Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using MonoTouch.Foundation;
- using MonoTouch.UIKit;
- using MonoTouch.Dialog;
- namespace ad4youTest
- {
- // The UIApplicationDelegate for the application. This class is responsible for launching the
- // User Interface of the application, as well as listening (and optionally responding) to
- // application events from iOS.
- [Register ("AppDelegate")]
- public partial class AppDelegate : UIApplicationDelegate
- {
- // class-level declarations
- UIWindow window;
- UITabBarController tabC;
- UINavigationController navigation;
- //
- // This method is invoked when the application has loaded and is ready to run. In this
- // method you should instantiate the window, load the UI into it and then make the window
- // visible.
- //
- // You have 17 seconds to return from this method, or iOS will terminate your application.
- //
- public override bool FinishedLaunching (UIApplication app, NSDictionary options)
- {
- // create a new window instance based on the screen size
- window = new UIWindow (UIScreen.MainScreen.Bounds);
- tabC = new UITabBarController ();
- navigation = new UINavigationController();
- var homeScreen = new HomeScreen();
- var searchScreen = new SearchScreen();
- var manualScreen = new ManualScreen();
- var settingsScreen = new SettingsScreen();
- tabC.ViewControllers = new UIViewController [] {
- homeScreen,
- searchScreen,
- manualScreen,
- settingsScreen
- };
- this.window.RootViewController = this.navigation;
- window.AddSubview(navigation.View);
- navigation.PushViewController(tabC,false);
- DemoReflectionApi();
- window.MakeKeyAndVisible();
- return true;
- }
- }
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement