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  1. // Place autoexec.cfg in...
  2. // C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Global Offensive\csgo\cfg
  3.  
  4. sv_cheats "1"
  5.  
  6. // 9-Slot Quickswitch by Flapadiddle
  7.  
  8. // ========== BINDS ==========
  9.  
  10. bind "1" "eq_slot1" //primary
  11. bind "2" "eq_slot2" //secondary
  12. bind "3" "eq_slot3" //melee
  13. //bind "4" "eq_slot4" //grenades
  14. bind "5" "eq_slot5" //bomb
  15. bind "q" "eq_lastinv" //quickswitch
  16. //bind "mouse4"
  17. //bind "mouse5"
  18. //bind [key] "eq_invnext" //select next weapon
  19. //bind [key] "eq_invprev" //select previous weapon
  20. bind "MWHEELUP" "toggle cl_righthand 1 0"
  21. bind "MWHEELDOWN" "+jump"
  22. bind "SPACE" "+jump"
  23.  
  24.  
  25. // ========== SETTINGS ==========
  26.  
  27. alias eq_slot1 "slot1; set_slot1; cl_righthand 0; cl_crosshairdot 0; cl_crosshairgap 1; cl_crosshairsize 2.5; cl_crosshairstyle 4; cl_crosshairusealpha 1; cl_crosshairthickness .5; cl_fixedcrosshairgap 0; cl_crosshair_drawoutline 0"
  28. alias eq_slot2 "slot2; set_slot2; cl_righthand 0; cl_crosshairdot 0; cl_crosshairgap 1; cl_crosshairsize 2.5; cl_crosshairstyle 4; cl_crosshairusealpha 1; cl_crosshairthickness .5; cl_fixedcrosshairgap 0; cl_crosshair_drawoutline 0"
  29. alias eq_slot3 "slot3; set_slot3; cl_righthand 1; cl_crosshairdot 0; cl_crosshairgap 1; cl_crosshairsize 2.5; cl_crosshairstyle 4; cl_crosshairusealpha 1; cl_crosshairthickness .5; cl_fixedcrosshairgap 0; cl_crosshair_drawoutline 0"
  30. alias eq_slot5 "slot5; set_slot5; cl_righthand 0"
  31. alias eq_slot6 "slot6; set_slot6; cl_righthand 0"
  32. alias eq_slot7 "slot7; set_slot7; cl_righthand 0"
  33. alias eq_slot8 "slot8; set_slot8; cl_righthand 0"
  34. alias eq_slot9 "slot9; set_slot9; cl_righthand 0"
  35. alias eq_slot10 "slot10; set_slot10; cl_righthand 0"
  36.  
  37.  
  38. // ========== LOGIC ==========
  39. // No touching. Basically this manually implements quiswitching without the 'lastinv' command and next/previous inventory selection
  40.  
  41. alias qs_slot1 "alias eq_invnext eq_slot2; alias eq_invprev eq_slot10; set_lastinv; alias set_lastinv alias eq_lastinv eq_slot1; alias set_slot1 ; alias set_slot2 qs_slot2; alias set_slot3 qs_slot3; alias set_slot5 qs_slot5; alias set_slot6 qs_slot6; alias set_slot7 qs_slot7; alias set_slot8 qs_slot8; alias set_slot9 qs_slot9; alias set_slot10 qs_slot10"
  42. alias qs_slot2 "alias eq_invnext eq_slot3; alias eq_invprev eq_slot1; set_lastinv; alias set_lastinv alias eq_lastinv eq_slot2; alias set_slot1 qs_slot1; alias set_slot2 ; alias set_slot3 qs_slot3; alias set_slot5 qs_slot5; alias set_slot6 qs_slot6; alias set_slot7 qs_slot7; alias set_slot8 qs_slot8; alias set_slot9 qs_slot9; alias set_slot10 qs_slot10"
  43. alias qs_slot3 "alias eq_invnext eq_slot5; alias eq_invprev eq_slot2; set_lastinv; alias set_lastinv alias eq_lastinv eq_slot3; alias set_slot1 qs_slot1; alias set_slot2 qs_slot2; alias set_slot3 ; alias set_slot5 qs_slot5; alias set_slot6 qs_slot6; alias set_slot7 qs_slot7; alias set_slot8 qs_slot8; alias set_slot9 qs_slot9; alias set_slot10 qs_slot10"
  44. alias qs_slot5 "alias eq_invnext eq_slot6; alias eq_invprev eq_slot3; set_lastinv; alias set_lastinv alias eq_lastinv eq_slot5; alias set_slot1 qs_slot1; alias set_slot2 qs_slot2; alias set_slot3 qs_slot3; alias set_slot5 ; alias set_slot6 qs_slot6; alias set_slot7 qs_slot7; alias set_slot8 qs_slot8; alias set_slot9 qs_slot9; alias set_slot10 qs_slot10"
  45. alias qs_slot6 "alias eq_invnext eq_slot7; alias eq_invprev eq_slot5; set_lastinv; alias set_lastinv alias eq_lastinv eq_slot6; alias set_slot1 qs_slot1; alias set_slot2 qs_slot2; alias set_slot3 qs_slot3; alias set_slot5 qs_slot5; alias set_slot6 ; alias set_slot7 qs_slot7; alias set_slot8 qs_slot8; alias set_slot9 qs_slot9; alias set_slot10 qs_slot10"
  46. alias qs_slot7 "alias eq_invnext eq_slot8; alias eq_invprev eq_slot6; set_lastinv; alias set_lastinv alias eq_lastinv eq_slot7; alias set_slot1 qs_slot1; alias set_slot2 qs_slot2; alias set_slot3 qs_slot3; alias set_slot5 qs_slot5; alias set_slot6 qs_slot6; alias set_slot7 ; alias set_slot8 qs_slot8; alias set_slot9 qs_slot9; alias set_slot10 qs_slot10"
  47. alias qs_slot8 "alias eq_invnext eq_slot9; alias eq_invprev eq_slot7; set_lastinv; alias set_lastinv alias eq_lastinv eq_slot8; alias set_slot1 qs_slot1; alias set_slot2 qs_slot2; alias set_slot3 qs_slot3; alias set_slot5 qs_slot5; alias set_slot6 qs_slot6; alias set_slot7 qs_slot7; alias set_slot8 ; alias set_slot9 qs_slot9; alias set_slot10 qs_slot10"
  48. alias qs_slot9 "alias eq_invnext eq_slot10; alias eq_invprev eq_slot8; set_lastinv; alias set_lastinv alias eq_lastinv eq_slot9; alias set_slot1 qs_slot1; alias set_slot2 qs_slot2; alias set_slot3 qs_slot3; alias set_slot5 qs_slot5; alias set_slot6 qs_slot6; alias set_slot7 qs_slot7; alias set_slot8 qs_slot8; alias set_slot9 ; alias set_slot10 qs_slot10"
  49. alias qs_slot10 "alias eq_invnext eq_slot1; alias eq_invprev eq_slot9; set_lastinv; alias set_lastinv alias eq_lastinv eq_slot10; alias set_slot1 qs_slot1; alias set_slot2 qs_slot2; alias set_slot3 qs_slot3; alias set_slot5 qs_slot5; alias set_slot6 qs_slot6; alias set_slot7 qs_slot7; alias set_slot8 qs_slot8; alias set_slot9 qs_slot9; alias set_slot10"
  50.  
  51. qs_slot2
  52. eq_slot3
  53.  
  54.  
  55. // crosshair
  56. alias cycler cyan
  57. alias "red" "cl_crosshaircolor 0; alias cycler green"
  58. alias "green" "cl_crosshaircolor 1; alias cycler blue"
  59. alias "yellow" "cl_crosshaircolor 2; alias cycler purple"
  60. alias "blue" "cl_crosshaircolor 3; alias cycler yellow"
  61. alias "cyan" "cl_crosshaircolor 4; alias cycler black"
  62. alias "pink" "cl_crosshaircolor 5;cl_crosshaircolor_b 255;cl_crosshaircolor_r 255;cl_crosshaircolor_g 0; alias cycler cyan"
  63. alias "purple" "cl_crosshaircolor 5;cl_crosshaircolor_b 255;cl_crosshaircolor_r 150;cl_crosshaircolor_g 0; alias cycler pink"
  64. alias "white" "cl_crosshaircolor 5;cl_crosshaircolor_b 255;cl_crosshaircolor_r 255;cl_crosshaircolor_g 255; alias cycler red"
  65. alias "black" "cl_crosshaircolor 5;cl_crosshaircolor_b 0;cl_crosshaircolor_r 0;cl_crosshaircolor_g 0; alias cycler white"
  66.  
  67.  
  68. // binds
  69. bind "4" "slot4; cl_righthand 1; cl_crosshairdot 0; cl_crosshairgap 1; cl_crosshairsize 555; cl_crosshairstyle 4; cl_crosshairusealpha 1; cl_crosshairthickness .5; cl_fixedcrosshairgap 0; cl_crosshair_drawoutline 0"
  70. bind "rctrl" "cycler"
  71. bind "F1" "say Frod vs. 4Kings on cbble. One of the best POV's I've ever seen."
  72. bind "F2" "say youre trash k1d"
  73. bind "F3" "say l2p fag"
  74. bind "F4" "say you have a small dick"
  75. bind "F5" "say ¯\(?)/¯"
  76. bind "F6" "say at least this match will be overturned by overwatch"
  77. bind "F7" "say #1 is ph4m"
  78. bind "DEL" "volume 0; voice_scale 0"
  79. bind "END" "volume 0.05; voice_scale 3"
  80. bind "PGDN" "volume 0.69; voice_scale 0.25"
  81.  
  82.  
  83. // quickswitch
  84.  
  85. // alias +knife "eq_slot3"
  86. // alias -knife "eq_lastinv"
  87. // bind "SPACE" "+knife"
  88.  
  89. // damagetext
  90. developer "1"
  91. con_filter_text "Damage"
  92. con_filter_text_out "Player: "
  93. con_filter_enable "2"
  94.  
  95.  
  96. // fps
  97. fps_max "0" // def. 300 min. 0 - 0 = unlimited - Frames Per Second will be capped at this value.
  98. fps_max_menu "128" // def. 120 - fps in main menu when not connected to a server.
  99. cl_showfps "0" // def. 0 - Draw fps meter - 1 = fps, 2 = smooth(min and average), 3 = server, 4 = Show+LogToFile,
  100.  
  101. // hud
  102. cl_hud_radar_scale "1.05"
  103. hud_scaling ".75"
  104. hud_showtargetid "1" // def. 1 - 0 = Disables enemy player Names shown under the Crosshair (for all crosshairstyles 0/1/2/3/4).
  105. safezonex // def. 1 - Hud horizontal adjustment.
  106. safezoney // def. 1 - Hud vertical adjustment.
  107. weapon_reticle_knife_show "1"
  108.  
  109.  
  110. // mat
  111. mat_monitorgamma "1.8"
  112. mat_monitorgamma_tv_enabled "0"
  113. mat_postprocess_enable "1"
  114. mat_queue_mode "2" // WARNING: This setting may Crash the game! Revert it to the default value if CSGO.exe stops working.
  115. // Also revert it to the default value if Your game and/or the Mousemovement feels choppy.
  116. // -1 = default (auto select)
  117. // 0 = synchronous single thread
  118. // 1 = queued single thread
  119. // 2 = queued multithreaded
  120. // mat_savechanges // write video settings to registry
  121.  
  122.  
  123. // misc.
  124. cl_allowdownload "1"
  125. cl_autohelp "0" // def. 1 - 0 = Disables "Switched to Burst Firemode" (and similar) Hints.
  126. cl_autowepswitch "0" // def. 1 - Automatically switch to picked up weapons if better.
  127. cl_colorloadout "1"
  128. cl_disablefreezecam "1"
  129. cl_downloadfilter "nosounds" // "all" - def. Allows all Downloads.
  130. // "nosounds" - Allow Mapdownload but Block all Sound (.mp3 .wav) downloads.
  131. // "none" - Blocks all downloads (Maps, Models, Skins, Sounds).
  132. cl_forcepreload "1" // def. 0 - Force Data to preload into cache.
  133. cl_freezecampanel_position_dynamic "0"
  134. cl_predict "1"
  135. cl_predictweapons "1"
  136. cl_resend "2" // def. 6 - min. 1.5 max. 20 Seconds before sending a new connection request to the server.
  137. cl_resend_timeout "6" // def. 60 - min. 1.5 max. 20000 Total time allowed for the client to resend the 'connect' attempt.
  138. cl_show_clan_in_death_notice "1"
  139. cl_showhelp "0" // def. 1 - Set to 0 to not show on-screen help.
  140. cl_showloadout "1" // def. 1 - Toggles display of current loadout.
  141. cl_teamid_overhead_name_alpha "255" // def. 240 - min. 0 max. 255 = total solid. The max alpha the overhead ID names will draw as.
  142. cl_teamid_overhead_name_fadetime "0" // def. 0.5 - How long it takes for the overhead name to fade out once your crosshair has left.
  143. cl_timeout "120"
  144. cl_use_opens_buy_menu "1"
  145. closeonbuy "0" // def. 0 - Close Buymenu after every bought weapon/item.
  146. con_enable "1" // def. 0 - Enables console.
  147. ds_get_newest_subscribed_files "1"
  148. gameinstructor_enable "0" // def. 1 - Ingame Instructions (Speech Bubbles).
  149. lobby_voice_chat_enabled "0" // On cl_crosshairstyle 0/1 this disables the Crosshair turning red when aiming at Enemies, and the Green
  150. mm_dedicated_search_maxping "99" // def. 150 min. 50 max. 350 - Longest preferred ping to dedicated servers for games
  151. option_duck_method "0" // def. 0 - DuckMode 0=hold 1=toggle
  152. option_speed_method "0" // def. 0 - WalkMode 0=hold 1=toggle
  153. r_dynamic "0"
  154. r_drawtracers_firstperson "1" // def. 1 - Toggle visibility of first person weapon tracers.
  155. r_eyegloss "0"
  156.  
  157. player_nevershow_communityservermessage "1"
  158. ui_steam_overlay_notification_position "topleft" // Steam overlay notification position - topleft / topright / bottomleft / bottomright
  159. echo "Rate settings injected."
  160.  
  161.  
  162. // mouse
  163. m_customaccel "0" // def. 3 - Custom Mouse Acceleration (has no effect if m_rawinput is set to 1)
  164. m_customaccel_exponent "1"
  165. m_customaccel_max "0"
  166. m_customaccel_scale "0"
  167. m_forward "1"
  168. m_mouseaccel1 "0"
  169. m_mouseaccel2 "0"
  170. m_mousespeed "0"
  171. m_pitch "0.022"
  172. m_rawinput "1"
  173. m_side "0.8"
  174. m_yaw "0.022"
  175. zoom_sensitivity_ratio_mouse "1" // def. 1 - Factor of Sensitivity while zoomed in.
  176.  
  177.  
  178. // net_graph Shows net_graph when toggling TAB
  179. net_graph "1"
  180. net_graphheight "9999"
  181. net_graphpos "2"
  182. net_graphproportionalfont "0"
  183. bind "TAB" "+scorenet"
  184. alias "+scorenet" "+showscores; net_graphheight 0"
  185. alias "-scorenet" "-showscores; net_graphheight 9999"
  186.  
  187.  
  188. // network and interpolation settings
  189. rate "128000" // def. 80000 - Maximum Download Bandwidth in byte per second.
  190. cl_cmdrate "128" // def. 64 - Maximum Command Packets per second, sending to the Server.
  191. cl_updaterate "128" // def. 64 - Maximum number of Update Packets per second, received from the Server.
  192. cl_interp "0" // def. 0 - DO NOT CHANGE THIS OR A KITTY DIES!
  193. cl_interp_ratio "1" // def. 2 - Ratio of interpolation Time.
  194. cl_lagcompensation "1"
  195.  
  196. // Recommended Settings if cmdrate equal updaterate:
  197. // interp_ratio 2 updaterate 64 = 31.25 ms lerp - Public @ fps<128
  198. // interp_ratio 2 updaterate 128 = 15.625 ms lerp - Public @ fps>128
  199. // interp_ratio 1 updaterate 64 = 15.625 ms lerp - Competitive @ fps<128
  200. // interp_ratio 1 updaterate 12
  201.  
  202.  
  203. // radar
  204. cl_radar_always_centered "1"
  205. cl_radar_icon_scale_min "0.75"
  206. cl_radar_rotate "1"
  207. cl_radar_scale "0.33"
  208. cl_radar_square_with_scoreboard "1"
  209.  
  210.  
  211. // sound
  212. cl_soundfile "0"
  213. dsp_enhance_stereo "0"
  214. dsp_slow_cpu "0" // def. 0 - If set to 1, reduces the quality of dsp sound effects, improving performance on systems with slower CPUs. Set it to 0 if you have a decent pc for good sound quality.
  215. snd_deathcamera_volume "0"
  216. snd_duckerattacktime "0.5"
  217. snd_duckerreleasetime "2.5"
  218. snd_duckerthreshold "0.15"
  219. snd_ducktovolume "0.55"
  220. snd_front_headphone_position "53.2"
  221. snd_rear_headphone_position "90"
  222. snd_headphone_pan_exponent "1.5"
  223. snd_headphone_pan_radial_weight "0.5"
  224. snd_legacy_surround "0" // def. 0 - Workaround for people experiencing soundproblems under Windows Vista/7.
  225. snd_mapobjective_volume "0"
  226. snd_menumusic_volume "0"
  227. snd_mixahead "0.05" // def. 0.1 - Soundbuffer size/length.
  228. snd_musicvolume "0"
  229. snd_musicvolume_multiplier_inoverlay "0"
  230. snd_mute_losefocus "0" // def. 1 - Mute Ingamesound when tabbing out of the Game
  231. snd_roundend_volume "0"
  232. snd_roundstart_volume "0"
  233. snd_pitchquality "1"
  234. snd_setmixer Ambient vol "0.0"
  235. snd_setmixer PlayerFootsteps vol "0.1"
  236. snd_setmixer GlobalFootsteps vol "1.2"
  237. snd_stereo_speaker_pan_exponent "2"
  238. snd_surround_speaker_pan_exponent "2"
  239. snd_tensecondwarning_volume "0.09"
  240. soundscape_flush "9999"
  241. suitvolume "0"
  242. sv_voicecodec "vaudio_celt"
  243. voice_enable "1"
  244. voice_loopback "0"
  245. voice_forcemicrecord "1"
  246. voice_modenable "1"
  247. windows_speaker_config "1" // def. -1 - -1 = Automatic 1 = Headset 4 = Stereo Speakers 3 = 4 Speakers 6 = 5.1 Surround
  248.  
  249. // viewmodel
  250. cl_bob_lower_amt "5" // def. 21 min. 5 max. 30 - The amount of viewmodel lowers when running.
  251. cl_bobamt_lat "0.1" // def. 0.4 min. 0.1 max. 2 - Amount of viewmodel moves side to side when running.
  252. cl_bobamt_vert "0.1" // def. 0.25 min. 0.1 max. 2 - Amount of viewmodel moves up and down when running.
  253. cl_bobcycle ".98" // def. 0.98 min. 0.1 max. 2 - Frequency at which the viewmodel bobs.
  254. cl_viewmodel_shift_left_amt "0.5" // def. 1.5 min. 0.5 max. 2 - Amount of Viewmodel shifts to the right side (shows reduced accuracy).
  255. cl_viewmodel_shift_right_amt "0.25" // def. 0.75 min. 0.25 max. 2 - Amount of Viewmodel shifts to the left side (shows reduced accuracy).
  256. viewmodel_presetpos "0" // def. 1 - Viewmodel position preset: 1=Desktop 2=Couch 3=Classic
  257. // Available Presets:
  258. // (1) Desktop = viewmodel_offset_x 1 viewmodel_offset_y 1 viewmodel_offset_z -1 viewmodel_fov 60
  259. // (2) Couch = viewmodel_offset_x 0 viewmodel_offset_y 0 viewmodel_offset_z 0 viewmodel_fov 54
  260. // (3) Classic = viewmodel_offset_x 2.5 viewmodel_offset_y 0 viewmodel_offset_z -1.5 viewmodel_fov 68
  261. // (0) Custom = Manual viewmodel position adjustment (see below).
  262. viewmodel_fov "68"
  263. viewmodel_offset_x "2.5" // def. 0 min. -2 max. 2.5 - Higher values = further away from the screen center
  264. viewmodel_offset_y "2" // def. 0 min. -2 max. 2 - Higher values = further away from player - Lower values = closer
  265. viewmodel_offset_z "-2" // def. 0 min. -2 max. 2 - Higher values = higher weapon holding position
  266.  
  267.  
  268. // ####################################################################################################################################################################
  269.  
  270. echo " "
  271. echo " "
  272. echo ",;,,,;,;,;,;,;,;,;;;;L ...:,;;L;L;FyjjEhK5hKOO8S8SESpObb8OBOpb88bbpO8bb8BbQBQBQQgQQBQBQBQBQbbGpOGnzLrL;, ,,:.... ..:L;;,;;;;,;;;;;,;;;,;,;,;,;,;"
  273. echo ";;;;;;;;;;;;;;;;;;;;L; . :;;;rzyyZFFZGOpG8OQ8Bbb8QBB8bBQBgg8OBbBOBBQBQQgggggg@g@g@g@@@@@@@@@@@g@ggQb5yL;;;:. . ,zc;;;L;;;;;;;;;;;;;;;;;;;;;"
  274. echo ",;,;,;,;,;,;,;;;,;,;;, . . . ,;;;cLFzjFzyh3hKShS5OGES88bpGEOhGGGnGhEEOE8bQQQBQBQQgQgQgQQQgQQBQQgQgQQQQBQbOyL:: .,:. ,;;;; ;:;;;;;;;,;,;;;;;;;,;,;,;,;"
  275. echo ";;;,;,;,;,;,;,;,;,;;L, . ..,:::,,;;L;rLLF7cyZE5SSGoE5GE8pbbBSGEOpGhOp85O8BBgQgQgggQgQgggQgQgQQQgQQQgQQQQQQQQQBKr;: .;cz5ShSL ...;L,;;;;;;;,;;;;;;;,;,;,;;"
  276. echo ":;,;,;,;,;;;,;,;,;,;;; ....,;;,;;;;LLrrzrzLyyZK55OE5hp8bBQpG5hOOhGE8bBbQQQBQQgQgQgggggggQgQgQQQgQgQQQgQQQQBgQQpn;;. .,.:rF7y, .;;;;;;;;;;;;;;;;;;,;,;,;"
  277. echo ";;;,;,;,;,;,;,;;;;;;;;. . . ..,;;,;,;;LLz;7zcznZhoOGOE8bBbQQBEEKOGOE88QQBBBbQBgQgggQgggQgQgQgQgQgQgggBQQQBQBQBQQgB5LL;;.. . :;;;c;L;;:;;;;;,;;;;;;;;;,;,;,;;"
  278. echo ",;,;,;,;,;,;,;;;;;,;;L. . ..,,;,;,;;;;;;L;cLjnhK558OGEBbBQQQbGpEOO8pbQQOBbQQgggggg@ggQgQgBQQggggQQgQQBQQQQQBQBQQgQby,,7 . ;z8@g@h.:;;;;;,;;;;;,;,;;;,;,;"
  279. echo ",;;,;,;,;,;,;,;,;;;;;;; . ..::;;;,;,;;;;;,;;rzZKEhEObG8pbbQQgb8ObOGpBbQb8pbpQQgg@ggggQQ8BBB8QQQQQBQQgQQQQBQQQQQQg@@gO : 3j;;LE@7.,;;;;;;;;;,;;;;;,;;;;"
  280. echo ",;,;,;,;,;,;;;;;;;;;;;L, . ..,,;;;;;;;;L;;;;;zzZoS5O8b8bEbbQgQGpOB8SOOS5j5nh5ych53SpGOGESOSEoOOO5O8BbQBQQgQgg@@@gS::;K8G,,;L,nQQoy. Sg:,,;;;,;;;;;;;,;,;,;,;"
  281. echo ";;;,;,;,;,;,;;;,;,;;;;;; .,:,,;,;;;;;;L;LLLLyoESOOp8bO8bbBg83SpGB5ncr;;;;;L:,;,,;,,,;rnnpphnKKS5OOpQgQgg@@@b7 ;p@BQbKLjQbQgQb8Z.c@L:;;;;;;;;;,;,;,;,;;;;"
  282. echo ",;,;,;,;,;;;,;,;;;;;;;;L, ..,:,,;,;;;;;;LLrLzcyZhGOEp5hpb8QBOcKEOE5;LLL;L,,;;,:.,:,:;,;;;ro8gQgBQQQQgg@gQZ. rb@ggQBOQbObQggQgBBO;,@F:;;;;;;,;;;;;;;;;,;,;"
  283. echo ",;;,;,;,;,;;;,;,;;;,;;;;r: ::,.,:,,L;L;L;;;;,;;;;;;j3oy3KOGBn;yOO8pSz7LFryjL;zKGE88BBgg@@@B8EB@@BQg@QG; .ng@@@QQBB8pBQBg@@ggggB8;L@c.;;;;;,;;;;;,;,;;;,;;"
  284. echo ":;,;,;,;,;,;,;;;;;;;;;;;;L. ..:::.::,;;,;;;,:.... .:,;;;Ljhn;,yhBQ@ggbGzZ3Lnb88OpG88BBQggg@gg3yKppF. ,8@@g@gQBQbB88ObQgoy8BBQBQBzOb.,,;,;;;;;;;,;,;;;;;,;"
  285. echo ";;;,;,;,;,;;;,;,;;;;;;;;;;L .:::,:. ....,.. ..,:,,;,:...;;c;:,LzSb@@@g@bp7.jSKSKF;. . ;. ,,;;yc;oE.:Lb@@@@QQBQBQbBbb888QE .zSb8BQgGgL.,;;;;;;;,;;;;;;;,;,;;"
  286. echo ",;,;,;,;,;,;;;;;;;;;;;;;;LL. :,,,,. .,LFhOb8BQQO8h3z7;;..,L,;;;FOphByhy,;:. .;;. ;:;FZEbBQ8QBQQ@ggQQQgBBbQBQBb8B88bbz:;noOOBgQQ,.;,;;;;;,;;;;;;;,;;;,;"
  287. echo ",;;,;,;,;,;,;,;;;;;;;;;;;,,:. .:,;,.....;LFjKZ5SShjLF7zrL;. c. ,r7KBB8LLr8S7;;;;LcLcrjSQg@@@gQ8bpbbbQgQgQQQQBbbBBBbBbB88Q@bz;LyohQQQ::,;;;;;;;,;;;;;;;,;;;;"
  288. echo ":;,;,;,;,;,;,;,;,;;;;;;;;: ...... :::.. ;,;;;::.. y.: . .ZbE8Q@@g.,y38BhjyyFZZES8p8pB8bbQbbQQQQQQQQQQBQbbbQBQbBbbO8g@g5L7ZOQgQ;.;,;;;;;;;;;,;;;,;,;,;"
  289. echo ",;;,;,;,;,;,;,;,;,;,;;;;L. . . :. :, .zLcr;;;:... :yKEbQQ@@B.p5,3bOOSGhOOOSOGppbQgBBQgQQQQBQQQQQbb8BQQBBbBbbhBg8c;zObgBg,,,;,;,;,;,;;;;;;;;;,;;"
  290. echo ",;,;,;,;,;,;;;,;;;;;;;;;;; ...,::.. ,c ..,,;;zyn3oZnc;.... ,;ypbQQg@gg;Go3ZohOEO5OOO8b8ObQBBQQBQQQQQQQBQBB8bpQBQQQBBb8SShppQQQpgS.:;;;;;;;;;,;;;,;,;,;,;"
  291. echo ",;,,;,;,;,;,;;;,;;;;;;;;;;;. ...:::,,;:.K;.,,;Lz7yyyzyrrLL;;....;;jbBgggg@@@8ggbhEhhK5ZEGOSKySGb8bbBbQQgQgQQQQbQBBpQQQQQBB8phbQgQQpB@z.,;;,;;;;;,;,;,;;;,;,;;"
  292. echo ",;,;,;,;,;,;,;,;,;;;;;;;;;;r;. ....:,;;;:;OF.:,;;LrrLr;L;L;;::::;;;GBgggggggg@@@ggbbOOEEhhoh5OObbBBQQQQQQgQQQQQQQQBBBQQQBB8BpOQgBQbQg8c;,;;;;;;;;;;;,;,;;;,;,;"
  293. echo ",;,,;,;,;,;,;;;;;;;;;;;;;;;;LL;.......:,;;r;;hG7L;L;rLLLc;r;;,,,;;;,;nbQgggQgggg@g@QQ8B88p8O8OBbbbBBQQgggQgQQQQQQBQQQbQbQQQbQbBEbQQQQQ8;,;;;;;;;;;;;;,;;;,;;;,;;"
  294. echo ",;,,,;,;,;,;,;,;;;,;;;;;;;;;;;;r: ...:;,;;;;;75hKFyzyFzLc;;;L;L;;;;;yGbQgQgQgQgggQQOo3ESSG8O8pb8QBQBgQgQgQgBQBQBQBQBbBQBQQQbBBbOQbbbgn .;;;;;;;;;;;;;;;,;;;,;,;"
  295. echo ",;;,;,;,;,;,;,;,;,;;;;;;;;;;;;;;L.. ..::;:;;L;L;LcjyZyZFyzFzzL;,,;;,rjEpQQgQQBgQQBBBQ5r;;LFnK5OOb8bbQBQQgggQQBQBQQQQQbBBQbQQQBB8p8BbQ@O .;;;;;;;;;;;;;;,;;;,;,;;"
  296. echo ",;,;,;,;,;,;,;,;,;,;;;;;;;;;;;;;;;...:.::;,;;LLyZShGGESEKKjz;,..:;;;;ZSbQgQQQQQQ8bbQQQn;,::;;7ySEppbbBQgQQBQQQbQQQQQQQbBQQBQBQbBObg@@@.::;;;;;;;;;;;;;,;;;;;,;,;"
  297. echo ";;,,;,;,;,;,;,;,;,;,;,;;;;;;;;;;;;,...:.::;,;;zF535oEo5jycL,. :;,;,;yppQQgQgQQQQQgggQ8GGy;::,;roS8p88QQQQQBBBQ8QQQBQQQ8QQQBQBB8bObEc ;;;;;;;;;;,;;;,;,;,;,;,;;"
  298. echo ",;,;,;,;,;,;,;,;,;,;,;;;;;;;;;;;;;;,.:...::;;L7zj5K5K5ZyrL,. L;;;;;ch8bQggQgQgggQbObBQBbEj;;:;;ynEE88BBQBQBQQBBQQQBQbQBQBQBBbB8B; :,LLL;;;;;;,;;;;;,;,;,;,;"
  299. echo ",,;,,,;,;,;,;,;,;,;,;;;;;;;;;;;;;;L;..:...::;;z7jZ5noK5Zz;;. :;;;;;zFS8BQgg@QgBbOEnOQgQgBBpOycLL;c7yKGO88BbQBQBQBQQQQQBQBQbQBQbbbO, ..::,;L;L;;;;;;,;,;,;,;,"
  300. echo ",;,;,,,;,;,;,;,;,;;;,;,;,;;;;;;;;;;;.......,,LLz7Z333oKEnz;;:;,,:::;LKSp8QggggBbQQQQbQQgQQ8b8b53nc7KK3opOBBQBQBQbBBQBQBQQQBQbQbB8bpby ..;;;;;;;,;,;,;,;"
  301. echo ";,,,;,;,;,;,;,;,;,;,;,;,;;;;;;;;;;;;: :.,.::;;LLyy5ZKKh5oFF;;;;;;.. .;ynhObBBZ3SOpBbQQQQQbB8bBQ8QE3KO88ObBQQQBQB8BQQgBQQQbBbBBB8b8pOQO. .,L;;;;,;,;,,;"
  302. echo ",;,,,,,;,;,;,;,;,;,;,;;;,;,;;;,;;;;L, ..::..:;;rFZZo3ESh3ncrLL;;;;.....,;znhz;zny5O8bQQQBQQQBQQgB8ozy55nhQBQBQBQbBBQQQBQBBb88b8b8bpEOB8. .;;;,;,;,;,;"
  303. echo ";,,:,,,,;,;,;,;,;,;,;,;,;;;,;;;;;;;;L...::...:;;cLjZ5oSo53F;;;;,;,;;;;LLyyh5SS5nEOBbgg@@@@@@@Q8Sy7y7y;;LSBQbQBQQQbQBQQQBB8bpB8Bbb88SEGbb; .;;;,;,;,;;"
  304. echo ",;,,,;,;,;,;,;,;,;,;,;,;;;;;;;;;,;;;;; ..:....,;;zjSo5KoZ5jL;;;;;;;L;zFE8BQQBQBb88p8OGo3jz;;;73EKno8EF;38QQQBQQQQB8BBQbQbb8bbb8b8bpEKGObBL ...;;;,;,;,;"
  305. echo ",,,,;,,,;,,,;,;,;,;,;,;;;;;,;,;;;,;;;;. ..:...,,;rno3j3ZKjzL;;;;;;r7jn35G5Oh5KKjZL; ,...::LhQggggbbO5y5GBBQQQQQBQBQbQBB8b8b8B8B8bpbSEGOGbQ; ....,;;;;,,,"
  306. echo ":;,,,;,,,;,;,;,;,;,;,;,;;;;;;;;;;;;;;L,........,;FFLLnjjynFL,,,;;L;;;;:: .. ,LjnKGBQgg@@@gQQQQQBbhoEbBQBQBQBBBQBQBB8bpb888bbb888S58EpO8pL. ......:,;;;,;"
  307. echo ",,,,,,,,,,,,;,;,;,;,;,;,;,;,;;;;;;;;;;L. ...:...;zS;LnonK3KL;:. .:;cjcFZpbQg@ggggQgQQbQQQQQbbG88BBQBQBBbQbBbB8bO8pb8BbB888boSpOOpO8cL: ....: ....,;;;"
  308. echo ":;,,:,:,:,,;,;,;,;,;,;,;,;,;,;;;,;;;;;;;. ...,. :7nZzohpGOE5y;,;::...:;y5pO888O88BBQQQQQBQQQbQbQQQQQBB8B8bpB8BBB8Q8b8bOp8b8BbBbbO8Ohh8O8ObEz;; ..,:. ......,"
  309. echo ",,;:,:,,;,,,;,;,;,;,;,;,;,;,;,;;;;;;;;;;; ...:;. :LjyrSObpGhSzL;L;;;,.,;FjooEhOE5KEG8bQBQQQQQBBQQQgQQBQbb8b88bQ888Bp8O88bpb8b88O88OnGE8EOOEL;: ..:::.. ......"
