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- package hostileworlds;
- import net.minecraft.block.Block;
- public class ModConfigFields {
- public static int difficulty = 1; //0 = easy, 1 = normal, 2 = hard
- ///echo easy: 3, normal: 4, hard: 6 - vanilla damages for zombie vs unarmored player
- public static String noInvadeWhitelist = "";
- public static int meteorCrashDistFromPlayerMin = 50;
- public static int meteorCrashDistFromPlayerMax = 400;
- public static int areaConverterReplaceBlocksWith = Block.cobblestoneMossy.blockID;
- public static boolean invadersDropNothing = true;
- public static int coolDownFirstTime = 24000 * 3;
- public static int coolDownBetweenInvasionsPortal = 24000 * 5;
- public static int coolDownBetweenInvasionsCave = 12000;
- public static int coolDownBetweenWaves = 12000;
- public static int invasionWaveCountMax = 3;
- public static int invasionBaseInvaderCount = 6;
- public static boolean portalTeleporting = true;
- public static boolean invasionManyPerPortal = false;
- public static boolean invasionCaves = true;
- public static boolean invasionPortal = true;
- public static int invasionPortalChancePercent = 30;
- public static int invasionCaveChancePercent = 70;
- }
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