Advertisement
Guest User

Untitled

a guest
Mar 16th, 2015
231
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 9.24 KB | None | 0 0
  1. glDepthMask(GL_TRUE)
  2. glStencilMask(1)
  3. glClear(GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
  4. glBindBuffer(GL_ARRAY_BUFFER, 37)
  5. glBufferData(GL_ARRAY_BUFFER, 1360, 0x00000000, GL_STREAM_DRAW)
  6. glBindBuffer(GL_ARRAY_BUFFER, 0)
  7. glBindBuffer(GL_ARRAY_BUFFER, 37)
  8. glMapBufferOES(GL_ARRAY_BUFFER, GL_WRITE_ONLY_OES) = 0x764d0000
  9. glUnmapBufferOES(GL_ARRAY_BUFFER) = GL_TRUE
  10. glBindBuffer(GL_ARRAY_BUFFER, 0)
  11. glBindBuffer(GL_ARRAY_BUFFER, 40)
  12. glBufferData(GL_ARRAY_BUFFER, 96, 0x00000000, GL_STREAM_DRAW)
  13. glBindBuffer(GL_ARRAY_BUFFER, 0)
  14. glBindBuffer(GL_ARRAY_BUFFER, 40)
  15. glMapBufferOES(GL_ARRAY_BUFFER, GL_WRITE_ONLY_OES) = 0x76de2000
  16. glUnmapBufferOES(GL_ARRAY_BUFFER) = GL_TRUE
  17. glBindBuffer(GL_ARRAY_BUFFER, 0)
  18. glBindBuffer(GL_ARRAY_BUFFER, 40)
  19. glEnableVertexAttribArray(0)
  20. glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 24, 0x00000000)
  21. glEnableVertexAttribArray(1)
  22. glVertexAttribPointer(1, 4, GL_UNSIGNED_BYTE, GL_TRUE, 24, 0x0000000c)
  23. glEnableVertexAttribArray(4)
  24. glVertexAttribPointer(4, 2, GL_FLOAT, GL_FALSE, 24, 0x00000010)
  25. glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 39)
  26. glDepthMask(GL_FALSE)
  27. glStencilMask(255)
  28. glBindTexture(GL_TEXTURE_2D, 10)
  29. glUniformMatrix4fv(2, 1, GL_FALSE, 0x76e21288)
  30. glDrawElements(GL_TRIANGLE_STRIP, 4, GL_UNSIGNED_SHORT, 0x00000000)
  31. glDisableVertexAttribArray(0)
  32. glDisableVertexAttribArray(1)
  33. glDisableVertexAttribArray(4)
  34. glBindBuffer(GL_ARRAY_BUFFER, 37)
  35. glEnableVertexAttribArray(0)
  36. glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 20, 0x00000000)
  37. glEnableVertexAttribArray(1)
  38. glVertexAttribPointer(1, 4, GL_UNSIGNED_BYTE, GL_TRUE, 20, 0x0000000c)
  39. glEnableVertexAttribArray(4)
  40. glVertexAttribPointer(4, 2, GL_UNSIGNED_SHORT, GL_TRUE, 20, 0x00000010)
  41. glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 38)
  42. glUseProgram(15)
  43. glDisable(GL_CULL_FACE)
  44. glBindTexture(GL_TEXTURE_2D, 14)
  45. glDrawElements(GL_TRIANGLE_STRIP, 100, GL_UNSIGNED_SHORT, 0x00000000)
  46. glDisableVertexAttribArray(0)
  47. glDisableVertexAttribArray(1)
  48. glDisableVertexAttribArray(4)
  49. glBindBuffer(GL_ARRAY_BUFFER, 40)
  50. glBufferData(GL_ARRAY_BUFFER, 96, 0x00000000, GL_STREAM_DRAW)
  51. glBindBuffer(GL_ARRAY_BUFFER, 0)
  52. glBindBuffer(GL_ARRAY_BUFFER, 40)
  53. glMapBufferOES(GL_ARRAY_BUFFER, GL_WRITE_ONLY_OES) = 0x76de2000
  54. glUnmapBufferOES(GL_ARRAY_BUFFER) = GL_TRUE
  55. glBindBuffer(GL_ARRAY_BUFFER, 0)
  56. glBindBuffer(GL_ARRAY_BUFFER, 40)
  57. glEnableVertexAttribArray(0)
  58. glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 24, 0x00000000)
  59. glEnableVertexAttribArray(1)
  60. glVertexAttribPointer(1, 4, GL_UNSIGNED_BYTE, GL_TRUE, 24, 0x0000000c)
  61. glEnableVertexAttribArray(4)
  62. glVertexAttribPointer(4, 2, GL_FLOAT, GL_FALSE, 24, 0x00000010)
  63. glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 39)
  64. glUseProgram(12)
  65. glEnable(GL_CULL_FACE)
  66. glCullFace(GL_BACK)
  67. glBindTexture(GL_TEXTURE_2D, 12)
  68. glUniformMatrix4fv(2, 1, GL_FALSE, 0x76e24630)
  69. glDrawElements(GL_TRIANGLE_STRIP, 4, GL_UNSIGNED_SHORT, 0x00000000)
  70. glDisableVertexAttribArray(0)
  71. glDisableVertexAttribArray(1)
  72. glDisableVertexAttribArray(4)
  73. glBufferData(GL_ARRAY_BUFFER, 96, 0x00000000, GL_STREAM_DRAW)
  74. glBindBuffer(GL_ARRAY_BUFFER, 0)
  75. glBindBuffer(GL_ARRAY_BUFFER, 40)
  76. glMapBufferOES(GL_ARRAY_BUFFER, GL_WRITE_ONLY_OES) = 0x76de2000
  77. glUnmapBufferOES(GL_ARRAY_BUFFER) = GL_TRUE
  78. glBindBuffer(GL_ARRAY_BUFFER, 0)
  79. glBindBuffer(GL_ARRAY_BUFFER, 40)
  80. glEnableVertexAttribArray(0)
  81. glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 24, 0x00000000)
  82. glEnableVertexAttribArray(1)
  83. glVertexAttribPointer(1, 4, GL_UNSIGNED_BYTE, GL_TRUE, 24, 0x0000000c)
  84. glEnableVertexAttribArray(4)
  85. glVertexAttribPointer(4, 2, GL_FLOAT, GL_FALSE, 24, 0x00000010)
  86. glUniformMatrix4fv(2, 1, GL_FALSE, 0x76e283f8)
  87. glDrawElements(GL_TRIANGLE_STRIP, 4, GL_UNSIGNED_SHORT, 0x00000000)
  88. glDisableVertexAttribArray(0)
  89. glDisableVertexAttribArray(1)
  90. glDisableVertexAttribArray(4)
  91. glBufferData(GL_ARRAY_BUFFER, 96, 0x00000000, GL_STREAM_DRAW)
  92. glBindBuffer(GL_ARRAY_BUFFER, 0)
  93. glBindBuffer(GL_ARRAY_BUFFER, 40)
  94. glMapBufferOES(GL_ARRAY_BUFFER, GL_WRITE_ONLY_OES) = 0x76de2000
  95. glUnmapBufferOES(GL_ARRAY_BUFFER) = GL_TRUE
  96. glBindBuffer(GL_ARRAY_BUFFER, 0)
  97. glBindBuffer(GL_ARRAY_BUFFER, 40)
  98. glEnableVertexAttribArray(0)
  99. glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 24, 0x00000000)
  100. glEnableVertexAttribArray(1)
  101. glVertexAttribPointer(1, 4, GL_UNSIGNED_BYTE, GL_TRUE, 24, 0x0000000c)
  102. glEnableVertexAttribArray(4)
  103. glVertexAttribPointer(4, 2, GL_FLOAT, GL_FALSE, 24, 0x00000010)
  104. glUniformMatrix4fv(2, 1, GL_FALSE, 0x76e27558)
  105. glDrawElements(GL_TRIANGLE_STRIP, 4, GL_UNSIGNED_SHORT, 0x00000000)
  106. glDisableVertexAttribArray(0)
  107. glDisableVertexAttribArray(1)
  108. glDisableVertexAttribArray(4)
  109. glBufferData(GL_ARRAY_BUFFER, 96, 0x00000000, GL_STREAM_DRAW)
  110. glBindBuffer(GL_ARRAY_BUFFER, 0)
  111. glBindBuffer(GL_ARRAY_BUFFER, 40)
  112. glMapBufferOES(GL_ARRAY_BUFFER, GL_WRITE_ONLY_OES) = 0x76de2000
  113. glUnmapBufferOES(GL_ARRAY_BUFFER) = GL_TRUE
  114. glBindBuffer(GL_ARRAY_BUFFER, 0)
  115. glBindBuffer(GL_ARRAY_BUFFER, 40)
  116. glEnableVertexAttribArray(0)
  117. glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 24, 0x00000000)
  118. glEnableVertexAttribArray(1)
  119. glVertexAttribPointer(1, 4, GL_UNSIGNED_BYTE, GL_TRUE, 24, 0x0000000c)
  120. glEnableVertexAttribArray(4)
  121. glVertexAttribPointer(4, 2, GL_FLOAT, GL_FALSE, 24, 0x00000010)
  122. glUniformMatrix4fv(2, 1, GL_FALSE, 0x76e28970)
  123. glDrawElements(GL_TRIANGLE_STRIP, 4, GL_UNSIGNED_SHORT, 0x00000000)
  124. glDisableVertexAttribArray(0)
  125. glDisableVertexAttribArray(1)
  126. glDisableVertexAttribArray(4)
  127. glBufferData(GL_ARRAY_BUFFER, 96, 0x00000000, GL_STREAM_DRAW)
  128. glBindBuffer(GL_ARRAY_BUFFER, 0)
  129. glBindBuffer(GL_ARRAY_BUFFER, 40)
  130. glMapBufferOES(GL_ARRAY_BUFFER, GL_WRITE_ONLY_OES) = 0x76de2000
  131. glUnmapBufferOES(GL_ARRAY_BUFFER) = GL_TRUE
  132. glBindBuffer(GL_ARRAY_BUFFER, 0)
  133. glBindBuffer(GL_ARRAY_BUFFER, 40)
  134. glEnableVertexAttribArray(0)
  135. glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 24, 0x00000000)
  136. glEnableVertexAttribArray(1)
  137. glVertexAttribPointer(1, 4, GL_UNSIGNED_BYTE, GL_TRUE, 24, 0x0000000c)
  138. glEnableVertexAttribArray(4)
  139. glVertexAttribPointer(4, 2, GL_FLOAT, GL_FALSE, 24, 0x00000010)
  140. glUniformMatrix4fv(2, 1, GL_FALSE, 0x76eb0958)
  141. glDrawElements(GL_TRIANGLE_STRIP, 4, GL_UNSIGNED_SHORT, 0x00000000)
  142. glDisableVertexAttribArray(0)
  143. glDisableVertexAttribArray(1)
  144. glDisableVertexAttribArray(4)
  145. glBufferData(GL_ARRAY_BUFFER, 96, 0x00000000, GL_STREAM_DRAW)
  146. glBindBuffer(GL_ARRAY_BUFFER, 0)
  147. glBindBuffer(GL_ARRAY_BUFFER, 40)
  148. glMapBufferOES(GL_ARRAY_BUFFER, GL_WRITE_ONLY_OES) = 0x76de2000
  149. glUnmapBufferOES(GL_ARRAY_BUFFER) = GL_TRUE
  150. glBindBuffer(GL_ARRAY_BUFFER, 0)
  151. glBindBuffer(GL_ARRAY_BUFFER, 40)
  152. glEnableVertexAttribArray(0)
  153. glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 24, 0x00000000)
  154. glEnableVertexAttribArray(1)
  155. glVertexAttribPointer(1, 4, GL_UNSIGNED_BYTE, GL_TRUE, 24, 0x0000000c)
  156. glEnableVertexAttribArray(4)
  157. glVertexAttribPointer(4, 2, GL_FLOAT, GL_FALSE, 24, 0x00000010)
  158. glBindTexture(GL_TEXTURE_2D, 10)
  159. glUniformMatrix4fv(2, 1, GL_FALSE, 0x76e22a78)
  160. glDrawElements(GL_TRIANGLE_STRIP, 4, GL_UNSIGNED_SHORT, 0x00000000)
  161. glDisableVertexAttribArray(0)
  162. glDisableVertexAttribArray(1)
  163. glDisableVertexAttribArray(4)
  164. glBufferData(GL_ARRAY_BUFFER, 96, 0x00000000, GL_STREAM_DRAW)
  165. glBindBuffer(GL_ARRAY_BUFFER, 0)
  166. glBindBuffer(GL_ARRAY_BUFFER, 40)
  167. glMapBufferOES(GL_ARRAY_BUFFER, GL_WRITE_ONLY_OES) = 0x76de2000
  168. glUnmapBufferOES(GL_ARRAY_BUFFER) = GL_TRUE
  169. glBindBuffer(GL_ARRAY_BUFFER, 0)
  170. glBindBuffer(GL_ARRAY_BUFFER, 40)
  171. glEnableVertexAttribArray(0)
  172. glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 24, 0x00000000)
  173. glEnableVertexAttribArray(1)
  174. glVertexAttribPointer(1, 4, GL_UNSIGNED_BYTE, GL_TRUE, 24, 0x0000000c)
  175. glEnableVertexAttribArray(4)
  176. glVertexAttribPointer(4, 2, GL_FLOAT, GL_FALSE, 24, 0x00000010)
  177. glUniformMatrix4fv(2, 1, GL_FALSE, 0x765472e0)
  178. glDrawElements(GL_TRIANGLE_STRIP, 4, GL_UNSIGNED_SHORT, 0x00000000)
  179. glDisableVertexAttribArray(0)
  180. glDisableVertexAttribArray(1)
  181. glDisableVertexAttribArray(4)
  182. glBufferData(GL_ARRAY_BUFFER, 96, 0x00000000, GL_STREAM_DRAW)
  183. glBindBuffer(GL_ARRAY_BUFFER, 0)
  184. glBindBuffer(GL_ARRAY_BUFFER, 40)
  185. glMapBufferOES(GL_ARRAY_BUFFER, GL_WRITE_ONLY_OES) = 0x76de2000
  186. glUnmapBufferOES(GL_ARRAY_BUFFER) = GL_TRUE
  187. glBindBuffer(GL_ARRAY_BUFFER, 0)
  188. glBindBuffer(GL_ARRAY_BUFFER, 40)
  189. glEnableVertexAttribArray(0)
  190. glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 24, 0x00000000)
  191. glEnableVertexAttribArray(1)
  192. glVertexAttribPointer(1, 4, GL_UNSIGNED_BYTE, GL_TRUE, 24, 0x0000000c)
  193. glEnableVertexAttribArray(4)
  194. glVertexAttribPointer(4, 2, GL_FLOAT, GL_FALSE, 24, 0x00000010)
  195. glBindTexture(GL_TEXTURE_2D, 12)
  196. glUniformMatrix4fv(2, 1, GL_FALSE, 0x76545d30)
  197. glDrawElements(GL_TRIANGLE_STRIP, 4, GL_UNSIGNED_SHORT, 0x00000000)
  198. glDisableVertexAttribArray(0)
  199. glDisableVertexAttribArray(1)
  200. glDisableVertexAttribArray(4)
  201. glBindBuffer(GL_ARRAY_BUFFER, 45)
  202. glEnableVertexAttribArray(0)
  203. glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 24, 0x00000000)
  204. glEnableVertexAttribArray(1)
  205. glVertexAttribPointer(1, 4, GL_UNSIGNED_BYTE, GL_TRUE, 24, 0x0000000c)
  206. glEnableVertexAttribArray(4)
  207. glVertexAttribPointer(4, 2, GL_FLOAT, GL_FALSE, 24, 0x00000010)
  208. glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 46)
  209. glBindTexture(GL_TEXTURE_2D, 2)
  210. glUniformMatrix4fv(2, 1, GL_FALSE, 0x76548e40)
  211. glDrawElements(GL_TRIANGLE_STRIP, 202, GL_UNSIGNED_SHORT, 0x00000000)
  212. glDisableVertexAttribArray(0)
  213. glDisableVertexAttribArray(1)
  214. glDisableVertexAttribArray(4)
  215. eglGetError() = EGL_SUCCESS
  216. eglSwapBuffers(0x00000001, 0x25d00048) = EGL_TRUE
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement