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- respawn = "BASE";
- respawndelay = 5;
- onLoadMission= "DayZ Chernarus";
- OnLoadIntro = "Welcome to Chernarus";
- OnLoadIntroTime = False;
- OnLoadMissionTime = False;
- disabledAI = true;
- disableChannels[]={0,2,6};
- enableItemsDropping = 0;
- onPauseScript = "";
- briefing = 0;
- debriefing = 0;
- loadScreen = "load.jpg";
- class Header
- {
- gameType = COOP; //DM, Team, Coop, ...
- minPlayers = 1; //Min # of players the mission supports
- maxPlayers = 100; //Max # of players the mission supports
- };
- aiKills = 1;
- diagRadio = 1;
- diagHit = 1;
- class RscText
- {
- type = 0;
- idc = -1;
- x = 0;
- y = 0;
- h = 0.037;
- w = 0.3;
- style = 0x100;
- font = Zeppelin32;
- SizeEx = 0.03921;
- colorText[] = {1,1,1,1};
- colorBackground[] = {0, 0, 0, 0};
- linespacing = 1;
- };
- class RscPicture
- {
- access=0;
- type=0;
- idc=-1;
- style=48;
- colorBackground[]={0,0,0,0};
- colorText[]={1,1,1,1};
- font="TahomaB";
- sizeEx=0;
- lineSpacing=0;
- text="";
- };
- class RscLoadingText : RscText
- {
- style = 2;
- x = 0.323532;
- y = 0.666672;
- w = 0.352944;
- h = 0.039216;
- sizeEx = 0.03921;
- colorText[] = {0.543,0.5742,0.4102,1.0};
- };
- class RscProgress
- {
- x = 0.344;
- y = 0.619;
- w = 0.313726;
- h = 0.0261438;
- texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
- colorFrame[] = {0,0,0,0};
- colorBar[] = {1,1,1,1};
- };
- class RscProgressNotFreeze
- {
- idc = -1;
- type = 45;
- style = 0;
- x = 0.022059;
- y = 0.911772;
- w = 0.029412;
- h = 0.039216;
- texture = "#(argb,8,8,3)color(0,0,0,0)";
- };
- //
- // the loading screen itself
- //
- class DayZ_loadingScreen
- {
- idd = -1;
- duration = 10e10;
- fadein = 0;
- fadeout = 0;
- name = "loading screen";
- class controlsBackground
- {
- class blackBG : RscText
- {
- x = safezoneX;
- y = safezoneY;
- w = safezoneW;
- h = safezoneH;
- text = "";
- colorText[] = {0,0,0,0};
- colorBackground[] = {0,0,0,1};
- };
- };
- class controls
- {
- class Title1 : RscLoadingText
- {
- text = "$STR_LOADING"; // "Loading" text in the middle of the screen
- };
- class CA_Progress : RscProgress // progress bar, has to have idc 104
- {
- idc = 104;
- type = 8; // CT_PROGRESS
- style = 0; // ST_SINGLE
- texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
- };
- class CA_Progress2 : RscProgressNotFreeze // progress bar that will go reverse
- {
- idc = 103;
- };
- class Name2: RscText // the text on the top-left
- {
- idc = 101;
- x = 0.05;
- y = 0.029412;
- w = 0.9;
- h = 0.04902;
- text = "";
- sizeEx = 0.05;
- colorText[] = {0.543,0.5742,0.4102,1.0};
- };
- };
- };
- class CfgSounds
- {
- sounds[] =
- {
- unstoppable,ultrakill,rampage,multikill,monsterkill,killingspree,headshot,godlike,firstblood,doublekill,dominating,5min, 3min,1min,Challenge_Completed,z_engine12s_0,engine12s,nam,bark,growl,whistleFollow,whistleStay,whistleFind,whistleNon,playerSnoring
- };
- class unstoppable
- {
- name="unstoppable";
- sound[]={SOUNDFILES\unstoppable.ogg,0.9,1};
- titles[] = {};
- };
- class ultrakill
- {
- name="ultrakill";
- sound[]={SOUNDFILES\ultrakill.ogg,0.9,1};
- titles[] = {};
- };
- class rampage
- {
- name="rampage";
- sound[]={SOUNDFILES\rampage.ogg,0.9,1};
- titles[] = {};
- };
- class multikill
- {
- name="multikill";
- sound[]={SOUNDFILES\multikill.ogg,0.9,1};
- titles[] = {};
- };
- class monsterkill
- {
- name="monsterkill";
- sound[]={SOUNDFILES\monsterkill.ogg,0.9,1};
- titles[] = {};
- };
- class killingspree
- {
- name="killingspree";
- sound[]={SOUNDFILES\killingspree.ogg,0.9,1};
- titles[] = {};
- };
- class headshot
- {
- name="headshot";
- sound[]={SOUNDFILES\headshot.ogg,0.9,1};
- titles[] = {};
- };
- class godlike
- {
- name="godlike";
- sound[]={SOUNDFILES\godlike.ogg,0.9,1};
- titles[] = {};
- };
- class firstblood
- {
- name="firstblood";
- sound[]={SOUNDFILES\firstblood.ogg,0.9,1};
- titles[] = {};
- };
- class doublekill
- {
- name="doublekill";
- sound[]={SOUNDFILES\doublekill.ogg,0.9,1};
- titles[] = {};
- };
- class dominating
- {
- name="dominating";
- sound[]={SOUNDFILES\dominating.ogg,0.9,1};
- titles[] = {};
- };
- class 5min
- {
- name="5min";
- sound[]={SOUNDFILES\5min.ogg,0.9,1};
- titles[] = {};
- };
- class 3min
- {
- name="3min";
- sound[]={SOUNDFILES\3min.ogg,0.9,1};
- titles[] = {};
- };
- class 1min
- {
- name="1min";
- sound[]={SOUNDFILES\1min.ogg,0.9,1};
- titles[] = {};
- };
- class Challenge_Completed
- {
- name="Challenge_Completed";
- sound[]={SOUNDFILES\Challenge_Completed.ogg,0.9,1};
- titles[] = {};
- };
- class z_engine12s_0
- {
- name="z_engine12s_0";
- sound[]={\sound\z_engine12s_0.ogg,0.9,1};
- titles[] = {};
- };
- class engine12s
- {
- name="engine12s";
- sound[]={\sound\z_engine12s_0.ogg,0.9,1};
- titles[] = {};
- };
- class nam
- {
- name = "Siren1";
- sound[] = {\sound\SirenLoopMono.ogg, db-6, 1.0};
- titles[] = {""};
- };
- class bark
- {
- name="bark";
- sound[]={\addin\fx\bark.ogg,0.4,1};
- titles[] = {};
- };
- class growl
- {
- name="growl";
- sound[]={\addin\fx\growl.ogg,0.5,1};
- titles[] = {};
- };
- class whistleFollow
- {
- name="whistleFollow";
- sound[]={\addin\fx\whistleFollow.ogg,0.8,1};
- titles[] = {};
- };
- class whistleStay
- {
- name="whistleStay";
- sound[]={\addin\fx\whistleStay.ogg,0.8,1};
- titles[] = {};
- };
- class WhistleFind
- {
- name="WhistleFind";
- sound[]={\addin\fx\whistleFind.ogg,0.8,1};
- titles[] = {};
- };
- class whistleNon
- {
- name="whistleNon";
- sound[]={\addin\fx\whistleNon.ogg,0.9,1};
- titles[] = {};
- };
- class playerSnoring
- {
- name="playerSnoring";
- sound[]={\custom\sfx\snoring.ogg,0.9,1};
- titles[] = {};
- };
- };
- // logo watermark
- class RscTitles {
- class wm_disp {
- idd = -1;
- onLoad = "uiNamespace setVariable ['wm_disp', _this select 0]";
- fadein = 0;
- fadeout = 0;
- duration = 10e10;
- controlsBackground[] = {};
- objects[] = {};
- class controls {
- class wm_text2 {
- idc = 1;
- x = safeZoneX+0.027;//safeZoneW*0.01;
- y = safeZoneY+safeZoneH-0.16;
- w = 0.151*safeZoneH;
- h = 0.057*safeZoneH;
- shadow = 2;
- class Attributes
- {
- font = "EtelkaNarrowMediumPro";
- color = "#24FFFFFF";
- align = "left"; // put "center" here if you want some background
- valign = "middle";
- shadow = 2;
- };
- colorBackground[] = { 1, 0.3, 0, 0 }; // uncomment and increase 4th number to have a background
- font = "EtelkaNarrowMediumPro";
- size = 0.06*safeZoneH;
- type = 13;
- style = 0;
- text="";
- };
- };
- };
- };
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