateDynamicObject(19373, 1857.81860, -1878.78003, 12.51990, 0.0, 90.0, 0.0,-1,-1,-1,300.0,300.0); // Gras
  63. CreateDynamicObject(19373, 1859.85938, -1878.78003, 12.51690, 0.0, 90.0, 0.0,-1,-1,-1,300.0,300.0); // Gras
  64. CreateDynamicObject(19373, 1853.75305, -1875.58508, 12.51990, 0.0, 90.0, 0.0,-1,-1,-1,300.0,300.0); // Gras
  65. CreateDynamicObject(19373, 1857.24475, -1875.58508, 12.51990, 0.0, 90.0, 0.0,-1,-1,-1,300.0,300.0); // Gras
  66. CreateDynamicObject(19373, 1859.85938, -1875.58508, 12.52290, 0.0, 90.0, 0.0,-1,-1,-1,300.0,300.0); // Gras
  67. CreateDynamicObject(19373, 1850.27295, -1830.06592, 12.51590, 0.0, 90.0, 0.0,-1,-1,-1,300.0,300.0); // Gras
  68. CreateDynamicObject(19373, 1846.79285, -1830.06592, 12.51590, 0.0, 90.0, 0.0,-1,-1,-1,300.0,300.0); // Gras
  69. CreateDynamicObject(19373, 1843.31689, -1830.06592, 12.51590, 0.0, 90.0, 0.0,-1,-1,-1,300.0,300.0); // Gras
  70. CreateDynamicObject(19373, 1839.83899, -1830.06592, 12.51590, 0.0, 90.0, 0.0,-1,-1,-1,300.0,300.0); // Gras
  71. CreateDynamicObject(19373, 1836.35608, -1830.06592, 12.51590, 0.0, 90.0, 0.0,-1,-1,-1,300.0,300.0); // Gras
  72. CreateDynamicObject(19373, 1833.37000, -1830.06592, 12.51990, 0.0, 90.0, 0.0,-1,-1,-1,300.0,300.0); // Gras
  73. CreateDynamicObject(19373, 1850.27295, -1833.26355, 12.51590, 0.0, 90.0, 0.0,-1,-1,-1,300.0,300.0); // Gras
  74. CreateDynamicObject(19373, 1853.75781, -1833.26355, 12.51590, 0.0, 90.0, 0.0,-1,-1,-1,300.0,300.0); // Gras
  75. CreateDynamicObject(19373, 1857.23767, -1833.26355, 12.51590, 0.0, 90.0, 0.0,-1,-1,-1,300.0,300.0); // Gras
  76. CreateDynamicObject(19373, 1859.63770, -1833.26355, 12.52890, 0.0, 90.0, 0.0,-1,-1,-1,300.0,300.0); // Gras
  77. CreateDynamicObject(19373, 1852.46521, -1830.06592, 12.51290, 0.0, 90.0, 0.0,-1,-1,-1,300.0,300.0); // Gras
  78. CreateDynamicObject(19373, 1855.32239, -1830.84106, 12.51990, 0.0, 90.0, -17.28000,-1,-1,-1,300.0,300.0); // Gras
  79. CreateDynamicObject(19373, 1858.61182, -1831.49866, 12.51290, 0.0, 90.0, -16.74000,-1,-1,-1,300.0,300.0); // Gras
  80. CreateDynamicObject(19373, 1859.63770, -1832.25476, 12.52590, 0.0, 90.0, 0.0,-1,-1,-1,300.0,300.0); // Gras
  81. CreateDynamicObject(3354, 1861.39575, -1867.54675, 13.81940, 0.0, 0.0, 0.0,-1,-1,-1,150.0,150.0); // Garagenobjekt
  82. CreateDynamicObject(1532, 1861.42175, -1864.93323, 12.53530, 0.0, 0.0, 90.0,-1,-1,-1,150.0,150.0); // Garagenobjekt
  83. CreateDynamicObject(12839, 1862.63586, -1870.53369, 15.34610, 0.0, 0.0, -179.94000,-1,-1,-1,150.0,150.0); // Garagenobjekt
  84. CreateDynamicObject(970, 1833.66382, -1831.66199, 13.13050, 0.0, 0.0, 0.0,-1,-1,-1,225.0,225.0); // Zäune / Fence
  85. CreateDynamicObject(970, 1837.84436, -1831.66199, 13.13050, 0.0, 0.0, 0.0,-1,-1,-1,225.0,225.0); // Zäune / Fence
  86. CreateDynamicObject(970, 1842.01868, -1831.66199, 13.13050, 0.0, 0.0, 0.0,-1,-1,-1,225.0,225.0); // Zäune / Fence
  87. CreateDynamicObject(970, 1846.19958, -1831.66199, 13.13050, 0.0, 0.0, 0.0,-1,-1,-1,225.0,225.0); // Zäune / Fence
  88. CreateDynamicObject(970, 1833.80383, -1877.24097, 13.13050, 0.0, 0.0, 0.0,-1,-1,-1,225.0,225.0); // Zäune / Fence
  89. CreateDynamicObject(970, 1837.96436, -1877.24097, 13.13050, 0.0, 0.0, 0.0,-1,-1,-1,225.0,225.0); // Zäune / Fence
  90. CreateDynamicObject(970, 1842.09875, -1877.24097, 13.13050, 0.0, 0.0, 0.0,-1,-1,-1,225.0,225.0); // Zäune / Fence
  91. CreateDynamicObject(970, 1846.23962, -1877.24097, 13.13050, 0.0, 0.0, 0.0,-1,-1,-1,225.0,225.0); // Zäune / Fence
  92. CreateDynamicObject(970, 1835.33423, -1828.53870, 13.13050, 0.0, 0.0, 0.0,-1,-1,-1,225.0,225.0); // Zäune / Fence
  93. CreateDynamicObject(970, 1839.49304, -1828.53870, 13.13050, 0.0, 0.0, 0.0,-1,-1,-1,225.0,225.0); // Zäune / Fence
  94. CreateDynamicObject(970, 1843.66846, -1828.53870, 13.13050, 0.0, 0.0, 0.0,-1,-1,-1,225.0,225.0); // Zäune / Fence
  95. CreateDynamicObject(970, 1847.83276, -1828.53870, 13.13050, 0.0, 0.0, 0.0,-1,-1,-1,225.0,225.0); // Zäune / Fence
  96. CreateDynamicObject(970, 1849.93286, -1828.53870, 13.13050, 0.0, 0.0, 0.0,-1,-1,-1,225.0,225.0); // Zäune / Fence
  97. CreateDynamicObject(970, 1853.99280, -1829.10229, 13.13050, 0.0, 0.0, -15.90000,-1,-1,-1,225.0,225.0); // Zäune / Fence
  98. CreateDynamicObject(970, 1857.97974, -1830.23816, 13.13050, 0.0, 0.0, -15.90000,-1,-1,-1,225.0,225.0); // Zäune / Fence
  99. CreateDynamicObject(970, 1833.80383, -1880.36853, 13.13050, 0.0, 0.0, 0.0,-1,-1,-1,225.0,225.0); // Zäune / Fence
  100. CreateDynamicObject(970, 1837.96436, -1880.36853, 13.13050, 0.0, 0.0, 0.0,-1,-1,-1,225.0,225.0); // Zäune / Fence
  101. CreateDynamicObject(970, 1842.09875, -1880.36853, 13.13050, 0.0, 0.0, 0.0,-1,-1,-1,225.0,225.0); // Zäune / Fence
  102. CreateDynamicObject(970, 1846.23962, -1880.36853, 13.13050, 0.0, 0.0, 0.0,-1,-1,-1,225.0,225.0); // Zäune / Fence
  103. CreateDynamicObject(970, 1850.40356, -1880.36853, 13.13050, 0.0, 0.0, 0.0,-1,-1,-1,225.0,225.0); // Zäune / Fence
  104. CreateDynamicObject(970, 1854.55591, -1880.36853, 13.13050, 0.0, 0.0, 0.0,-1,-1,-1,225.0,225.0); // Zäune / Fence
  105. CreateDynamicObject(970, 1858.72046, -1880.36853, 13.13050, 0.0, 0.0, 0.0,-1,-1,-1,225.0,225.0); // Zäune / Fence
  106. CreateDynamicObject(970, 1861.58350, -1878.24280, 13.13050, 0.0, 0.0, 90.0,-1,-1,-1,225.0,225.0); // Zäune / Fence
  107. CreateDynamicObject(970, 1861.30762, -1833.16418, 13.13050, 0.0, 0.0, 90.0,-1,-1,-1,225.0,225.0); // Zäune / Fence
  108. CreateDynamicObject(970, 1861.58350, -1876.16101, 13.13050, 0.0, 0.0, 90.0,-1,-1,-1,225.0,225.0); // Zäune / Fence
  109. CreateDynamicObject(1215, 1831.73181, -1830.75330, 13.17870, 0.0, 0.0, 0.0,-1,-1,-1,225.0,225.0); // Bollardlights
  110. CreateDynamicObject(1215, 1831.73181, -1831.31396, 13.17869, 0.0, 0.0, 0.0,-1,-1,-1,225.0,225.0); // Bollardlights
  111. CreateDynamicObject(1215, 1860.97815, -1880.26563, 13.13964, 0.0, 0.0, 0.0,-1,-1,-1,225.0,225.0); // Bollardlights
  112. CreateDynamicObject(1215, 1861.35547, -1880.25708, 13.13964, 0.0, 0.0, 0.0,-1,-1,-1,225.0,225.0); // Bollardlights
  113. CreateDynamicObject(1215, 1860.41956, -1830.87085, 13.13531, 0.0, 0.0, 0.0,-1,-1,-1,225.0,225.0); // Bollardlights
  114. CreateDynamicObject(1215, 1860.89551, -1831.02893, 13.13531, 0.0, 0.0, 0.0,-1,-1,-1,225.0,225.0); // Bollardlights
  115. CreateDynamicObject(1215, 1831.81274, -1877.54651, 13.12387, 0.0, 0.0, 0.0,-1,-1,-1,225.0,225.0); // Bollardlights
  116. CreateDynamicObject(1215, 1831.81274, -1880.13220, 13.12390, 0.0, 0.0, 0.0,-1,-1,-1,225.0,225.0); // Bollardlights
  117. CreateDynamicObject(1215, 1831.81274, -1879.29346, 13.12390, 0.0, 0.0, 0.0,-1,-1,-1,225.0,225.0); // Bollardlights
  118. CreateDynamicObject(1215, 1831.81274, -1878.41565, 13.12390, 0.0, 0.0, 0.0,-1,-1,-1,225.0,225.0); // Bollardlights
  119. SetDynamicObjectMaterial(CreateDynamicObject(18762, 1839.33655, -1862.25952, 12.72797, 0.0, 90.0, 90.0,-1,-1,-1,225.0,225.0), 0, 8463, "vgseland", "luxorwall01_128", 0xFFFFFFFF); // Fixing / Concretes
  120. SetDynamicObjectMaterial(CreateDynamicObject(18762, 1839.33655, -1870.51819, 12.72800, 0.0, 90.0, 90.0,-1,-1,-1,225.0,225.0), 0, 8463, "vgseland", "luxorwall01_128", 0xFFFFFFFF); // Fixing / Concretes
  121. SetDynamicObjectMaterial(CreateDynamicObject(18762, 1839.33044, -1866.29285, 12.73200, 0.0, 90.0, 90.0,-1,-1,-1,225.0,225.0), 0, 8463, "vgseland", "luxorwall01_128", 0xFFFFFFFF); // Fixing / Concretes
  122. SetDynamicObjectMaterial(CreateDynamicObject(18762, 1839.33655, -1846.11804, 12.72800, 0.0, 90.0, 90.0,-1,-1,-1,225.0,225.0), 0, 8463, "vgseland", "luxorwall01_128", 0xFFFFFFFF); // Fixing / Concretes
  123. SetDynamicObjectMaterial(CreateDynamicObject(18762, 1839.33655, -1837.75964, 12.72800, 0.0, 90.0, 90.0,-1,-1,-1,225.0,225.0), 0, 8463, "vgseland", "luxorwall01_128", 0xFFFFFFFF); // Fixing / Concretes
  124. SetDynamicObjectMaterial(CreateDynamicObject(18762, 1839.33252, -1842.35229, 12.73200, 0.0, 90.0, 90.0,-1,-1,-1,225.0,225.0), 0, 8463, "vgseland", "luxorwall01_128", 0xFFFFFFFF); // Fixing / Concretes
  125. CreateDynamicObject(19445, 1838.62012, -1864.88647, 10.64590, 0.0, 0.0, 0.0,-1,-1,-1,225.0,225.0); //Parkstreifen
  126. CreateDynamicObject(19445, 1838.62012, -1868.64758, 10.64890, 0.0, 0.0, 0.0,-1,-1,-1,225.0,225.0); //Parkstreifen
  127. CreateDynamicObject(19353, 1836.95142, -1873.38440, 10.64890, 0.0, 0.0, 90.0,-1,-1,-1,225.0,225.0); //Parkstreifen
  128. CreateDynamicObject(19353, 1833.76355, -1873.38440, 10.64890, 0.0, 0.0, 90.0,-1,-1,-1,225.0,225.0); //Parkstreifen
  129. CreateDynamicObject(19353, 1833.76355, -1870.07678, 10.64890, 0.0, 0.0, 90.0,-1,-1,-1,225.0,225.0); //Parkstreifen
  130. CreateDynamicObject(19353, 1833.76355, -1866.77771, 10.64890, 0.0, 0.0, 90.0,-1,-1,-1,225.0,225.0); //Parkstreifen
  131. CreateDynamicObject(19353, 1833.76355, -1863.51648, 10.64890, 0.0, 0.0, 90.0,-1,-1,-1,225.0,225.0); //Parkstreifen
  132. CreateDynamicObject(19353, 1833.76355, -1860.16260, 10.64890, 0.0, 0.0, 90.0,-1,-1,-1,225.0,225.0); //Parkstreifen
  133. CreateDynamicObject(19353, 1836.95300, -1860.16260, 10.64890, 0.0, 0.0, 90.0,-1,-1,-1,225.0,225.0); //Parkstreifen
  134. CreateDynamicObject(19353, 1836.95300, -1863.51648, 10.64890, 0.0, 0.0, 90.0,-1,-1,-1,225.0,225.0); //Parkstreifen
  135. CreateDynamicObject(19353, 1836.95300, -1866.77771, 10.64890, 0.0, 0.0, 90.0,-1,-1,-1,225.0,225.0); //Parkstreifen
  136. CreateDynamicObject(19353, 1836.95300, -1870.07678, 10.64890, 0.0, 0.0, 90.0,-1,-1,-1,225.0,225.0); //Parkstreifen
  137. CreateDynamicObject(1280, 1838.51135, -1846.77966, 12.74790, 0.0, 0.0, 0.0,-1,-1,-1,175.0,175.0); //Parkbank
  138. CreateDynamicObject(1280, 1838.51135, -1842.05933, 12.74790, 0.0, 0.0, 0.0,-1,-1,-1,175.0,175.0); //Parkbank
  139. CreateDynamicObject(1280, 1838.51135, -1837.18005, 12.74790, 0.0, 0.0, 0.0,-1,-1,-1,175.0,175.0); //Parkbank
  140. CreateDynamicObject(1349, 1847.32166, -1832.35229, 13.11619, 0.0, 0.0, 0.0,-1,-1,-1,175.0,175.0); //Einkaufswafen
  141. CreateDynamicObject(1349, 1847.32166, -1833.57117, 13.11620, 0.0, 0.0, 0.0,-1,-1,-1,175.0,175.0); //Einkaufswafen
  142. CreateDynamicObject(1349, 1846.22070, -1832.35229, 13.11620, 0.0, 0.0, 0.0,-1,-1,-1,175.0,175.0); //Einkaufswafen
  143. CreateDynamicObject(1349, 1845.09839, -1832.35229, 13.11620, 0.0, 0.0, 0.0,-1,-1,-1,175.0,175.0); //Einkaufswafen
  144. CreateDynamicObject(1349, 1844.05786, -1832.35229, 13.11620, 0.0, 0.0, 0.0,-1,-1,-1,175.0,175.0); //Einkaufswafen
  145. CreateDynamicObject(1349, 1846.22070, -1833.57117, 13.11620, 0.0, 0.0, 0.0,-1,-1,-1,175.0,175.0); //Einkaufswafen
  146. CreateDynamicObject(1349, 1845.09839, -1833.57117, 13.11620, 0.0, 0.0, 0.0,-1,-1,-1,175.0,175.0); //Einkaufswafen
  147. CreateDynamicObject(1349, 1844.05786, -1833.57117, 13.11620, 0.0, 0.0, 0.0,-1,-1,-1,175.0,175.0); //Einkaufswafen
  148. CreateDynamicObject(1349, 1844.05786, -1875.04077, 13.11620, 0.0, 0.0, 0.0,-1,-1,-1,175.0,175.0); //Einkaufswafen
  149. CreateDynamicObject(1349, 1845.09839, -1875.04077, 13.11620, 0.0, 0.0, 0.0,-1,-1,-1,175.0,175.0); //Einkaufswafen
  150. CreateDynamicObject(1349, 1846.22070, -1875.04077, 13.11620, 0.0, 0.0, 0.0,-1,-1,-1,175.0,175.0); //Einkaufswafen
  151. CreateDynamicObject(1349, 1847.32166, -1875.04077, 13.11620, 0.0, 0.0, 0.0,-1,-1,-1,175.0,175.0); //Einkaufswafen
  152. CreateDynamicObject(1349, 1844.05786, -1876.34082, 13.11620, 0.0, 0.0, 0.0,-1,-1,-1,175.0,175.0); //Einkaufswafen
  153. CreateDynamicObject(1349, 1845.09839, -1876.34082, 13.11620, 0.0, 0.0, 0.0,-1,-1,-1,175.0,175.0); //Einkaufswafen
  154. CreateDynamicObject(1349, 1846.22070, -1876.34082, 13.11620, 0.0, 0.0, 0.0,-1,-1,-1,175.0,175.0); //Einkaufswafen
  155. CreateDynamicObject(1349, 1847.32166, -1876.34082, 13.11620, 0.0, 0.0, 0.0,-1,-1,-1,175.0,175.0); //Einkaufswafen
  156. CreateDynamicObject(1549, 1838.44775, -1848.24768, 12.38842, 0.0, 0.0, 51.60000,-1,-1,-1,175.0,175.0); // Aschenbecher
  157. CreateDynamicObject(1549, 1838.60657, -1835.54688, 12.38840, 0.0, 0.0, 129.89999,-1,-1,-1,175.0,175.0);// Aschenbecher
  158. CreateDynamicObject(949, 1838.62207, -1838.72754, 12.98440, 0.0, 0.0, 0.0,-1,-1,-1,175.0,175.0);// Blumen / Grünzeugdekor
  159. CreateDynamicObject(949, 1838.62207, -1840.49670, 12.98440, 0.0, 0.0, 0.0,-1,-1,-1,175.0,175.0);// Blumen / Grünzeugdekor
  160. CreateDynamicObject(949, 1838.62207, -1843.61694, 12.98440, 0.0, 0.0, 0.0,-1,-1,-1,175.0,175.0);// Blumen / Grünzeugdekor
  161. CreateDynamicObject(949, 1838.62207, -1845.23425, 12.98440, 0.0, 0.0, 0.0,-1,-1,-1,175.0,175.0);// Blumen / Grünzeugdekor
  162. //CreateDynamicObject(1300, 1838.55725, -1839.65747, 12.80900, 0.0, 0.0, 90.0,-1,-1,-1,175.0,175.0);// Mülltone
  163. //CreateDynamicObject(1300, 1838.55725, -1844.42578, 12.80900, 0.0, 0.0, 90.0,-1,-1,-1,175.0,175.0);// Mülltone
  164. CreateDynamicObject(910, 1834.25293, -1824.43103, 13.86708, 0.0, 0.0, 47.28000,-1,-1,-1,175.0,175.0); // Mülldekor Links
  165. CreateDynamicObject(928, 1833.84741, -1825.89844, 12.95149, 0.0, 0.0, 97.44000,-1,-1,-1,175.0,175.0); // Mülldekor Links
  166. CreateDynamicObject(928, 1834.23877, -1825.59534, 12.95149, 0.0, 0.0, 97.44000,-1,-1,-1,175.0,175.0); // Mülldekor Links
  167. CreateDynamicObject(928, 1834.25781, -1826.21997, 12.95149, 0.0, 0.0, 97.44000,-1,-1,-1,175.0,175.0); // Mülldekor Links
  168. CreateDynamicObject(849, 1834.92920, -1826.88354, 12.83580, 0.0, 0.0, 34.20000,-1,-1,-1,175.0,175.0); // Mülldekor Links
  169. CreateDynamicObject(1227, 1836.60974, -1824.36304, 13.45280, 0.0, 0.0, -17.04000,-1,-1,-1,175.0,175.0); // Mülldekor Links
  170. CreateDynamicObject(1438, 1838.95569, -1825.61328, 12.60178, 0.0, 0.0, -11.34000,-1,-1,-1,175.0,175.0); // Mülldekor Links
  171. CreateDynamicObject(1338, 1841.13635, -1826.08386, 12.95358, 0.0, 0.0, -55.74001,-1,-1,-1,175.0,175.0); // Mülldekor Links
  172. CreateDynamicObject(1338, 1837.50818, -1826.03650, 12.95358, 0.0, 0.0, -55.74001,-1,-1,-1,175.0,175.0); // Mülldekor Links
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