Advertisement
aeiz

Default

Dec 3rd, 2014
580
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 15.34 KB | None | 0 0
  1. // Welcome to the AEIZ Exiled Bot default Pickit
  2. // You'll find the item names list in the ItemNameList.txt file, in the main bot folder, if some name are missing, please send them to us in pm and I'll add them to upcoming versions.
  3. // You'll find the mods list in the ModsList.txt file, in the main bot folder, remember to only use expressions from the right (ie. local_minimum_added_physical_damage, base_maximum_energy_shield, ...).
  4.  
  5. // There are two special mods here to make pickit maker's life easier:
  6. // [TotalResistances] that will make the bot sum all resistances on each item and compare them to the value (ie. [Category] == "Helm" # [TotalResistances] > "50", to keep every helm that has more than 50 sum up resistance value.
  7. // [DPS] that will make the bot compute the dps of any weapon and compare it to the value (ie. [Category] == "1Handed" # [DPS] >= "250").
  8. // [Elemental DPS] that will make the bot compute ONLY the elemental dps of any weapon and compare it to the value (ie. [Category] == "1Handed" # [Elemental DPS] >= "200").
  9. // [Physical DPS] that will make the bot compute ONLY the physical dps of any weapon and compare it to the value (ie. [Category] == "1Handed" # [Physical DPS] >= "250").
  10. // Expressions to the left are only here to help you choose the right ones
  11.  
  12. // Syntax is: [Key] operator "Value"
  13. // Key could be replaced by any of the following list, operator could be ==, <=, >=, <, > and Value could be any corresponding value (ie. a number if type is Quality)
  14. // Key List: Type, ItemLevel, MapLevel, Armor, Evasion, Energy Shield, Computed Armor, Computed Evasion, Computed Energy Shield, Rarity, Quality, Sockets, Linked, and all the mods found in ModsList.html file.
  15. // You can use a mod by its index (if it is not in the ModsList.txt file) this way [modindex] == "value", ie. [587] == "30" for +30 int mod. Press F7 to dump inventory and find mod indexes.
  16. // Flags that can be used are : [StashItem] =="true", [SellItem] == "true", [SellUnid] == "true". Please note that [SellItem] tag will ALWAYS make the bot identify item.
  17. // About Key Rarity, only operators == and != can be used and possible values are: "Normal", "Magic", "Rare", "Unique".
  18. // You can use different equipment categories as well, possible values: "Chest", "Shield", "Helm", "Ring", "Amulet", "Flask", "Weapon", "1Handed", "2Handed", "Gloves", "Boots", "Belt", "Map".
  19. // Operators && and || are available, parenthesis are working.
  20. // # is used to separate mods checked after item identification. If an item matchs mods before the # and doesn't match the ones after, it will be sold to vendor.
  21. // If you didn't noticed, // is used for comments.
  22.  
  23. // /!\ Be careful!!! local_ mod name means that the mods is applied on the stats of the items rather than the stats of your char. local_attack_speed_+% for instance is applied on the weapon only
  24. // and attack_speed_+% is global on the character (ring,amy,belt...) /!\
  25.  
  26. // If you want to chance an item, simply add for instance [Type] == "Glorious Plate" # [ChanceItem] == "true", to make the bot pickup any glorious plate it find and use an orb of chance on it (Kaom's Heart FTW).
  27. // Be careful, if you set up the Glorious Plate to be Chanced, no need to add any line for the bot to pick up the white item or sell magic and rare. Just setup [Type] == "Your Item" # [ChanceItem] == "true" and the bot will do the rest.
  28.  
  29.  
  30. /////////////////////////////////////////////////////////////////////////////////////
  31. // //
  32. // EXAMPLE //
  33. // //
  34. /////////////////////////////////////////////////////////////////////////////////////
  35.  
  36. // Blanket coverage
  37. // [Category] == "Gloves" && [Rarity] == "Rare" # [SellItem] == "true"
  38. // What it means : Pick up any gloves. Id the item. Then Sell it.
  39. // Exception handling
  40. // [Category] == "Gloves" && [Rarity] == "Rare" # [attack_speed_+%] >= "10" && [StashItem] == "true"
  41. // What it means : When the gloves are Identified, if they have an attack speed modifier above a 10% value, it will stash the item.
  42. // [Type] == "Short Bow" && [Rarity] == "Unique" && [Quality] >= "10" // Random example 1
  43. // [Type] == "Faun's Horn" && [Rarity] == "Rare" && [Linked] == "4" # [StashItem] == "true" && [121] == "27" && ([base_fire_damage_resistance_%] >= "25" || [base_lightning_damage_resistance_%] >= 25) // Random example 2
  44. // [Type] == "Faun's Horn" && [Rarity] == "Rare" && [Linked] == "4" # [121] == "27" && ([base_fire_damage_resistance_%] >= "25" || [base_lightning_damage_resistance_%] >= 25) // Random example 3 (yes even without [StashItem] == "true", bot stashes on match)
  45. // [Type] == "Occultist's Vestment" && [Rarity] == "Unique" // Random example 4
  46. // [Type] == "Engraved Wand" # [attack_minimum_added_physical_damage]>="10" && [accuracy_rating_+%]=="100" // Random example 5
  47. // [Type] == "Medium Life Flask" // Random example 6
  48. // [Category] == "Chest" && [Rarity] == "Rare" # [base_maximum_life] >= "80" && [151] >= "20" && [base_cold_damage_resistance_%] >= "25" // Random example 7
  49. // [Category] == "Helm" && [Rarity] == "Rare" # [StashItem] == "true" && [base_maximum_life] >= "80" && [base_lightning_damage_resistance_%] >= "25" && [base_cold_damage_resistance_%] >= "25" // Random example 8
  50.  
  51.  
  52. //////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  53. //**************************************************************************************************************//
  54. //**************************** // ************ //////// ****** /////////// **** ///////// **********************//
  55. //*************************** //// *********** // ***************** // ************** // ***********************//
  56. //************************** // // ********** // ***************** // ************* // ************************//
  57. //************************* // ** // ********* // ***************** // ************ // *************************//
  58. //************************ // **** // ******** /////// ************ // *********** // **************************//
  59. //*********************** //////////// ******* // ***************** // ********** // ***************************//
  60. //********************** // ******** // ****** // ***************** // ********* // ****************************//
  61. //********************* // ********** // ***** // ***************** // ******** // *****************************//
  62. //******************** // ************ // **** //////// ****** //////////// ** ////////// **********************//
  63. //**************************************************************************************************************//
  64. //////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  65. //**************************************************************************************************************//
  66. // If i've been helpful in anyway, and you feel like thanking me, feel free to do any of the following:- //
  67. //**************************************************************************************************************//
  68. // 1. Give me a Rep //
  69. //**************************************************************************************************************//
  70. // 2. and/or Donate to my paypal account: aeiz.zone@hotmail.com //
  71. //**************************************************************************************************************//
  72. // 3. and/or Donate to my Bitcoin wallet: 12prDd3Si4poXxZhGmcEzsoQEZoWCYZy2B //
  73. //**************************************************************************************************************//
  74. //////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  75.  
  76.  
  77. /////////////////////////////////////////////////////////////////////////////////////
  78. // //
  79. // //
  80. // CURRENCY //
  81. // //
  82. // //
  83. /////////////////////////////////////////////////////////////////////////////////////
  84.  
  85. [Type] == "Scroll of Wisdom" # [StashItem] == "true" // Take all id scroll
  86. [Type] == "Portal Scroll" # [StashItem] == "true" // Take all tp scroll
  87. [Type] == "Blacksmith's Whetstone" # [StashItem] == "true" // Take Blacksmith's Whetstone
  88. [Type] == "Armourer's Scrap" # [StashItem] == "true" // Take Armourer's Scrap
  89. [Type] == "Glassblower's Bauble" # [StashItem] == "true" // Take Glassblower's Bauble
  90. [Type] == "Albino Rhoa Feather" # [StashItem] == "true" // Albino Rhoa Feather
  91.  
  92. [Type] == "Sacrifice at Dawn" # [StashItem] == "true" //Sacrifice map
  93. [Type] == "Sacrifice at Noon" # [StashItem] == "true" //Sacrifice map
  94. [Type] == "Sacrifice at Dusk" # [StashItem] == "true" //Sacrifice map
  95. [Type] == "Sacrifice at Midnight" # [StashItem] == "true" //Sacrifice map
  96.  
  97. /////////////////////////////////////////////////////////////////////////////////////
  98. // //
  99. // //
  100. // SOCKETS //
  101. // //
  102. // //
  103. /////////////////////////////////////////////////////////////////////////////////////
  104.  
  105. [Sockets] >= "5" && [Linked] >= "5" # [StashItem] =="true" // Keep 5/6L
  106. [Sockets] == "6" && [Linked] <= "4" # [SellUnid] == "true" // Sell 6S
  107.  
  108. /////////////////////////////////////////////////////////////////////////////////////
  109. // //
  110. // //
  111. // GEMS //
  112. // //
  113. // //
  114. /////////////////////////////////////////////////////////////////////////////////////
  115.  
  116. // For quality gem, use the min_gem_quality for the moment
  117.  
  118.  
  119. /////////////////////////////////////////////////////////////////////////////////////
  120. // //
  121. // //
  122. // MAP //
  123. // //
  124. // //
  125. /////////////////////////////////////////////////////////////////////////////////////
  126.  
  127. [Category] == "Map" # [StashItem] == "true"// Take all maps
  128. //[Category] == "Map" [Rarity] == "Magic" # [StashItem] == "true"// Take all maps
  129. //[Category] == "Map" [Rarity] == "Rare" # [StashItem] == "true"// Take all maps
  130. //[Category] == "Map" [Rarity] == "Unique" # [StashItem] == "true"// Take all maps
  131.  
  132.  
  133. /////////////////////////////////////////////////////////////////////////////////////
  134. // //
  135. // //
  136. // CHANCE //
  137. // //
  138. // //
  139. /////////////////////////////////////////////////////////////////////////////////////
  140.  
  141. // [Type] == "Glorious Plate" # [ChanceItem] == "true" // Kaom's Heart
  142. // [Type] == "Hubris Circlet" # [ChanceItem] == "true" // Crown of Eyes
  143. // [Type] == "Gavel" # [ChanceItem] == "true" // Mjolnir
  144. // [Type] == "Spine Bow" # [ChanceItem] == "true" // Voltaxic Rift
  145. // [Type] == "Siege Axe" # [ChanceItem] == "true" // Soul Taker
  146.  
  147.  
  148. /////////////////////////////////////////////////////////////////////////////////////
  149. // //
  150. // //
  151. // RARE //
  152. // //
  153. // //
  154. /////////////////////////////////////////////////////////////////////////////////////
  155.  
  156. [Rarity] == "Rare" # [SellItem] == "true" //Sell all Rares
  157. //[Rarity] == "Rare" # [StashItem] == "true"//Stash all Rares
  158.  
  159. //[Category] == "Weapon" && [Rarity] == "Rare" # [SellItem] == "true"
  160. //[Category] == "Chest" && [Rarity] == "Rare" # [SellItem] == "true"
  161. //[Category] == "Shield" && [Rarity] == "Rare" # [SellItem] == "true"
  162. //[Category] == "Helm" && [Rarity] == "Rare" # [SellItem] == "true"
  163. //[Category] == "Gloves" && [Rarity] == "Rare" # [SellItem] == "true"
  164. //[Category] == "Boots" && [Rarity] == "Rare" # [SellItem] == "true"
  165. //[Category] == "Belt" && [Rarity] == "Rare" # [SellItem] == "true"
  166. //[Category] == "Ring" && [Rarity] == "Rare" # [SellItem] == "true"
  167. //[Category] == "Amulet" && [Rarity] == "Rare" # [SellItem] == "true"
  168.  
  169. //For storing belts and jewelry for chaos orb recipe, Uncomment the 3 below and comment the 3 above to stash jewelry. Also, delete the jewelery from the accessories section.
  170. [Category] == "Belt" && [Rarity] == "Rare"
  171. [Category] == "Ring" && [Rarity] == "Rare"
  172. [Category] == "Amulet" && [Rarity] == "Rare"
  173.  
  174.  
  175. /////////////////////////////////////////////////////////////////////////////////////
  176. // //
  177. // //
  178. // UNIQUE //
  179. // //
  180. // //
  181. /////////////////////////////////////////////////////////////////////////////////////
  182.  
  183. //[Rarity] == "Unique" # [SellItem] == "true" //Sell all Uniques
  184. [Rarity] == "Unique" # [StashItem] == "true"//Stash all Uniques
  185.  
  186. //[Category] == "Weapon" && [Rarity] == "Unique"
  187. //[Category] == "Chest" && [Rarity] == "Unique"
  188. //[Category] == "Shield" && [Rarity] == "Unique"
  189. //[Category] == "Helm" && [Rarity] == "Unique"
  190. //[Category] == "Gloves" && [Rarity] == "Unique"
  191. //[Category] == "Boots" && [Rarity] == "Unique"
  192. //[Category] == "Belt" && [Rarity] == "Unique"
  193. //[Category] == "Ring" && [Rarity] == "Unique"
  194. //[Category] == "Amulet" && [Rarity] == "Unique"
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement