Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- StageData #351. (1.3.8)
- --Pokémon data--
- Lotad, Grass, Base 30, Dex #508
- Ability: Block Smash (100%, 100%, 100%, other, Clears one unbreakable-block disruption without fail.)
- --Stage data--
- Area: Violeta Palace
- Background ID: 9
- HP: 8680
- Moves: 17
- Experience: +17
- Catch rate: 11% (+3% per every remaining move)
- Sound track: BGM_STAGE_NORMAL
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill, Pichu
- This stage has got a predefined layout
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *After 4 moves, choose an action:
- -Fill rows 1 and 2 with [Rocks,Ice,Ice,Ice,Ice,Rocks,nothing,Rocks,Rocks,Rocks,Rocks,nothing]
- *After 1 time, switch countdown.
- *Repeat every 4 moves.
- --Countdown 2--
- *After 0 moves, choose an action:
- -Fill row 1 with [Rocks,nothing,Rocks,nothing,Rocks,nothing]
- -Fill row 1 with [nothing,Rocks,nothing,Rocks,nothing,Rocks]
- *After 1 time, switch countdown.
- *Repeat every 0 moves.
- StageData #352. (1.3.8)
- --Pokémon data--
- Psyduck, Water, Base 50, Dex #504
- Ability: Downpour (15%, 25%, 30%, damage, x1, Does more damage when the opponent has more HP left.)
- --Stage data--
- Area: Violeta Palace
- Background ID: 9
- HP: 6045
- Moves: 13
- Experience: +13
- Catch rate: 1% (+20% per every remaining move)
- Sound track: BGM_STAGE_FUN
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill, Pichu
- This stage has got a predefined layout
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *When the stage starts, choose an action:
- -Fill column 1 with [Psyduck,nothing,Psyduck,nothing,Psyduck,nothing]
- *After 1 time, switch countdown.
- *Repeat every 3 moves.
- --Countdown 2--
- *After 3 moves, choose an action:
- -Fill column 5 with [Psyduck,nothing,Psyduck,nothing,Psyduck,nothing]
- *After 1 time, switch countdown.
- *Repeat every 3 moves.
- StageData #353. (1.3.8)
- --Pokémon data--
- Cranidos, Rock, Base 50, Dex #541
- Ability: Barrier Bash (100%, 100%, 100%, other, Removes one barrier-type disruption without fail.)
- --Stage data--
- Area: Violeta Palace
- Background ID: 9
- HP: 9300
- Moves: 15
- Experience: +15
- Catch rate: 22% (+4% per every remaining move)
- Sound track: BGM_STAGE_NORMAL
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill, Pichu
- This stage has got a predefined layout
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *After 3 moves, choose an action:
- -Fill a random 2x2 block with Metal
- *Repeat every 3 moves.
- StageData #354. (1.3.8)
- --Pokémon data--
- Yanma, Bug, Base 50, Dex #506
- Ability: Hitting Streak (60%, 100%, 100%, damage, x1.2, Does more damage the more times in a row it is triggered.)
- --Stage data--
- Area: Violeta Palace
- Background ID: 9
- HP: 10462
- Moves: 20
- Experience: +20
- Catch rate: 15% (+3% per every remaining move)
- Sound track: BGM_STAGE_HARD
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill, Pichu
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *When the stage starts, choose an action:
- -Fill 5 random blocks with Rocks
- *Repeat every 2 moves.
- StageData #355. (1.3.8)
- --Pokémon data--
- Glameow, Normal, Base 50, Dex #511
- Ability: Quirky (30%, 50%, 100%, other, Occasionally erases one extra matching Pokémon elsewhere.)
- --Stage data--
- Area: Violeta Palace
- Background ID: 9
- HP: 18135
- Moves: 8
- Experience: +8
- Catch rate: 11% (+6% per every remaining move)
- Sound track: BGM_STAGE_EASY
- Pokémon count: 3 (3 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *When the stage starts, choose an action:
- -Fill the 3x2 block starting at 1:1 with [Metal,nothing,Metal,nothing,Ice,nothing]
- -Fill the 3x2 block starting at 5:1 with [Metal,nothing,Metal,nothing,Ice,nothing]
- -Fill the 3x2 block starting at 1:2 with [Metal,nothing,Metal,nothing,Ice,nothing]
- -Fill the 3x2 block starting at 5:2 with [Metal,nothing,Metal,nothing,Ice,nothing]
- *Repeat every 2 moves.
- StageData #356. (1.3.8)
- --Pokémon data--
- Lombre, Grass, Base 50, Dex #509
- Ability: Last-Ditch Effort (50%, 100%, 100%, damage, x1.5, Attacks do more damage when things are looking desperate.)
- --Stage data--
- Area: Violeta Palace
- Background ID: 9
- HP: 12400
- Moves: 15
- Experience: +15
- Catch rate: 14% (+4% per every remaining move)
- Sound track: BGM_STAGE_NORMAL
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill, Pichu
- This stage has got a predefined layout
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *After 3 moves, choose an action:
- -Fill rows 1 and 2 with [Metal,nothing,Metal,Metal,nothing,Metal,nothing,Metal,nothing,nothing,Metal,nothing]
- *After 1 time, switch countdown.
- *Repeat every 3 moves.
- --Countdown 2--
- *After 2 moves, choose an action:
- -Fill rows 1 and 2 with [Ice,nothing,Ice,Ice,nothing,Ice,nothing,Ice,nothing,nothing,Ice,nothing]
- *After 1 time, switch countdown.
- *Repeat every 2 moves.
- StageData #357. (1.3.8)
- --Pokémon data--
- Golduck, Water, Base 70, Dex #505
- Ability: Heavy Hitter (20%, 50%, 50%, damage, x1.5, Attacks can occasionally deal greater damage than usual.)
- --Stage data--
- Area: Violeta Palace
- Background ID: 9
- HP: 12555
- Moves: 20
- Experience: +20
- Catch rate: 5% (+3% per every remaining move)
- Sound track: BGM_STAGE_HARD
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill, Pichu
- This stage has got a predefined layout
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *After 2 moves, choose an action:
- -Fill the 3x4 block starting at 5:5 with [Metal,nothing,Metal,Metal,nothing,Metal,Metal,nothing,Metal,Metal,nothing,Metal]
- -Fill the 3x4 block starting at 1:6 with [Metal,nothing,Metal,Metal,nothing,Metal,Metal,nothing,Metal,Metal,nothing,Metal]
- *After 1 time, switch countdown.
- *Repeat every 2 moves.
- --Countdown 2--
- *After 2 moves, choose an action:
- -Fill the 4x3 block starting at 5:1 with [Ice,nothing,nothing,Ice,nothing,Ice,Ice,nothing,Ice,nothing,nothing,Ice]
- *After 1 time, switch countdown.
- *Repeat every 2 moves.
- StageData #358. (1.3.8)
- --Pokémon data--
- Trapinch, Ground, Base 40, Dex #525
- Ability: Barrier Bash (100%, 100%, 100%, other, Removes one barrier-type disruption without fail.)
- --Stage data--
- Area: Violeta Palace
- Background ID: 9
- HP: 1500
- Moves: 5
- Experience: +5
- Catch rate: 35% (+0% per every remaining move)
- Sound track: BGM_STAGE_FUN
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill, Pichu
- This stage has got a predefined layout
- Coins reward: 100 for the first time, 30 for every repeat
- --No countdowns--
- StageData #359. (1.3.8)
- --Pokémon data--
- Binacle, Rock, Base 50, Dex #515
- Ability: Hitting Streak (60%, 100%, 100%, damage, x1.2, Does more damage the more times in a row it is triggered.)
- --Stage data--
- Area: Violeta Palace
- Background ID: 9
- HP: 8060
- Moves: 15
- Experience: +15
- Catch rate: 10% (+5% per every remaining move)
- Sound track: BGM_STAGE_NORMAL
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill, Pichu
- This stage has got a predefined layout
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *When the stage starts, choose an action:
- -Fill rows 1 and 2 with [Rocks,nothing,Rocks,nothing,Rocks,nothing,Rocks,nothing,Rocks,nothing,Rocks,nothing]
- -Fill rows 1 and 2 with [nothing,Rocks,nothing,Rocks,nothing,Rocks,nothing,Rocks,nothing,Rocks,nothing,Rocks]
- *After 4 times, switch countdown.
- *Repeat every 2 moves.
- --Countdown 2--
- *After 0 moves, choose an action:
- -Fill the 4x1 block starting at 5:5 with Metal
- *After 1 time, switch countdown.
- *Repeat every 0 moves.
- StageData #360. (1.3.8)
- --Pokémon data--
- Rampardos, Rock, Base 60, Dex #542
- Ability: Block Smash+ (50%, 100%, 100%, other, Sometimes clears three unbreakable-block disruptions.)
- --Stage data--
- Area: Violeta Palace
- Background ID: 9
- HP: 17360
- Moves: 20
- Experience: +20
- Catch rate: 15% (+2% per every remaining move)
- Sound track: BGM_STAGE_HARD
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill, Pichu
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *When the stage starts, choose an action:
- -Fill column 5 with Metal
- -Fill column 1 with Metal
- -Fill column 5 with Metal
- -Fill column 1 with Metal
- *After 1 time, switch countdown.
- *Repeat every 4 moves.
- --Countdown 2--
- *After 0 moves, choose an action:
- -Fill row 5 with Metal
- -Fill row 1 with Metal
- -Fill row 5 with Metal
- -Fill row 1 with Metal
- *After 1 time, switch countdown.
- *Repeat every 0 moves.
- StageData #361. (1.3.8)
- --Pokémon data--
- Slugma, Fire, Base 30, Dex #550
- Ability: Sleep Charm (5%, 30%, 80%, damage, x1, Leaves the foe asleep.)
- --Stage data--
- Area: Violeta Palace
- Background ID: 9
- HP: 7440
- Moves: 15
- Experience: +15
- Catch rate: 8% (+4% per every remaining move)
- Sound track: BGM_STAGE_NORMAL
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill, Pichu
- This stage has got a predefined layout
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *After 4 moves, choose an action:
- -Fill the 4x3 block starting at 5:5 with [nothing,Rocks,Rocks,nothing,Rocks,nothing,nothing,Rocks,nothing,Rocks,Rocks,nothing]
- *After 8 times, switch countdown.
- *Repeat every 4 moves.
- --Countdown 2--
- *After 0 moves, choose an action:
- -Fill the 4x3 block starting at 5:5 with [Cloud,nothing,nothing,Cloud,nothing,Cloud,Cloud,nothing,Cloud,nothing,nothing,Cloud]
- -Fill 3 random blocks with Cloud
- *After 1 time, switch countdown.
- *Repeat every 0 moves.
- StageData #362. (1.3.8)
- --Pokémon data--
- Purugly, Normal, Base 60, Dex #512
- Ability: Power of 4 (0%, 100%, 0%, damage, x1.5, Attacks do more damage when you make a match of four.)
- --Stage data--
- Area: Violeta Palace
- Background ID: 9
- HP: 16120
- Moves: 8
- Experience: +8
- Catch rate: 11% (+6% per every remaining move)
- Sound track: BGM_STAGE_EASY
- Pokémon count: 3 (3 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *When the stage starts, choose an action:
- -Fill the 3x2 block starting at 1:1 with [Metal,nothing,Metal,nothing,Metal,nothing]
- *After 1 time, switch countdown.
- *Repeat every 1 move.
- --Countdown 2--
- *After 1 move, choose an action:
- -Fill the 3x2 block starting at 5:2 with [Metal,nothing,Metal,nothing,Metal,nothing]
- *After 1 time, switch countdown.
- *Repeat every 1 move.
- StageData #363. (1.3.8)
- --Pokémon data--
- Natu, Psychic, Base 50, Dex #523
- Ability: Astonish (20%, 30%, 100%, damage, x1, Can delay your opponent's disruptions for a turn.)
- --Stage data--
- Area: Violeta Palace
- Background ID: 9
- HP: 9765
- Moves: 20
- Experience: +20
- Catch rate: 15% (+3% per every remaining move)
- Sound track: BGM_STAGE_HARD
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill, Pichu
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *When the stage starts, choose an action:
- -Fill rows 1 and 2 with [nothing,Metal,nothing,Ice,nothing,Ice,Ice,nothing,Ice,nothing,Ice,nothing]
- -Fill rows 5 and 6 with [nothing,Ice,nothing,Metal,nothing,Ice,Ice,nothing,Ice,nothing,Ice,nothing]
- -Fill rows 1 and 2 with [nothing,Ice,nothing,Ice,nothing,Metal,Ice,nothing,Ice,nothing,Ice,nothing]
- -Fill rows 1 and 2 with [nothing,Ice,nothing,Ice,nothing,Ice,Metal,nothing,Ice,nothing,Ice,nothing]
- -Fill rows 5 and 6 with [nothing,Ice,nothing,Ice,nothing,Ice,Ice,nothing,Metal,nothing,Ice,nothing]
- -Fill rows 1 and 2 with [nothing,Ice,nothing,Ice,nothing,Ice,Ice,nothing,Ice,nothing,Metal,nothing]
- *Repeat every 3 moves.
- StageData #364. (1.3.8)
- --Pokémon data--
- Skrelp, Poison, Base 50, Dex #532
- Ability: Block Smash (100%, 100%, 100%, other, Clears one unbreakable-block disruption without fail.)
- --Stage data--
- Area: Violeta Palace
- Background ID: 9
- HP: 18135
- Moves: 8
- Experience: +8
- Catch rate: 11% (+4% per every remaining move)
- Sound track: BGM_STAGE_EASY
- Pokémon count: 3 (3 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *When the stage starts, choose an action:
- -Fill a random 2x1 block with Metal
- *After 1 time, switch countdown.
- *Repeat every 2 moves.
- --Countdown 2--
- *After 0 moves, choose an action:
- -Fill a random 2x1 block with Metal
- *After 1 time, switch countdown.
- *Repeat every 0 moves.
- StageData #365. (1.3.8)
- --Pokémon data--
- Magcargo, Fire, Base 60, Dex #551
- Ability: Swap+ (25%, 50%, 100%, other, Can replace some disruptions with this Pokémon.)
- --Stage data--
- Area: Violeta Palace
- Background ID: 9
- HP: 13020
- Moves: 15
- Experience: +15
- Catch rate: 14% (+3% per every remaining move)
- Sound track:
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill, Pichu
- This stage has got a predefined layout
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *When the stage starts, choose an action:
- -Fill row 1 with [Metal,nothing,Metal,nothing,Metal,nothing]
- *After 1 time, switch countdown.
- *Repeat every 2 moves.
- --Countdown 2--
- *After 2 moves, choose an action:
- -Fill row 1 with [nothing,Metal,nothing,Metal,nothing,Metal]
- *After 1 time, switch countdown.
- *Repeat every 2 moves.
- StageData #366. (1.3.8)
- --Pokémon data--
- Barbaracle, Rock, Base 70, Dex #516
- Ability: Crowd Control (20%, 100%, 100%, damage, x50, The more [var]name in the puzzle area, the more damage.)
- --Stage data--
- Area: Violeta Palace
- Background ID: 9
- HP: 14647
- Moves: 20
- Experience: +20
- Catch rate: 1% (+4% per every remaining move)
- Sound track:
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill, Pichu
- This stage has got a predefined layout
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *After 3 moves, choose an action:
- -Fill columns 1 and 2 with [nothing,Metal,nothing,nothing,Metal,nothing,nothing,nothing,nothing,Metal,nothing,nothing]
- -Fill columns 1 and 2 with [Metal,nothing,nothing,nothing,nothing,Metal,nothing,nothing,Metal,nothing,nothing,nothing]
- *After 1 time, switch countdown.
- *Repeat every 3 moves.
- --Countdown 2--
- *After 0 moves, choose an action:
- -Fill the 2x1 block starting at 1:2 with Metal
- *After 1 time, switch countdown.
- *Repeat every 0 moves.
- StageData #367. (1.3.8)
- --Pokémon data--
- Combee, Bug, Base 30, Dex #554
- Ability: Mega Boost+ (50%, 100%, 100%, megabar, +6, Fills the Mega Gauge of the same type of Pokémon more.)
- --Stage data--
- Area: Violeta Palace
- Background ID: 9
- HP: 4030
- Moves: 12
- Experience: +12
- Catch rate: 8% (+5% per every remaining move)
- Sound track: BGM_STAGE_FUN
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill, Pichu
- This stage has got a predefined layout
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *When the stage starts, choose an action:
- -Fill the 3x3 block starting at 5:2 with [nothing,Combee,nothing,Combee,Vespiquen,Combee,nothing,Combee,nothing]
- *Repeat every 4 moves.
- StageData #368. (1.3.8)
- --Pokémon data--
- Deino, Dark, Base 50, Dex #556
- Ability: Power of 4 (0%, 100%, 0%, damage, x1.5, Attacks do more damage when you make a match of four.)
- --Stage data--
- Area: Violeta Palace
- Background ID: 9
- HP: 7440
- Moves: 15
- Experience: +15
- Catch rate: 14% (+3% per every remaining move)
- Sound track: BGM_STAGE_NORMAL
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill, Pichu
- This stage has got a predefined layout
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *After 4 moves, choose an action:
- -Fill the 2x1 block starting at 1:6 with Ice
- *After 1 time, switch countdown.
- *Repeat every 4 moves.
- --Countdown 2--
- *After 0 moves, choose an action:
- -Fill 1 random block with Cloud
- *After 1 time, switch countdown.
- *Repeat every 0 moves.
- StageData #369. (1.3.8)
- --Pokémon data--
- Xatu, Psychic, Base 60, Dex #524
- Ability: Power of 4 (0%, 100%, 0%, damage, x1.5, Attacks do more damage when you make a match of four.)
- --Stage data--
- Area: Violeta Palace
- Background ID: 9
- HP: 12060
- Moves: 12
- Experience: +12
- Catch rate: 7% (+5% per every remaining move)
- Sound track: BGM_STAGE_FUN
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill, Pichu
- This stage has got a predefined layout
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *After 2 moves, choose an action:
- -Fill row 1 with [Metal,Xatu,Metal,Metal,Xatu,Metal]
- *After 1 time, switch countdown.
- *Repeat every 2 moves.
- --Countdown 2--
- *After 2 moves, choose an action:
- -Fill rows 1 and 2 with [nothing,Metal,nothing,nothing,Metal,nothing,Metal,Xatu,Metal,Metal,Xatu,Metal]
- *After 1 time, switch countdown.
- *Repeat every 2 moves.
- StageData #370. (1.3.8)
- --Pokémon data--
- Dragalge, Poison, Base 60, Dex #533
- Ability: Dragon Talon (20%, 50%, 50%, damage, x1.5, Attacks can occasionally deal greater damage than usual.)
- --Stage data--
- Area: Violeta Palace
- Background ID: 9
- HP: 17360
- Moves: 22
- Experience: +22
- Catch rate: 4% (+3% per every remaining move)
- Sound track:
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill, Pichu
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *When the stage starts, choose an action:
- -Fill a random 3x1 block with Metal
- *After 1 time, switch countdown.
- *Repeat every 2 moves.
- --Countdown 2--
- *After 0 moves, choose an action:
- -Fill a random 3x1 block with Metal
- *After 1 time, switch countdown.
- *Repeat every 0 moves.
- StageData #371. (1.3.8)
- --Pokémon data--
- Vespiquen, Bug, Base 60, Dex #555
- Ability: Stabilize+ (20%, 50%, 80%, other, Occasionally erases two of the foe's disruptions on the board.)
- --Stage data--
- Area: Violeta Palace
- Background ID: 9
- HP: 18600
- Moves: 8
- Experience: +8
- Catch rate: 6% (+6% per every remaining move)
- Sound track: BGM_STAGE_EASY
- Pokémon count: 3 (3 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill
- This stage has got a predefined layout
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *After 3 moves, choose an action:
- -Fill row 1 with [Combee,Vespiquen,Combee,Vespiquen,Combee,Combee]
- -Fill row 1 with [Combee,Combee,Vespiquen,Combee,Vespiquen,Combee]
- *After 1 time, switch countdown.
- *Repeat every 3 moves.
- --Countdown 2--
- *After 3 moves, choose an action:
- -Fill row 1 with [Combee,Ice,Combee,Combee,Ice,Combee]
- *After 1 time, switch countdown.
- *Repeat every 3 moves.
- StageData #372. (1.3.8)
- --Pokémon data--
- Zweilous, Dark, Base 60, Dex #557
- Ability: Dancing Dragons (20%, 50%, 100%, damage, x1.2, Increases damage done by any Dragon types in a combo.)
- --Stage data--
- Area: Violeta Palace
- Background ID: 9
- HP: 10850
- Moves: 15
- Experience: +15
- Catch rate: 19% (+3% per every remaining move)
- Sound track: BGM_STAGE_NORMAL
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill, Pichu
- This stage has got a predefined layout
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *When the stage starts, choose an action:
- -Fill 3 random blocks (placed together) with Cloud
- *After 1 time, switch countdown.
- *Repeat every 2 moves.
- --Countdown 2--
- *After 2 moves, choose an action:
- -Fill row 1 with [Zweilous,Metal,Zweilous,Metal,Zweilous,Metal]
- -Fill row 1 with [Metal,Zweilous,Metal,Zweilous,Metal,Zweilous]
- *After 1 time, switch countdown.
- *Repeat every 2 moves.
- StageData #373. (1.3.8)
- --Pokémon data--
- Unown, Psychic, Base 50, Dex #537
- Ability: Mega Boost+ (50%, 100%, 100%, megabar, +6, Fills the Mega Gauge of the same type of Pokémon more.)
- --Stage data--
- Area: Violeta Palace
- Background ID: 9
- HP: 7905
- Moves: 12
- Experience: +12
- Catch rate: 1% (+4% per every remaining move)
- Sound track: BGM_STAGE_FUN
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill, Pichu
- This stage has got a predefined layout
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *After 6 moves, choose an action:
- -Fill columns 1 and 2 with [Metal,Unown,Unown,Metal,Metal,Unown,Unown,Metal,nothing,nothing,Metal,Metal]
- *Repeat every 6 moves.
- StageData #374. (1.3.8)
- --Pokémon data--
- Horsea, Water, Base 40, Dex #547
- Ability: Last-Ditch Effort (50%, 100%, 100%, damage, x1.5, Attacks do more damage when things are looking desperate.)
- --Stage data--
- Area: Violeta Palace
- Background ID: 9
- HP: 9300
- Moves: 15
- Experience: +15
- Catch rate: 4% (+6% per every remaining move)
- Sound track: BGM_STAGE_NORMAL
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill, Pichu
- This stage has got a predefined layout
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *After 2 moves, choose an action:
- -Fill row 1 with [Ice,nothing,Ice,nothing,Ice,nothing]
- *After 1 time, switch countdown.
- *Repeat every 2 moves.
- --Countdown 2--
- *After 2 moves, choose an action:
- -Fill row 5 with [nothing,Ice,nothing,Ice,nothing,Ice]
- *After 1 time, switch countdown.
- *Repeat every 2 moves.
- StageData #375. (1.3.8)
- --Pokémon data--
- Shieldon, Rock, Base 50, Dex #543
- Ability: Counterattack (25%, 50%, 100%, damage, x20, The more disruptions on the board, the greater the damage.)
- --Stage data--
- Area: Violeta Palace
- Background ID: 9
- HP: 10695
- Moves: 20
- Experience: +20
- Catch rate: 5% (+4% per every remaining move)
- Sound track: BGM_STAGE_HARD
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill, Pichu
- This stage has got a predefined layout
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *After 3 moves, choose an action:
- -Fill row 1 with [Metal,nothing,Metal,Metal,nothing,Metal]
- *Repeat every 3 moves.
- StageData #376. (1.3.8)
- --Pokémon data--
- Scraggy, Dark, Base 50, Dex #513
- Ability: Hyper Punch (10%, 50%, 50%, damage, x3, Attacks sometimes deal greater damage than usual.)
- --Stage data--
- Area: Violeta Palace
- Background ID: 9
- HP: 1300
- Moves: 5
- Experience: +5
- Catch rate: 35% (+0% per every remaining move)
- Sound track: BGM_STAGE_FUN
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill, Pichu
- This stage has got a predefined layout
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *After a combo of 2 or more lines, choose an action:
- -Fill the 4x3 block starting at 5:5 with [Metal,Metal,Metal,Metal,Metal,nothing,nothing,Metal,Metal,Metal,Metal,Metal]
- StageData #377. (1.3.8)
- --Pokémon data--
- Rhyhorn, Ground, Base 50, Dex #534
- Ability: Brute Force (50%, 100%, 100%, damage, x1, Increases damage for attacks that are not very effective.)
- --Stage data--
- Area: Violeta Palace
- Background ID: 9
- HP: 9300
- Moves: 20
- Experience: +20
- Catch rate: 5% (+3% per every remaining move)
- Sound track: BGM_STAGE_HARD
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill, Pichu
- This stage has got a predefined layout
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *After 3 moves, choose an action:
- -Fill the 3x4 block starting at 1:5 with [Metal,nothing,nothing,nothing,Metal,nothing,Metal,nothing,Rocks,nothing,Metal,nothing]
- -Fill the 3x4 block starting at 5:6 with [nothing,nothing,Rocks,nothing,Rocks,nothing,Metal,nothing,Rocks,nothing,Rocks,nothing]
- *Repeat every 3 moves.
- StageData #378. (1.3.8)
- --Pokémon data--
- Patrat, Normal, Base 30, Dex #530
- Ability: Eject (100%, 100%, 100%, other, Removes one non-Support Pokémon icon without fail.)
- --Stage data--
- Area: Violeta Palace
- Background ID: 9
- HP: 11160
- Moves: 8
- Experience: +8
- Catch rate: 10% (+5% per every remaining move)
- Sound track: BGM_STAGE_EASY
- Pokémon count: 3 (3 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill
- This stage has got a predefined layout
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *After 2 moves, choose an action:
- -Fill columns 1 and 2 with [Rocks,nothing,nothing,Rocks,Rocks,nothing,nothing,Rocks,Rocks,nothing,nothing,Rocks]
- *After 1 time, switch countdown.
- *Repeat every 2 moves.
- --Countdown 2--
- *After 2 moves, choose an action:
- -Fill columns 1 and 2 with [nothing,Rocks,Rocks,nothing,nothing,Rocks,Rocks,nothing,nothing,Rocks,Rocks,nothing]
- *After 1 time, switch countdown.
- *Repeat every 2 moves.
- StageData #379. (1.3.8)
- --Pokémon data--
- Seadra, Water, Base 60, Dex #548
- Ability: Dancing Dragons (20%, 50%, 100%, damage, x1.2, Increases damage done by any Dragon types in a combo.)
- --Stage data--
- Area: Violeta Palace
- Background ID: 9
- HP: 13950
- Moves: 15
- Experience: +15
- Catch rate: 6% (+5% per every remaining move)
- Sound track:
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill, Pichu
- This stage has got a predefined layout
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *When the stage starts, choose an action:
- -Fill rows 1 and 2 with [nothing,Cloud,nothing,Cloud,nothing,Cloud,Cloud,nothing,Cloud,nothing,Cloud,nothing]
- *After 1 time, switch countdown.
- *Repeat every 2 moves.
- --Countdown 2--
- *After 2 moves, choose an action:
- -Fill rows 1 and 2 with [Ice,nothing,Ice,nothing,Ice,nothing,nothing,Ice,nothing,Ice,nothing,Ice]
- *After 1 time, switch countdown.
- *Repeat every 2 moves.
- StageData #380. (1.3.8)
- --Pokémon data--
- Bastiodon, Rock, Base 60, Dex #544
- Ability: Last-Ditch Effort (50%, 100%, 100%, damage, x1.5, Attacks do more damage when things are looking desperate.)
- --Stage data--
- Area: Violeta Palace
- Background ID: 9
- HP: 17980
- Moves: 22
- Experience: +22
- Catch rate: 3% (+3% per every remaining move)
- Sound track: BGM_STAGE_HARD
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill, Pichu
- This stage has got a predefined layout
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *After 3 moves, choose an action:
- -Fill rows 1 and 2 with [Ice,Metal,Ice,Ice,Metal,Ice,Metal,Ice,Metal,Metal,Ice,Metal]
- *If HP <= 10000 (~56%) / Damage >= 7980, switch countdown.
- *Repeat every 3 moves.
- --Countdown 2--
- *After 4 moves, choose an action:
- -Fill columns 1 and 2 with [Metal,Ice,Ice,Metal,Metal,Ice,Ice,Metal,Metal,Ice,Ice,Metal]
- *Repeat every 4 moves.
- StageData #381. (1.3.8)
- --Pokémon data--
- Rhydon, Ground, Base 60, Dex #535
- Ability: Power of 4 (0%, 100%, 0%, damage, x1.5, Attacks do more damage when you make a match of four.)
- --Stage data--
- Area: Violeta Palace
- Background ID: 9
- HP: 11392
- Moves: 16
- Experience: +16
- Catch rate: 11% (+3% per every remaining move)
- Sound track: BGM_STAGE_NORMAL
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill, Pichu
- This stage has got a predefined layout
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *After 5 moves, choose an action:
- -Fill row 1 with [Rocks,Metal,Rocks,Metal,Rocks,Metal]
- *After 1 time, switch countdown.
- *Repeat every 5 moves.
- --Countdown 2--
- *After 0 moves, choose an action:
- -Fill columns 1 and 2 with [nothing,nothing,Metal,Rocks,Rocks,Metal,Metal,Rocks,Rocks,Metal,nothing,nothing]
- *After 1 time, switch countdown.
- *Repeat every 0 moves.
- StageData #382. (1.3.8)
- --Pokémon data--
- Scrafty, Dark, Base 60, Dex #514
- Ability: Last-Ditch Effort (50%, 100%, 100%, damage, x1.5, Attacks do more damage when things are looking desperate.)
- --Stage data--
- Area: Violeta Palace
- Background ID: 9
- HP: 16120
- Moves: 8
- Experience: +8
- Catch rate: 15% (+5% per every remaining move)
- Sound track: BGM_STAGE_EASY
- Pokémon count: 3 (3 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill
- This stage has got a predefined layout
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *After 2 moves, choose an action:
- -Fill 3 random blocks with Scrafty
- *After 1 time, switch countdown.
- *Repeat every 2 moves.
- --Countdown 2--
- *After 0 moves, choose an action:
- -Fill 2 random blocks with Ice
- *After 1 time, switch countdown.
- *Repeat every 0 moves.
- StageData #383. (1.3.8)
- --Pokémon data--
- Unown, Psychic, Base 50, Dex #537
- Ability: Mind Zap (10%, 40%, 100%, damage, x1, Can reset your opponent's disruption counter to maximum.)
- --Stage data--
- Area: Violeta Palace
- Background ID: 9
- HP: 1860
- Moves: 11
- Experience: +11
- Catch rate: 12% (+6% per every remaining move)
- Sound track: BGM_STAGE_FUN
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill, Pichu
- This stage has got a predefined layout
- Coins reward: 100 for the first time, 30 for every repeat
- --No countdowns--
- StageData #384. (1.3.8)
- --Pokémon data--
- Watchog, Normal, Base 60, Dex #531
- Ability: Rock Break+ (50%, 100%, 100%, other, Sometimes destroys three breakable-rock disruptions.)
- --Stage data--
- Area: Violeta Palace
- Background ID: 9
- HP: 12477
- Moves: 20
- Experience: +20
- Catch rate: 2% (+5% per every remaining move)
- Sound track:
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill, Pichu
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *When the stage starts, choose an action:
- -Fill column 1 with [Watchog,Ice,Watchog,Ice,Watchog,Ice]
- -Fill column 5 with [Ice,Watchog,Ice,Watchog,Ice,Watchog]
- -Fill column 1 with [Watchog,Ice,Watchog,Ice,Watchog,Ice]
- -Fill column 5 with [Ice,Watchog,Ice,Watchog,Ice,Watchog]
- -Fill column 1 with [Watchog,Ice,Watchog,Ice,Watchog,Ice]
- -Fill column 5 with [Ice,Watchog,Ice,Watchog,Ice,Watchog]
- *Repeat every 2 moves.
- StageData #385. (1.3.8)
- --Pokémon data--
- Shellos (West Sea), Water, Base 50, Dex #528
- Ability: Cloud Clear (100%, 100%, 100%, other, Clears away one black-cloud disruption without fail.)
- --Stage data--
- Area: Violeta Palace
- Background ID: 9
- HP: 12400
- Moves: 15
- Experience: +15
- Catch rate: 24% (+3% per every remaining move)
- Sound track: BGM_STAGE_NORMAL
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill, Pichu
- This stage has got a predefined layout
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *After 3 moves, choose an action:
- -Fill the 3x3 block starting at 1:1 with [nothing,nothing,Ice,nothing,Ice,Ice,Ice,Ice,Ice]
- *After 1 time, switch countdown.
- *Repeat every 3 moves.
- --Countdown 2--
- *After 3 moves, choose an action:
- -Fill the 3x3 block starting at 5:2 with [nothing,nothing,Ice,nothing,Ice,Ice,Ice,Ice,Ice]
- *After 1 time, switch countdown.
- *Repeat every 3 moves.
- StageData #386. (1.3.8)
- --Pokémon data--
- Vibrava, Ground, Base 50, Dex #526
- Ability: Hitting Streak (60%, 100%, 100%, damage, x1.2, Does more damage the more times in a row it is triggered.)
- --Stage data--
- Area: Violeta Palace
- Background ID: 9
- HP: 17360
- Moves: 9
- Experience: +9
- Catch rate: 6% (+6% per every remaining move)
- Sound track: BGM_STAGE_EASY
- Pokémon count: 3 (3 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill
- This stage has got a predefined layout
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *When the stage starts, choose an action:
- -Fill rows 5 and 6 with [nothing,Vibrava,nothing,Vibrava,nothing,nothing,Rocks,Rocks,Rocks,Rocks,Rocks,Rocks]
- -Fill rows 5 and 6 with [nothing,nothing,Vibrava,nothing,Vibrava,nothing,Rocks,Rocks,Rocks,Rocks,Rocks,Rocks]
- -Fill rows 5 and 6 with [nothing,nothing,nothing,Vibrava,nothing,Vibrava,Rocks,Rocks,Rocks,Rocks,Rocks,Rocks]
- -Fill rows 5 and 6 with [Vibrava,nothing,nothing,nothing,Vibrava,nothing,Rocks,Rocks,Rocks,Rocks,Rocks,Rocks]
- *After 1 time, switch countdown.
- *Repeat every 2 moves.
- --Countdown 2--
- *After 0 moves, choose an action:
- -Fill row 5 with Ice
- *After 1 time, switch countdown.
- *Repeat every 0 moves.
- StageData #387. (1.3.8)
- --Pokémon data--
- Elekid, Electric, Base 50, Dex #517
- Ability: Eject (100%, 100%, 100%, other, Removes one non-Support Pokémon icon without fail.)
- --Stage data--
- Area: Violeta Palace
- Background ID: 9
- HP: 9920
- Moves: 15
- Experience: +15
- Catch rate: 12% (+4% per every remaining move)
- Sound track: BGM_STAGE_NORMAL
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill, Pichu
- This stage has got a predefined layout
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *After 3 moves, choose an action:
- -Fill columns 1 and 2 with [nothing,Rocks,Rocks,nothing,nothing,Rocks,Rocks,nothing,nothing,Rocks,Rocks,nothing]
- -Fill columns 1 and 2 with [nothing,Rocks,Rocks,nothing,nothing,Rocks,Rocks,nothing,nothing,Rocks,Rocks,nothing]
- -Fill columns 1 and 2 with [nothing,Rocks,Rocks,nothing,nothing,Rocks,Rocks,nothing,nothing,Rocks,Rocks,nothing]
- *Repeat every 3 moves.
- StageData #388. (1.3.8)
- --Pokémon data--
- Bunnelby, Normal, Base 30, Dex #545
- Ability: Cloud Clear (100%, 100%, 100%, other, Clears away one black-cloud disruption without fail.)
- --Stage data--
- Area: Violeta Palace
- Background ID: 9
- HP: 5115
- Moves: 12
- Experience: +12
- Catch rate: 14% (+6% per every remaining move)
- Sound track: BGM_STAGE_FUN
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill, Pichu
- This stage has got a predefined layout
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *After 1 move, choose an action:
- -Fill 2 random blocks with Bunnelby
- *After 1 time, switch countdown.
- *Repeat every 1 move.
- --Countdown 2--
- *After 1 move, choose an action:
- -Fill 2 random blocks with Rocks
- *After 1 time, switch countdown.
- *Repeat every 1 move.
- StageData #389. (1.3.8)
- --Pokémon data--
- Gastrodon (West Sea), Water, Base 60, Dex #529
- Ability: Power of 5 (0%, 0%, 100%, damage, x1.5, Attacks do more damage when you make a match of five.)
- --Stage data--
- Area: Violeta Palace
- Background ID: 9
- HP: 11625
- Moves: 15
- Experience: +15
- Catch rate: 2% (+6% per every remaining move)
- Sound track:
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill, Pichu
- This stage has got a predefined layout
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *After 3 moves, choose an action:
- -Fill the 3x4 block starting at 1:1 with [Ice,Ice,Ice,Ice,nothing,Ice,Ice,nothing,nothing,Ice,nothing,nothing]
- -Fill the 3x4 block starting at 5:6 with [Ice,Ice,Ice,Ice,nothing,Ice,nothing,nothing,Ice,nothing,nothing,Ice]
- *After 1 time, switch countdown.
- *Repeat every 3 moves.
- --Countdown 2--
- *After 1 move, choose an action:
- -Fill rows 1 and 2 with [Ice,nothing,Ice,nothing,Ice,nothing,Ice,Ice,Ice,Ice,Ice,Ice]
- *After 1 time, switch countdown.
- *Repeat every 1 move.
- StageData #390. (1.3.8)
- --Pokémon data--
- Flygon, Ground, Base 70, Dex #527
- Ability: Rock Break+ (50%, 100%, 100%, other, Sometimes destroys three breakable-rock disruptions.)
- --Stage data--
- Area: Violeta Palace
- Background ID: 9
- HP: 19220
- Moves: 20
- Experience: +20
- Catch rate: 5% (+5% per every remaining move)
- Sound track: BGM_STAGE_HARD
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill, Pichu
- This stage has got a predefined layout
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *After 2 moves, choose an action:
- -Fill the 2x4 block starting at 1:2 with Rocks
- *After 1 time, switch countdown.
- *Repeat every 2 moves.
- --Countdown 2--
- *After 2 moves, choose an action:
- -Fill rows 5 and 6 with [Metal,nothing,Metal,Metal,nothing,Metal,nothing,Metal,nothing,nothing,Metal,nothing]
- *After 1 time, switch countdown.
- *Repeat every 2 moves.
- StageData #391. (1.3.8)
- --Pokémon data--
- Electabuzz, Electric, Base 60, Dex #518
- Ability: Heavy Hitter (20%, 50%, 50%, damage, x1.5, Attacks can occasionally deal greater damage than usual.)
- --Stage data--
- Area: Violeta Palace
- Background ID: 9
- HP: 12400
- Moves: 15
- Experience: +15
- Catch rate: 19% (+3% per every remaining move)
- Sound track: BGM_STAGE_NORMAL
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill, Pichu
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *When the stage starts, choose an action:
- -Fill columns 1 and 2 with [nothing,nothing,nothing,Rocks,Rocks,nothing,nothing,Rocks,Rocks,nothing,nothing,nothing]
- -Fill columns 5 and 6 with [nothing,nothing,nothing,Rocks,Rocks,nothing,nothing,Rocks,Rocks,nothing,nothing,nothing]
- *After 1 time, switch countdown.
- *Repeat every 3 moves.
- --Countdown 2--
- *After 0 moves, choose an action:
- -Fill columns 5 and 6 with [nothing,nothing,nothing,Metal,Metal,nothing,nothing,Metal,Metal,nothing,nothing,nothing]
- -Fill columns 1 and 2 with [nothing,nothing,nothing,Metal,Metal,nothing,nothing,Metal,Metal,nothing,nothing,nothing]
- *After 1 time, switch countdown.
- *Repeat every 0 moves.
- StageData #392. (1.3.8)
- --Pokémon data--
- Clamperl, Water, Base 50, Dex #538
- Ability: Mega Boost+ (50%, 100%, 100%, megabar, +6, Fills the Mega Gauge of the same type of Pokémon more.)
- --Stage data--
- Area: Violeta Palace
- Background ID: 9
- HP: 6200
- Moves: 12
- Experience: +12
- Catch rate: 6% (+5% per every remaining move)
- Sound track:
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill, Pichu
- This stage has got a predefined layout
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *After 1 move, choose an action:
- -Fill rows 1 and 2 with [nothing,nothing,Clamperl,Clamperl,nothing,nothing,Ice,nothing,Clamperl,Clamperl,nothing,Ice]
- *After 1 time, switch countdown.
- *Repeat every 1 move.
- --Countdown 2--
- *After 6 moves, choose an action:
- -Fill rows 1 and 2 with [nothing,nothing,Clamperl,Clamperl,nothing,nothing,Ice,nothing,Clamperl,Clamperl,nothing,Ice]
- *Repeat every 6 moves.
- StageData #393. (1.3.8)
- --Pokémon data--
- Diggersby, Ground, Base 60, Dex #546
- Ability: Stabilize (30%, 50%, 100%, other, Occasionally erases one of the foe's disruptions on the board.)
- --Stage data--
- Area: Violeta Palace
- Background ID: 9
- HP: 13020
- Moves: 20
- Experience: +20
- Catch rate: 5% (+5% per every remaining move)
- Sound track:
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill, Pichu
- This stage has got a predefined layout
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *After 4 moves, choose an action:
- -Fill rows 1 and 2 with [Rocks,Ice,Rocks,Rocks,Ice,Rocks,Rocks,Ice,Rocks,Rocks,Ice,Rocks]
- *Repeat every 4 moves.
- StageData #394. (1.3.8)
- --Pokémon data--
- Cacnea, Grass, Base 50, Dex #552
- Ability: Swap+ (25%, 50%, 100%, other, Can replace some disruptions with this Pokémon.)
- --Stage data--
- Area: Violeta Palace
- Background ID: 9
- HP: 13640
- Moves: 8
- Experience: +8
- Catch rate: 1% (+6% per every remaining move)
- Sound track: BGM_STAGE_EASY
- Pokémon count: 3 (3 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill
- This stage has got a predefined layout
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *After 3 moves, choose an action:
- -Fill the 4x3 block starting at 5:5 with [Cacnea,nothing,nothing,Cacnea,nothing,Cacnea,Cacnea,nothing,Cacnea,nothing,nothing,Cacnea]
- *After 1 time, switch countdown.
- *Repeat every 3 moves.
- --Countdown 2--
- *After 0 moves, choose an action:
- -Fill the 4x3 block starting at 5:5 with [Ice,nothing,nothing,Ice,nothing,nothing,nothing,nothing,Ice,nothing,nothing,Ice]
- *After 1 time, switch countdown.
- *Repeat every 0 moves.
- StageData #395. (1.3.8)
- --Pokémon data--
- Huntail, Water, Base 60, Dex #539
- Ability: Astonish (20%, 30%, 100%, damage, x1, Can delay your opponent's disruptions for a turn.)
- --Stage data--
- Area: Violeta Palace
- Background ID: 9
- HP: 11160
- Moves: 15
- Experience: +15
- Catch rate: 12% (+4% per every remaining move)
- Sound track: BGM_STAGE_NORMAL
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill, Pichu
- This stage has got a predefined layout
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *After 4 moves, choose an action:
- -Fill rows 5 and 6 with [nothing,Metal,nothing,nothing,Metal,nothing,Ice,nothing,Ice,Ice,nothing,Ice]
- *After 1 time, switch countdown.
- *Repeat every 4 moves.
- --Countdown 2--
- *After 4 moves, choose an action:
- -Fill rows 5 and 6 with [Ice,nothing,Ice,Ice,nothing,Ice,nothing,Metal,nothing,nothing,Metal,nothing]
- *After 1 time, switch countdown.
- *Repeat every 4 moves.
- StageData #396. (1.3.8)
- --Pokémon data--
- Magby, Fire, Base 50, Dex #520
- Ability: Quirky (30%, 50%, 100%, other, Occasionally erases one extra matching Pokémon elsewhere.)
- --Stage data--
- Area: Violeta Palace
- Background ID: 9
- HP: 7440
- Moves: 12
- Experience: +12
- Catch rate: 10% (+3% per every remaining move)
- Sound track: BGM_STAGE_FUN
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill, Pichu
- This stage has got a predefined layout
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *After 3 moves, choose an action:
- -Fill the 3x3 block starting at 1:1 with [Magby,Rocks,Rocks,Rocks,Magby,nothing,Rocks,nothing,nothing]
- *After 1 time, switch countdown.
- *Repeat every 3 moves.
- --Countdown 2--
- *After 3 moves, choose an action:
- -Fill the 3x4 block starting at 1:6 with [nothing,Rocks,nothing,Rocks,Magby,Rocks,Rocks,Magby,Rocks,nothing,Rocks,nothing]
- *After 1 time, switch countdown.
- *Repeat every 3 moves.
- StageData #397. (1.3.8)
- --Pokémon data--
- Cacturne, Grass, Base 60, Dex #553
- Ability: Hyper Punch (10%, 50%, 50%, damage, x3, Attacks sometimes deal greater damage than usual.)
- --Stage data--
- Area: Violeta Palace
- Background ID: 9
- HP: 15500
- Moves: 20
- Experience: +20
- Catch rate: 10% (+2% per every remaining move)
- Sound track:
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill, Pichu
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *When the stage starts, choose an action:
- -Fill row 5 with [Metal,Cacturne,Metal,Cacturne,Metal,Cacturne]
- *After 1 time, switch countdown.
- *Repeat every 2 moves.
- --Countdown 2--
- *After 2 moves, choose an action:
- -Fill row 5 with [Cacturne,Metal,Cacturne,Metal,Cacturne,Metal]
- *After 1 time, switch countdown.
- *Repeat every 2 moves.
- StageData #398. (1.3.8)
- --Pokémon data--
- Gorebyss, Water, Base 70, Dex #540
- Ability: Mind Zap (10%, 40%, 100%, damage, x1, Can reset your opponent's disruption counter to maximum.)
- --Stage data--
- Area: Violeta Palace
- Background ID: 9
- HP: 13020
- Moves: 15
- Experience: +15
- Catch rate: 12% (+4% per every remaining move)
- Sound track:
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill, Pichu
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *When the stage starts, choose an action:
- -Fill rows 5 and 6 with [Metal,Metal,nothing,nothing,Metal,Metal,nothing,nothing,Metal,Metal,nothing,nothing]
- *After 1 time, switch countdown.
- *Repeat every 2 moves.
- --Countdown 2--
- *After 2 moves, choose an action:
- -Fill rows 5 and 6 with [nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice]
- *After 1 time, switch countdown.
- *Repeat every 2 moves.
- StageData #399. (1.3.8)
- --Pokémon data--
- Magmar, Fire, Base 60, Dex #521
- Ability: Cloud Clear+ (50%, 100%, 100%, other, Sometimes clears away three black-cloud disruptions.)
- --Stage data--
- Area: Violeta Palace
- Background ID: 9
- HP: 16740
- Moves: 20
- Experience: +20
- Catch rate: 10% (+4% per every remaining move)
- Sound track:
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill, Pichu
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *When the stage starts, choose an action:
- -Fill the 3x4 block starting at 5:5 with [nothing,nothing,Metal,Metal,nothing,Magmar,Magmar,nothing,Metal,Metal,nothing,nothing]
- -Fill the 3x4 block starting at 1:6 with [Metal,nothing,nothing,Magmar,nothing,Metal,Metal,nothing,Magmar,nothing,nothing,Metal]
- *Repeat every 2 moves.
- StageData #400. (1.3.8)
- --Pokémon data--
- Mega Scizor, Bug, Base 70, Dex #139
- Ability: Erases a jagged line of Pokémon horizontally.
- Mega-Bar: 18 icons, 8 speedups available
- --Stage data--
- Area: Violeta Palace
- Background ID: 9
- HP: 19600
- Moves: 20
- Experience: +20
- Catch rate: Not catchable
- Sound track:
- Pokémon count: 5 (4 elegible)
- Default Pokémon: Happiny, Azurill, Pichu, Togepi
- Additional Pokémon (not from countdowns or maps): Scizor
- Coins reward: 100 for the first time, 30 for every repeat
- --Countdown 1--
- *When the stage starts, choose an action:
- -Fill the 4x3 block starting at 1:1 with [nothing,Metal,nothing,nothing,Metal,nothing,nothing,Metal,nothing,nothing,Metal,nothing]
- -Fill the 4x3 block starting at 1:1 with [nothing,nothing,Metal,nothing,Metal,nothing,nothing,Metal,nothing,Metal,nothing,nothing]
- -Fill the 4x3 block starting at 1:2 with [nothing,nothing,Metal,nothing,Metal,nothing,nothing,Metal,nothing,Metal,nothing,nothing]
- -Fill the 4x3 block starting at 1:2 with [nothing,Metal,nothing,nothing,Metal,nothing,nothing,Metal,nothing,nothing,Metal,nothing]
- *If HP <= 10000 (~51%) / Damage >= 9600, switch countdown.
- *Repeat every 2 moves.
- --Countdown 2--
- *After 2 moves, choose an action:
- -Fill column 5 with Metal
- -Fill column 1 with Metal
- -Fill row 5 with Metal
- -Fill row 1 with Metal
- *Repeat every 2 moves.
- StageDataExtra #39/38. (1.3.8)
- --Pokémon data--
- Yanmega, Bug, Base 70, Dex #507
- Ability: Risk-Taker (50%, 70%, 100%, damage, x1, Damage may randomly be increased or decreased.)
- --Stage data--
- Area: Expert Stages
- Background ID: 12
- HP: 8577
- Time: 60 sec
- Experience: +10
- Catch rate: 1% (+4% per every 3 remaining seconds)
- Sound track:
- Pokémon count: 5 (4 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill, Pichu
- Additional Pokémon (not from countdowns or maps): Swablu
- This stage has got a predefined layout
- This stage requires 360 S-Ranks in Normal Stages
- Coins reward: 300 for the first time, 30 for every repeat
- --Countdown 1--
- *After 3 moves, choose an action:
- -Fill rows 1 and 2 with [Yanmega,Yanmega,Ice,Yanmega,Yanmega,Ice,Rocks,Rocks,Rocks,Rocks,Rocks,Rocks]
- -Fill rows 1 and 2 with [Yanmega,Yanmega,Ice,Yanmega,Yanmega,Ice,Rocks,Rocks,Rocks,Rocks,Rocks,Rocks]
- *If HP <= 5000 (~58%) / Damage >= 3577, switch countdown.
- *Repeat every 3 moves.
- --Countdown 2--
- *After 2 moves, choose an action:
- -Fill rows 1 and 2 with [Yanmega,Yanmega,Ice,Yanmega,Yanmega,Ice,Rocks,Rocks,Rocks,Rocks,Rocks,Rocks]
- *Repeat every 2 moves.
- StageDataExtra #40/39. (1.3.8)
- --Pokémon data--
- Ludicolo, Grass, Base 70, Dex #510
- Ability: Mind Zap (10%, 40%, 100%, damage, x1, Can reset your opponent's disruption counter to maximum.)
- --Stage data--
- Area: Expert Stages
- Background ID: 12
- HP: 13105
- Time: 90 sec
- Experience: +10
- Catch rate: 1% (+2% per every 3 remaining seconds)
- Sound track:
- Pokémon count: 5 (4 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill, Pichu
- Additional Pokémon (not from countdowns or maps): Leafeon
- This stage has got a predefined layout
- This stage requires 380 S-Ranks in Normal Stages
- Coins reward: 300 for the first time, 30 for every repeat
- --Countdown 1--
- *After a combo of 3 or more lines, choose an action:
- -Fill 5 random blocks with Metal
- *If HP <= 4500 (~34%) / Damage >= 8605, switch countdown.
- --Countdown 2--
- *After 3 moves, choose an action:
- -Fill columns 1 and 2 with [Ludicolo,Ice,Ludicolo,Ice,Ludicolo,Ice,Ludicolo,Ice,Ludicolo,Ice,Ludicolo,Ice]
- *Repeat every 3 moves.
- StageDataExtra #41/40. (1.3.8)
- --Pokémon data--
- Hydreigon, Dark, Base 80, Dex #558
- Ability: Swap+ (25%, 50%, 100%, other, Can replace some disruptions with this Pokémon.)
- --Stage data--
- Area: Expert Stages
- Background ID: 12
- HP: 11300
- Time: 50 sec
- Experience: +10
- Catch rate: 1% (+4% per every 3 remaining seconds)
- Sound track:
- Pokémon count: 5 (4 elegible)
- Default Pokémon: Pidgey, Happiny, Azurill, Pichu
- Additional Pokémon (not from countdowns or maps): Umbreon
- This stage has got a predefined layout
- This stage requires 400 S-Ranks in Normal Stages
- Coins reward: 300 for the first time, 30 for every repeat
- --Countdown 1--
- *After a combo of 6 or more lines, choose an action:
- -Fill columns 1 and 2 with [Metal,Metal,Metal,Metal,nothing,nothing,nothing,nothing,Metal,Metal,Metal,Metal]
- *After 1 time, switch countdown.
- --Countdown 2--
- *After 0 moves, choose an action:
- -Fill columns 1 and 2 with [Metal,Metal,Metal,Metal,nothing,nothing,nothing,nothing,Metal,Metal,Metal,Metal]
- *After 1 time, switch countdown.
- *Repeat every 0 moves.
- StageDataEvent #387/46. (1.3.8)
- --Pokémon data--
- Mega Swampert, Water, Base 70, Dex #97
- Ability: Erases Pokémon (max 3) of the same type as [var]megaName.
- Mega-Bar: 12 icons, 3 speedups available
- --Stage data--
- Area: Special Stages
- Background ID: 12
- HP: 1
- Moves: 18
- Experience: +10
- Catch rate: Not catchable
- Sound track: BGM_STAGE_RANKING
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Treecko, Jolteon, Leafeon, Mareep
- This stage has got a predefined layout
- --Countdown 1--
- *After 3 moves, choose an action:
- -Fill the 3x3 block starting at 1:5 with [nothing,nothing,Metal,nothing,nothing,Metal,Metal,Metal,Metal]
- -Fill the 3x3 block starting at 5:6 with [Metal,nothing,nothing,Metal,nothing,nothing,Metal,Metal,Metal]
- *After 2 times, switch countdown.
- *Repeat every 3 moves.
- --Countdown 2--
- *After 1 move, choose an action:
- -Fill rows 5 and 6 with [nothing,Ice,nothing,Ice,nothing,Ice,Ice,nothing,Ice,nothing,Ice,nothing]
- *After 1 time, switch countdown.
- *Repeat every 1 move.
- StageDataEvent #388/47. (1.3.8)
- --Pokémon data--
- Zygarde (Complete Forme), Dragon, Base 90, Dex #503
- Ability: Power of 5+ (0%, 0%, 80%, damage, x3, Attacks do even more damage when you make a match of five.)
- --Stage data--
- Area: Special Stages
- Background ID: 12
- HP: 29403
- Moves: 22
- Experience: +5
- Catch rate: 23% (+2% per every remaining move)
- Sound track: BGM_STAGE_LEGEND
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Florges, Haxorus, Togekiss, Froslass
- This stage has got a predefined layout
- Coins reward: 200 for the first time, 30 for every repeat
- --Countdown 1--
- *After 2 moves, choose an action:
- -Fill 5 random blocks with Yveltal
- -Fill 5 random blocks with Xerneas
- *If HP <= 13000 (~44%) / Damage >= 16403, switch countdown.
- *Repeat every 2 moves.
- --Countdown 2--
- *When this countdown starts for the first time, choose an action:
- -Fill the 4x3 block starting at 1:1 with [Rocks,nothing,Ice,Ice,Rocks,Rocks,Ice,nothing,Rocks,Ice,nothing,nothing]
- -Fill the 4x3 block starting at 1:6 with [Ice,nothing,Rocks,Ice,Rocks,Rocks,Rocks,Rocks,nothing,Rocks,Ice,Rocks]
- -Fill columns 5 and 6 with [Metal,nothing,nothing,Metal,Metal,nothing,nothing,Metal,Metal,nothing,nothing,Metal]
- *Repeat every 2 moves.
- StageDataEvent #389/48. (1.3.8)
- --Pokémon data--
- Mantyke, Water, Base 50, Dex #562
- Ability: Crowd Control (20%, 100%, 100%, damage, x50, The more [var]name in the puzzle area, the more damage.)
- --Stage data--
- Area: Special Stages
- Background ID: 12
- HP: 4350
- Moves: 10
- Experience: +5
- Catch rate: 16% (+3% per every remaining move)
- Sound track: BGM_STAGE_NORMAL
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Buneary, Happiny, Minccino, Meowth
- This stage has got a predefined layout
- Coins reward: 200 for the first time, 30 for every repeat
- --Countdown 1--
- *After 2 moves, choose an action:
- -Fill 4 random blocks with Mantyke
- *After 1 time, switch countdown.
- *Repeat every 2 moves.
- --Countdown 2--
- *After 2 moves, choose an action:
- -Fill 5 random blocks with Mantyke
- *After 1 time, switch countdown.
- *Repeat every 2 moves.
- StageDataEvent #390/49. (1.3.8)
- --Pokémon data--
- Solrock, Rock, Base 60, Dex #560
- Ability: Swap+ (25%, 50%, 100%, other, Can replace some disruptions with this Pokémon.)
- --Stage data--
- Area: Special Stages
- Background ID: 12
- HP: 10490
- Moves: 18
- Experience: +5
- Catch rate: 13% (+4% per every remaining move)
- Sound track: BGM_STAGE_HARD
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Buneary, Happiny, Minccino, Meowth
- This stage has got a predefined layout
- Coins reward: 200 for the first time, 30 for every repeat
- --Countdown 1--
- *After 2 moves, choose an action:
- -Fill rows 1 and 2 with [Rocks,Solrock,nothing,nothing,Solrock,Rocks,nothing,nothing,Solrock,Solrock,nothing,nothing]
- *After 2 times, switch countdown.
