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OpenMW v0.27.0 English Captions

Nov 18th, 2013
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  1. 0:00:03.310,0:00:03.830
  2. Welcome back!
  3.  
  4. 0:00:03.830,0:00:07.399
  5. We are a little overdue for an update, but
  6. it's finally here.
  7.  
  8. 0:00:07.399,0:00:12.860
  9. OpenMW v0.27.0 has been released.
  10. Let's have a look at what's new in the engine
  11.  
  12. 0:00:12.860,0:00:18.500
  13. and then we'll move on to additional matters.
  14.  
  15. 0:00:18.500,0:00:23.349
  16. The Acrobatics skill is now implemented.
  17. The player may now pay homage to the time-honored
  18.  
  19. 0:00:23.349,0:00:26.829
  20. tradition of jumping absolutely everywhere
  21. to gain levels in this skill.
  22.  
  23. 0:00:26.829,0:00:33.829
  24. The player takes fall damage as expected.
  25.  
  26. 0:00:34.210,0:00:38.700
  27. My personal contribution to this release is
  28. the implementation of God Mode.
  29.  
  30. 0:00:38.700,0:00:41.750
  31. Our implementation behaves differently than
  32. vanilla Morrowind.
  33.  
  34. 0:00:41.750,0:00:46.370
  35. The player's health is damaged normally until
  36. it reaches 1, at which point the player will
  37.  
  38. 0:00:46.370,0:00:50.850
  39. take no additional damage and cannot be killed.
  40.  
  41. 0:00:50.850,0:00:57.850
  42. Torches are now extinguished when they are
  43. submerged in water
  44.  
  45. 0:01:00.000,0:01:04.110
  46. or simply after they have been carried long enough to burn out.
  47.  
  48. 0:01:04.110,0:01:08.999
  49. The player's breath meter now pulsates with
  50. a red glow when you are drowning to let you
  51.  
  52. 0:01:08.999,0:01:12.009
  53. know that you are dying and should probably
  54. seek an air pocket.
  55.  
  56. 0:01:12.009,0:01:17.539
  57. Okay, moving on.
  58. The OpenMW project is more than just the game
  59.  
  60. 0:01:17.539,0:01:20.409
  61. engine that we've talked the most about so
  62. far.
  63.  
  64. 0:01:20.409,0:01:24.590
  65. We are also developing an editor that modders
  66. will need to use to take full advantage of
  67.  
  68. 0:01:24.590,0:01:28.340
  69. the new engine.
  70. This application is tentatively called 'OpenCS',
  71.  
  72. 0:01:28.340,0:01:32.659
  73. and is an analog to the Construction Set that
  74. shipped with vanilla Morrowind.
  75.  
  76. 0:01:32.659,0:01:39.659
  77. OpenCS is still in an early stage of development;
  78. so, many essential features are still missing.
  79.  
  80. 0:01:39.759,0:01:45.329
  81. For example: 3D worldspace editing, drag and
  82. drop - the list goes on. Of course, many of
  83.  
  84. 0:01:45.329,0:01:49.209
  85. these features are in development or planning.
  86.  
  87. 0:01:49.209,0:01:54.539
  88. Currently, we can load existing files and
  89. save them again, kind of.
  90.  
  91. 0:01:54.539,0:01:58.709
  92. We can also create new files.
  93. OpenMW has its own file types for games, and
  94.  
  95. 0:01:58.709,0:02:05.709
  96. game modifications.
  97. These file extensions are ".omwgame" and ".omwaddon",
  98.  
  99. 0:02:05.990,0:02:10.390
  100. respectively.
  101. ".omwgame" files represent a self-contained
  102.  
  103. 0:02:10.390,0:02:13.890
  104. game, such as Morrowind, which has no other
  105. dependencies.
  106.  
  107. 0:02:13.890,0:02:19.489
  108. ".omwaddon" files represent modifications
  109. that depend upon a base game.
  110.  
  111. 0:02:19.489,0:02:24.700
  112. Existing ".esm" and ".esp" files will be mapped
  113. appropriately to these new file types, according
  114.  
  115. 0:02:24.700,0:02:29.780
  116. to whether they depend on a base game or not.
  117. The content selector in our launcher has been
  118.  
  119. 0:02:29.780,0:02:32.819
  120. updated to reflect these new file types.
  121.  
  122. 0:02:32.819,0:02:39.730
  123. Back to the current state of the editor.
  124. We have tables for most record types.
  125.  
  126. 0:02:39.730,0:02:46.730
  127. We have a script editor (complete with syntax
  128. highlighting).
  129.  
  130. 0:02:48.420,0:02:51.379
  131. We also have a nifty little region map.
  132.  
  133. 0:02:51.379,0:02:56.739
  134. Generally, OpenCS has the same set of advantages
  135. that our engine does.
  136.  
  137. 0:02:56.739,0:03:01.230
  138. It is open-source, of modern design, can be
  139. heavily multi-threaded, and won't suffer the
  140.  
  141. 0:03:01.230,0:03:06.019
  142. problems of containing bugs that will never
  143. be fixed or occasionally producing broken,
  144.  
  145. 0:03:06.019,0:03:07.780
  146. corrupted files.
  147.  
  148. 0:03:07.780,0:03:12.079
  149. However, there are several important differentiating
  150. points to make.
  151.  
  152. 0:03:12.079,0:03:16.500
  153. Unlike the engine, we are not directly re-implementing
  154. the mechanics and workflow of Morrowind's
  155.  
  156. 0:03:16.500,0:03:21.040
  157. Construction Set.
  158. OpenCS is designed from the ground up as a
  159.  
  160. 0:03:21.040,0:03:26.219
  161. superior editor, building on a decade of use-case
  162. scenarios from Morrowind modding.
  163.  
  164. 0:03:26.219,0:03:30.709
  165. So, don't expect to complete every task with
  166. OpenCS the same way you might have done it
  167.  
  168. 0:03:30.709,0:03:35.189
  169. with the Construction Set.
  170. Do expect to be able to accomplish everything,
  171.  
  172. 0:03:35.189,0:03:39.760
  173. and more, that you could with the Construction
  174. Set, but more efficiently and intuitively
  175.  
  176. 0:03:39.760,0:03:41.510
  177. with OpenCS.
  178.  
  179. 0:03:41.510,0:03:45.709
  180. The best way to learn more about OpenCS and
  181. the theory behind its user interface is to
  182.  
  183. 0:03:45.709,0:03:50.269
  184. read the user manual which can be found on
  185. the download section of our website.
  186.  
  187. 0:03:50.269,0:03:55.280
  188. Keep in mind that the manual is also incomplete
  189. and will be updated as OpenCS matures.
  190.  
  191. 0:03:55.280,0:04:00.290
  192. Of course, it doesn't hurt to download the
  193. latest version of OpenMW and play around with
  194.  
  195. 0:04:00.290,0:04:02.069
  196. it for a bit.
  197.  
  198. 0:04:02.069,0:04:06.790
  199. But, to summarize: OpenCS represents almost
  200. all records in easily navigable tables.
  201.  
  202. 0:04:06.790,0:04:11.409
  203. A powerful filtering system makes it much
  204. easier to work with the large amount of assets
  205.  
  206. 0:04:11.409,0:04:16.609
  207. typically available to the modder.
  208. Dialog windows are avoided wherever possible
  209.  
  210. 0:04:16.609,0:04:22.550
  211. and the application is completely non-modal.
  212. The application is multi-window oriented and
  213.  
  214. 0:04:22.550,0:04:26.639
  215. scales very well to multiple monitor setups.
  216.  
  217. 0:04:26.639,0:04:30.560
  218. That's all there is to see for now.
  219. We'll keep you updated on the next release.
  220.  
  221. 0:04:30.560,0:04:35.169
  222. Leave your questions and comments below or
  223. on our forums at openmw.org.
  224.  
  225. 0:04:35.169,0:04:38.169
  226. Thanks for your support.
  227. Until next time: thanks for watching.
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