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- #define _ARMA_
- ambient[] = {0.9999999,0.9999999,0.99999994,1};
- diffuse[] = {0.9999999,0.9999999,0.99999994,1};
- forcedDiffuse[] = {0,0,0,0};
- emmisive[] = {0,0,0,1};
- specular[] = {0.28044415,0.28044426,0.2804441,0.2};
- specularPower = 60.6;
- PixelShaderID = "NormalMapSpecularDIMap";
- VertexShaderID = "NormalMap";
- class Stage1
- {
- texture = "MEFA_ArmchairFootrest\MEFA_ArmchairFootrest_nohq.paa";
- uvSource = "tex";
- class uvTransform
- {
- aside[] = {1,0,0};
- up[] = {0,1,0};
- dir[] = {0,0,0};
- pos[] = {0,0,0};
- };
- };
- class Stage2
- {
- texture = "MEFA_ArmchairFootrest\MEFA_ArmchairFootrest_smdi.paa";
- uvSource = "tex";
- class uvTransform
- {
- aside[] = {1,0,0};
- up[] = {0,1,0};
- dir[] = {0,0,0};
- pos[] = {0,0,0};
- };
- };
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