Advertisement
Guest User

Untitled

a guest
Sep 1st, 2015
80
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
C++ 0.74 KB | None | 0 0
  1.  
  2.  
  3. #define _ARMA_
  4. ambient[] = {0.9999999,0.9999999,0.99999994,1};
  5. diffuse[] = {0.9999999,0.9999999,0.99999994,1};
  6. forcedDiffuse[] = {0,0,0,0};
  7. emmisive[] = {0,0,0,1};
  8. specular[] = {0.28044415,0.28044426,0.2804441,0.2};
  9. specularPower = 60.6;
  10. PixelShaderID = "NormalMapSpecularDIMap";
  11. VertexShaderID = "NormalMap";
  12. class Stage1
  13. {
  14.     texture = "MEFA_ArmchairFootrest\MEFA_ArmchairFootrest_nohq.paa";
  15.     uvSource = "tex";
  16.     class uvTransform
  17.     {
  18.         aside[] = {1,0,0};
  19.         up[] = {0,1,0};
  20.         dir[] = {0,0,0};
  21.         pos[] = {0,0,0};
  22.     };
  23. };
  24. class Stage2
  25. {
  26.     texture = "MEFA_ArmchairFootrest\MEFA_ArmchairFootrest_smdi.paa";
  27.     uvSource = "tex";
  28.     class uvTransform
  29.     {
  30.         aside[] = {1,0,0};
  31.         up[] = {0,1,0};
  32.         dir[] = {0,0,0};
  33.         pos[] = {0,0,0};
  34.     };
  35. };
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement