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  1. respawn = "BASE";
  2. respawndelay = 5;
  3. onLoadMission= "DayZ Chernarus";
  4. OnLoadIntro = "Welcome to Chernarus";
  5. OnLoadIntroTime = False;
  6. OnLoadMissionTime = False;
  7. disabledAI = true;
  8. disableChannels[]={0,2,6};
  9. enableItemsDropping = 0;
  10. onPauseScript = "";
  11. briefing = 0;
  12. debriefing = 0;
  13.  
  14. loadScreen = "load.jpg";
  15.  
  16. class Header
  17. {
  18. gameType = COOP; //DM, Team, Coop, ...
  19. minPlayers = 1; //Min # of players the mission supports
  20. maxPlayers = 100; //Max # of players the mission supports
  21. };
  22.  
  23. aiKills = 1;
  24. diagRadio = 1;
  25. diagHit = 1;
  26.  
  27. class RscText
  28. {
  29. type = 0;
  30. idc = -1;
  31. x = 0;
  32. y = 0;
  33. h = 0.037;
  34. w = 0.3;
  35. style = 0x100;
  36. font = Zeppelin32;
  37. SizeEx = 0.03921;
  38. colorText[] = {1,1,1,1};
  39. colorBackground[] = {0, 0, 0, 0};
  40. linespacing = 1;
  41. };
  42.  
  43. class RscPicture
  44. {
  45. access=0;
  46. type=0;
  47. idc=-1;
  48. style=48;
  49. colorBackground[]={0,0,0,0};
  50. colorText[]={1,1,1,1};
  51. font="TahomaB";
  52. sizeEx=0;
  53. lineSpacing=0;
  54. text="";
  55. };
  56.  
  57. class RscLoadingText : RscText
  58. {
  59. style = 2;
  60. x = 0.323532;
  61. y = 0.666672;
  62. w = 0.352944;
  63. h = 0.039216;
  64. sizeEx = 0.03921;
  65. colorText[] = {0.543,0.5742,0.4102,1.0};
  66. };
  67.  
  68. class RscProgress
  69. {
  70. x = 0.344;
  71. y = 0.619;
  72. w = 0.313726;
  73. h = 0.0261438;
  74. texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
  75. colorFrame[] = {0,0,0,0};
  76. colorBar[] = {1,1,1,1};
  77. };
  78.  
  79. class RscProgressNotFreeze
  80. {
  81. idc = -1;
  82. type = 45;
  83. style = 0;
  84. x = 0.022059;
  85. y = 0.911772;
  86. w = 0.029412;
  87. h = 0.039216;
  88. texture = "#(argb,8,8,3)color(0,0,0,0)";
  89. };
  90.  
  91. //
  92. // the loading screen itself
  93. //
  94. class DayZ_loadingScreen
  95. {
  96. idd = -1;
  97. duration = 10e10;
  98. fadein = 0;
  99. fadeout = 0;
  100. name = "loading screen";
  101. class controlsBackground
  102. {
  103. class blackBG : RscText
  104. {
  105. x = safezoneX;
  106. y = safezoneY;
  107. w = safezoneW;
  108. h = safezoneH;
  109. text = "";
  110. colorText[] = {0,0,0,0};
  111. colorBackground[] = {0,0,0,1};
  112. };
  113. };
  114. class controls
  115. {
  116. class Title1 : RscLoadingText
  117. {
  118. text = "$STR_LOADING"; // "Loading" text in the middle of the screen
  119. };
  120. class CA_Progress : RscProgress // progress bar, has to have idc 104
  121. {
  122. idc = 104;
  123. type = 8; // CT_PROGRESS
  124. style = 0; // ST_SINGLE
  125. texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
  126. };
  127. class CA_Progress2 : RscProgressNotFreeze // progress bar that will go reverse
  128. {
  129. idc = 103;
  130. };
  131. class Name2: RscText // the text on the top-left
  132. {
  133. idc = 101;
  134. x = 0.05;
  135. y = 0.029412;
  136. w = 0.9;
  137. h = 0.04902;
  138. text = "";
  139. sizeEx = 0.05;
  140. colorText[] = {0.543,0.5742,0.4102,1.0};
  141. };
  142. };
  143. };
  144. class CfgSounds
  145. {
  146. sounds[] =
  147. {
  148. unstoppable,ultrakill,rampage,multikill,monsterkill,killingspree,headshot,godlike,firstblood,doublekill,dominating,5min, 3min,1min,Challenge_Completed,z_engine12s_0,engine12s,nam,bark,growl,whistleFollow,whistleStay,whistleFind,whistleNon,playerSnoring
  149. };
  150. class unstoppable
  151. {
  152. name="unstoppable";
  153. sound[]={SOUNDFILES\unstoppable.ogg,0.9,1};
  154. titles[] = {};
  155. };
  156. class ultrakill
  157. {
  158. name="ultrakill";
  159. sound[]={SOUNDFILES\ultrakill.ogg,0.9,1};
  160. titles[] = {};
  161. };
  162. class rampage
  163. {
  164. name="rampage";
  165. sound[]={SOUNDFILES\rampage.ogg,0.9,1};
  166. titles[] = {};
  167. };
  168. class multikill
  169. {
  170. name="multikill";
  171. sound[]={SOUNDFILES\multikill.ogg,0.9,1};
  172. titles[] = {};
  173. };
  174. class monsterkill
  175. {
  176. name="monsterkill";
  177. sound[]={SOUNDFILES\monsterkill.ogg,0.9,1};
  178. titles[] = {};
  179. };
  180. class killingspree
  181. {
  182. name="killingspree";
  183. sound[]={SOUNDFILES\killingspree.ogg,0.9,1};
  184. titles[] = {};
  185. };
  186. class headshot
  187. {
  188. name="headshot";
  189. sound[]={SOUNDFILES\headshot.ogg,0.9,1};
  190. titles[] = {};
  191. };
  192. class godlike
  193. {
  194. name="godlike";
  195. sound[]={SOUNDFILES\godlike.ogg,0.9,1};
  196. titles[] = {};
  197. };
  198. class firstblood
  199. {
  200. name="firstblood";
  201. sound[]={SOUNDFILES\firstblood.ogg,0.9,1};
  202. titles[] = {};
  203. };
  204. class doublekill
  205. {
  206. name="doublekill";
  207. sound[]={SOUNDFILES\doublekill.ogg,0.9,1};
  208. titles[] = {};
  209. };
  210. class dominating
  211. {
  212. name="dominating";
  213. sound[]={SOUNDFILES\dominating.ogg,0.9,1};
  214. titles[] = {};
  215. };
  216. class 5min
  217. {
  218. name="5min";
  219. sound[]={SOUNDFILES\5min.ogg,0.9,1};
  220. titles[] = {};
  221. };
  222. class 3min
  223. {
  224. name="3min";
  225. sound[]={SOUNDFILES\3min.ogg,0.9,1};
  226. titles[] = {};
  227. };
  228. class 1min
  229. {
  230. name="1min";
  231. sound[]={SOUNDFILES\1min.ogg,0.9,1};
  232. titles[] = {};
  233. };
  234. class Challenge_Completed
  235. {
  236. name="Challenge_Completed";
  237. sound[]={SOUNDFILES\Challenge_Completed.ogg,0.9,1};
  238. titles[] = {};
  239. };
  240. class z_engine12s_0
  241. {
  242. name="z_engine12s_0";
  243. sound[]={\sound\z_engine12s_0.ogg,0.9,1};
  244. titles[] = {};
  245. };
  246. class engine12s
  247. {
  248. name="engine12s";
  249. sound[]={\sound\z_engine12s_0.ogg,0.9,1};
  250. titles[] = {};
  251. };
  252. class nam
  253. {
  254. name = "Siren1";
  255. sound[] = {\sound\SirenLoopMono.ogg, db-6, 1.0};
  256. titles[] = {""};
  257. };
  258. class bark
  259. {
  260. name="bark";
  261. sound[]={\addin\fx\bark.ogg,0.4,1};
  262. titles[] = {};
  263. };
  264. class growl
  265. {
  266. name="growl";
  267. sound[]={\addin\fx\growl.ogg,0.5,1};
  268. titles[] = {};
  269. };
  270. class whistleFollow
  271. {
  272. name="whistleFollow";
  273. sound[]={\addin\fx\whistleFollow.ogg,0.8,1};
  274. titles[] = {};
  275. };
  276. class whistleStay
  277. {
  278. name="whistleStay";
  279. sound[]={\addin\fx\whistleStay.ogg,0.8,1};
  280. titles[] = {};
  281. };
  282. class WhistleFind
  283. {
  284. name="WhistleFind";
  285. sound[]={\addin\fx\whistleFind.ogg,0.8,1};
  286. titles[] = {};
  287. };
  288. class whistleNon
  289. {
  290. name="whistleNon";
  291. sound[]={\addin\fx\whistleNon.ogg,0.9,1};
  292. titles[] = {};
  293. };
  294. class playerSnoring
  295. {
  296. name="playerSnoring";
  297. sound[]={\custom\sfx\snoring.ogg,0.9,1};
  298. titles[] = {};
  299. };
  300. };
  301.  
  302. // logo watermark
  303. class RscTitles {
  304. class wm_disp {
  305. idd = -1;
  306. onLoad = "uiNamespace setVariable ['wm_disp', _this select 0]";
  307. fadein = 0;
  308. fadeout = 0;
  309. duration = 10e10;
  310. controlsBackground[] = {};
  311. objects[] = {};
  312. class controls {
  313. class wm_text2 {
  314. idc = 1;
  315. x = safeZoneX+0.027;//safeZoneW*0.01;
  316. y = safeZoneY+safeZoneH-0.16;
  317. w = 0.151*safeZoneH;
  318. h = 0.057*safeZoneH;
  319. shadow = 2;
  320. class Attributes
  321. {
  322. font = "EtelkaNarrowMediumPro";
  323. color = "#24FFFFFF";
  324. align = "left"; // put "center" here if you want some background
  325. valign = "middle";
  326. shadow = 2;
  327. };
  328. colorBackground[] = { 1, 0.3, 0, 0 }; // uncomment and increase 4th number to have a background
  329. font = "EtelkaNarrowMediumPro";
  330. size = 0.06*safeZoneH;
  331. type = 13;
  332. style = 0;
  333. text="";
  334. };
  335. };
  336. };
  337. };
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