Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- -------------------------------------------------------------------------------------------------------------------
- -- Setup functions for this job. Generally should not be modified.
- -------------------------------------------------------------------------------------------------------------------
- -- Initialization function for this job file.
- function get_sets()
- mote_include_version = 2
- -- Load and initialize the include file.
- include('Mote-Include.lua')
- end
- -- Setup vars that are user-independent. state.Buff vars initialized here will automatically be tracked.
- function job_setup()
- -- List of pet weaponskills to check for
- petWeaponskills = S{"Slapstick", "Knockout", "Magic Mortar",
- "Chimera Ripper", "String Clipper", "Cannibal Blade", "Bone Crusher", "String Shredder",
- "Arcuballista", "Daze", "Armor Piercer", "Armor Shatterer"}
- -- Map automaton heads to combat roles
- petModes = {
- ['Harlequin Head'] = 'Melee',
- ['Sharpshot Head'] = 'Ranged',
- ['Valoredge Head'] = 'Tank',
- ['Stormwaker Head'] = 'Magic',
- ['Soulsoother Head'] = 'Heal',
- ['Spiritreaver Head'] = 'Nuke'
- }
- -- Subset of modes that use magic
- magicPetModes = S{'Nuke','Heal','Magic'}
- -- Var to track the current pet mode.
- state.PetMode = M{['description']='Pet Mode', 'None', 'Melee', 'Ranged', 'Tank', 'Magic', 'Heal', 'Nuke'}
- end
- -------------------------------------------------------------------------------------------------------------------
- -- User setup functions for this job. Recommend that these be overridden in a sidecar file.
- -------------------------------------------------------------------------------------------------------------------
- -- Setup vars that are user-dependent. Can override this function in a sidecar file.
- function user_setup()
- state.OffenseMode:options('Normal', 'Acc', 'Martial_Arts', 'Hizamaru')
- state.HybridMode:options('Normal', 'DT')
- state.WeaponskillMode:options('Normal', 'Acc', 'Fodder')
- state.PhysicalDefenseMode:options('PDT', 'Evasion')
- -- Default maneuvers 1, 2, 3 and 4 for each pet mode.
- defaultManeuvers = {
- ['Melee'] = {'Fire Maneuver', 'Thunder Maneuver', 'Wind Maneuver', 'Light Maneuver'},
- ['Ranged'] = {'Wind Maneuver', 'Fire Maneuver', 'Thunder Maneuver', 'Light Maneuver'},
- ['Tank'] = {'Earth Maneuver', 'Dark Maneuver', 'Light Maneuver', 'Wind Maneuver'},
- ['Magic'] = {'Ice Maneuver', 'Light Maneuver', 'Dark Maneuver', 'Earth Maneuver'},
- ['Heal'] = {'Light Maneuver', 'Dark Maneuver', 'Water Maneuver', 'Earth Maneuver'},
- ['Nuke'] = {'Ice Maneuver', 'Dark Maneuver', 'Light Maneuver', 'Earth Maneuver'}
- }
- update_pet_mode()
- select_default_macro_book()
- end
- -- Define sets used by this job file.
- function init_gear_sets()
- -- Precast Sets
- -- Fast cast sets for spells
- sets.precast.FC = {head="Herculean Helm",body="Taeon Tabard",neck="Voltsurge Torque",ring1="Weatherspoon Ring",ring2="Prolix Ring",ear1="Enchntr. Earring +1",ear2="Loquacious Earring",hands="Thaumas Gloves",back="Ogapepo Cape",waist="Witful Belt",
- legs="Rawhide Trousers",
- feet="Regal Pumps +1"}
- sets.precast.FC.Utsusemi = set_combine(sets.precast.FC, {back="Mujin Mantle",neck="Magoraga Beads"})
- -- Precast sets to enhance JAs
- sets.precast.JA['Tactical Switch'] = {feet="Karagoz Scarpe"}
- sets.precast.JA['Repair'] = {feet="Foire Babouches +1",ear1="Guignol Earring",ear2="Pratik Earring",legs="Desultor Tassets"}
- sets.precast.JA.Maneuver = {neck="Buffoon's Collar +1",body="Karagoz Farsetto",hands="Foire Dastanas +1",back="Visucius's Mantle",ear2="Burana Earring"}
- -- Waltz set (chr and vit)
- sets.precast.Waltz = {
- head="Herculean Helm",neck="Tjukurrpa Medal",ear2="Roundel Earring",ear1="Soil Pearl",
- body={ name="Rawhide Vest", augments={'DEX+10','STR+7','INT+7',}},hands="Slither Gloves +1",ring1="Titan Ring",ring2="Titan Ring",
- back="Iximulew Cape",waist="Warwolf Belt",legs="Samnuha Tights",feet="Rawhide Boots"}
- -- Don't need any special gear for Healing Waltz.
