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- Action-RPG
- -Real Time Combat
- -3D Models
- -Fire Emblem/Megaman artsyle
- Setting
- -Steampunk-ish Medieval Europe
- Voice Acting?
- Narration?
- Camera
- -Third person, think any half-way decent action game
- -Sensitivity can be increased/decreased on the options menu
- -Make sure to put in skippable cutscenes, this is paramount for replayability or for those who just want to get to the combat.
- -Auto-Save feature is imperative
- -New Game+ option after beating the game
- -Unlockable Difficulties (Very Hard, Legendary, God-Like)
- -NO QUICKTIME EVENTS
- -Save function in the player menu
- -Hints can be turned on and off
- -Monster Hunter-esque world (Large map split in to small areas)
- -Selectable gender
- Story
- The story takes place in the land of Agon, an amalgamation between the Roman Empire, Victorian England, and Ancient Athens. Agon is ruled by King Jacob Cole, who's slowly losing his mind to Void corruption because he read a Necronomicon stand-in called the Book of the Void. The Book of the Void, when read, awakens a Chaos God who lives in a dimension of madness and pure evil. This isn't helped by the fact there's a horde of Orcs at the border looking to plunder the riches and imprison the women of Agon.
- The people no longer trust their King due to his increasingly unstable temperment, and instead put their faith in the Guilds, groups of brave men and women who have taken up arms to defend their home while the army is away, which is almost all the time with the Orc threat at the borders. There are many Guilds in the land of Agon, almost too many to count, but there are three that stand out from all others due to their display of heroics.
- First are the Hands of Oberon Guild; a group of bodybuilding paladins who use heavy armor and big swords. They were founded by what are essentially Protestant monks who wanted to make a real difference rather than blessing soldiers. They act as community police, keeping the peace in settlements outside the city walls. Their legendary hero is Ludwig Auttenburg, the "Marble Knight", who can fight for months on end without getting tired.
- Second is the Dark Brotherhood founded by Brannon Stark, who is fantasy Batman. Members of the DB are Dark Knights, called so because of their black armor. They are also called crows because of their aforementioned black armor and beaked helmets. They act as Agon's resident vigilantes, dealing out the swift hand of justice when the Paladins or the Agoen military is too slow. This has led to an uneasy relationship between the Brotherhood and the Hands, who take due process and the law to heart. Brotherhood Dark Knights are also skilled bards.
- And the third Guild, the
- Classes
- -The Classic Three (Warrior, Rogue, Mage) in Knight form
- --Paladin, Red Knight, Dark Knight
- -Paladin is the heavy hitter, able to weild big, two handed weapons and heavy armor
- -Red Knights are spellcasters with control over fire, water, air, and earth
- -Dark Knights able to use the "Blink" ability, allowing them to teleport short distances
- Stats
- -Strength-how much damage you deal
- -Endurance-how much damage you can take
- -Speed-how fast you move and the chance of evading
- -Charisma-how much people like you, which can lead to bonuses
- -Intelligence-how good you are at magic (5 is the lowest requirement for offensive magic)
- -Luck-how likely it is to get a critical
- -The highest any given stat can go is 15
- Default(Classless):
- Strength-5
- Endurance-3
- Speed-1
- Charisma-4
- Intelligence-3
- Luck-2
- Paladin:
- Strength-7
- Endurance-5
- Speed-3
- Charisma-4
- Intelligence-4
- Luck-4
- Red Knight:
- Strength-5
- Endurance-4
- Speed-4
- Charisma-3
- Intelligence-6
- Luck-3
- Dark Knight:
- Strength-5
- Endurance-4
- Speed-6
- Intelligence-5
- Luck-7
- -Stats can be boosted as the game goes on. Players put EXP in to whatever stat they please regardless of class.
- Leveling
- -Level Cap is at Level 150
- -Play will need to be at the highest level to beat the final boss
- -Level tabs: -Abilities:Class-specific Active and Passive abilities -Stats:Increasing Player Stats
- Music and Sound Design
- -This is important if you want to evoke certain moods
- -Ambient noise (chickens cooing, leaves rustling, and people talking) is also very important
- -Record certain noises, use stock sounds for others.
- Dialogue
- -Speech Trees are a possibility, thought scripted dialogue tends to make a story flow better
- -Dialogue is also influenced by stats. Higher charisma means more possible dialogue options, as does intelligence and luck.
- Items
- -Classic RPG fare
- --ex. potions, armor, weapons, etc.
- -Item Classes
- --From best to worse: Mythril, Enchanted, Steel, Composite, Wood, Broken
- -Runes, scrolls, and special potions give effects to players
- --ex. Lighting Runes equipped to sword gives sword +5 lightining damage. Same rune applied to armor gives armor +5 lighting resistance
- Weapons
- -Weapon List
- Dagger
- Twin Dagger (Dark Knight only)
- Shortsword
- Straightsword
- Rapier
- Broadsword
- Greatsword
- Bastardsword
- Great Bastardsword
- Bustersword
- Ultimabustersword (Paladin only)
- Dragonslayer (Paladin only)
- Casting wand
- Casting staff (Red Knight only)
- Magic tome (Red Knight only)
- Pistol
- Twin pistols (Dark Knight only)
- Rifle
- Bomb
- Gauntlets
- Hammer
- Dual hammers
- Gigahammer
- Spear
- Halberd
- Spells
- -Spell list
- --Active spells
- ---Fire
- Fireball- 6 damage +2 DPS- 5 sec cooldown
- Infernoball- 10 damage +3 DPS- 9 sec cooldown
- Dragon's Breath- 17 damage +5 DPS- 14 sec cooldown
- Volanic Fury- 22 damage +7 DPS- 17 sec cooldown
- Grand Fireball- 26 damage +10 DPS- 22 sec cooldown
- ---Water
- Water Bullet- 5 damage- 3 sec cooldown
- Water Shot- 8 damage- 5 sec cooldown
- Tsunami- 13 damage- 7 sec cooldown
- Poseidon's Fury- 20 damage- 10 sec cooldown
- Ice Storm- 5 damage/hit- 2 sec cooldown
- Ice Pillar- 15 damage- 9 sec cooldown
- ---Air
- Gust- 3 DPS- 3 sec cooldown
- Storm- 5 DPS- 4 sec cooldown
- Tornado- 9 DPS- 6 sec cooldown
- ---Shadow
- Shadowpunch- 6 damage- 5 sec cooldown
- Shadowbarrage- 14 damage- 10 sec cooldown
- Shadowbind- constricts an enemy, making them immobile for several seconds- 6 sec cooldown
- Shadowball- 10 damage- 7 sec cooldown
- Hellspike- 20 damage- 9 sec cooldown
- Deathspike- 30 damage- 16 sec cooldown
- ---Lightining
- Lightining- 7 damage +3 DPS- 7 sec cooldown
- Thunderstorm- 13 damage +5 DPS- 9 sec cooldown
- Thor's Wrath- 20 damage + 7 DPS- 14 sec cooldown
- Lightning Spear- 15 damage- 8 sec cooldown
- Sunlight Blast- 10 damage- 3 sec cooldown
- Sunlight Overdrive- 15 damage- 10 sec cooldown
- --Passive spells
- Stone skin- +2 Endurance for 5 secs- 10 sec cooldown
- Marble armor- +5 Endurance for 5 secs- 15 sec cooldown
- Heal- +5 health/sec
- Megaheal- +15 health/sec
- Ultimaheal- +30 health/sec
- Blind- blinds- enemies for 5 secs- 7 ec cooldown
- Inspiring Light- +3 to all stats
- Petrify- freeze an enemy in place for 5 secs- 9 sec cooldown
- Hercules' Blessing- +5 to strength- 8 sec cooldown
- Hermes' Wings- +5 to speed- 8 sec cooldown
- Active Abilities
- --Magic
- -Higher Intelligence yields more usable magic and more spells to be used
- -Magic spells can be chosen on the Level Up Screen under Abilities
- -Paladins know passive spells, such as healing spells and stat buffs/debuffs, making them a warrior-cleric class
- --Swordsmanship
- -All knights have swords by default, but Paladin has the highest starting swordsmanship stat at the beginning at 7 while Red and Dark Knight have 4 as their starting point
- -The higher the swordsmanship, the better they are at using different swords
- --Swordsmanship 4 is daggers to broadswords, swordsmanship 7 is up to Great Bastardswords
- --Riflery
- -Ability available at level 9, allows players to use firearms
- -Firearms add ranged combat
- -Luck contributes to headshots, higher luck means high chances for headshots
- --Explosives
- -Ability available at level 12, allows players to use bombs
- -Strength factors in to Explosive skills, the stronger a character is, the farther a bomb will fly
- --Class Abilities
- -Come with each selected class
- -Oberon's Might is a Paladin ability where for five seconds, their strength is maxxed out and they go in to a berserker rage. Higher levels make it last longer by one second
- -Elemental Fury is a Red Knight ability. It unleashes a beam of Elemental energy, dealing massive damage to any thing caught in its range. Higher levels makes the beam wider and cause more damage
- -Blink is a Dark Knight ability. With this ability, Dark Knights can teleport short distances, allowing them to flank an opponent. Higher levels increases the distance where a Dark Knight can Blink
- --All Class abilities come with a five second cooldown that increases by intervals of five the more powerful they become
- Inventory
- -Diablo-style inventory system where different items take up different amounts of space
- --ex. potion takes up one space, sword takes up five
- -items can be rotated around
- -Small items are stackable in the inventory
- -buying extra/larger backpacks at shops can expand inventory space
- Game Map
- -Rouge-like game world, no two game maps should be the same. Different dungeons, towns, town locations
- -Difficulty is a factor in area generation, the higher the difficulty, the more hostile areas will be
- -Higher difficulty=tougher enemies (better stats, armor, weapons,etc., etc.)
- -The only place that will be a constant, however, is the main city at the center of the map
- -Hostile territories come in the same levels of difficulties as the game itself, but scaled either up or down depending on the selected game difficulty
- Monsters
- -Standard RPG fare (goblins, trolls, dragons, etc.)
- -Some variation is type (Fire, Water, Earth, Shadow, Ghost, etc.)
- -Different types of enemies should have different models and different behaviors
- --ex. regular goblins will charge at the player, fire goblins would hang back and sling fire at the player
- -Higher level enemies act as leaders for lower level mooks
- --ex. If three out of four goblins get killed the last one will run, with a bigger monster around they would fight to the last man
- Settlements
- -Settlements come in several different varieties
- --Camp, Outpost, Village, Town, Burg
- -Camps are very small and have very little in terms of stores, normally one or two, but tend to be a questbed
- -Outposts are more established than camps, with huts and building set up in place of tents, more people means better quest to shop ratio
- -Villages are the best when to quest to store ratio with a perfect 1:1 ratio. A lot of people with a chance of a special encounter in pubs
- --Pubs are part of Villages and up
- -Towns have more stores than quests, towns are the most common kind of settlements found in the world
- -Burgs are a step below the main city, being fully established suburb-esque settlements. They tend to be light on quests except for some important story missions. Burgs tend to be rare on the outer parts of the world map.
- -Settlements are like towns in pretty much every other game; weapons, armor, potions, whathaveyou as well as side-quests and dungeons
- -Pubs act as places to relax from the main game, allowing the player to play minigames
- --Think things like Chocobo Racing from FFVII
- Armor pieces
- -Head
- -Torso
- -Left arm
- -Right arm
- -Left leg
- -Right leg
- -Back (Capes and scarves)
- Monster list
- -Goblin
- -Fire Goblin
- -Ice Goblin
- -Dire Goblin
- -Crystal Goblin
- -Wolf
- -Fire Wolf
- -Snow Wolf
- -Dire Wolf
- -Skeleton
- -Skeleton rifleman
- -Troll
- -Fire Troll
- -Ice Troll
- -Rock Troll
- -Dire Troll
- -Crystal Troll
- -Cyclops
- -Dire Cyclops
- -Crystal Cyclops
- -Banshee
- -Gryphon
- -Fire Gryphon
- -Ice Gryphon
- -Dire Gryphon
- -Harpy
- -Feral Harpy
- -Orc
- -Fire Orc
- -Ice Orc
- -Dire Orc
- -Orc Warlord
- -Orc Bruiser
- -Orc Battlemaster
- -Zombie
- -Crystal Zombie
- -Dragon
- -Fire Dragon
- -Ice Dragon
- -Stone Dragon
- -Albino Dragon
- -Wraith
- -Dire Wraith
- -Werewolf
- -Werebear
- -Wereboar
- -Dire Werewolf
- -Dark Magi
- -Fire Magi
- -Water Magi
- -Air Magi
- -Earth Magi
- -Bandit
- -Bandit King
- -Highwayman
- -Bandit rifleman
- -Bandit Demolitioneer
- -Bandit Heavy
- -Renegade soldier
- -Renegade captain
- -Renegade rifleman
- -Voidspawn
- -Void Weaver
- -Void Summoner
- -Voiddrake
- -Pirate
- -Pirate Captain
- -Pirate rifleman
- -Pirate Demoltioneer
- -Witch
- -Sunlight Witch
- -Fire Witch
- -Enchantress
- -Naga
- -Fire Naga
- -Electric Naga
- -Dark Naga
- -Vampire
- -Vampire Harpy
- -Vampire Naga
- -Vampire Magi
- Bosses
- -Bandit Lord Aiden
- -Fallen Hero Freidric
- -Sunlight Worm
- -Sunlight Dragon
- -Marble Guardian
- -Augustus the Mad Warlock
- -Void Demon
- -Xun the Blind God
- -Kenneth the Fallen Knight
- -Pirate King Roger
- -The Mad King Cole
- -Gwynneth the Naga Queen
- -Greater Witch Abigail
- -Golden Spear the Blessed
- -Vampire Count Vladimir
- -Warmaster Kentoth
- -The Great Corpse Golem
- -Fallen Paladin Seigfreid
- -The Black Knight
- -Void Prince Ylgth'Sog'th
- Item list
- --Health items
- -Heath potion
- -Mana potion
- -Big Health potion
- -Big Mana potion
- -Huge Health potion
- -Huge Mana potion
- -Revival Stone
- -Fried Gryphon
- -Goblin meat
- -Naga meat
- -Dragon fat
- -Cooked Harpy legs
- -Grilled Orc arm
- -Spider legs
- -Mushroom Stew
- -Mead
- -Ale
- -Revitalization Potion
- --Weapon items
- -Bullets
- -Gun cleaning kit
- -Polishing kit
- --Misc. items
- -Bone fragments
- -Damaged helmet
- -Damaged armor
- -Animal pelt
- -Animal teeth
- -False teeth
- -Harpy feather
- -Gryphon feather
- -Voidmatter
- -Bandit map
- -Pirate map
- -Renegade documents
- -Wraith fragment
- -Cyclops eye
- -Banshee rags
- -Skull
- -Wolf teeth
- -Wax
- -Steam valve
- -Pick ax
- -Bloody pick ax
- -Crystal fragment
- -Miner's gear
- -Wraithbone
- -Summonstone
- Looting
- -After defeating an enemy, the player can loot the corpse of said enemy and obtain a randomly
- generated item and/or money
- -Higher level enemies yield rarer loot and sometimes drop Legendary or Mythril items
- Controls
- --Gamepad>Keyboard and mouse
- -Right stick controls movement
- -Left stick controls camera
- -Start is pause
- -Select/Back is the Level Up Screen
- -D-Pad selects hotkeyed spells
- -LftBumper brings up the magic menu
- -RghtBumper brings up weapon menu
- -LftTrigger activates class ability
- -RghtTrigger is sprint
- -X is light attack
- -Y is heavy attack
- -B is Guard
- -A is jump
- -A-A is double jump
- -Any direction on the right stick and guard causes the player to roll
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