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  1.  
  2. ####################
  3. # Forge
  4. #===================
  5. # Sample mod specific control section.
  6. # Copy this section and rename the with the modid for the mod you wish to override.
  7. # A value of zero in either entry effectively disables any chunkloading capabilities
  8. # for that mod
  9. ####################
  10.  
  11. Forge {
  12. # Maximum chunks per ticket for the mod.
  13. I:maximumChunksPerTicket=25
  14.  
  15. # Maximum ticket count for the mod. Zero disables chunkloading capabilities.
  16. I:maximumTicketCount=200
  17. }
  18.  
  19.  
  20. ####################
  21. # defaults
  22. #===================
  23. # Default configuration for forge chunk loading control
  24. ####################
  25.  
  26. defaults {
  27. # Unloaded chunks can first be kept in a dormant cache for quicker
  28. # loading times. Specify the size of that cache here
  29. I:dormantChunkCacheSize=0
  30.  
  31. # Are mod overrides enabled?
  32. B:enabled=true
  33.  
  34. # The default maximum number of chunks a mod can force, per ticket,
  35. # for a mod without an override. This is the maximum number of chunks a single ticket can force.
  36. I:maximumChunksPerTicket=25
  37.  
  38. # The default maximum ticket count for a mod which does not have an override
  39. # in this file. This is the number of chunk loading requests a mod is allowed to make.
  40. I:maximumTicketCount=200
  41.  
  42. # The number of tickets a player can be assigned instead of a mod. This is shared across all mods and it is up to the mods to use it.
  43. I:playerTicketCount=500
  44. }
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