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explosion.meta

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Apr 29th, 2014
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  1. <?xml version="1.0" encoding="UTF-8"?>
  2.  
  3. <CExplosionInfoManager>
  4.   <aExplosionTagData>
  5.     <Item>
  6.       <name>EXP_TAG_GRENADE</name>
  7.       <damageAtCentre value="500.000000" />
  8.       <damageAtEdge value="75.000000" />
  9.       <networkPlayerModifier value="2.000000" />
  10.       <networkPedModifier value="1.000000" />
  11.       <endRadius value="5.000000" />
  12.       <initSpeed value="25.000000" />
  13.       <decayFactor value="-1.000000" />
  14.       <forceFactor value="60.000000" />
  15.       <fRagdollForceModifier value="0.001600" />
  16.       <fSelfForceModifier value="1.000000" />
  17.       <directedWidth value="0.000000" />
  18.       <directedLifeTime value="0.000000" />
  19.       <camShakeName>GRENADE_EXPLOSION_SHAKE</camShakeName>
  20.       <camShake value="0.600000" />
  21.       <camShakeRollOffScaling value="1.000000" />
  22.       <shockingEventVisualRangeOverride value="-1.000000" />
  23.       <shockingEventAudioRangeOverride value="-1.000000" />
  24.       <minorExplosion value="false" />
  25.       <vfxTagHashName>EXP_VFXTAG_GRENADE</vfxTagHashName>
  26.       <fragDamage value="1500.000000" />
  27.       <bAppliesContinuousDamage value="false" />
  28.       <bPostProcessCollisionsWithNoForce value="true" />
  29.       <bDamageVehicles value="true" />
  30.       <bDamageObjects value="true" />
  31.       <bOnlyAffectsLivePeds value="false" />
  32.       <bIgnoreExplodingEntity value="false" />
  33.       <bNoOcclusion value="false" />
  34.       <explodeAttachEntityWhenFinished value="false" />
  35.       <bCanSetPedOnFire value="true" />
  36.     </Item>
  37.     <Item>
  38.       <name>EXP_TAG_GRENADELAUNCHER</name>
  39.       <damageAtCentre value="500.000000" />
  40.       <damageAtEdge value="75.000000" />
  41.       <networkPlayerModifier value="2.000000" />
  42.       <networkPedModifier value="1.000000" />
  43.       <endRadius value="5.000000" />
  44.       <initSpeed value="25.000000" />
  45.       <decayFactor value="-1.000000" />
  46.       <forceFactor value="60.000000" />
  47.       <fRagdollForceModifier value="0.001600" />
  48.       <fSelfForceModifier value="1.000000" />
  49.       <directedWidth value="0.000000" />
  50.       <directedLifeTime value="0.000000" />
  51.       <camShakeName>GRENADE_EXPLOSION_SHAKE</camShakeName>
  52.       <camShake value="0.600000" />
  53.       <camShakeRollOffScaling value="1.000000" />
  54.       <shockingEventVisualRangeOverride value="-1.000000" />
  55.       <shockingEventAudioRangeOverride value="-1.000000" />
  56.       <minorExplosion value="false" />
  57.       <vfxTagHashName>EXP_VFXTAG_GRENADE</vfxTagHashName>
  58.       <fragDamage value="1500.000000" />
  59.       <bAppliesContinuousDamage value="false" />
  60.       <bPostProcessCollisionsWithNoForce value="true" />
  61.       <bDamageVehicles value="true" />
  62.       <bDamageObjects value="true" />
  63.       <bOnlyAffectsLivePeds value="false" />
  64.       <bIgnoreExplodingEntity value="false" />
  65.       <bNoOcclusion value="false" />
  66.       <explodeAttachEntityWhenFinished value="false" />
  67.       <bCanSetPedOnFire value="true" />
  68.     </Item>
  69.     <Item>
  70.       <name>EXP_TAG_STICKYBOMB</name>
  71.       <damageAtCentre value="500.000000" />
  72.       <damageAtEdge value="75.000000" />
  73.       <networkPlayerModifier value="2.000000" />
  74.       <networkPedModifier value="1.000000" />
  75.       <endRadius value="5.000000" />
  76.       <initSpeed value="25.000000" />
  77.       <decayFactor value="-1.000000" />
  78.       <forceFactor value="80.000000" />
  79.       <fRagdollForceModifier value="0.001400" />
  80.       <fSelfForceModifier value="1.000000" />
  81.       <directedWidth value="0.000000" />
  82.       <directedLifeTime value="0.000000" />
  83.       <camShakeName>GRENADE_EXPLOSION_SHAKE</camShakeName>
  84.       <camShake value="0.600000" />
  85.       <camShakeRollOffScaling value="1.000000" />
  86.       <shockingEventVisualRangeOverride value="-1.000000" />
