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- 0:00:03.310,0:00:03.830
- Welcome back!
- 0:00:03.830,0:00:07.399
- We are a little overdue for an update, but
- it's finally here.
- 0:00:07.399,0:00:12.860
- OpenMW v0.27.0 has been released.
- Let's have a look at what's new in the engine
- 0:00:12.860,0:00:18.500
- and then we'll move on to additional matters.
- 0:00:18.500,0:00:23.349
- The Acrobatics skill is now implemented.
- The player may now pay homage to the time-honored
- 0:00:23.349,0:00:26.829
- tradition of jumping absolutely everywhere
- to gain levels in this skill.
- 0:00:26.829,0:00:33.829
- The player takes fall damage as expected.
- 0:00:34.210,0:00:38.700
- My personal contribution to this release is
- the implementation of God Mode.
- 0:00:38.700,0:00:41.750
- Our implementation behaves differently than
- vanilla Morrowind.
- 0:00:41.750,0:00:46.370
- The player's health is damaged normally until
- it reaches 1, at which point the player will
- 0:00:46.370,0:00:50.850
- take no additional damage and cannot be killed.
- 0:00:50.850,0:00:57.850
- Torches are now extinguished when they are
- submerged in water
- 0:01:00.000,0:01:04.110
- or simply after they have been carried long enough to burn out.
- 0:01:04.110,0:01:08.999
- The player's breath meter now pulsates with
- a red glow when you are drowning to let you
- 0:01:08.999,0:01:12.009
- know that you are dying and should probably
- seek an air pocket.
- 0:01:12.009,0:01:17.539
- Okay, moving on.
- The OpenMW project is more than just the game
- 0:01:17.539,0:01:20.409
- engine that we've talked the most about so
- far.
- 0:01:20.409,0:01:24.590
- We are also developing an editor that modders
- will need to use to take full advantage of
- 0:01:24.590,0:01:28.340
- the new engine.
- This application is tentatively called 'OpenCS',
- 0:01:28.340,0:01:32.659
- and is an analog to the Construction Set that
- shipped with vanilla Morrowind.
- 0:01:32.659,0:01:39.659
- OpenCS is still in an early stage of development;
- so, many essential features are still missing.
- 0:01:39.759,0:01:45.329
- For example: 3D worldspace editing, drag and
- drop - the list goes on. Of course, many of
- 0:01:45.329,0:01:49.209
- these features are in development or planning.
- 0:01:49.209,0:01:54.539
- Currently, we can load existing files and
- save them again, kind of.
- 0:01:54.539,0:01:58.709
- We can also create new files.
- OpenMW has its own file types for games, and
- 0:01:58.709,0:02:05.709
- game modifications.
- These file extensions are ".omwgame" and ".omwaddon",
- 0:02:05.990,0:02:10.390
- respectively.
- ".omwgame" files represent a self-contained
- 0:02:10.390,0:02:13.890
- game, such as Morrowind, which has no other
- dependencies.
- 0:02:13.890,0:02:19.489
- ".omwaddon" files represent modifications
- that depend upon a base game.
- 0:02:19.489,0:02:24.700
- Existing ".esm" and ".esp" files will be mapped
- appropriately to these new file types, according
- 0:02:24.700,0:02:29.780
- to whether they depend on a base game or not.
- The content selector in our launcher has been
- 0:02:29.780,0:02:32.819
- updated to reflect these new file types.
- 0:02:32.819,0:02:39.730
- Back to the current state of the editor.
- We have tables for most record types.
- 0:02:39.730,0:02:46.730
- We have a script editor (complete with syntax
- highlighting).
- 0:02:48.420,0:02:51.379
- We also have a nifty little region map.
- 0:02:51.379,0:02:56.739
- Generally, OpenCS has the same set of advantages
- that our engine does.
- 0:02:56.739,0:03:01.230
- It is open-source, of modern design, can be
- heavily multi-threaded, and won't suffer the
- 0:03:01.230,0:03:06.019
- problems of containing bugs that will never
- be fixed or occasionally producing broken,
- 0:03:06.019,0:03:07.780
- corrupted files.
- 0:03:07.780,0:03:12.079
- However, there are several important differentiating
- points to make.
- 0:03:12.079,0:03:16.500
- Unlike the engine, we are not directly re-implementing
- the mechanics and workflow of Morrowind's
- 0:03:16.500,0:03:21.040
- Construction Set.
- OpenCS is designed from the ground up as a
- 0:03:21.040,0:03:26.219
- superior editor, building on a decade of use-case
- scenarios from Morrowind modding.
- 0:03:26.219,0:03:30.709
- So, don't expect to complete every task with
- OpenCS the same way you might have done it
- 0:03:30.709,0:03:35.189
- with the Construction Set.
- Do expect to be able to accomplish everything,
- 0:03:35.189,0:03:39.760
- and more, that you could with the Construction
- Set, but more efficiently and intuitively
- 0:03:39.760,0:03:41.510
- with OpenCS.
- 0:03:41.510,0:03:45.709
- The best way to learn more about OpenCS and
- the theory behind its user interface is to
- 0:03:45.709,0:03:50.269
- read the user manual which can be found on
- the download section of our website.
- 0:03:50.269,0:03:55.280
- Keep in mind that the manual is also incomplete
- and will be updated as OpenCS matures.
- 0:03:55.280,0:04:00.290
- Of course, it doesn't hurt to download the
- latest version of OpenMW and play around with
- 0:04:00.290,0:04:02.069
- it for a bit.
- 0:04:02.069,0:04:06.790
- But, to summarize: OpenCS represents almost
- all records in easily navigable tables.
- 0:04:06.790,0:04:11.409
- A powerful filtering system makes it much
- easier to work with the large amount of assets
- 0:04:11.409,0:04:16.609
- typically available to the modder.
- Dialog windows are avoided wherever possible
- 0:04:16.609,0:04:22.550
- and the application is completely non-modal.
- The application is multi-window oriented and
- 0:04:22.550,0:04:26.639
- scales very well to multiple monitor setups.
- 0:04:26.639,0:04:30.560
- That's all there is to see for now.
- We'll keep you updated on the next release.
- 0:04:30.560,0:04:35.169
- Leave your questions and comments below or
- on our forums at openmw.org.
- 0:04:35.169,0:04:38.169
- Thanks for your support.
- Until next time: thanks for watching.
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