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Dew

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Nov 28th, 2015
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  1. DEWPOINT
  2. Shaker/Breaker/Mover
  3. Powers
  4. Can sense water and has the ability to flash-boil up-to about his own volume of water anywhere (Manton-limited) within a 50 meter radius (placeholder distance, I may change this later).
  5. When hit by a steam explosion he turns into steam and reappears at the edge of the noticeable blast radius.
  6. He cannot be hurt in steam-form and will not reappear inside objects, he can still see and think in this form but can only mildly influence reemergence location.
  7. He can dilute poisons and other hazards (e.g. radioactive dust) by teleporting, as his body slightly mixes with the water used. This swings both ways and heavily contaminated or excessively salty water can harm him a while after he turns back unless he mixes with cleaner water again.
  8.  
  9. Behaviour
  10. Tends to hit dams and power stations, typically escapes via rivers. Has hit a nuclear power station and caused massive internal damage (I've not settled on which state, but maybe California (I know nothing about US states)), getting the Brothers a first place slot on the news.
  11. Believes in the Brothers' quest wholeheartedly, and has a personal grudge against the nation, as he blames them for his years of demeening and poorly paid labour.
  12. Frequently attacks during rainstorms.
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