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Corosus

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Apr 15th, 2013
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  1. package hostileworlds;
  2.  
  3. import net.minecraft.block.Block;
  4.  
  5. public class ModConfigFields {
  6.  
  7. public static int difficulty = 1; //0 = easy, 1 = normal, 2 = hard
  8. ///echo easy: 3, normal: 4, hard: 6 - vanilla damages for zombie vs unarmored player
  9. public static String noInvadeWhitelist = "";
  10. public static int meteorCrashDistFromPlayerMin = 50;
  11. public static int meteorCrashDistFromPlayerMax = 400;
  12. public static int areaConverterReplaceBlocksWith = Block.cobblestoneMossy.blockID;
  13. public static boolean invadersDropNothing = true;
  14. public static int coolDownFirstTime = 24000 * 3;
  15. public static int coolDownBetweenInvasionsPortal = 24000 * 5;
  16. public static int coolDownBetweenInvasionsCave = 12000;
  17. public static int coolDownBetweenWaves = 12000;
  18. public static int invasionWaveCountMax = 3;
  19. public static int invasionBaseInvaderCount = 6;
  20. public static boolean portalTeleporting = true;
  21. public static boolean invasionManyPerPortal = false;
  22. public static boolean invasionCaves = true;
  23. public static boolean invasionPortal = true;
  24. public static int invasionPortalChancePercent = 30;
  25. public static int invasionCaveChancePercent = 70;
  26.  
  27. }
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