  87.       <shockingEventAudioRangeOverride value="-1.000000" />
  88.       <minorExplosion value="false" />
  89.       <vfxTagHashName>EXP_VFXTAG_GRENADE</vfxTagHashName>
  90.       <fragDamage value="1500.000000" />
  91.       <bAppliesContinuousDamage value="false" />
  92.       <bPostProcessCollisionsWithNoForce value="true" />
  93.       <bDamageVehicles value="true" />
  94.       <bDamageObjects value="true" />
  95.       <bOnlyAffectsLivePeds value="false" />
  96.       <bIgnoreExplodingEntity value="false" />
  97.       <bNoOcclusion value="false" />
  98.       <explodeAttachEntityWhenFinished value="false" />
  99.       <bCanSetPedOnFire value="true" />
  100.     </Item>
  101.     <Item>
  102.       <name>EXP_TAG_MOLOTOV</name>
  103.       <damageAtCentre value="30.000000" />
  104.       <damageAtEdge value="4.000000" />
  105.       <networkPlayerModifier value="2.000000" />
  106.       <networkPedModifier value="1.000000" />
  107.       <endRadius value="3.000000" />
  108.       <initSpeed value="50.000000" />
  109.       <decayFactor value="-0.800000" />
  110.       <forceFactor value="0.001000" />
  111.       <fRagdollForceModifier value="0.003500" />
  112.       <fSelfForceModifier value="1.000000" />
  113.       <directedWidth value="0.000000" />
  114.       <directedLifeTime value="0.000000" />
  115.       <camShakeName />
  116.       <camShake value="0.000000" />
  117.       <camShakeRollOffScaling value="1.000000" />
  118.       <shockingEventVisualRangeOverride value="-1.000000" />
  119.       <shockingEventAudioRangeOverride value="-1.000000" />
  120.       <minorExplosion value="false" />
  121.       <vfxTagHashName>EXP_VFXTAG_MOLOTOV</vfxTagHashName>
  122.       <fragDamage value="0.000000" />
  123.       <bAppliesContinuousDamage value="false" />
  124.       <bPostProcessCollisionsWithNoForce value="false" />
  125.       <bDamageVehicles value="true" />
  126.       <bDamageObjects value="true" />
  127.       <bOnlyAffectsLivePeds value="false" />
  128.       <bIgnoreExplodingEntity value="false" />
  129.       <bNoOcclusion value="false" />
  130.       <explodeAttachEntityWhenFinished value="false" />
  131.       <bCanSetPedOnFire value="false" />
  132.     </Item>
  133.     <Item>
  134.       <name>EXP_TAG_ROCKET</name>
  135.       <damageAtCentre value="500.000000" />
  136.       <damageAtEdge value="50.000000" />
  137.       <networkPlayerModifier value="2.000000" />
  138.       <networkPedModifier value="1.000000" />
  139.       <endRadius value="5.000000" />
  140.       <initSpeed value="25.000000" />
  141.       <decayFactor value="-1.000000" />
  142.       <forceFactor value="80.000000" />
  143.       <fRagdollForceModifier value="0.001400" />
  144.       <fSelfForceModifier value="1.000000" />
  145.       <directedWidth value="0.000000" />
  146.       <directedLifeTime value="0.000000" />
  147.       <camShakeName>GAMEPLAY_EXPLOSION_SHAKE</camShakeName>
  148.       <camShake value="0.700000" />
  149.       <camShakeRollOffScaling value="1.000000" />
  150.       <shockingEventVisualRangeOverride value="-1.000000" />
  151.       <shockingEventAudioRangeOverride value="-1.000000" />
  152.       <minorExplosion value="false" />
  153.       <vfxTagHashName>EXP_VFXTAG_ROCKET</vfxTagHashName>
  154.       <fragDamage value="1500.000000" />
  155.       <bAppliesContinuousDamage value="false" />
  156.       <bPostProcessCollisionsWithNoForce value="true" />
  157.       <bDamageVehicles value="true" />
  158.       <bDamageObjects value="true" />
  159.       <bOnlyAffectsLivePeds value="false" />
  160.       <bIgnoreExplodingEntity value="false" />
  161.       <bNoOcclusion value="false" />
  162.       <explodeAttachEntityWhenFinished value="false" />
  163.       <bCanSetPedOnFire value="true" />
  164.     </Item>
  165.     <Item>
  166.       <name>EXP_TAG_TANKSHELL</name>
  167.       <damageAtCentre value="3000.000000" />
  168.       <damageAtEdge value="300.000000" />
  169.       <networkPlayerModifier value="2.000000" />
  170.       <networkPedModifier value="1.000000" />
  171.       <endRadius value="5.000000" />
  172.       <initSpeed value="50.000000" />
  173.       <decayFactor value="-1.000000" />
  174.       <forceFactor value="100.000000" />
  175.       <fRagdollForceModifier value="0.000700" />
  176.       <fSelfForceModifier value="1.000000" />
  177.       <directedWidth value="0.000000" />
  178.       <directedLifeTime value="0.000000" />
  179.       <camShakeName>GAMEPLAY_EXPLOSION_SHAKE</camShakeName>
  180.       <camShake value="0.800000" />
  181.       <camShakeRollOffScaling value="1.250000" />
  182.       <shockingEventVisualRangeOverride value="-1.000000" />
  183.       <shockingEventAudioRangeOverride value="-1.000000" />
  184.       <minorExplosion value="false" />
  185.       <vfxTagHashName>EXP_VFXTAG_TANKSHELL</vfxTagHashName>
  186.       <fragDamage value="1500.000000" />
  187.       <bAppliesContinuousDamage value="false" />
  188.       <bPostProcessCollisionsWithNoForce value="true" />
  189.       <bDamageVehicles value="true" />
  190.       <bDamageObjects value="true" />
  191.       <bOnlyAffectsLivePeds value="false" />
  192.       <bIgnoreExplodingEntity value="false" />
  193.       <bNoOcclusion value="false" />
  194.       <explodeAttachEntityWhenFinished value="false" />
  195.       <bCanSetPedOnFire value="false" />
  196.     </Item>
  197.     <Item>
  198.       <name>EXP_TAG_HI_OCTANE</name>
  199.       <damageAtCentre value="500.000000" />
  200.       <damageAtEdge value="50.000000" />
  201.       <networkPlayerModifier value="2.000000" />
  202.       <networkPedModifier value="1.000000" />
  203.       <endRadius value="10.000000" />
  204.       <initSpeed value="100.000000" />
  205.       <decayFactor value="-2.000000" />
  206.       <forceFactor value="30.000000" />
  207.       <fRagdollForceModifier value="0.000400" />
  208.       <fSelfForceModifier value="1.000000" />
  209.       <directedWidth value="0.000000" />
  210.       <directedLifeTime value="0.000000" />
  211.       <camShakeName>GAMEPLAY_EXPLOSION_SHAKE</camShakeName>
  212.       <camShake value="0.700000" />
  213.       <camShakeRollOffScaling value="1.000000" />
  214.       <shockingEventVisualRangeOverride value="-1.000000" />
  215.       <shockingEventAudioRangeOverride value="-1.000000" />
  216.       <minorExplosion value="false" />
  217.       <vfxTagHashName>EXP_VFXTAG_ROCKET</vfxTagHashName>
  218.       <fragDamage value="1500.000000" />
  219.       <bAppliesContinuousDamage value="false" />
  220.       <bPostProcessCollisionsWithNoForce value="true" />
  221.       <bDamageVehicles value="true" />
  222.       <bDamageObjects value="true" />
  223.       <bOnlyAffectsLivePeds value="false" />
  224.       <bIgnoreExplodingEntity value="false" />
  225.       <bNoOcclusion value="false" />
  226.       <explodeAttachEntityWhenFinished value="false" />
  227.       <bCanSetPedOnFire value="false" />
  228.     </Item>
  229.     <Item>
  230.       <name>EXP_TAG_CAR</name>
  231.       <damageAtCentre value="500.000000" />
  232.       <damageAtEdge value="50.000000" />
  233.       <networkPlayerModifier value="2.000000" />
  234.       <networkPedModifier value="1.000000" />
  235.       <endRadius value="5.000000" />
  236.       <initSpeed value="25.000000" />
  237.       <decayFactor value="-1.000000" />
  238.       <forceFactor value="60.000000" />
  239.       <fRagdollForceModifier value="0.001400" />
  240.       <fSelfForceModifier value="1.000000" />
  241.       <directedWidth value="0.000000" />
  242.       <directedLifeTime value="0.000000" />
  243.       <camShakeName>GAMEPLAY_EXPLOSION_SHAKE</camShakeName>
  244.       <camShake value="0.700000" />
  245.       <camShakeRollOffScaling value="1.000000" />
  246.       <shockingEventVisualRangeOverride value="-1.000000" />
  247.       <shockingEventAudioRangeOverride value="-1.000000" />
  248.       <minorExplosion value="false" />
  249.       <vfxTagHashName>EXP_VFXTAG_VEHICLE</vfxTagHashName>
  250.       <fragDamage value="1500.000000" />
  251.       <bAppliesContinuousDamage value="false" />
  252.       <bPostProcessCollisionsWithNoForce value="true" />
  253.       <bDamageVehicles value="true" />
  254.       <bDamageObjects value="true" />
  255.       <bOnlyAffectsLivePeds value="false" />
  256.       <bIgnoreExplodingEntity value="false" />
  257.       <bNoOcclusion value="false" />
  258.       <explodeAttachEntityWhenFinished value="false" />
  259.       <bCanSetPedOnFire value="false" />
  260.     </Item>
  261.     <Item>
  262.       <name>EXP_TAG_PLANE</name>
  263.       <damageAtCentre value="500.000000" />
  264.       <damageAtEdge value="50.000000" />
  265.       <networkPlayerModifier value="2.000000" />
  266.       <networkPedModifier value="1.000000" />
  267.       <endRadius value="8.000000" />
  268.       <initSpeed value="60.000000" />
  269.       <decayFactor value="-1.000000" />
  270.       <forceFactor value="8.000000" />
  271.       <fRagdollForceModifier value="0.003500" />
  272.       <fSelfForceModifier value="1.000000" />
  273.       <directedWidth value="0.000000" />
  274.       <directedLifeTime value="0.000000" />
  275.       <camShakeName>GAMEPLAY_EXPLOSION_SHAKE</camShakeName>
  276.       <camShake value="1.000000" />
  277.       <camShakeRollOffScaling value="1.500000" />
  278.       <shockingEventVisualRangeOverride value="-1.000000" />
  279.       <shockingEventAudioRangeOverride value="-1.000000" />
  280.       <minorExplosion value="false" />
  281.       <vfxTagHashName>EXP_VFXTAG_PLANE</vfxTagHashName>
  282.       <fragDamage value="1500.000000" />
  283.       <bAppliesContinuousDamage value="false" />
  284.       <bPostProcessCollisionsWithNoForce value="true" />
  285.       <bDamageVehicles value="true" />
  286.       <bDamageObjects value="true" />
  287.       <bOnlyAffectsLivePeds value="false" />
  288.       <bIgnoreExplodingEntity value="false" />
  289.       <bNoOcclusion value="false" />
  290.       <explodeAttachEntityWhenFinished value="false" />
  291.       <bCanSetPedOnFire value="false" />
  292.     </Item>
  293.     <Item>
  294.       <name>EXP_TAG_PETROL_PUMP</name>
  295.       <damageAtCentre value="500.000000" />
  296.       <damageAtEdge value="50.000000" />
  297.       <networkPlayerModifier value="2.000000" />
  298.       <networkPedModifier value="1.000000" />
  299.       <endRadius value="8.000000" />
  300.       <initSpeed value="100.000000" />
  301.       <decayFactor value="-1.200000" />
  302.       <forceFactor value="28.000000" />
  303.       <fRagdollForceModifier value="0.003500" />
  304.       <fSelfForceModifier value="1.000000" />
  305.       <directedWidth value="0.000000" />
  306.       <directedLifeTime value="0.000000" />
  307.       <camShakeName>GAMEPLAY_EXPLOSION_SHAKE</camShakeName>
  308.       <camShake value="0.900000" />
  309.       <camShakeRollOffScaling value="1.000000" />
  310.       <shockingEventVisualRangeOverride value="-1.000000" />
  311.       <shockingEventAudioRangeOverride value="-1.000000" />
  312.       <minorExplosion value="false" />
  313.       <vfxTagHashName>EXP_VFXTAG_PETROL_PUMP</vfxTagHashName>
  314.       <fragDamage value="1500.000000" />
  315.       <bAppliesContinuousDamage value="false" />
  316.       <bPostProcessCollisionsWithNoForce value="true" />
  317.       <bDamageVehicles value="true" />
  318.       <bDamageObjects value="true" />
  319.       <bOnlyAffectsLivePeds value="false" />
  320.       <bIgnoreExplodingEntity value="false" />
  321.       <bNoOcclusion value="false" />
  322.       <explodeAttachEntityWhenFinished value="false" />
  323.       <bCanSetPedOnFire value="false" />
  324.     </Item>
  325.     <Item>
  326.       <name>EXP_TAG_BIKE</name>
  327.       <damageAtCentre value="500.000000" />
  328.       <damageAtEdge value="50.000000" />
  329.       <networkPlayerModifier value="2.000000" />
  330.       <networkPedModifier value="1.000000" />
  331.       <endRadius value="5.000000" />
  332.       <initSpeed value="25.000000" />
  333.       <decayFactor value="-1.000000" />
  334.       <forceFactor value="30.000000" />
  335.       <fRagdollForceModifier value="0.003500" />
  336.       <fSelfForceModifier value="1.000000" />
  337.       <directedWidth value="0.000000" />
  338.       <directedLifeTime value="0.000000" />
  339.       <camShakeName>GAMEPLAY_EXPLOSION_SHAKE</camShakeName>
  340.       <camShake value="0.400000" />
  341.       <camShakeRollOffScaling value="1.000000" />
  342.       <shockingEventVisualRangeOverride value="-1.000000" />
  343.       <shockingEventAudioRangeOverride value="-1.000000" />
  344.       <minorExplosion value="false" />
  345.       <vfxTagHashName>EXP_VFXTAG_BIKE</vfxTagHashName>
  346.       <fragDamage value="1500.000000" />
  347.       <bAppliesContinuousDamage value="false" />
  348.       <bPostProcessCollisionsWithNoForce value="true" />
  349.       <bDamageVehicles value="true" />
  350.       <bDamageObjects value="true" />
  351.       <bOnlyAffectsLivePeds value="false" />
  352.       <bIgnoreExplodingEntity value="false" />
  353.       <bNoOcclusion value="false" />
  354.       <explodeAttachEntityWhenFinished value="false" />
  355.       <bCanSetPedOnFire value="false" />
  356.     </Item>
  357.     <Item>
  358.       <name>EXP_TAG_DIR_STEAM</name>
  359.       <damageAtCentre value="0.030000" />
  360.       <damageAtEdge value="0.030000" />
  361.       <networkPlayerModifier value="2.000000" />
  362.       <networkPedModifier value="1.000000" />
  363.       <endRadius value="3.000000" />
  364.       <initSpeed value="50.000000" />
  365.       <decayFactor value="-0.120000" />
  366.       <forceFactor value="1.000000" />
  367.       <fRagdollForceModifier value="0.003500" />
  368.       <fSelfForceModifier value="1.000000" />
  369.       <directedWidth value="0.500000" />
  370.       <directedLifeTime value="6.000000" />
  371.       <camShakeName />
  372.       <camShake value="0.000000" />
  373.       <camShakeRollOffScaling value="1.000000" />
  374.       <shockingEventVisualRangeOverride value="-1.000000" />
  375.       <shockingEventAudioRangeOverride value="-1.000000" />
  376.       <minorExplosion value="true" />
  377.       <vfxTagHashName>EXP_VFXTAG_DIR_STEAM</vfxTagHashName>
  378.       <fragDamage value="0.000000" />
  379.       <bAppliesContinuousDamage value="true" />
  380.       <bPostProcessCollisionsWithNoForce value="false" />
  381.       <bDamageVehicles value="true" />
  382.       <bDamageObjects value="true" />
  383.       <bOnlyAffectsLivePeds value="false" />
  384.       <bIgnoreExplodingEntity value="false" />
  385.       <bNoOcclusion value="false" />
  386.       <explodeAttachEntityWhenFinished value="false" />
  387.       <bCanSetPedOnFire value="false" />
  388.     </Item>
  389.     <Item>
  390.       <name>EXP_TAG_DIR_FLAME</name>
  391.       <damageAtCentre value="30.000000" />
  392.       <damageAtEdge value="4.000000" />
  393.       <networkPlayerModifier value="2.000000" />
  394.       <networkPedModifier value="1.000000" />
  395.       <endRadius value="2.500000" />
  396.       <initSpeed value="35.000000" />
  397.       <decayFactor value="-0.250000" />
  398.       <forceFactor value="3.000000" />
  399.       <fRagdollForceModifier value="0.002000" />
  400.       <fSelfForceModifier value="1.000000" />
  401.       <directedWidth value="0.500000" />
  402.       <directedLifeTime value="7.500000" />
  403.       <camShakeName />
  404.       <camShake value="0.000000" />
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  813.       <decayFactor value="-1.000000" />
  814.       <forceFactor value="10.000000" />
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  816.       <fSelfForceModifier value="1.000000" />
  817.       <directedWidth value="0.000000" />
  818.       <directedLifeTime value="0.000000" />
  819.       <camShakeName>GRENADE_EXPLOSION_SHAKE</camShakeName>
  820.       <camShake value="0.100000" />
  821.       <camShakeRollOffScaling value="1.000000" />
  822.       <shockingEventVisualRangeOverride value="-1.000000" />
  823.       <shockingEventAudioRangeOverride value="-1.000000" />
  824.       <minorExplosion value="false" />
  825.       <vfxTagHashName>EXP_VFXTAG_BULLET</vfxTagHashName>
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  827.       <bAppliesContinuousDamage value="false" />
  828.       <bPostProcessCollisionsWithNoForce value="false" />
  829.       <bDamageVehicles value="true" />
  830.       <bDamageObjects value="true" />
  831.       <bOnlyAffectsLivePeds value="false" />
  832.       <bIgnoreExplodingEntity value="false" />
  833.       <bNoOcclusion value="false" />
  834.       <explodeAttachEntityWhenFinished value="false" />
  835.       <bCanSetPedOnFire value="false" />
  836.     </Item>
  837.     <Item>
  838.       <name>EXP_TAG_TRAIN</name>
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  840.       <damageAtEdge value="200.000000" />
  841.       <networkPlayerModifier value="2.000000" />
  842.       <networkPedModifier value="1.000000" />
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  853.       <camShakeRollOffScaling value="1.500000" />
  854.       <shockingEventVisualRangeOverride value="-1.000000" />
  855.       <shockingEventAudioRangeOverride value="-1.000000" />
  856.       <minorExplosion value="false" />
  857.       <vfxTagHashName>EXP_VFXTAG_TRAIN</vfxTagHashName>
  858.       <fragDamage value="1500.000000" />
  859.       <bAppliesContinuousDamage value="false" />
  860.       <bPostProcessCollisionsWithNoForce value="true" />
  861.       <bDamageVehicles value="true" />
  862.       <bDamageObjects value="true" />
  863.       <bOnlyAffectsLivePeds value="false" />
  864.       <bIgnoreExplodingEntity value="false" />
  865.       <bNoOcclusion value="false" />
  866.       <explodeAttachEntityWhenFinished value="false" />
  867.       <bCanSetPedOnFire value="false" />
  868.     </Item>
  869.     <Item>
  870.       <name>EXP_TAG_BARREL</name>
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  872.       <damageAtEdge value="75.000000" />
  873.       <networkPlayerModifier value="2.000000" />
  874.       <networkPedModifier value="1.000000" />
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  880.       <fSelfForceModifier value="2.000000" />
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  882.       <directedLifeTime value="0.000000" />
  883.       <camShakeName>GAMEPLAY_EXPLOSION_SHAKE</camShakeName>
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  885.       <camShakeRollOffScaling value="1.000000" />
  886.       <shockingEventVisualRangeOverride value="-1.000000" />
  887.       <shockingEventAudioRangeOverride value="-1.000000" />
  888.       <minorExplosion value="false" />
  889.       <vfxTagHashName>EXP_VFXTAG_BARREL</vfxTagHashName>
  890.       <fragDamage value="100.000000" />
  891.       <bAppliesContinuousDamage value="false" />
  892.       <bPostProcessCollisionsWithNoForce value="true" />
  893.       <bDamageVehicles value="true" />
  894.       <bDamageObjects value="true" />
  895.       <bOnlyAffectsLivePeds value="false" />
  896.       <bIgnoreExplodingEntity value="false" />
  897.       <bNoOcclusion value="false" />
  898.       <explodeAttachEntityWhenFinished value="false" />
  899.       <bCanSetPedOnFire value="false" />
  900.     </Item>
  901.     <Item>
  902.       <name>EXP_TAG_PROPANE</name>
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  905.       <networkPlayerModifier value="2.000000" />
  906.       <networkPedModifier value="1.000000" />
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  915.       <camShakeName>GAMEPLAY_EXPLOSION_SHAKE</camShakeName>
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  917.       <camShakeRollOffScaling value="1.000000" />
  918.       <shockingEventVisualRangeOverride value="-1.000000" />
  919.       <shockingEventAudioRangeOverride value="-1.000000" />
  920.       <minorExplosion value="false" />
  921.       <vfxTagHashName>EXP_VFXTAG_PROPANE</vfxTagHashName>
  922.       <fragDamage value="100.000000" />
  923.       <bAppliesContinuousDamage value="false" />
  924.       <bPostProcessCollisionsWithNoForce value="true" />
  925.       <bDamageVehicles value="true" />
  926.       <bDamageObjects value="true" />
  927.       <bOnlyAffectsLivePeds value="false" />
  928.       <bIgnoreExplodingEntity value="false" />
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  930.       <explodeAttachEntityWhenFinished value="false" />
  931.       <bCanSetPedOnFire value="false" />
  932.     </Item>
  933.     <Item>
  934.       <name>EXP_TAG_BLIMP</name>
  935.       <damageAtCentre value="500.000000" />
  936.       <damageAtEdge value="50.000000" />
  937.       <networkPlayerModifier value="2.000000" />
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  941.       <decayFactor value="-1.000000" />
  942.       <forceFactor value="8.000000" />
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  947.       <camShakeName>GAMEPLAY_EXPLOSION_SHAKE</camShakeName>
  948.       <camShake value="1.000000" />
  949.       <camShakeRollOffScaling value="1.500000" />
  950.       <shockingEventVisualRangeOverride value="-1.000000" />
  951.       <shockingEventAudioRangeOverride value="-1.000000" />
  952.       <minorExplosion value="false" />
  953.       <vfxTagHashName>EXP_VFXTAG_BLIMP</vfxTagHashName>
  954.       <fragDamage value="1500.000000" />
  955.       <bAppliesContinuousDamage value="false" />
  956.       <bPostProcessCollisionsWithNoForce value="true" />
  957.       <bDamageVehicles value="true" />
  958.       <bDamageObjects value="true" />
  959.       <bOnlyAffectsLivePeds value="false" />
  960.       <bIgnoreExplodingEntity value="false" />
  961.       <bNoOcclusion value="false" />
  962.       <explodeAttachEntityWhenFinished value="false" />
  963.       <bCanSetPedOnFire value="false" />
  964.     </Item>
  965.     <Item>
  966.       <name>EXP_TAG_DIR_FLAME_EXPLODE</name>
  967.       <damageAtCentre value="30.000000" />
  968.       <damageAtEdge value="4.000000" />
  969.       <networkPlayerModifier value="2.000000" />
  970.       <networkPedModifier value="1.000000" />
  971.       <endRadius value="2.500000" />
  972.       <initSpeed value="35.000000" />
  973.       <decayFactor value="-0.250000" />
  974.       <forceFactor value="3.000000" />
  975.       <fRagdollForceModifier value="0.002000" />
  976.       <fSelfForceModifier value="1.000000" />
  977.       <directedWidth value="0.500000" />
  978.       <directedLifeTime value="7.500000" />
  979.       <camShakeName />
  980.       <camShake value="0.000000" />
  981.       <camShakeRollOffScaling value="1.000000" />
  982.       <shockingEventVisualRangeOverride value="-1.000000" />
  983.       <shockingEventAudioRangeOverride value="-1.000000" />
  984.       <minorExplosion value="true" />
  985.       <vfxTagHashName>EXP_VFXTAG_DIR_FLAME</vfxTagHashName>
  986.       <fragDamage value="0.000000" />
  987.       <bAppliesContinuousDamage value="false" />
  988.       <bPostProcessCollisionsWithNoForce value="false" />
  989.       <bDamageVehicles value="true" />
  990.       <bDamageObjects value="true" />
  991.       <bOnlyAffectsLivePeds value="false" />
  992.       <bIgnoreExplodingEntity value="false" />
  993.       <bNoOcclusion value="false" />
  994.       <explodeAttachEntityWhenFinished value="true" />
  995.       <bCanSetPedOnFire value="false" />
  996.     </Item>
  997.     <Item>
  998.       <name>EXP_TAG_TANKER</name>
  999.       <damageAtCentre value="500.000000" />
  1000.       <damageAtEdge value="50.000000" />
  1001.       <networkPlayerModifier value="2.000000" />
  1002.       <networkPedModifier value="1.000000" />
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  1005.       <decayFactor value="-2.000000" />
  1006.       <forceFactor value="3.000000" />
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  1010.       <directedLifeTime value="0.000000" />
  1011.       <camShakeName>GAMEPLAY_EXPLOSION_SHAKE</camShakeName>
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  1014.       <shockingEventVisualRangeOverride value="-1.000000" />
  1015.       <shockingEventAudioRangeOverride value="-1.000000" />
  1016.       <minorExplosion value="false" />
  1017.       <vfxTagHashName>EXP_VFXTAG_TANKER</vfxTagHashName>
  1018.       <fragDamage value="1500.000000" />
  1019.       <bAppliesContinuousDamage value="false" />
  1020.       <bPostProcessCollisionsWithNoForce value="true" />
  1021.       <bDamageVehicles value="true" />
  1022.       <bDamageObjects value="true" />
  1023.       <bOnlyAffectsLivePeds value="false" />
  1024.       <bIgnoreExplodingEntity value="false" />
  1025.       <bNoOcclusion value="false" />
  1026.       <explodeAttachEntityWhenFinished value="false" />
  1027.       <bCanSetPedOnFire value="false" />
  1028.     </Item>
  1029.     <Item>
  1030.       <name>EXP_TAG_PLANE_ROCKET</name>
  1031.       <damageAtCentre value="500.000000" />
  1032.       <damageAtEdge value="50.000000" />
  1033.       <networkPlayerModifier value="2.000000" />
  1034.       <networkPedModifier value="1.000000" />
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  1037.       <decayFactor value="-1.000000" />
  1038.       <forceFactor value="80.000000" />
  1039.       <fRagdollForceModifier value="0.001400" />
  1040.       <fSelfForceModifier value="1.000000" />
  1041.       <directedWidth value="0.000000" />
  1042.       <directedLifeTime value="0.000000" />
  1043.       <camShakeName>GAMEPLAY_EXPLOSION_SHAKE</camShakeName>
  1044.       <camShake value="0.700000" />
  1045.       <camShakeRollOffScaling value="1.000000" />
  1046.       <shockingEventVisualRangeOverride value="-1.000000" />
  1047.       <shockingEventAudioRangeOverride value="-1.000000" />
  1048.       <minorExplosion value="false" />
  1049.       <vfxTagHashName>EXP_VFXTAG_PLANE_ROCKET</vfxTagHashName>
  1050.       <fragDamage value="2000.000000" />
  1051.       <bAppliesContinuousDamage value="false" />
  1052.       <bPostProcessCollisionsWithNoForce value="true" />
  1053.       <bDamageVehicles value="true" />
  1054.       <bDamageObjects value="true" />
  1055.       <bOnlyAffectsLivePeds value="false" />
  1056.       <bIgnoreExplodingEntity value="false" />
  1057.       <bNoOcclusion value="false" />
  1058.       <explodeAttachEntityWhenFinished value="false" />
  1059.       <bCanSetPedOnFire value="false" />
  1060.     </Item>
  1061.     <Item>
  1062.       <name>EXP_TAG_VEHICLE_BULLET</name>
  1063.       <damageAtCentre value="200.000000" />
  1064.       <damageAtEdge value="20.000000" />
  1065.       <networkPlayerModifier value="2.000000" />
  1066.       <networkPedModifier value="1.000000" />
  1067.       <endRadius value="2.000000" />
  1068.       <initSpeed value="50.000000" />
  1069.       <decayFactor value="-1.000000" />
  1070.       <forceFactor value="5.000000" />
  1071.       <fRagdollForceModifier value="0.001600" />
  1072.       <fSelfForceModifier value="1.000000" />
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  1074.       <directedLifeTime value="0.000000" />
  1075.       <camShakeName>GRENADE_EXPLOSION_SHAKE</camShakeName>
  1076.       <camShake value="0.050000" />
  1077.       <camShakeRollOffScaling value="1.000000" />
  1078.       <shockingEventVisualRangeOverride value="-1.000000" />
  1079.       <shockingEventAudioRangeOverride value="-1.000000" />
  1080.       <minorExplosion value="false" />
  1081.       <vfxTagHashName>EXP_VFXTAG_BULLET</vfxTagHashName>
  1082.       <fragDamage value="1500.000000" />
  1083.       <bAppliesContinuousDamage value="false" />
  1084.       <bPostProcessCollisionsWithNoForce value="true" />
  1085.       <bDamageVehicles value="true" />
  1086.       <bDamageObjects value="true" />
  1087.       <bOnlyAffectsLivePeds value="false" />
  1088.       <bIgnoreExplodingEntity value="false" />
  1089.       <bNoOcclusion value="false" />
  1090.       <explodeAttachEntityWhenFinished value="false" />
  1091.       <bCanSetPedOnFire value="false" />
  1092.     </Item>
  1093.     <Item>
  1094.       <name>EXP_TAG_GAS_TANK</name>
  1095.       <damageAtCentre value="500.000000" />
  1096.       <damageAtEdge value="75.000000" />
  1097.       <networkPlayerModifier value="2.000000" />
  1098.       <networkPedModifier value="1.000000" />
  1099.       <endRadius value="10.000000" />
  1100.       <initSpeed value="50.000000" />
  1101.       <decayFactor value="-0.800000" />
  1102.       <forceFactor value="30.000000" />
  1103.       <fRagdollForceModifier value="0.003500" />
  1104.       <fSelfForceModifier value="0.000000" />
  1105.       <directedWidth value="0.000000" />
  1106.       <directedLifeTime value="0.000000" />
  1107.       <camShakeName>GAMEPLAY_EXPLOSION_SHAKE</camShakeName>
  1108.       <camShake value="1.000000" />
  1109.       <camShakeRollOffScaling value="1.500000" />
  1110.       <shockingEventVisualRangeOverride value="-1.000000" />
  1111.       <shockingEventAudioRangeOverride value="-1.000000" />
  1112.       <minorExplosion value="false" />
  1113.       <vfxTagHashName>EXP_VFXTAG_PROPANE</vfxTagHashName>
  1114.       <fragDamage value="1500.000000" />
  1115.       <bAppliesContinuousDamage value="false" />
  1116.       <bPostProcessCollisionsWithNoForce value="true" />
  1117.       <bDamageVehicles value="true" />
  1118.       <bDamageObjects value="true" />
  1119.       <bOnlyAffectsLivePeds value="false" />
  1120.       <bIgnoreExplodingEntity value="false" />
  1121.       <bNoOcclusion value="false" />
  1122.       <explodeAttachEntityWhenFinished value="false" />
  1123.       <bCanSetPedOnFire value="true" />
  1124.     </Item>
  1125.   </aExplosionTagData>
  1126. </CExplosionInfoManager>
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