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lucasgautheron

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Jul 7th, 2013
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  1. {include file='header.html' page_title='Rules'}
  2. <h1>Rules</h1>
  3.   <a name="preamble"></a>
  4.   <h2>Preamble</h2>
  5.   <p class="justify">The organization of such a tournament requires a set or rules and a lot of administrators and referees. By playing or involving in this tournament, you commit yourself to respect these rules and those who organize Assault Cube World cup.
  6.   Since we can't predict all situations, we grant ourselves the right to modify these rules at any step of the tournament.
  7.   Misrespecting these rules will result in sanctions, which can be extended "out of" the tournament.
  8.   </p>
  9.   <a name="acwc"></a>
  10.   <h2>1. The Assault Cube World Cup (2011)</h2>
  11.   <p class="justify">The 2011 <acronym title="Assault Cube World Cup">ACWC</acronym> wishes to be a fun, <i>and</i> competitive AC (1.1.0.4) tournament between different countries. We have nothing to do with previous ACWC's versions.
  12.   Everybody is free to participate to this tournament, as player, or referee, unless ACWC administrators refuse their application.
  13.     The way the tournament will work will be decided when team registrations are closed.
  14.   </p>
  15.  
  16.   <a name="teams"></a>
  17.   <h2>2. Team</h2>
  18.   <a name="teams_registration"></a>
  19.    <h3>2.1 Team registration</h3>
  20.    <p class="justify">Since this tournament is meant to be a world cup, a team should of course represent a country, or at least a specific area/region in the world.
  21.    Note that multiple teams can represent the same country. Depending on their numbers, there should be a qualification process to know which one will participate to the following steps of the tournament.
  22.    The players of each team should have the same timezones (more or less) and speak the same language, so we expect a good organization. Also we might deny any attempt to create a clan-like team.
  23.    Once team registration is closed, administrators and referees will validate or deny some applications. Then teams will be "locked".
  24.    If you wish to register a team, you'll need to respect these rules :</p>
  25.    <ul>
  26.     <li>A player can't be involved in several teams.</li>
  27.     <li>A team consists of 4 or 5 players, not more, not less</li>
  28.     <li>A team can represent different countries, but for very good reasons. We might deny the application of this kind of teams if needed. Be very cautious about that.</li>
  29.    </ul>
  30.    <a name="teams_captains"></a>
  31.    <h3>2.2 Captains</h3>
  32.    <p class="justify">Each team has a single captain who is in charged of special stuff</p>
  33.    <ul>
  34.     <li>The captain must always be on #acwc IRC when he's online / about to play. He must provides an email address to the administrators of ACWC, just by registrating to acwc's web site or contacting them.</li>
  35.     <li>The captain should be able to provide screenshots or demos of all matches he played for the world cup if asked by an administrator</li>
  36.    </ul>
  37.    <a name="matches"></a>
  38.    
  39.    <h2>3. Matches</h2>
  40.    <p class="justify">Matches will NOT be decided randomly. We'll organize matches between teams who have similar timezones, dates and hours of disponibility. </p>
  41.    <a name="matches_before"></a>
  42.    <h3>3.1 Before matches</h3>
  43.    <p class="justify">The date of a match will be discussed by both opponents and the referee. The referee is chosen by the administrators. He should be reliable, able to stay during the whole match, and fair.
  44.    Once a date and hour is given on the ACWC website, it can not be changed anymore. The day of the match, players has to be on at least 15 minutes before.
  45.    If a team isn't ready for the match, it will be disqualified or the match will be registered as a won by their opponents. This decision is up to the administrators and the referees.
  46.   </p>
  47.   <a name="matches_ingame"></a>
  48.    <h3>3.2 In game</h3>
  49.    <p class="justify">Administrators and referees will decide, for each step of the tournaments, which maps and modes will be played. Only official maps might be played.
  50.    If someone leaves during a game, all players have to keep playing unless the referee ask them to stop.
  51.    There will be breaks of about 1 or 2 minutes maximum between each round. The referee will warn players before voting next game.
  52.    In-game spectating shouldn't be allowed, but the referee might authorize a player to spectate (e.g: ACTV administrator).
  53.    At intermission, or if a player is missing, you can ask a sub player to join.
  54.    Players will have to respect these rules in game :</p>
  55.    <ul>
  56.     <li>Do not use modified clients; If they're available for your operating system, use the binaries provided by sourceforge instead. If you have already replaced yours, download it there : <a href="http://actiongame.svn.sourceforge.net/viewvc/actiongame/tags/v01_10_04/bin_win32/ac_client.exe?revision=5882">Windows</a></li>
  57.     <li>Do not use a proxy.</li>
  58.     <li>Do not object to referee's decisions.</li>
  59.     <li>Do not exploit bugs of the game</li>
  60.    </ul>
  61.    <a name="matches_servers"></a>
  62.    <h3>3.3 Servers</h3>
  63.    <p class="justify">ACWC will only be played on the following servers : (ports are voluntarily kept secret)</p>
  64.    <ul>
  65.     <li><img class="flag-16 GB" alt="" src="/images/dummy.gif" /> hlin.woop.us (UK)</li>
  66.     <li><img class="flag-16 FR" alt="" src="/images/dummy.gif" /> dula.woop.us (FR)</li>
  67.     <li><img class="flag-16 US" alt="" src="/images/dummy.gif" /> bcubed.pbclan.tk (US)</li>
  68.     <li><img class="flag-16 AU" alt="" src="/images/dummy.gif" /> o-n-e.tk (AU)</li>
  69.    </ul>
  70.    <p class="justify">Servers will be communicated by the referee a few minutes before the match. The server will be chosen from the previous list and different parameters :</p>
  71.    <ul>
  72.     <li>Teams wishes</li>
  73.     <li>Ping equality</li>
  74.    </ul>
  75.    <a name="matches_scoring"></a>
  76.    <h3>3.4 Scoring</h3>
  77.    <p>The team with the greatest number of flags win. In case of tie, frags will be taken in account.
  78.    If it's still a tie, then we'll consider that nobody has won the game.</p>
  79.    
  80.    <a name="referees"></a>
  81.    <h2>4. Referees</h2>
  82.    <p class="justify">A few referees, who aren't allowed to play the tournament, will be designated. They are in charge of making sure the game goes smoothly.
  83.    The referees must :</p>
  84.    <ul>
  85.     <li>Catch players before a match and bring them on the server they (i.e: the referees) picked.</li>
  86.     <li>Check that nobody is missing or impersonating</li>
  87.     <li>Vote the games one by one with short breaks at intermission</li>
  88.     <li>Get screenshots and demos<sup><a href="#note1">1</a></sup> of each game.</li>
  89.     <li>Register matches using the ACWC website.</li>
  90.    </ul>
  91.    <p>Referees are able to take any decision they want during matches, including asking a player to leave, altough their decisions can be cancelled by the administrators.</p>
  92.    
  93. <p class="justify"><a name="note1"></a><sup>1</sup> Captains also have to get screenshots and demos</p>
  94.  
  95. {include file='footer.html'}
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