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Ritchie

Pokémon Shuffle update 1.3.8

Apr 26th, 2016
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  1. StageData #351. (1.3.8)
  2. --Pokémon data--
  3. Lotad, Grass, Base 30, Dex #508
  4. Ability: Block Smash (100%, 100%, 100%, other, Clears one unbreakable-block disruption without fail.)
  5.  
  6. --Stage data--
  7. Area: Violeta Palace
  8. Background ID: 9
  9. HP: 8680
  10. Moves: 17
  11. Experience: +17
  12. Catch rate: 11% (+3% per every remaining move)
  13. Sound track: BGM_STAGE_NORMAL
  14. Pokémon count: 4 (4 elegible)
  15.  
  16. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  17. This stage has got a predefined layout
  18. Coins reward: 100 for the first time, 30 for every repeat
  19.  
  20. --Countdown 1--
  21. *After 4 moves, choose an action:
  22. -Fill rows 1 and 2 with [Rocks,Ice,Ice,Ice,Ice,Rocks,nothing,Rocks,Rocks,Rocks,Rocks,nothing]
  23. *After 1 time, switch countdown.
  24. *Repeat every 4 moves.
  25.  
  26. --Countdown 2--
  27. *After 0 moves, choose an action:
  28. -Fill row 1 with [Rocks,nothing,Rocks,nothing,Rocks,nothing]
  29. -Fill row 1 with [nothing,Rocks,nothing,Rocks,nothing,Rocks]
  30. *After 1 time, switch countdown.
  31. *Repeat every 0 moves.
  32.  
  33.  
  34.  
  35. StageData #352. (1.3.8)
  36. --Pokémon data--
  37. Psyduck, Water, Base 50, Dex #504
  38. Ability: Downpour (15%, 25%, 30%, damage, x1, Does more damage when the opponent has more HP left.)
  39.  
  40. --Stage data--
  41. Area: Violeta Palace
  42. Background ID: 9
  43. HP: 6045
  44. Moves: 13
  45. Experience: +13
  46. Catch rate: 1% (+20% per every remaining move)
  47. Sound track: BGM_STAGE_FUN
  48. Pokémon count: 4 (4 elegible)
  49.  
  50. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  51. This stage has got a predefined layout
  52. Coins reward: 100 for the first time, 30 for every repeat
  53.  
  54. --Countdown 1--
  55. *When the stage starts, choose an action:
  56. -Fill column 1 with [Psyduck,nothing,Psyduck,nothing,Psyduck,nothing]
  57. *After 1 time, switch countdown.
  58. *Repeat every 3 moves.
  59.  
  60. --Countdown 2--
  61. *After 3 moves, choose an action:
  62. -Fill column 5 with [Psyduck,nothing,Psyduck,nothing,Psyduck,nothing]
  63. *After 1 time, switch countdown.
  64. *Repeat every 3 moves.
  65.  
  66.  
  67.  
  68. StageData #353. (1.3.8)
  69. --Pokémon data--
  70. Cranidos, Rock, Base 50, Dex #541
  71. Ability: Barrier Bash (100%, 100%, 100%, other, Removes one barrier-type disruption without fail.)
  72.  
  73. --Stage data--
  74. Area: Violeta Palace
  75. Background ID: 9
  76. HP: 9300
  77. Moves: 15
  78. Experience: +15
  79. Catch rate: 22% (+4% per every remaining move)
  80. Sound track: BGM_STAGE_NORMAL
  81. Pokémon count: 4 (4 elegible)
  82.  
  83. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  84. This stage has got a predefined layout
  85. Coins reward: 100 for the first time, 30 for every repeat
  86.  
  87. --Countdown 1--
  88. *After 3 moves, choose an action:
  89. -Fill a random 2x2 block with Metal
  90. *Repeat every 3 moves.
  91.  
  92.  
  93.  
  94. StageData #354. (1.3.8)
  95. --Pokémon data--
  96. Yanma, Bug, Base 50, Dex #506
  97. Ability: Hitting Streak (60%, 100%, 100%, damage, x1.2, Does more damage the more times in a row it is triggered.)
  98.  
  99. --Stage data--
  100. Area: Violeta Palace
  101. Background ID: 9
  102. HP: 10462
  103. Moves: 20
  104. Experience: +20
  105. Catch rate: 15% (+3% per every remaining move)
  106. Sound track: BGM_STAGE_HARD
  107. Pokémon count: 4 (4 elegible)
  108.  
  109. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  110. Coins reward: 100 for the first time, 30 for every repeat
  111.  
  112. --Countdown 1--
  113. *When the stage starts, choose an action:
  114. -Fill 5 random blocks with Rocks
  115. *Repeat every 2 moves.
  116.  
  117.  
  118.  
  119. StageData #355. (1.3.8)
  120. --Pokémon data--
  121. Glameow, Normal, Base 50, Dex #511
  122. Ability: Quirky (30%, 50%, 100%, other, Occasionally erases one extra matching Pokémon elsewhere.)
  123.  
  124. --Stage data--
  125. Area: Violeta Palace
  126. Background ID: 9
  127. HP: 18135
  128. Moves: 8
  129. Experience: +8
  130. Catch rate: 11% (+6% per every remaining move)
  131. Sound track: BGM_STAGE_EASY
  132. Pokémon count: 3 (3 elegible)
  133.  
  134. Default Pokémon: Pidgey, Happiny, Azurill
  135. Coins reward: 100 for the first time, 30 for every repeat
  136.  
  137. --Countdown 1--
  138. *When the stage starts, choose an action:
  139. -Fill the 3x2 block starting at 1:1 with [Metal,nothing,Metal,nothing,Ice,nothing]
  140. -Fill the 3x2 block starting at 5:1 with [Metal,nothing,Metal,nothing,Ice,nothing]
  141. -Fill the 3x2 block starting at 1:2 with [Metal,nothing,Metal,nothing,Ice,nothing]
  142. -Fill the 3x2 block starting at 5:2 with [Metal,nothing,Metal,nothing,Ice,nothing]
  143. *Repeat every 2 moves.
  144.  
  145.  
  146.  
  147. StageData #356. (1.3.8)
  148. --Pokémon data--
  149. Lombre, Grass, Base 50, Dex #509
  150. Ability: Last-Ditch Effort (50%, 100%, 100%, damage, x1.5, Attacks do more damage when things are looking desperate.)
  151.  
  152. --Stage data--
  153. Area: Violeta Palace
  154. Background ID: 9
  155. HP: 12400
  156. Moves: 15
  157. Experience: +15
  158. Catch rate: 14% (+4% per every remaining move)
  159. Sound track: BGM_STAGE_NORMAL
  160. Pokémon count: 4 (4 elegible)
  161.  
  162. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  163. This stage has got a predefined layout
  164. Coins reward: 100 for the first time, 30 for every repeat
  165.  
  166. --Countdown 1--
  167. *After 3 moves, choose an action:
  168. -Fill rows 1 and 2 with [Metal,nothing,Metal,Metal,nothing,Metal,nothing,Metal,nothing,nothing,Metal,nothing]
  169. *After 1 time, switch countdown.
  170. *Repeat every 3 moves.
  171.  
  172. --Countdown 2--
  173. *After 2 moves, choose an action:
  174. -Fill rows 1 and 2 with [Ice,nothing,Ice,Ice,nothing,Ice,nothing,Ice,nothing,nothing,Ice,nothing]
  175. *After 1 time, switch countdown.
  176. *Repeat every 2 moves.
  177.  
  178.  
  179.  
  180. StageData #357. (1.3.8)
  181. --Pokémon data--
  182. Golduck, Water, Base 70, Dex #505
  183. Ability: Heavy Hitter (20%, 50%, 50%, damage, x1.5, Attacks can occasionally deal greater damage than usual.)
  184.  
  185. --Stage data--
  186. Area: Violeta Palace
  187. Background ID: 9
  188. HP: 12555
  189. Moves: 20
  190. Experience: +20
  191. Catch rate: 5% (+3% per every remaining move)
  192. Sound track: BGM_STAGE_HARD
  193. Pokémon count: 4 (4 elegible)
  194.  
  195. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  196. This stage has got a predefined layout
  197. Coins reward: 100 for the first time, 30 for every repeat
  198.  
  199. --Countdown 1--
  200. *After 2 moves, choose an action:
  201. -Fill the 3x4 block starting at 5:5 with [Metal,nothing,Metal,Metal,nothing,Metal,Metal,nothing,Metal,Metal,nothing,Metal]
  202. -Fill the 3x4 block starting at 1:6 with [Metal,nothing,Metal,Metal,nothing,Metal,Metal,nothing,Metal,Metal,nothing,Metal]
  203. *After 1 time, switch countdown.
  204. *Repeat every 2 moves.
  205.  
  206. --Countdown 2--
  207. *After 2 moves, choose an action:
  208. -Fill the 4x3 block starting at 5:1 with [Ice,nothing,nothing,Ice,nothing,Ice,Ice,nothing,Ice,nothing,nothing,Ice]
  209. *After 1 time, switch countdown.
  210. *Repeat every 2 moves.
  211.  
  212.  
  213.  
  214. StageData #358. (1.3.8)
  215. --Pokémon data--
  216. Trapinch, Ground, Base 40, Dex #525
  217. Ability: Barrier Bash (100%, 100%, 100%, other, Removes one barrier-type disruption without fail.)
  218.  
  219. --Stage data--
  220. Area: Violeta Palace
  221. Background ID: 9
  222. HP: 1500
  223. Moves: 5
  224. Experience: +5
  225. Catch rate: 35% (+0% per every remaining move)
  226. Sound track: BGM_STAGE_FUN
  227. Pokémon count: 4 (4 elegible)
  228.  
  229. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  230. This stage has got a predefined layout
  231. Coins reward: 100 for the first time, 30 for every repeat
  232.  
  233. --No countdowns--
  234.  
  235.  
  236.  
  237. StageData #359. (1.3.8)
  238. --Pokémon data--
  239. Binacle, Rock, Base 50, Dex #515
  240. Ability: Hitting Streak (60%, 100%, 100%, damage, x1.2, Does more damage the more times in a row it is triggered.)
  241.  
  242. --Stage data--
  243. Area: Violeta Palace
  244. Background ID: 9
  245. HP: 8060
  246. Moves: 15
  247. Experience: +15
  248. Catch rate: 10% (+5% per every remaining move)
  249. Sound track: BGM_STAGE_NORMAL
  250. Pokémon count: 4 (4 elegible)
  251.  
  252. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  253. This stage has got a predefined layout
  254. Coins reward: 100 for the first time, 30 for every repeat
  255.  
  256. --Countdown 1--
  257. *When the stage starts, choose an action:
  258. -Fill rows 1 and 2 with [Rocks,nothing,Rocks,nothing,Rocks,nothing,Rocks,nothing,Rocks,nothing,Rocks,nothing]
  259. -Fill rows 1 and 2 with [nothing,Rocks,nothing,Rocks,nothing,Rocks,nothing,Rocks,nothing,Rocks,nothing,Rocks]
  260. *After 4 times, switch countdown.
  261. *Repeat every 2 moves.
  262.  
  263. --Countdown 2--
  264. *After 0 moves, choose an action:
  265. -Fill the 4x1 block starting at 5:5 with Metal
  266. *After 1 time, switch countdown.
  267. *Repeat every 0 moves.
  268.  
  269.  
  270.  
  271. StageData #360. (1.3.8)
  272. --Pokémon data--
  273. Rampardos, Rock, Base 60, Dex #542
  274. Ability: Block Smash+ (50%, 100%, 100%, other, Sometimes clears three unbreakable-block disruptions.)
  275.  
  276. --Stage data--
  277. Area: Violeta Palace
  278. Background ID: 9
  279. HP: 17360
  280. Moves: 20
  281. Experience: +20
  282. Catch rate: 15% (+2% per every remaining move)
  283. Sound track: BGM_STAGE_HARD
  284. Pokémon count: 4 (4 elegible)
  285.  
  286. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  287. Coins reward: 100 for the first time, 30 for every repeat
  288.  
  289. --Countdown 1--
  290. *When the stage starts, choose an action:
  291. -Fill column 5 with Metal
  292. -Fill column 1 with Metal
  293. -Fill column 5 with Metal
  294. -Fill column 1 with Metal
  295. *After 1 time, switch countdown.
  296. *Repeat every 4 moves.
  297.  
  298. --Countdown 2--
  299. *After 0 moves, choose an action:
  300. -Fill row 5 with Metal
  301. -Fill row 1 with Metal
  302. -Fill row 5 with Metal
  303. -Fill row 1 with Metal
  304. *After 1 time, switch countdown.
  305. *Repeat every 0 moves.
  306.  
  307.  
  308.  
  309. StageData #361. (1.3.8)
  310. --Pokémon data--
  311. Slugma, Fire, Base 30, Dex #550
  312. Ability: Sleep Charm (5%, 30%, 80%, damage, x1, Leaves the foe asleep.)
  313.  
  314. --Stage data--
  315. Area: Violeta Palace
  316. Background ID: 9
  317. HP: 7440
  318. Moves: 15
  319. Experience: +15
  320. Catch rate: 8% (+4% per every remaining move)
  321. Sound track: BGM_STAGE_NORMAL
  322. Pokémon count: 4 (4 elegible)
  323.  
  324. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  325. This stage has got a predefined layout
  326. Coins reward: 100 for the first time, 30 for every repeat
  327.  
  328. --Countdown 1--
  329. *After 4 moves, choose an action:
  330. -Fill the 4x3 block starting at 5:5 with [nothing,Rocks,Rocks,nothing,Rocks,nothing,nothing,Rocks,nothing,Rocks,Rocks,nothing]
  331. *After 8 times, switch countdown.
  332. *Repeat every 4 moves.
  333.  
  334. --Countdown 2--
  335. *After 0 moves, choose an action:
  336. -Fill the 4x3 block starting at 5:5 with [Cloud,nothing,nothing,Cloud,nothing,Cloud,Cloud,nothing,Cloud,nothing,nothing,Cloud]
  337. -Fill 3 random blocks with Cloud
  338. *After 1 time, switch countdown.
  339. *Repeat every 0 moves.
  340.  
  341.  
  342.  
  343. StageData #362. (1.3.8)
  344. --Pokémon data--
  345. Purugly, Normal, Base 60, Dex #512
  346. Ability: Power of 4 (0%, 100%, 0%, damage, x1.5, Attacks do more damage when you make a match of four.)
  347.  
  348. --Stage data--
  349. Area: Violeta Palace
  350. Background ID: 9
  351. HP: 16120
  352. Moves: 8
  353. Experience: +8
  354. Catch rate: 11% (+6% per every remaining move)
  355. Sound track: BGM_STAGE_EASY
  356. Pokémon count: 3 (3 elegible)
  357.  
  358. Default Pokémon: Pidgey, Happiny, Azurill
  359. Coins reward: 100 for the first time, 30 for every repeat
  360.  
  361. --Countdown 1--
  362. *When the stage starts, choose an action:
  363. -Fill the 3x2 block starting at 1:1 with [Metal,nothing,Metal,nothing,Metal,nothing]
  364. *After 1 time, switch countdown.
  365. *Repeat every 1 move.
  366.  
  367. --Countdown 2--
  368. *After 1 move, choose an action:
  369. -Fill the 3x2 block starting at 5:2 with [Metal,nothing,Metal,nothing,Metal,nothing]
  370. *After 1 time, switch countdown.
  371. *Repeat every 1 move.
  372.  
  373.  
  374.  
  375. StageData #363. (1.3.8)
  376. --Pokémon data--
  377. Natu, Psychic, Base 50, Dex #523
  378. Ability: Astonish (20%, 30%, 100%, damage, x1, Can delay your opponent's disruptions for a turn.)
  379.  
  380. --Stage data--
  381. Area: Violeta Palace
  382. Background ID: 9
  383. HP: 9765
  384. Moves: 20
  385. Experience: +20
  386. Catch rate: 15% (+3% per every remaining move)
  387. Sound track: BGM_STAGE_HARD
  388. Pokémon count: 4 (4 elegible)
  389.  
  390. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  391. Coins reward: 100 for the first time, 30 for every repeat
  392.  
  393. --Countdown 1--
  394. *When the stage starts, choose an action:
  395. -Fill rows 1 and 2 with [nothing,Metal,nothing,Ice,nothing,Ice,Ice,nothing,Ice,nothing,Ice,nothing]
  396. -Fill rows 5 and 6 with [nothing,Ice,nothing,Metal,nothing,Ice,Ice,nothing,Ice,nothing,Ice,nothing]
  397. -Fill rows 1 and 2 with [nothing,Ice,nothing,Ice,nothing,Metal,Ice,nothing,Ice,nothing,Ice,nothing]
  398. -Fill rows 1 and 2 with [nothing,Ice,nothing,Ice,nothing,Ice,Metal,nothing,Ice,nothing,Ice,nothing]
  399. -Fill rows 5 and 6 with [nothing,Ice,nothing,Ice,nothing,Ice,Ice,nothing,Metal,nothing,Ice,nothing]
  400. -Fill rows 1 and 2 with [nothing,Ice,nothing,Ice,nothing,Ice,Ice,nothing,Ice,nothing,Metal,nothing]
  401. *Repeat every 3 moves.
  402.  
  403.  
  404.  
  405. StageData #364. (1.3.8)
  406. --Pokémon data--
  407. Skrelp, Poison, Base 50, Dex #532
  408. Ability: Block Smash (100%, 100%, 100%, other, Clears one unbreakable-block disruption without fail.)
  409.  
  410. --Stage data--
  411. Area: Violeta Palace
  412. Background ID: 9
  413. HP: 18135
  414. Moves: 8
  415. Experience: +8
  416. Catch rate: 11% (+4% per every remaining move)
  417. Sound track: BGM_STAGE_EASY
  418. Pokémon count: 3 (3 elegible)
  419.  
  420. Default Pokémon: Pidgey, Happiny, Azurill
  421. Coins reward: 100 for the first time, 30 for every repeat
  422.  
  423. --Countdown 1--
  424. *When the stage starts, choose an action:
  425. -Fill a random 2x1 block with Metal
  426. *After 1 time, switch countdown.
  427. *Repeat every 2 moves.
  428.  
  429. --Countdown 2--
  430. *After 0 moves, choose an action:
  431. -Fill a random 2x1 block with Metal
  432. *After 1 time, switch countdown.
  433. *Repeat every 0 moves.
  434.  
  435.  
  436.  
  437. StageData #365. (1.3.8)
  438. --Pokémon data--
  439. Magcargo, Fire, Base 60, Dex #551
  440. Ability: Swap+ (25%, 50%, 100%, other, Can replace some disruptions with this Pokémon.)
  441.  
  442. --Stage data--
  443. Area: Violeta Palace
  444. Background ID: 9
  445. HP: 13020
  446. Moves: 15
  447. Experience: +15
  448. Catch rate: 14% (+3% per every remaining move)
  449. Sound track:
  450. Pokémon count: 4 (4 elegible)
  451.  
  452. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  453. This stage has got a predefined layout
  454. Coins reward: 100 for the first time, 30 for every repeat
  455.  
  456. --Countdown 1--
  457. *When the stage starts, choose an action:
  458. -Fill row 1 with [Metal,nothing,Metal,nothing,Metal,nothing]
  459. *After 1 time, switch countdown.
  460. *Repeat every 2 moves.
  461.  
  462. --Countdown 2--
  463. *After 2 moves, choose an action:
  464. -Fill row 1 with [nothing,Metal,nothing,Metal,nothing,Metal]
  465. *After 1 time, switch countdown.
  466. *Repeat every 2 moves.
  467.  
  468.  
  469.  
  470. StageData #366. (1.3.8)
  471. --Pokémon data--
  472. Barbaracle, Rock, Base 70, Dex #516
  473. Ability: Crowd Control (20%, 100%, 100%, damage, x50, The more [var]name in the puzzle area, the more damage.)
  474.  
  475. --Stage data--
  476. Area: Violeta Palace
  477. Background ID: 9
  478. HP: 14647
  479. Moves: 20
  480. Experience: +20
  481. Catch rate: 1% (+4% per every remaining move)
  482. Sound track:
  483. Pokémon count: 4 (4 elegible)
  484.  
  485. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  486. This stage has got a predefined layout
  487. Coins reward: 100 for the first time, 30 for every repeat
  488.  
  489. --Countdown 1--
  490. *After 3 moves, choose an action:
  491. -Fill columns 1 and 2 with [nothing,Metal,nothing,nothing,Metal,nothing,nothing,nothing,nothing,Metal,nothing,nothing]
  492. -Fill columns 1 and 2 with [Metal,nothing,nothing,nothing,nothing,Metal,nothing,nothing,Metal,nothing,nothing,nothing]
  493. *After 1 time, switch countdown.
  494. *Repeat every 3 moves.
  495.  
  496. --Countdown 2--
  497. *After 0 moves, choose an action:
  498. -Fill the 2x1 block starting at 1:2 with Metal
  499. *After 1 time, switch countdown.
  500. *Repeat every 0 moves.
  501.  
  502.  
  503.  
  504. StageData #367. (1.3.8)
  505. --Pokémon data--
  506. Combee, Bug, Base 30, Dex #554
  507. Ability: Mega Boost+ (50%, 100%, 100%, megabar, +6, Fills the Mega Gauge of the same type of Pokémon more.)
  508.  
  509. --Stage data--
  510. Area: Violeta Palace
  511. Background ID: 9
  512. HP: 4030
  513. Moves: 12
  514. Experience: +12
  515. Catch rate: 8% (+5% per every remaining move)
  516. Sound track: BGM_STAGE_FUN
  517. Pokémon count: 4 (4 elegible)
  518.  
  519. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  520. This stage has got a predefined layout
  521. Coins reward: 100 for the first time, 30 for every repeat
  522.  
  523. --Countdown 1--
  524. *When the stage starts, choose an action:
  525. -Fill the 3x3 block starting at 5:2 with [nothing,Combee,nothing,Combee,Vespiquen,Combee,nothing,Combee,nothing]
  526. *Repeat every 4 moves.
  527.  
  528.  
  529.  
  530. StageData #368. (1.3.8)
  531. --Pokémon data--
  532. Deino, Dark, Base 50, Dex #556
  533. Ability: Power of 4 (0%, 100%, 0%, damage, x1.5, Attacks do more damage when you make a match of four.)
  534.  
  535. --Stage data--
  536. Area: Violeta Palace
  537. Background ID: 9
  538. HP: 7440
  539. Moves: 15
  540. Experience: +15
  541. Catch rate: 14% (+3% per every remaining move)
  542. Sound track: BGM_STAGE_NORMAL
  543. Pokémon count: 4 (4 elegible)
  544.  
  545. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  546. This stage has got a predefined layout
  547. Coins reward: 100 for the first time, 30 for every repeat
  548.  
  549. --Countdown 1--
  550. *After 4 moves, choose an action:
  551. -Fill the 2x1 block starting at 1:6 with Ice
  552. *After 1 time, switch countdown.
  553. *Repeat every 4 moves.
  554.  
  555. --Countdown 2--
  556. *After 0 moves, choose an action:
  557. -Fill 1 random block with Cloud
  558. *After 1 time, switch countdown.
  559. *Repeat every 0 moves.
  560.  
  561.  
  562.  
  563. StageData #369. (1.3.8)
  564. --Pokémon data--
  565. Xatu, Psychic, Base 60, Dex #524
  566. Ability: Power of 4 (0%, 100%, 0%, damage, x1.5, Attacks do more damage when you make a match of four.)
  567.  
  568. --Stage data--
  569. Area: Violeta Palace
  570. Background ID: 9
  571. HP: 12060
  572. Moves: 12
  573. Experience: +12
  574. Catch rate: 7% (+5% per every remaining move)
  575. Sound track: BGM_STAGE_FUN
  576. Pokémon count: 4 (4 elegible)
  577.  
  578. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  579. This stage has got a predefined layout
  580. Coins reward: 100 for the first time, 30 for every repeat
  581.  
  582. --Countdown 1--
  583. *After 2 moves, choose an action:
  584. -Fill row 1 with [Metal,Xatu,Metal,Metal,Xatu,Metal]
  585. *After 1 time, switch countdown.
  586. *Repeat every 2 moves.
  587.  
  588. --Countdown 2--
  589. *After 2 moves, choose an action:
  590. -Fill rows 1 and 2 with [nothing,Metal,nothing,nothing,Metal,nothing,Metal,Xatu,Metal,Metal,Xatu,Metal]
  591. *After 1 time, switch countdown.
  592. *Repeat every 2 moves.
  593.  
  594.  
  595.  
  596. StageData #370. (1.3.8)
  597. --Pokémon data--
  598. Dragalge, Poison, Base 60, Dex #533
  599. Ability: Dragon Talon (20%, 50%, 50%, damage, x1.5, Attacks can occasionally deal greater damage than usual.)
  600.  
  601. --Stage data--
  602. Area: Violeta Palace
  603. Background ID: 9
  604. HP: 17360
  605. Moves: 22
  606. Experience: +22
  607. Catch rate: 4% (+3% per every remaining move)
  608. Sound track:
  609. Pokémon count: 4 (4 elegible)
  610.  
  611. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  612. Coins reward: 100 for the first time, 30 for every repeat
  613.  
  614. --Countdown 1--
  615. *When the stage starts, choose an action:
  616. -Fill a random 3x1 block with Metal
  617. *After 1 time, switch countdown.
  618. *Repeat every 2 moves.
  619.  
  620. --Countdown 2--
  621. *After 0 moves, choose an action:
  622. -Fill a random 3x1 block with Metal
  623. *After 1 time, switch countdown.
  624. *Repeat every 0 moves.
  625.  
  626.  
  627.  
  628. StageData #371. (1.3.8)
  629. --Pokémon data--
  630. Vespiquen, Bug, Base 60, Dex #555
  631. Ability: Stabilize+ (20%, 50%, 80%, other, Occasionally erases two of the foe's disruptions on the board.)
  632.  
  633. --Stage data--
  634. Area: Violeta Palace
  635. Background ID: 9
  636. HP: 18600
  637. Moves: 8
  638. Experience: +8
  639. Catch rate: 6% (+6% per every remaining move)
  640. Sound track: BGM_STAGE_EASY
  641. Pokémon count: 3 (3 elegible)
  642.  
  643. Default Pokémon: Pidgey, Happiny, Azurill
  644. This stage has got a predefined layout
  645. Coins reward: 100 for the first time, 30 for every repeat
  646.  
  647. --Countdown 1--
  648. *After 3 moves, choose an action:
  649. -Fill row 1 with [Combee,Vespiquen,Combee,Vespiquen,Combee,Combee]
  650. -Fill row 1 with [Combee,Combee,Vespiquen,Combee,Vespiquen,Combee]
  651. *After 1 time, switch countdown.
  652. *Repeat every 3 moves.
  653.  
  654. --Countdown 2--
  655. *After 3 moves, choose an action:
  656. -Fill row 1 with [Combee,Ice,Combee,Combee,Ice,Combee]
  657. *After 1 time, switch countdown.
  658. *Repeat every 3 moves.
  659.  
  660.  
  661.  
  662. StageData #372. (1.3.8)
  663. --Pokémon data--
  664. Zweilous, Dark, Base 60, Dex #557
  665. Ability: Dancing Dragons (20%, 50%, 100%, damage, x1.2, Increases damage done by any Dragon types in a combo.)
  666.  
  667. --Stage data--
  668. Area: Violeta Palace
  669. Background ID: 9
  670. HP: 10850
  671. Moves: 15
  672. Experience: +15
  673. Catch rate: 19% (+3% per every remaining move)
  674. Sound track: BGM_STAGE_NORMAL
  675. Pokémon count: 4 (4 elegible)
  676.  
  677. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  678. This stage has got a predefined layout
  679. Coins reward: 100 for the first time, 30 for every repeat
  680.  
  681. --Countdown 1--
  682. *When the stage starts, choose an action:
  683. -Fill 3 random blocks (placed together) with Cloud
  684. *After 1 time, switch countdown.
  685. *Repeat every 2 moves.
  686.  
  687. --Countdown 2--
  688. *After 2 moves, choose an action:
  689. -Fill row 1 with [Zweilous,Metal,Zweilous,Metal,Zweilous,Metal]
  690. -Fill row 1 with [Metal,Zweilous,Metal,Zweilous,Metal,Zweilous]
  691. *After 1 time, switch countdown.
  692. *Repeat every 2 moves.
  693.  
  694.  
  695.  
  696. StageData #373. (1.3.8)
  697. --Pokémon data--
  698. Unown, Psychic, Base 50, Dex #537
  699. Ability: Mega Boost+ (50%, 100%, 100%, megabar, +6, Fills the Mega Gauge of the same type of Pokémon more.)
  700.  
  701. --Stage data--
  702. Area: Violeta Palace
  703. Background ID: 9
  704. HP: 7905
  705. Moves: 12
  706. Experience: +12
  707. Catch rate: 1% (+4% per every remaining move)
  708. Sound track: BGM_STAGE_FUN
  709. Pokémon count: 4 (4 elegible)
  710.  
  711. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  712. This stage has got a predefined layout
  713. Coins reward: 100 for the first time, 30 for every repeat
  714.  
  715. --Countdown 1--
  716. *After 6 moves, choose an action:
  717. -Fill columns 1 and 2 with [Metal,Unown,Unown,Metal,Metal,Unown,Unown,Metal,nothing,nothing,Metal,Metal]
  718. *Repeat every 6 moves.
  719.  
  720.  
  721.  
  722. StageData #374. (1.3.8)
  723. --Pokémon data--
  724. Horsea, Water, Base 40, Dex #547
  725. Ability: Last-Ditch Effort (50%, 100%, 100%, damage, x1.5, Attacks do more damage when things are looking desperate.)
  726.  
  727. --Stage data--
  728. Area: Violeta Palace
  729. Background ID: 9
  730. HP: 9300
  731. Moves: 15
  732. Experience: +15
  733. Catch rate: 4% (+6% per every remaining move)
  734. Sound track: BGM_STAGE_NORMAL
  735. Pokémon count: 4 (4 elegible)
  736.  
  737. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  738. This stage has got a predefined layout
  739. Coins reward: 100 for the first time, 30 for every repeat
  740.  
  741. --Countdown 1--
  742. *After 2 moves, choose an action:
  743. -Fill row 1 with [Ice,nothing,Ice,nothing,Ice,nothing]
  744. *After 1 time, switch countdown.
  745. *Repeat every 2 moves.
  746.  
  747. --Countdown 2--
  748. *After 2 moves, choose an action:
  749. -Fill row 5 with [nothing,Ice,nothing,Ice,nothing,Ice]
  750. *After 1 time, switch countdown.
  751. *Repeat every 2 moves.
  752.  
  753.  
  754.  
  755. StageData #375. (1.3.8)
  756. --Pokémon data--
  757. Shieldon, Rock, Base 50, Dex #543
  758. Ability: Counterattack (25%, 50%, 100%, damage, x20, The more disruptions on the board, the greater the damage.)
  759.  
  760. --Stage data--
  761. Area: Violeta Palace
  762. Background ID: 9
  763. HP: 10695
  764. Moves: 20
  765. Experience: +20
  766. Catch rate: 5% (+4% per every remaining move)
  767. Sound track: BGM_STAGE_HARD
  768. Pokémon count: 4 (4 elegible)
  769.  
  770. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  771. This stage has got a predefined layout
  772. Coins reward: 100 for the first time, 30 for every repeat
  773.  
  774. --Countdown 1--
  775. *After 3 moves, choose an action:
  776. -Fill row 1 with [Metal,nothing,Metal,Metal,nothing,Metal]
  777. *Repeat every 3 moves.
  778.  
  779.  
  780.  
  781. StageData #376. (1.3.8)
  782. --Pokémon data--
  783. Scraggy, Dark, Base 50, Dex #513
  784. Ability: Hyper Punch (10%, 50%, 50%, damage, x3, Attacks sometimes deal greater damage than usual.)
  785.  
  786. --Stage data--
  787. Area: Violeta Palace
  788. Background ID: 9
  789. HP: 1300
  790. Moves: 5
  791. Experience: +5
  792. Catch rate: 35% (+0% per every remaining move)
  793. Sound track: BGM_STAGE_FUN
  794. Pokémon count: 4 (4 elegible)
  795.  
  796. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  797. This stage has got a predefined layout
  798. Coins reward: 100 for the first time, 30 for every repeat
  799.  
  800. --Countdown 1--
  801. *After a combo of 2 or more lines, choose an action:
  802. -Fill the 4x3 block starting at 5:5 with [Metal,Metal,Metal,Metal,Metal,nothing,nothing,Metal,Metal,Metal,Metal,Metal]
  803.  
  804.  
  805.  
  806. StageData #377. (1.3.8)
  807. --Pokémon data--
  808. Rhyhorn, Ground, Base 50, Dex #534
  809. Ability: Brute Force (50%, 100%, 100%, damage, x1, Increases damage for attacks that are not very effective.)
  810.  
  811. --Stage data--
  812. Area: Violeta Palace
  813. Background ID: 9
  814. HP: 9300
  815. Moves: 20
  816. Experience: +20
  817. Catch rate: 5% (+3% per every remaining move)
  818. Sound track: BGM_STAGE_HARD
  819. Pokémon count: 4 (4 elegible)
  820.  
  821. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  822. This stage has got a predefined layout
  823. Coins reward: 100 for the first time, 30 for every repeat
  824.  
  825. --Countdown 1--
  826. *After 3 moves, choose an action:
  827. -Fill the 3x4 block starting at 1:5 with [Metal,nothing,nothing,nothing,Metal,nothing,Metal,nothing,Rocks,nothing,Metal,nothing]
  828. -Fill the 3x4 block starting at 5:6 with [nothing,nothing,Rocks,nothing,Rocks,nothing,Metal,nothing,Rocks,nothing,Rocks,nothing]
  829. *Repeat every 3 moves.
  830.  
  831.  
  832.  
  833. StageData #378. (1.3.8)
  834. --Pokémon data--
  835. Patrat, Normal, Base 30, Dex #530
  836. Ability: Eject (100%, 100%, 100%, other, Removes one non-Support Pokémon icon without fail.)
  837.  
  838. --Stage data--
  839. Area: Violeta Palace
  840. Background ID: 9
  841. HP: 11160
  842. Moves: 8
  843. Experience: +8
  844. Catch rate: 10% (+5% per every remaining move)
  845. Sound track: BGM_STAGE_EASY
  846. Pokémon count: 3 (3 elegible)
  847.  
  848. Default Pokémon: Pidgey, Happiny, Azurill
  849. This stage has got a predefined layout
  850. Coins reward: 100 for the first time, 30 for every repeat
  851.  
  852. --Countdown 1--
  853. *After 2 moves, choose an action:
  854. -Fill columns 1 and 2 with [Rocks,nothing,nothing,Rocks,Rocks,nothing,nothing,Rocks,Rocks,nothing,nothing,Rocks]
  855. *After 1 time, switch countdown.
  856. *Repeat every 2 moves.
  857.  
  858. --Countdown 2--
  859. *After 2 moves, choose an action:
  860. -Fill columns 1 and 2 with [nothing,Rocks,Rocks,nothing,nothing,Rocks,Rocks,nothing,nothing,Rocks,Rocks,nothing]
  861. *After 1 time, switch countdown.
  862. *Repeat every 2 moves.
  863.  
  864.  
  865.  
  866. StageData #379. (1.3.8)
  867. --Pokémon data--
  868. Seadra, Water, Base 60, Dex #548
  869. Ability: Dancing Dragons (20%, 50%, 100%, damage, x1.2, Increases damage done by any Dragon types in a combo.)
  870.  
  871. --Stage data--
  872. Area: Violeta Palace
  873. Background ID: 9
  874. HP: 13950
  875. Moves: 15
  876. Experience: +15
  877. Catch rate: 6% (+5% per every remaining move)
  878. Sound track:
  879. Pokémon count: 4 (4 elegible)
  880.  
  881. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  882. This stage has got a predefined layout
  883. Coins reward: 100 for the first time, 30 for every repeat
  884.  
  885. --Countdown 1--
  886. *When the stage starts, choose an action:
  887. -Fill rows 1 and 2 with [nothing,Cloud,nothing,Cloud,nothing,Cloud,Cloud,nothing,Cloud,nothing,Cloud,nothing]
  888. *After 1 time, switch countdown.
  889. *Repeat every 2 moves.
  890.  
  891. --Countdown 2--
  892. *After 2 moves, choose an action:
  893. -Fill rows 1 and 2 with [Ice,nothing,Ice,nothing,Ice,nothing,nothing,Ice,nothing,Ice,nothing,Ice]
  894. *After 1 time, switch countdown.
  895. *Repeat every 2 moves.
  896.  
  897.  
  898.  
  899. StageData #380. (1.3.8)
  900. --Pokémon data--
  901. Bastiodon, Rock, Base 60, Dex #544
  902. Ability: Last-Ditch Effort (50%, 100%, 100%, damage, x1.5, Attacks do more damage when things are looking desperate.)
  903.  
  904. --Stage data--
  905. Area: Violeta Palace
  906. Background ID: 9
  907. HP: 17980
  908. Moves: 22
  909. Experience: +22
  910. Catch rate: 3% (+3% per every remaining move)
  911. Sound track: BGM_STAGE_HARD
  912. Pokémon count: 4 (4 elegible)
  913.  
  914. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  915. This stage has got a predefined layout
  916. Coins reward: 100 for the first time, 30 for every repeat
  917.  
  918. --Countdown 1--
  919. *After 3 moves, choose an action:
  920. -Fill rows 1 and 2 with [Ice,Metal,Ice,Ice,Metal,Ice,Metal,Ice,Metal,Metal,Ice,Metal]
  921. *If HP <= 10000 (~56%) / Damage >= 7980, switch countdown.
  922. *Repeat every 3 moves.
  923.  
  924. --Countdown 2--
  925. *After 4 moves, choose an action:
  926. -Fill columns 1 and 2 with [Metal,Ice,Ice,Metal,Metal,Ice,Ice,Metal,Metal,Ice,Ice,Metal]
  927. *Repeat every 4 moves.
  928.  
  929.  
  930.  
  931. StageData #381. (1.3.8)
  932. --Pokémon data--
  933. Rhydon, Ground, Base 60, Dex #535
  934. Ability: Power of 4 (0%, 100%, 0%, damage, x1.5, Attacks do more damage when you make a match of four.)
  935.  
  936. --Stage data--
  937. Area: Violeta Palace
  938. Background ID: 9
  939. HP: 11392
  940. Moves: 16
  941. Experience: +16
  942. Catch rate: 11% (+3% per every remaining move)
  943. Sound track: BGM_STAGE_NORMAL
  944. Pokémon count: 4 (4 elegible)
  945.  
  946. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  947. This stage has got a predefined layout
  948. Coins reward: 100 for the first time, 30 for every repeat
  949.  
  950. --Countdown 1--
  951. *After 5 moves, choose an action:
  952. -Fill row 1 with [Rocks,Metal,Rocks,Metal,Rocks,Metal]
  953. *After 1 time, switch countdown.
  954. *Repeat every 5 moves.
  955.  
  956. --Countdown 2--
  957. *After 0 moves, choose an action:
  958. -Fill columns 1 and 2 with [nothing,nothing,Metal,Rocks,Rocks,Metal,Metal,Rocks,Rocks,Metal,nothing,nothing]
  959. *After 1 time, switch countdown.
  960. *Repeat every 0 moves.
  961.  
  962.  
  963.  
  964. StageData #382. (1.3.8)
  965. --Pokémon data--
  966. Scrafty, Dark, Base 60, Dex #514
  967. Ability: Last-Ditch Effort (50%, 100%, 100%, damage, x1.5, Attacks do more damage when things are looking desperate.)
  968.  
  969. --Stage data--
  970. Area: Violeta Palace
  971. Background ID: 9
  972. HP: 16120
  973. Moves: 8
  974. Experience: +8
  975. Catch rate: 15% (+5% per every remaining move)
  976. Sound track: BGM_STAGE_EASY
  977. Pokémon count: 3 (3 elegible)
  978.  
  979. Default Pokémon: Pidgey, Happiny, Azurill
  980. This stage has got a predefined layout
  981. Coins reward: 100 for the first time, 30 for every repeat
  982.  
  983. --Countdown 1--
  984. *After 2 moves, choose an action:
  985. -Fill 3 random blocks with Scrafty
  986. *After 1 time, switch countdown.
  987. *Repeat every 2 moves.
  988.  
  989. --Countdown 2--
  990. *After 0 moves, choose an action:
  991. -Fill 2 random blocks with Ice
  992. *After 1 time, switch countdown.
  993. *Repeat every 0 moves.
  994.  
  995.  
  996.  
  997. StageData #383. (1.3.8)
  998. --Pokémon data--
  999. Unown, Psychic, Base 50, Dex #537
  1000. Ability: Mind Zap (10%, 40%, 100%, damage, x1, Can reset your opponent's disruption counter to maximum.)
  1001.  
  1002. --Stage data--
  1003. Area: Violeta Palace
  1004. Background ID: 9
  1005. HP: 1860
  1006. Moves: 11
  1007. Experience: +11
  1008. Catch rate: 12% (+6% per every remaining move)
  1009. Sound track: BGM_STAGE_FUN
  1010. Pokémon count: 4 (4 elegible)
  1011.  
  1012. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  1013. This stage has got a predefined layout
  1014. Coins reward: 100 for the first time, 30 for every repeat
  1015.  
  1016. --No countdowns--
  1017.  
  1018.  
  1019.  
  1020. StageData #384. (1.3.8)
  1021. --Pokémon data--
  1022. Watchog, Normal, Base 60, Dex #531
  1023. Ability: Rock Break+ (50%, 100%, 100%, other, Sometimes destroys three breakable-rock disruptions.)
  1024.  
  1025. --Stage data--
  1026. Area: Violeta Palace
  1027. Background ID: 9
  1028. HP: 12477
  1029. Moves: 20
  1030. Experience: +20
  1031. Catch rate: 2% (+5% per every remaining move)
  1032. Sound track:
  1033. Pokémon count: 4 (4 elegible)
  1034.  
  1035. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  1036. Coins reward: 100 for the first time, 30 for every repeat
  1037.  
  1038. --Countdown 1--
  1039. *When the stage starts, choose an action:
  1040. -Fill column 1 with [Watchog,Ice,Watchog,Ice,Watchog,Ice]
  1041. -Fill column 5 with [Ice,Watchog,Ice,Watchog,Ice,Watchog]
  1042. -Fill column 1 with [Watchog,Ice,Watchog,Ice,Watchog,Ice]
  1043. -Fill column 5 with [Ice,Watchog,Ice,Watchog,Ice,Watchog]
  1044. -Fill column 1 with [Watchog,Ice,Watchog,Ice,Watchog,Ice]
  1045. -Fill column 5 with [Ice,Watchog,Ice,Watchog,Ice,Watchog]
  1046. *Repeat every 2 moves.
  1047.  
  1048.  
  1049.  
  1050. StageData #385. (1.3.8)
  1051. --Pokémon data--
  1052. Shellos (West Sea), Water, Base 50, Dex #528
  1053. Ability: Cloud Clear (100%, 100%, 100%, other, Clears away one black-cloud disruption without fail.)
  1054.  
  1055. --Stage data--
  1056. Area: Violeta Palace
  1057. Background ID: 9
  1058. HP: 12400
  1059. Moves: 15
  1060. Experience: +15
  1061. Catch rate: 24% (+3% per every remaining move)
  1062. Sound track: BGM_STAGE_NORMAL
  1063. Pokémon count: 4 (4 elegible)
  1064.  
  1065. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  1066. This stage has got a predefined layout
  1067. Coins reward: 100 for the first time, 30 for every repeat
  1068.  
  1069. --Countdown 1--
  1070. *After 3 moves, choose an action:
  1071. -Fill the 3x3 block starting at 1:1 with [nothing,nothing,Ice,nothing,Ice,Ice,Ice,Ice,Ice]
  1072. *After 1 time, switch countdown.
  1073. *Repeat every 3 moves.
  1074.  
  1075. --Countdown 2--
  1076. *After 3 moves, choose an action:
  1077. -Fill the 3x3 block starting at 5:2 with [nothing,nothing,Ice,nothing,Ice,Ice,Ice,Ice,Ice]
  1078. *After 1 time, switch countdown.
  1079. *Repeat every 3 moves.
  1080.  
  1081.  
  1082.  
  1083. StageData #386. (1.3.8)
  1084. --Pokémon data--
  1085. Vibrava, Ground, Base 50, Dex #526
  1086. Ability: Hitting Streak (60%, 100%, 100%, damage, x1.2, Does more damage the more times in a row it is triggered.)
  1087.  
  1088. --Stage data--
  1089. Area: Violeta Palace
  1090. Background ID: 9
  1091. HP: 17360
  1092. Moves: 9
  1093. Experience: +9
  1094. Catch rate: 6% (+6% per every remaining move)
  1095. Sound track: BGM_STAGE_EASY
  1096. Pokémon count: 3 (3 elegible)
  1097.  
  1098. Default Pokémon: Pidgey, Happiny, Azurill
  1099. This stage has got a predefined layout
  1100. Coins reward: 100 for the first time, 30 for every repeat
  1101.  
  1102. --Countdown 1--
  1103. *When the stage starts, choose an action:
  1104. -Fill rows 5 and 6 with [nothing,Vibrava,nothing,Vibrava,nothing,nothing,Rocks,Rocks,Rocks,Rocks,Rocks,Rocks]
  1105. -Fill rows 5 and 6 with [nothing,nothing,Vibrava,nothing,Vibrava,nothing,Rocks,Rocks,Rocks,Rocks,Rocks,Rocks]
  1106. -Fill rows 5 and 6 with [nothing,nothing,nothing,Vibrava,nothing,Vibrava,Rocks,Rocks,Rocks,Rocks,Rocks,Rocks]
  1107. -Fill rows 5 and 6 with [Vibrava,nothing,nothing,nothing,Vibrava,nothing,Rocks,Rocks,Rocks,Rocks,Rocks,Rocks]
  1108. *After 1 time, switch countdown.
  1109. *Repeat every 2 moves.
  1110.  
  1111. --Countdown 2--
  1112. *After 0 moves, choose an action:
  1113. -Fill row 5 with Ice
  1114. *After 1 time, switch countdown.
  1115. *Repeat every 0 moves.
  1116.  
  1117.  
  1118.  
  1119. StageData #387. (1.3.8)
  1120. --Pokémon data--
  1121. Elekid, Electric, Base 50, Dex #517
  1122. Ability: Eject (100%, 100%, 100%, other, Removes one non-Support Pokémon icon without fail.)
  1123.  
  1124. --Stage data--
  1125. Area: Violeta Palace
  1126. Background ID: 9
  1127. HP: 9920
  1128. Moves: 15
  1129. Experience: +15
  1130. Catch rate: 12% (+4% per every remaining move)
  1131. Sound track: BGM_STAGE_NORMAL
  1132. Pokémon count: 4 (4 elegible)
  1133.  
  1134. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  1135. This stage has got a predefined layout
  1136. Coins reward: 100 for the first time, 30 for every repeat
  1137.  
  1138. --Countdown 1--
  1139. *After 3 moves, choose an action:
  1140. -Fill columns 1 and 2 with [nothing,Rocks,Rocks,nothing,nothing,Rocks,Rocks,nothing,nothing,Rocks,Rocks,nothing]
  1141. -Fill columns 1 and 2 with [nothing,Rocks,Rocks,nothing,nothing,Rocks,Rocks,nothing,nothing,Rocks,Rocks,nothing]
  1142. -Fill columns 1 and 2 with [nothing,Rocks,Rocks,nothing,nothing,Rocks,Rocks,nothing,nothing,Rocks,Rocks,nothing]
  1143. *Repeat every 3 moves.
  1144.  
  1145.  
  1146.  
  1147. StageData #388. (1.3.8)
  1148. --Pokémon data--
  1149. Bunnelby, Normal, Base 30, Dex #545
  1150. Ability: Cloud Clear (100%, 100%, 100%, other, Clears away one black-cloud disruption without fail.)
  1151.  
  1152. --Stage data--
  1153. Area: Violeta Palace
  1154. Background ID: 9
  1155. HP: 5115
  1156. Moves: 12
  1157. Experience: +12
  1158. Catch rate: 14% (+6% per every remaining move)
  1159. Sound track: BGM_STAGE_FUN
  1160. Pokémon count: 4 (4 elegible)
  1161.  
  1162. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  1163. This stage has got a predefined layout
  1164. Coins reward: 100 for the first time, 30 for every repeat
  1165.  
  1166. --Countdown 1--
  1167. *After 1 move, choose an action:
  1168. -Fill 2 random blocks with Bunnelby
  1169. *After 1 time, switch countdown.
  1170. *Repeat every 1 move.
  1171.  
  1172. --Countdown 2--
  1173. *After 1 move, choose an action:
  1174. -Fill 2 random blocks with Rocks
  1175. *After 1 time, switch countdown.
  1176. *Repeat every 1 move.
  1177.  
  1178.  
  1179.  
  1180. StageData #389. (1.3.8)
  1181. --Pokémon data--
  1182. Gastrodon (West Sea), Water, Base 60, Dex #529
  1183. Ability: Power of 5 (0%, 0%, 100%, damage, x1.5, Attacks do more damage when you make a match of five.)
  1184.  
  1185. --Stage data--
  1186. Area: Violeta Palace
  1187. Background ID: 9
  1188. HP: 11625
  1189. Moves: 15
  1190. Experience: +15
  1191. Catch rate: 2% (+6% per every remaining move)
  1192. Sound track:
  1193. Pokémon count: 4 (4 elegible)
  1194.  
  1195. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  1196. This stage has got a predefined layout
  1197. Coins reward: 100 for the first time, 30 for every repeat
  1198.  
  1199. --Countdown 1--
  1200. *After 3 moves, choose an action:
  1201. -Fill the 3x4 block starting at 1:1 with [Ice,Ice,Ice,Ice,nothing,Ice,Ice,nothing,nothing,Ice,nothing,nothing]
  1202. -Fill the 3x4 block starting at 5:6 with [Ice,Ice,Ice,Ice,nothing,Ice,nothing,nothing,Ice,nothing,nothing,Ice]
  1203. *After 1 time, switch countdown.
  1204. *Repeat every 3 moves.
  1205.  
  1206. --Countdown 2--
  1207. *After 1 move, choose an action:
  1208. -Fill rows 1 and 2 with [Ice,nothing,Ice,nothing,Ice,nothing,Ice,Ice,Ice,Ice,Ice,Ice]
  1209. *After 1 time, switch countdown.
  1210. *Repeat every 1 move.
  1211.  
  1212.  
  1213.  
  1214. StageData #390. (1.3.8)
  1215. --Pokémon data--
  1216. Flygon, Ground, Base 70, Dex #527
  1217. Ability: Rock Break+ (50%, 100%, 100%, other, Sometimes destroys three breakable-rock disruptions.)
  1218.  
  1219. --Stage data--
  1220. Area: Violeta Palace
  1221. Background ID: 9
  1222. HP: 19220
  1223. Moves: 20
  1224. Experience: +20
  1225. Catch rate: 5% (+5% per every remaining move)
  1226. Sound track: BGM_STAGE_HARD
  1227. Pokémon count: 4 (4 elegible)
  1228.  
  1229. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  1230. This stage has got a predefined layout
  1231. Coins reward: 100 for the first time, 30 for every repeat
  1232.  
  1233. --Countdown 1--
  1234. *After 2 moves, choose an action:
  1235. -Fill the 2x4 block starting at 1:2 with Rocks
  1236. *After 1 time, switch countdown.
  1237. *Repeat every 2 moves.
  1238.  
  1239. --Countdown 2--
  1240. *After 2 moves, choose an action:
  1241. -Fill rows 5 and 6 with [Metal,nothing,Metal,Metal,nothing,Metal,nothing,Metal,nothing,nothing,Metal,nothing]
  1242. *After 1 time, switch countdown.
  1243. *Repeat every 2 moves.
  1244.  
  1245.  
  1246.  
  1247. StageData #391. (1.3.8)
  1248. --Pokémon data--
  1249. Electabuzz, Electric, Base 60, Dex #518
  1250. Ability: Heavy Hitter (20%, 50%, 50%, damage, x1.5, Attacks can occasionally deal greater damage than usual.)
  1251.  
  1252. --Stage data--
  1253. Area: Violeta Palace
  1254. Background ID: 9
  1255. HP: 12400
  1256. Moves: 15
  1257. Experience: +15
  1258. Catch rate: 19% (+3% per every remaining move)
  1259. Sound track: BGM_STAGE_NORMAL
  1260. Pokémon count: 4 (4 elegible)
  1261.  
  1262. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  1263. Coins reward: 100 for the first time, 30 for every repeat
  1264.  
  1265. --Countdown 1--
  1266. *When the stage starts, choose an action:
  1267. -Fill columns 1 and 2 with [nothing,nothing,nothing,Rocks,Rocks,nothing,nothing,Rocks,Rocks,nothing,nothing,nothing]
  1268. -Fill columns 5 and 6 with [nothing,nothing,nothing,Rocks,Rocks,nothing,nothing,Rocks,Rocks,nothing,nothing,nothing]
  1269. *After 1 time, switch countdown.
  1270. *Repeat every 3 moves.
  1271.  
  1272. --Countdown 2--
  1273. *After 0 moves, choose an action:
  1274. -Fill columns 5 and 6 with [nothing,nothing,nothing,Metal,Metal,nothing,nothing,Metal,Metal,nothing,nothing,nothing]
  1275. -Fill columns 1 and 2 with [nothing,nothing,nothing,Metal,Metal,nothing,nothing,Metal,Metal,nothing,nothing,nothing]
  1276. *After 1 time, switch countdown.
  1277. *Repeat every 0 moves.
  1278.  
  1279.  
  1280.  
  1281. StageData #392. (1.3.8)
  1282. --Pokémon data--
  1283. Clamperl, Water, Base 50, Dex #538
  1284. Ability: Mega Boost+ (50%, 100%, 100%, megabar, +6, Fills the Mega Gauge of the same type of Pokémon more.)
  1285.  
  1286. --Stage data--
  1287. Area: Violeta Palace
  1288. Background ID: 9
  1289. HP: 6200
  1290. Moves: 12
  1291. Experience: +12
  1292. Catch rate: 6% (+5% per every remaining move)
  1293. Sound track:
  1294. Pokémon count: 4 (4 elegible)
  1295.  
  1296. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  1297. This stage has got a predefined layout
  1298. Coins reward: 100 for the first time, 30 for every repeat
  1299.  
  1300. --Countdown 1--
  1301. *After 1 move, choose an action:
  1302. -Fill rows 1 and 2 with [nothing,nothing,Clamperl,Clamperl,nothing,nothing,Ice,nothing,Clamperl,Clamperl,nothing,Ice]
  1303. *After 1 time, switch countdown.
  1304. *Repeat every 1 move.
  1305.  
  1306. --Countdown 2--
  1307. *After 6 moves, choose an action:
  1308. -Fill rows 1 and 2 with [nothing,nothing,Clamperl,Clamperl,nothing,nothing,Ice,nothing,Clamperl,Clamperl,nothing,Ice]
  1309. *Repeat every 6 moves.
  1310.  
  1311.  
  1312.  
  1313. StageData #393. (1.3.8)
  1314. --Pokémon data--
  1315. Diggersby, Ground, Base 60, Dex #546
  1316. Ability: Stabilize (30%, 50%, 100%, other, Occasionally erases one of the foe's disruptions on the board.)
  1317.  
  1318. --Stage data--
  1319. Area: Violeta Palace
  1320. Background ID: 9
  1321. HP: 13020
  1322. Moves: 20
  1323. Experience: +20
  1324. Catch rate: 5% (+5% per every remaining move)
  1325. Sound track:
  1326. Pokémon count: 4 (4 elegible)
  1327.  
  1328. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  1329. This stage has got a predefined layout
  1330. Coins reward: 100 for the first time, 30 for every repeat
  1331.  
  1332. --Countdown 1--
  1333. *After 4 moves, choose an action:
  1334. -Fill rows 1 and 2 with [Rocks,Ice,Rocks,Rocks,Ice,Rocks,Rocks,Ice,Rocks,Rocks,Ice,Rocks]
  1335. *Repeat every 4 moves.
  1336.  
  1337.  
  1338.  
  1339. StageData #394. (1.3.8)
  1340. --Pokémon data--
  1341. Cacnea, Grass, Base 50, Dex #552
  1342. Ability: Swap+ (25%, 50%, 100%, other, Can replace some disruptions with this Pokémon.)
  1343.  
  1344. --Stage data--
  1345. Area: Violeta Palace
  1346. Background ID: 9
  1347. HP: 13640
  1348. Moves: 8
  1349. Experience: +8
  1350. Catch rate: 1% (+6% per every remaining move)
  1351. Sound track: BGM_STAGE_EASY
  1352. Pokémon count: 3 (3 elegible)
  1353.  
  1354. Default Pokémon: Pidgey, Happiny, Azurill
  1355. This stage has got a predefined layout
  1356. Coins reward: 100 for the first time, 30 for every repeat
  1357.  
  1358. --Countdown 1--
  1359. *After 3 moves, choose an action:
  1360. -Fill the 4x3 block starting at 5:5 with [Cacnea,nothing,nothing,Cacnea,nothing,Cacnea,Cacnea,nothing,Cacnea,nothing,nothing,Cacnea]
  1361. *After 1 time, switch countdown.
  1362. *Repeat every 3 moves.
  1363.  
  1364. --Countdown 2--
  1365. *After 0 moves, choose an action:
  1366. -Fill the 4x3 block starting at 5:5 with [Ice,nothing,nothing,Ice,nothing,nothing,nothing,nothing,Ice,nothing,nothing,Ice]
  1367. *After 1 time, switch countdown.
  1368. *Repeat every 0 moves.
  1369.  
  1370.  
  1371.  
  1372. StageData #395. (1.3.8)
  1373. --Pokémon data--
  1374. Huntail, Water, Base 60, Dex #539
  1375. Ability: Astonish (20%, 30%, 100%, damage, x1, Can delay your opponent's disruptions for a turn.)
  1376.  
  1377. --Stage data--
  1378. Area: Violeta Palace
  1379. Background ID: 9
  1380. HP: 11160
  1381. Moves: 15
  1382. Experience: +15
  1383. Catch rate: 12% (+4% per every remaining move)
  1384. Sound track: BGM_STAGE_NORMAL
  1385. Pokémon count: 4 (4 elegible)
  1386.  
  1387. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  1388. This stage has got a predefined layout
  1389. Coins reward: 100 for the first time, 30 for every repeat
  1390.  
  1391. --Countdown 1--
  1392. *After 4 moves, choose an action:
  1393. -Fill rows 5 and 6 with [nothing,Metal,nothing,nothing,Metal,nothing,Ice,nothing,Ice,Ice,nothing,Ice]
  1394. *After 1 time, switch countdown.
  1395. *Repeat every 4 moves.
  1396.  
  1397. --Countdown 2--
  1398. *After 4 moves, choose an action:
  1399. -Fill rows 5 and 6 with [Ice,nothing,Ice,Ice,nothing,Ice,nothing,Metal,nothing,nothing,Metal,nothing]
  1400. *After 1 time, switch countdown.
  1401. *Repeat every 4 moves.
  1402.  
  1403.  
  1404.  
  1405. StageData #396. (1.3.8)
  1406. --Pokémon data--
  1407. Magby, Fire, Base 50, Dex #520
  1408. Ability: Quirky (30%, 50%, 100%, other, Occasionally erases one extra matching Pokémon elsewhere.)
  1409.  
  1410. --Stage data--
  1411. Area: Violeta Palace
  1412. Background ID: 9
  1413. HP: 7440
  1414. Moves: 12
  1415. Experience: +12
  1416. Catch rate: 10% (+3% per every remaining move)
  1417. Sound track: BGM_STAGE_FUN
  1418. Pokémon count: 4 (4 elegible)
  1419.  
  1420. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  1421. This stage has got a predefined layout
  1422. Coins reward: 100 for the first time, 30 for every repeat
  1423.  
  1424. --Countdown 1--
  1425. *After 3 moves, choose an action:
  1426. -Fill the 3x3 block starting at 1:1 with [Magby,Rocks,Rocks,Rocks,Magby,nothing,Rocks,nothing,nothing]
  1427. *After 1 time, switch countdown.
  1428. *Repeat every 3 moves.
  1429.  
  1430. --Countdown 2--
  1431. *After 3 moves, choose an action:
  1432. -Fill the 3x4 block starting at 1:6 with [nothing,Rocks,nothing,Rocks,Magby,Rocks,Rocks,Magby,Rocks,nothing,Rocks,nothing]
  1433. *After 1 time, switch countdown.
  1434. *Repeat every 3 moves.
  1435.  
  1436.  
  1437.  
  1438. StageData #397. (1.3.8)
  1439. --Pokémon data--
  1440. Cacturne, Grass, Base 60, Dex #553
  1441. Ability: Hyper Punch (10%, 50%, 50%, damage, x3, Attacks sometimes deal greater damage than usual.)
  1442.  
  1443. --Stage data--
  1444. Area: Violeta Palace
  1445. Background ID: 9
  1446. HP: 15500
  1447. Moves: 20
  1448. Experience: +20
  1449. Catch rate: 10% (+2% per every remaining move)
  1450. Sound track:
  1451. Pokémon count: 4 (4 elegible)
  1452.  
  1453. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  1454. Coins reward: 100 for the first time, 30 for every repeat
  1455.  
  1456. --Countdown 1--
  1457. *When the stage starts, choose an action:
  1458. -Fill row 5 with [Metal,Cacturne,Metal,Cacturne,Metal,Cacturne]
  1459. *After 1 time, switch countdown.
  1460. *Repeat every 2 moves.
  1461.  
  1462. --Countdown 2--
  1463. *After 2 moves, choose an action:
  1464. -Fill row 5 with [Cacturne,Metal,Cacturne,Metal,Cacturne,Metal]
  1465. *After 1 time, switch countdown.
  1466. *Repeat every 2 moves.
  1467.  
  1468.  
  1469.  
  1470. StageData #398. (1.3.8)
  1471. --Pokémon data--
  1472. Gorebyss, Water, Base 70, Dex #540
  1473. Ability: Mind Zap (10%, 40%, 100%, damage, x1, Can reset your opponent's disruption counter to maximum.)
  1474.  
  1475. --Stage data--
  1476. Area: Violeta Palace
  1477. Background ID: 9
  1478. HP: 13020
  1479. Moves: 15
  1480. Experience: +15
  1481. Catch rate: 12% (+4% per every remaining move)
  1482. Sound track:
  1483. Pokémon count: 4 (4 elegible)
  1484.  
  1485. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  1486. Coins reward: 100 for the first time, 30 for every repeat
  1487.  
  1488. --Countdown 1--
  1489. *When the stage starts, choose an action:
  1490. -Fill rows 5 and 6 with [Metal,Metal,nothing,nothing,Metal,Metal,nothing,nothing,Metal,Metal,nothing,nothing]
  1491. *After 1 time, switch countdown.
  1492. *Repeat every 2 moves.
  1493.  
  1494. --Countdown 2--
  1495. *After 2 moves, choose an action:
  1496. -Fill rows 5 and 6 with [nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice]
  1497. *After 1 time, switch countdown.
  1498. *Repeat every 2 moves.
  1499.  
  1500.  
  1501.  
  1502. StageData #399. (1.3.8)
  1503. --Pokémon data--
  1504. Magmar, Fire, Base 60, Dex #521
  1505. Ability: Cloud Clear+ (50%, 100%, 100%, other, Sometimes clears away three black-cloud disruptions.)
  1506.  
  1507. --Stage data--
  1508. Area: Violeta Palace
  1509. Background ID: 9
  1510. HP: 16740
  1511. Moves: 20
  1512. Experience: +20
  1513. Catch rate: 10% (+4% per every remaining move)
  1514. Sound track:
  1515. Pokémon count: 4 (4 elegible)
  1516.  
  1517. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  1518. Coins reward: 100 for the first time, 30 for every repeat
  1519.  
  1520. --Countdown 1--
  1521. *When the stage starts, choose an action:
  1522. -Fill the 3x4 block starting at 5:5 with [nothing,nothing,Metal,Metal,nothing,Magmar,Magmar,nothing,Metal,Metal,nothing,nothing]
  1523. -Fill the 3x4 block starting at 1:6 with [Metal,nothing,nothing,Magmar,nothing,Metal,Metal,nothing,Magmar,nothing,nothing,Metal]
  1524. *Repeat every 2 moves.
  1525.  
  1526.  
  1527.  
  1528. StageData #400. (1.3.8)
  1529. --Pokémon data--
  1530. Mega Scizor, Bug, Base 70, Dex #139
  1531. Ability: Erases a jagged line of Pokémon horizontally.
  1532. Mega-Bar: 18 icons, 8 speedups available
  1533.  
  1534. --Stage data--
  1535. Area: Violeta Palace
  1536. Background ID: 9
  1537. HP: 19600
  1538. Moves: 20
  1539. Experience: +20
  1540. Catch rate: Not catchable
  1541. Sound track:
  1542. Pokémon count: 5 (4 elegible)
  1543.  
  1544. Default Pokémon: Happiny, Azurill, Pichu, Togepi
  1545. Additional Pokémon (not from countdowns or maps): Scizor
  1546. Coins reward: 100 for the first time, 30 for every repeat
  1547.  
  1548. --Countdown 1--
  1549. *When the stage starts, choose an action:
  1550. -Fill the 4x3 block starting at 1:1 with [nothing,Metal,nothing,nothing,Metal,nothing,nothing,Metal,nothing,nothing,Metal,nothing]
  1551. -Fill the 4x3 block starting at 1:1 with [nothing,nothing,Metal,nothing,Metal,nothing,nothing,Metal,nothing,Metal,nothing,nothing]
  1552. -Fill the 4x3 block starting at 1:2 with [nothing,nothing,Metal,nothing,Metal,nothing,nothing,Metal,nothing,Metal,nothing,nothing]
  1553. -Fill the 4x3 block starting at 1:2 with [nothing,Metal,nothing,nothing,Metal,nothing,nothing,Metal,nothing,nothing,Metal,nothing]
  1554. *If HP <= 10000 (~51%) / Damage >= 9600, switch countdown.
  1555. *Repeat every 2 moves.
  1556.  
  1557. --Countdown 2--
  1558. *After 2 moves, choose an action:
  1559. -Fill column 5 with Metal
  1560. -Fill column 1 with Metal
  1561. -Fill row 5 with Metal
  1562. -Fill row 1 with Metal
  1563. *Repeat every 2 moves.
  1564.  
  1565.  
  1566.  
  1567. StageDataExtra #39/38. (1.3.8)
  1568. --Pokémon data--
  1569. Yanmega, Bug, Base 70, Dex #507
  1570. Ability: Risk-Taker (50%, 70%, 100%, damage, x1, Damage may randomly be increased or decreased.)
  1571.  
  1572. --Stage data--
  1573. Area: Expert Stages
  1574. Background ID: 12
  1575. HP: 8577
  1576. Time: 60 sec
  1577. Experience: +10
  1578. Catch rate: 1% (+4% per every 3 remaining seconds)
  1579. Sound track:
  1580. Pokémon count: 5 (4 elegible)
  1581.  
  1582. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  1583. Additional Pokémon (not from countdowns or maps): Swablu
  1584. This stage has got a predefined layout
  1585. This stage requires 360 S-Ranks in Normal Stages
  1586. Coins reward: 300 for the first time, 30 for every repeat
  1587.  
  1588. --Countdown 1--
  1589. *After 3 moves, choose an action:
  1590. -Fill rows 1 and 2 with [Yanmega,Yanmega,Ice,Yanmega,Yanmega,Ice,Rocks,Rocks,Rocks,Rocks,Rocks,Rocks]
  1591. -Fill rows 1 and 2 with [Yanmega,Yanmega,Ice,Yanmega,Yanmega,Ice,Rocks,Rocks,Rocks,Rocks,Rocks,Rocks]
  1592. *If HP <= 5000 (~58%) / Damage >= 3577, switch countdown.
  1593. *Repeat every 3 moves.
  1594.  
  1595. --Countdown 2--
  1596. *After 2 moves, choose an action:
  1597. -Fill rows 1 and 2 with [Yanmega,Yanmega,Ice,Yanmega,Yanmega,Ice,Rocks,Rocks,Rocks,Rocks,Rocks,Rocks]
  1598. *Repeat every 2 moves.
  1599.  
  1600.  
  1601.  
  1602. StageDataExtra #40/39. (1.3.8)
  1603. --Pokémon data--
  1604. Ludicolo, Grass, Base 70, Dex #510
  1605. Ability: Mind Zap (10%, 40%, 100%, damage, x1, Can reset your opponent's disruption counter to maximum.)
  1606.  
  1607. --Stage data--
  1608. Area: Expert Stages
  1609. Background ID: 12
  1610. HP: 13105
  1611. Time: 90 sec
  1612. Experience: +10
  1613. Catch rate: 1% (+2% per every 3 remaining seconds)
  1614. Sound track:
  1615. Pokémon count: 5 (4 elegible)
  1616.  
  1617. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  1618. Additional Pokémon (not from countdowns or maps): Leafeon
  1619. This stage has got a predefined layout
  1620. This stage requires 380 S-Ranks in Normal Stages
  1621. Coins reward: 300 for the first time, 30 for every repeat
  1622.  
  1623. --Countdown 1--
  1624. *After a combo of 3 or more lines, choose an action:
  1625. -Fill 5 random blocks with Metal
  1626. *If HP <= 4500 (~34%) / Damage >= 8605, switch countdown.
  1627.  
  1628. --Countdown 2--
  1629. *After 3 moves, choose an action:
  1630. -Fill columns 1 and 2 with [Ludicolo,Ice,Ludicolo,Ice,Ludicolo,Ice,Ludicolo,Ice,Ludicolo,Ice,Ludicolo,Ice]
  1631. *Repeat every 3 moves.
  1632.  
  1633.  
  1634.  
  1635. StageDataExtra #41/40. (1.3.8)
  1636. --Pokémon data--
  1637. Hydreigon, Dark, Base 80, Dex #558
  1638. Ability: Swap+ (25%, 50%, 100%, other, Can replace some disruptions with this Pokémon.)
  1639.  
  1640. --Stage data--
  1641. Area: Expert Stages
  1642. Background ID: 12
  1643. HP: 11300
  1644. Time: 50 sec
  1645. Experience: +10
  1646. Catch rate: 1% (+4% per every 3 remaining seconds)
  1647. Sound track:
  1648. Pokémon count: 5 (4 elegible)
  1649.  
  1650. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  1651. Additional Pokémon (not from countdowns or maps): Umbreon
  1652. This stage has got a predefined layout
  1653. This stage requires 400 S-Ranks in Normal Stages
  1654. Coins reward: 300 for the first time, 30 for every repeat
  1655.  
  1656. --Countdown 1--
  1657. *After a combo of 6 or more lines, choose an action:
  1658. -Fill columns 1 and 2 with [Metal,Metal,Metal,Metal,nothing,nothing,nothing,nothing,Metal,Metal,Metal,Metal]
  1659. *After 1 time, switch countdown.
  1660.  
  1661. --Countdown 2--
  1662. *After 0 moves, choose an action:
  1663. -Fill columns 1 and 2 with [Metal,Metal,Metal,Metal,nothing,nothing,nothing,nothing,Metal,Metal,Metal,Metal]
  1664. *After 1 time, switch countdown.
  1665. *Repeat every 0 moves.
  1666.  
  1667.  
  1668.  
  1669. StageDataEvent #387/46. (1.3.8)
  1670. --Pokémon data--
  1671. Mega Swampert, Water, Base 70, Dex #97
  1672. Ability: Erases Pokémon (max 3) of the same type as [var]megaName.
  1673. Mega-Bar: 12 icons, 3 speedups available
  1674.  
  1675. --Stage data--
  1676. Area: Special Stages
  1677. Background ID: 12
  1678. HP: 1
  1679. Moves: 18
  1680. Experience: +10
  1681. Catch rate: Not catchable
  1682. Sound track: BGM_STAGE_RANKING
  1683. Pokémon count: 4 (4 elegible)
  1684.  
  1685. Default Pokémon: Treecko, Jolteon, Leafeon, Mareep
  1686. This stage has got a predefined layout
  1687.  
  1688. --Countdown 1--
  1689. *After 3 moves, choose an action:
  1690. -Fill the 3x3 block starting at 1:5 with [nothing,nothing,Metal,nothing,nothing,Metal,Metal,Metal,Metal]
  1691. -Fill the 3x3 block starting at 5:6 with [Metal,nothing,nothing,Metal,nothing,nothing,Metal,Metal,Metal]
  1692. *After 2 times, switch countdown.
  1693. *Repeat every 3 moves.
  1694.  
  1695. --Countdown 2--
  1696. *After 1 move, choose an action:
  1697. -Fill rows 5 and 6 with [nothing,Ice,nothing,Ice,nothing,Ice,Ice,nothing,Ice,nothing,Ice,nothing]
  1698. *After 1 time, switch countdown.
  1699. *Repeat every 1 move.
  1700.  
  1701.  
  1702.  
  1703. StageDataEvent #388/47. (1.3.8)
  1704. --Pokémon data--
  1705. Zygarde (Complete Forme), Dragon, Base 90, Dex #503
  1706. Ability: Power of 5+ (0%, 0%, 80%, damage, x3, Attacks do even more damage when you make a match of five.)
  1707.  
  1708. --Stage data--
  1709. Area: Special Stages
  1710. Background ID: 12
  1711. HP: 29403
  1712. Moves: 22
  1713. Experience: +5
  1714. Catch rate: 23% (+2% per every remaining move)
  1715. Sound track: BGM_STAGE_LEGEND
  1716. Pokémon count: 4 (4 elegible)
  1717.  
  1718. Default Pokémon: Florges, Haxorus, Togekiss, Froslass
  1719. This stage has got a predefined layout
  1720. Coins reward: 200 for the first time, 30 for every repeat
  1721.  
  1722. --Countdown 1--
  1723. *After 2 moves, choose an action:
  1724. -Fill 5 random blocks with Yveltal
  1725. -Fill 5 random blocks with Xerneas
  1726. *If HP <= 13000 (~44%) / Damage >= 16403, switch countdown.
  1727. *Repeat every 2 moves.
  1728.  
  1729. --Countdown 2--
  1730. *When this countdown starts for the first time, choose an action:
  1731. -Fill the 4x3 block starting at 1:1 with [Rocks,nothing,Ice,Ice,Rocks,Rocks,Ice,nothing,Rocks,Ice,nothing,nothing]
  1732. -Fill the 4x3 block starting at 1:6 with [Ice,nothing,Rocks,Ice,Rocks,Rocks,Rocks,Rocks,nothing,Rocks,Ice,Rocks]
  1733. -Fill columns 5 and 6 with [Metal,nothing,nothing,Metal,Metal,nothing,nothing,Metal,Metal,nothing,nothing,Metal]
  1734. *Repeat every 2 moves.
  1735.  
  1736.  
  1737.  
  1738. StageDataEvent #389/48. (1.3.8)
  1739. --Pokémon data--
  1740. Mantyke, Water, Base 50, Dex #562
  1741. Ability: Crowd Control (20%, 100%, 100%, damage, x50, The more [var]name in the puzzle area, the more damage.)
  1742.  
  1743. --Stage data--
  1744. Area: Special Stages
  1745. Background ID: 12
  1746. HP: 4350
  1747. Moves: 10
  1748. Experience: +5
  1749. Catch rate: 16% (+3% per every remaining move)
  1750. Sound track: BGM_STAGE_NORMAL
  1751. Pokémon count: 4 (4 elegible)
  1752.  
  1753. Default Pokémon: Buneary, Happiny, Minccino, Meowth
  1754. This stage has got a predefined layout
  1755. Coins reward: 200 for the first time, 30 for every repeat
  1756.  
  1757. --Countdown 1--
  1758. *After 2 moves, choose an action:
  1759. -Fill 4 random blocks with Mantyke
  1760. *After 1 time, switch countdown.
  1761. *Repeat every 2 moves.
  1762.  
  1763. --Countdown 2--
  1764. *After 2 moves, choose an action:
  1765. -Fill 5 random blocks with Mantyke
  1766. *After 1 time, switch countdown.
  1767. *Repeat every 2 moves.
  1768.  
  1769.  
  1770.  
  1771. StageDataEvent #390/49. (1.3.8)
  1772. --Pokémon data--
  1773. Solrock, Rock, Base 60, Dex #560
  1774. Ability: Swap+ (25%, 50%, 100%, other, Can replace some disruptions with this Pokémon.)
  1775.  
  1776. --Stage data--
  1777. Area: Special Stages
  1778. Background ID: 12
  1779. HP: 10490
  1780. Moves: 18
  1781. Experience: +5
  1782. Catch rate: 13% (+4% per every remaining move)
  1783. Sound track: BGM_STAGE_HARD
  1784. Pokémon count: 4 (4 elegible)
  1785.  
  1786. Default Pokémon: Buneary, Happiny, Minccino, Meowth
  1787. This stage has got a predefined layout
  1788. Coins reward: 200 for the first time, 30 for every repeat
  1789.  
  1790. --Countdown 1--
  1791. *After 2 moves, choose an action:
  1792. -Fill rows 1 and 2 with [Rocks,Solrock,nothing,nothing,Solrock,Rocks,nothing,nothing,Solrock,Solrock,nothing,nothing]
  1793. *After 2 times, switch countdown.
  1794. *Repeat every 2 moves.
  1795.  
  1796. --Countdown 2--
  1797. *After 2 moves, choose an action:
  1798. -Fill 3 random blocks with Rocks
  1799. *After 1 time, switch countdown.
  1800. *Repeat every 2 moves.
  1801.  
  1802.  
  1803.  
  1804. StageDataEvent #391/50. (1.3.8)
  1805. --Pokémon data--
  1806. Tyrogue, Fighting, Base 30, Dex #564
  1807. Ability: Paralyze (10%, 30%, 80%, damage, x1, Leaves the foe paralyzed.)
  1808.  
  1809. --Stage data--
  1810. Area: Special Stages
  1811. Background ID: 12
  1812. HP: 3400
  1813. Moves: 7
  1814. Experience: +5
  1815. Catch rate: 18% (+3% per every remaining move)
  1816. Sound track: BGM_STAGE_NORMAL
  1817. Pokémon count: 4 (4 elegible)
  1818.  
  1819. Default Pokémon: Buneary, Happiny, Minccino, Meowth
  1820. This stage has got a predefined layout
  1821. Coins reward: 200 for the first time, 30 for every repeat
  1822.  
  1823. --Countdown 1--
  1824. *After 2 moves, choose an action:
  1825. -Fill 3 random blocks with Tyrogue
  1826. *After 0 times, switch countdown.
  1827. *Repeat every 2 moves.
  1828.  
  1829.  
  1830.  
  1831. StageDataEvent #392/51. (1.3.8)
  1832. --Pokémon data--
  1833. Castform, Normal, Base 60, Dex #561
  1834. Ability: Cloud Clear+ (50%, 100%, 100%, other, Sometimes clears away three black-cloud disruptions.)
  1835.  
  1836. --Stage data--
  1837. Area: Special Stages
  1838. Background ID: 12
  1839. HP: 1790
  1840. Moves: 10
  1841. Experience: +5
  1842. Catch rate: 15% (+3% per every remaining move)
  1843. Sound track: BGM_STAGE_NORMAL
  1844. Pokémon count: 4 (4 elegible)
  1845.  
  1846. Default Pokémon: Buneary, Happiny, Minccino, Meowth
  1847. This stage has got a predefined layout
  1848. Coins reward: 200 for the first time, 30 for every repeat
  1849.  
  1850. --Countdown 1--
  1851. *After 2 moves, choose an action:
  1852. -Fill 2 random blocks with Metal
  1853. *After 0 times, switch countdown.
  1854. *Repeat every 2 moves.
  1855.  
  1856.  
  1857.  
  1858. StageDataEvent #393/52. (1.3.8)
  1859. --Pokémon data--
  1860. Lunatone, Rock, Base 60, Dex #559
  1861. Ability: Swap+ (25%, 50%, 100%, other, Can replace some disruptions with this Pokémon.)
  1862.  
  1863. --Stage data--
  1864. Area: Special Stages
  1865. Background ID: 12
  1866. HP: 10090
  1867. Moves: 18
  1868. Experience: +5
  1869. Catch rate: 13% (+4% per every remaining move)
  1870. Sound track: BGM_STAGE_HARD
  1871. Pokémon count: 4 (4 elegible)
  1872.  
  1873. Default Pokémon: Buneary, Happiny, Minccino, Meowth
  1874. This stage has got a predefined layout
  1875. Coins reward: 200 for the first time, 30 for every repeat
  1876.  
  1877. --Countdown 1--
  1878. *After 2 moves, choose an action:
  1879. -Fill 5 random blocks with Lunatone
  1880. *After 2 times, switch countdown.
  1881. *Repeat every 2 moves.
  1882.  
  1883. --Countdown 2--
  1884. *After 2 moves, choose an action:
  1885. -Fill 4 random blocks with Rocks
  1886. *After 1 time, switch countdown.
  1887. *Repeat every 2 moves.
  1888.  
  1889.  
  1890.  
  1891. StageDataEvent #394/53. (1.3.8)
  1892. --Pokémon data--
  1893. Azelf, Psychic, Base 70, Dex #497
  1894. Ability: Paralyze (10%, 30%, 80%, damage, x1, Leaves the foe paralyzed.)
  1895.  
  1896. --Stage data--
  1897. Area: Special Stages
  1898. Background ID: 12
  1899. HP: 26488
  1900. Time: 60 sec
  1901. Experience: +5
  1902. Catch rate: 20% (+5% per every 3 remaining seconds)
  1903. Sound track: BGM_STAGE_LEGEND
  1904. Pokémon count: 5 (4 elegible)
  1905.  
  1906. Default Pokémon: Floette, Flabébé, Machop, Togepi
  1907. Additional Pokémon (not from countdowns or maps): Purrloin
  1908. This stage has got a predefined layout
  1909. Coins reward: 200 for the first time, 30 for every repeat
  1910.  
  1911. --Countdown 1--
  1912. *After 5 moves, choose an action:
  1913. -Fill 5 random blocks with Volbeat
  1914. *After 1 time, switch countdown.
  1915. *Repeat every 5 moves.
  1916.  
  1917. --Countdown 2--
  1918. *After 4 moves, choose an action:
  1919. -Fill row 1 with Metal
  1920. *After 1 time, switch countdown.
  1921. *Repeat every 4 moves.
  1922.  
  1923.  
  1924.  
  1925. StageDataEvent #395/54. (1.3.8)
  1926. --Pokémon data--
  1927. Bellossom, Grass, Base 70, Dex #482
  1928. Ability: Mind Zap (10%, 40%, 100%, damage, x1, Can reset your opponent's disruption counter to maximum.)
  1929.  
  1930. --Stage data--
  1931. Area: Special Stages
  1932. Background ID: 12
  1933. HP: 8615
  1934. Moves: 20
  1935. Experience: +5
  1936. Catch rate: 15% (+3% per every remaining move)
  1937. Sound track: BGM_STAGE_HARD
  1938. Pokémon count: 4 (4 elegible)
  1939.  
  1940. Default Pokémon: Buneary, Happiny, Minccino, Meowth
  1941. This stage has got a predefined layout
  1942. Coins reward: 200 for the first time, 30 for every repeat
  1943.  
  1944. --Countdown 1--
  1945. *After 3 moves, choose an action:
  1946. -Fill rows 1 and 2 with [Oddish,Gloom,Vileplume,Oddish,Gloom,Vileplume,Vileplume,Oddish,Gloom,Vileplume,Oddish,Gloom]
  1947. -Fill rows 1 and 2 with [Oddish,Gloom,Vileplume,Oddish,Gloom,Vileplume,Vileplume,Oddish,Gloom,Vileplume,Oddish,Gloom]
  1948. -Fill rows 1 and 2 with [Oddish,Gloom,Vileplume,Oddish,Gloom,Vileplume,Vileplume,Oddish,Gloom,Vileplume,Oddish,Gloom]
  1949. *After 0 times, switch countdown.
  1950. *Repeat every 3 moves.
  1951.  
  1952.  
  1953.  
  1954. EventStage #387/4. (1.3.8)
  1955. --Event data--
  1956. Start date: 2016/4/26 (Tue), 15h JST
  1957. End date: 2016/5/10 (Tue), 15h JST
  1958. Type: normal event
  1959.  
  1960. Stage: StageDataEvent #394 (Azelf)
  1961.  
  1962. --Event text--
  1963. Title 1: High-Speed Challenge
  1964. Title 2: Azelf Appears
  1965. Description:
  1966.  
  1967. Azelf appears!
  1968.  
  1969. Can you defeat this powerful foe in
  1970. a strictly limited amount of time?!
  1971.  
  1972. Consider bringing Heracross
  1973. and Scizor along for this
  1974. battle.
  1975. Using an Attack Power ↑ might
  1976. also give you a better shot at
  1977. beating and catching this
  1978. Pokémon!
  1979.  
  1980. Event Period:
  1981. Until 06:00 (UTC) 10/05/2016
  1982.  
  1983.  
  1984. EventStage #395/5. (1.3.8)
  1985. --Event data--
  1986. Start date: 2016/4/26 (Tue), 15h JST
  1987. End date: 2016/5/10 (Tue), 15h JST
  1988. Type: normal event
  1989.  
  1990. Stage: StageDataEvent #388 (Zygarde (Complete Forme))
  1991.  
  1992. --Event text--
  1993. Title 1: Ultra Challenge
  1994. Title 2: Zygarde Appears
  1995. Description:
  1996.  
  1997. Zygarde Complete Forme
  1998. appears! Can you defeat the
  1999. overwhelming power of this
  2000. Legendary Pokémon?
  2001.  
  2002. Gather your strongest team
  2003. together to take on this fearsome
  2004. challenge!
  2005.  
  2006. Consider bringing Dragonite
  2007. and Haxorus along for this
  2008. battle.
  2009. Using an Attack Power ↑ might
  2010. also give you a better shot at
  2011. beating and catching this
  2012. Pokémon!
  2013.  
  2014. Event Period:
  2015. Until 06:00 (UTC) 10/05/2016
  2016.  
  2017.  
  2018. EventStage #389/6. (1.3.8)
  2019. --Event data--
  2020. Start date: 2016/4/26 (Tue), 15h JST
  2021. End date: 2016/5/10 (Tue), 15h JST
  2022. Type: normal event
  2023.  
  2024. Stage: StageDataEvent #158 (Dusknoir)
  2025.  
  2026. --Event text--
  2027. Title 1: Great Challenge
  2028. Title 2: Dusknoir Appears
  2029. Description:
  2030.  
  2031. Take on Dusknoir here!
  2032. Don't miss this chance to defeat
  2033. and catch this powerful foe.
  2034.  
  2035. We recommend Duskull!
  2036. You can catch it in the
  2037. Pokémon Safari, which is also live!
  2038. Using an Attack Power ↑ might
  2039. also give you a better shot at
  2040. beating and catching this
  2041. Pokémon!
  2042.  
  2043. Event Period:
  2044. Until 06:00 (UTC) 10/05/2016
  2045.  
  2046.  
  2047. EventStage #159/7. (1.3.8)
  2048. --Event data--
  2049. Start date: 2016/4/26 (Tue), 15h JST
  2050. End date: 2016/5/10 (Tue), 15h JST
  2051. Type: stage randomly selected
  2052.  
  2053. 20%: StageDataEvent #159 (Duskull)
  2054. 3.3%: StageDataEvent #160 (Dusclops)
  2055. 26.7%: StageDataEvent #161 (Pumpkaboo)
  2056. 13.3%: StageDataEvent #162 (Gourgeist)
  2057. 20%: StageDataEvent #163 (Zubat)
  2058. 13.3%: StageDataEvent #164 (Golbat)
  2059. 3.3%: StageDataEvent #165 (Crobat)
  2060.  
  2061. --Event text--
  2062. Title 1: Pokémon Safari
  2063. Title 2: Head Back into the Safari!
  2064. Description:
  2065.  
  2066. In Pokémon Safari, the Pokémon
  2067. that show up change every time
  2068. you play.
  2069.  
  2070. In this safari, you have the
  2071. chance to battle and catch
  2072. Duskull, Dusclops,
  2073. Pumpkaboo, Gourgeist,
  2074. Zubat, Golbat,
  2075. and Crobat!
  2076. Though some are harder to meet
  2077. than others!
  2078.  
  2079. There is no Optimize in
  2080. Pokémon Safari. It's up to you to
  2081. pick the most powerful Pokémon,
  2082. so choose your own dream team.
  2083.  
  2084. Why not try including Ground-type
  2085. and Dark-type or Ghost-type
  2086. Pokémon?
  2087.  
  2088. Event Period:
  2089. Until 06:00 (UTC) 10/05/2016
  2090.  
  2091.  
  2092. EventStage #166/8. (1.3.8)
  2093. --Event data--
  2094. Start date: 2016/4/26 (Tue), 15h JST
  2095. End date: 2016/5/10 (Tue), 15h JST
  2096. Type: stage depends on the day
  2097.  
  2098. Monday: StageDataEvent #393 (Lunatone)
  2099. Tuesday: StageDataEvent #391 (Tyrogue)
  2100. Wednesday: StageDataEvent #392 (Castform)
  2101. Thursday: StageDataEvent #389 (Mantyke)
  2102. Friday: StageDataEvent #390 (Solrock)
  2103.  
  2104. --Event text--
  2105. Title 1: The Daily Pokémon (#6)
  2106. Title 2: Daily Pokémon Are Here!
  2107. Description:
  2108.  
  2109. The Daily Pokémon stage has
  2110. appeared, where you can face
  2111. different Pokémon each day!
  2112.  
  2113. Event Period:
  2114. Until 06:00 (UTC) 10/05/2016
  2115.  
  2116. Note: Cannot be played between
  2117. 06:00 (UTC) on Saturdays and
  2118. 06:00 (UTC) on Mondays.
  2119.  
  2120.  
  2121. EventStage #391/9. (1.3.8)
  2122. --Event data--
  2123. Start date: 2016/4/26 (Tue), 15h JST
  2124. End date: 2016/5/17 (Tue), 15h JST
  2125. Type: normal event
  2126.  
  2127. Stage: StageDataEvent #128 (Mew)
  2128.  
  2129. --Event text--
  2130. Title 1: Great Challenge
  2131. Title 2: Mew Appears
  2132. Description:
  2133.  
  2134. For a limited time, the Mythical
  2135. Pokémon Mew appears!
  2136.  
  2137. We recommend
  2138. Mega Sableye!
  2139. Get Sableye in
  2140. Main Stage 24 and its
  2141. Mega Stone, Sablenite,
  2142. from Main Stage 30.
  2143. Don't miss this chance!
  2144.  
  2145. Event Period:
  2146. Until 06:00 (UTC) 17/05/2016
  2147.  
  2148.  
  2149. EventStage #129/10. (1.3.8)
  2150. --Event data--
  2151. Start date: 2016/4/26 (Tue), 15h JST
  2152. End date: 2016/5/10 (Tue), 15h JST
  2153. Type: escalation battles
  2154.  
  2155. Level 1+: StageDataEvent #197 (Latios)
  2156. Level 5+: StageDataEvent #198 (Latios)
  2157. Level 10+: StageDataEvent #199 (Latios)
  2158. Level 15+: StageDataEvent #200 (Latios)
  2159. Level 16+: StageDataEvent #201 (Latios)
  2160. Level 20+: StageDataEvent #202 (Latios)
  2161. Level 25+: StageDataEvent #203 (Latios)
  2162. Level 30+: StageDataEvent #204 (Latios)
  2163. Level 35+: StageDataEvent #205 (Latios)
  2164. Level 40+: StageDataEvent #206 (Latios)
  2165. Level 45+: StageDataEvent #207 (Latios)
  2166. Level 50+: StageDataEvent #208 (Latios)
  2167. Level 51+: StageDataEvent #209 (Latios)
  2168. Level 60+: StageDataEvent #210 (Latios)
  2169. Level 70+: StageDataEvent #211 (Latios)
  2170. Level 80+: StageDataEvent #212 (Latios)
  2171. Level 90+: StageDataEvent #213 (Latios)
  2172. Level 100+: StageDataEvent #214 (Latios)
  2173. Level 101+: StageDataEvent #215 (Latios)
  2174. Level 141+: StageDataEvent #216 (Latios)
  2175. Level 150+: StageDataEvent #217 (Latios)
  2176. Level 151+: StageDataEvent #218 (Latios)
  2177. Level 191+: StageDataEvent #219 (Latios)
  2178. Level 199+: StageDataEvent #220 (Latios)
  2179. Level 201+: StageDataEvent #215 (Latios)
  2180.  
  2181. Prize for first beating level 5: 1 Exp. Points x1.5
  2182. Prize for first beating level 10: 1 Disruption Delay
  2183. Prize for first beating level 25: 10 Hearts
  2184. Prize for first beating level 35: 1 Exp. Booster M
  2185. Prize for first beating level 50: 1 Latiosite
  2186. Prize for first beating level 60: 1000 Coins
  2187. Prize for first beating level 70: 1 Exp. Booster S
  2188. Prize for first beating level 80: 2000 Coins
  2189. Prize for first beating level 90: 1 Exp. Booster L
  2190. Prize for first beating level 100: 1 Raise Max Level
  2191. Prize for first beating level 110: 1 Exp. Booster M
  2192. Prize for first beating level 125: 1 Level Up
  2193. Prize for first beating level 150: 1 Mega Speedup
  2194. Prize for first beating level 200: 2 Raise Max Level
  2195.  
  2196. --Event text--
  2197. Title 1: Escalation Battle
  2198. Title 2: Take on Escalation Battles
  2199. Description:
  2200.  
  2201. Latios is here in a special
  2202. time-limited escalation battle!
  2203. In escalation battles, the stage
  2204. level goes up every time you win.
  2205. As the level increases, it becomes
  2206. ever easier to catch
  2207. Latios.
  2208. Stage Level Rewards:
  2209. Level 35: 1 Exp. Booster M
  2210. Level 50: 1 Latiosite
  2211. Those who have already
  2212. obtained Latiosite
  2213. will get one Mega Speedup instead.
  2214. Level 90: 1 Exp. Booster L
  2215. Level 100:
  2216. 1 Raise Max Level
  2217. ...and other special rewards!
  2218. Event Period:
  2219. Until 06:00 (UTC) 10/05/2016
  2220. *If you've skipped a reward stage,
  2221. you can still get the reward from
  2222. that stage by clearing a stage
  2223. higher than the one you skipped.
  2224.  
  2225.  
  2226. EventStage #216/15. (1.3.8)
  2227. --Event data--
  2228. Start date: 2016/5/11 (Wed), 15h JST
  2229. End date: 2016/5/14 (Sat), 15h JST
  2230. Type: stage depends on the day
  2231.  
  2232. Monday: StageDataEvent #133 (Pinsir)
  2233. Tuesday: StageDataEvent #133 (Pinsir)
  2234. Wednesday: StageDataEvent #133 (Pinsir)
  2235. Thursday: StageDataEvent #133 (Pinsir)
  2236. Only available once per day
  2237.  
  2238. --Event text--
  2239. Title 1: One Chance a Day!
  2240. Title 2: Pinsir Appears
  2241. Description:
  2242.  
  2243. Once per day, beginning at 06:00
  2244. UTC, you can play this special
  2245. stage to face Pinsir.
  2246. Don't miss this chance!
  2247.  
  2248. We recommend Torchic
  2249. and Combusken!
  2250. If you activate the Pyre skill, your
  2251. Fire-type damage will increase in
  2252. a combo!
  2253. Using an Attack Power ↑ might
  2254. also give you a better shot at
  2255. beating and catching this
  2256. Pokémon!
  2257.  
  2258. Event Period:
  2259. Until 06:00 (UTC) 14/05/2016
  2260.  
  2261.  
  2262. EventStage #134/16. (1.3.8)
  2263. --Event data--
  2264. Start date: 2016/5/10 (Tue), 15h JST
  2265. End date: 2016/5/17 (Tue), 15h JST
  2266. Type: stage depends on the day
  2267.  
  2268. Monday: StageDataEvent #227 (Thundurus (Incarnate Forme))
  2269. Tuesday: StageDataEvent #221 (Thundurus (Incarnate Forme))
  2270. Wednesday: StageDataEvent #222 (Thundurus (Incarnate Forme))
  2271. Thursday: StageDataEvent #223 (Thundurus (Incarnate Forme))
  2272. Friday: StageDataEvent #224 (Thundurus (Incarnate Forme))
  2273. Saturday: StageDataEvent #225 (Thundurus (Incarnate Forme))
  2274. Sunday: StageDataEvent #226 (Thundurus (Incarnate Forme))
  2275. Only available once per day
  2276.  
  2277. --Event text--
  2278. Title 1: A Great Chance a Day!
  2279. Title 2: Thundurus Appears
  2280. Description:
  2281.  
  2282. Once per day, beginning at 06:00
  2283. UTC, you can play this special
  2284. stage to face Thundurus.
  2285.  
  2286. Thundurus will become a little
  2287. bit easier to catch with each
  2288. day that goes by, so don't
  2289. give up on catching it before
  2290. the end of the event period!
  2291.  
  2292. Consider bringing Excadrill
  2293. and Hippowdon along for this
  2294. battle.
  2295. Using an Attack Power ↑ and
  2296. Mega Start might also give you a
  2297. better shot at beating and
  2298. catching this tough Pokémon!
  2299.  
  2300. Event Period:
  2301. Until 06:00 (UTC) 17/05/2016
  2302.  
  2303.  
  2304. EventStage #227/17. (1.3.8)
  2305. --Event data--
  2306. Start date: 2016/5/10 (Tue), 15h JST
  2307. End date: 2016/5/17 (Tue), 15h JST
  2308. Type: normal event
  2309.  
  2310. Stage: StageDataEvent #395 (Bellossom)
  2311.  
  2312. --Event text--
  2313. Title 1: Great Challenge
  2314. Title 2: Bellossom Appears
  2315. Description:
  2316.  
  2317. Take on Bellossom here!
  2318. Don't miss this chance to defeat
  2319. and catch this powerful foe.
  2320.  
  2321. Consider bringing Combusken
  2322. and Charizard along for this
  2323. battle.
  2324. Using an Attack Power ↑ might
  2325. also give you a better shot at
  2326. beating and catching this
  2327. Pokémon!
  2328.  
  2329. Event Period:
  2330. Until 06:00 (UTC) 17/05/2016
  2331.  
  2332.  
  2333. EventStage #396/18. (1.3.8)
  2334. --Event data--
  2335. Start date: 2016/5/10 (Tue), 15h JST
  2336. End date: 2016/5/17 (Tue), 14h JST
  2337. Type: competition
  2338.  
  2339. Stage: StageDataEvent #387 (Mega Swampert)
  2340. Only available for region 1
  2341.  
  2342. --Event text--
  2343. Title 1: ランキングステージ
  2344. Title 2: ランキングステージ開催中
  2345. Description:
  2346.  
  2347. 手数制ランキングステージ開催!
  2348. 【順位に応じたプレゼント】
  2349. 1位~10000位:
  2350. メガストーン「ラグラージナイト」
  2351. & マックスレベルアップ 1個
  2352. 10001位~60000位:
  2353. メガストーン「ラグラージナイト」
  2354. 60001位~80000位:
  2355. パワーアップ 1個
  2356. 80001位~:
  2357. オジャマガード 1個
  2358. ※すでに「ラグラージナイト」を
  2359. 獲得済みの方が入賞した場合は代わりに
  2360. メガスキルアップを1個プレゼント
  2361. 開催期間:
  2362. 2016/05/17 14:00 JSTまで
  2363. プレゼント受け取り期間:
  2364. 2016/05/17 15:00 JST~
  2365. 2016/05/24 15:00 JST
  2366. ※不正行為者は除外する場合があります
  2367.  
  2368.  
  2369. EventStage #388/19. (1.3.8)
  2370. --Event data--
  2371. Start date: 2016/5/10 (Tue), 15h JST
  2372. End date: 2016/5/17 (Tue), 14h JST
  2373. Type: competition
  2374.  
  2375. Stage: StageDataEvent #387 (Mega Swampert)
  2376. Only available for region 2
  2377.  
  2378. --Event text--
  2379. Title 1: Competitive Stage
  2380. Title 2: Competitive Stage Now Live!
  2381. Description:
  2382.  
  2383. A limited move format competitive
  2384. stage is available!
  2385. Prizes by Place:
  2386. 1–3,500: 1 Swampertite
  2387. and 1 Raise Max Level
  2388. 3,501–22,000: 1 Swampertite
  2389. 22,001–30,000: 1 Attack Power ↑
  2390. And everyone else who
  2391. participates still gets
  2392. one Disruption Delay!
  2393. *Those who have already
  2394. obtained Swampertite
  2395. will get one Mega Speedup instead
  2396. if they place 1–22,000.
  2397. Event Period:
  2398. Until 05:00 (UTC) 05/17/2016
  2399. Reward Period:
  2400. From 06:00 (UTC) 05/17/2016
  2401. until 06:00 (UTC) 05/24/2016
  2402.  
  2403.  
  2404. EventStage #388/20. (1.3.8)
  2405. --Event data--
  2406. Start date: 2016/5/10 (Tue), 15h JST
  2407. End date: 2016/5/17 (Tue), 14h JST
  2408. Type: competition
  2409.  
  2410. Stage: StageDataEvent #387 (Mega Swampert)
  2411. Only available for region 3
  2412.  
  2413. --Event text--
  2414. Title 1: Competitive Stage
  2415. Title 2: Competitive Stage Now Live!
  2416. Description:
  2417.  
  2418. A limited move format competitive
  2419. stage is available!
  2420. Prizes by Place:
  2421. 1–2,500: 1 Swampertite
  2422. and 1 Raise Max Level
  2423. 2,501–15,000: 1 Swampertite
  2424. 15,001–20,000: 1 Attack Power ↑
  2425. And everyone else who
  2426. participates still gets
  2427. one Disruption Delay!
  2428. *Those who have already
  2429. obtained Swampertite
  2430. will get one Mega Speedup instead
  2431. if they place 1–15,000.
  2432. Event Period:
  2433. Until 05:00 (UTC) 17/05/2016
  2434. Reward Period:
  2435. From 06:00 (UTC) 17/05/2016
  2436. until 06:00 (UTC) 24/05/2016
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