  310. echo ":;,;:,:,,,,,,,,;,;,;,;,;,;,;,;;;,;,;;;;;;, ..:;. .Lz77SpbpOZF7c;L;,...:,LcnzLLKn3n5OBBQBQQgBQBBbQQgQQBQ8b8QbBBB8b8bO888pb8b88pb8853EOOOGOK;.. .....::........"
  311. echo "::,:,:,:,:,,,,,,,,,,;,,,;,;;;,;,;;;,;;;;;;: .,;. .;;LyhhphS7Lr7LL;;,,:;;jK5zyKOEGS88bBQBBbb8BbQBQBQQQQQbbbb8bbbp8p8O8Ob8bpb88ObGSKEGpSpSj. ................"
  312. echo ":;:,:,:,:,:;,;,;,;,;,;,;,;,;,;,;,;,;,;;;;;L. .:;. ,;7y35Go5;Lc7L7;L;Lco5Go53EEShOG88bO8OppbbQbBQQBQQQbBbB8B8b888b88Ob8B8b8pp8GpSS5pGOGS;. ..............."
  313. echo ",:,:,:,:,:,,;,,,,,;,;,;,;,;,;,;,;,;;;;;,;;;;. ..,.. .,LLFzyyF;rLrcyzyz3nKojFF7yjKoEObGESpO88QBQQQBQQQBBbBbBbb88Ob8b8b8B88pbObGOOGEOOGoOy. ................"
  314. echo ":,:::,:,:,:,:,:,,,,,,;,;,;,;,;,;,;,;;;,;,;,;;. . ... .:::;;L;rcz;nZ33on7;;;LLnKSSpG8p88b8BbQBQQQBQBQBB8bpb8b88Ob8b8bbBpb8b88G888GOGOEG3; ................."
  315. echo ":::.,:,:,:,:,:,:,,,,;,;,;,;,;,;,;,;,;,;;;,;;L;. . ........:,;;rLcz3h5rL;;;Fzo5OS8Ep8bpBBBBQBQBQBBbB8b8b8bpbO88b8B8b8b8bOb88O8O8pGG8SG3L ....:............."
  316. echo ":,.::::::,:,:,:,:,:;,,,;,;,,,;,;,;,;,;;;,;,;;;;. . . ..... . .:;;L;LLycL;LLynSSOEEhO8B8bbQBQBQQQBQ8bppO88b8b8b8B88pb88pBpbO8O8p8O8E8hE57. .................."
  317. echo ":::.,:,:,:,:,:,:,:,:,,,,;,;,;,;,;,;,;,;,;,;,;;;;. ... . ..... ..,,;;;;cL;;7nhZOEEEpO8bB8BbQQQQQbQb8EpO88bO8p88B8b88p8p8pbpbpbp8O8O8OpEj. . . ......... ......"
  318. echo ".,.:.::,.,:::::,:,:,:,:,,;,;,;,,,;,;,;,;,;,;,;;c; ... . .... ..,,;;;;L;LLyjoEOhSOpObOb8BbQbBbbpphGO8pB8b8pb8bbp8O8O8O8p888p8Opp8ObOo. . . ........... ....."
  319. echo ":::.,.::::::::,:,:,:,:,:,,,,,,;,;,;,,,;,;,;,;;LL .. ... . ... .::;,;;L;LLzyOK5oGSOGOpb8bO8GOGh5OObO8p888p8O8O8O8O8OpO8O8OOOOG8O8OZ: . ....... ....... ... "
  320. echo ".,:,:,:,:,:,:,:,:,,,,;,;,,,;,;,;;;;;;;;;;;;;;;: ..... . ..... ..::;;;,;;yooKGhGEOG8O8ppppSGOQBQQQBQBQBQbBbBbBBBbQbQBQBBbQBBbbGy. ................... ..."
  321. echo " "
  322. echo " "
  323. echo "+--------------------------------------+"
  324. echo "| In Gaben We Trust |"
  325. echo "+--------------------------------------+"
  326. echo " "
  327. host_writeconfig // Saves Config changes into the config.cfg
  328. echo " "
  329. echo "+--------------------------------------+"
  330. echo "| by FLXD |"
  331. echo "+--------------------------------------+"
  332. echo " "
  333. echo " "
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