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IClimbClouds

Strategist

Mar 18th, 2012
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  1. Field Scout - FA, TL
  2. Daily – Every 5 levels gained, you may perform this Feature another time per day.
  3. Target: Your Pokemon
  4. Effect: On its next turn, the target may use the move Rapid Spin as if it was on their Move List, and deals additional damage equal to your STR modifier.
  5.  
  6. Terrain Mastery
  7. Daily – Every 5 levels gained, you may perform this Feature another time per day.
  8. Target: Self
  9. Effect: For the remainder of the encounter, none of your Pokemon receive movement penalties for moving through Rough Terrain, nor Accuracy Penalties when targeting foes in Rough Terrain.
  10.  
  11. --------------------
  12.  
  13. Adaptive Boost
  14. Daily/10
  15. Trigger: Your Pokemon uses a Self-Targetting move that raises Combat Stages.
  16. Effect: Your Pokemon gains an additional combat stage in any Stat in which they didn't gain a combat stage that turn.
  17.  
  18. Heightened Potential
  19. Prerequisites: Strategist
  20. Daily/10
  21. Trigger: Your Pokemon makes a check on a 1d20 to use a Capability
  22. Effect: Add your STR modifier to the 1d20 result. This may be used to modify an Accuracy Roll when using the Threaded Capability.
  23.  
  24. Helpful Priorities
  25. Daily/10
  26. Trigger: Your Pokemon uses a Move that targets only other allies.
  27. Effect: Your Pokemon gains X HP, where X is your STR Modifier doubled. Helpful Priorities may be triggered on Burst moves like Heal Bell that target Self as well, but only if they affect an Allied Pokemon.
  28.  
  29. Hazardous Intent
  30. Prerequisites: Strategist
  31. Static
  32. Target: Your Pokemon
  33. Effect: When placing Hazards, your Pokemon may place an additional X meters of Hazards, where X is your STR modifier. You may place Hazards as you like within your range, and each meter of hazards need not be adjacent to another. If you put Hazards in a square occupied by an enemy, they immediately suffer the effects of the Hazard.
  34.  
  35. Personal Walls
  36. Prerequisites: Strategist
  37. Daily / 5
  38. Effect: When using moves with the Wall keyword, instead of creating a Wall, your Pokemon creates a coat with the wall's effect. This effect has a single target, and your Pokemon may target itself or others with this effect. These coats last until the end of the encounter, or until the target is recalled.
  39.  
  40. Quick Set-Up
  41. Prerequisites: Strategist
  42. Daily
  43. Trigger: Your Pokemon uses a move with the Coat, Hazard, Wall, or Weather keyword, or uses a Capability to affect Terrain.
  44. Effect: Your Pokemon may immediately use a different move with the Coat, Hazard, Wall, or Weather Keyword, or use a different Capability to affect Terrain.
  45.  
  46. Move Recognition - FA, TL
  47. Prerequisites: Strategist, 6 Strategist Features
  48. Static
  49. Target: Your opponent’s pokemon.
  50. Effect: When the Target uses a Move that it has already used in that encounter, it must roll 2 higher on Accuracy Check to hit your Pokemon.
  51.  
  52. Terrain Tactics
  53. Prerequisites: Strategist
  54. Static
  55. Target: Your Pokemon
  56. Effect: Your Pokemon with the Fountain, Freezer, Groundshaper, Materializer, or Sprouter Capabilities may, instead of performing a Move on its turn, target up to X square meters within 6 meters, turning the targetted spaces into Rough Terrain. X is equal to half your STR Modifier plus the Pokemon's Power or Intelligence Capability, whichever is higher. This ability may be limited by the targetted terrain; for example, while a Pokemon with Fountain could turn dirt into mud to create rough terrain, it may not be able to create rough terrain when fighting on concrete.
  57.  
  58. Versatility
  59. Prerequisites: Battle Strategist, 24 STR
  60. Daily
  61. Target: Your Pokemon
  62. Effect: The target may forfeit the use of a Battle Frequency move to regain use of a different Battle Frequency Move, or they may forfeit the use of a Center Frequency Move to regain the use of a different Battle or Center Frequency Move.
  63.  
  64. Weather Vortex
  65. Daily / 15
  66. Trigger: Your Pokemon uses a move with the Weather keyword
  67. Effect: Your weather does not affect the entire field, and does not replace any existing weather conditions. Instead, your Pokemon targets a space within 6 meters of itself. From that space originates a Blast with a radius of up to 4 meters, though it may be smaller if you wish. Your Weather move affects only this area, and acts as normal within this area.
  68.  
  69. ------------
  70. other changes - minor wordings to weather-related things
  71. PASTE WITHIN A PASTE: http://pastebin.com/0SXxdm9T
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