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- Log file open, 02/22/15 17:20:31
- LogInit:Display: Running engine for game: ProjectNovaTerra
- LogInit: Version: 4.6.1-2386410+++depot+UE4-Releases+4.6
- LogInit: API Version: 2369412
- LogInit: Compiled (64-bit): Dec 11 2014 21:31:39
- LogInit: Compiled with Visual C++: 18.00.21005.01
- LogInit: Build Configuration: Development
- LogInit: Branch Name: ++depot+UE4-Releases+4.6
- LogInit: Command line:
- LogInit: Base directory: E:/Program Files/Epic Games/4.6/Engine/Binaries/Win64/
- LogInit: Rocket: 1
- [2015.02.22-16.20.31:734][ 0]LogTaskGraph: Started task graph with 3 named threads and 6 total threads.
- [2015.02.22-16.20.31:787][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem
- [2015.02.22-16.20.31:808][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
- [2015.02.22-16.20.31:819][ 0]LogInit: Object subsystem initialized
- [2015.02.22-16.20.31:821][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleRule = ShortestSide'
- [2015.02.22-16.20.31:821][ 0]LogConsoleResponse:Warning: Found in ini file 'C:/Users/Lorenzo/Documents/Unreal Projects/ProjectNovaTerra/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
- [2015.02.22-16.20.31:821][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleCurve = (EditorCurveData=(Keys=),ExternalCurve=None)'
- [2015.02.22-16.20.31:821][ 0]LogConsoleResponse:Warning: Found in ini file 'C:/Users/Lorenzo/Documents/Unreal Projects/ProjectNovaTerra/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
- [2015.02.22-16.20.31:821][ 0]LogConsoleManager:Warning: Console variable 'r.MSAA.CompositingSampleCount' wasn't set (Priority ProjectSetting < Scalability)
- [2015.02.22-16.20.31:821][ 0]LogInit: Selected Device Profile: [Windows]
- [2015.02.22-16.20.31:821][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
- [2015.02.22-16.20.31:829][ 0]LogInit: Computer: LORENZO-PC
- [2015.02.22-16.20.31:829][ 0]LogInit: User: Lorenzo
- [2015.02.22-16.20.31:829][ 0]LogInit: CPU Page size=4096, Cores=4
- [2015.02.22-16.20.31:829][ 0]LogInit: High frequency timer resolution =3.429435 MHz
- [2015.02.22-16.20.31:829][ 0]LogMemory: Memory total: Physical=7.9GB (8GB approx) Virtual=8192.0GB
- [2015.02.22-16.20.31:829][ 0]LogMemory: Platform Memory Stats for Windows
- [2015.02.22-16.20.31:829][ 0]LogMemory: Process Physical Memory: 49.76 MB used, 49.76 MB peak
- [2015.02.22-16.20.31:829][ 0]LogMemory: Process Virtual Memory: 25.24 MB used, 25.24 MB peak
- [2015.02.22-16.20.31:829][ 0]LogMemory: Physical Memory: 5472.27 MB used, 8093.69 MB total
- [2015.02.22-16.20.31:829][ 0]LogMemory: Virtual Memory: 275.53 MB used, 8388608.00 MB total
- [2015.02.22-16.20.31:863][ 0]LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTX 750 Ti (Feature Level 11_0)
- [2015.02.22-16.20.31:863][ 0]LogD3D11RHI: Adapter has 1970MB of dedicated video memory, 0MB of dedicated system memory, and 2048MB of shared system memory, 1 output[s]
- [2015.02.22-16.20.31:864][ 0]LogD3D11RHI: Found D3D11 adapter 1: Microsoft Basic Render Driver (Feature Level 11_0)
- [2015.02.22-16.20.31:864][ 0]LogD3D11RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 256MB of shared system memory, 0 output[s]
- [2015.02.22-16.20.31:864][ 0]LogD3D11RHI: Chosen D3D11 Adapter Id = 0
- [2015.02.22-16.20.31:877][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
- [2015.02.22-16.20.31:888][ 0]LogD3D11RHI: Async texture creation enabled
- [2015.02.22-16.20.31:961][ 0]LogTextLocalizationManager: The requested culture ('en_US') has no localization data; parent culture's ('en') localization data will be used.
- [2015.02.22-16.20.32:107][ 0]LogContentStreaming: Texture pool size is 0.000000MB
- [2015.02.22-16.20.37:824][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
- [2015.02.22-16.20.38:298][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
- [2015.02.22-16.20.38:355][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
- [2015.02.22-16.20.38:428][ 0]LogDerivedDataCache: Loaded boot cache 0.07s 39MB C:/Users/Lorenzo/AppData/Local/UnrealEngine/4.6/DerivedDataCache/Boot.ddc.
- [2015.02.22-16.20.38:428][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Lorenzo/AppData/Local/UnrealEngine/4.6/DerivedDataCache/Boot.ddc
- [2015.02.22-16.20.38:429][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file C:/Users/Lorenzo/Documents/Unreal Projects/ProjectNovaTerra/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
- [2015.02.22-16.20.38:429][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
- [2015.02.22-16.20.38:503][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/DDC.ddp.
- [2015.02.22-16.20.38:515][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Lorenzo/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
- [2015.02.22-16.20.38:686][ 0]LogCollisionProfile:Warning: Profile (UI) - Custom Channel Name = 'Weapon' hasn't been found
- [2015.02.22-16.20.38:851][ 0]LogMeshUtilities: No automatic mesh reduction module available
- [2015.02.22-16.20.38:851][ 0]LogMeshUtilities: No automatic mesh merging module available
- [2015.02.22-16.20.39:307][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
- [2015.02.22-16.20.39:367][ 0]LogSlate:Warning: Failed to load font data from '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf'
- [2015.02.22-16.20.40:785][ 0]UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
- [2015.02.22-16.20.41:122][ 0]SourceControl: Info Source control is disabled
- [2015.02.22-16.20.41:122][ 0]SourceControl: Info Source control is disabled
- [2015.02.22-16.20.41:129][ 0]SourceControl: Info Source control is disabled
- [2015.02.22-16.20.41:268][ 0]LogObj: 23764 objects as part of root set at end of initial load.
- [2015.02.22-16.20.41:268][ 0]LogUObjectAllocator: 5177688 out of 0 bytes used by permanent object pool.
- [2015.02.22-16.20.41:330][ 0]LogEngine: Initializing Engine...
- [2015.02.22-16.20.41:515][ 0]LogInit: XAudio2 using 'Headset (5- Logitech G430 Gaming Headset)' : 8 channels at 48 kHz using 16 bits per sample (channel mask 0x63f)
- [2015.02.22-16.20.41:523][ 0]LogInit: FAudioDevice initialized.
- [2015.02.22-16.20.41:543][ 0]LogAIModule: Creating AISystem for world NewWorld
- [2015.02.22-16.20.41:589][ 0]LogDerivedDataCache: Saved boot cache 0.05s 39MB C:/Users/Lorenzo/AppData/Local/UnrealEngine/4.6/DerivedDataCache/Boot.ddc.
- [2015.02.22-16.20.41:600][ 0]LogInit: Texture streaming: Enabled
- [2015.02.22-16.20.41:627][ 0]LogAnalytics: Creating configured Analytics provider AnalyticsET
- [2015.02.22-16.20.41:627][ 0]LogAnalytics: ET APIKey = Rocket.Release. APIServer = http://et2.epicgames.com/ET2/. AppVersion = 4.6.1-2386410+++depot+UE4-Releases+4.6
- [2015.02.22-16.20.41:632][ 0]LogAnalytics: SetUserId 758d73a4f3e708eb57d7919dbc12e95f
- [2015.02.22-16.20.41:632][ 0]LogAnalytics: AnalyticsET::StartSession [Rocket.Release]
- [2015.02.22-16.20.41:668][ 0]LogInit: Transaction tracking system initialized
- [2015.02.22-16.20.41:760][ 0]BlueprintLog: New page: Editor Load
- [2015.02.22-16.20.41:790][ 0]LogAssetRegistry: FAssetRegistry took 0.0111 seconds to start up
- [2015.02.22-16.20.41:790][ 0]LogDirectoryWatcher:Warning: Failed to begin reading directory changes for ../../../Engine/Plugins/Experimental/CharacterAI/Content/. Error: 0
- [2015.02.22-16.20.42:334][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
- [2015.02.22-16.20.42:731][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
- [2015.02.22-16.20.42:907][ 0]LogConsoleResponse:Display:
- [2015.02.22-16.20.42:962][ 0]LogLinker:Warning: Asset '../../../Engine/Content/Functions/Engine_MaterialFunctions03/Procedurals/ComputeFilterWidth.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
- [2015.02.22-16.20.43:166][ 0]SourceControl: Info Source control is disabled
- [2015.02.22-16.20.43:166][ 0]Cmd: MAP LOAD FILE="C:/Users/Lorenzo/Documents/Unreal Projects/ProjectNovaTerra/Content/StarterContent/Minimal_Default.umap" TEMPLATE=0 SHOWPROGRESS=1
- [2015.02.22-16.20.43:167][ 0]LightingResults: New page: Lighting Build
- [2015.02.22-16.20.43:176][ 0]MapCheck: New page: Map Check
- [2015.02.22-16.20.43:176][ 0]LightingResults: New page: Lighting Build
- [2015.02.22-16.20.43:188][ 0]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000DF38D4D580
- [2015.02.22-16.20.43:762][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
- [2015.02.22-16.20.43:762][ 0]LogAIModule: Creating AISystem for world Minimal_Default
- [2015.02.22-16.20.43:763][ 0]Cmd: MAP CHECKDEP
- [2015.02.22-16.20.43:764][ 0]MapCheck: New page: Minimal_Default - Feb 22, 2015, 6:20:43 PM
- [2015.02.22-16.20.43:901][ 0]MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 137.032ms to complete.
- [2015.02.22-16.20.43:901][ 0]LogFileHelpers: Loading map 'Minimal_Default' took 0.735
- [2015.02.22-16.20.43:985][ 0]LogCollectionManager: Loaded 0 collections in 0.000757 seconds
- [2015.02.22-16.20.44:110][ 0]LogCrashTracker: Crashtracker disabled due to settings.
- [2015.02.22-16.20.44:117][ 0]LogUObjectGlobals:Warning: Failed to find object 'Class None.'
- [2015.02.22-16.20.44:153][ 0]LogLoad: Full Startup: 14.45 seconds (BP compile: 0.06 seconds)
- [2015.02.22-16.20.44:501][ 0]LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game/StarterContent/Props'
- [2015.02.22-16.20.44:707][ 0]LogRenderer:Warning: Reallocating scene render targets to support 1136x944.
- [2015.02.22-16.20.44:885][ 1]Cmd: UpdateLandscapeEditorData -warnings
- [2015.02.22-16.20.44:886][ 1]Cmd: UpdateLandscapeEditorData
- [2015.02.22-16.20.45:901][ 4]LogAssetRegistry: Asset discovery search completed in 4.1221 seconds
- [2015.02.22-16.21.11:363][234]Recompiling ProjectNovaTerra...
- [2015.02.22-16.21.11:366][234]Launching UnrealBuildTool... [E:/Program Files/Epic Games/4.6/Engine/Binaries/DotNET/UnrealBuildTool.exe ProjectNovaTerra -ModuleWithSuffix ProjectNovaTerra 158 Win64 Development -editorrecompile -canskiplink "C:/Users/Lorenzo/Documents/Unreal Projects/ProjectNovaTerra/ProjectNovaTerra.uproject" -rocket -rocket]
- [2015.02.22-16.21.11:369][234]Warning: Starting HotReload took 0.0s.
- [2015.02.22-16.21.23:841][157]CompilerResultsLog: New page: Compilation - Feb 22, 2015, 6:21:23 PM
- [2015.02.22-16.21.23:841][157]CompilerResultsLog: Info Parsing headers for ProjectNovaTerraEditor
- [2015.02.22-16.21.23:841][157]CompilerResultsLog: Info Reflection code generated for ProjectNovaTerraEditor
- [2015.02.22-16.21.23:841][157]CompilerResultsLog: Info Performing 3 actions (4 in parallel)
- [2015.02.22-16.21.23:841][157]CompilerResultsLog: Info ProjectNovaTerra.generated.cpp
- [2015.02.22-16.21.23:841][157]CompilerResultsLog: Info NovaPlayer.cpp
- [2015.02.22-16.21.23:841][157]CompilerResultsLog: Info [3/3] Link UE4Editor-ProjectNovaTerra-158.dll
- [2015.02.22-16.21.23:842][157]CompilerResultsLog: Info Creating library C:\Users\Lorenzo\Documents\Unreal Projects\ProjectNovaTerra\Intermediate\Build\Win64\ProjectNovaTerraEditor\Development\UE4Editor-ProjectNovaTerra-158.lib and object C:\Users\Lorenzo\Documents\Unreal Projects\ProjectNovaTerra\Intermediate\Build\Win64\ProjectNovaTerraEditor\Development\UE4Editor-ProjectNovaTerra-158.exp
- [2015.02.22-16.21.23:842][157]CompilerResultsLog: Info -------- End Detailed Actions Stats -----------------------------------------------------------
- [2015.02.22-16.21.23:842][157]CompilerResultsLog: Info Cumulative action seconds (8 processors): 0.00 building projects, 1.82 compiling, 0.00 creating app bundles, 0.00 generating debug info, 1.18 linking, 0.00 other
- [2015.02.22-16.21.23:842][157]CompilerResultsLog: Info UBT execution time: 12.29 seconds
- [2015.02.22-16.21.23:842][157]LogMainFrame: MainFrame: Module compiling took 12.486 seconds
- [2015.02.22-16.21.23:916][157]Warning: HotReload successful (0 functions remapped 0 scriptstructs remapped)
- [2015.02.22-16.21.26:971][399]LogPlayLevel: PIE: No blueprints needed recompiling
- [2015.02.22-16.21.26:971][399]PIE: New page: PIE session: Minimal_Default (Feb 22, 2015, 6:21:26 PM)
- [2015.02.22-16.21.27:005][399]LogPlayLevel: PIE: StaticDuplicateObject took: (0.033732s)
- [2015.02.22-16.21.27:006][399]LogPlayLevel: PIE: World Init took: (0.001057s)
- [2015.02.22-16.21.27:006][399]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/StarterContent/Minimal_Default.Minimal_Default to /Game/StarterContent/UEDPIE_0_Minimal_Default.Minimal_Default (0.035077s)
- [2015.02.22-16.21.27:057][399]LogWorld: Game class is 'ProjectNovaTerraGameMode'
- [2015.02.22-16.21.27:060][399]LogAIModule: Creating AISystem for world Minimal_Default
- [2015.02.22-16.21.27:064][399]LogWorld: Bringing World /Game/StarterContent/UEDPIE_0_Minimal_Default.Minimal_Default up for play (max tick rate 0) at 2015.02.22-17.21.27
- [2015.02.22-16.21.27:065][399]LogWorld: Bringing up level for play took: 0.005285
- [2015.02.22-16.21.27:066][399]LogCrashTracker:
- [2015.02.22-16.21.27:521][399]LogCrashTracker:
- [2015.02.22-16.21.27:521][399]LogWindows: === Critical error: ===
- Fatal error!
- Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x000000e0
- UE4Editor-ProjectNovaTerra-158.dll!UInputComponent::BindAxis<ANovaPlayer>() (0x000007fa439b36e3) + 7 bytes [e:\program files\epic games\4.6\engine\source\runtime\engine\classes\components\inputcomponent.h:655]
- UE4Editor-ProjectNovaTerra-158.dll!ANovaPlayer::BeginPlay() (0x000007fa439b454c) + 0 bytes [c:\users\lorenzo\documents\unreal projects\projectnovaterra\source\projectnovaterra\novaplayer.cpp:12]
- UE4Editor-Engine.dll!UnknownFunction (0x000007fa51c2591b) + 0 bytes [UnknownFile:0]
- UE4Editor-Engine.dll!UnknownFunction (0x000007fa516334a1) + 0 bytes [UnknownFile:0]
- UE4Editor-Engine.dll!UnknownFunction (0x000007fa5164dfcd) + 0 bytes [UnknownFile:0]
- UE4Editor-Engine.dll!UnknownFunction (0x000007fa51650823) + 0 bytes [UnknownFile:0]
- UE4Editor-Engine.dll!UnknownFunction (0x000007fa5165109e) + 0 bytes [UnknownFile:0]
- UE4Editor-UnrealEd.dll!UnknownFunction (0x000007fa4fe32e8c) + 0 bytes [UnknownFile:0]
- UE4Editor-UnrealEd.dll!UnknownFunction (0x000007fa4fe79acb) + 0 bytes [UnknownFile:0]
- UE4Editor-UnrealEd.dll!UnknownFunction (0x000007fa4fe91ee3) + 0 bytes [UnknownFile:0]
- UE4Editor-UnrealEd.dll!UnknownFunction (0x000007fa4fbd7e53) + 0 bytes [UnknownFile:0]
- UE4Editor-UnrealEd.dll!UnknownFunction (0x000007fa50080686) + 0 bytes [UnknownFile:0]
- UE4Editor.exe!FEngineLoop::Tick() (0x000007f7acb2cd94) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\launchengineloop.cpp:2214]
- UE4Editor.exe!GuardedMain() (0x000007f7acb2089f) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\launch.cpp:131]
- UE4Editor.exe!GuardedMainWrapper() (0x000007f7acb2090a) + 5 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
- UE4Editor.exe!WinMain() (0x000007f7acb2e3d9) + 17 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
- UE4Editor.exe!__tmainCRTStartup() (0x000007f7acb2f319) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
- KERNEL32.DLL!UnknownFunction (0x000007fa6d311842) + 0 bytes [UnknownFile:0]
- ntdll.dll!UnknownFunction (0x000007fa6f3ff9d1) + 0 bytes [UnknownFile:0]
- ntdll.dll!UnknownFunction (0x000007fa6f3ff9d1) + 0 bytes [UnknownFile:0]
- [2015.02.22-16.21.27:683][399]LogExit: Executing StaticShutdownAfterError
- [2015.02.22-16.21.27:687][399]LogWindows: FPlatformMisc::RequestExit(1)
- [2015.02.22-16.21.27:687][399]Log file closed, 02/22/15 17:21:27
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