- *Repeat every 2 moves.
- --Countdown 2--
- *After 2 moves, choose an action:
- -Fill 3 random blocks with Rocks
- *After 1 time, switch countdown.
- *Repeat every 2 moves.
- StageDataEvent #391/50. (1.3.8)
- --Pokémon data--
- Tyrogue, Fighting, Base 30, Dex #564
- Ability: Paralyze (10%, 30%, 80%, damage, x1, Leaves the foe paralyzed.)
- --Stage data--
- Area: Special Stages
- Background ID: 12
- HP: 3400
- Moves: 7
- Experience: +5
- Catch rate: 18% (+3% per every remaining move)
- Sound track: BGM_STAGE_NORMAL
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Buneary, Happiny, Minccino, Meowth
- This stage has got a predefined layout
- Coins reward: 200 for the first time, 30 for every repeat
- --Countdown 1--
- *After 2 moves, choose an action:
- -Fill 3 random blocks with Tyrogue
- *After 0 times, switch countdown.
- *Repeat every 2 moves.
- StageDataEvent #392/51. (1.3.8)
- --Pokémon data--
- Castform, Normal, Base 60, Dex #561
- Ability: Cloud Clear+ (50%, 100%, 100%, other, Sometimes clears away three black-cloud disruptions.)
- --Stage data--
- Area: Special Stages
- Background ID: 12
- HP: 1790
- Moves: 10
- Experience: +5
- Catch rate: 15% (+3% per every remaining move)
- Sound track: BGM_STAGE_NORMAL
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Buneary, Happiny, Minccino, Meowth
- This stage has got a predefined layout
- Coins reward: 200 for the first time, 30 for every repeat
- --Countdown 1--
- *After 2 moves, choose an action:
- -Fill 2 random blocks with Metal
- *After 0 times, switch countdown.
- *Repeat every 2 moves.
- StageDataEvent #393/52. (1.3.8)
- --Pokémon data--
- Lunatone, Rock, Base 60, Dex #559
- Ability: Swap+ (25%, 50%, 100%, other, Can replace some disruptions with this Pokémon.)
- --Stage data--
- Area: Special Stages
- Background ID: 12
- HP: 10090
- Moves: 18
- Experience: +5
- Catch rate: 13% (+4% per every remaining move)
- Sound track: BGM_STAGE_HARD
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Buneary, Happiny, Minccino, Meowth
- This stage has got a predefined layout
- Coins reward: 200 for the first time, 30 for every repeat
- --Countdown 1--
- *After 2 moves, choose an action:
- -Fill 5 random blocks with Lunatone
- *After 2 times, switch countdown.
- *Repeat every 2 moves.
- --Countdown 2--
- *After 2 moves, choose an action:
- -Fill 4 random blocks with Rocks
- *After 1 time, switch countdown.
- *Repeat every 2 moves.
- StageDataEvent #394/53. (1.3.8)
- --Pokémon data--
- Azelf, Psychic, Base 70, Dex #497
- Ability: Paralyze (10%, 30%, 80%, damage, x1, Leaves the foe paralyzed.)
- --Stage data--
- Area: Special Stages
- Background ID: 12
- HP: 26488
- Time: 60 sec
- Experience: +5
- Catch rate: 20% (+5% per every 3 remaining seconds)
- Sound track: BGM_STAGE_LEGEND
- Pokémon count: 5 (4 elegible)
- Default Pokémon: Floette, Flabébé, Machop, Togepi
- Additional Pokémon (not from countdowns or maps): Purrloin
- This stage has got a predefined layout
- Coins reward: 200 for the first time, 30 for every repeat
- --Countdown 1--
- *After 5 moves, choose an action:
- -Fill 5 random blocks with Volbeat
- *After 1 time, switch countdown.
- *Repeat every 5 moves.
- --Countdown 2--
- *After 4 moves, choose an action:
- -Fill row 1 with Metal
- *After 1 time, switch countdown.
- *Repeat every 4 moves.
- StageDataEvent #395/54. (1.3.8)
- --Pokémon data--
- Bellossom, Grass, Base 70, Dex #482
- Ability: Mind Zap (10%, 40%, 100%, damage, x1, Can reset your opponent's disruption counter to maximum.)
- --Stage data--
- Area: Special Stages
- Background ID: 12
- HP: 8615
- Moves: 20
- Experience: +5
- Catch rate: 15% (+3% per every remaining move)
- Sound track: BGM_STAGE_HARD
- Pokémon count: 4 (4 elegible)
- Default Pokémon: Buneary, Happiny, Minccino, Meowth
- This stage has got a predefined layout
- Coins reward: 200 for the first time, 30 for every repeat
- --Countdown 1--
- *After 3 moves, choose an action:
- -Fill rows 1 and 2 with [Oddish,Gloom,Vileplume,Oddish,Gloom,Vileplume,Vileplume,Oddish,Gloom,Vileplume,Oddish,Gloom]
- -Fill rows 1 and 2 with [Oddish,Gloom,Vileplume,Oddish,Gloom,Vileplume,Vileplume,Oddish,Gloom,Vileplume,Oddish,Gloom]
- -Fill rows 1 and 2 with [Oddish,Gloom,Vileplume,Oddish,Gloom,Vileplume,Vileplume,Oddish,Gloom,Vileplume,Oddish,Gloom]
- *After 0 times, switch countdown.
- *Repeat every 3 moves.
- EventStage #387/4. (1.3.8)
- --Event data--
- Start date: 2016/4/26 (Tue), 15h JST
- End date: 2016/5/10 (Tue), 15h JST
- Type: normal event
- Stage: StageDataEvent #394 (Azelf)
- --Event text--
- Title 1: High-Speed Challenge
- Title 2: Azelf Appears
- Description:
- Azelf appears!
- Can you defeat this powerful foe in
- a strictly limited amount of time?!
- Consider bringing Heracross
- and Scizor along for this
- battle.
- Using an Attack Power ↑ might
- also give you a better shot at
- beating and catching this
- Pokémon!
- Event Period:
- Until 06:00 (UTC) 10/05/2016
- EventStage #395/5. (1.3.8)
- --Event data--
- Start date: 2016/4/26 (Tue), 15h JST
- End date: 2016/5/10 (Tue), 15h JST
- Type: normal event
- Stage: StageDataEvent #388 (Zygarde (Complete Forme))
- --Event text--
- Title 1: Ultra Challenge
- Title 2: Zygarde Appears
- Description:
- Zygarde Complete Forme
- appears! Can you defeat the
- overwhelming power of this
- Legendary Pokémon?
- Gather your strongest team
- together to take on this fearsome
- challenge!
- Consider bringing Dragonite
- and Haxorus along for this
- battle.
- Using an Attack Power ↑ might
- also give you a better shot at
- beating and catching this
- Pokémon!
- Event Period:
- Until 06:00 (UTC) 10/05/2016
- EventStage #389/6. (1.3.8)
- --Event data--
- Start date: 2016/4/26 (Tue), 15h JST
- End date: 2016/5/10 (Tue), 15h JST
- Type: normal event
- Stage: StageDataEvent #158 (Dusknoir)
- --Event text--
- Title 1: Great Challenge
- Title 2: Dusknoir Appears
- Description:
- Take on Dusknoir here!
- Don't miss this chance to defeat
- and catch this powerful foe.
- We recommend Duskull!
- You can catch it in the
- Pokémon Safari, which is also live!
- Using an Attack Power ↑ might
- also give you a better shot at
- beating and catching this
- Pokémon!
- Event Period:
- Until 06:00 (UTC) 10/05/2016
- EventStage #159/7. (1.3.8)
- --Event data--
- Start date: 2016/4/26 (Tue), 15h JST
- End date: 2016/5/10 (Tue), 15h JST
- Type: stage randomly selected
- 20%: StageDataEvent #159 (Duskull)
- 3.3%: StageDataEvent #160 (Dusclops)
- 26.7%: StageDataEvent #161 (Pumpkaboo)
- 13.3%: StageDataEvent #162 (Gourgeist)
- 20%: StageDataEvent #163 (Zubat)
- 13.3%: StageDataEvent #164 (Golbat)
- 3.3%: StageDataEvent #165 (Crobat)
- --Event text--
- Title 1: Pokémon Safari
- Title 2: Head Back into the Safari!
- Description:
- In Pokémon Safari, the Pokémon
- that show up change every time
- you play.
- In this safari, you have the
- chance to battle and catch
- Duskull, Dusclops,
- Pumpkaboo, Gourgeist,
- Zubat, Golbat,
- and Crobat!
- Though some are harder to meet
- than others!
- There is no Optimize in
- Pokémon Safari. It's up to you to
- pick the most powerful Pokémon,
- so choose your own dream team.
- Why not try including Ground-type
- and Dark-type or Ghost-type
- Pokémon?
- Event Period:
- Until 06:00 (UTC) 10/05/2016
- EventStage #166/8. (1.3.8)
- --Event data--
- Start date: 2016/4/26 (Tue), 15h JST
- End date: 2016/5/10 (Tue), 15h JST
- Type: stage depends on the day
- Monday: StageDataEvent #393 (Lunatone)
- Tuesday: StageDataEvent #391 (Tyrogue)
- Wednesday: StageDataEvent #392 (Castform)
- Thursday: StageDataEvent #389 (Mantyke)
- Friday: StageDataEvent #390 (Solrock)
- --Event text--
- Title 1: The Daily Pokémon (#6)
- Title 2: Daily Pokémon Are Here!
- Description:
- The Daily Pokémon stage has
- appeared, where you can face
- different Pokémon each day!
- Event Period:
- Until 06:00 (UTC) 10/05/2016
- Note: Cannot be played between
- 06:00 (UTC) on Saturdays and
- 06:00 (UTC) on Mondays.
