Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- options:
- logo: &7[&bSkyWars&7]
- jmax: 2
- map: world
- nommap: Test12
- variablehub: hub.loc
- coinsvictoire: 30
- variablecoins: coins.%UUID of player%
- coinskills: 10
- every 1 second:
- loop all players in world "{@map}":
- display board named "&l&bSkyUHC" to loop-player #Nom du scoreboard
- make score "&7Kills :" in board of loop-player to 6
- make score "&6 %{sky1.kills.%loop-player%}%" in board of loop-player to 5
- make score "&7Serveur :" in board of loop-player to 4
- make score "&6 SkyUHC1" in board of loop-player to 3
- make score "&7Temps :" in board of loop-player to 2
- make score "&6 Bêta" in board of loop-player to 1
- move display of loop-player to sidebar
- on load:
- clear {skywars.joueurs.list::*}
- send "[Skywars] Merci d'avoir telecharge mon skript skywars." to console
- send "{@logo}&a Votre monde selectionner est :&c {@map}" to console
- send "{@logo}&a Skript activé." to console
- on unload:
- send "{@logo}&a Votre monde selectionner est :&c {@map}" to console
- send "{@logo}&a Skript désactivé." to console
- on rightclick on a sign:
- if line 1 is "[SkyWars]":
- if line 2 is "{@nommap}":
- set line 1 to "{@logo}"
- set line 2 to "&6{@nommap}"
- set line 3 to "&f%{skywars.joueurs}%/{@jmax}"
- make player execute command "/skywars join"
- if {skywars.start} is true:
- set line 4 to "&cEn cours."
- if {skywars.start} is false:
- set line 4 to "&cAttente."
- on rightclick on a sign:
- if line 1 is "{@logo}":
- if line 2 is "&6{@nommap}":
- set line 1 to "{@logo}"
- set line 2 to "&6{@nommap}"
- set line 3 to "&f%{skywars.joueurs}%/{@jmax}"
- make player execute command "/skywars join"
- if {skywars.start} is true:
- set line 4 to "&cEn cours."
- if {skywars.start} is false:
- set line 4 to "&cAttente."
- on first join:
- set {skywars.%player%.start} to false
- command /test:
- trigger:
- set {skywars.%player%.start} to false
- command /skywars [<text>] [<text>] [<text>]:
- trigger:
- if arg 1 is not set:
- if player has permission "skywars.help":
- send "&a================================================="
- send "&6Commande /skywars set ile 1, 2, 3 ect.. &f(Set l'ile de spawn max 12.)"
- send "&6Commande /skywars set waiting &f(Set la salle d'attente.)"
- send "&6Commande /skywars join &f(Rejoinre.)"
- send "&6Commande /skywars leave &f(Quitter.)"
- send "&6Commande /skywars stop &f(Force stop de la partie.)"
- send "&e/skywars help 2"
- send "&ePage : 1/2"
- send "&a================================================="
- else:
- send "{@logo} &cVous n'avez pas la permission !"
- if arg 1 is "help":
- if arg 2 is "2":
- if player has permission "skywars.help":
- send "&a================================================="
- send "&6Commande /skywars &f(Voir de l'aide)"
- send "&6Commande /skywars permission &f(Voir toute les permission.)"
- send "&cMerci d'avoir télécharger mon skript."
- send "&cCréer par besuper :D. Bug? --> Skript-Mc."
- send "&e/skywars"
- send "&ePage : 2/2"
- send "&a================================================="
- else:
- send "{@logo} &cVous n'avez pas la permission !"
- if arg 1 is "permission":
- if player has permission "skywars.help":
- send "&a================================================="
- send "&6Permission :&f skywars.join"
- send "&6Permission :&f skywars.leave"
- send "&6Permission :&f skywars.stop"
- send "&6Permission :&f skywars.set.waiting"
- send "&6Permission :&f skywars.set.ile"
- send "&e/skywars permission 2"
- send "&ePage : 1/2"
- send "&a================================================="
- else:
- send "{@logo} &cVous n'avez pas la permission !"
- if arg 2 is "2":
- if player has permission "skywars.help":
- send "&a================================================="
- send "&6Permission :&f skywars.add.sign.join"
- send "&6Permission :&f skywars.remove.sign.join"
- send "&6Permission :&f skywars.start"
- send "&6Permission :&f skywars.help"
- send "&e/skywars permission"
- send "&ePage : 2/2"
- send "&a================================================="
- else:
- send "{@logo} &cVous n'avez pas la permission !"
- if arg 1 is "chest":
- if arg 2 is "haut":
- target block is not chest:
- send "&cErreur, le block visé doit être un coffre"
- stop
- {sky1.refill.chests::*} contains location of target block:
- send "&cCe coffre est déjà dans la liste"
- stop
- add location of target block to {sky1.refill.chests::*}
- send "&cLe coffre a bien été ajouter!"
- stop
- if arg 2 is "bas":
- target block is not chest:
- send "&cErreur, le block visé doit être un coffre"
- stop
- {sky1.refill.bas.chests::*} contains location of target block:
- send "&cCe coffre est déjà dans la liste"
- stop
- add location of target block to {sky1.refill.bas.chests::*}
- send "&cLe coffre a bien été ajouter!"
- stop
- if arg 2 is "milieu":
- target block is not chest:
- send "&cErreur, le block visé doit être un coffre"
- stop
- {sky1.refill.middle.chests::*} contains location of target block:
- send "&cCe coffre est déjà dans la liste"
- stop
- add location of target block to {sky1.refill.middle.chests::*}
- send "&cLe coffre a bien été ajouter!"
- stop
- if arg 1 is "join":
- if player has permission "skywars.join":
- if {skywars.start} is false:
- if {skywars.%player%.start} is false:
- set {sky1.kills.%player%} to 0
- set {skywars.%player%.start} to true
- add player to {skywars.joueurs.list::*}
- add 1 to {skywars.joueurs}
- clear player's inventory
- teleport player to {skywars.wait}
- broadcast "{@logo} &a%player% a rejoint la partie &7(&f%{skywars.joueurs}%/{@jmax}&7)" in "{@map}"
- if {skywars.joueurs} is equal to {@jmax}:
- make console execute command "/skywars start"
- else:
- send "{@logo} &cVous avez déjà rejoint la partie !"
- else:
- send "{@logo} &cLa partie est déjà en cours !"
- else:
- send "{@logo} &cVous n'avez pas la permission !"
- if arg 1 is "leave":
- if player has permission "skywars.leave":
- if {skywars.%player%.start} is true:
- remove player from {skywars.joueurs.list::*}
- add -1 to {skywars.joueurs}
- set {skywars.%player%.start} to false
- teleport player to {{@variablehub}}
- broadcast "{@logo} &6%player%&a à quitter la partie. &7(&f%{skywars.joueurs}%/{@jmax}&7)" in "{@map}"
- else:
- send "{@logo} &cVous devez être en jeux pour quitter."
- else:
- send "{@logo} &cVous n'avez pas la permission !"
- if arg 1 is "view":
- send "{@logo} &fIl a &6%{skywars.joueurs}%&f joueur dans la partie."
- if arg 1 is "set":
- if arg 2 is "ile":
- if player has permission "skywars.set.ile":
- set variable {skywars.location::%arg 3%} to location of player
- send "&aSpawn %arg 3% set en : &b%{skywars.location::%arg 3%}%"
- else:
- send "{@logo} &cVous n'avez pas la permission !"
- if arg 2 is "waiting":
- if player has permission "skywars.set.waiting":
- set {skywars.wait} to location of player
- send "Waiting set !"
- else:
- send "{@logo} &cVous n'avez pas la permission !"
- if arg 1 is "stop":
- if player has permission "skywars.stop":
- loop all players in world "{@map}":
- teleport loop-player to {{@variablehub}}
- remove loop-player from {skywars.joueurs.list::*}
- wait 1 ticks
- make console execute command "/skywarsregen"
- wait 2 ticks
- make console execute command "/skywarsregen1"
- wait 10 seconds
- set {skywars.%player%.start} to false
- set {skywars.start} to false
- set {skywars.joueurs} to 0
- else:
- send "{@logo} &cVous n'avez pas la permission !"
- if arg 1 is "start":
- if player has permission "skywars.start":
- set {skywars.start} to true
- if {skywars.start} is true:
- broadcast "{@logo} &aLa partie commence dans 10 secondes." in "{@map}"
- wait 5 seconds
- if {skywars.start} is true:
- broadcast "{@logo} &aLa partie commence dans 5 secondes." in "{@map}"
- wait 1 second
- if {skywars.start} is true:
- broadcast "{@logo} &aLa partie commence dans 4 secondes." in "{@map}"
- wait 1 second
- if {skywars.start} is true:
- broadcast "{@logo} &aLa partie commence dans 3 secondes." in "{@map}"
- wait 1 second
- if {skywars.start} is true:
- broadcast "{@logo} &aLa partie commence dans 2 secondes." in "{@map}"
- wait 1 second
- if {skywars.start} is true:
- broadcast "{@logo} &aLa partie commence dans 1 seconde." in "{@map}"
- wait 1 second
- if {skywars.start} is true:
- broadcast "{@logo} &aC'est parti !" in "{@map}"
- set {_tp} to 1
- loop all players in world "{@map}":
- teleport loop-player to {skywars.location::%{_tp}%}
- add 1 to {_tp}
- loop {sky1.refill.chests::*}:
- if block at loop-value is not chest:
- remove loop-value from {sky1.refill.chests::*}
- else:
- set block at loop-value to air
- clear all entities
- set block at loop-value to chest
- chance of 80%:
- chance of 20%:
- add 1 iron helmet to slot 25 of block at loop-value
- chance of 50%:
- add 1 leather helmet to slot 25 of block at loop-value
- chance of 5%:
- add 1 diamond helmet to slot 25 of block at loop-value
- chance of 25%:
- add 1 gold helmet to slot 25 of block at loop-value
- chance of 80%:
- chance of 20%:
- add 1 iron boots to slot 12 of block at loop-value
- chance of 50%:
- add 1 leather boots to slot 12 of block at loop-value
- chance of 5%:
- add 1 diamond boots to slot 12 of block at loop-value
- chance of 25%:
- add 1 gold boots to slot 12 of block at loop-value
- chance of 80%:
- chance of 20%:
- add 1 iron chestplate to slot 13 of block at loop-value
- chance of 25%:
- add 1 gold chestplate to slot 13 of block at loop-value
- chance of 50%:
- add 1 leather chestplate to slot 13 of block at loop-value
- chance of 5%:
- add 1 diamond chestplate to slot 13 of block at loop-value
- chance of 80%:
- chance of 40%:
- add 1 wood sword to slot 11 of block at loop-value
- chance of 20%:
- add 1 gold sword to slot 11 of block at loop-value
- chance of 5%:
- add 1 diamond sword to slot 11 of block at loop-value
- chance of 20%:
- add 1 stone sword to slot 11 of block at loop-value
- chance of 15%:
- add 1 iron sword to slot 11 of block at loop-value
- chance of 90%:
- chance of 10%:
- add 42 oak wood to slot 7 of block at loop-value
- chance of 10%:
- add 36 oak wood to slot 7 of block at loop-value
- chance of 10%:
- add 31 oak wood to slot 7 of block at loop-value
- chance of 10%:
- add 46 oak wood to slot 7 of block at loop-value
- chance of 10%:
- add 61 oak wood to slot 7 of block at loop-value
- chance of 10%:
- add 30 oak wood to slot 7 of block at loop-value
- chance of 10%:
- add 37 oak wood to slot 7 of block at loop-value
- chance of 10%:
- add 43 oak wood to slot 7 of block at loop-value
- chance of 10%:
- add 32 oak wood to slot 7 of block at loop-value
- chance of 10%:
- add 29 oak wood to slot 7 of block at loop-value
- chance of 80%:
- chance of 20%:
- add 1 iron leggings to slot 9 of block at loop-value
- chance of 50%:
- add 1 leather leggings to slot 9 of block at loop-value
- chance of 5%:
- add 1 diamond leggings to slot 9 of block at loop-value
- chance of 25%:
- add 1 gold leggings to slot 9 of block at loop-value
- chance of 80%:
- chance of 10%:
- add 23 steak to slot 16 of block at loop-value
- chance of 10%:
- add 12 steak to slot 16 of block at loop-value
- chance of 10%:
- add 5 steak to slot 16 of block at loop-value
- chance of 10%:
- add 8 steak to slot 16 of block at loop-value
- chance of 10%:
- add 43 steak to slot 16 of block at loop-value
- chance of 10%:
- add 45 steak to slot 16 of block at loop-value
- chance of 10%:
- add 21 steak to slot 16 of block at loop-value
- chance of 10%:
- add 62 steak to slot 16 of block at loop-value
- chance of 10%:
- add 13 steak to slot 16 of block at loop-value
- chance of 10%:
- add 41 steak to slot 16 of block at loop-value
- chance of 70%:
- chance of 10%:
- add 3 snowball to slot 5 of block at loop-value
- chance of 10%:
- add 5 snowball to slot 5 of block at loop-value
- chance of 10%:
- add 12 snowball to slot 5 of block at loop-value
- chance of 10%:
- add 16 snowball to slot 5 of block at loop-value
- chance of 10%:
- add 8 snowball to slot 5 of block at loop-value
- chance of 10%:
- add 6 snowball to slot 5 of block at loop-value
- chance of 10%:
- add 4 snowball to slot 5 of block at loop-value
- chance of 10%:
- add 14 snowball to slot 5 of block at loop-value
- chance of 10%:
- add 15 snowball to slot 5 of block at loop-value
- chance of 10%:
- add 26 snowball to slot 5 of block at loop-value
- chance of 50%:
- chance of 10%:
- add 3 egg to slot 5 of block at loop-value
- chance of 10%:
- add 5 egg to slot 5 of block at loop-value
- chance of 10%:
- add 12 egg to slot 5 of block at loop-value
- chance of 10%:
- add 16 egg to slot 5 of block at loop-value
- chance of 10%:
- add 8 egg to slot 5 of block at loop-value
- chance of 10%:
- add 6 egg to slot 5 of block at loop-value
- chance of 10%:
- add 4 egg to slot 5 of block at loop-value
- chance of 10%:
- add 14 egg to slot 5 of block at loop-value
- chance of 10%:
- add 15 egg to slot 5 of block at loop-value
- chance of 10%:
- add 26 egg to slot 5 of block at loop-value
- chance of 35%:
- add 1 golden apple to slot 2 of block at loop-value
- chance of 80%:
- chance of 10%:
- add 26 arrow to slot 5 of block at loop-value
- chance of 10%:
- add 7 arrow to slot 5 of block at loop-value
- chance of 10%:
- add 18 arrow to slot 5 of block at loop-value
- chance of 10%:
- add 43 arrow to slot 5 of block at loop-value
- chance of 10%:
- add 63 arrow to slot 5 of block at loop-value
- chance of 10%:
- add 4 arrow to slot 5 of block at loop-value
- chance of 10%:
- add 1 arrow to slot 5 of block at loop-value
- chance of 10%:
- add 24 arrow to slot 5 of block at loop-value
- chance of 10%:
- add 46 arrow to slot 5 of block at loop-value
- chance of 10%:
- add 36 arrow to slot 5 of block at loop-value
- loop {sky1.refill.bas.chests::*}:
- if block at loop-value is not chest:
- remove loop-value from {sky1.refill.bas.chests::*}
- else:
- set block at loop-value to air
- clear all entities
- set block at loop-value to chest
- chance of 40%:
- chance of 20%:
- add 1 iron helmet to slot 25 of block at loop-value
- chance of 50%:
- add 1 leather helmet to slot 25 of block at loop-value
- chance of 5%:
- add 1 diamond helmet to slot 25 of block at loop-value
- chance of 25%:
- add 1 gold helmet to slot 25 of block at loop-value
- chance of 40%:
- chance of 20%:
- add 1 iron boots to slot 12 of block at loop-value
- chance of 50%:
- add 1 leather boots to slot 12 of block at loop-value
- chance of 5%:
- add 1 diamond boots to slot 12 of block at loop-value
- chance of 25%:
- add 1 gold boots to slot 12 of block at loop-value
- chance of 40%:
- chance of 20%:
- add 1 iron chestplate to slot 13 of block at loop-value
- chance of 25%:
- add 1 gold chestplate to slot 13 of block at loop-value
- chance of 50%:
- add 1 leather chestplate to slot 13 of block at loop-value
- chance of 5%:
- add 1 diamond chestplate to slot 13 of block at loop-value
- chance of 40%:
- chance of 40%:
- add 1 wood sword to slot 11 of block at loop-value
- chance of 20%:
- add 1 gold sword to slot 11 of block at loop-value
- chance of 5%:
- add 1 diamond sword to slot 11 of block at loop-value
- chance of 20%:
- add 1 stone sword to slot 11 of block at loop-value
- chance of 15%:
- add 1 iron sword to slot 11 of block at loop-value
- chance of 90%:
- chance of 10%:
- add 42 oak wood to slot 7 of block at loop-value
- chance of 10%:
- add 36 oak wood to slot 7 of block at loop-value
- chance of 10%:
- add 31 oak wood to slot 7 of block at loop-value
- chance of 10%:
- add 46 oak wood to slot 7 of block at loop-value
- chance of 10%:
- add 61 oak wood to slot 7 of block at loop-value
- chance of 10%:
- add 30 oak wood to slot 7 of block at loop-value
- chance of 10%:
- add 37 oak wood to slot 7 of block at loop-value
- chance of 10%:
- add 43 oak wood to slot 7 of block at loop-value
- chance of 10%:
- add 32 oak wood to slot 7 of block at loop-value
- chance of 10%:
- add 29 oak wood to slot 7 of block at loop-value
- chance of 40%:
- chance of 20%:
- add 1 iron leggings to slot 9 of block at loop-value
- chance of 50%:
- add 1 leather leggings to slot 9 of block at loop-value
- chance of 5%:
- add 1 diamond leggings to slot 9 of block at loop-value
- chance of 25%:
- add 1 gold leggings to slot 9 of block at loop-value
- chance of 70%:
- chance of 10%:
- add 23 steak to slot 16 of block at loop-value
- chance of 10%:
- add 12 steak to slot 16 of block at loop-value
- chance of 10%:
- add 5 steak to slot 16 of block at loop-value
- chance of 10%:
- add 8 steak to slot 16 of block at loop-value
- chance of 10%:
- add 43 steak to slot 16 of block at loop-value
- chance of 10%:
- add 45 steak to slot 16 of block at loop-value
- chance of 10%:
- add 21 steak to slot 16 of block at loop-value
- chance of 10%:
- add 62 steak to slot 16 of block at loop-value
- chance of 10%:
- add 13 steak to slot 16 of block at loop-value
- chance of 10%:
- add 41 steak to slot 16 of block at loop-value
- chance of 50%:
- chance of 10%:
- add 3 snowball to slot 5 of block at loop-value
- chance of 10%:
- add 5 snowball to slot 5 of block at loop-value
- chance of 10%:
- add 12 snowball to slot 5 of block at loop-value
- chance of 10%:
- add 16 snowball to slot 5 of block at loop-value
- chance of 10%:
- add 8 snowball to slot 5 of block at loop-value
- chance of 10%:
- add 6 snowball to slot 5 of block at loop-value
- chance of 10%:
- add 4 snowball to slot 5 of block at loop-value
- chance of 10%:
- add 14 snowball to slot 5 of block at loop-value
- chance of 10%:
- add 15 snowball to slot 5 of block at loop-value
- chance of 10%:
- add 26 snowball to slot 5 of block at loop-value
- chance of 30%:
- chance of 10%:
- add 3 egg to slot 5 of block at loop-value
- chance of 10%:
- add 5 egg to slot 5 of block at loop-value
- chance of 10%:
- add 12 egg to slot 5 of block at loop-value
- chance of 10%:
- add 16 egg to slot 5 of block at loop-value
- chance of 10%:
- add 8 egg to slot 5 of block at loop-value
- chance of 10%:
- add 6 egg to slot 5 of block at loop-value
- chance of 10%:
- add 4 egg to slot 5 of block at loop-value
- chance of 10%:
- add 14 egg to slot 5 of block at loop-value
- chance of 10%:
- add 15 egg to slot 5 of block at loop-value
- chance of 10%:
- add 26 egg to slot 5 of block at loop-value
- chance of 20%:
- add 1 golden apple to slot 2 of block at loop-value
- chance of 60%:
- chance of 10%:
- add 26 arrow to slot 5 of block at loop-value
- chance of 10%:
- add 7 arrow to slot 5 of block at loop-value
- chance of 10%:
- add 18 arrow to slot 5 of block at loop-value
- chance of 10%:
- add 43 arrow to slot 5 of block at loop-value
- chance of 10%:
- add 63 arrow to slot 5 of block at loop-value
- chance of 10%:
- add 4 arrow to slot 5 of block at loop-value
- chance of 10%:
- add 1 arrow to slot 5 of block at loop-value
- chance of 10%:
- add 24 arrow to slot 5 of block at loop-value
- chance of 10%:
- add 46 arrow to slot 5 of block at loop-value
- chance of 10%:
- add 36 arrow to slot 5 of block at loop-value
- loop {sky1.refill.middle.chests::*}:
- if block at loop-value is not chest:
- remove loop-value from {sky1.refill.middle.chests::*}
- else:
- set block at loop-value to air
- clear all entities
- set block at loop-value to chest
- chance of 80%:
- chance of 20%:
- add 1 diamond to slot 25 of block at loop-value
- chance of 20%:
- add 2 diamond to slot 25 of block at loop-value
- chance of 20%:
- add 3 diamond to slot 25 of block at loop-value
- chance of 20%:
- add 4 diamond to slot 25 of block at loop-value
- chance of 20%:
- add 5 diamond to slot 25 of block at loop-value
- chance of 95%:
- chance of 30%:
- add 1 iron helmet to slot 25 of block at loop-value
- chance of 60%:
- add 1 diamond helmet to slot 25 of block at loop-value
- chance of 10%:
- add 1 gold helmet to slot 25 of block at loop-value
- chance of 95%:
- chance of 30%:
- add 1 iron boots to slot 25 of block at loop-value
- chance of 60%:
- add 1 diamond boots to slot 25 of block at loop-value
- chance of 10%:
- add 1 gold boots to slot 25 of block at loop-value
- chance of 95%:
- chance of 30%:
- add 1 iron chestplate to slot 25 of block at loop-value
- chance of 60%:
- add 1 diamond chestplate to slot 25 of block at loop-value
- chance of 10%:
- add 1 gold chestplate to slot 25 of block at loop-value
- chance of 100%:
- chance of 10%:
- add 1 gold sword to slot 11 of block at loop-value
- chance of 60%:
- add 1 diamond sword to slot 11 of block at loop-value
- chance of 30%:
- add 1 iron sword to slot 11 of block at loop-value
- chance of 50%:
- chance of 10%:
- add 42 oak wood to slot 7 of block at loop-value
- chance of 10%:
- add 36 oak wood to slot 7 of block at loop-value
- chance of 10%:
- add 31 oak wood to slot 7 of block at loop-value
- chance of 10%:
- add 46 oak wood to slot 7 of block at loop-value
- chance of 10%:
- add 61 oak wood to slot 7 of block at loop-value
- chance of 10%:
- add 30 oak wood to slot 7 of block at loop-value
- chance of 10%:
- add 37 oak wood to slot 7 of block at loop-value
- chance of 10%:
- add 43 oak wood to slot 7 of block at loop-value
- chance of 10%:
- add 32 oak wood to slot 7 of block at loop-value
- chance of 10%:
- add 29 oak wood to slot 7 of block at loop-value
- chance of 95%:
- chance of 30%:
- add 1 iron leggings to slot 25 of block at loop-value
- chance of 60%:
- add 1 diamond leggings to slot 25 of block at loop-value
- chance of 10%:
- add 1 gold leggings to slot 25 of block at loop-value
- chance of 90%:
- chance of 10%:
- add 21 384 to slot 15 of block at loop-value
- chance of 10%:
- add 46 384 to slot 15 of block at loop-value
- chance of 10%:
- add 34 384 to slot 15 of block at loop-value
- chance of 10%:
- add 36 384 to slot 15 of block at loop-value
- chance of 10%:
- add 25 384 to slot 15 of block at loop-value
- chance of 10%:
- add 59 384 to slot 15 of block at loop-value
- chance of 10%:
- add 42 384 to slot 15 of block at loop-value
- chance of 10%:
- add 38 384 to slot 15 of block at loop-value
- chance of 10%:
- add 29 384 to slot 15 of block at loop-value
- chance of 10%:
- add 48 384 to slot 15 of block at loop-value
- chance of 60%:
- chance of 10%:
- add 23 steak to slot 16 of block at loop-value
- chance of 10%:
- add 12 steak to slot 16 of block at loop-value
- chance of 10%:
- add 5 steak to slot 16 of block at loop-value
- chance of 10%:
- add 8 steak to slot 16 of block at loop-value
- chance of 10%:
- add 43 steak to slot 16 of block at loop-value
- chance of 10%:
- add 45 steak to slot 16 of block at loop-value
- chance of 10%:
- add 21 steak to slot 16 of block at loop-value
- chance of 10%:
- add 62 steak to slot 16 of block at loop-value
- chance of 10%:
- add 13 steak to slot 16 of block at loop-value
- chance of 10%:
- add 41 steak to slot 16 of block at loop-value
- chance of 90%:
- chance of 10%:
- add 3 snowball to slot 5 of block at loop-value
- chance of 10%:
- add 5 snowball to slot 5 of block at loop-value
- chance of 10%:
- add 12 snowball to slot 5 of block at loop-value
- chance of 10%:
- add 16 snowball to slot 5 of block at loop-value
- chance of 10%:
- add 8 snowball to slot 5 of block at loop-value
- chance of 10%:
- add 6 snowball to slot 5 of block at loop-value
- chance of 10%:
- add 4 snowball to slot 5 of block at loop-value
- chance of 10%:
- add 14 snowball to slot 5 of block at loop-value
- chance of 10%:
- add 15 snowball to slot 5 of block at loop-value
- chance of 10%:
- add 26 snowball to slot 5 of block at loop-value
- chance of 90%:
- chance of 10%:
- add 3 egg to slot 5 of block at loop-value
- chance of 10%:
- add 5 egg to slot 5 of block at loop-value
- chance of 10%:
- add 12 egg to slot 5 of block at loop-value
- chance of 10%:
- add 16 egg to slot 5 of block at loop-value
- chance of 10%:
- add 8 egg to slot 5 of block at loop-value
- chance of 10%:
- add 6 egg to slot 5 of block at loop-value
- chance of 10%:
- add 4 egg to slot 5 of block at loop-value
- chance of 10%:
- add 14 egg to slot 5 of block at loop-value
- chance of 10%:
- add 15 egg to slot 5 of block at loop-value
- chance of 10%:
- add 26 egg to slot 5 of block at loop-value
- chance of 75%:
- add 1 golden apple to slot 2 of block at loop-value
- chance of 90%:
- chance of 10%:
- add 26 arrow to slot 6 of block at loop-value
- chance of 10%:
- add 7 arrow to slot 6 of block at loop-value
- chance of 10%:
- add 18 arrow to slot 6 of block at loop-value
- chance of 10%:
- add 43 arrow to slot 6 of block at loop-value
- chance of 10%:
- add 63 arrow to slot 6 of block at loop-value
- chance of 10%:
- add 4 arrow to slot 6 of block at loop-value
- chance of 10%:
- add 1 arrow to slot 6 of block at loop-value
- chance of 10%:
- add 24 arrow to slot 6 of block at loop-value
- chance of 10%:
- add 46 arrow to slot 6 of block at loop-value
- chance of 10%:
- add 36 arrow to slot 6 of block at loop-value
- else:
- send "{@logo} &cVous n'avez pas la permission !"
- every 2 second:
- if {skywars.start} is true:
- if {skywars.joueurs} is equal to 0:
- broadcast "{@logo} &aUne fin de partie impossible mais vrai... Aucun gagnant." in "{@map}"
- wait 5 seconds
- make console execute command "/skywars stop"
- on death of player:
- if {skywars.start} is true:
- if {skywars.joueurs} is equal to 1:
- remove victim from {skywars.joueurs.list::*}
- wait 2 seconds
- broadcast "{@logo} &aLe joueur &6%{skywars.joueurs.list::*}%&a a gagner le &bSkyUHC&a !" in "{@map}"
- wait 10 seconds
- make console execute command "/skywars stop"
- on death of player:
- if {skywars.start} is true:
- if {skywars.%player%.start} is true:
- clear drops
- add 1 to {sky1.kills.%attacker%}
- add -1 to {skywars.joueurs}
- add {@coinskills} to {{@variablecoins}}
- send "&6+{@coinskills} coins" to attacker
- if damage cause is attack:
- broadcast "{@logo} &aLe joueur &6%victim% &a à été tuer par &6%attacker%&a." in "{@map}"
- if damage cause is fall:
- broadcast "{@logo} &aLe joueur &6%victim% &a à fait une terrible chute." in "{@map}"
- if damage cause is void:
- broadcast "{@logo} &aLe joueur &6%victim% &a est tomber dans le vide." in "{@map}"
- #Grosse partie a ne pas toucher !! Svp.
- on break:
- if "%World of player%" is "{@map}":
- {skywars.game.ignore.locations::%location of event-block%} is not set
- add location of block to {skywars.game.broken.blocks::*}
- add type of block to {skywars.game.broken.type::*}
- set {skywars.game.ignore.locations::%location of event-block%} to true
- command /skywarsregen:
- trigger:
- loop {skywars.game.broken.blocks::*}:
- set {_loc} to loop-value
- set block at {_loc} to {skywars.game.broken.type::%loop-index%}
- delete {skywars.game.broken.blocks::*}
- delete {skywars.game.broken.type::*}
- delete {skywars.game.ignore.locations::*}
- on place:
- if "%World of player%" is "{@map}":
- {skywars.games.ignore.locations:%location of event-block%} is not set
- add location of block to {skywars.games.place.blocks::*}
- add type of block to {skywars.games.place.type::*}
- set {skywars.games.ignore.locations::%location of event-block%} to true
- command /skywarsregen1:
- trigger:
- loop {skywars.games.place.blocks::*}:
- set {_loc} to loop-value
- set block at {_loc} to air
- delete {skywars.games.place.blocks::*}
- delete {skywars.games.place.type::*}
- delete {skywars.games.ignore.locations::*}
- command /skywarssvp:
- trigger:
- if {skywars.starts} is true:
- send "&cLe Skywars est en cours."
- else:
- delete {skywars.games.place.blocks::*}
- delete {skywars.games.place.type::*}
- delete {skywars.games.ignore.locations::*}
- delete {skywars.game.broken.blocks::*}
- delete {skywars.game.broken.type::*}
- delete {skywars.game.ignore.locations::*}
- command /cc1:
- trigger:
- set {skywars.%player%.start} to false
- on first join:
- set {skywars.%player%.start} to false
- on quit:
- if {skywars.%player%.start} is true:
- add -1 to {skywars.joueurs}
- broadcast "{@logo} &6%player%&a à quitter la partie. &7(&f%{skywars.joueurs}%/{@jmax}&7)" in "{@map}"
- set {skywars.%player%.start} to false
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement