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ResonantDrunk

Pilgrimage Spells

Dec 12th, 2018
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  1. LIGHT Magic:
  2. Restore - Channeled heal. Most fresh injuries can be healed in a day. Old injuries will require study beforehand, up to 2 discrete old injuries can be healed per day.
  3. Sense Aura - ATROPHIED DUE TO THE PRESENCE OF PROPHECY
  4. Cleanse - Holy fire which will remove magical corruption from an object or person
  5. Summon Cupid - Summon Cirice from the Heavens
  6. Sanctuary - Surround self or target in a shield of Holy Magic
  7. Prophecy - Foretell the future for an individual, the level of detail varying depending on the unknowable skeins of fate. Allegory and symbolism feature heavily.
  8. Chastize: A ‘Mana-Burn’ style ability. Uses the target’s own magical essence as fuel for holy fire. No effect on magicless beings. (Deliberate magic only, MAMONOMANA doesn’t count)
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  12. NATURAL Magic:
  13. Arcane bolt - Offensive spell, as it sounds. Probably not enough to kill someone but you can significantly ruin their day. Currently can be used 12 times per day assuming no other magic is cast.
  14. Waterbreathing - What it says. You can maintain the spell when asleep but not unconscious.
  15. Lightning Bolt - 7 casts per day, fucking lightning, what else do you need to know?
  16. Fire - Light a fire in your hand, or as a sustained wall around yourself. Can be cast 10 feet, and sustained for 20 minutes assuming no other magic is cast.
  17. Levitate - Raise yourself or an object into the air. This will exhaust you at a rate commensurate with the weight of the object.
  18. Mind-Shriek - Highly distracting psychic scream, has a chance to put a mage off casting, lessening with the ability of the opponent
  19. Teleport - Transport yourself instantaneously to a known location. Must be within 3 weeks travel without assistance.
  20. Ignis Mortalitus: Death-fire, returns the target’s life-force to you as a stream of energy. Failure is highly taxing upon your own essence.
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  22. VOID Magic:
  23. Dark Steed - functions as a mount, but hungers…
  24. Berserk - Enhance your physical abilities to superhuman levels, but you hunger…
  25. Feed: FEEEEEEEEEEEEEED!
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  27. DARK Magic:
  28. Pain - Contact attack, agonizes the target until released
  29. Terrify - Fill the target soul with inescapable fear
  30. Rot - Putrefy food/drink or other organic material, used on living things will render any wounds septic.
  31. Hellfire - Basically a tactical fucking napalm strike (Range increases with ability)
  32. Despair - Curses a target with listless depression, makes them amenable to your will.
  33. Dark Grip - Reach into the Malebolge and summon the arm of a Forbidden One to seize the target.
  34. Negation: Destroy a magical structure, object, or being utterly, temporarily adding its strength to your own.
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  37. old threads
  38. https://archive.fo/ImShr
  39. https://archive.fo/QuPla
  40. https://web.archive.org/web/20190805025353/https://8ch.net/monster/res/400057.html
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