- EventStage #391/9. (1.3.8)
- --Event data--
- Start date: 2016/4/26 (Tue), 15h JST
- End date: 2016/5/17 (Tue), 15h JST
- Type: normal event
- Stage: StageDataEvent #128 (Mew)
- --Event text--
- Title 1: Great Challenge
- Title 2: Mew Appears
- Description:
- For a limited time, the Mythical
- Pokémon Mew appears!
- We recommend
- Mega Sableye!
- Get Sableye in
- Main Stage 24 and its
- Mega Stone, Sablenite,
- from Main Stage 30.
- Don't miss this chance!
- Event Period:
- Until 06:00 (UTC) 17/05/2016
- EventStage #129/10. (1.3.8)
- --Event data--
- Start date: 2016/4/26 (Tue), 15h JST
- End date: 2016/5/10 (Tue), 15h JST
- Type: escalation battles
- Level 1+: StageDataEvent #197 (Latios)
- Level 5+: StageDataEvent #198 (Latios)
- Level 10+: StageDataEvent #199 (Latios)
- Level 15+: StageDataEvent #200 (Latios)
- Level 16+: StageDataEvent #201 (Latios)
- Level 20+: StageDataEvent #202 (Latios)
- Level 25+: StageDataEvent #203 (Latios)
- Level 30+: StageDataEvent #204 (Latios)
- Level 35+: StageDataEvent #205 (Latios)
- Level 40+: StageDataEvent #206 (Latios)
- Level 45+: StageDataEvent #207 (Latios)
- Level 50+: StageDataEvent #208 (Latios)
- Level 51+: StageDataEvent #209 (Latios)
- Level 60+: StageDataEvent #210 (Latios)
- Level 70+: StageDataEvent #211 (Latios)
- Level 80+: StageDataEvent #212 (Latios)
- Level 90+: StageDataEvent #213 (Latios)
- Level 100+: StageDataEvent #214 (Latios)
- Level 101+: StageDataEvent #215 (Latios)
- Level 141+: StageDataEvent #216 (Latios)
- Level 150+: StageDataEvent #217 (Latios)
- Level 151+: StageDataEvent #218 (Latios)
- Level 191+: StageDataEvent #219 (Latios)
- Level 199+: StageDataEvent #220 (Latios)
- Level 201+: StageDataEvent #215 (Latios)
- Prize for first beating level 5: 1 Exp. Points x1.5
- Prize for first beating level 10: 1 Disruption Delay
- Prize for first beating level 25: 10 Hearts
- Prize for first beating level 35: 1 Exp. Booster M
- Prize for first beating level 50: 1 Latiosite
- Prize for first beating level 60: 1000 Coins
- Prize for first beating level 70: 1 Exp. Booster S
- Prize for first beating level 80: 2000 Coins
- Prize for first beating level 90: 1 Exp. Booster L
- Prize for first beating level 100: 1 Raise Max Level
- Prize for first beating level 110: 1 Exp. Booster M
- Prize for first beating level 125: 1 Level Up
- Prize for first beating level 150: 1 Mega Speedup
- Prize for first beating level 200: 2 Raise Max Level
- --Event text--
- Title 1: Escalation Battle
- Title 2: Take on Escalation Battles
- Description:
- Latios is here in a special
- time-limited escalation battle!
- In escalation battles, the stage
- level goes up every time you win.
- As the level increases, it becomes
- ever easier to catch
- Latios.
- Stage Level Rewards:
- Level 35: 1 Exp. Booster M
- Level 50: 1 Latiosite
- Those who have already
- obtained Latiosite
- will get one Mega Speedup instead.
- Level 90: 1 Exp. Booster L
- Level 100:
- 1 Raise Max Level
- ...and other special rewards!
- Event Period:
- Until 06:00 (UTC) 10/05/2016
- *If you've skipped a reward stage,
- you can still get the reward from
- that stage by clearing a stage
- higher than the one you skipped.
- EventStage #216/15. (1.3.8)
- --Event data--
- Start date: 2016/5/11 (Wed), 15h JST
- End date: 2016/5/14 (Sat), 15h JST
- Type: stage depends on the day
- Monday: StageDataEvent #133 (Pinsir)
- Tuesday: StageDataEvent #133 (Pinsir)
- Wednesday: StageDataEvent #133 (Pinsir)
- Thursday: StageDataEvent #133 (Pinsir)
- Only available once per day
- --Event text--
- Title 1: One Chance a Day!
- Title 2: Pinsir Appears
- Description:
- Once per day, beginning at 06:00
- UTC, you can play this special
- stage to face Pinsir.
- Don't miss this chance!
- We recommend Torchic
- and Combusken!
- If you activate the Pyre skill, your
- Fire-type damage will increase in
- a combo!
- Using an Attack Power ↑ might
- also give you a better shot at
- beating and catching this
- Pokémon!
- Event Period:
- Until 06:00 (UTC) 14/05/2016
- EventStage #134/16. (1.3.8)
- --Event data--
- Start date: 2016/5/10 (Tue), 15h JST
- End date: 2016/5/17 (Tue), 15h JST
- Type: stage depends on the day
- Monday: StageDataEvent #227 (Thundurus (Incarnate Forme))
- Tuesday: StageDataEvent #221 (Thundurus (Incarnate Forme))
- Wednesday: StageDataEvent #222 (Thundurus (Incarnate Forme))
- Thursday: StageDataEvent #223 (Thundurus (Incarnate Forme))
- Friday: StageDataEvent #224 (Thundurus (Incarnate Forme))
- Saturday: StageDataEvent #225 (Thundurus (Incarnate Forme))
- Sunday: StageDataEvent #226 (Thundurus (Incarnate Forme))
- Only available once per day
- --Event text--
- Title 1: A Great Chance a Day!
- Title 2: Thundurus Appears
- Description:
- Once per day, beginning at 06:00
- UTC, you can play this special
- stage to face Thundurus.
- Thundurus will become a little
- bit easier to catch with each
- day that goes by, so don't
- give up on catching it before
- the end of the event period!
- Consider bringing Excadrill
- and Hippowdon along for this
- battle.
- Using an Attack Power ↑ and
- Mega Start might also give you a
- better shot at beating and
- catching this tough Pokémon!
- Event Period:
- Until 06:00 (UTC) 17/05/2016
- EventStage #227/17. (1.3.8)
- --Event data--
- Start date: 2016/5/10 (Tue), 15h JST
- End date: 2016/5/17 (Tue), 15h JST
- Type: normal event
- Stage: StageDataEvent #395 (Bellossom)
- --Event text--
- Title 1: Great Challenge
- Title 2: Bellossom Appears
- Description:
- Take on Bellossom here!
- Don't miss this chance to defeat
- and catch this powerful foe.
- Consider bringing Combusken
- and Charizard along for this
- battle.
- Using an Attack Power ↑ might
- also give you a better shot at
- beating and catching this
- Pokémon!
- Event Period:
- Until 06:00 (UTC) 17/05/2016
- EventStage #396/18. (1.3.8)
- --Event data--
- Start date: 2016/5/10 (Tue), 15h JST
- End date: 2016/5/17 (Tue), 14h JST
- Type: competition
- Stage: StageDataEvent #387 (Mega Swampert)
- Only available for region 1
- --Event text--
- Title 1: ランキングステージ
- Title 2: ランキングステージ開催中
- Description:
- 手数制ランキングステージ開催!
- 【順位に応じたプレゼント】
- 1位~10000位:
- メガストーン「ラグラージナイト」
- & マックスレベルアップ 1個
- 10001位~60000位:
- メガストーン「ラグラージナイト」
- 60001位~80000位:
- パワーアップ 1個
- 80001位~:
- オジャマガード 1個
- ※すでに「ラグラージナイト」を
- 獲得済みの方が入賞した場合は代わりに
- メガスキルアップを1個プレゼント
- 開催期間:
- 2016/05/17 14:00 JSTまで
- プレゼント受け取り期間:
- 2016/05/17 15:00 JST~
- 2016/05/24 15:00 JST
- ※不正行為者は除外する場合があります
- EventStage #388/19. (1.3.8)
- --Event data--
- Start date: 2016/5/10 (Tue), 15h JST
- End date: 2016/5/17 (Tue), 14h JST
- Type: competition
- Stage: StageDataEvent #387 (Mega Swampert)
- Only available for region 2
- --Event text--
- Title 1: Competitive Stage
- Title 2: Competitive Stage Now Live!
- Description:
- A limited move format competitive
- stage is available!
- Prizes by Place:
- 1–3,500: 1 Swampertite
- and 1 Raise Max Level
- 3,501–22,000: 1 Swampertite
- 22,001–30,000: 1 Attack Power ↑
- And everyone else who
- participates still gets
- one Disruption Delay!
- *Those who have already
- obtained Swampertite
- will get one Mega Speedup instead
- if they place 1–22,000.
- Event Period:
- Until 05:00 (UTC) 05/17/2016
- Reward Period:
- From 06:00 (UTC) 05/17/2016
- until 06:00 (UTC) 05/24/2016
- EventStage #388/20. (1.3.8)
- --Event data--
- Start date: 2016/5/10 (Tue), 15h JST
- End date: 2016/5/17 (Tue), 14h JST
- Type: competition
- Stage: StageDataEvent #387 (Mega Swampert)
- Only available for region 3
- --Event text--
- Title 1: Competitive Stage
- Title 2: Competitive Stage Now Live!
- Description:
- A limited move format competitive
- stage is available!
- Prizes by Place:
- 1–2,500: 1 Swampertite
- and 1 Raise Max Level
- 2,501–15,000: 1 Swampertite
- 15,001–20,000: 1 Attack Power ↑
- And everyone else who
- participates still gets
- one Disruption Delay!
- *Those who have already
- obtained Swampertite
- will get one Mega Speedup instead
- if they place 1–15,000.
- Event Period:
- Until 05:00 (UTC) 17/05/2016
- Reward Period:
- From 06:00 (UTC) 17/05/2016
- until 06:00 (UTC) 24/05/2016
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement