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Jalorda

Soga no Tojiko Stage by muelnw

Jan 16th, 2013
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  1. Basically the stage is really boring so I didn't bother to go see what each of the patterns really were. That, and it's stupid impossible and it would just ruin your total grade if I decided to rate the stage, so I'm not doing it.
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  5. Akyuu practically has nothing that fits her as a character, rather, she has a whole bunch of random patterns, that's all. I honestly don't know what you should do with it. Either scrap it or think of more patterns for Akyuu.
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  7. Flandre seems to be better, though THAT SPELLCARD, I hate it. Replace it with something else from the Flandre boss, I say.
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  11. Instead, I get to judge Tojiko, the main attraction of the script! Wheeeee.
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  13. Nonspell 1: (8/10)
  14. This is nice, but the red phase is impossible to dodge.
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  16. Spell 1: (19/20)
  17. Simple enough.
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  19. Nonspell 2: (8/10)
  20. Eh... the aimed green bullets could spread out just a bit so that it isn't just purely aimed.
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  22. Spell 2: (15/20)
  23. WTF? Eh... it's tricky and I have no idea how to dodge this.
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  25. Nonspell 3: (10/10)
  26. Ok.
  27.  
  28. Spell 3: (15/20)
  29. You should make the lightning effect a bit transparent
  30. so that it doesn't look like it can hurt you.
  31. Also additive bullets suck. Change them into regular bullets
  32. right after they start to spread out, that way they don't camouflage into each other.
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  34. Nonspell 4: (6/10)
  35. The walls are completely unnecessary and just make it impossible to dodge.
  36. Remove them. Also, make the purple kunai accelerate from zero velocity.
  37. Actually, this is just a bad idea, just replace this one entirely.
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  39. Spell 4: (20/20)
  40. Ok this is good, but make the lasers have an "extending from the boss" kind of animation,
  41. so that you know the boss will be spawning lasers. I ALWAYS do that (unless I forget to),
  42. since it is a very good warning sign.
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  44. Spell 5: (14/20)
  45. OH GOD THE BOAT
  46. This sort of doesn't work too well as a final spellcard.
  47. Futo's last spell wasn't good either, since it was just too simple.
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  49. I dunno.
  50. Stick to boss fights. Tojiko is piss-easy compared to the stage.
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