- sets.precast.Waltz['Healing Waltz'] = {}
- -- Weaponskill sets
- -- Default set for any weaponskill that isn't any more specifically defined
- sets.precast.WS = {
- head="Hizamaru Somen +1",neck="Fotia Gorget",ear1="Brutal Earring",ear2="Moonshade Earring",
- body="Hiza. Haramaki +1",hands="Hizamaru Kote +1",ring1="Petrov Ring",ring2="Epona's Ring",
- back="Visucius's Mantle",waist="Fotia Belt",legs="Hiza. Hizayoroi +1",feet="Hiza. Sune-ate +1"}--Dispersal Mantle
- -- Specific weaponskill sets. Uses the base set if an appropriate WSMod version isn't found.
- sets.precast.WS['Stringing Pummel'] = set_combine(sets.precast.WS, {
- neck="Fotia Gorget",belt="Fotia Belt",back="Rancorous Mantle",legs="Hiza. Hizayoroi +1",feet="Hiza. Sune-ate +1"})
- sets.precast.WS['Stringing Pummel'].Mod = set_combine(sets.precast.WS['Stringing Pummel'], {legs="Hiza. Hizayoroi +1"})
- sets.precast.WS['Victory Smite'] = set_combine(sets.precast.WS, {neck="Fotia Gorget",body="Hiza. Haramaki +1",waist="Fotia Belt",
- legs="Hiza. Hizayoroi +1",feet="Hiza. Sune-ate +1",back="Rancorous Mantle",head="Hizamaru Somen +1"})
- sets.precast.WS['Shijin Spiral'] = set_combine(sets.precast.WS, {head="Lilitu Headpiece",body="Naga Samue",hands="Rawhide Gloves",neck="Fotia Gorget",waist="Fotia Belt"})
- -- Midcast Sets
- sets.midcast.FastRecast = {head="Herculean Helm",body="Taeon Tabard",neck="Voltsurge Torque",ring1="Weatherspoon Ring",ring2="Prolix Ring",
- ear1="Enchntr. Earring +1",ear2="Loquacious Earring",hands="Thaumas Gloves",back="Ogapepo Cape",waist="Witful Belt",
- legs="Rawhide Trousers",
- feet="Regal Pumps +1"}
- -- Midcast sets for pet actions
- sets.midcast.Pet.Cure = {back="Visucius's Mantle",legs="Foire Churidars +1",waist="Ukko Sash"}
- sets.midcast.Pet['Elemental Magic'] = {back="Visucius's Mantle",hands="Naga Tekko",legs="Kara. Pantaloni +1",feet="Naga Kyahan",waist="Ukko Sash"}
- sets.midcast.Pet['Enfeebling Magic'] = {back="Visucius's Mantle",hands="Naga Tekko",legs="Kara. Pantaloni +1",feet="Naga Kyahan",waist="Ukko Sash"}
- sets.midcast.Pet['Dark Magic'] = {back="Visucius's Mantle",hands="Naga Tekko",legs="Kara. Pantaloni +1",feet="Naga Kyahan",waist="Ukko Sash"}
- sets.midcast.Pet['Divine Magic'] = {back="Visucius's Mantle",hands="Naga Tekko",legs="Kara. Pantaloni +1",feet="Naga Kyahan",waist="Ukko Sash"}
- sets.midcast.Pet['Enhancing Magic'] = {back="Visucius's Mantle",hands="Naga Tekko",legs="Kara. Pantaloni +1",feet="Naga Kyahan",waist="Ukko Sash"}
- --Set for Pet Weapon Skill DMG MAX
- sets.midcast.Pet.Weaponskill = {neck="Empath Necklace",head="Karagoz Capello",body="Karagoz Farsetto",hands="Karagoz Guanti",legs="Kara. Pantaloni +1",feet="Naga Kyahan",back="Dispersal Mantle",ear2="Burana Earring",ear1="Cirque Earring",waist="Klouskap Sash",ring1="Overbearing Ring"}
- -- Sets to return to when not performing an action.
- --Burana Earring (PUP) Maneuver effects +1 Automaton: Attack+15 Ranged Attack+15 "Magic Atk. Bonus"+10 "Regen"+2
- --Cirque Earring (PUP) Automaton: Attack+2 Ranged Attack+2 "Magic Atk. Bonus"+2
- --Hizamaru Somen +1
- --Hiza. Haramaki +1
- --Hizamaru Kote +1
- --Hiza. Hizayoroi +1
- --Hiza. Sune-ate +1
- -- Resting sets
- sets.resting = {head="Pitre Taj +1",neck="Sanctity Necklace",
- ring1="Dark Ring",ring2="Defending Ring",back="Contriver's Cape",ear2="Burana Earring"}
- -- Idle sets
- sets.idle = {ammo="Automat. Oil +3",
- head="Pitre Taj +1",neck="Empath Necklace",ear1="Handler's Earring +1",ear2="Burana Earring",
- body="Foire Tobe +1",hands="Regimen Mittens",ring1="Matrimony Ring",ring2="Defending Ring",
- back="Contriver's Cape",waist="Klouskap Sash",legs="Kara. Pantaloni +1",feet="Hermes' Sandals"}--Sanctity Necklace/Burana Earring/Shepherd's Chain
- sets.idle.Town = set_combine(sets.idle, {range="Divinator",main="Denouements"})
- -- Set for idle while pet is out (eg: pet regen gear)
- sets.idle.Pet = sets.idle
- -- Idle sets to wear while pet is engaged
- sets.idle.Pet.Engaged = {range="Divinator",ammo="Automat. Oil +3",
- head="Pitre Taj +1",neck="Empath Necklace",ear1="Handler's Earring +1",ear2="Burana Earring",
- body="Foire Tobe +1",hands="Regimen Mittens",ring1="Varar Ring",ring2="Varar Ring",
- back="Visucius's Mantle",waist="Klouskap Sash",legs="Kara. Pantaloni +1",feet="Naga Kyahan"}--Handler's Earring/Burana Earring
- sets.idle.Pet.Engaged.Tank = set_combine(sets.idle.Pet.Engaged, {range="Divinator",ammo="Automat. Oil +3",
- head="Pitre Taj +1",neck="Empath Necklace",ear1="Handler's Earring +1",ear2="Handler Earring",
- body="Foire Tobe +1",hands="Regimen Mittens",ring1="Varar Ring",ring2="Varar Ring",
- back="Visucius's Mantle",waist="Isa Belt",legs="Kara. Pantaloni +1",feet="Naga Kyahan"})--Pet: Damage Taken set
- sets.idle.Pet.Engaged.Ranged = set_combine(sets.idle.Pet.Engaged, {range="Divinator II",neck="Empath Necklace",
- hands="Regimen Mittens",legs="Kara. Pantaloni +1",ear2="Burana Earring",ear1="Cirque Earring",back="Visucius's Mantle",
- waist="Klouskap Sash"})
- sets.idle.Pet.Engaged.Nuke = set_combine(sets.idle.Pet.Engaged, {range="Divinator II",
- legs="Kara. Pantaloni +1",feet="Naga Kyahan",hands="Naga Tekko",
- ear2="Burana Earring",ear1="Cirque Earring",back="Visucius's Mantle",
- waist="Klouskap Sash"})
- sets.idle.Pet.Engaged.Heal = set_combine(sets.idle.Pet.Engaged, {range="Divinator II",
- legs="Kara. Pantaloni +1",feet="Naga Kyahan",ear2="Burana Earring",ear1="Cirque Earring",back="Visucius's Mantle",
- waist="Klouskap Sash"})
- sets.idle.Pet.Engaged.Magic = set_combine(sets.idle.Pet.Engaged, {range="Divinator II",
- legs="Kara. Pantaloni +1",feet="Naga Kyahan",hands="Naga Tekko",
- ear2="Burana Earring",ear1="Cirque Earring",back="Visucius's Mantle",
- waist="Klouskap Sash"})
- -- Defense sets
- sets.defense.Evasion = {
- head="Herculean Helm",neck="Ej Necklace",ear1="Infused Earring",
- body="Hiza. Haramaki +1",hands="Herculean Gloves",ring1="Varar Ring",ring2="Defending Ring",
- back="Dispersal Mantle",waist="Klouskap Sash",legs="Herculean Trousers",feet="Herculean Boots"}
- sets.defense.PDT = {
- head="Herculean Helm",neck="Twilight Torque",
- body="Hiza. Haramaki +1",hands="Herculean Gloves",ring1="Dark Ring",ring2="Defending Ring",
- back="Umbra Cape",waist="Klouskap Sash",legs="Herculean Trousers",feet="Herculean Boots"}
- sets.defense.MDT = {
- head="Herculean Helm",neck="Twilight Torque",
- body="Hiza. Haramaki +1",hands="Herculean Gloves",ring1="Dark Ring",ring2="Defending Ring",
- back="Mollusca Mantle",waist="Klouskap Sash",legs="Ta'lab Trousers",feet="Herculean Boots"}
- sets.Kiting = {feet="Hermes' Sandals"}
- -- Engaged sets
- -- Variations for TP weapon and (optional) offense/defense modes. Code will fall back on previous
- -- sets if more refined versions aren't defined.
- -- If you create a set with both offense and defense modes, the offense mode should be first.
- -- EG: sets.engaged.Dagger.Accuracy.Evasion
- -- Normal melee group
- sets.engaged = {ammo="Automat. Oil +3",
- head="Herculean Helm",neck="Asperity Necklace",ear1="Brutal Earring",ear2="Cessance Earring",
- body={ name="Rawhide Vest", augments={'HP+50','"Subtle Blow"+7','"Triple Atk."+2',}},hands="Herculean Gloves",ring1="Petrov Ring",ring2="Epona's Ring",
- back="Dispersal Mantle",waist="Windbuffet Belt +1",legs="Herculean Trousers",feet="Herculean Boots"}--Karagoz Guanti/Karagoz Capello/Hurch'lan Sash/Clotharius Torque/Dispersal Mantle
- sets.engaged.Acc = {ammo="Automat. Oil +3",
- head="Hizamaru Somen +1",neck="Ej Necklace",ear1="Steelflash Earring",ear2="Zennaroi Earring",
- body="Hiza. Haramaki +1",hands="Hizamaru Kote +1",ring1="Varar Ring",ring2="Varar Ring",
- back="Visucius's Mantle",waist="Klouskap Sash",legs="Hiza. Hizayoroi +1",feet="Hiza. Sune-ate +1"}
- sets.engaged.Martial_Arts = {ammo="Automat. Oil +3",
- head="Hizamaru Somen +1",neck="Asperity Necklace",ear1="Brutal Earring",ear2="Cessance Earring",
- body={ name="Rawhide Vest", augments={'HP+50','"Subtle Blow"+7','"Triple Atk."+2',}},hands="Herculean Gloves",ring1="Petrov Ring",ring2="Epona's Ring",
- back="Dispersal Mantle",waist="Klouskap Sash",legs="Kara. Pantaloni +1",feet="Herculean Boots"}
- sets.engaged.Hizamaru = {ammo="Automat. Oil +3",
- head="Hizamaru Somen +1",neck="Asperity Necklace",ear1="Brutal Earring",ear2="Cessance Earring",
- body="Hiza. Haramaki +1",hands="Hizamaru Kote +1",ring1="Petrov Ring",ring2="Epona's Ring",
- back="Dispersal Mantle",waist="Klouskap Sash",legs="Hiza. Hizayoroi +1",feet="Hiza. Sune-ate +1"}
- sets.engaged.DT = {ammo="Automat. Oil +3",
- head="Herculean Helm",neck="Twilight Torque",ear1="Brutal Earring",ear2="Cessance Earring",
- body={ name="Rawhide Vest", augments={'HP+50','"Subtle Blow"+7','"Triple Atk."+2',}},hands="Herculean Gloves",ring1="Dark Ring",ring2="Defending Ring",
- back="Umbra Cape",waist="Klouskap Sash",legs="Herculean Trousers",feet="Herculean Boots"}
- sets.engaged.Acc.DT = {ammo="Automat. Oil +3",
- head="Dampening Tam",neck="Twilight Torque",ear1="Steelflash Earring",ear2="Cessance Earring",
- body={ name="Rawhide Vest", augments={'HP+50','"Subtle Blow"+7','"Triple Atk."+2',}},hands="Herculean Gloves",ring1="Dark Ring",ring2="Defending Ring",
- back="Umbra Cape",waist="Klouskap Sash",legs={ name="Taeon Tights", augments={'Accuracy+17','"Triple Atk."+2','Crit. hit damage +3%',}},feet="Herculean Boots"}
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Job-specific hooks for standard casting events.
- -------------------------------------------------------------------------------------------------------------------
- -- Called when pet is about to perform an action
- function job_pet_midcast(spell, action, spellMap, eventArgs)
- if petWeaponskills:contains(spell.english) then
- classes.CustomClass = "Weaponskill"
- end
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Job-specific hooks for non-casting events.
- -------------------------------------------------------------------------------------------------------------------
- -- Called when a player gains or loses a buff.
- -- buff == buff gained or lost
- -- gain == true if the buff was gained, false if it was lost.
- function job_buff_change(buff, gain)
- if buff == 'Wind Maneuver' then
- handle_equipping_gear(player.status)
- end
- end
- -- Called when a player gains or loses a pet.
- -- pet == pet gained or lost
- -- gain == true if the pet was gained, false if it was lost.
- function job_pet_change(pet, gain)
- update_pet_mode()
- end
- -- Called when the pet's status changes.
- function job_pet_status_change(newStatus, oldStatus)
- if newStatus == 'Engaged' then
- display_pet_status()
- end
- end
- -------------------------------------------------------------------------------------------------------------------
- -- User code that supplements standard library decisions.
- -------------------------------------------------------------------------------------------------------------------
- -- Called by the 'update' self-command, for common needs.
- -- Set eventArgs.handled to true if we don't want automatic equipping of gear.
- function job_update(cmdParams, eventArgs)
- update_pet_mode()
- end
- -- Set eventArgs.handled to true if we don't want the automatic display to be run.
- function display_current_job_state(eventArgs)
- display_pet_status()
- end
- -------------------------------------------------------------------------------------------------------------------
- -- User self-commands.
- -------------------------------------------------------------------------------------------------------------------
- -- Called for custom player commands.
- function job_self_command(cmdParams, eventArgs)
- if cmdParams[1] == 'maneuver' then
- if pet.isvalid then
- local man = defaultManeuvers[state.PetMode.value]
- if man and tonumber(cmdParams[2]) then
- man = man[tonumber(cmdParams[2])]
- end
- if man then
- send_command('input /pet "'..man..'" <me>')
- end
- else
- add_to_chat(123,'No valid pet.')
- end
- end
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Utility functions specific to this job.
- -------------------------------------------------------------------------------------------------------------------
- -- Get the pet mode value based on the equipped head of the automaton.
- -- Returns nil if pet is not valid.
- function get_pet_mode()
- if pet.isvalid then
- return petModes[pet.head] or 'None'
- else
- return 'None'
- end
- end
- -- Update state.PetMode, as well as functions that use it for set determination.
- function update_pet_mode()
- state.PetMode:set(get_pet_mode())
- update_custom_groups()
- end
- -- Update custom groups based on the current pet.
- function update_custom_groups()
- classes.CustomIdleGroups:clear()
- if pet.isvalid then
- classes.CustomIdleGroups:append(state.PetMode.value)
- end
- end
- -- Display current pet status.
- function display_pet_status()
- if pet.isvalid then
- local petInfoString = pet.name..' ['..pet.head..']: '..tostring(pet.status)..' TP='..tostring(pet.tp)..' HP%='..tostring(pet.hpp)
- if magicPetModes:contains(state.PetMode.value) then
- petInfoString = petInfoString..' MP%='..tostring(pet.mpp)
- end
- add_to_chat(122,petInfoString)
- end
- end
- -- Select default macro book on initial load or subjob change.
- function select_default_macro_book()
- -- Default macro set/book
- if player.sub_job == 'DNC' then
- set_macro_page(1, 7)
- elseif player.sub_job == 'NIN' then
- set_macro_page(3, 7)
- elseif player.sub_job == 'THF' then
- set_macro_page(4, 7)
- else
- set_macro_page(1, 7)
- end
- end
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement