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- #==============================================================================
- # ■ MenuLuna: EXP Bar Configuration
- #==============================================================================
- module MenuLuna
- module MainMenu
- BATTLER_STATUS[:exp_bar] = {
- :enable => true, # Enable EXP Bars? True/False
- # -----------------------------------------------------------------
- # Offset Values refer to how much you want to nudge the window display
- # without affecting its base x, y and z.
- # -----------------------------------------------------------------
- :offset_x => 228,
- :offset_y => 55,
- :offset_z => 0,
- # -----------------------------------------------------------------
- # Type allows you to set the type of graphic you want to use.
- # 0 - Default bar; 1 - Custom bar; 2 - Custom animated bar.
- # -----------------------------------------------------------------
- :type => 0,
- :vertical => false,# Display vertically? True/False
- # Works for type 0 and 1.
- :ani_rate => 0.02, # Max is 1.00. Refers to animate speed/rate.
- #---
- :type_0 => {
- # -----------------------------------------------------------------
- # Set the color for the bar background. [R,G,B,A]
- # You can also use normal_color to use the default windowskin colors.
- # -----------------------------------------------------------------
- :back_color => [0, 0, 0, 255],
- # -----------------------------------------------------------------
- # color1 = refers to the first color of the gradient. ([R,G,B,A])
- # color2 = refers to the second color of the gradient. ([R,G,B,A])
- # normal_color refers to the color of your default windowskin.
- # -----------------------------------------------------------------
- :color1 => [7, 101, 58, 255],
- :color2 => [84, 194, 144, 255],
- # -----------------------------------------------------------------
- # Set the outline color for the name display. [R,G,B,A]
- # You can also use normal_color to use the default outline color.
- # -----------------------------------------------------------------
- :outline => [0, 0, 0, 255],
- :length => 220, # Width/Length of the bar.
- :height => 12, # Height of the bar.
- # -----------------------------------------------------------------
- # This section allows you to customize the "EXP" Vocab display.
- # -----------------------------------------------------------------
- # -----------------------------------------------------------------
- # Offset Values refer to how much you want to nudge the window display
- # without affecting its base x, y and z.
- # -----------------------------------------------------------------
- :offset_x => 232,
- :offset_y => 32,
- :offset_z => 1,
- # -----------------------------------------------------------------
- # Set the color for the name display. [R,G,B,A]
- # You can also use normal_color to use the default font color.
- # -----------------------------------------------------------------
- :tcolor => [255, 255, 255, 255],
- # -----------------------------------------------------------------
- # Set the outline color for the name display. [R,G,B,A]
- # You can also use normal_color to use the default outline color.
- # -----------------------------------------------------------------
- :toutline => [0, 0, 0, 128],
- :bold => false, # Enable Bold? True/False
- :italic => false, # Enable Italic? True/False
- # -----------------------------------------------------------------
- # Set alignment settings.
- # 0 = Left/Default, 1 = Center, 2 = Right
- # -----------------------------------------------------------------
- :align => 0,
- :font => "VL Gothic", # Set Font type.
- :size => 24, # Set Font Size
- :text => "EXP", # Change "EXP" Vocab.
- },
- #---
- :type_1 => {
- :filename => "EXP_Bar", # Custom EXP Bar Filename.
- },
- #---
- :type_2 => {
- :filename => "Btskin_EXP", # Custom Frame-based EXP Bar Filename.
- :frames => 10, # Amount of animation frames.
- },
- } # End exp_bar.
- end
- module ItemMenu
- BATTLER_STATUS[:exp_bar] = {
- :enable => false, # Enable EXP Bars? True/False
- # -----------------------------------------------------------------
- # Offset Values refer to how much you want to nudge the window display
- # without affecting its base x, y and z.
- # -----------------------------------------------------------------
- :offset_x => 228,
- :offset_y => 48,
- :offset_z => 0,
- # -----------------------------------------------------------------
- # Type allows you to set the type of graphic you want to use.
- # 0 - Default bar; 1 - Custom bar; 2 - Custom animated bar.
- # -----------------------------------------------------------------
- :type => 0,
- :vertical => false,# Display vertically? True/False
- # Works for type 0 and 1.
- :ani_rate => 0.02, # Max is 1.00. Refers to animate speed/rate.
- #---
- :type_0 => {
- # -----------------------------------------------------------------
- # Set the color for the bar background. [R,G,B,A]
- # You can also use normal_color to use the default windowskin colors.
- # -----------------------------------------------------------------
- :back_color => [0, 0, 0, 255],
- # -----------------------------------------------------------------
- # color1 = refers to the first color of the gradient. ([R,G,B,A])
- # color2 = refers to the second color of the gradient. ([R,G,B,A])
- # normal_color refers to the color of your default windowskin.
- # -----------------------------------------------------------------
- :color1 => [7, 101, 58, 255],
- :color2 => [84, 194, 144, 255],
- # -----------------------------------------------------------------
- # Set the outline color for the name display. [R,G,B,A]
- # You can also use normal_color to use the default outline color.
- # -----------------------------------------------------------------
- :outline => [0, 0, 0, 255],
- :length => 220, # Width/Length of the bar.
- :height => 12, # Height of the bar.
- # -----------------------------------------------------------------
- # This section allows you to customize the "EXP" Vocab display.
- # -----------------------------------------------------------------
- # -----------------------------------------------------------------
- # Offset Values refer to how much you want to nudge the window display
- # without affecting its base x, y and z.
- # -----------------------------------------------------------------
- :offset_x => 232,
- :offset_y => 32,
- :offset_z => 1,
- # -----------------------------------------------------------------
- # Set the color for the name display. [R,G,B,A]
- # You can also use normal_color to use the default font color.
- # -----------------------------------------------------------------
- :tcolor => [255, 255, 255, 255],
- # -----------------------------------------------------------------
- # Set the outline color for the name display. [R,G,B,A]
- # You can also use normal_color to use the default outline color.
- # -----------------------------------------------------------------
- :toutline => [0, 0, 0, 128],
- :bold => false, # Enable Bold? True/False
- :italic => false, # Enable Italic? True/False
- # -----------------------------------------------------------------
- # Set alignment settings.
- # 0 = Left/Default, 1 = Center, 2 = Right
- # -----------------------------------------------------------------
- :align => 0,
- :font => "VL Gothic", # Set Font type.
- :size => 24, # Set Font Size
- :text => "EXP", # Change "EXP" Vocab.
- },
- #---
- :type_1 => {
- :filename => "EXP_Bar", # Custom EXP Bar Filename.
- },
- #---
- :type_2 => {
- :filename => "Btskin_EXP", # Custom Frame-based EXP Bar Filename.
- :frames => 10, # Amount of animation frames.
- },
- } # End exp_bar.
- end
- module SkillMenu
- BATTLER_STATUS[:exp_bar] = {
- :enable => false, # Enable EXP Bars? True/False
- # -----------------------------------------------------------------
- # Offset Values refer to how much you want to nudge the window display
- # without affecting its base x, y and z.
- # -----------------------------------------------------------------
- :offset_x => 228,
- :offset_y => 48,
- :offset_z => 0,
- # -----------------------------------------------------------------
- # Type allows you to set the type of graphic you want to use.
- # 0 - Default bar; 1 - Custom bar; 2 - Custom animated bar.
- # -----------------------------------------------------------------
- :type => 0,
- :vertical => false,# Display vertically? True/False
- # Works for type 0 and 1.
- :ani_rate => 0.02, # Max is 1.00. Refers to animate speed/rate.
- #---
- :type_0 => {
- # -----------------------------------------------------------------
- # Set the color for the bar background. [R,G,B,A]
- # You can also use normal_color to use the default windowskin colors.
- # -----------------------------------------------------------------
- :back_color => [0, 0, 0, 255],
- # -----------------------------------------------------------------
- # color1 = refers to the first color of the gradient. ([R,G,B,A])
- # color2 = refers to the second color of the gradient. ([R,G,B,A])
- # normal_color refers to the color of your default windowskin.
- # -----------------------------------------------------------------
- :color1 => [7, 101, 58, 255],
- :color2 => [84, 194, 144, 255],
- # -----------------------------------------------------------------
- # Set the outline color for the name display. [R,G,B,A]
- # You can also use normal_color to use the default outline color.
- # -----------------------------------------------------------------
- :outline => [0, 0, 0, 255],
- :length => 220, # Width/Length of the bar.
- :height => 12, # Height of the bar.
- # -----------------------------------------------------------------
- # This section allows you to customize the "EXP" Vocab display.
- # -----------------------------------------------------------------
- # -----------------------------------------------------------------
- # Offset Values refer to how much you want to nudge the window display
- # without affecting its base x, y and z.
- # -----------------------------------------------------------------
- :offset_x => 232,
- :offset_y => 32,
- :offset_z => 1,
- # -----------------------------------------------------------------
- # Set the color for the name display. [R,G,B,A]
- # You can also use normal_color to use the default font color.
- # -----------------------------------------------------------------
- :tcolor => [255, 255, 255, 255],
- # -----------------------------------------------------------------
- # Set the outline color for the name display. [R,G,B,A]
- # You can also use normal_color to use the default outline color.
- # -----------------------------------------------------------------
- :toutline => [0, 0, 0, 128],
- :bold => false, # Enable Bold? True/False
- :italic => false, # Enable Italic? True/False
- # -----------------------------------------------------------------
- # Set alignment settings.
- # 0 = Left/Default, 1 = Center, 2 = Right
- # -----------------------------------------------------------------
- :align => 0,
- :font => "VL Gothic", # Set Font type.
- :size => 24, # Set Font Size
- :text => "EXP", # Change "EXP" Vocab.
- },
- #---
- :type_1 => {
- :filename => "EXP_Bar", # Custom EXP Bar Filename.
- },
- #---
- :type_2 => {
- :filename => "Btskin_EXP", # Custom Frame-based EXP Bar Filename.
- :frames => 10, # Amount of animation frames.
- },
- } # End exp_bar.
- CURRENT_ACTOR_STATUS[:exp_bar] = {
- :enable => true, # Enable EXP Bars? True/False
- # -----------------------------------------------------------------
- # Offset Values refer to how much you want to nudge the window display
- # without affecting its base x, y and z.
- # -----------------------------------------------------------------
- :offset_x => 228,
- :offset_y => 48,
- :offset_z => 0,
- # -----------------------------------------------------------------
- # Type allows you to set the type of graphic you want to use.
- # 0 - Default bar; 1 - Custom bar; 2 - Custom animated bar.
- # -----------------------------------------------------------------
- :type => 0,
- :vertical => false,# Display vertically? True/False
- # Works for type 0 and 1.
- :ani_rate => 0.02, # Max is 1.00. Refers to animate speed/rate.
- #---
- :type_0 => {
- # -----------------------------------------------------------------
- # Set the color for the bar background. [R,G,B,A]
- # You can also use normal_color to use the default windowskin colors.
- # -----------------------------------------------------------------
- :back_color => [0, 0, 0, 255],
- # -----------------------------------------------------------------
- # color1 = refers to the first color of the gradient. ([R,G,B,A])
- # color2 = refers to the second color of the gradient. ([R,G,B,A])
- # normal_color refers to the color of your default windowskin.
- # -----------------------------------------------------------------
- :color1 => [7, 101, 58, 255],
- :color2 => [84, 194, 144, 255],
- # -----------------------------------------------------------------
- # Set the outline color for the name display. [R,G,B,A]
- # You can also use normal_color to use the default outline color.
- # -----------------------------------------------------------------
- :outline => [0, 0, 0, 255],
- :length => 220, # Width/Length of the bar.
- :height => 12, # Height of the bar.
- # -----------------------------------------------------------------
- # This section allows you to customize the "EXP" Vocab display.
- # -----------------------------------------------------------------
- # -----------------------------------------------------------------
- # Offset Values refer to how much you want to nudge the window display
- # without affecting its base x, y and z.
- # -----------------------------------------------------------------
- :offset_x => 232,
- :offset_y => 32,
- :offset_z => 1,
- # -----------------------------------------------------------------
- # Set the color for the name display. [R,G,B,A]
- # You can also use normal_color to use the default font color.
- # -----------------------------------------------------------------
- :tcolor => [255, 255, 255, 255],
- # -----------------------------------------------------------------
- # Set the outline color for the name display. [R,G,B,A]
- # You can also use normal_color to use the default outline color.
- # -----------------------------------------------------------------
- :toutline => [0, 0, 0, 128],
- :bold => false, # Enable Bold? True/False
- :italic => false, # Enable Italic? True/False
- # -----------------------------------------------------------------
- # Set alignment settings.
- # 0 = Left/Default, 1 = Center, 2 = Right
- # -----------------------------------------------------------------
- :align => 0,
- :font => "VL Gothic", # Set Font type.
- :size => 24, # Set Font Size
- :text => "EXP", # Change "EXP" Vocab.
- },
- #---
- :type_1 => {
- :filename => "EXP_Bar", # Custom EXP Bar Filename.
- },
- #---
- :type_2 => {
- :filename => "Btskin_EXP", # Custom Frame-based HP Bar Filename.
- :frames => 10, # Amount of animation frames.
- },
- } # End exp_bar.
- end
- end
- #==============================================================================
- # ■ SpriteMenu_Bar
- #==============================================================================
- class SpriteMenu_Bar < Sprite
- #--------------------------------------------------------------------------
- # alias method: real_rate
- #--------------------------------------------------------------------------
- alias luna_exp_bar_real_rate real_rate
- def real_rate
- case @symbol
- when :exp_bar
- return exp_rate
- else
- return luna_exp_bar_real_rate
- end
- end
- #--------------------------------------------------------------------------
- # exp_rate
- #--------------------------------------------------------------------------
- def exp_rate
- floor_exp = @battler.exp - @battler.current_level_exp
- ceil_exp = @battler.next_level_exp - @battler.current_level_exp
- return floor_exp.to_f / ceil_exp.to_f
- end
- end # SpriteMenu_Bar
- #==============================================================================
- # ■ Spriteset_MenuStatus
- #==============================================================================
- class Spriteset_MenuStatus
- #--------------------------------------------------------------------------
- # alias method: create_bars
- #--------------------------------------------------------------------------
- alias luna_exp_bar_create_bars create_bars
- def create_bars
- luna_exp_bar_create_bars
- exp_bar = SpriteMenu_Bar.new(@viewport, self, :exp_bar, @setting)
- @sprites.push(exp_bar)
- end
- end # Spriteset_MenuStatus
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