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S60RGB.h - HHKB modified layout

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Jan 18th, 2017
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  1. #ifndef S60RGB_H
  2. #define S60RGB_H
  3.  
  4. #include "quantum.h"
  5.  
  6. /* Clueboard matrix layout
  7.    * ,-----------------------------------------------------------.
  8.    * | 00 |01| 02| 03| 04| 05| 06| 07| 08| 09| 0a| 0b| 0c| 0d    |
  9.    * |-----------------------------------------------------------|
  10.    * | 10  | 11| 12| 13| 14| 15| 16| 17| 18| 19| 1a| 1b| 1c|  1d |
  11.    * |-----------------------------------------------------------|
  12.    * | 20    | 21| 22| 23| 24| 25| 26| 27| 28| 29| 2a| 2b| 2d    |
  13.    * |-----------------------------------------------------------|
  14.    * | 30     | 32| 33| 34| 35| 36| 37| 38| 39| 3a| 3b|  3d      |
  15.    * |-----------------------------------------------------------|
  16.    * | 40 | 41 | 42 |        45             | 4a | 4b | 4c | 4d  |
  17.    * `-----------------------------------------------------------'
  18.  */
  19. // The first section contains all of the arguments
  20. // The second converts the arguments into a two-dimensional array
  21. #define KEYMAP( \
  22.         k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, k0d, k0e, \
  23.     k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, k1d, \
  24.     k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b,      k2d, \
  25.     k30, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b,      k3d, k3c, \
  26.     k40, k41, k42,           k46,                     k4a, k4b, k4c, k4d  \
  27. ) \
  28. { \
  29.     {k00, k01,   k02, k03,   k04,   k05,   k06,   k07,   k08,   k09,   k0a, k0b, k0c,   k0d, k0e}, \
  30.     {k10, k11,   k12, k13,   k14,   k15,   k16,   k17,   k18,   k19,   k1a, k1b, k1c,   k1d, KC_NO}, \
  31.     {k20, k21,   k22, k23,   k24,   k25,   k26,   k27,   k28,   k29,   k2a, k2b, KC_NO, k2d, KC_NO}, \
  32.     {k30, KC_NO, k32, k33,   k34,   k35,   k36,   k37,   k38,   k39,   k3a, k3b, k3c, k3d, KC_NO}, \
  33.     {k40, k41,   k42, KC_NO, KC_NO, KC_NO, k46,   KC_NO, KC_NO, KC_NO, k4a, k4b, k4c,   k4d, KC_NO}  \
  34. }
  35.  
  36. /* Satan HHKB matrix layout
  37.    * ,------------------------------------------------------------.
  38.    * | 00 |01| 02| 03| 04| 05| 06| 07| 08| 09| 0a| 0b| 0c| 0d| 49 |
  39.    * |------------------------------------------------------------|
  40.    * | 10  | 11| 12| 13| 14| 15| 16| 17| 18| 19| 1a| 1b| 1c|  1d  |
  41.    * |------------------------------------------------------------|
  42.    * | 20    | 21| 22| 23| 24| 25| 26| 27| 28| 29| 2a| 2b| 2d     |
  43.    * |------------------------------------------------------------|
  44.    * | 30     | 32| 33| 34| 35| 36| 37| 38| 39| 3a| 3b| 3d   | 3c |
  45.    * |------------------------------------------------------------|
  46.    * | 40 | 41 | 42 |        45              | 4a | 4b | 4c | 4d  |
  47.    * `------------------------------------------------------------'
  48.  */
  49.  
  50. #define KEYMAP_HHKB( \
  51.     k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, k0d, k49, \
  52.     k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, k1d, \
  53.     k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b,      k2d, \
  54.     k30, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b,    k3d,   k3c, \
  55.     k40, k41, k42,                k46,                k4a, k4b, k4c, k4d  \
  56. ) \
  57. { \
  58.     {k00, k01,   k02, k03,   k04,   k05,   06,   k07,   k08,   k09, k0a, k0b, k0c,   k0d, k0e}, \
  59.     {k10, k11,   k12, k13,   k14,   k15,   k16,   k17,   k18,   k19, k1a, k1b, k1c,   k1d, KC_NO}, \
  60.     {k20, k21,   k22, k23,   k24,   k25,   k26,   k27,   k28,   k29, k2a, k2b, KC_NO, k2d, KC_NO}, \
  61.     {k30, KC_NO, k32, k33,   k34,   k35,   k36,   k37,   k38,   k39, k3a, k3b, k3c,   k3d, KC_NO}, \
  62.     {k40, k41,   k42, KC_NO, KC_NO, KC_NO, k46, KC_NO, KC_NO, k49, k4a, k4b, k4c,   k4d, KC_NO}  \
  63. }
  64.  
  65.  
  66. void matrix_init_user(void);
  67. void matrix_scan_user(void);
  68.  
  69. #endif
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