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- XML Graphics Tweaks - WATCH_DOGS
- Notation of the GamerProfile.xml file
- ----------------------------------------------------------------------------------
- Render Profile (Display Settings)
- PCCustomTextureQuality="medium" < medium / high / ultra >
- Controls the quality of the textures for the 1GB/2GB/3GB settings.
- PCCustomAntialiasingQuality="txaa4x"
- Controls the AA settings, not point modifying it here.
- AlphaToCoverage="0" < 0 / 1 >
- Enables or disables alpha to coverage (makes trees look real-er)
- ResolutionX="1920" ResolutionY="1200"
- Game resolution
- Quality="_runtime"
- Unknown, testing.
- QualityEditor="pc_editor"
- Unknown, testing.
- WindowMode="0" WindowPosX="-1" WindowPosY="-1"
- Advanced windowed mode tweaking.
- Force16_9="0" ForceWidescreen="0" WidescreenFOV="0"
- Advanced settings for widescreen, just use the in game configs for this.
- OutputScalingFactor="1"
- Unknown, might have something to do with rendering quality.
- AspectRatio="4" VSync="1" MaxPrerenderedFrames="5" RefreshRate="60" MaxDriverBufferedFrames="0"
- Other settings, can really be changed in game.
- ShowFPS="0"
- Make the game draw the FPS
- IsCalibrationSetup="1"
- Unknown, most likely when set to "0" it opens the brightness calibration on game start.
- ClustersZPassMaxLOD="1" NewBrightness="1" Contrast_v3="1" NewGammaRamp="1" GammaRampR="1" GammaRampG="1" GammaRampB="1" AllowAsynchShaderLoading="1"
- I know nothing about these settings.
- -----------------------------------------------------------------------------------------------------------------------------
- Custom Quality (Graphics Quality)
- ResolutionX="1280" ResolutionY="720"
- No idea how this affects the game, testing.
- EnvironmentQuality="ultra" < low / medium / high / ultra >
- Environment quality, simple as that.
- AntiPortalQuality="pc"
- No idea what this is, might have something to do with the portals in some of the minigames.
- PostFxQuality="high" < low / medium / high >
- PostFX, haven't tried ultra.
- TextureQuality="pc"
- Settings seem to be "pc" or "console"
- TextureResolutionQuality="high" < low / medium / high >
- There is no setting in game for either of these.
- WaterQuality="ultra" < low / medium / high / ultra >
- Water quality, simple as that.
- ParaboloidReflectionQuality="ultra" < low / medium / high / ultra >
- Most likely it is "Reflections" in game.
- DepthPassQuality="pc"
- Settings seem to be "pc" or "console"
- VegetationQuality="ultra" < low / medium / high / ultra >
- Vegetation quality. No in game setting.
- TerrainQuality="ultra" < low / medium / high / ultra >
- Terrain quality. No in game setting.
- GeometryQuality="ultra" < low / medium / high / ultra >
- Geometry quality. No in game setting.
- LodDitheringQuality="pc"
- Can either be "pc" or "console"
- ShadowQuality="high" < low / medium / high / ultra >
- Shadow quality. NOTE: Changing from Ultra to High for me in game reduced stuttering.
- ShadingQuality="high" < low / medium / high / >
- Shader quality.
- RoadQuality="pc" EditorQuality="pc"
- Can either be "pc" or "console"
- ParticlesQuality="ultra" < low / medium / high / ultra >
- Particles quality. No in game setting.
- DeferredFxQuality="console"
- Try changing to "pc". Is "console" by default
- HDR="1"
- No in game setting, still tinkering.
- SuperSampling="0"
- No in game setting, might combine with the MSAA AA settings.
- HighPrecisionNormal="1"
- No in game setting, testing.
- RenderSplashes="1" RenderRain="0"
- My render rain was set to 0, still testing.
- MotionBlurQuality="off" SSAOQuality="hbao+_high" DepthOfFieldQuality="pc" AntiAliasingQuality="temporalsmaa"
- My AA is set to TXAA x4, still working with the AA quality here.
- id="_runtime"
- No idea.
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