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- -------------------------------------------------------------------------------------------------------------------
- -- Setup functions for this job. Generally should not be modified.
- -------------------------------------------------------------------------------------------------------------------
- -- Also, you'll need the Shortcuts addon to handle the auto-targetting of the custom pact commands.
- --[[
- Custom commands:
- gs c petweather
- Automatically casts the storm appropriate for the current avatar, if possible.
- gs c siphon
- Automatically run the process to: dismiss the current avatar; cast appropriate
- weather; summon the appropriate spirit; Elemental Siphon; release the spirit;
- and re-summon the avatar.
- Will not cast weather you do not have access to.
- Will not re-summon the avatar if one was not out in the first place.
- Will not release the spirit if it was out before the command was issued.
- gs c pact [PactType]
- Attempts to use the indicated pact type for the current avatar.
- PactType can be one of:
- cure
- curaga
- buffOffense
- buffDefense
- buffSpecial
- debuff1
- debuff2
- sleep
- nuke2
- nuke4
- bp70
- bp75 (merits and lvl 75-80 pacts)
- astralflow
- --]]
- -- Initialization function for this job file.
- function get_sets()
- mote_include_version = 2
- -- Load and initialize the include file.
- include('Mote-Include.lua')
- end
- -- Setup vars that are user-independent. state.Buff vars initialized here will automatically be tracked.
- function job_setup()
- state.Buff["Avatar's Favor"] = buffactive["Avatar's Favor"] or false
- state.Buff["Astral Conduit"] = buffactive["Astral Conduit"] or false
- spirits = S{"LightSpirit", "DarkSpirit", "FireSpirit", "EarthSpirit", "WaterSpirit", "AirSpirit", "IceSpirit", "ThunderSpirit"}
- avatars = S{"Carbuncle", "Fenrir", "Diabolos", "Ifrit", "Titan", "Leviathan", "Garuda", "Shiva", "Ramuh", "Odin", "Alexander", "Cait Sith"}
- magicalRagePacts = S{
- 'Inferno','Earthen Fury','Tidal Wave','Aerial Blast','Diamond Dust','Judgment Bolt','Searing Light','Howling Moon','Ruinous Omen',
- 'Fire II','Stone II','Water II','Aero II','Blizzard II','Thunder II',
- 'Fire IV','Stone IV','Water IV','Aero IV','Blizzard IV','Thunder IV',
- 'Thunderspark','Burning Strike','Meteorite','Nether Blast','Flaming Crush',
- 'Meteor Strike','Heavenly Strike','Wind Blade','Geocrush','Grand Fall','Thunderstorm',
- 'Holy Mist','Lunar Bay','Night Terror','Level ? Holy'}
- pacts = {}
- pacts.cure = {['Carbuncle']='Healing Ruby'}
- pacts.curaga = {['Carbuncle']='Healing Ruby II', ['Garuda']='Whispering Wind', ['Leviathan']='Spring Water'}
- pacts.buffoffense = {['Carbuncle']='Glittering Ruby', ['Ifrit']='Crimson Howl', ['Garuda']='Hastega', ['Ramuh']='Rolling Thunder',
- ['Fenrir']='Ecliptic Growl'}
- pacts.buffdefense = {['Carbuncle']='Shining Ruby', ['Shiva']='Frost Armor', ['Garuda']='Aerial Armor', ['Titan']='Earthen Ward',
- ['Ramuh']='Lightning Armor', ['Fenrir']='Ecliptic Howl', ['Diabolos']='Noctoshield', ['Cait Sith']='Reraise II'}
- pacts.buffspecial = {['Ifrit']='Inferno Howl', ['Garuda']='Fleet Wind', ['Titan']='Earthen Armor', ['Diabolos']='Dream Shroud',
- ['Carbuncle']='Soothing Ruby', ['Fenrir']='Heavenward Howl', ['Cait Sith']='Raise II'}
- pacts.debuff1 = {['Shiva']='Diamond Storm', ['Ramuh']='Shock Squall', ['Leviathan']='Tidal Roar', ['Fenrir']='Lunar Cry',
- ['Diabolos']='Pavor Nocturnus', ['Cait Sith']='Eerie Eye'}
- pacts.debuff2 = {['Shiva']='Sleepga', ['Leviathan']='Slowga', ['Fenrir']='Lunar Roar', ['Diabolos']='Somnolence'}
- pacts.sleep = {['Shiva']='Sleepga', ['Diabolos']='Nightmare', ['Cait Sith']='Mewing Lullaby'}
- pacts.nuke2 = {['Ifrit']='Fire II', ['Shiva']='Blizzard II', ['Garuda']='Aero II', ['Titan']='Stone II',
- ['Ramuh']='Thunder II', ['Leviathan']='Water II'}
- pacts.nuke4 = {['Ifrit']='Fire IV', ['Shiva']='Blizzard IV', ['Garuda']='Aero IV', ['Titan']='Stone IV',
- ['Ramuh']='Thunder IV', ['Leviathan']='Water IV'}
- pacts.bp70 = {['Ifrit']='Flaming Crush', ['Shiva']='Rush', ['Garuda']='Predator Claws', ['Titan']='Mountain Buster',
- ['Ramuh']='Chaotic Strike', ['Leviathan']='Spinning Dive', ['Carbuncle']='Meteorite', ['Fenrir']='Eclipse Bite',
- ['Diabolos']='Nether Blast',['Cait Sith']='Regal Scratch'}
- pacts.bp75 = {['Ifrit']='Meteor Strike', ['Shiva']='Heavenly Strike', ['Garuda']='Wind Blade', ['Titan']='Geocrush',
- ['Ramuh']='Thunderstorm', ['Leviathan']='Grand Fall', ['Carbuncle']='Holy Mist', ['Fenrir']='Lunar Bay',
- ['Diabolos']='Night Terror', ['Cait Sith']='Level ? Holy'}
- pacts.astralflow = {['Ifrit']='Inferno', ['Shiva']='Diamond Dust', ['Garuda']='Aerial Blast', ['Titan']='Earthen Fury',
- ['Ramuh']='Judgment Bolt', ['Leviathan']='Tidal Wave', ['Carbuncle']='Searing Light', ['Fenrir']='Howling Moon',
- ['Diabolos']='Ruinous Omen', ['Cait Sith']="Altana's Favor"}
- -- Wards table for creating custom timers
- wards = {}
- -- Base duration for ward pacts.
- wards.durations = {
- ['Crimson Howl'] = 60, ['Earthen Armor'] = 60, ['Inferno Howl'] = 60, ['Heavenward Howl'] = 60,
- ['Rolling Thunder'] = 120, ['Fleet Wind'] = 120,
- ['Shining Ruby'] = 180, ['Frost Armor'] = 180, ['Lightning Armor'] = 180, ['Ecliptic Growl'] = 180,
- ['Glittering Ruby'] = 180, ['Hastega'] = 180, ['Noctoshield'] = 180, ['Ecliptic Howl'] = 180,
- ['Dream Shroud'] = 180,
- ['Reraise II'] = 3600
- }
- -- Icons to use when creating the custom timer.
- wards.icons = {
- ['Earthen Armor'] = 'spells/00299.png', -- 00299 for Titan
- ['Shining Ruby'] = 'spells/00043.png', -- 00043 for Protect
- ['Dream Shroud'] = 'spells/00304.png', -- 00304 for Diabolos
- ['Noctoshield'] = 'spells/00106.png', -- 00106 for Phalanx
- ['Inferno Howl'] = 'spells/00298.png', -- 00298 for Ifrit
- ['Hastega'] = 'spells/00358.png', -- 00358 for Hastega
- ['Rolling Thunder'] = 'spells/00104.png', -- 00358 for Enthunder
- ['Frost Armor'] = 'spells/00250.png', -- 00250 for Ice Spikes
- ['Lightning Armor'] = 'spells/00251.png', -- 00251 for Shock Spikes
- ['Reraise II'] = 'spells/00135.png', -- 00135 for Reraise
- ['Fleet Wind'] = 'abilities/00074.png', --
- }
- -- Flags for code to get around the issue of slow skill updates.
- wards.flag = false
- wards.spell = ''
- end
- -------------------------------------------------------------------------------------------------------------------
- -- User setup functions for this job. Recommend that these be overridden in a sidecar file.
- -------------------------------------------------------------------------------------------------------------------
- -- Setup vars that are user-dependent. Can override this function in a sidecar file.
- function user_setup()
- state.OffenseMode:options('None', 'Normal', 'Acc')
- state.CastingMode:options('Normal', 'Resistant')
- state.IdleMode:options('Normal', 'PDT')
- gear.perp_staff = {name=""}
- select_default_macro_book()
- -- Additional local binds
- send_command('bind !p input /ma "Paralyna" <t>')
- send_command('bind !k input /ma "Poisona" <t>')
- send_command('bind !v input /ma "Viruna" <t>')
- send_command('bind !s input /ma "Silena" <t>')
- send_command('bind !z input /ma "Dia II" <t>')
- send_command('bind !c input /ma "Cursna" <t>')
- send_command('bind !q input /ma "Flurry" <t>')
- send_command('bind !w input /ma "Haste" <t>')
- send_command('bind !e input /ma "Refresh" <t>')
- send_command('bind !x input /ma "Sleep II" <t>')
- send_command('bind ^q input /equip feet "Herald\'s Gaiters"')
- end
- -- Define sets and vars used by this job file.
- function init_gear_sets()
- --------------------------------------
- -- Start defining the sets
- --------------------------------------
- -- Precast Sets
- -- Precast sets to enhance JAs
- sets.precast.JA['Astral Flow'] = {head="Glyphic Horn +1"}
- sets.precast.JA['Elemental Siphon'] = {
- main="Keraunos", sub="Vox Grip", ammo="Esper Stone +1", head="Telchine cap", body="Telchine Chasuble",
- hands="Telchine Gloves", legs="Telchine Braconi", feet="Beckoner's Pigaches",
- neck="Caller's Pendant", ear1="Smn. Earring", ear2="Andoaa earring", ring1="Evoker's ring",
- ring2="Fervor ring", back="Conveyance cape", waist="Cimmerian Sash"
- }
- sets.precast.JA['Mana Cede'] = {hands="Beckoner's Bracers"}
- -- Pact delay reduction gear
- sets.midcast.BloodPactWard = {
- ammo="Seraphicaller", head="Con. Horn +1", body="Glyphic Doublet +1",
- hands="Glyphic Bracers +1", legs="Glyphic Spats +1", back="Conveyance cape", feet="Glyph. Pigaches +1"
- }
- sets.midcast.BloodPactRage = sets.midcast.BloodPactWard
- -- Weaponskill sets
- -- Default set for any weaponskill that isn't any more specifically defined
- sets.precast.WS = {
- head="Nahtirah Hat",ear1="Steelflash Earring",ear2="Bladeborn Earring",neck="Asperity Necklace",
- body="Con. Doublet +1",hands="Glyphic Bracers +1",ring1="Spiral Ring",ring2="Tamas Ring",
- back="Buquwik Cape",waist="Windbuffet Belt",legs="Con. Spats +1",feet="Con. Pigaches +1"}
- -- Specific weaponskill sets. Uses the base set if an appropriate WSMod version isn't found.
- --sets.precast.WS['Shattersoul'] = {}
- sets.precast.FC = {
- head="Nahtirah hat",ear1="Loquacious Earring",neck="Jeweled Collar",hands={ name="Hagondes Cuffs", augments={'Phys. dmg. taken -3%','"Fast Cast"+5',}},
- body="Marduk's Jubbah +1",legs="Orvail Pants",ring1="Prolyx Ring",feet="Chelona boots",waist="Witful Belt",back="Swith cape" }
- sets.precast.FC['Summoning Magic'] = set_combine(sets.precast.FC, {hands="Carbuncle's Cuffs"})
- sets.precast.FC['Enhancing Magic'] = set_combine(sets.precast.FC, {waist="Siegel Sash"})
- sets.precast.FC.Stoneskin = set_combine(sets.precast.FC, {hands="Carapacho Cuffs"})
- sets.precast.FC.Cure = set_combine(sets.precast.FC, {back="Pahtli Cape"})
- sets.midcast.FastRecast = {
- head="Artsieq hat",ear1="Loquacious Earring",neck="Jeweled Collar",
- body="Glyphic Doublet +1",hands="Glyphic Bracers +1",
- legs="Glyphic Spats +1",feet="Glyph. Pigaches +1"}
- sets.midcast.Cure = {main="Tamaxchi",sub="Genbu's Shield",
- head="Marduk's Tiara +1",ear1="Loquacious Earring",body="Heka's Kalasiris",
- hands="Bokwus Gloves",ring1="Ephedra Ring",ring2="Sirona's Ring"}
- -- Nukes
- sets.midcast['Elemental Magic'] = {
- main="Keraunos",head="Hagondes Hat",ear1="Crematio Earring",ear2="Friomisi Earring",neck="Quanpur Necklace",
- body="Hagondes coat +1",hands="Otomi gloves",ring1="Acumen Ring",ring2="Tamas Ring",
- back="Toro Cape",waist="Sekhmet Corset",legs="Hagondes pants +1",feet="Umbani boots"}
- -- Enfeebling
- sets.midcast['Enfeebling Magic'] = {
- main="Lehbrailg +2",sub="Mephitis grip",head="Artsieq Hat",neck="Imbodla necklace",ear1="Psystorm Earring",ear2="Lifestorm Earring",
- body="Hagondes coat +1",hands={ name="Hagondes Cuffs", augments={'Phys. dmg. taken -3%','Mag. Acc.+30',}},ring1="Irrwisch ring",ring2="Perception Ring",
- back="Altruistic Cape",waist="Ovate rope",legs="Hagondes pants +1",feet="Artsieq boots"}
- sets.midcast.Stoneskin = {
- head="Conv. Horn +1",body="Conv. Doublet +1",neck="Stone Gorget",
- legs="Shedir Seraweels",feet="Con. Pigaches +1", ear2="Earthcry Earring",waist="Siegel Sash"}
- sets.midcast.Aquaveil = {legs="Shedir Seraweels"}
- sets.midcast['Dia II'] = { waist="Chaac belt" }
- sets.midcast.Pet.BloodPactWard = {main="Soulscourge",sub="Vox Grip",ammo="Esper Stone +1",
- head="Con. horn +1",neck="Caller's Pendant",
- ear1="Smn. Earring",ear2="Andoaa earring",back="Conveyance Cape",
- body="Beckoner's Doublet",hands="Glyphic Bracers +1",ring1="Evoker's Ring",ring2="Fervor Ring",
- waist="Cimmerian Sash",legs="Beckoner's spats",feet="Mdk. Crackows +1"}
- sets.midcast.Pet.PhysicalBloodPactRage = {main="Nirvana",sub="Vox Grip",ammo="Seraphicaller",
- head="Helios band",neck="Sacrifice Torque",ear1="Andoaa earring",ear2="Domesticator's Earring",
- body="Con. Doublet +1",hands="Helios Gloves",ring1="Evoker's Ring",ring2="Thurandaut ring",
- waist="Mujin obi",legs="Helios spats",feet={ name="Helios Boots", augments={'Pet: "Mag.Atk.Bns."+23','Pet: Crit.hit rate +4','Blood Pact Dmg.+6',}},back="Conveyance cape"}
- sets.midcast.Pet.DebuffBloodPactWard = {main="Nirvana",sub="Vox Grip",ammo="Seraphicaller",
- head="Telchine cap",neck="Caller's Pendant",ear1="Smn. Earring",ear2="Andoaa earring",
- back="Samanisi Cape",body="Beckoner's Doublet",hands={ name="Hagondes Cuffs", augments={'Phys. dmg. taken -3%','Pet: Mag. Acc.+24',}},
- ring1="Evoker's Ring",ring2="Fervor Ring",waist="Cimmerian Sash",
- legs={ name="Hagondes Pants", augments={'Phys. dmg. taken -3%','Pet: Mag. Acc.+22',}},feet={ name="Helios Boots", augments={'Pet: Mag. Acc.+23',}}}
- sets.midcast.Pet.MagicalBloodPactRage = {main="Keraunos",sub="Vox Grip",ammo="Seraphicaller",
- head="Helios band",neck="Eidolon Pendant +1",ear1="Smn. Earring",ear2="Andoaa earring",
- body="Helios Jacket",hands="Helios gloves",ring1="Evoker's Ring",ring2="Fervor Ring",
- back="Conveyance cape",waist="Caller's Sash",legs="Helios Spats",feet="Hagondes Sabots"}
- sets.midcast.Pet['Flaming Crush'] = {main="Nirvana",sub="Vox Grip",ammo="Seraphicaller",
- head="Helios band",neck="Eidolon Pendant +1",ear1="Andoaa earring",ear2="Domesticator's Earring",
- body="Helios Jacket",hands="Helios Gloves",ring1="Fervor Ring",ring2="Thurandaut ring",
- waist="Caller's Sash",legs="Helios spats",feet={ name="Helios Boots", augments={'Pet: "Mag.Atk.Bns."+23','Pet: Crit.hit rate +4','Blood Pact Dmg.+6',}},back="Conveyance cape"}
- sets.midcast.Pet.Spirit = set_combine(sets.midcast.Pet.BloodPactRage, {legs="Glyphic Spats +1"})
- -- Idle sets
- sets.idle = {main="Nirvana",sub="Oneiros Grip",ammo="Seraphicaller",
- head="Con. horn +1",neck="Twilight Torque",ear1="Gifted Earring",ear2="Moonshade Earring",
- body="Hagondes Coat +1",hands="Glyphic Bracers +1",ring1="Evoker's Ring",ring2="Defending Ring",
- back="Conveyance cape",waist="Mujin obi",legs="Assiduity pants +1",feet="Herald's Gaiters"}
- sets.idle.PDT = {main="Bolelabunga",sub="Genbu's Shield",ammo="Seraphicaller",
- head="Hagondes Hat",neck="Twilight Torque",ear1="Gifted Earring",ear2="Moonshade Earring",
- body="Hagondes Coat +1",hands={ name="Hagondes Cuffs", augments={'Phys. dmg. taken -3%','"Fast Cast"+5',}},ring1="Dark Ring",ring2="Defending Ring",
- back="Umbra Cape",waist="Mujin obi",legs="Hagondes Pants +1",feet="Hagondes Sabots"}
- -- perp costs:
- -- spirits: 7
- -- carby: 11 (5 with mitts)
- -- fenrir: 13
- -- others: 15
- -- avatar's favor: -4/tick
- -- Max useful -perp gear is 1 less than the perp cost (can't be reduced below 1)
- -- Aim for -14 perp, and refresh in other slots.
- -- -perp gear:
- -- Nirvana: -8
- -- Convoquer Horn +1: +2 Refresh
- -- Hagondes Coat +1: -4 / +1 Refresh
- -- Evoker's Ring: -1
- -- Convoker's Pigaches: -4
- -- total: -17 / +3 Refresh
- sets.idle.Avatar = {main="Nirvana",sub="Oneiros Grip",ammo="Seraphicaller",
- head="Con. horn +1",neck="Caller's Pendant",ear1="Domesticator's Earring",ear2="Moonshade Earring",
- body="Hagondes coat +1",hands="Regimen Mittens",ring1="Evoker's Ring",ring2="Thurandaut Ring",
- back="Samanisi cape",waist="Moepapa Stone",legs="Convoker's spats +1",feet="Con. Pigaches +1"}
- sets.idle.Spirit = set_combine(sets.idle.Avatar, {legs="Glyphic Spats +1"})
- sets.idle.Town = {main="Nirvana",sub="Oneiros Grip",ammo="Seraphicaller",
- head="Con. horn +1",neck="Twilight Torque",ear1="Gifted Earring",ear2="Moonshade Earring",
- body="Hagondes Coat +1",hands="Glyphic Bracers +1",ring1="Evoker's Ring",ring2="Defending Ring",
- back="Conveyance cape",waist="Mujin Obi",legs="Assiduity pants +1",feet="Herald's Gaiters"}
- sets.idle.Avatar.Favor = {head="Beckoner's horn"}
- --sets.idle.Avatar.Melee = {hands="Regimen Mittens",legs="Con. Spats +1"}
- sets.perp = {}
- --sets.perp.Day = {hands="Caller's Bracers +2"}
- sets.perp.Weather = {neck="Caller's Pendant"}
- sets.perp.Carbuncle = {hands="Carbuncle Mitts"}
- sets.perp.Alexander = sets.midcast.Pet.BloodPactWard
- sets.Kiting = {feet="Herald's Gaiters"}
- sets.latent_refresh = {waist="Fucho-no-obi"}
- -- Engaged sets
- -- Normal melee group
- sets.engaged = {ammo="Seraphicaller",
- head="Con. Horn +1",neck="Asperity Necklace",ear1="Bladeborn Earring",ear2="Steelflash Earring",
- body="Glyphic Doublet +1",hands="Glyphic Bracers +1",
- waist="Moepapa Stone",legs="Helios spats",feet="Con. Pigaches +1"}
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Job-specific hooks for standard casting events.
- -------------------------------------------------------------------------------------------------------------------
- -- Set eventArgs.handled to true if we don't want any automatic gear equipping to be done.
- -- Set eventArgs.useMidcastGear to true if we want midcast gear equipped on precast.
- function job_precast(spell, action, spellMap, eventArgs)
- if state.Buff['Astral Conduit'] and pet_midaction() then
- eventArgs.handled = true
- end
- end
- function job_midcast(spell, action, spellMap, eventArgs)
- if state.Buff['Astral Conduit'] and pet_midaction() then
- eventArgs.handled = true
- end
- end
- -- Runs when pet completes an action.
- function job_pet_aftercast(spell, action, spellMap, eventArgs)
- if not spell.interrupted and spell.type == 'BloodPactWard' and spellMap ~= 'DebuffBloodPactWard' then
- wards.flag = true
- wards.spell = spell.english
- send_command('wait 4; gs c reset_ward_flag')
- end
- if (spell.english=="Ecliptic Howl") then
- if (world.moon_pct>89) then
- add_to_chat(104,"[Ecliptic Howl] Accuracy 25 - Evasion 1")
- elseif (world.moon_pct>74) then
- add_to_chat(104,"[Ecliptic Howl] Accuracy 21 - Evasion 5")
- elseif (world.moon_pct>59) then
- add_to_chat(104,"[Ecliptic Howl] Accuracy 17 - Evasion 9")
- elseif (world.moon_pct>39) then
- add_to_chat(104,"[Ecliptic Howl] Accuracy 13 - Evasion 13")
- elseif (world.moon_pct>24) then
- add_to_chat(104,"[Ecliptic Howl] Accuracy 9 - Evasion 17")
- elseif (world.moon_pct>9) then
- add_to_chat(104,"[Ecliptic Howl] Accuracy 5 - Evasion 21")
- else
- add_to_chat(104,"[Ecliptic Howl] Accuracy 1 - Evasion 25")
- end
- elseif (spell.english=="Ecliptic Growl") then
- if (world.moon_pct>89) then
- add_to_chat(104,"[Ecliptic Growl] STR/DEX/VIT 7 - INT/MND/CHR/AGI 1")
- elseif (world.moon_pct>74) then
- add_to_chat(104,"[Ecliptic Growl] STR/DEX/VIT 6 - INT/MND/CHR/AGI 2")
- elseif (world.moon_pct>59) then
- add_to_chat(104,"[Ecliptic Growl] STR/DEX/VIT 5 - INT/MND/CHR/AGI 3")
- elseif (world.moon_pct>39) then
- add_to_chat(104,"[Ecliptic Growl] STR/DEX/VIT 4 - INT/MND/CHR/AGI 4")
- elseif (world.moon_pct>24) then
- add_to_chat(104,"[Ecliptic Growl] STR/DEX/VIT 3 - INT/MND/CHR/AGI 5")
- elseif (world.moon_pct>9) then
- add_to_chat(104,"[Ecliptic Growl] STR/DEX/VIT 2 - INT/MND/CHR/AGI 6")
- else
- add_to_chat(104,"[Ecliptic Growl] STR/DEX/VIT 1 - INT/MND/CHR/AGI 7")
- end
- elseif (spell.english=="Lunar Cry") then
- if (world.moon_pct>89) then
- add_to_chat(104,"[Lunar Cry] Enemy Acc Down 31 - Enemy Eva Down 1")
- elseif (world.moon_pct>74) then
- add_to_chat(104,"[Lunar Cry] Enemy Acc Down 26 - Enemy Eva Down 6")
- elseif (world.moon_pct>59) then
- add_to_chat(104,"[Lunar Cry] Enemy Acc Down 21 - Enemy Eva Down 11")
- elseif (world.moon_pct>39) then
- add_to_chat(104,"[Lunar Cry] Enemy Acc Down 16 - Enemy Eva Down 16")
- elseif (world.moon_pct>24) then
- add_to_chat(104,"[Lunar Cry] Enemy Acc Down 11 - Enemy Eva Down 21")
- elseif (world.moon_pct>9) then
- add_to_chat(104,"[Lunar Cry] Enemy Acc Down 6 - Enemy Eva Down 26")
- else
- add_to_chat(104,"[Lunar Cry] Enemy Acc Down 1 - Enemy Eva Down 31")
- end
- elseif (spell.english=="Dream Shroud") then
- if (world.time >= 0 and world.time < 1*60) then
- add_to_chat(104,"[Dream Shroud] MAB 13 - MDB 1")
- elseif (world.time >= 1*60 and world.time < 2*60) or (world.time >= 23*60 and world.time <= 23*60+59) then
- add_to_chat(104,"[Dream Shroud] MAB 12 - MDB 2")
- elseif (world.time >= 2*60 and world.time < 3*60) or (world.time >= 22*60 and world.time < 23*60) then
- add_to_chat(104,"[Dream Shroud] MAB 11 - MDB 3")
- elseif (world.time >= 3*60 and world.time < 4*60) or (world.time >= 21*60 and world.time < 22*60) then
- add_to_chat(104,"[Dream Shroud] MAB 10 - MDB 4")
- elseif (world.time >= 4*60 and world.time < 5*60) or (world.time >= 20*60 and world.time < 21*60) then
- add_to_chat(104,"[Dream Shroud] MAB 9 - MDB 5")
- elseif (world.time >= 5*60 and world.time < 6*60) or (world.time >= 19*60 and world.time < 20*60) then
- add_to_chat(104,"[Dream Shroud] MAB 8 - MDB 6")
- elseif (world.time >= 6*60 and world.time < 7*60) or (world.time >= 18*60 and world.time < 19*60) then
- add_to_chat(104,"[Dream Shroud] MAB 7 - MDB 7")
- elseif (world.time >= 7*60 and world.time < 8*60) or (world.time >= 17*60 and world.time < 18*60) then
- add_to_chat(104,"[Dream Shroud] MAB 6 - MDB 8")
- elseif (world.time >= 8*60 and world.time < 9*60) or (world.time >= 16*60 and world.time < 17*60) then
- add_to_chat(104,"[Dream Shroud] MAB 5 - MDB 9")
- elseif (world.time >= 9*60 and world.time < 10*60) or (world.time >= 15*60 and world.time < 16*60) then
- add_to_chat(104,"[Dream Shroud] MAB 4 - MDB 10")
- elseif (world.time >= 10*60 and world.time < 11*60) or (world.time >= 14*60 and world.time < 15*60) then
- add_to_chat(104,"[Dream Shroud] MAB 3 - MDB 11")
- elseif (world.time >= 11*60 and world.time < 12*60) or (world.time >= 13*60 and world.time < 14*60) then
- add_to_chat(104,"[Dream Shroud] MAB 2 - MDB 12")
- else
- add_to_chat(104,"[Dream Shroud] MAB 1 - MDB 13")
- end
- end
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Job-specific hooks for non-casting events.
- -------------------------------------------------------------------------------------------------------------------
- -- Aftermaths
- aftermath = S{"Aftermath: Lv.1", "Aftermath: Lv.2", "Aftermath: Lv.3"}
- -- Called when a player gains or loses a buff.
- -- buff == buff gained or lost
- -- gain == true if the buff was gained, false if it was lost.
- function job_buff_change(buff, gain)
- if state.Buff[buff] ~= nil then
- handle_equipping_gear(player.status)
- elseif storms:contains(buff) then
- handle_equipping_gear(player.status)
- end
- if aftermath:contains(buff) then
- disable('main')
- disable('sub')
- else
- enable('main')
- enable('sub')
- end
- end
- -- Called when the player's pet's status changes.
- -- This is also called after pet_change after a pet is released. Check for pet validity.
- function job_pet_status_change(newStatus, oldStatus, eventArgs)
- if pet.isvalid and not midaction() and not pet_midaction() and (newStatus == 'Engaged' or oldStatus == 'Engaged') then
- handle_equipping_gear(player.status, newStatus)
- end
- end
- -- Called when a player gains or loses a pet.
- -- pet == pet structure
- -- gain == true if the pet was gained, false if it was lost.
- function job_pet_change(petparam, gain)
- classes.CustomIdleGroups:clear()
- if gain then
- if avatars:contains(pet.name) then
- classes.CustomIdleGroups:append('Avatar')
- elseif spirits:contains(pet.name) then
- classes.CustomIdleGroups:append('Spirit')
- end
- else
- select_default_macro_book('reset')
- end
- end
- -------------------------------------------------------------------------------------------------------------------
- -- User code that supplements standard library decisions.
- -------------------------------------------------------------------------------------------------------------------
- -- Custom spell mapping.
- function job_get_spell_map(spell)
- if spell.type == 'BloodPactRage' then
- if magicalRagePacts:contains(spell.english) then
- return 'MagicalBloodPactRage'
- else
- return 'PhysicalBloodPactRage'
- end
- elseif spell.type == 'BloodPactWard' and spell.target.type == 'MONSTER' then
- return 'DebuffBloodPactWard'
- end
- end
- -- Modify the default idle set after it was constructed.
- function customize_idle_set(idleSet)
- if pet.isvalid then
- if pet.element == world.day_element then
- idleSet = set_combine(idleSet, sets.perp.Day)
- end
- if pet.element == world.weather_element then
- idleSet = set_combine(idleSet, sets.perp.Weather)
- end
- if sets.perp[pet.name] then
- idleSet = set_combine(idleSet, sets.perp[pet.name])
- end
- gear.perp_staff.name = elements.perpetuance_staff_of[pet.element]
- if gear.perp_staff.name and (player.inventory[gear.perp_staff.name] or player.wardrobe[gear.perp_staff.name]) then
- idleSet = set_combine(idleSet, sets.perp.staff_and_grip)
- end
- if state.Buff["Avatar's Favor"] and avatars:contains(pet.name) then
- idleSet = set_combine(idleSet, sets.idle.Avatar.Favor)
- end
- if pet.status == 'Engaged' then
- idleSet = set_combine(idleSet, sets.idle.Avatar.Melee)
- end
- end
- if player.mpp < 51 then
- idleSet = set_combine(idleSet, sets.latent_refresh)
- end
- return idleSet
- end
- -- Called by the 'update' self-command, for common needs.
- -- Set eventArgs.handled to true if we don't want automatic equipping of gear.
- function job_update(cmdParams, eventArgs)
- classes.CustomIdleGroups:clear()
- if pet.isvalid then
- if avatars:contains(pet.name) then
- classes.CustomIdleGroups:append('Avatar')
- elseif spirits:contains(pet.name) then
- classes.CustomIdleGroups:append('Spirit')
- end
- end
- end
- -- Set eventArgs.handled to true if we don't want the automatic display to be run.
- function display_current_job_state(eventArgs)
- end
- -------------------------------------------------------------------------------------------------------------------
- -- User self-commands.
- -------------------------------------------------------------------------------------------------------------------
- -- Called for custom player commands.
- function job_self_command(cmdParams, eventArgs)
- if cmdParams[1]:lower() == 'petweather' then
- handle_petweather()
- eventArgs.handled = true
- elseif cmdParams[1]:lower() == 'siphon' then
- handle_siphoning()
- eventArgs.handled = true
- elseif cmdParams[1]:lower() == 'pact' then
- handle_pacts(cmdParams)
- eventArgs.handled = true
- elseif cmdParams[1] == 'reset_ward_flag' then
- wards.flag = false
- wards.spell = ''
- eventArgs.handled = true
- end
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Utility functions specific to this job.
- -------------------------------------------------------------------------------------------------------------------
- -- Cast the appopriate storm for the currently summoned avatar, if possible.
- function handle_petweather()
- if player.sub_job ~= 'SCH' then
- add_to_chat(122, "You can not cast storm spells")
- return
- end
- if not pet.isvalid then
- add_to_chat(122, "You do not have an active avatar.")
- return
- end
- local element = pet.element
- if element == 'Thunder' then
- element = 'Lightning'
- end
- if S{'Light','Dark','Lightning'}:contains(element) then
- add_to_chat(122, 'You do not have access to '..elements.storm_of[element]..'.')
- return
- end
- local storm = elements.storm_of[element]
- if storm then
- send_command('@input /ma "'..elements.storm_of[element]..'" <me>')
- else
- add_to_chat(123, 'Error: Unknown element ('..tostring(element)..')')
- end
- end
- -- Custom uber-handling of Elemental Siphon
- function handle_siphoning()
- if areas.Cities:contains(world.area) then
- add_to_chat(122, 'Cannot use Elemental Siphon in a city area.')
- return
- end
- local siphonElement
- local stormElementToUse
- local releasedAvatar
- local dontRelease
- -- If we already have a spirit out, just use that.
- if pet.isvalid and spirits:contains(pet.name) then
- siphonElement = pet.element
- dontRelease = true
- -- If current weather doesn't match the spirit, but the spirit matches the day, try to cast the storm.
- if player.sub_job == 'SCH' and pet.element == world.day_element and pet.element ~= world.weather_element then
- if not S{'Light','Dark','Lightning'}:contains(pet.element) then
- stormElementToUse = pet.element
- end
- end
- -- If we're subbing /sch, there are some conditions where we want to make sure specific weather is up.
- -- If current (single) weather is opposed by the current day, we want to change the weather to match
- -- the current day, if possible.
- elseif player.sub_job == 'SCH' and world.weather_element ~= 'None' then
- -- We can override single-intensity weather; leave double weather alone, since even if
- -- it's partially countered by the day, it's not worth changing.
- if get_weather_intensity() == 1 then
- -- If current weather is weak to the current day, it cancels the benefits for
- -- siphon. Change it to the day's weather if possible (+0 to +20%), or any non-weak
- -- weather if not.
- -- If the current weather matches the current avatar's element (being used to reduce
- -- perpetuation), don't change it; just accept the penalty on Siphon.
- if world.weather_element == elements.weak_to[world.day_element] and
- (not pet.isvalid or world.weather_element ~= pet.element) then
- -- We can't cast lightning/dark/light weather, so use a neutral element
- if S{'Light','Dark','Lightning'}:contains(world.day_element) then
- stormElementToUse = 'Wind'
- else
- stormElementToUse = world.day_element
- end
- end
- end
- end
- -- If we decided to use a storm, set that as the spirit element to cast.
- if stormElementToUse then
- siphonElement = stormElementToUse
- elseif world.weather_element ~= 'None' and (get_weather_intensity() == 2 or world.weather_element ~= elements.weak_to[world.day_element]) then
- siphonElement = world.weather_element
- else
- siphonElement = world.day_element
- end
- local command = ''
- local releaseWait = 0
- if pet.isvalid and avatars:contains(pet.name) then
- command = command..'input /pet "Release" <me>;wait 1.1;'
- releasedAvatar = pet.name
- releaseWait = 10
- end
- if stormElementToUse then
- command = command..'input /ma "'..elements.storm_of[stormElementToUse]..'" <me>;wait 4;'
- releaseWait = releaseWait - 4
- end
- if not (pet.isvalid and spirits:contains(pet.name)) then
- command = command..'input /ma "'..elements.spirit_of[siphonElement]..'" <me>;wait 4;'
- releaseWait = releaseWait - 4
- end
- command = command..'input /ja "Elemental Siphon" <me>;'
- releaseWait = releaseWait - 1
- releaseWait = releaseWait + 0.1
- if not dontRelease then
- if releaseWait > 0 then
- command = command..'wait '..tostring(releaseWait)..';'
- else
- command = command..'wait 1.1;'
- end
- command = command..'input /pet "Release" <me>;'
- end
- if releasedAvatar then
- command = command..'wait 1.1;input /ma "'..releasedAvatar..'" <me>'
- end
- send_command(command)
- end
- -- Handles executing blood pacts in a generic, avatar-agnostic way.
- -- cmdParams is the split of the self-command.
- -- gs c [pact] [pacttype]
- function handle_pacts(cmdParams)
- if areas.Cities:contains(world.area) then
- add_to_chat(122, 'You cannot use pacts in town.')
- return
- end
- if not pet.isvalid then
- add_to_chat(122,'No avatar currently available. Returning to default macro set.')
- select_default_macro_book('reset')
- return
- end
- if spirits:contains(pet.name) then
- add_to_chat(122,'Cannot use pacts with spirits.')
- return
- end
- if not cmdParams[2] then
- add_to_chat(123,'No pact type given.')
- return
- end
- local pact = cmdParams[2]:lower()
- if not pacts[pact] then
- add_to_chat(123,'Unknown pact type: '..tostring(pact))
- return
- end
- if pacts[pact][pet.name] then
- if pact == 'astralflow' and not buffactive['astral flow'] then
- add_to_chat(122,'Cannot use Astral Flow pacts at this time.')
- return
- end
- -- Leave out target; let Shortcuts auto-determine it.
- send_command('@input /pet "'..pacts[pact][pet.name]..'"')
- else
- add_to_chat(122,pet.name..' does not have a pact of type ['..pact..'].')
- end
- end
- -- Event handler for updates to player skill, since we can't rely on skill being
- -- correct at pet_aftercast for the creation of custom timers.
- windower.raw_register_event('incoming chunk',
- function (id)
- if id == 0x62 then
- if wards.flag then
- create_pact_timer(wards.spell)
- wards.flag = false
- wards.spell = ''
- end
- end
- end)
- -- Function to create custom timers using the Timers addon. Calculates ward duration
- -- based on player skill and base pact duration (defined in job_setup).
- function create_pact_timer(spell_name)
- -- Create custom timers for ward pacts.
- if wards.durations[spell_name] then
- local ward_duration = wards.durations[spell_name]
- if ward_duration < 181 then
- local skill = player.skills.summoning_magic
- if skill > 300 then
- skill = skill - 300
- if skill > 200 then skill = 200 end
- ward_duration = ward_duration + skill
- end
- end
- local timer_cmd = 'timers c "'..spell_name..'" '..tostring(ward_duration)..' down'
- if wards.icons[spell_name] then
- timer_cmd = timer_cmd..' '..wards.icons[spell_name]
- end
- send_command(timer_cmd)
- end
- end
- -- Select default macro book on initial load or subjob change.
- function select_default_macro_book(reset)
- if reset == 'reset' then
- -- lost pet, or tried to use pact when pet is gone
- end
- -- Default macro set/book
- set_macro_page(1, 1)
- end
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