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- {include file='header.html' page_title='Rules'}
- <h1>Rules</h1>
- <a name="preamble"></a>
- <h2>Preamble</h2>
- <p class="justify">The organization of such a tournament requires a set or rules and a lot of administrators and referees. By playing or involving in this tournament, you commit yourself to respect these rules and those who organize Assault Cube World cup.
- Since we can't predict all situations, we grant ourselves the right to modify these rules at any step of the tournament.
- Misrespecting these rules will result in sanctions, which can be extended "out of" the tournament.
- </p>
- <a name="acwc"></a>
- <h2>1. The Assault Cube World Cup (2011)</h2>
- <p class="justify">The 2011 <acronym title="Assault Cube World Cup">ACWC</acronym> wishes to be a fun, <i>and</i> competitive AC (1.1.0.4) tournament between different countries. We have nothing to do with previous ACWC's versions.
- Everybody is free to participate to this tournament, as player, or referee, unless ACWC administrators refuse their application.
- The way the tournament will work will be decided when team registrations are closed.
- </p>
- <a name="teams"></a>
- <h2>2. Team</h2>
- <a name="teams_registration"></a>
- <h3>2.1 Team registration</h3>
- <p class="justify">Since this tournament is meant to be a world cup, a team should of course represent a country, or at least a specific area/region in the world.
- Note that multiple teams can represent the same country. Depending on their numbers, there should be a qualification process to know which one will participate to the following steps of the tournament.
- The players of each team should have the same timezones (more or less) and speak the same language, so we expect a good organization. Also we might deny any attempt to create a clan-like team.
- Once team registration is closed, administrators and referees will validate or deny some applications. Then teams will be "locked".
- If you wish to register a team, you'll need to respect these rules :</p>
- <ul>
- <li>A player can't be involved in several teams.</li>
- <li>A team consists of 4 or 5 players, not more, not less</li>
- <li>A team can represent different countries, but for very good reasons. We might deny the application of this kind of teams if needed. Be very cautious about that.</li>
- </ul>
- <a name="teams_captains"></a>
- <h3>2.2 Captains</h3>
- <p class="justify">Each team has a single captain who is in charged of special stuff</p>
- <ul>
- <li>The captain must always be on #acwc IRC when he's online / about to play. He must provides an email address to the administrators of ACWC, just by registrating to acwc's web site or contacting them.</li>
- <li>The captain should be able to provide screenshots or demos of all matches he played for the world cup if asked by an administrator</li>
- </ul>
- <a name="matches"></a>
- <h2>3. Matches</h2>
- <p class="justify">Matches will NOT be decided randomly. We'll organize matches between teams who have similar timezones, dates and hours of disponibility. </p>
- <a name="matches_before"></a>
- <h3>3.1 Before matches</h3>
- <p class="justify">The date of a match will be discussed by both opponents and the referee. The referee is chosen by the administrators. He should be reliable, able to stay during the whole match, and fair.
- Once a date and hour is given on the ACWC website, it can not be changed anymore. The day of the match, players has to be on at least 15 minutes before.
- If a team isn't ready for the match, it will be disqualified or the match will be registered as a won by their opponents. This decision is up to the administrators and the referees.
- </p>
- <a name="matches_ingame"></a>
- <h3>3.2 In game</h3>
- <p class="justify">Administrators and referees will decide, for each step of the tournaments, which maps and modes will be played. Only official maps might be played.
- If someone leaves during a game, all players have to keep playing unless the referee ask them to stop.
- There will be breaks of about 1 or 2 minutes maximum between each round. The referee will warn players before voting next game.
- In-game spectating shouldn't be allowed, but the referee might authorize a player to spectate (e.g: ACTV administrator).
- At intermission, or if a player is missing, you can ask a sub player to join.
- Players will have to respect these rules in game :</p>
- <ul>
- <li>Do not use modified clients; If they're available for your operating system, use the binaries provided by sourceforge instead. If you have already replaced yours, download it there : <a href="http://actiongame.svn.sourceforge.net/viewvc/actiongame/tags/v01_10_04/bin_win32/ac_client.exe?revision=5882">Windows</a></li>
- <li>Do not use a proxy.</li>
- <li>Do not object to referee's decisions.</li>
- <li>Do not exploit bugs of the game</li>
- </ul>
- <a name="matches_servers"></a>
- <h3>3.3 Servers</h3>
- <p class="justify">ACWC will only be played on the following servers : (ports are voluntarily kept secret)</p>
- <ul>
- <li><img class="flag-16 GB" alt="" src="/images/dummy.gif" /> hlin.woop.us (UK)</li>
- <li><img class="flag-16 FR" alt="" src="/images/dummy.gif" /> dula.woop.us (FR)</li>
- <li><img class="flag-16 US" alt="" src="/images/dummy.gif" /> bcubed.pbclan.tk (US)</li>
- <li><img class="flag-16 AU" alt="" src="/images/dummy.gif" /> o-n-e.tk (AU)</li>
- </ul>
- <p class="justify">Servers will be communicated by the referee a few minutes before the match. The server will be chosen from the previous list and different parameters :</p>
- <ul>
- <li>Teams wishes</li>
- <li>Ping equality</li>
- </ul>
- <a name="matches_scoring"></a>
- <h3>3.4 Scoring</h3>
- <p>The team with the greatest number of flags win. In case of tie, frags will be taken in account.
- If it's still a tie, then we'll consider that nobody has won the game.</p>
- <a name="referees"></a>
- <h2>4. Referees</h2>
- <p class="justify">A few referees, who aren't allowed to play the tournament, will be designated. They are in charge of making sure the game goes smoothly.
- The referees must :</p>
- <ul>
- <li>Catch players before a match and bring them on the server they (i.e: the referees) picked.</li>
- <li>Check that nobody is missing or impersonating</li>
- <li>Vote the games one by one with short breaks at intermission</li>
- <li>Get screenshots and demos<sup><a href="#note1">1</a></sup> of each game.</li>
- <li>Register matches using the ACWC website.</li>
- </ul>
- <p>Referees are able to take any decision they want during matches, including asking a player to leave, altough their decisions can be cancelled by the administrators.</p>
- <p class="justify"><a name="note1"></a><sup>1</sup> Captains also have to get screenshots and demos</p>
- {include file='footer.html'}
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