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M.E.A.T. editor doc

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Jul 19th, 2015
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  1. HUD, from left to right:
  2. -Y position (in pixels)
  3. -X position (in degrees around the tower)
  4. -Number of objects loaded (slightly higher than what shows up in-game)
  5. -Object value (changes to highlighted object's value in delete mode)
  6.  
  7. Controls:
  8. Arrow keys: move
  9. Z+Arrow keys: move fast
  10. Shift: snap cursor to grid
  11. Shift+tap arrow keys: move cursor by single grid points (10degrees X, 8px Y)
  12. Control: show objects as 2D map (incomplete, not really useful yet)
  13. X, C: change cursor mode
  14. V: place end on cursor
  15. B: place start on cursor
  16. N, M: decrement/increment active object value
  17. Q, A: shift entire map up/down
  18. S: save map
  19. P: playtest map (SAVE FIRST)
  20.  
  21. Object value:
  22. The number in the top-right is the Active Object Value. In delete mode, this is changed automatically to the Object Value of whatever is highlighted. When an object is placed, its Object Value is set to the Active Object Value specified at the time. This can be adjusted with N and M.
  23.  
  24. Object modes: (if advancing with C, in order)
  25. -Deleter: hover over an object to highlight it and check its Object Value. Press space to delete.
  26. -Platform: if Object Value is not 0, spikes will spawn on this platform.
  27. -Moving platform: Object Value is the platform's rotating speed, in degrees per frame. (Speed 1 takes 6 seconds to revolve around fully)
  28. -Door: if Object Value is not 0, door can be moved through both ways.
  29. -Extra Time: doesn't use Object Value
  30. -Star: ditto
  31. -Enemy: higher Object Value makes first response faster. (pretty pointless)
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