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- if(strcmp(cmd, "/trunk", true) == 0) // By LordMan
- {
- if(IsPlayerConnected(playerid))
- {
- new x_nr[24];
- x_nr = strtok(cmdtext, idx);
- if(!strlen(x_nr))
- {
- SendClientMessage(playerid, COLOR_WHITE, "HINT: /trunk [name]");
- SendClientMessage(playerid, COLOR_WHITE, "Available names: info, putgun, takegun, putarmour, takearmour");
- if(PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 2)
- {
- SendClientMessage(playerid, COLOR_WHITE, "You can /trunk frisk as a cop");
- }
- return 1;
- }
- if(strcmp(x_nr,"info",true) == 0)
- {
- new counter = 0;
- new result;
- new plyName[MAX_PLAYER_NAME];
- GetPlayerName(playerid, plyName, MAX_PLAYER_NAME);
- for(new i; i != MAX_VEHICLES; i++)
- {
- new dist = CheckPlayerDistanceToVehicle(3.5, playerid, i);
- if(dist)
- {
- result = i;
- counter++;
- }
- }
- switch(counter)
- {
- case 0:
- {
- SendClientMessage(playerid, COLOR_GREY, " No cars with trunk near you");
- }
- case 1:
- {
- if(IsAnOwnableCar(result))
- {
- if(PlayerInfo[playerid][pPcarkey] == result) { }
- else if(PlayerInfo[playerid][pPcarkey2] == result) { }
- else
- {
- SendClientMessage(playerid, COLOR_GREY, " Trunk is locked !");
- return 1;
- }
- }
- if(IsPlayerInAnyVehicle(playerid))
- {
- SendClientMessage(playerid, COLOR_GREY, " You can't open the trunk while you're in the car");
- return 1;
- }
- if(IsAPlane(result) || IsABike(result) || IsAOBike(result) || IsABoat(result) || IsAPizzabike(result) || IsABus(result) || IsATowcar(result) || IsAHarvest(result) || IsADrugHarvest(result) || IsASweeper(result) || result >=78 && result <= 83 || GetVehicleModel(GetPlayerVehicleID(result)) == 523)
- {
- SendClientMessage(playerid, COLOR_GREY, " This vehicle doesn't have the trunk !");
- return 1;
- }
- SendClientMessage(playerid, COLOR_LIGHT_BLUE, "|_______ Vehicle Trunk _______|");
- for(new slot = 1; slot != MAX_TRUNK_SLOTS; slot++)
- {
- new gunname[24];
- if(vehTrunk[result][slot] != 0)
- {
- GetWeaponName(vehTrunk[result][slot], gunname, sizeof(gunname));
- format(string, sizeof(string), "| Slot %i: %s (Ammo: %i)", slot, gunname, vehTrunkAmmo[result][slot]);
- SendClientMessage(playerid, COLOR_WHITE, string);
- }
- else
- {
- format(string, sizeof(string), "| Slot %i: Empty (Ammo: N/A)", slot);
- SendClientMessage(playerid, COLOR_WHITE, string);
- }
- }
- format(string, sizeof(string), "| Body armour: %f%", vehTrunkArmour[result]);
- SendClientMessage(playerid, COLOR_WHITE, string);
- format(string, sizeof(string), "* %s opens the trunk and checks what is inside.", sendername);
- ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
- return 1;
- }
- default:
- {
- SendClientMessage(playerid, COLOR_GREY, " Found more then one car in range");
- return 1;
- }
- }
- return 1;
- }
- else if(strcmp(x_nr,"putgun",true) == 0)
- {
- new counter = 0;
- new result;
- new plyName[MAX_PLAYER_NAME];
- GetPlayerName(playerid, plyName, MAX_PLAYER_NAME);
- for(new i; i != MAX_VEHICLES; i++)
- {
- new dist = CheckPlayerDistanceToVehicle(3.5, playerid, i);
- if(dist)
- {
- result = i;
- counter++;
- }
- }
- switch(counter)
- {
- case 0:
- {
- SendClientMessage(playerid, COLOR_GREY, " No cars with trunk near you");
- }
- case 1:
- {
- if(vehTrunkCounter[result] != (MAX_TRUNK_SLOTS-1))
- {
- if(IsAnOwnableCar(result))
- {
- if(PlayerInfo[playerid][pPcarkey] == result) { }
- else if(PlayerInfo[playerid][pPcarkey2] == result) { }
- else
- {
- SendClientMessage(playerid, COLOR_GREY, " Trunk is locked !");
- return 1;
- }
- }
- if(ReduceTime[playerid] == 1)
- {
- SendClientMessage(playerid, COLOR_GREY, " You need to wait 3 seconds before using this command !");
- return 1;
- }
- if(IsPlayerInAnyVehicle(playerid))
- {
- SendClientMessage(playerid, COLOR_GREY, " You can't open the trunk while you're in the car");
- return 1;
- }
- if(IsAPlane(result) || IsABike(result) || IsAOBike(result) || IsABoat(result) || IsAPizzabike(result) || IsABus(result) || IsATowcar(result) || IsAHarvest(result) || IsADrugHarvest(result) || IsASweeper(result) || result >=78 && result <= 83|| GetVehicleModel(GetPlayerVehicleID(result)) == 523)
- {
- SendClientMessage(playerid, COLOR_GREY, " This vehicle doesn't have the trunk !");
- return 1;
- }
- new buffer[128];
- new gunname[24];
- new gunID = GetPlayerWeapon(playerid);
- new gunAmmo = GetPlayerAmmo(playerid);
- if(gunID != 0 && gunAmmo != 0)
- {
- ReduceTime[playerid] = 1;
- SetTimerEx("ReduceTimer", 3000, false, "i", playerid);
- GetWeaponName(gunID, gunname, sizeof(gunname));
- vehTrunkCounter[result]++;
- vehTrunk[result][vehTrunkCounter[result]] = gunID;
- vehTrunkAmmo[result][vehTrunkCounter[result]] = gunAmmo;
- format(buffer, sizeof(buffer), "You have put your %s (Ammo: %i) in the car's trunk.", gunname, gunAmmo);
- SendClientMessage(playerid, COLOR_WHITE, buffer);
- RemovePlayerWeapon(playerid, gunID);
- format(string, sizeof(string), "* %s opens car's trunk and puts a weapon there.", sendername);
- ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
- SaveTrunk();
- return 1;
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_GREY, " Car's trunk is full");
- return 1;
- }
- }
- default:
- {
- SendClientMessage(playerid, COLOR_GREY, " Found more then one car in range");
- return 1;
- }
- }
- return 1;
- }
- else if(strcmp(x_nr,"takegun",true) == 0)
- {
- new counter = 0;
- new result;
- new plyName[MAX_PLAYER_NAME];
- GetPlayerName(playerid, plyName, MAX_PLAYER_NAME);
- for(new i; i != MAX_VEHICLES; i++)
- {
- new dist = CheckPlayerDistanceToVehicle(3.5, playerid, i);
- if(dist)
- {
- result = i;
- counter++;
- }
- }
- switch(counter)
- {
- case 0:
- {
- SendClientMessage(playerid, COLOR_GREY, " No cars with trunk near you");
- return 1;
- }
- case 1:
- {
- if(IsPlayerInAnyVehicle(playerid))
- {
- SendClientMessage(playerid, COLOR_GREY, " You can't open the trunk while you're in the car");
- return 1;
- }
- if(ReduceTime[playerid] == 1)
- {
- SendClientMessage(playerid, COLOR_GREY, " You need to wait 3 seconds before using this command !");
- return 1;
- }
- if(IsAnOwnableCar(result))
- {
- if(PlayerInfo[playerid][pPcarkey] == result) { }
- else if(PlayerInfo[playerid][pPcarkey2] == result) { }
- else
- {
- SendClientMessage(playerid, COLOR_GREY, " Trunk is locked !");
- return 1;
- }
- }
- if(IsAPlane(result) || IsABike(result) || IsAOBike(result) || IsABoat(result) || IsAPizzabike(result) || IsABus(result) || IsATowcar(result) || IsAHarvest(result) || IsADrugHarvest(result) || IsASweeper(result) || result >=78 && result <= 83 || GetVehicleModel(GetPlayerVehicleID(result)) == 523)
- {
- SendClientMessage(playerid, COLOR_GREY, " This vehicle doesn't have the trunk !");
- return 1;
- }
- if(vehTrunkCounter[result] != 0)
- {
- ReduceTime[playerid] = 1;
- SetTimerEx("ReduceTimer", 3000, false, "i", playerid);
- new buffer[128];
- new gunName[100];
- SafeGivePlayerWeapon(playerid, vehTrunk[result][vehTrunkCounter[result]], vehTrunkAmmo[result][vehTrunkCounter[result]]);
- GetWeaponName(vehTrunk[result][vehTrunkCounter[result]], gunName, sizeof(gunName));
- format(buffer, sizeof(buffer), "You've taken a %s (Ammo: %i) from the vehicle.", gunName, vehTrunkAmmo[result][vehTrunkCounter[result]]);
- SendClientMessage(playerid, COLOR_WHITE, buffer);
- vehTrunk[result][vehTrunkCounter[result]] = '\0';
- vehTrunkAmmo[result][vehTrunkCounter[result]] = '\0';
- vehTrunkCounter[result]--;
- format(string, sizeof(string), "* %s opens car's trunk and takes a weapon.", sendername);
- ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
- SaveTrunk();
- return 1;
- }
- else
- {
- SendClientMessage(playerid, COLOR_GREY, " Trunk is empty ! ");
- return 1;
- }
- }
- default:
- {
- SendClientMessage(playerid, COLOR_GREY, " Found more then one car in range");
- return 1;
- }
- }
- return 1;
- }
- else if(strcmp(x_nr,"putarmour",true) == 0)
- {
- new counter = 0;
- new result;
- new plyName[MAX_PLAYER_NAME];
- GetPlayerName(playerid, plyName, MAX_PLAYER_NAME);
- for(new i; i != MAX_VEHICLES; i++)
- {
- new dist = CheckPlayerDistanceToVehicle(3.5, playerid, i);
- if(dist)
- {
- result = i;
- counter++;
- }
- }
- switch(counter)
- {
- case 0:
- {
- SendClientMessage(playerid, COLOR_GREY, " No cars with trunk near you");
- return 1;
- }
- case 1:
- {
- if(IsPlayerInAnyVehicle(playerid))
- {
- SendClientMessage(playerid, COLOR_GREY, " You can't open the trunk while you're in the car");
- return 1;
- }
- if(IsAnOwnableCar(result))
- {
- if(PlayerInfo[playerid][pPcarkey] == result) { }
- else if(PlayerInfo[playerid][pPcarkey2] == result) { }
- else
- {
- SendClientMessage(playerid, COLOR_GREY, " Trunk is locked !");
- return 1;
- }
- }
- if(IsAPlane(result) || IsABike(result) || IsAOBike(result) || IsABoat(result) || IsAPizzabike(result) || IsABus(result) || IsATowcar(result) || IsAHarvest(result) || IsADrugHarvest(result) || IsASweeper(result) || result >=78 && result <= 83 || GetVehicleModel(GetPlayerVehicleID(result)) == 523)
- {
- SendClientMessage(playerid, COLOR_GREY, " This vehicle doesn't have the trunk !");
- return 1;
- }
- new Float:plyArmour;
- GetPlayerArmour(playerid, plyArmour);
- if(plyArmour != 0)
- {
- SafeSetPlayerArmour(playerid, 0);
- vehTrunkArmour[result] = plyArmour;
- format(string, sizeof(string), "* %s takes off his/her body armour and puts it into car trunk.", sendername);
- ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
- SaveTrunk();
- return 1;
- }
- else
- {
- SendClientMessage(playerid, COLOR_GREY, " You haven't got any armour ");
- return 1;
- }
- }
- default:
- {
- SendClientMessage(playerid, COLOR_GREY, " Found more then one car in range");
- return 1;
- }
- }
- return 1;
- }
- else if(strcmp(x_nr,"takearmour",true) == 0)
- {
- new counter = 0;
- new result;
- new plyName[MAX_PLAYER_NAME];
- GetPlayerName(playerid, plyName, MAX_PLAYER_NAME);
- for(new i; i != MAX_VEHICLES; i++)
- {
- new dist = CheckPlayerDistanceToVehicle(3.5, playerid, i);
- if(dist)
- {
- result = i;
- counter++;
- }
- }
- switch(counter)
- {
- case 0:
- {
- SendClientMessage(playerid, COLOR_GREY, " No cars with trunk near you");
- return 1;
- }
- case 1:
- {
- if(IsPlayerInAnyVehicle(playerid))
- {
- SendClientMessage(playerid, COLOR_GREY, " You can't open the trunk while you're in the car");
- return 1;
- }
- if(IsAnOwnableCar(result))
- {
- if(PlayerInfo[playerid][pPcarkey] == result) { }
- else if(PlayerInfo[playerid][pPcarkey2] == result) { }
- else
- {
- SendClientMessage(playerid, COLOR_GREY, " Trunk is locked !");
- return 1;
- }
- }
- if(IsAPlane(result) || IsABike(result) || IsAOBike(result) || IsABoat(result) || IsAPizzabike(result) || IsABus(result) || IsATowcar(result) || IsAHarvest(result) || IsADrugHarvest(result) || IsASweeper(result) || result >=78 && result <= 83 || GetVehicleModel(GetPlayerVehicleID(result)) == 523)
- {
- SendClientMessage(playerid, COLOR_GREY, " This vehicle doesn't have the trunk !");
- return 1;
- }
- if(vehTrunkArmour[result] != 0)
- {
- SafeSetPlayerArmour(playerid, vehTrunkArmour[result]);
- vehTrunkArmour[result] = 0;
- format(string, sizeof(string), "* %s takes out the body armour from the trunk and puts it on.", sendername);
- ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
- SaveTrunk();
- return 1;
- }
- else
- {
- SendClientMessage(playerid, COLOR_GREY, " There are no body armour in the trunk ! ");
- return 1;
- }
- }
- default:
- {
- SendClientMessage(playerid, COLOR_GREY, " Found more then one car in range");
- return 1;
- }
- }
- return 1;
- }
- else if(strcmp(x_nr,"frisk",true) == 0)
- {
- if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)
- {
- new counter = 0;
- new result;
- new plyName[MAX_PLAYER_NAME];
- GetPlayerName(playerid, plyName, MAX_PLAYER_NAME);
- for(new i; i != MAX_VEHICLES; i++)
- {
- new dist = CheckPlayerDistanceToVehicle(3.5, playerid, i);
- if(dist)
- {
- result = i;
- counter++;
- }
- }
- switch(counter)
- {
- case 0:
- {
- SendClientMessage(playerid, COLOR_GREY, " No cars with trunk near you");
- }
- case 1:
- {
- if(IsPlayerInAnyVehicle(playerid))
- {
- SendClientMessage(playerid, COLOR_GREY, " You can't open the trunk while you're in the car");
- return 1;
- }
- if(IsAPlane(result) || IsABike(result) || IsAOBike(result) || IsABoat(result) || IsAPizzabike(result) || IsABus(result) || IsATowcar(result) || IsAHarvest(result) || IsADrugHarvest(result) || IsASweeper(result) || result >=78 && result <= 83 || GetVehicleModel(GetPlayerVehicleID(result)) == 523)
- {
- SendClientMessage(playerid, COLOR_GREY, " This vehicle doesn't have the trunk !");
- return 1;
- }
- SendClientMessage(playerid, COLOR_LIGHT_BLUE, "|_______ Vehicle Trunk _______|");
- for(new slot = 1; slot != MAX_TRUNK_SLOTS; slot++)
- {
- new gunname[100];
- if(vehTrunk[result][slot] != 0)
- {
- GetWeaponName(vehTrunk[result][slot], gunname, sizeof(gunname));
- format(string, sizeof(string), "| Slot %i: %s (Ammo: %i)", slot, gunname, vehTrunkAmmo[result][slot]);
- SendClientMessage(playerid, COLOR_WHITE, string);
- }
- else
- {
- format(string, sizeof(string), "| Slot %i: Empty (Ammo: N/A)", slot);
- SendClientMessage(playerid, COLOR_WHITE, string);
- }
- }
- format(string, sizeof(string), "| Body armour: %f%", vehTrunkArmour[result]);
- SendClientMessage(playerid, COLOR_WHITE, string);
- format(string, sizeof(string), "* %s opens the trunk and checks what is inside.", sendername);
- ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
- return 1;
- }
- default:
- {
- SendClientMessage(playerid, COLOR_GREY, " Found more then one car in range");
- return 1;
- }
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_GREY, " You're not the cop ! ");
- return 1;
- }
- return 1;
- }
- else
- {
- SendClientMessage(playerid, COLOR_WHITE, "HINT: /trunk [name]");
- SendClientMessage(playerid, COLOR_WHITE, "Available names: info, putgun, takegun, putarmour, takearmour");
- if(PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 2)
- {
- SendClientMessage(playerid, COLOR_WHITE, "You can /trunk frisk as a cop");
- }
- return 1;
- }
- }
- return 1;
- }
- if(!strcmp(cmdtext, "/windows", true) || !strcmp(cmdtext, "/wi", true)) // By LordMan
- {
- if(IsPlayerConnected(playerid))
- {
- if(gPlayerLogged[playerid] == 0)
- {
- SendClientMessage(playerid, COLOR_GREY, " You need to login first ! ");
- return 1;
- }
- new playercar = GetPlayerVehicleID(playerid);
- if(IsPlayerInAnyVehicle(playerid))
- {
- if(IsModelAPlane(playercar) || IsModelABike(playercar) || IsModelAHeli(playercar) || IsModelABoat(playercar) || IsModelASpecial(playercar))
- {
- SendClientMessage(playerid, COLOR_GREY, " This vehicle doesn't have the window to roll");
- return 1;
- }
- if(VehicleWindows[playercar] == 0)
- {
- VehicleWindows[GetPlayerVehicleID(playerid)] = 1;
- format(string, sizeof(string), "* %s rolls down the window.", sendername);
- ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
- return 1;
- }
- else if(VehicleWindows[playercar] == 1)
- {
- VehicleWindows[GetPlayerVehicleID(playerid)] = 0;
- format(string, sizeof(string), "* %s rolls up the window.", sendername);
- ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
- return 1;
- }
- new y, m, d;
- new h,mi,s;
- getdate(y,m,d);
- gettime(h,mi,s);
- format(string,sizeof(string), "(%d/%d/%d)[%d:%d:%d] %s [CMD] -> /windows",d,m,y,h,mi,s,sendername);
- CommandLog(string);
- return 1;
- }
- else
- {
- SendClientMessage(playerid, COLOR_GREY, " You need to be in the vehicle to use this function !");
- return 1;
- }
- }
- return 1;
- }
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