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- General Notes
- Timer starts on the main menu, on pressing X to confirm 'Start Game'
- I personally split once player control is taken (and frame becomes letterbox) at the end of the level
- Movement: jumping is faster than running, jumping just as you touch the ground keeps momentum at a higher level
- Whitmore's Mansion.
- ~6:30 minute tutorial
- Collect life pickup (runners discresion)
- Ulysses
- Radio order - Milo (start) - Vinny (push, dynamite) - Milo (ladder*2) Audrey (repair*2) - Milo (overhead)
- Collect life pickup (it's in the way anyway)
- Leviathan Attack
- Autoscroller - timesaves with fast open (tanking everything in opening), not dying, optimal movement
- Collect life pickup (not far out of the way, autoscroller means no real time loss)
- Cove (1/3)
- Unlock Ice Trial
- Ice Trial
- Radio order - Milo (start) - Audrey (knockdown, crossing, knockdown*3) - Milo (reading, push) - Audrey (darkroom) - Milo (ladder*2)
- Knock down second group of stalagtites down from back, to front, falling stalagtites keep their hitboxes and block flare shots)
- Do mammoth as Audrey, switch at radio across from mammoth initial spawn, straight into darkroom
- Cove (2/3)
- Unlock Fire Trial
- Fire Trial
- Radio order - Milo (start) - Vinny (dynamite, push, dynamite*2) - Milo (push, ladder, overhang, push*2, reading*3) - Vinny (dynamite) - Milo (ladder, push) - Mole (dig) - Milo (decent jumping ability)
- Checkpoint on first radio for safe strats
- Kill bugman after two pillars, will knock you down from ladder
- Equip 'Lava Crystal *2' before locked door, saves an instance of backpack menuing
- Push block to obstruct first fire spout, damage boost through second, using i-frames to get past the third
- Damage boost off fireflys (if possible) to skip next fire spout (3 damage compared to 10)
- Switch to Vinny after reading*3 as opposed to the radio approaching Fire Gem
- Checkpoint on Mole's radio for safe strats (death warp to save time if you fall)
- Possible Death warp after pulling lever to open Fire Gem
- Death warp after picking up Fire Gem
- Cove (3/3)
- Radio order - Milo (start) - Audrey (repair)
- Ignore life pickup (too far out of the way)
- Fire gem before Ice gem
- Turn right, then left to reach Old Cog
- Be sure to use healing items BEFORE repairing digger
- Need approx 50 health to tank digger sequence
- Truck Escape
- Always hold X, always go left, folowing the best racing line as manageable, while still collecting enough health and fuel to finish the level
- (100% path is left - right - left for letter pickups)
- Collect life pickup (it's in the way anyway, autoscroller means no real time loss)
- Outer Atlantis (1/2)
- Radio order - Milo (start) - Vinny (dynamite)
- Bridge crossing is potential run killer, take care (safe strats, with radio on the left path)
- Collect life pickup (runner's discresion)
- Turn RIGHT at 4-way room (radio on the left as you exit)
- Inner Atlantis
- Radio order - Milo (start, knockdown, push*2) - Vinny (dynamite)
- Ignore life pickup (drowning risk), take care getting key, ~2 minute time loss if you fall
- Outer Atlantis (2/2)
- Turn LEFT at 4-way room (radio in front of door)
- Secret Swim
- Radio order - Milo (start) - Kida (A-switch, A-switch) - Milo (push)
- Always go left
- Trechery
- Radio order - Milo (start) - Audrey (darkroom) - Vinny (dynamite, push) - Mole (dig) - Kida (A-switch)
- Aktriak Flight
- Autoscroller - timesaves with not dying (potentially only breaking even)
- Save Kida
- Don't jump off the edge trying to dodge Helga or Rourk
- FINAL SPLIT on last hit connecting on Rourk
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