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Pewca

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Dec 1st, 2016
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  1. Player = game:GetService("Players").LocalPlayer
  2. Character = Player.Character
  3. PlayerGui = Player.PlayerGui
  4. Backpack = Player.Backpack
  5. Torso = Character.Torso
  6. Head = Character.Head
  7. Humanoid = Character.Humanoid
  8. LeftArm = Character["Left Arm"]
  9. LeftLeg = Character["Left Leg"]
  10. RightArm = Character["Right Arm"]
  11. RightLeg = Character["Right Leg"]
  12. LS = Torso["Left Shoulder"]
  13. LH = Torso["Left Hip"]
  14. RS = Torso["Right Shoulder"]
  15. RH = Torso["Right Hip"]
  16. Neck = Torso.Neck
  17. it = Instance.new
  18. vt = Vector3.new
  19. cf = CFrame.new
  20. euler = CFrame.fromEulerAnglesXYZ
  21. angles = CFrame.Angles
  22. necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  23. necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  24. LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  25. LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  26. RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  27. RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  28. RootPart = Character.HumanoidRootPart
  29. RootJoint = RootPart.RootJoint
  30. RootCF = euler(-1.57, 0, 3.14)
  31. attack = false
  32. attackdebounce = false
  33. MMouse = nil
  34. combo = 0
  35. local hitfloor, posfloor = nil, nil
  36. local idle = 0
  37. local Anim = "Idle"
  38. local Effects = {}
  39. local Weapon = {}
  40. local Welds = {}
  41. local decreaseatk = 0
  42. local decreasedef = 0
  43. local decreasemvmt = 0
  44. local Obelisks = {}
  45. local maxobelisks = 99
  46. local manaregain = 7
  47. local passivenum = 30
  48. local move1 = "(Z)\nEnergy Ball"
  49. local move2 = "(X)\nFissure"
  50. local move3 = "(C)\nReinforce"
  51. local move4 = "(V)\nObelisk Field"
  52. local cooldowns = {}
  53. local cooldown1 = 0
  54. table.insert(cooldowns, cooldown1)
  55. local cooldown2 = 0
  56. table.insert(cooldowns, cooldown2)
  57. local cooldown3 = 0
  58. table.insert(cooldowns, cooldown3)
  59. local cooldown4 = 0
  60. table.insert(cooldowns, cooldown4)
  61. local cooldownsadd = {}
  62. local cooldownadd1 = 0.35
  63. table.insert(cooldownsadd, cooldownadd1)
  64. local cooldownadd2 = 0.26
  65. table.insert(cooldownsadd, cooldownadd2)
  66. local cooldownadd3 = 0.17
  67. table.insert(cooldownsadd, cooldownadd3)
  68. local cooldownadd4 = 0.25
  69. table.insert(cooldownsadd, cooldownadd4)
  70. local cooldownmax = 100
  71. player = nil
  72. RSH = nil
  73. RW = Instance.new("Motor")
  74. RightArm.Name = "Right Shoulder"
  75. LeftArm.Name = "Left Shoulder"
  76. LH = Torso["Left Hip"]
  77. RH = Torso["Right Hip"]
  78. TorsoColor = Torso.BrickColor
  79. TorsoRed = TorsoColor.Color.r
  80. TorsoGreen = TorsoColor.Color.g
  81. TorsoBlue = TorsoColor.Color.b
  82. NewCol = Color3.new(TorsoRed / 2, TorsoGreen / 2, 0.6)
  83. NewCol2 = Color3.new(TorsoRed / 4, TorsoGreen / 4, 0.6)
  84. if Player:findFirstChild("Color1") ~= nil then
  85. NewCol = Player.Color1.Value
  86. end
  87. if Player:findFirstChild("Color2") ~= nil then
  88. NewCol2 = Player.Color2.Value
  89. end
  90. local mdec = Instance.new("NumberValue", Decrease)
  91. mdec.Name = "DecreaseDef"
  92. mdec.Value = 0.4
  93. local mdec2 = Instance.new("NumberValue", Decrease)
  94. mdec2.Name = "DecreaseMvmt"
  95. mdec2.Value = 0.1
  96. local Animate = Humanoid.Animator
  97. local canjump = true
  98. removeControl = function()
  99. canjump = false
  100. end
  101. resumeControl = function()
  102. canjump = true
  103. end
  104. Player.Character.Humanoid.Changed:connect(function()
  105. if canjump == false then
  106. Player.Character.Humanoid.Jump = false
  107. end
  108. end)
  109. if Character:findFirstChild("Hashira", true) ~= nil then
  110. Character:findFirstChild("Hashira", true).Parent = nil
  111. end
  112. if Player.PlayerGui:findFirstChild("WeaponGUI", true) ~= nil then
  113. Player.PlayerGui:findFirstChild("WeaponGUI", true).Parent = nil
  114. end
  115. if Character:findFirstChild("Stats", true) ~= nil then
  116. Character:findFirstChild("Stats", true).Parent = nil
  117. end
  118. local Stats = Instance.new("BoolValue")
  119. Stats.Name = "Stats"
  120. Stats.Parent = Character
  121. local Atk = Instance.new("NumberValue")
  122. Atk.Name = "Damage"
  123. Atk.Parent = Stats
  124. Atk.Value = 1
  125. local Def = Instance.new("NumberValue")
  126. Def.Name = "Defense"
  127. Def.Parent = Stats
  128. Def.Value = 1
  129. local Mvmt = Instance.new("NumberValue")
  130. Mvmt.Name = "Movement"
  131. Mvmt.Parent = Stats
  132. Mvmt.Value = 1
  133. local Block = Instance.new("BoolValue")
  134. Block.Name = "Block"
  135. Block.Parent = Stats
  136. Block.Value = false
  137. local Stun = Instance.new("NumberValue")
  138. Stun.Name = "Stun"
  139. Stun.Parent = Stats
  140. Stun.Value = 0
  141. local StunT = Instance.new("NumberValue")
  142. StunT.Name = "StunThreshold"
  143. StunT.Parent = Stats
  144. StunT.Value = 100
  145. local Rooted = Instance.new("BoolValue")
  146. Rooted.Name = "Rooted"
  147. Rooted.Parent = Stats
  148. Rooted.Value = false
  149. local Stunned = Instance.new("BoolValue")
  150. Stunned.Name = "Stunned"
  151. Stunned.Parent = Stats
  152. Stunned.Value = false
  153. local Stagger = Instance.new("BoolValue")
  154. Stagger.Name = "Stagger"
  155. Stagger.Parent = Stats
  156. Stagger.Value = false
  157. local StaggerHit = Instance.new("BoolValue")
  158. StaggerHit.Name = "StaggerHit"
  159. StaggerHit.Parent = Stats
  160. StaggerHit.Value = false
  161. local RecentEnemy = Instance.new("ObjectValue")
  162. RecentEnemy.Name = "RecentEnemy"
  163. RecentEnemy.Parent = Stats
  164. RecentEnemy.Value = nil
  165. local Decrease = Instance.new("BoolValue")
  166. Decrease.Name = "Decrease"
  167. Decrease.Parent = Stats
  168. Decrease.Value = false
  169. local mana = Instance.new("NumberValue")
  170. mana.Name = "Mana"
  171. mana.Parent = Stats
  172. mana.Value = 0
  173. local passive = Instance.new("NumberValue", Decrease)
  174. passive.Name = "DecreaseDef"
  175. passive.Value = -1
  176. passivenum2 = -1
  177. local passive2 = Instance.new("NumberValue", Decrease)
  178. passive2.Name = "DecreaseMvmt"
  179. passive2.Value = passive.Value * -0.3
  180. local passive3 = Instance.new("NumberValue", Decrease)
  181. passive3.Name = "DecreaseAtk"
  182. passive3.Value = 0.1
  183. NoOutline = function(Part)
  184. Part.TopSurface = 10
  185. end
  186. part = function(formfactor, parent, reflectance, transparency, brickcolor, name, size)
  187. local fp = it("Part")
  188. fp.formFactor = formfactor
  189. fp.Parent = parent
  190. fp.Reflectance = reflectance
  191. fp.Transparency = transparency
  192. fp.CanCollide = false
  193. fp.Locked = true
  194. fp.BrickColor = brickcolor
  195. fp.Name = name
  196. fp.Size = size
  197. fp.Position = Torso.Position
  198. NoOutline(fp)
  199. fp.Material = "SmoothPlastic"
  200. fp:BreakJoints()
  201. return fp
  202. end
  203. mesh = function(Mesh, part, meshtype, meshid, offset, scale)
  204. local mesh = it(Mesh)
  205. mesh.Parent = part
  206. if Mesh == "SpecialMesh" then
  207. mesh.MeshType = meshtype
  208. if meshid ~= "nil" then
  209. mesh.MeshId = "http://www.roblox.com/asset/?id=" .. meshid
  210. end
  211. end
  212. mesh.Offset = offset
  213. mesh.Scale = scale
  214. return mesh
  215. end
  216. weld = function(parent, part0, part1, c0)
  217. local weld = it("Motor")
  218. weld.Parent = parent
  219. weld.Part0 = part0
  220. weld.Part1 = part1
  221. weld.C0 = c0
  222. return weld
  223. end
  224. gui = function(GuiType, parent, text, backtrans, backcol, pos, size)
  225. local gui = it(GuiType)
  226. gui.Parent = parent
  227. gui.Text = text
  228. gui.BackgroundTransparency = backtrans
  229. gui.BackgroundColor3 = backcol
  230. gui.SizeConstraint = "RelativeXY"
  231. gui.TextXAlignment = "Center"
  232. gui.TextYAlignment = "Center"
  233. gui.Position = pos
  234. gui.Size = size
  235. gui.Font = "SourceSans"
  236. gui.FontSize = "Size14"
  237. gui.TextWrapped = false
  238. gui.TextStrokeTransparency = 0
  239. gui.TextColor = BrickColor.new("White")
  240. return gui
  241. end
  242. local Color1 = Torso.BrickColor
  243. local fengui = it("GuiMain")
  244. fengui.Parent = Player.PlayerGui
  245. fengui.Name = "WeaponGUI"
  246. local fenframe = it("Frame")
  247. fenframe.Parent = fengui
  248. fenframe.BackgroundColor3 = Color3.new(255, 255, 255)
  249. fenframe.BackgroundTransparency = 1
  250. fenframe.BorderColor3 = Color3.new(17, 17, 17)
  251. fenframe.Size = UDim2.new(0.1, 0, 0.1, 0)
  252. fenframe.Position = UDim2.new(0.95, 0, 0.7, 0)
  253. local fenframe2 = it("Frame")
  254. fenframe2.Parent = fengui
  255. fenframe2.BackgroundColor3 = Color3.new(255, 255, 255)
  256. fenframe2.BackgroundTransparency = 1
  257. fenframe2.BorderColor3 = Color3.new(17, 17, 17)
  258. fenframe2.Size = UDim2.new(0.2, 0, 0.1, 0)
  259. fenframe2.Position = UDim2.new(0.4, 0, 0.85, 0)
  260. local fenframe3 = it("Frame")
  261. fenframe3.Parent = fengui
  262. fenframe3.BackgroundColor3 = Color3.new(255, 255, 255)
  263. fenframe3.BackgroundTransparency = 1
  264. fenframe3.BorderColor3 = Color3.new(17, 17, 17)
  265. fenframe3.Size = UDim2.new(0.2, 0, 0.2, 0)
  266. fenframe3.Position = UDim2.new(0.8, 0, 0.8, 0)
  267. local fenframe4 = it("Frame")
  268. fenframe4.Parent = fengui
  269. fenframe4.BackgroundColor3 = Color3.new(255, 255, 255)
  270. fenframe4.BackgroundTransparency = 1
  271. fenframe4.BorderColor3 = Color3.new(17, 17, 17)
  272. fenframe4.Size = UDim2.new(0.1, 0, 0.1, 0)
  273. fenframe4.Position = UDim2.new(0, 0, 0.7, 0)
  274. local pressedf = false
  275. local fenframe5 = it("Frame")
  276. fenframe5.Parent = fengui
  277. fenframe5.BackgroundColor3 = Color3.new(0, 0, 0)
  278. fenframe5.BackgroundTransparency = 1
  279. fenframe5.BorderColor3 = Color3.new(0, 0, 0)
  280. fenframe5.Size = UDim2.new(1, 0, 1, 0)
  281. fenframe5.Position = UDim2.new(0, 0, 0, 0)
  282. fenframe5.ZIndex = 2
  283. local tellbar = gui("TextLabel", fenframe5, "-No longer a limit to how many obelisks can be placed (+)\n-Summoning an obelisk mana cost decreased (+)\n-Mana cost of obelisk-related abilities reduced (+)\n-Obelisk Hop changed to Obelisk Field which slams the ground with Hashira, dealing an AOE damage and creating up to 5 obelisks depending on how much mana is left (+)\n-Mana regain slightly increased (+)\n-Reinforce changed to giving Obsidian a defense buff and movement debuff for a couple of seconds (+/-)\n-Fissure changed to be an AOE around Obsidian. Cooldown increased (+/-)\n-Obelisks slightly lasts shorter (-)\n-Obsidian\'s Obsidian Armor now depends on how many obelisks there are on the field. The more obelisks there are, the lower Obsidian Armor\'s defense is (-)\n-General damage and debuffs of Obsidian\'s combos, abilities, and AOE reduced (-)", 1, Color3.new(0, 0, 0), UDim2.new(0.25, 0, 0.25, 0), UDim2.new(0.5, 0, 0.5, 0))
  284. tellbar.Font = "Arial"
  285. tellbar.TextScaled = true
  286. tellbar.TextTransparency = 1
  287. tellbar.TextStrokeTransparency = 1
  288. tellbar.ZIndex = 2
  289. local fnumb = 0
  290. local fenbarmana1 = gui("TextLabel", fenframe, "", 0, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(0.4, 0, -4, 0))
  291. local fenbarmana2 = gui("TextLabel", fenframe, "", 0, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0.4, 0, 0, 0))
  292. local fenbarmana4 = gui("TextLabel", fenframe, "Mana(" .. mana.Value .. ")", 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0.2, 0), UDim2.new(0.4, 0, 0.2, 0))
  293. local fenbardamage = gui("TextLabel", fenframe2, "Damage", 0.55, Color3.new(0.6078431372549, 0, 0), UDim2.new(-0.23, 0, 0, 0), UDim2.new(0.2, 0, 1, 0))
  294. local fenbardef = gui("TextLabel", fenframe2, "Defense", 0.55, Color3.new(0, 0, 0.6078431372549), UDim2.new(-0.46, 0, 0, 0), UDim2.new(0.2, 0, 1, 0))
  295. local fenbarmove = gui("TextLabel", fenframe2, "Walkspeed", 0.55, Color3.new(0, 0.6078431372549, 0), UDim2.new(1.03, 0, 0, 0), UDim2.new(0.2, 0, 1, 0))
  296. local fenbarhp1 = gui("TextLabel", fenframe2, "", 0, Color3.new(0, 0, 0), UDim2.new(-0.46, 0, 1, 0), UDim2.new(1.92, 0, 0.4, 0))
  297. local fenbarhp2 = gui("TextLabel", fenbarhp1, "", 0, Color3.new(1, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
  298. local fenbarhp3 = gui("TextLabel", fenbarhp1, "(100)", 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0))
  299. local fenbarstun1 = gui("TextLabel", fenframe4, "", 0, Color3.new(0, 0, 0), UDim2.new(0.2, 0, 0, 0), UDim2.new(0.4, 0, -4, 0))
  300. local fenbarstun2 = gui("TextLabel", fenframe4, "", 0, Color3.new(0.960784, 0.803922, 0.188235), UDim2.new(0.2, 0, 0, 0), UDim2.new(0.4, 0, 0, 0))
  301. local fenbarstun3 = gui("TextLabel", fenframe4, "Stun(" .. Stun.Value .. ")", 1, Color3.new(0.960784, 0.803922, 0.188235), UDim2.new(0.2, 0, 0.2, 0), UDim2.new(0.4, 0, 0.2, 0))
  302. local fenbarmove1 = gui("TextButton", fenframe3, move1, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.1, 0, 0.1, 0), UDim2.new(0.4, 0, 0.4, 0))
  303. fenbarmove1.ZIndex = 2
  304. local fenbarmove1b = gui("TextLabel", fenbarmove1, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
  305. local fenbarmove2 = gui("TextButton", fenframe3, move2, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.6, 0, 0.1, 0), UDim2.new(0.4, 0, 0.4, 0))
  306. fenbarmove2.ZIndex = 2
  307. local fenbarmove2b = gui("TextLabel", fenbarmove2, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
  308. local fenbarmove3 = gui("TextButton", fenframe3, move3, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.1, 0, 0.6, 0), UDim2.new(0.4, 0, 0.4, 0))
  309. fenbarmove3.ZIndex = 2
  310. local fenbarmove3b = gui("TextLabel", fenbarmove3, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
  311. local fenbarmove4 = gui("TextButton", fenframe3, move4, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.6, 0, 0.6, 0), UDim2.new(0.4, 0, 0.4, 0))
  312. fenbarmove4.ZIndex = 2
  313. local fenbarmove4b = gui("TextLabel", fenbarmove4, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
  314. local fenbaroblsk1 = gui("TextButton", fenframe2, "Obelisks", 0.55, BrickColor.new(NewCol2).Color, UDim2.new(1.26, 0, 0, 0), UDim2.new(0.2, 0, 1, 0))
  315. local modelzorz = Instance.new("Model")
  316. modelzorz.Parent = Character
  317. modelzorz.Name = "Hashira"
  318. local prt1 = part(3, modelzorz, 0, 0, TorsoColor, "Part01", vt())
  319. local prt2 = part(3, modelzorz, 0.5, 0, BrickColor.new("Light stone grey"), "Part02", vt())
  320. local prt3 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Part03", vt())
  321. local prt4 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Part04", vt())
  322. local prt5 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Part05", vt())
  323. local prt6 = part(3, modelzorz, 0.5, 0, BrickColor.new("Light stone grey"), "Part06", vt())
  324. local prt7 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Part07", vt())
  325. local prt8 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Part08", vt())
  326. local prt9 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Part09", vt())
  327. local prt10 = part(3, modelzorz, 0.5, 0, BrickColor.new("Light stone grey"), "Part10", vt())
  328. local prt11 = part(3, modelzorz, 0.2, 0, BrickColor.new(NewCol), "Part11", vt())
  329. local prt12 = part(3, modelzorz, 0, 0, BrickColor.new("Black"), "Part12", vt())
  330. local prt13 = part(3, modelzorz, 0.2, 0, BrickColor.new(NewCol), "Part13", vt())
  331. local prt14 = part(3, modelzorz, 0, 0, BrickColor.new("Black"), "Part14", vt())
  332. local prt15 = part(3, modelzorz, 0.2, 0, BrickColor.new(NewCol), "Part15", vt())
  333. local prt16 = part(3, modelzorz, 0, 0, BrickColor.new("Black"), "Part16", vt())
  334. local prt17 = part(3, modelzorz, 0, 0, BrickColor.new("Black"), "Part17", vt())
  335. local prt18 = part(3, modelzorz, 0.5, 0, BrickColor.new("Light stone grey"), "Part18", vt())
  336. local prt19 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Part19", vt())
  337. local prt20 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Part20", vt())
  338. local msh1 = mesh("BlockMesh", prt1, "", "", vt(0, 0, 0), vt(1, 1, 1))
  339. local msh2 = mesh("CylinderMesh", prt2, "", "", vt(0, 0, 0), vt(2, 20, 2))
  340. local msh3 = mesh("SpecialMesh", prt3, "FileMesh", "1778999", vt(0, 0, 0), vt(0.8, 0.8, 0.8))
  341. local msh4 = mesh("CylinderMesh", prt4, "", "", vt(0, 0, 0), vt(5, 0.5, 5))
  342. local msh5 = mesh("CylinderMesh", prt5, "", "", vt(0, 0, 0), vt(3, 10, 3))
  343. local msh6 = mesh("CylinderMesh", prt6, "", "", vt(0, 0, 0), vt(4, 3, 4))
  344. local msh7 = mesh("SpecialMesh", prt7, "FileMesh", "9756362", vt(0, 0, 0), vt(0.8, 1, 0.8))
  345. local msh8 = mesh("SpecialMesh", prt8, "FileMesh", "1778999", vt(0, 0, 0), vt(0.8, 0.8, 0.8))
  346. local msh9 = mesh("CylinderMesh", prt9, "", "", vt(0, 0, 0), vt(5.4, 2, 5.4))
  347. local msh10 = mesh("CylinderMesh", prt10, "", "", vt(0, 0, 0), vt(4.5, 1, 4.5))
  348. local msh11 = mesh("BlockMesh", prt11, "", "", vt(0, 0, 0), vt(10, 6, 6))
  349. local msh12 = mesh("BlockMesh", prt12, "", "", vt(0, 0, 0), vt(10, 4, 7))
  350. local msh13 = mesh("BlockMesh", prt13, "", "", vt(0, 0, 0), vt(15, 6, 5.9))
  351. local msh14 = mesh("BlockMesh", prt14, "", "", vt(0, 0, 0), vt(13, 4, 6.9))
  352. local msh15 = mesh("BlockMesh", prt15, "", "", vt(0, 0, 0), vt(15, 6, 5.9))
  353. local msh16 = mesh("BlockMesh", prt16, "", "", vt(0, 0, 0), vt(13, 4, 6.9))
  354. local msh17 = mesh("CylinderMesh", prt17, "", "", vt(0, 0, 0), vt(6, 2, 6))
  355. local msh18 = mesh("SpecialMesh", prt18, "FileMesh", "1778999", vt(0, 0, 0), vt(0.9, 0.3, 0.9))
  356. local msh19 = mesh("SpecialMesh", prt19, "FileMesh", "9756362", vt(0, 0, 0), vt(1.5, 1.2, 1.2))
  357. local msh20 = mesh("SpecialMesh", prt20, "FileMesh", "9756362", vt(0, 0, 0), vt(1.5, 1.2, 1.2))
  358. local wld1 = weld(prt1, prt1, Torso, euler(0, 0, -2.5) * cf(-1.4, -2, -0.6))
  359. local wld2 = weld(prt1, prt2, prt1, euler(0, 0, 0) * cf(0, 0, 0))
  360. local wld3 = weld(prt1, prt3, prt2, euler(0, 0, 0) * cf(0, 2, 0))
  361. local wld4 = weld(prt1, prt4, prt3, euler(0, 0, 0) * cf(0, 0.6, 0))
  362. local wld5 = weld(prt1, prt5, prt2, euler(0, 0, 0) * cf(0, -1, 0))
  363. local wld6 = weld(prt1, prt6, prt5, euler(0, 0, 0) * cf(0, -1, 0))
  364. local wld7 = weld(prt1, prt7, prt6, euler(0, 0, 0) * cf(0, 0, 0))
  365. local wld8 = weld(prt1, prt8, prt6, euler(3.14, 0, 0) * cf(0, 0, 0))
  366. local wld9 = weld(prt1, prt9, prt8, euler(0, 0, 0) * cf(0, 0.85, 0))
  367. local wld10 = weld(prt1, prt10, prt9, euler(0, 0, 0) * cf(0, 0.3, 0))
  368. local wld11 = weld(prt1, prt11, prt10, euler(0, 0, 0) * cf(0, 0.7, 0))
  369. local wld12 = weld(prt1, prt12, prt11, euler(0, 0, 0) * cf(0, 0, 0))
  370. local wld13 = weld(prt1, prt13, prt11, cf(1.45, 0, 0) * euler(0, 0, 0.2) * cf(0.9, 0, 0))
  371. local wld14 = weld(prt1, prt14, prt13, euler(0, 0, 0) * cf(-0.2, 0, 0))
  372. local wld15 = weld(prt1, prt15, prt11, cf(-1.45, 0, 0) * euler(0, 0, -0.2) * cf(-0.9, 0, 0))
  373. local wld16 = weld(prt1, prt16, prt15, euler(0, 0, 0) * cf(0.2, 0, 0))
  374. local wld17 = weld(prt1, prt17, prt11, euler(0, 0, 0) * cf(0, 0.8, 0))
  375. local wld18 = weld(prt1, prt18, prt17, euler(3.14, 0, 0) * cf(0, 0.45, 0))
  376. local wld19 = weld(prt1, prt19, prt13, euler(0.785, 0, 0) * cf(1.5, 0, 0))
  377. local wld20 = weld(prt1, prt20, prt15, euler(0.785, 0, 0) * cf(-1.5, 0, 0))
  378. theprt = prt13
  379. eul = -1.57
  380. for i = 1, 2 do
  381. if i == 2 then
  382. theprt = prt15
  383. end
  384. eul1 = 0
  385. for b = 0.8, -1.6, -1.6 do
  386. num = -1
  387. for j = 1, 3 do
  388. local prt21 = part(3, modelzorz, 0.5, 0, BrickColor.new("Light stone grey"), "Part21", vt())
  389. local msh21 = mesh("SpecialMesh", prt21, "Wedge", "nil", vt(0, 0, 0), vt(1, 2, 2))
  390. local wld21 = weld(prt1, prt21, theprt, euler(1.57, eul, eul1) * cf(num, b, 0))
  391. num = num + 1
  392. end
  393. if i == 1 then
  394. eul1 = eul1 + 1.57
  395. else
  396. eul1 = eul1 - 1.57
  397. end
  398. end
  399. eul = eul + 3.14
  400. end
  401. for _,c in pairs(modelzorz:children()) do
  402. table.insert(Weapon, c)
  403. end
  404. for _,c in pairs(prt1:children()) do
  405. if c.className == "Motor" then
  406. table.insert(Welds, c)
  407. end
  408. end
  409. local hitbox = part(3, modelzorz, 0, 1, BrickColor.new("Black"), "Hitbox2", vt())
  410. hitbox.Anchored = false
  411. local hbwld = weld(hitbox, hitbox, RootPart, euler(0, 0, 0) * cf(0, 0, 0))
  412. local hitbox2 = part(3, nil, 0, 1, BrickColor.new("Black"), "Hitbox", vt(1, 1, 1))
  413. hitbox2.Anchored = true
  414. local hitboxCF = cf(0, 0, 0)
  415. hboxpos = Instance.new("BodyPosition", nil)
  416. hboxpos.P = 2000
  417. hboxpos.D = 100
  418. hboxpos.maxForce = Vector3.new(545000, 545000, 545000)
  419. hitboxweld = function()
  420. hbwld.Parent = modelzorz
  421. hbwld.Part0 = hitbox
  422. hbwld.Part1 = prt11
  423. end
  424. if script.Parent.className ~= "HopperBin" then
  425. Tool = Instance.new("HopperBin")
  426. Tool.Parent = Backpack
  427. Tool.Name = "Hashira"
  428. script.Parent = Tool
  429. end
  430. Bin = script.Parent
  431. if Bin.Name == "Obsidian: Apocrea" then
  432. Bin.Name = "Hashira"
  433. end
  434. local bodvel = Instance.new("BodyVelocity")
  435. local bg = Instance.new("BodyGyro")
  436. so = function(id, par, vol, pit)
  437. local sou = Instance.new("Sound", par or workspace)
  438. sou.Volume = vol
  439. sou.Pitch = pit or 1
  440. sou.SoundId = "http://www.roblox.com/asset/?id=" .. id
  441. coroutine.resume(coroutine.create(function(Sound)
  442. swait()
  443. Sound:play()
  444. end), sou)
  445. game:GetService("Debris"):AddItem(sou, 6)
  446. end
  447. clerp = function(a, b, t)
  448. local qa = {QuaternionFromCFrame(a)}
  449. local qb = {QuaternionFromCFrame(b)}
  450. local ax, ay, az = a.x, a.y, a.z
  451. local bx, by, bz = b.x, b.y, b.z
  452. local _t = 1 - t
  453. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  454. end
  455. QuaternionFromCFrame = function(cf)
  456. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  457. local trace = m00 + m11 + m22
  458. if trace > 0 then
  459. local s = math.sqrt(1 + trace)
  460. local recip = 0.5 / s
  461. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  462. else
  463. do
  464. local i = 0
  465. if m00 < m11 then
  466. i = 1
  467. end
  468. if i == 0 and m00 or m11 < m22 then
  469. i = 2
  470. end
  471. if i == 0 then
  472. local s = math.sqrt(m00 - m11 - m22 + 1)
  473. local recip = 0.5 / s
  474. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  475. else
  476. do
  477. if i == 1 then
  478. local s = math.sqrt(m11 - m22 - m00 + 1)
  479. local recip = 0.5 / s
  480. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  481. else
  482. do
  483. if i == 2 then
  484. local s = math.sqrt(m22 - m00 - m11 + 1)
  485. local recip = 0.5 / s
  486. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  487. end
  488. end
  489. end
  490. end
  491. end
  492. end
  493. end
  494. end
  495. QuaternionToCFrame = function(px, py, pz, x, y, z, w)
  496. local xs, ys, zs = x + x, y + y, z + z
  497. local wx, wy, wz = w * xs, w * ys, w * zs
  498. local xx = x * xs
  499. local xy = x * ys
  500. local xz = x * zs
  501. local yy = y * ys
  502. local yz = y * zs
  503. local zz = z * zs
  504. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  505. end
  506. QuaternionSlerp = function(a, b, t)
  507. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  508. local startInterp, finishInterp = nil, nil
  509. if cosTheta >= 0.0001 then
  510. if 1 - cosTheta > 0.0001 then
  511. local theta = math.acos(cosTheta)
  512. local invSinTheta = 1 / math.sin(theta)
  513. startInterp = math.sin((1 - t) * theta) * invSinTheta
  514. finishInterp = math.sin(t * theta) * invSinTheta
  515. else
  516. do
  517. startInterp = 1 - t
  518. finishInterp = t
  519. if 1 + cosTheta > 0.0001 then
  520. local theta = math.acos(-cosTheta)
  521. local invSinTheta = 1 / math.sin(theta)
  522. startInterp = math.sin((t - 1) * theta) * invSinTheta
  523. finishInterp = math.sin(t * theta) * invSinTheta
  524. else
  525. do
  526. startInterp = t - 1
  527. finishInterp = t
  528. return a[1] * (startInterp) + b[1] * finishInterp, a[2] * (startInterp) + b[2] * finishInterp, a[3] * (startInterp) + b[3] * finishInterp, a[4] * (startInterp) + b[4] * finishInterp
  529. end
  530. end
  531. end
  532. end
  533. end
  534. end
  535. hideanim = function()
  536. equipped = false
  537. for i = 0, 1, 0.1 do
  538. swait()
  539. wld1.C0 = clerp(wld1.C0, euler(0.2, 0, 0) * cf(0, 1, 0.2) * euler(0, 0, -0.4), 0.3)
  540. wld2.C0 = clerp(wld2.C0, euler(0, 0.2, 0) * cf(0, -0.4, 0), 0.3)
  541. Neck.C0 = clerp(Neck.C0, necko * euler(-0.4, 0, -0.6), 0.3)
  542. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.3)
  543. RW.C0 = clerp(RW.C0, cf(1.5, 0.8, 0) * euler(3.3, 0, 0.4), 0.3)
  544. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  545. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4), 0.3)
  546. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  547. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0), 0.3)
  548. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0), 0.3)
  549. end
  550. mdec2.Parent = nil
  551. mdec.Parent = Decrease
  552. wld1.Part1 = Torso
  553. wld1.C0 = euler(0, 0, -2.5) * cf(-1.4, -2, -0.6)
  554. wld2.C0 = euler(0, 0, 0) * cf(0, 0, 0)
  555. for i = 0, 1, 0.2 do
  556. swait()
  557. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.5)
  558. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.5)
  559. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 0), 0.5)
  560. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
  561. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, 0), 0.5)
  562. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
  563. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0), 0.5)
  564. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0), 0.5)
  565. end
  566. end
  567. mdec.Parent = Decrease
  568. equipanim = function()
  569. equipped = true
  570. mdec.Parent = nil
  571. mdec2.Parent = Decrease
  572. for i = 0, 1, 0.1 do
  573. swait()
  574. Neck.C0 = clerp(Neck.C0, necko * euler(-0.4, 0, -0.6), 0.3)
  575. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.3)
  576. RW.C0 = clerp(RW.C0, cf(1.5, 0.8, 0) * euler(3.3, 0, 0.4), 0.3)
  577. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  578. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4), 0.3)
  579. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  580. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0), 0.3)
  581. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0), 0.3)
  582. end
  583. wld1.Part1 = RightArm
  584. wld1.C0 = euler(0.2, 0, 0) * cf(0, 1, 0.2) * euler(0, 0, -0.4)
  585. wld2.C0 = euler(0, 0.2, 0) * cf(0, -0.4, 0)
  586. end
  587. StaggerAnim = function()
  588. attack = true
  589. removeControl()
  590. for i = 1, math.random(2, 4) do
  591. ClangEffect(BrickColor.new("New Yeller"), cf(hitbox.Position) * euler(math.random(-50, 50) / 100, math.random(-50, 50), math.random(-50, 50) / 100), 0, 0.1, 0.2, math.random(150, 300) / 1000)
  592. end
  593. for i = 0, 1, 0.35 do
  594. swait()
  595. if Rooted.Value == false then
  596. Torso.Velocity = RootPart.CFrame.lookVector * -40
  597. end
  598. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.5) * euler(0.1, 0, 0), 0.3)
  599. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, -0.4), 0.3)
  600. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 0.7) * euler(0, -0.7, 0), 0.3)
  601. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  602. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4) * euler(0, 0.4, 0), 0.3)
  603. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  604. RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.3)
  605. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.2, 0.2), 0.3)
  606. end
  607. for i = 0, 1, 0.2 do
  608. swait()
  609. if Rooted.Value == false then
  610. Torso.Velocity = RootPart.CFrame.lookVector * -40
  611. end
  612. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.5) * euler(0.1, 0, 0), 0.4)
  613. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(-0.5, 0, -0.4), 0.4)
  614. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 0.7) * euler(0, -0.7, 0), 0.4)
  615. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  616. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4) * euler(0, 0.4, 0), 0.4)
  617. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  618. RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.4)
  619. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.2, 0.5), 0.4)
  620. end
  621. for i = 0, 1, 0.1 do
  622. swait()
  623. wld1.C0 = clerp(wld1.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.3)
  624. wld2.C0 = clerp(wld2.C0, euler(0, 2.74, 0) * cf(0, -1, 0), 0.3)
  625. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.4) * euler(0.5, 0, 0), 0.3)
  626. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.8) * euler(-0.2, 0, -0.4), 0.3)
  627. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.3, 0, 0.4) * euler(0, -0.4, 0), 0.3)
  628. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  629. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.3, 0, -0.2) * euler(0, 0.4, 0), 0.3)
  630. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  631. RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 1.2), 0.3)
  632. LH.C0 = clerp(LH.C0, cf(-1, 0, -1) * euler(0, -1.57, 0) * euler(0, 0.2, 0.2), 0.3)
  633. end
  634. for i = 1, 50 do
  635. swait()
  636. if StunT.Value <= Stun.Value then
  637. break
  638. end
  639. end
  640. do
  641. resumeControl()
  642. combo = 0
  643. attack = false
  644. end
  645. end
  646. StaggerHitt = function()
  647. attack = true
  648. for i = 1, math.random(2, 4) do
  649. ClangEffect(BrickColor.new("New Yeller"), cf(hitbox.Position) * euler(math.random(-50, 50) / 100, math.random(-50, 50), math.random(-50, 50) / 100), 0, 0.1, 0.2, math.random(150, 300) / 1000)
  650. end
  651. for i = 0, 1, 0.1 do
  652. swait()
  653. wld1.C0 = clerp(wld1.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.3)
  654. wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -1, 0), 0.3)
  655. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.7) * euler(0.1, 0, 0), 0.3)
  656. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, -0.6), 0.3)
  657. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.4, 0, 0.8) * euler(0, 0, 0), 0.3)
  658. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  659. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.4, 0, -0.2), 0.3)
  660. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  661. RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, -0.4), 0.3)
  662. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.2, 0.2), 0.3)
  663. end
  664. attack = false
  665. end
  666. StunAnim = function()
  667. attack = true
  668. removeControl()
  669. Stunned.Value = true
  670. showDamage(Character, "Stunned", "Interrupt")
  671. local dec = Instance.new("NumberValue", Decrease)
  672. dec.Name = "DecreaseMvmt"
  673. dec.Value = 10
  674. for i = 0, 1, 0.3 do
  675. swait()
  676. wld1.C0 = clerp(wld1.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.3)
  677. wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -1, 0), 0.3)
  678. Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, -0.5), 0.2)
  679. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.2, 0, -3), 0.2)
  680. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 1.3), 0.2)
  681. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  682. LW.C0 = clerp(LW.C0, cf(-1.2, 0.5, -0.4) * euler(1, 0, 0.4) * euler(0, -0.1, 0), 0.2)
  683. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  684. RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.3), 0.25)
  685. LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.2, 0, 0), 0.25)
  686. end
  687. for i = 0, 1, 0.3 do
  688. swait()
  689. wld1.C0 = clerp(wld1.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.3)
  690. wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -1, 0), 0.3)
  691. Neck.C0 = clerp(Neck.C0, necko * euler(-0.3, 0, -0.5), 0.2)
  692. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.5) * euler(0.8, 0, -3), 0.2)
  693. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.8, 0, 1.3), 0.2)
  694. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  695. LW.C0 = clerp(LW.C0, cf(-1.2, 0.5, -0.4) * euler(1.2, 0, 0.8) * euler(0, -0.1, 0), 0.2)
  696. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  697. RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.25)
  698. LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(0.1, 0, 0.7), 0.25)
  699. end
  700. for i = 0, 1, 0.3 do
  701. swait()
  702. wld1.C0 = clerp(wld1.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.3)
  703. wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -1, 0), 0.3)
  704. Neck.C0 = clerp(Neck.C0, necko * euler(-0.3, 0, -1), 0.2)
  705. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2) * euler(1.57, 0, -3), 0.2)
  706. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.8, 0, 1.3), 0.2)
  707. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  708. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.2, 0, -0.8) * euler(0, -0.1, 0), 0.2)
  709. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  710. RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, 0.6), 0.25)
  711. LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.3), 0.25)
  712. end
  713. local gairost = Instance.new("BodyGyro")
  714. gairost.Parent = RootPart
  715. gairost.maxTorque = Vector3.new(400000, 0, 400000) * math.huge
  716. gairost.P = 20000
  717. gairost.cframe = cf(0, 0, 0)
  718. for i = 0, 1, 0.1 do
  719. swait()
  720. wld1.C0 = clerp(wld1.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.3)
  721. wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -1, 0), 0.3)
  722. if hitfloor ~= nil then
  723. Torso.Velocity = vt(0, 0, 0)
  724. end
  725. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1.57), 0.3)
  726. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2.5) * euler(1.57, 0, -3.14), 0.3)
  727. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-1.57, 0, 1.5) * euler(0.2, 0, 0), 0.3)
  728. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  729. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.5, 0, -1.57) * euler(0, 0, 0), 0.3)
  730. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  731. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.3, 0.5, 0), 0.3)
  732. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(-0.1, 0.2, 0), 0.3)
  733. end
  734. for i = 1, 70 do
  735. swait()
  736. gairost.cframe = RootPart.CFrame
  737. if hitfloor ~= nil then
  738. Torso.Velocity = vt(0, 0, 0)
  739. end
  740. end
  741. for i = 0, 1, 0.2 do
  742. swait()
  743. Stun.Value = 0
  744. gairost.cframe = RootPart.CFrame
  745. Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0), 0.3)
  746. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2) * euler(1, 0, -4), 0.3)
  747. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-1.57, 0, 1) * euler(0.2, -1, 0), 0.3)
  748. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  749. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.2, 0, 0.2) * euler(0, 0, 0), 0.3)
  750. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  751. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.3, 0.5, 0.4), 0.3)
  752. LH.C0 = clerp(LH.C0, cf(-1, -1, -1) * euler(0, -1.57, 0) * euler(-0.1, 0.2, 1), 0.3)
  753. end
  754. resumeControl()
  755. gairost.Parent = nil
  756. dec.Parent = nil
  757. Stun.Value = 0
  758. combo = 0
  759. Stunned.Value = false
  760. attack = false
  761. for i = 1, 10 do
  762. swait()
  763. Stun.Value = 0
  764. end
  765. end
  766. attackone = function()
  767. attack = true
  768. for i = 0, 1, 0.1 do
  769. swait()
  770. wld1.C0 = clerp(wld1.C0, euler(0.3, 0, -0.2) * cf(0, 1, 0), 0.3)
  771. wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -1, 0), 0.3)
  772. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.2), 0.3)
  773. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, -1), 0.3)
  774. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.2, 0, 1) * euler(0, -1, 0), 0.3)
  775. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  776. LW.C0 = clerp(LW.C0, cf(0.2, 0.5, -0.5) * euler(0.8, 0, 2.2), 0.3)
  777. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  778. RH.C0 = clerp(RH.C0, cf(0.9, -1, -0.3) * euler(0, 1.57, 0) * euler(0, 1, -0.2), 0.3)
  779. LH.C0 = clerp(LH.C0, cf(-0.9, -1, 0.3) * euler(0, -1.57, 0) * euler(0, 1, -0.05), 0.3)
  780. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  781. do
  782. if StaggerHit.Value == true then
  783. break
  784. end
  785. -- DECOMPILER ERROR at PC213: LeaveBlock: unexpected jumping out IF_THEN_STMT
  786.  
  787. -- DECOMPILER ERROR at PC213: LeaveBlock: unexpected jumping out IF_STMT
  788.  
  789. end
  790. end
  791. end
  792. so("203691447", prt11, 1, 1)
  793. hbwld.Parent = nil
  794. hboxpos.Parent = hitbox
  795. hitbox.Parent = modelzorz
  796. hitbox.Size = vt(9, 2.5, 1.5)
  797. hitboxCF = prt11.CFrame * cf(0, 0.5, 0)
  798. hitbox.CFrame = hitboxCF
  799. for i = 0, 1, 0.08 do
  800. swait()
  801. hitboxCF = prt11.CFrame * cf(0, 0.5, 0)
  802. hitbox.CFrame = hitboxCF
  803. MagniDamage(hitbox, 8, 4, 6, math.random(2, 5), "Normal", RootPart, 0.5, 2, (math.random(3, 5)), nil, true)
  804. wld1.C0 = clerp(wld1.C0, euler(2.2, 0, -0.2) * cf(0, 1, 0), 0.25)
  805. wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -0.6, 0), 0.25)
  806. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.6), 0.25)
  807. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 1), 0.25)
  808. RW.C0 = clerp(RW.C0, cf(0.8, 0.5, -0.5) * euler(1.4, 0, -1.2) * euler(0, -1.4, 0), 0.25)
  809. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.25)
  810. LW.C0 = clerp(LW.C0, cf(-1.3, 0.5, -0.3) * euler(1.4, 0, 0.2), 0.25)
  811. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.25)
  812. RH.C0 = clerp(RH.C0, cf(0.9, -1, 0.3) * euler(0, 1.57, 0) * euler(0, -1, 0), 0.25)
  813. LH.C0 = clerp(LH.C0, cf(-0.9, -1, -0.3) * euler(0, -1.57, 0) * euler(0, -1, 0), 0.25)
  814. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  815. do
  816. if StaggerHit.Value == true then
  817. break
  818. end
  819. -- DECOMPILER ERROR at PC492: LeaveBlock: unexpected jumping out IF_THEN_STMT
  820.  
  821. -- DECOMPILER ERROR at PC492: LeaveBlock: unexpected jumping out IF_STMT
  822.  
  823. end
  824. end
  825. end
  826. hitbox.Parent = modelzorz
  827. hitbox.Size = vt()
  828. hitboxweld()
  829. hboxpos.Parent = nil
  830. attack = false
  831. end
  832. attacktwo = function()
  833. attack = true
  834. for i = 0, 1, 0.07 do
  835. swait()
  836. wld1.C0 = clerp(wld1.C0, euler(2.8, 0, -0.2) * cf(0, 1, 0), 0.2)
  837. wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -0.6, 0), 0.2)
  838. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.2), 0.2)
  839. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 1.2), 0.2)
  840. RW.C0 = clerp(RW.C0, cf(0.8, 0.5, -0.5) * euler(1, 0, -1.2) * euler(0, -1.4, 0), 0.2)
  841. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  842. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.2, 0, 0.4), 0.2)
  843. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  844. RH.C0 = clerp(RH.C0, cf(0.7, -1, 0.3) * euler(0, 1.57, 0) * euler(0, -1.2, 0), 0.2)
  845. LH.C0 = clerp(LH.C0, cf(-0.7, -1, -0.3) * euler(0, -1.57, 0) * euler(0, -1.2, 0), 0.2)
  846. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  847. do
  848. if StaggerHit.Value == true then
  849. break
  850. end
  851. -- DECOMPILER ERROR at PC213: LeaveBlock: unexpected jumping out IF_THEN_STMT
  852.  
  853. -- DECOMPILER ERROR at PC213: LeaveBlock: unexpected jumping out IF_STMT
  854.  
  855. end
  856. end
  857. end
  858. so("203691467", prt11, 1, 1)
  859. hbwld.Parent = nil
  860. hboxpos.Parent = hitbox
  861. hitbox.Parent = modelzorz
  862. hitbox.Size = vt(9, 2.5, 1.5)
  863. hitboxCF = prt11.CFrame * cf(0, 0.5, 0)
  864. hitbox.CFrame = hitboxCF
  865. for i = 0, 1, 0.08 do
  866. swait()
  867. hitboxCF = prt11.CFrame * cf(0, 0.5, 0)
  868. hitbox.CFrame = hitboxCF
  869. MagniDamage(hitbox, 8, 4, 6, math.random(2, 5), "Normal", RootPart, 0.5, 2, (math.random(3, 5)), nil, true)
  870. wld1.C0 = clerp(wld1.C0, euler(3.8, 0, -0.2) * cf(0, 1, 0), 0.3)
  871. wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -0.2, 0), 0.3)
  872. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1), 0.3)
  873. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, -1), 0.3)
  874. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.4, 0, 1.2) * euler(0, -2.4, 0), 0.3)
  875. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  876. LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(1, 0, 1), 0.3)
  877. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  878. RH.C0 = clerp(RH.C0, cf(0.9, -1, -0.3) * euler(0, 1.57, 0) * euler(0, 1, -0.2), 0.3)
  879. LH.C0 = clerp(LH.C0, cf(-0.9, -1, 0.3) * euler(0, -1.57, 0) * euler(0, 1, -0.05), 0.3)
  880. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  881. do
  882. if StaggerHit.Value == true then
  883. break
  884. end
  885. -- DECOMPILER ERROR at PC492: LeaveBlock: unexpected jumping out IF_THEN_STMT
  886.  
  887. -- DECOMPILER ERROR at PC492: LeaveBlock: unexpected jumping out IF_STMT
  888.  
  889. end
  890. end
  891. end
  892. hitbox.Parent = modelzorz
  893. hitbox.Size = vt()
  894. hitboxweld()
  895. hboxpos.Parent = nil
  896. attack = false
  897. end
  898. attackthree = function()
  899. attack = true
  900. for i = 0, 1, 0.1 do
  901. swait()
  902. wld1.C0 = clerp(wld1.C0, euler(1.5, 0, 0) * cf(0, 1, 0), 0.3)
  903. wld2.C0 = clerp(wld2.C0, euler(0, 2.37, 0) * cf(0, -0.4, 0), 0.3)
  904. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.3)
  905. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, 0), 0.3)
  906. RW.C0 = clerp(RW.C0, cf(1, 1.2, 0) * euler(3.6, 0, -0.8), 0.3)
  907. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  908. LW.C0 = clerp(LW.C0, cf(-1, 1.2, 0) * euler(3.6, 0, 0.8), 0.3)
  909. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  910. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, -0.2), 0.3)
  911. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0.2), 0.3)
  912. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  913. do
  914. if StaggerHit.Value == true then
  915. break
  916. end
  917. -- DECOMPILER ERROR at PC207: LeaveBlock: unexpected jumping out IF_THEN_STMT
  918.  
  919. -- DECOMPILER ERROR at PC207: LeaveBlock: unexpected jumping out IF_STMT
  920.  
  921. end
  922. end
  923. end
  924. so("203691492", prt11, 1, 1)
  925. hbwld.Parent = nil
  926. hboxpos.Parent = hitbox
  927. hitbox.Parent = modelzorz
  928. hitbox.Size = vt(9, 2.5, 1.5)
  929. hitboxCF = prt11.CFrame * cf(0, 0.5, 0)
  930. hitbox.CFrame = hitboxCF
  931. for i = 0, 1, 0.1 do
  932. swait()
  933. hitboxCF = prt11.CFrame * cf(0, 0.5, 0)
  934. hitbox.CFrame = hitboxCF
  935. MagniDamage(hitbox, 8, 4, 6, math.random(2, 5), "Normal", RootPart, 0.5, 2, (math.random(3, 5)), nil, true)
  936. wld1.C0 = clerp(wld1.C0, euler(1.5, 0, 0) * cf(0, 1, 0), 0.4)
  937. wld2.C0 = clerp(wld2.C0, euler(0, 2.37, 0) * cf(0, -0.4, 0), 0.4)
  938. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.4)
  939. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.4, 0, 0), 0.4)
  940. RW.C0 = clerp(RW.C0, cf(1, 0.3, -0.5) * euler(0.5, 0, -0.8), 0.4)
  941. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  942. LW.C0 = clerp(LW.C0, cf(-1, 0.3, -0.5) * euler(0.5, 0, 0.8), 0.4)
  943. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  944. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, 0.3), 0.4)
  945. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(-0.2, 0, -0.7), 0.4)
  946. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  947. do
  948. if StaggerHit.Value == true then
  949. break
  950. end
  951. -- DECOMPILER ERROR at PC480: LeaveBlock: unexpected jumping out IF_THEN_STMT
  952.  
  953. -- DECOMPILER ERROR at PC480: LeaveBlock: unexpected jumping out IF_STMT
  954.  
  955. end
  956. end
  957. end
  958. hitbox.Parent = modelzorz
  959. hitbox.Size = vt()
  960. hitboxweld()
  961. hboxpos.Parent = nil
  962. attack = false
  963. end
  964. attackfour = function()
  965. attack = true
  966. for i = 0, 1, 0.1 do
  967. swait()
  968. wld1.C0 = clerp(wld1.C0, euler(2.2, 0, -0.2) * cf(0, 1, 0), 0.3)
  969. wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -0.6, 0), 0.3)
  970. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.2), 0.3)
  971. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, -1), 0.3)
  972. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.4, 0, 0.2) * euler(0, -1.4, 0), 0.3)
  973. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  974. LW.C0 = clerp(LW.C0, cf(0, 0.5, -0.5) * euler(1.4, 0, 1), 0.3)
  975. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  976. RH.C0 = clerp(RH.C0, cf(0.9, -1, -0.3) * euler(0, 1.57, 0) * euler(0, 1, -0.2), 0.3)
  977. LH.C0 = clerp(LH.C0, cf(-0.9, -1, 0.3) * euler(0, -1.57, 0) * euler(0, 1, -0.05), 0.3)
  978. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  979. do
  980. if StaggerHit.Value == true then
  981. break
  982. end
  983. -- DECOMPILER ERROR at PC213: LeaveBlock: unexpected jumping out IF_THEN_STMT
  984.  
  985. -- DECOMPILER ERROR at PC213: LeaveBlock: unexpected jumping out IF_STMT
  986.  
  987. end
  988. end
  989. end
  990. so("203691447", prt11, 1, 1)
  991. hbwld.Parent = nil
  992. hboxpos.Parent = hitbox
  993. hitbox.Parent = modelzorz
  994. hitbox.Size = vt(9, 2.5, 1.5)
  995. hitboxCF = prt11.CFrame * cf(0, 0.5, 0)
  996. hitbox.CFrame = hitboxCF
  997. CF = RootPart.CFrame.lookVector
  998. for i = 0, 1, 0.03 do
  999. swait()
  1000. if i == 0.21 or i >= 0.48 and i <= 0.51 then
  1001. so("203691447", prt11, 1, 1)
  1002. end
  1003. hitboxCF = prt11.CFrame * cf(0, 0.5, 0)
  1004. hitbox.CFrame = hitboxCF
  1005. MagniDamage(hitbox, 8, 4, 6, math.random(2, 5), "Normal", RootPart, 0.4, 2, (math.random(3, 5)), nil, true)
  1006. wld1.C0 = clerp(wld1.C0, euler(2.2, 0, -0.2) * cf(0, 1, 0), 0.3)
  1007. wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -0.6, 0), 0.3)
  1008. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.6), 0.3)
  1009. RootJoint.C0 = RootCF * euler(0, 0, -1 + 17 * i)
  1010. RW.C0 = clerp(RW.C0, cf(0.8, 0.5, -0.5) * euler(1.4, 0, -1.2) * euler(0, -1.4, 0), 0.3)
  1011. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1012. LW.C0 = clerp(LW.C0, cf(-1.3, 0.5, -0.3) * euler(1.4, 0, 0.2), 0.3)
  1013. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1014. RH.C0 = clerp(RH.C0, cf(0.9, -1, 0.3) * euler(0, 1.57, 0) * euler(0, -1, 0), 0.3)
  1015. LH.C0 = clerp(LH.C0, cf(-0.9, -1, -0.3) * euler(0, -1.57, 0) * euler(0, -1, 0), 0.3)
  1016. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1017. do
  1018. if StaggerHit.Value == true then
  1019. break
  1020. end
  1021. -- DECOMPILER ERROR at PC504: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1022.  
  1023. -- DECOMPILER ERROR at PC504: LeaveBlock: unexpected jumping out IF_STMT
  1024.  
  1025. end
  1026. end
  1027. end
  1028. hitbox.Parent = modelzorz
  1029. hitbox.Size = vt()
  1030. hitboxweld()
  1031. hboxpos.Parent = nil
  1032. attack = false
  1033. end
  1034. Obelisk = function()
  1035. attack = true
  1036. if #Obelisks < maxobelisks then
  1037. for i = 0, 1, 0.2 do
  1038. swait()
  1039. wld1.C0 = clerp(wld1.C0, euler(1.5, 0, 0) * cf(0, 1, 0), 0.4)
  1040. wld2.C0 = clerp(wld2.C0, euler(0, 2.37, 0) * cf(0, -0.4, 0), 0.4)
  1041. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.4)
  1042. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, 0), 0.4)
  1043. RW.C0 = clerp(RW.C0, cf(1, 1.2, 0) * euler(3.6, 0, -0.8), 0.4)
  1044. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1045. LW.C0 = clerp(LW.C0, cf(-1, 1.2, 0) * euler(3.6, 0, 0.8), 0.4)
  1046. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1047. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, -0.2), 0.4)
  1048. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0.2), 0.4)
  1049. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1050. do
  1051. if StaggerHit.Value == true then
  1052. break
  1053. end
  1054. -- DECOMPILER ERROR at PC212: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1055.  
  1056. -- DECOMPILER ERROR at PC212: LeaveBlock: unexpected jumping out IF_STMT
  1057.  
  1058. end
  1059. end
  1060. end
  1061. local dec = Instance.new("NumberValue", Decrease)
  1062. dec.Name = "DecreaseMvmt"
  1063. dec.Value = 10
  1064. hbwld.Parent = nil
  1065. hboxpos.Parent = hitbox
  1066. hitbox.Parent = modelzorz
  1067. hitbox.Size = vt(9, 2.5, 1.5)
  1068. hitboxCF = prt11.CFrame * cf(0, 0.5, 0)
  1069. hitbox.CFrame = hitboxCF
  1070. for i = 0, 1, 0.25 do
  1071. swait()
  1072. hitboxCF = prt11.CFrame * cf(0, 0.5, 0)
  1073. hitbox.CFrame = hitboxCF
  1074. MagniDamage(hitbox, 8, 4, 6, math.random(2, 5), "Normal", RootPart, 0.5, 2, 2, nil, true)
  1075. wld1.C0 = clerp(wld1.C0, euler(1.5, 0, 0) * cf(0, 1, 0), 0.5)
  1076. wld2.C0 = clerp(wld2.C0, euler(0, 2.37, 0) * cf(0, -0.4, 0), 0.5)
  1077. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.5)
  1078. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.4, 0, 0), 0.5)
  1079. RW.C0 = clerp(RW.C0, cf(1, 0.3, -0.5) * euler(0.5, 0, -0.8), 0.5)
  1080. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
  1081. LW.C0 = clerp(LW.C0, cf(-1, 0.3, -0.5) * euler(0.5, 0, 0.8), 0.5)
  1082. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
  1083. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, 0.3), 0.5)
  1084. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(-0.2, 0, -0.7), 0.5)
  1085. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1086. do
  1087. if StaggerHit.Value == true then
  1088. break
  1089. end
  1090. -- DECOMPILER ERROR at PC482: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1091.  
  1092. -- DECOMPILER ERROR at PC482: LeaveBlock: unexpected jumping out IF_STMT
  1093.  
  1094. end
  1095. end
  1096. end
  1097. hitbox.Parent = modelzorz
  1098. hitbox.Size = vt()
  1099. hitboxweld()
  1100. hboxpos.Parent = nil
  1101. MagicCircle(BrickColor.new(NewCol2), cf(prt13.Position), 1, 1, 1, 5, 5, 5, 0.1)
  1102. local MouseLook = cf((RootPart.Position + MMouse.Hit.p) / 2, MMouse.Hit.p)
  1103. local hit, pos = rayCast(RootPart.Position, MouseLook.lookVector, 50, Character)
  1104. ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
  1105. ref.Anchored = true
  1106. ref.CFrame = cf(pos) * cf(0, 3, 0)
  1107. game:GetService("Debris"):AddItem(ref, 1)
  1108. hitfloor = rayCast(ref.Position, CFrame.new(ref.Position, ref.Position - Vector3.new(0, 1, 0)).lookVector, 100, Character)
  1109. if hitfloor ~= nil and mana.Value >= 10 then
  1110. mana.Value = mana.Value - 10
  1111. local refsate = part(3, workspace, 0, 1, BrickColor.new("White"), "Reference", vt())
  1112. refsate.Anchored = true
  1113. refsate.CFrame = cf(posfloor)
  1114. game:GetService("Debris"):AddItem(refsate, 1)
  1115. local obe = Instance.new("Model", workspace)
  1116. obe.Name = "Obelisk"
  1117. game:GetService("Debris"):AddItem(obe, 20)
  1118. table.insert(Obelisks, obe)
  1119. local oprt1 = part(3, obe, 0, 0, BrickColor.new(NewCol2), "Obelisk Part01", vt())
  1120. local oprt2 = part(3, obe, 0, 0, BrickColor.new(NewCol2), "Obelisk Part02", vt())
  1121. local oprt6 = part(3, obe, 0, 0, BrickColor.new(NewCol2), "Obelisk Part06", vt())
  1122. local oprt7 = part(3, obe, 0, 0, BrickColor.new(NewCol2), "Obelisk Part07", vt())
  1123. local oprt8 = part(3, obe, 0, 0, BrickColor.new(NewCol2), "Obelisk Part08", vt())
  1124. local oprt9 = part(3, obe, 0, 0, BrickColor.new(NewCol2), "Obelisk Part09", vt())
  1125. local oprt10 = part(3, obe, 0, 0, BrickColor.new(NewCol2), "Obelisk Part10", vt())
  1126. local omsh1 = mesh("BlockMesh", oprt1, "", "", vt(0, 0, 0), vt(1, 1, 1))
  1127. local omsh2 = mesh("BlockMesh", oprt2, "", "", vt(0, 0, 0), vt(7, 20, 7))
  1128. local omsh6 = mesh("SpecialMesh", oprt6, "FileMesh", "9756362", vt(0, 0, 0), vt(1.4, 1, 1.4))
  1129. local omsh7 = mesh("SpecialMesh", oprt7, "FileMesh", "9756362", vt(0, 0, 0), vt(1.2, math.random(100, 250) / 100, 1.5))
  1130. local omsh8 = mesh("SpecialMesh", oprt8, "FileMesh", "9756362", vt(0, 0, 0), vt(1.2, math.random(100, 250) / 100, 1.5))
  1131. local omsh9 = mesh("SpecialMesh", oprt9, "FileMesh", "9756362", vt(0, 0, 0), vt(1.2, math.random(100, 250) / 100, 1.5))
  1132. local omsh10 = mesh("SpecialMesh", oprt10, "FileMesh", "9756362", vt(0, 0, 0), vt(1.2, math.random(100, 250) / 100, 1.5))
  1133. local owld2 = weld(oprt2, oprt2, oprt1, euler(0, 0, 0) * cf(0, 0, 0))
  1134. local owld6 = weld(oprt6, oprt6, oprt2, euler(0, 0.785, 0) * cf(0, -2, 0))
  1135. local owld7 = weld(oprt7, oprt7, oprt2, euler(-0.5, 0.785, 0.5) * cf(0.5, 2, 0.5))
  1136. local owld8 = weld(oprt8, oprt8, oprt2, euler(0.5, 0.785, -0.5) * cf(-0.5, 2, -0.5))
  1137. local owld9 = weld(oprt9, oprt9, oprt2, euler(0.5, -0.785, 0.5) * cf(0.5, 2, -0.5))
  1138. local owld10 = weld(oprt10, oprt10, oprt2, euler(-0.5, -0.785, -0.5) * cf(-0.5, 2, 0.5))
  1139. eul = 0
  1140. for i = 1, 4 do
  1141. local oprt3 = part(3, obe, 0, 0, BrickColor.new(NewCol2), "Obelisk Part03", vt())
  1142. local omsh3 = mesh("SpecialMesh", oprt3, "Wedge", "nil", vt(0, 0, 0), vt(7, 20, 2))
  1143. local owld3 = weld(oprt3, oprt3, oprt2, euler(0, 0, 0) * cf(0, 0, 0.9) * euler(0, eul, 0))
  1144. local oprt4 = part(3, obe, 0, 0, BrickColor.new(NewCol2), "Obelisk Part04", vt())
  1145. local omsh4 = mesh("SpecialMesh", oprt4, "FileMesh", "11294911", vt(0, 0, 0), vt(0.8, 8.2, 0.8))
  1146. local owld4 = weld(oprt4, oprt4, oprt3, euler(0, 1.57, 0) * cf(0.9, -0.05, 0))
  1147. local oprt5 = part(3, obe, 0, 0, BrickColor.new("Black"), "Obelisk Part05", vt())
  1148. local omsh5 = mesh("SpecialMesh", oprt5, "Wedge", "nil", vt(0, 0, 0), vt(4, 15, 3))
  1149. local owld5 = weld(oprt5, oprt5, oprt3, euler(0, 0, 0) * cf(0, -0.5, 0))
  1150. eul = eul + 1.57
  1151. end
  1152. for i = 1, 5 do
  1153. local oprt11 = part(3, obe, 0, 0, BrickColor.new(NewCol2), "Obelisk Part11", vt())
  1154. num = math.random(10, 40) / 100
  1155. local omsh11 = mesh("SpecialMesh", oprt11, "FileMesh", "9756362", vt(0, 0, 0), vt(num, math.random(60, 150) / 100, num))
  1156. local owld11 = weld(oprt11, oprt11, oprt2, euler(0, 0, -math.random(20, 50) / 100) * cf(math.random(100, 300) / 100, math.random(100, 500) / 100, 0) * euler(0, math.random(-50, 50), 0))
  1157. end
  1158. oprt1.CFrame = refsate.CFrame
  1159. so("203691785", oprt1, 1, 1)
  1160. so("183763487", oprt1, 1, 1)
  1161. f = Instance.new("BodyPosition", oprt1)
  1162. f.P = 2000
  1163. f.D = 100
  1164. f.maxForce = Vector3.new(545000, 545000, 545000)
  1165. f.position = refsate.Position + vt(0, math.random(700, 900) / 100, 0)
  1166. ogy = Instance.new("BodyGyro", oprt1)
  1167. ogy.maxTorque = Vector3.new(400000, 400000, 400000)
  1168. ogy.P = 2000
  1169. ogy.D = 100
  1170. ogy.cframe = cf(0, math.random(-314, 314) / 100, 0)
  1171. for i = 1, 5 do
  1172. MagicObsidian(BrickColor.new(NewCol2), cf(refsate.Position) * cf(math.random(-500, 500) / 100, 0, math.random(-500, 500) / 100), 1, 1, 1, 0, 0, 0, math.random(2, 10) / 100)
  1173. end
  1174. MagicBlock(BrickColor.new(NewCol2), cf(oprt1.Position) * cf(0, 1, 0) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 4, 4, 4, 0.05, 2)
  1175. MagniDamage(oprt1, 20, 0, 0, math.random(-15, -10), "Knockdown2", RootPart, 0, 1, (math.random(3, 4)), nil, nil, true, "Defense", 0.03, 300)
  1176. table.insert(Effects, {obe, "Obelisk", 0, 0, oprt1, 0, #Obelisks})
  1177. end
  1178. do
  1179. do
  1180. swait(5)
  1181. dec.Parent = nil
  1182. attack = false
  1183. end
  1184. end
  1185. end
  1186. end
  1187. do1 = function()
  1188. if attack == true then
  1189. return
  1190. end
  1191. if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then
  1192. return
  1193. end
  1194. if cooldownmax <= cooldowns[1] and #Obelisks * 4 <= mana.Value and #Obelisks > 0 then
  1195. attack = true
  1196. cooldowns[1] = 0
  1197. for i = 0, 1, 0.1 do
  1198. swait()
  1199. wld1.C0 = clerp(wld1.C0, euler(0.2, 0, -0.2) * cf(0, 1, 0.2), 0.3)
  1200. wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -1.4, 0), 0.3)
  1201. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1) * euler(0.2, 0, 0), 0.3)
  1202. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -1), 0.3)
  1203. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.5, 0, 0.8), 0.3)
  1204. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1205. LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(1.8, 0, 1), 0.3)
  1206. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1207. RH.C0 = clerp(RH.C0, cf(0.7, -1, -0.3) * euler(0, 1.57, 0) * euler(0, 1, -0.2), 0.3)
  1208. LH.C0 = clerp(LH.C0, cf(-0.7, -1, 0.3) * euler(0, -1.57, 0) * euler(0, 1, 0), 0.3)
  1209. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1210. do
  1211. if StaggerHit.Value == true then
  1212. break
  1213. end
  1214. -- DECOMPILER ERROR at PC256: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1215.  
  1216. -- DECOMPILER ERROR at PC256: LeaveBlock: unexpected jumping out IF_STMT
  1217.  
  1218. end
  1219. end
  1220. end
  1221. so("2101137", LeftArm, 1, 1)
  1222. for i = 1, 20 do
  1223. swait()
  1224. MagicBlock(BrickColor.new(NewCol2), LeftArm.CFrame * cf(0, -1, 0) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 2, 2, 2, 0.1, 2)
  1225. for i = 1, #Obelisks do
  1226. Part = Obelisks[i]:findFirstChild("Obelisk Part06")
  1227. if Part ~= nil then
  1228. MagicBlock(BrickColor.new(NewCol2), cf(Part.Position) * cf(0, 1, 0) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 2, 2, 2, 0.1, 2)
  1229. end
  1230. end
  1231. end
  1232. for i = 0, 1, 0.1 do
  1233. swait()
  1234. wld1.C0 = clerp(wld1.C0, euler(0.2, 0, -0.2) * cf(0, 1, 0.2), 0.3)
  1235. wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -1.4, 0), 0.3)
  1236. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1.57), 0.3)
  1237. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -1.57), 0.3)
  1238. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.5, 0, 0.8), 0.3)
  1239. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1240. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.57, 0, -1.57), 0.3)
  1241. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1242. RH.C0 = clerp(RH.C0, cf(0.7, -1, -0.3) * euler(0, 1.57, 0) * euler(0, 1, -0.2), 0.3)
  1243. LH.C0 = clerp(LH.C0, cf(-0.7, -1, 0.3) * euler(0, -1.57, 0) * euler(0, 1, 0), 0.3)
  1244. MagicBlock(BrickColor.new(NewCol2), LeftArm.CFrame * cf(0, -1, 0) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 2, 2, 2, 0.1, 2)
  1245. for i = 1, #Obelisks do
  1246. Part = Obelisks[i]:findFirstChild("Obelisk Part06")
  1247. if Part ~= nil then
  1248. MagicBlock(BrickColor.new(NewCol2), cf(Part.Position) * cf(0, 1, 0) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 2, 2, 2, 0.1, 2)
  1249. end
  1250. end
  1251. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1252. do
  1253. if StaggerHit.Value == true then
  1254. break
  1255. end
  1256. -- DECOMPILER ERROR at PC675: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1257.  
  1258. -- DECOMPILER ERROR at PC675: LeaveBlock: unexpected jumping out IF_STMT
  1259.  
  1260. end
  1261. end
  1262. end
  1263. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1264. if StaggerHit.Value == true then
  1265. mana.Value = mana.Value - #Obelisks * 4
  1266. for i = 1, #Obelisks do
  1267. Part = Obelisks[i]:findFirstChild("Obelisk Part06")
  1268. if Part ~= nil then
  1269. so("203691562", Part, 1, 1)
  1270. Orb(Part)
  1271. end
  1272. end
  1273. do
  1274. attack = false
  1275. end
  1276. end
  1277. end
  1278. end
  1279. end
  1280. do2 = function()
  1281. if attack == true then
  1282. return
  1283. end
  1284. if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then
  1285. return
  1286. end
  1287. if cooldownmax <= cooldowns[2] and mana.Value >= 25 then
  1288. attack = true
  1289. cooldowns[2] = 0
  1290. local dec = Instance.new("NumberValue", Decrease)
  1291. dec.Name = "DecreaseMvmt"
  1292. dec.Value = 10
  1293. for i = 0, 1, 0.1 do
  1294. swait()
  1295. wld1.C0 = clerp(wld1.C0, euler(1.5, 0, 0) * cf(0, 1, 0), 0.3)
  1296. wld2.C0 = clerp(wld2.C0, euler(0, 2.37, 0) * cf(0, -0.4, 0), 0.3)
  1297. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.3)
  1298. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, 0), 0.3)
  1299. RW.C0 = clerp(RW.C0, cf(1, 1.2, 0) * euler(3.6, 0, -0.8), 0.3)
  1300. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1301. LW.C0 = clerp(LW.C0, cf(-1, 1.2, 0) * euler(3.6, 0, 0.8), 0.3)
  1302. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1303. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, -0.2), 0.3)
  1304. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0.2), 0.3)
  1305. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1306. do
  1307. if StaggerHit.Value == true then
  1308. break
  1309. end
  1310. -- DECOMPILER ERROR at PC244: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1311.  
  1312. -- DECOMPILER ERROR at PC244: LeaveBlock: unexpected jumping out IF_STMT
  1313.  
  1314. end
  1315. end
  1316. end
  1317. for i = 0, 1, 0.15 do
  1318. swait()
  1319. wld1.C0 = clerp(wld1.C0, euler(1.5, 0, 0) * cf(0, 1, 0), 0.4)
  1320. wld2.C0 = clerp(wld2.C0, euler(0, 2.37, 0) * cf(0, -0.4, 0), 0.4)
  1321. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.4)
  1322. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.4, 0, 0), 0.4)
  1323. RW.C0 = clerp(RW.C0, cf(1, 0.3, -0.5) * euler(0.5, 0, -0.8), 0.4)
  1324. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1325. LW.C0 = clerp(LW.C0, cf(-1, 0.3, -0.5) * euler(0.5, 0, 0.8), 0.4)
  1326. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1327. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0.2), 0.4)
  1328. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, -0.4), 0.4)
  1329. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1330. do
  1331. if StaggerHit.Value == true then
  1332. break
  1333. end
  1334. -- DECOMPILER ERROR at PC450: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1335.  
  1336. -- DECOMPILER ERROR at PC450: LeaveBlock: unexpected jumping out IF_STMT
  1337.  
  1338. end
  1339. end
  1340. end
  1341. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1342. if StaggerHit.Value == true then
  1343. mana.Value = mana.Value - 25
  1344. do
  1345. local tehc = 0
  1346. for d = 1, 2, 0.5 do
  1347. tehc = tehc + 1
  1348. poss = RootPart.CFrame * cf(0, 0, 0)
  1349. refb = part(3, nil, 0, 1, BrickColor.new("Black"), "Reference", vt())
  1350. refb.Anchored = true
  1351. refb.CFrame = poss
  1352. game:GetService("Debris"):AddItem(refb, 10)
  1353. hit = rayCast(refb.Position, CFrame.new(refb.Position, refb.Position - Vector3.new(0, 1, 0)).lookVector, 40, Character)
  1354. do
  1355. do
  1356. if hit ~= nil then
  1357. local ref2 = part(3, workspace, 0, 1, hit.BrickColor, "Effect", vt())
  1358. ref2.Anchored = true
  1359. ref2.CFrame = cf(pos)
  1360. if tehc == 1 then
  1361. so("2691586", ref2, 0.6, 0.5)
  1362. else
  1363. if tehc == 2 then
  1364. so("2691586", ref2, 0.7, 0.45)
  1365. else
  1366. if tehc == 3 then
  1367. so("2691586", ref2, 0.8, 0.4)
  1368. so("2691586", ref2, 0.8, 0.4)
  1369. end
  1370. end
  1371. end
  1372. game:GetService("Debris"):AddItem(ref2, 1)
  1373. for i = 1, #Obelisks do
  1374. ThePrt = Obelisks[i]:findFirstChild("Obelisk Part07")
  1375. if ThePrt ~= nil then
  1376. local mag = ref2.Position - ThePrt.Position.magnitude
  1377. if mag <= 15 * d then
  1378. Prt1 = Obelisks[i]:findFirstChild("Obelisk Part01")
  1379. if Prt1 ~= nil then
  1380. local refd = part(3, workspace, 0, 1, BrickColor.new("Black"), "Effect", vt())
  1381. refd.Anchored = true
  1382. refd.CFrame = cf(Prt1.Position)
  1383. game:GetService("Debris"):AddItem(refd, 1)
  1384. so("161006069", refd, 1, 0.8)
  1385. so("203691610", refd, 1, 1)
  1386. MagniDamage(Prt1, 15, 10, 15, math.random(20, 30), "Knockdown2", Prt1, 0.1, 1, (math.random(15, 25)), nil, nil, true, "Defense", 0.05, 300)
  1387. MagicBlock(BrickColor.new(NewCol2), cf(Prt1.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 5, 5, 5, 3, 3, 3, 0.05, 2)
  1388. for i = -5, 5, 2.5 do
  1389. MagicRing(BrickColor.new(NewCol2), cf(Prt1.Position) * euler(1.57, 0, 0) * cf(0, 0, i), 2, 2, 2, 1, 1, 0.5, 0.05)
  1390. end
  1391. end
  1392. do
  1393. do
  1394. Obelisks[i].Parent = nil
  1395. -- DECOMPILER ERROR at PC763: LeaveBlock: unexpected jumping out DO_STMT
  1396.  
  1397. -- DECOMPILER ERROR at PC763: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1398.  
  1399. -- DECOMPILER ERROR at PC763: LeaveBlock: unexpected jumping out IF_STMT
  1400.  
  1401. -- DECOMPILER ERROR at PC763: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1402.  
  1403. -- DECOMPILER ERROR at PC763: LeaveBlock: unexpected jumping out IF_STMT
  1404.  
  1405. end
  1406. end
  1407. end
  1408. end
  1409. end
  1410. Col = hit.BrickColor
  1411. MagicWave(Col, cf(pos), 1, 1, 1, 1.5 * d, 1, 1.5 * d, 0.1)
  1412. MagniDamage(ref2, 15 * d, 4, 6, math.random(10, 20), "Knockdown2", ref2, 0, 1, (math.random(4, 6)), nil, nil, true, "Obsidian", 0.05, 300)
  1413. for i = 1, 8 * d do
  1414. ref2.CFrame = cf(pos) * cf(math.random(-1000 * d, 1000 * d) / 100, 0, math.random(-1000 * d, 1000 * d) / 100)
  1415. hit2 = rayCast(ref2.Position, CFrame.new(ref2.Position, ref2.Position - Vector3.new(0, 1, 0)).lookVector, 50, Character)
  1416. do
  1417. do
  1418. if hit2 ~= nil then
  1419. local groundpart = part(3, workspace, 0, 0, Col, "Ground", vt(math.random(50, 200) / 100, math.random(50, 200) / 100, math.random(50, 200) / 100))
  1420. groundpart.Anchored = true
  1421. groundpart.Material = hit.Material
  1422. groundpart.CanCollide = true
  1423. groundpart.CFrame = cf(pos2) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1424. game:GetService("Debris"):AddItem(groundpart, 5)
  1425. end
  1426. ref2.CFrame = cf(pos)
  1427. -- DECOMPILER ERROR at PC919: LeaveBlock: unexpected jumping out DO_STMT
  1428.  
  1429. end
  1430. end
  1431. end
  1432. end
  1433. refb.Parent = nil
  1434. swait(10)
  1435. -- DECOMPILER ERROR at PC925: LeaveBlock: unexpected jumping out DO_STMT
  1436.  
  1437. end
  1438. end
  1439. end
  1440. dec.Parent = nil
  1441. attack = false
  1442. end
  1443. end
  1444. end
  1445. end
  1446. end
  1447. do3 = function()
  1448. if attack == true then
  1449. return
  1450. end
  1451. if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then
  1452. return
  1453. end
  1454. if cooldownmax <= cooldowns[3] and mana.Value >= 30 then
  1455. attack = true
  1456. cooldowns[3] = 0
  1457. local dec = Instance.new("NumberValue", Decrease)
  1458. dec.Name = "DecreaseMvmt"
  1459. dec.Value = 10
  1460. local dec2 = Instance.new("NumberValue", Decrease)
  1461. dec2.Name = "DecreaseDef"
  1462. dec2.Value = -10
  1463. LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(2, 0, 1), 0.5)
  1464. for i = 0, 1, 0.1 do
  1465. swait()
  1466. wld1.C0 = clerp(wld1.C0, euler(0.2, 0, -0.2) * cf(0, 1, 0.2), 0.3)
  1467. wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -1.4, 0), 0.3)
  1468. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.2) * euler(0.2, 0, 0), 0.3)
  1469. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -0.6), 0.3)
  1470. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.2, 0, 0.8), 0.3)
  1471. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1472. LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(2.8, 0, 0.8), 0.3)
  1473. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1474. RH.C0 = clerp(RH.C0, cf(0.9, -1, -0.3) * euler(0, 1.57, 0) * euler(0, 0.6, -0.3), 0.3)
  1475. LH.C0 = clerp(LH.C0, cf(-0.9, -1, 0.3) * euler(0, -1.57, 0) * euler(0, 0.6, -0.1), 0.3)
  1476. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1477. do
  1478. if StaggerHit.Value == true then
  1479. break
  1480. end
  1481. -- DECOMPILER ERROR at PC281: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1482.  
  1483. -- DECOMPILER ERROR at PC281: LeaveBlock: unexpected jumping out IF_STMT
  1484.  
  1485. end
  1486. end
  1487. end
  1488. so("315746833", Torso, 1, 1)
  1489. for i = 1, 50 do
  1490. swait()
  1491. MagicBlock(BrickColor.new(NewCol2), cf(RootPart.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) * cf(0, -8, 0), 3, 3, 3, -0.2, -0.2, -0.2, 0.05, 3)
  1492. end
  1493. do
  1494. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1495. if StaggerHit.Value == true then
  1496. mana.Value = mana.Value - 30
  1497. passivenum = -30
  1498. dec.Parent = nil
  1499. dec2.Parent = nil
  1500. DecreaseStat(Character, "Defense", -0.5, 300)
  1501. DecreaseStat(Character, "Movement", 0.3, 300)
  1502. so("87767777", Torso, 1, 1)
  1503. MagicWave(BrickColor.new(NewCol2), cf(RootPart.Position) * cf(0, -2, 0), 1, 2, 1, 1, -0.02, 1, 0.05)
  1504. MagicCircle(BrickColor.new(NewCol2), cf(Torso.Position), 1, 1, 1, 3, 3, 3, 0.02)
  1505. MagniDamage(RootPart, 20, 4, 6, math.random(30, 50), "Knockdown2", RootPart, 0, 1, (math.random(4, 8)), nil, nil, false)
  1506. for i = 0, 1, 0.1 do
  1507. swait()
  1508. wld1.C0 = clerp(wld1.C0, euler(0.2, 0, 0.2) * cf(0, 1, 0.2), 0.5)
  1509. wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -1.4, 0), 0.5)
  1510. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.2, 0, 0), 0.5)
  1511. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 0), 0.5)
  1512. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.57, 0, 1.57), 0.5)
  1513. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
  1514. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.57, 0, -1.57), 0.5)
  1515. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
  1516. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, -0.3), 0.5)
  1517. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, -0.1), 0.5)
  1518. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1519. do
  1520. if StaggerHit.Value == true then
  1521. break
  1522. end
  1523. -- DECOMPILER ERROR at PC658: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1524.  
  1525. -- DECOMPILER ERROR at PC658: LeaveBlock: unexpected jumping out IF_STMT
  1526.  
  1527. end
  1528. end
  1529. end
  1530. dec.Parent = nil
  1531. dec2.Parent = nil
  1532. attack = false
  1533. end
  1534. end
  1535. end
  1536. end
  1537. end
  1538. do4 = function()
  1539. if attack == true then
  1540. return
  1541. end
  1542. if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then
  1543. return
  1544. end
  1545. if cooldownmax <= cooldowns[4] and mana.Value >= 10 then
  1546. attack = true
  1547. cooldowns[4] = 0
  1548. Humanoid.Jump = true
  1549. if Rooted.Value == false then
  1550. Torso.Velocity = vt(0, 100, 0)
  1551. end
  1552. for i = 0, 1, 0.1 do
  1553. swait()
  1554. wld1.C0 = clerp(wld1.C0, euler(-1.5, 0, 0) * cf(0, 1, 0), 0.3)
  1555. wld2.C0 = clerp(wld2.C0, euler(0, 2.37, 0) * cf(0, -0.4, 0), 0.3)
  1556. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.3)
  1557. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, 0), 0.3)
  1558. RW.C0 = clerp(RW.C0, cf(1, 1.2, 0) * euler(3.6, 0, -0.8), 0.3)
  1559. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1560. LW.C0 = clerp(LW.C0, cf(-1, 1.2, 0) * euler(3.6, 0, 0.8), 0.3)
  1561. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1562. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, -0.2), 0.3)
  1563. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0.2), 0.3)
  1564. end
  1565. local dec = Instance.new("NumberValue", Decrease)
  1566. dec.Name = "DecreaseMvmt"
  1567. dec.Value = 10
  1568. for i = 0, 1, 0.15 do
  1569. swait()
  1570. wld1.C0 = clerp(wld1.C0, euler(-1.57, 0, 0) * cf(0, 1, 0), 0.3)
  1571. wld2.C0 = clerp(wld2.C0, euler(0, 2.37, 0) * cf(0, 1, 0), 0.3)
  1572. Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0), 0.4)
  1573. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.4, 0, 0), 0.4)
  1574. RW.C0 = clerp(RW.C0, cf(1, 0.8, -0.5) * euler(2, 0, -0.8), 0.4)
  1575. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1576. LW.C0 = clerp(LW.C0, cf(-1, 0.8, -0.5) * euler(2, 0, 0.8), 0.4)
  1577. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1578. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0.2), 0.4)
  1579. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, -0.4), 0.4)
  1580. end
  1581. do
  1582. while hitfloor == nil do
  1583. swait()
  1584. end
  1585. mana.Value = mana.Value - 10
  1586. MagicCircle(BrickColor.new(NewCol2), cf(prt18.Position), 5, 5, 5, 5, 5, 5, 0.05)
  1587. MagicBlock(BrickColor.new(NewCol2), cf(prt18.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 5, 5, 5, 6, 6, 6, 0.05, 1)
  1588. MagicRing(BrickColor.new(NewCol2), cf(prt18.Position), 1, 1, 3, 2, 2, 0.1, 0.03)
  1589. MagicRing(BrickColor.new(NewCol2), cf(prt18.Position) * euler(1.57, 0, 0), 1, 1, 3, 2, 2, 0.1, 0.03)
  1590. MagicRing(BrickColor.new(NewCol2), cf(prt18.Position) * euler(0, 1.57, 0), 1, 1, 3, 2, 2, 0.1, 0.03)
  1591. MagniDamage(prt18, 30, 5, 8, math.random(20, 40), "Knockdown2", prt18, 0, 1, (math.random(5, 10)), nil, nil, false, "Obsidian", 0.05, 400)
  1592. ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
  1593. ref.Anchored = true
  1594. ref.CFrame = cf(Torso.Position)
  1595. game:GetService("Debris"):AddItem(ref, 1)
  1596. so("203691653", ref, 1, 1)
  1597. so("203691699", Torso, 1, 1)
  1598. for i = 1, 5 do
  1599. swait(5)
  1600. ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
  1601. ref.Anchored = true
  1602. ref.CFrame = cf(Torso.Position) * cf(math.random(-20, 20), 3, math.random(-20, 20))
  1603. game:GetService("Debris"):AddItem(ref, 1)
  1604. hitfloor = rayCast(ref.Position, CFrame.new(ref.Position, ref.Position - Vector3.new(0, 1, 0)).lookVector, 100, Character)
  1605. if hitfloor ~= nil and mana.Value >= 5 then
  1606. mana.Value = mana.Value - 5
  1607. local refsate = part(3, workspace, 0, 1, BrickColor.new("White"), "Reference", vt())
  1608. refsate.Anchored = true
  1609. refsate.CFrame = cf(posfloor)
  1610. game:GetService("Debris"):AddItem(refsate, 1)
  1611. local obe = Instance.new("Model", workspace)
  1612. obe.Name = "Obelisk"
  1613. game:GetService("Debris"):AddItem(obe, 20)
  1614. table.insert(Obelisks, obe)
  1615. local oprt1 = part(3, obe, 0, 0, BrickColor.new(NewCol2), "Obelisk Part01", vt())
  1616. local oprt2 = part(3, obe, 0, 0, BrickColor.new(NewCol2), "Obelisk Part02", vt())
  1617. local oprt6 = part(3, obe, 0, 0, BrickColor.new(NewCol2), "Obelisk Part06", vt())
  1618. local oprt7 = part(3, obe, 0, 0, BrickColor.new(NewCol2), "Obelisk Part07", vt())
  1619. local oprt8 = part(3, obe, 0, 0, BrickColor.new(NewCol2), "Obelisk Part08", vt())
  1620. local oprt9 = part(3, obe, 0, 0, BrickColor.new(NewCol2), "Obelisk Part09", vt())
  1621. local oprt10 = part(3, obe, 0, 0, BrickColor.new(NewCol2), "Obelisk Part10", vt())
  1622. local omsh1 = mesh("BlockMesh", oprt1, "", "", vt(0, 0, 0), vt(1, 1, 1))
  1623. local omsh2 = mesh("BlockMesh", oprt2, "", "", vt(0, 0, 0), vt(7, 20, 7))
  1624. local omsh6 = mesh("SpecialMesh", oprt6, "FileMesh", "9756362", vt(0, 0, 0), vt(1.4, 1, 1.4))
  1625. local omsh7 = mesh("SpecialMesh", oprt7, "FileMesh", "9756362", vt(0, 0, 0), vt(1.2, math.random(100, 250) / 100, 1.5))
  1626. local omsh8 = mesh("SpecialMesh", oprt8, "FileMesh", "9756362", vt(0, 0, 0), vt(1.2, math.random(100, 250) / 100, 1.5))
  1627. local omsh9 = mesh("SpecialMesh", oprt9, "FileMesh", "9756362", vt(0, 0, 0), vt(1.2, math.random(100, 250) / 100, 1.5))
  1628. local omsh10 = mesh("SpecialMesh", oprt10, "FileMesh", "9756362", vt(0, 0, 0), vt(1.2, math.random(100, 250) / 100, 1.5))
  1629. local owld2 = weld(oprt2, oprt2, oprt1, euler(0, 0, 0) * cf(0, 0, 0))
  1630. local owld6 = weld(oprt6, oprt6, oprt2, euler(0, 0.785, 0) * cf(0, -2, 0))
  1631. local owld7 = weld(oprt7, oprt7, oprt2, euler(-0.5, 0.785, 0.5) * cf(0.5, 2, 0.5))
  1632. local owld8 = weld(oprt8, oprt8, oprt2, euler(0.5, 0.785, -0.5) * cf(-0.5, 2, -0.5))
  1633. local owld9 = weld(oprt9, oprt9, oprt2, euler(0.5, -0.785, 0.5) * cf(0.5, 2, -0.5))
  1634. local owld10 = weld(oprt10, oprt10, oprt2, euler(-0.5, -0.785, -0.5) * cf(-0.5, 2, 0.5))
  1635. eul = 0
  1636. for i = 1, 4 do
  1637. local oprt3 = part(3, obe, 0, 0, BrickColor.new(NewCol2), "Obelisk Part03", vt())
  1638. local omsh3 = mesh("SpecialMesh", oprt3, "Wedge", "nil", vt(0, 0, 0), vt(7, 20, 2))
  1639. local owld3 = weld(oprt3, oprt3, oprt2, euler(0, 0, 0) * cf(0, 0, 0.9) * euler(0, eul, 0))
  1640. local oprt4 = part(3, obe, 0, 0, BrickColor.new(NewCol2), "Obelisk Part04", vt())
  1641. local omsh4 = mesh("SpecialMesh", oprt4, "FileMesh", "11294911", vt(0, 0, 0), vt(0.8, 8.2, 0.8))
  1642. local owld4 = weld(oprt4, oprt4, oprt3, euler(0, 1.57, 0) * cf(0.9, -0.05, 0))
  1643. local oprt5 = part(3, obe, 0, 0, BrickColor.new("Black"), "Obelisk Part05", vt())
  1644. local omsh5 = mesh("SpecialMesh", oprt5, "Wedge", "nil", vt(0, 0, 0), vt(4, 15, 3))
  1645. local owld5 = weld(oprt5, oprt5, oprt3, euler(0, 0, 0) * cf(0, -0.5, 0))
  1646. eul = eul + 1.57
  1647. end
  1648. for i = 1, 5 do
  1649. local oprt11 = part(3, obe, 0, 0, BrickColor.new(NewCol2), "Obelisk Part11", vt())
  1650. num = math.random(10, 40) / 100
  1651. local omsh11 = mesh("SpecialMesh", oprt11, "FileMesh", "9756362", vt(0, 0, 0), vt(num, math.random(60, 150) / 100, num))
  1652. local owld11 = weld(oprt11, oprt11, oprt2, euler(0, 0, -math.random(20, 50) / 100) * cf(math.random(100, 300) / 100, math.random(100, 500) / 100, 0) * euler(0, math.random(-50, 50), 0))
  1653. end
  1654. oprt1.CFrame = refsate.CFrame
  1655. so("203691785", oprt1, 1, 1)
  1656. so("183763487", oprt1, 1, 1)
  1657. f = Instance.new("BodyPosition", oprt1)
  1658. f.P = 2000
  1659. f.D = 100
  1660. f.maxForce = Vector3.new(545000, 545000, 545000)
  1661. f.position = refsate.Position + vt(0, math.random(700, 900) / 100, 0)
  1662. ogy = Instance.new("BodyGyro", oprt1)
  1663. ogy.maxTorque = Vector3.new(400000, 400000, 400000)
  1664. ogy.P = 2000
  1665. ogy.D = 100
  1666. ogy.cframe = cf(0, math.random(-314, 314) / 100, 0)
  1667. for i = 1, 5 do
  1668. MagicObsidian(BrickColor.new(NewCol2), cf(refsate.Position) * cf(math.random(-500, 500) / 100, 0, math.random(-500, 500) / 100), 1, 1, 1, 0, 0, 0, math.random(2, 10) / 100)
  1669. end
  1670. MagicBlock(BrickColor.new(NewCol2), cf(oprt1.Position) * cf(0, 1, 0) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 4, 4, 4, 0.05, 2)
  1671. MagniDamage(oprt1, 20, 0, 0, math.random(10, 20), "Knockdown2", oprt1, 0, 1, (math.random(5, 8)), nil, nil, true, "Defense", 0.02, 300)
  1672. table.insert(Effects, {obe, "Obelisk", 0, 0, oprt1, 0, #Obelisks})
  1673. end
  1674. end
  1675. swait(10)
  1676. dec.Parent = nil
  1677. attack = false
  1678. end
  1679. end
  1680. end
  1681. Orb = function(Part)
  1682. spread = vt((math.random(-1, 0) + math.random()) * 3, (math.random(-1, 0) + math.random()) * 3, (math.random(-1, 0) + math.random()) * 3) * Part.Position - MMouse.Hit.p.magnitude / 100
  1683. local MouseLook = cf((Part.Position + MMouse.Hit.p) / 2, MMouse.Hit.p + spread)
  1684. table.insert(Effects, {MouseLook.lookVector, "Shoot", 100, Part.Position, 8, 12, math.random(5, 10)})
  1685. end
  1686. DecreaseStat = function(Model, Stat, Amount, Duration)
  1687. if Model:findFirstChild("Stats") ~= nil and Model.Stats[Stat] ~= nil then
  1688. Model.Stats[Stat].Value = Model.Stats[Stat].Value - Amount
  1689. d = Instance.new("NumberValue", Model.Stats.Decrease)
  1690. dur = Instance.new("NumberValue", d)
  1691. dur.Name = "Duration"
  1692. dur.Value = Duration
  1693. game:GetService("Debris"):AddItem(d, 20)
  1694. if Stat == "Damage" then
  1695. d.Name = "DecreaseAtk"
  1696. else
  1697. if Stat == "Defense" then
  1698. d.Name = "DecreaseDef"
  1699. else
  1700. if Stat == "Movement" then
  1701. d.Name = "DecreaseMvmt"
  1702. end
  1703. end
  1704. end
  1705. if Model:findFirstChild("Torso") ~= nil then
  1706. display = ""
  1707. if Stat == "Damage" then
  1708. if Amount > 0 then
  1709. display = "-Damage"
  1710. else
  1711. display = "+Damage"
  1712. end
  1713. else
  1714. if Stat == "Defense" then
  1715. if Amount > 0 then
  1716. display = "-Defense"
  1717. else
  1718. display = "+Defense"
  1719. end
  1720. else
  1721. if Stat == "Movement" then
  1722. if Amount > 0 then
  1723. display = "-Movement"
  1724. else
  1725. display = "+Movement"
  1726. end
  1727. end
  1728. end
  1729. end
  1730. showDamage(Model, display, "Debuff")
  1731. end
  1732. d.Value = Amount
  1733. end
  1734. end
  1735. GetDist = function(Part1, Part2, magni)
  1736. local targ = Part1.Position - Part2.Position
  1737. local mag = targ.magnitude
  1738. if mag <= magni then
  1739. return true
  1740. else
  1741. return false
  1742. end
  1743. end
  1744. MagniDamage = function(Part, magni, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration)
  1745. for _,c in pairs(workspace:children()) do
  1746. local hum = c:findFirstChild("Humanoid")
  1747. if hum ~= nil then
  1748. local head = nil
  1749. for _,d in pairs(c:children()) do
  1750. if d.className == "Model" and ranged ~= true then
  1751. head = d:findFirstChild("Hitbox")
  1752. if d.Parent == Character then
  1753. break
  1754. end
  1755. if head ~= nil then
  1756. local targ = head.Position - Part.Position
  1757. local mag = targ.magnitude
  1758. if mag <= magni and c.Name ~= Player.Name then
  1759. ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
  1760. ref.Anchored = true
  1761. ref.CFrame = cf(head.Position)
  1762. game:GetService("Debris"):AddItem(ref, 1)
  1763. hitnum = math.random(1, 5)
  1764. if hitnum == 1 then
  1765. so("199148971", ref, 1, 1)
  1766. else
  1767. if hitnum == 2 then
  1768. so("199149025", ref, 1, 1)
  1769. else
  1770. if hitnum == 3 then
  1771. so("199149072", ref, 1, 1)
  1772. else
  1773. if hitnum == 4 then
  1774. so("199149109", ref, 1, 1)
  1775. else
  1776. if hitnum == 5 then
  1777. so("199149119", ref, 1, 1)
  1778. end
  1779. end
  1780. end
  1781. end
  1782. end
  1783. StaggerHit.Value = true
  1784. end
  1785. end
  1786. end
  1787. do
  1788. if d.className == "Part" then
  1789. head = d
  1790. if head ~= nil then
  1791. local targ = head.Position - Part.Position
  1792. local mag = targ.magnitude
  1793. if mag <= magni and c.Name ~= Player.Name then
  1794. if stun == nil then
  1795. stun = math.random(5, 10)
  1796. end
  1797. local Rang = nil
  1798. if Ranged == false then
  1799. Rang = true
  1800. end
  1801. local stag = nil
  1802. if shbash == true then
  1803. stag = true
  1804. end
  1805.  
  1806. end
  1807. end
  1808. end
  1809. do
  1810. -- DECOMPILER ERROR at PC183: LeaveBlock: unexpected jumping out DO_STMT
  1811.  
  1812. end
  1813. end
  1814. end
  1815. end
  1816. end
  1817. end
  1818. MagniBuff = function(Part, magni, Dec, DecAm, Dur)
  1819. if Player.Neutral == true then
  1820. DecreaseStat(Character, Dec, DecAm, Dur)
  1821. end
  1822. for _,c in pairs(workspace:children()) do
  1823. local hum = c:findFirstChild("Humanoid")
  1824. if hum ~= nil then
  1825. local head = c:findFirstChild("Torso")
  1826. if head ~= nil then
  1827. local targ = head.Position - Part.Position
  1828. local mag = targ.magnitude
  1829. cando = true
  1830. if mag <= magni then
  1831. if Player.Neutral == false then
  1832. if game.Players:GetPlayerFromCharacter(head.Parent) ~= nil then
  1833. if game.Players:GetPlayerFromCharacter(head.Parent).TeamColor == Player.TeamColor then
  1834. cando = true
  1835. else
  1836. cando = false
  1837. end
  1838. else
  1839. cando = false
  1840. end
  1841. if head.Parent:findFirstChild("Alignment") ~= nil and head.Parent.Alignment.Value == Player.TeamColor.Color then
  1842. cando = true
  1843. end
  1844. else
  1845. cando = false
  1846. end
  1847. if cando == true then
  1848. DecreaseStat(head.Parent, Dec, DecAm, Dur)
  1849. end
  1850. end
  1851. end
  1852. end
  1853. end
  1854. end
  1855. rayCast = function(Pos, Dir, Max, Ignore)
  1856. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  1857. end
  1858. local Point = Torso.CFrame * cf(0, Torso.Size.Y, 0)
  1859. LastPoint = Point
  1860. effect = function(Color, Ref, LP, P1, returnn)
  1861. if LP == nil or P1 == nil then
  1862. return
  1863. end
  1864. local effectsmsh = Instance.new("CylinderMesh")
  1865. effectsmsh.Scale = Vector3.new(0.2, 1, 0.2)
  1866. effectsmsh.Name = "Mesh"
  1867. local effectsg = Instance.new("Part")
  1868. NoOutline(effectsg)
  1869. effectsg.formFactor = 3
  1870. effectsg.CanCollide = false
  1871. effectsg.Name = "Eff"
  1872. effectsg.Locked = true
  1873. effectsg.Anchored = true
  1874. effectsg.Size = Vector3.new(0.5, 1, 0.5)
  1875. effectsg.Parent = workspace
  1876. effectsmsh.Parent = effectsg
  1877. effectsg.BrickColor = BrickColor.new(Color)
  1878. effectsg.Reflectance = Ref
  1879. local point1 = P1
  1880. local mg = LP.p - point1.p.magnitude
  1881. effectsg.Size = Vector3.new(0.5, mg, 0.5)
  1882. effectsg.CFrame = cf((LP.p + point1.p) / 2, point1.p) * CFrame.Angles(math.rad(90), 0, 0)
  1883. effectsmsh.Scale = Vector3.new(0.2, 1, 0.2)
  1884. game:GetService("Debris"):AddItem(effectsg, 2)
  1885. if returnn then
  1886. return effectsg
  1887. end
  1888. if not returnn then
  1889. table.insert(Effects, {effectsg, "Cylinder", 0.2, 0.01, 0, 0.01, effectsmsh})
  1890. end
  1891. end
  1892. local CFrameFromTopBack = function(at, top, back)
  1893. local right = top:Cross(back)
  1894. return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1895. end
  1896. Triangle = function(a, b, c)
  1897. local edg1 = c - a:Dot(b - a.unit)
  1898. local edg2 = a - b:Dot(c - b.unit)
  1899. local edg3 = b - c:Dot(a - c.unit)
  1900. if edg1 <= b - a.magnitude and edg1 >= 0 then
  1901. a = a
  1902. else
  1903. -- DECOMPILER ERROR at PC35: Overwrote pending register: R1 in 'AssignReg'
  1904.  
  1905. if edg2 <= c - b.magnitude and edg2 >= 0 then
  1906. a = b
  1907. else
  1908. -- DECOMPILER ERROR at PC46: Overwrote pending register: R2 in 'AssignReg'
  1909.  
  1910. -- DECOMPILER ERROR at PC47: Overwrote pending register: R1 in 'AssignReg'
  1911.  
  1912. if edg3 <= a - c.magnitude and edg3 >= 0 then
  1913. a = c
  1914. else
  1915. assert(false, "unreachable")
  1916. end
  1917. end
  1918. end
  1919. local len1 = c - a:Dot(b - a.unit)
  1920. local len2 = b - a.magnitude - len1
  1921. local width = a + b - a.unit * len1 - c.magnitude
  1922. local maincf = CFrameFromTopBack(a, b - a:Cross(c - b).unit, -b - a.unit)
  1923. local list = {}
  1924. if len1 > 0.01 then
  1925. local w1 = Instance.new("WedgePart", m)
  1926. w1.Name = "Triangle"
  1927. game:GetService("Debris"):AddItem(w1, 5)
  1928. w1.Material = "SmoothPlastic"
  1929. w1.FormFactor = "Custom"
  1930. w1.BrickColor = BrickColor.new("Teal")
  1931. w1.Transparency = 0
  1932. w1.Reflectance = 0
  1933. w1.Material = "SmoothPlastic"
  1934. w1.CanCollide = false
  1935. NoOutline(w1)
  1936. local sz = Vector3.new(0.2, width, len1)
  1937. w1.Size = sz
  1938. local sp = Instance.new("SpecialMesh", w1)
  1939. sp.MeshType = "Wedge"
  1940. sp.Scale = Vector3.new(0, 1, 1) * sz / w1.Size
  1941. w1:BreakJoints()
  1942. w1.Anchored = true
  1943. w1.Parent = workspace
  1944. w1.Transparency = 0.7
  1945. table.insert(Effects, {w1, "Disappear", 0.05})
  1946. w1.CFrame = maincf * CFrame.Angles(math.pi, 0, math.pi / 2) * CFrame.new(0, width / 2, len1 / 2)
  1947. table.insert(list, w1)
  1948. end
  1949. do
  1950. if len2 > 0.01 then
  1951. local w2 = Instance.new("WedgePart", m)
  1952. w2.Name = "Triangle"
  1953. game:GetService("Debris"):AddItem(w2, 5)
  1954. w2.Material = "SmoothPlastic"
  1955. w2.FormFactor = "Custom"
  1956. w2.BrickColor = BrickColor.new("Teal")
  1957. w2.Transparency = 0
  1958. w2.Reflectance = 0
  1959. w2.Material = "SmoothPlastic"
  1960. w2.CanCollide = false
  1961. NoOutline(w2)
  1962. local sz = Vector3.new(0.2, width, len2)
  1963. w2.Size = sz
  1964. local sp = Instance.new("SpecialMesh", w2)
  1965. sp.MeshType = "Wedge"
  1966. sp.Scale = Vector3.new(0, 1, 1) * sz / w2.Size
  1967. w2:BreakJoints()
  1968. w2.Anchored = true
  1969. w2.Parent = workspace
  1970. w2.Transparency = 0.7
  1971. table.insert(Effects, {w2, "Disappear", 0.05})
  1972. w2.CFrame = maincf * CFrame.Angles(math.pi, math.pi, -math.pi / 2) * CFrame.new(0, width / 2, -len1 - len2 / 2)
  1973. table.insert(list, w2)
  1974. end
  1975. do
  1976. return unpack(list)
  1977. end
  1978. end
  1979. end
  1980. MagicBlock = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1981. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  1982. prt.Anchored = true
  1983. prt.CFrame = cframe
  1984. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1985. game:GetService("Debris"):AddItem(prt, 10)
  1986. if Type == 1 or Type == nil then
  1987. table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh})
  1988. else
  1989. if Type == 2 then
  1990. table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh})
  1991. else
  1992. if Type == 3 then
  1993. table.insert(Effects, {prt, "Block3", delay, x3, y3, z3, msh, prt.CFrame, math.random(5, 20) / 100})
  1994. end
  1995. end
  1996. end
  1997. end
  1998. MagicCircle = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1999. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  2000. prt.Anchored = true
  2001. prt.CFrame = cframe
  2002. local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1))
  2003. game:GetService("Debris"):AddItem(prt, 10)
  2004. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  2005. end
  2006. MagicCircle2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2007. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  2008. prt.Anchored = true
  2009. prt.CFrame = cframe
  2010. local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1))
  2011. game:GetService("Debris"):AddItem(prt, 10)
  2012. table.insert(Effects, {prt, "Blood", delay, x3, y3, z3, msh})
  2013. end
  2014. MagicCylinder = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2015. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  2016. prt.Anchored = true
  2017. prt.CFrame = cframe
  2018. local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  2019. game:GetService("Debris"):AddItem(prt, 10)
  2020. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  2021. end
  2022. MagicHead = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2023. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  2024. prt.Anchored = true
  2025. prt.CFrame = cframe
  2026. local msh = mesh("SpecialMesh", prt, "Head", "nil", vt(0, 0, 0), vt(x1, y1, z1))
  2027. game:GetService("Debris"):AddItem(prt, 10)
  2028. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  2029. end
  2030. ClangEffect = function(brickcolor, cframe, duration, decrease, size, power)
  2031. local prt = part(3, workspace, 0, 1, brickcolor, "Effect", vt())
  2032. prt.Anchored = true
  2033. prt.CFrame = cframe
  2034. local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(5, 5, 5))
  2035. game:GetService("Debris"):AddItem(prt, 10)
  2036. table.insert(Effects, {prt, "CylinderClang", duration, decrease, size, power, prt.CFrame, nil})
  2037. end
  2038. MagicWave = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2039. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  2040. prt.Anchored = true
  2041. prt.CFrame = cframe
  2042. local msh = mesh("SpecialMesh", prt, "FileMesh", "20329976", vt(0, 0, 0), vt(x1, y1, z1))
  2043. game:GetService("Debris"):AddItem(prt, 10)
  2044. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  2045. end
  2046. MagicRing = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2047. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  2048. prt.Anchored = true
  2049. prt.CFrame = cframe * cf(x2, y2, z2)
  2050. local msh = mesh("SpecialMesh", prt, "FileMesh", "3270017", vt(0, 0, 0), vt(x1, y1, z1))
  2051. game:GetService("Debris"):AddItem(prt, 10)
  2052. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  2053. end
  2054. MagicObsidian = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2055. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  2056. prt.Anchored = true
  2057. prt.CFrame = cframe
  2058. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  2059. game:GetService("Debris"):AddItem(prt, 10)
  2060. table.insert(Effects, {prt, "Obsidian", delay, x3, y3, z3, msh, math.random(80, 140) / 100, 0.1})
  2061. end
  2062.  
  2063. if hitbox.Parent == nil then
  2064. return
  2065. end
  2066. if hitbox.Name == "Hitbox" and hit.Parent ~= modelzorz and ranged ~= true then
  2067. ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
  2068. ref.Anchored = true
  2069. ref.CFrame = cf(hit.Position)
  2070. game:GetService("Debris"):AddItem(ref, 1)
  2071. hitnum = math.random(1, 5)
  2072. if hitnum == 1 then
  2073. so("199148971", ref, 1, 1)
  2074. else
  2075. if hitnum == 2 then
  2076. so("199149025", ref, 1, 1)
  2077. else
  2078. if hitnum == 3 then
  2079. so("199149072", ref, 1, 1)
  2080. else
  2081. if hitnum == 4 then
  2082. so("199149109", ref, 1, 1)
  2083. else
  2084. if hitnum == 5 then
  2085. so("199149119", ref, 1, 1)
  2086. end
  2087. end
  2088. end
  2089. end
  2090. end
  2091. StaggerHit.Value = true
  2092. end
  2093. h = hitbox.Parent:FindFirstChild("Humanoid")
  2094. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  2095. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  2096. return
  2097. end
  2098. if Player.Neutral == false then
  2099. if hit.Parent:findFirstChild("Alignment") ~= nil and hit.Parent.Alignment.Value == Player.TeamColor.Color then
  2100. return
  2101. end
  2102. if game.Players:GetPlayerFromCharacter(hit.Parent) ~= nil and game.Players:GetPlayerFromCharacter(hit.Parent).TeamColor == Player.TeamColor then
  2103. return
  2104. end
  2105. end
  2106. c = Instance.new("ObjectValue")
  2107. c.Name = "creator"
  2108. c.Value = game:service("Players").LocalPlayer
  2109. c.Parent = h
  2110. RecentEnemy.Value = hit.Parent
  2111. game:GetService("Debris"):AddItem(c, 0.5)
  2112. minim = minim * Atk.Value
  2113. maxim = maxim * Atk.Value
  2114. Damage = 0
  2115. if minim == maxim then
  2116. Damage = maxim
  2117. else
  2118. Damage = math.random(minim, maxim)
  2119. end
  2120. blocked = false
  2121. enblock = nil
  2122. Stats = hit.Parent:findFirstChild("Stats")
  2123. if Stats ~= nil then
  2124. invis = Stats:findFirstChild("Invisibility")
  2125. isinvis = Stats:findFirstChild("IsInvisible")
  2126. if (ranged == false or ranged == nil) and invis ~= nil and isinvis.Value == true then
  2127. invis.Value = 0
  2128. end
  2129. enblock = Stats:findFirstChild("Block")
  2130. if enblock ~= nil and enblock.Value == true then
  2131. blocked = true
  2132. end
  2133. if Stats:findFirstChild("Defense") ~= nil then
  2134. Damage = Damage / Stats.Defense.Value
  2135. if Damage <= 3 and (ranged == false or ranged == nil) and blocked ~= true then
  2136. hitnum = math.random(1, 5)
  2137. if hitnum == 1 then
  2138. so("199149321", hit, 1, 1)
  2139. else
  2140. if hitnum == 2 then
  2141. so("199149338", hit, 1, 1)
  2142. else
  2143. if hitnum == 3 then
  2144. so("199149367", hit, 1, 1)
  2145. else
  2146. if hitnum == 4 then
  2147. so("199149409", hit, 1, 1)
  2148. else
  2149. if hitnum == 5 then
  2150. so("199149452", hit, 1, 1)
  2151. end
  2152. end
  2153. end
  2154. end
  2155. end
  2156. else
  2157. if ranged == false or ranged == nil and blocked ~= true then
  2158. hitnum = math.random(1, 6)
  2159. if hitnum == 1 then
  2160. so("199149137", hit, 1, 1)
  2161. else
  2162. if hitnum == 2 then
  2163. so("199149186", hit, 1, 1)
  2164. else
  2165. if hitnum == 3 then
  2166. so("199149221", hit, 1, 1)
  2167. else
  2168. if hitnum == 4 then
  2169. so("199149235", hit, 1, 1)
  2170. else
  2171. if hitnum == 5 then
  2172. so("199149269", hit, 1, 1)
  2173. else
  2174. if hitnum == 6 then
  2175. so("199149297", hit, 1, 1)
  2176. end
  2177. end
  2178. end
  2179. end
  2180. end
  2181. end
  2182. end
  2183. end
  2184. if Damage <= 3 and staghit == true and ranged ~= true then
  2185. StaggerHit.Value = true
  2186. end
  2187. end
  2188. if Stats:findFirstChild("Stun") ~= nil then
  2189. if blocked == true then
  2190. incstun = incstun / 2
  2191. end
  2192. if Stats.Stun.Value < Stats.StunThreshold.Value then
  2193. Stats.Stun.Value = Stats.Stun.Value + incstun
  2194. end
  2195. end
  2196. if Stats:findFirstChild("Stagger") ~= nil and stagger == true then
  2197. Stats.Stagger.Value = true
  2198. end
  2199. end
  2200. if blocked == true then
  2201. showDamage(hit.Parent, "Block", "Damage")
  2202. if ranged ~= true then
  2203. enblock.Value = false
  2204. Stagger.Value = true
  2205. hitnum = math.random(1, 2)
  2206. if hitnum == 1 then
  2207. so("199148933", hit, 1, 1)
  2208. else
  2209. if hitnum == 2 then
  2210. so("199148947", hit, 1, 1)
  2211. end
  2212. end
  2213. end
  2214. else
  2215. Damage = math.floor(Damage)
  2216. coroutine.resume(coroutine.create(function(Hum, Dam)
  2217. end), h, Damage)
  2218. showDamage(hit.Parent, Damage, "Damage")
  2219. if DecreaseState ~= nil then
  2220. if DecreaseState == "Obsidian" then
  2221. DecreaseStat(hit.Parent, "Movement", DecreaseAmount, Duration)
  2222. DecreaseStat(hit.Parent, "Damage", DecreaseAmount, Duration)
  2223. else
  2224. DecreaseStat(hit.Parent, DecreaseState, DecreaseAmount, Duration)
  2225. end
  2226. end
  2227. if Type == "Knockdown" then
  2228. hum = hit.Parent.Humanoid
  2229. hum.PlatformStand = true
  2230. coroutine.resume(coroutine.create(function(HHumanoid)
  2231. swait(1)
  2232. HHumanoid.PlatformStand = false
  2233. end), hum)
  2234. local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  2235. local bodvol = Instance.new("BodyVelocity")
  2236. bodvol.velocity = angle * knockback
  2237. bodvol.P = 5000
  2238. bodvol.maxForce = Vector3.new(8000, 8000, 8000)
  2239. bodvol.Parent = hit
  2240. rl = Instance.new("BodyAngularVelocity")
  2241. rl.P = 3000
  2242. rl.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000
  2243. rl.angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
  2244. rl.Parent = hit
  2245. game:GetService("Debris"):AddItem(bodvol, 0.5)
  2246. game:GetService("Debris"):AddItem(rl, 0.5)
  2247. else
  2248. do
  2249. if Type == "Knockdown2" then
  2250. hum = hit.Parent.Humanoid
  2251. local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  2252. local bodvol = Instance.new("BodyVelocity")
  2253. bodvol.velocity = angle * knockback
  2254. bodvol.P = 5000
  2255. bodvol.maxForce = Vector3.new(8000, 8000, 8000)
  2256. bodvol.Parent = hit
  2257. game:GetService("Debris"):AddItem(bodvol, 0.5)
  2258. else
  2259. do
  2260. if Type == "Normal" or Type == "NormalDecreaseMvmt1" then
  2261. vp = Instance.new("BodyVelocity")
  2262. vp.P = 500
  2263. vp.maxForce = Vector3.new(math.huge, 0, math.huge)
  2264. if KnockbackType == 1 then
  2265. vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  2266. else
  2267. if KnockbackType == 2 then
  2268. vp.velocity = Property.CFrame.lookVector * knockback
  2269. end
  2270. end
  2271. game:GetService("Debris"):AddItem(vp, 0.5)
  2272. if knockback > 0 then
  2273. vp.Parent = hit.Parent.Torso
  2274. end
  2275. end
  2276. debounce = Instance.new("BoolValue")
  2277. debounce.Name = "DebounceHit"
  2278. debounce.Parent = hit.Parent
  2279. debounce.Value = true
  2280. game:GetService("Debris"):AddItem(debounce, Delay)
  2281. c = Instance.new("ObjectValue")
  2282. c.Name = "creator"
  2283. c.Value = Player
  2284. c.Parent = h
  2285. game:GetService("Debris"):AddItem(c, 0.5)
  2286. CRIT = false
  2287. end
  2288. end
  2289. end
  2290. end
  2291. end
  2292. end
  2293.  
  2294. showDamage = function(Char, Dealt, Type)
  2295. m = Instance.new("Model")
  2296. m.Name = "Effect"
  2297. c = Instance.new("Part")
  2298. c.Transparency = 1
  2299. c.Name = "Head"
  2300. c.TopSurface = 0
  2301. c.BottomSurface = 0
  2302. c.formFactor = "Plate"
  2303. c.Size = Vector3.new(1, 0.4, 1)
  2304. b = Instance.new("BillboardGui", c)
  2305. b.Size = UDim2.new(5, 0, 5, 0)
  2306. b.AlwaysOnTop = true
  2307. damgui = gui("TextLabel", b, tostring(Dealt), 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0))
  2308. if Type == "Damage" then
  2309. damgui.Font = "SourceSans"
  2310. if Dealt == "Block" then
  2311. damgui.TextColor3 = BrickColor.new("Bright blue").Color
  2312. else
  2313. if Dealt < 3 then
  2314. damgui.TextColor3 = BrickColor.new("White").Color
  2315. else
  2316. if Dealt >= 3 and Dealt < 20 then
  2317. damgui.TextColor3 = BrickColor.new("Bright yellow").Color
  2318. else
  2319. damgui.TextColor3 = BrickColor.new("Really red").Color
  2320. damgui.Font = "SourceSansBold"
  2321. end
  2322. end
  2323. end
  2324. else
  2325. if Type == "Debuff" then
  2326. damgui.TextColor3 = BrickColor.new("White").Color
  2327. else
  2328. if Type == "Interrupt" then
  2329. damgui.TextColor3 = BrickColor.new("New Yeller").Color
  2330. end
  2331. end
  2332. end
  2333. damgui.TextScaled = true
  2334. ms = Instance.new("CylinderMesh")
  2335. ms.Scale = Vector3.new(0.8, 0.8, 0.8)
  2336. ms.Parent = c
  2337. c.Reflectance = 0
  2338. Instance.new("BodyGyro").Parent = c
  2339. c.Parent = m
  2340. if Char:findFirstChild("Head") ~= nil then
  2341. c.CFrame = cf(Char.Head.CFrame.p + Vector3.new(math.random(-100, 100) / 100, 3, math.random(-100, 100) / 100))
  2342. else
  2343. if Char.Parent:findFirstChild("Head") ~= nil then
  2344. c.CFrame = cf(Char.Parent.Head.CFrame.p + Vector3.new(math.random(-100, 100) / 100, 3, math.random(-100, 100) / 100))
  2345. end
  2346. end
  2347. f = Instance.new("BodyPosition")
  2348. f.P = 2000
  2349. f.D = 100
  2350. f.maxForce = Vector3.new(545000, 545000, 545000)
  2351. if Type == "Damage" then
  2352. f.position = c.Position + Vector3.new(0, 3, 0)
  2353. else
  2354. if Type == "Debuff" or Type == "Interrupt" then
  2355. f.position = c.Position + Vector3.new(0, 5, 0)
  2356. end
  2357. end
  2358. f.Parent = c
  2359. game:GetService("Debris"):AddItem(m, 5)
  2360. table.insert(Effects, {m, "showDamage", damgui, f, 10, 1, 15, 50, 100})
  2361. c.CanCollide = false
  2362. m.Parent = workspace
  2363. c.CanCollide = false
  2364. end
  2365. combo = 0
  2366. ob1d = function(mouse)
  2367. if attack == true or equipped == false then
  2368. return
  2369. end
  2370. hold = true
  2371. if combo == 0 then
  2372. combo = 1
  2373. attackone()
  2374. else
  2375. if combo == 1 then
  2376. combo = 2
  2377. attacktwo()
  2378. else
  2379. if combo == 2 then
  2380. combo = 3
  2381. attackthree()
  2382. else
  2383. if combo == 3 then
  2384. combo = 0
  2385. attackfour()
  2386. end
  2387. end
  2388. end
  2389. end
  2390. coroutine.resume(coroutine.create(function()
  2391. for i = 1, 50 do
  2392. if attack == false then
  2393. swait()
  2394. end
  2395. end
  2396. if attack == false then
  2397. combo = 0
  2398. end
  2399. end))
  2400. end
  2401. ob1u = function(mouse)
  2402. hold = false
  2403. end
  2404. buttonhold = false
  2405. fenbarmove1.MouseButton1Click:connect(do1)
  2406. fenbarmove2.MouseButton1Click:connect(do2)
  2407. fenbarmove3.MouseButton1Click:connect(do3)
  2408. fenbarmove4.MouseButton1Click:connect(do4)
  2409. eul = 0
  2410. equipped = false
  2411. key = function(key)
  2412. if attack == true then
  2413. return
  2414. end
  2415. if key == "f" then
  2416. attack = true
  2417. pressedf = true
  2418. fnumb = 0
  2419. if equipped == false then
  2420. RSH = ch.Torso["Right Shoulder"]
  2421. LSH = ch.Torso["Left Shoulder"]
  2422. RSH.Parent = nil
  2423. LSH.Parent = nil
  2424. RW.Name = "Right Shoulder"
  2425. RW.Part0 = ch.Torso
  2426. RW.C0 = cf(1.5, 0.5, 0)
  2427. RW.C1 = cf(0, 0.5, 0)
  2428. RW.Part1 = ch["Right Shoulder"]
  2429. RW.Parent = ch.Torso
  2430. LSH.Name = "Left Shoulder"
  2431. LSH.Part0 = ch.Torso
  2432. LSH.C0 = cf(-1.5, 0.5, 0)
  2433. LSH.C1 = cf(0, 0.5, 0)
  2434. LSH.Part1 = ch["Left Shoulder"]
  2435. LSH.Parent = ch.Torso
  2436. Animate.Parent = nil
  2437. equipanim()
  2438. equipped = true
  2439. else
  2440. equipped = false
  2441. hideanim()
  2442. LH.C1 = LHC1
  2443. RH.C1 = RHC1
  2444. Animate.Parent = Humanoid
  2445. swait(0)
  2446. RW.Parent = nil
  2447. LW.Parent = nil
  2448. RSH.Parent = player.Character.Torso
  2449. LSH.Parent = player.Character.Torso
  2450. end
  2451. attack = false
  2452. end
  2453. if equipped == false then
  2454. return
  2455. end
  2456. if key == "e" then
  2457. Obelisk()
  2458. end
  2459. if key == "z" then
  2460. do1()
  2461. end
  2462. if key == "x" then
  2463. do2()
  2464. end
  2465. if key == "c" then
  2466. do3()
  2467. end
  2468. if key == "v" then
  2469. do4()
  2470. end
  2471. if attack == false then
  2472. RecentEnemy.Value = nil
  2473. end
  2474. end
  2475. key2 = function(key)
  2476. end
  2477. s = function(mouse)
  2478. mouse.Button1Down:connect(function()
  2479. ob1d(mouse)
  2480. end)
  2481. mouse.Button1Up:connect(function()
  2482. ob1u(mouse)
  2483. end)
  2484. mouse.KeyDown:connect(key)
  2485. mouse.KeyUp:connect(key2)
  2486. player = Player
  2487. ch = Character
  2488. MMouse = mouse
  2489. end
  2490. ds = function(mouse)
  2491. end
  2492. Bin.Selected:connect(s)
  2493. Bin.Deselected:connect(ds)
  2494. print("Obsidian loaded.")
  2495. local mananum = 0
  2496. local donum = 0
  2497. local stunnum = 0
  2498. local staggeranim = false
  2499. local stunanim = false
  2500. local pnum = 0
  2501. local pnum2 = 0
  2502. local pref = part(3, modelzorz, 0, 1, BrickColor.new("Black"), "Effect", vt())
  2503. pref.Anchored = true
  2504. local oldhealth = Humanoid.Health
  2505. local walk = 0
  2506. local walkforw = true
  2507. while 1 do
  2508. swait()
  2509. if Humanoid.Health <= 0 then
  2510. attack = true
  2511. resumeControl()
  2512. modelzorz.Parent = workspace
  2513. game:GetService("Debris"):AddItem(modelzorz, 30)
  2514. for i = 1, #Weapon do
  2515. Weapon[i].Parent = modelzorz
  2516. Weapon[i].CanCollide = true
  2517. end
  2518. for i = 1, #Welds do
  2519. if Welds[i].Part0.Parent == Character or Welds[i].Part1.Parent == Character then
  2520. Welds[i].Parent = nil
  2521. else
  2522. Welds[i].Parent = prt1
  2523. end
  2524. end
  2525. end
  2526. do
  2527. if fnumb < 21 then
  2528. fnumb = fnumb + 1
  2529. if pressedf == false then
  2530. fenframe5.BackgroundTransparency = fenframe5.BackgroundTransparency - 0.025
  2531. tellbar.TextTransparency = tellbar.TextTransparency - 0.05
  2532. tellbar.TextStrokeTransparency = tellbar.TextStrokeTransparency - 0.05
  2533. else
  2534. if fnumb == 20 then
  2535. fenframe5.Parent = nil
  2536. print("daigui")
  2537. end
  2538. fenframe5.BackgroundTransparency = fenframe5.BackgroundTransparency + 0.025
  2539. tellbar.TextTransparency = tellbar.TextTransparency + 0.05
  2540. tellbar.TextStrokeTransparency = tellbar.TextStrokeTransparency + 0.05
  2541. end
  2542. end
  2543. if hbwld.Parent == nil then
  2544. hitbox2.Name = "Hitbox"
  2545. else
  2546. hitbox2.Name = "Hitbox2"
  2547. end
  2548. hitbox2.Parent = hitbox.Parent
  2549. hitbox2.Size = hitbox.Size
  2550. hitbox2.CFrame = hitboxCF
  2551. hboxpos.position = hitbox2.Position + vt(math.random(-100, 100) / 100, math.random(-100, 100) / 100, math.random(-100, 100) / 100)
  2552. if Humanoid.Health < oldhealth then
  2553. passive.Value = passive.Value * 0.7
  2554. passivenum = 0
  2555. end
  2556. oldhealth = Humanoid.Health
  2557. if 3 <= pnum2 then
  2558. pnum2 = 0
  2559. if passivenum < 15 then
  2560. pref.CFrame = cf(RootPart.Position) * cf(math.random(-1000, 1000) / 100, 0, math.random(-1000, 1000) / 100)
  2561. hitfloor2 = rayCast(pref.Position, CFrame.new(pref.Position, pref.Position - Vector3.new(0, 1, 0)).lookVector, 30, Character)
  2562. if hitfloor2 ~= nil then
  2563. MagicObsidian(BrickColor.new(NewCol2), cf(posfloor2) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 3, 3, 3, -0.2, -0.2, -0.2, 0.05)
  2564. end
  2565. passivenum = passivenum + 1
  2566. end
  2567. end
  2568. pnum = pnum + 1
  2569. pnum2 = pnum2 + 1
  2570. passive2.Value = (-0.1 + passive.Value * 0.2) * -1
  2571. dnum = #Obelisks + 1
  2572. passivenum2 = -1 / dnum
  2573. if passive.Value < passivenum2 then
  2574. passive.Value = passivenum2
  2575. end
  2576. if 150 <= pnum then
  2577. if passivenum2 < passive.Value then
  2578. passive.Value = passive.Value - 0.1
  2579. end
  2580. pnum = 0
  2581. end
  2582. if Stagger.Value == true and staggeranim == false then
  2583. coroutine.resume(coroutine.create(function()
  2584. staggeranim = true
  2585. while attack == true do
  2586. swait()
  2587. end
  2588. StaggerAnim()
  2589. StaggerHit.Value = false
  2590. Stagger.Value = false
  2591. staggeranim = false
  2592. end))
  2593. end
  2594. if StaggerHit.Value == true and staggeranim == false then
  2595. coroutine.resume(coroutine.create(function()
  2596. staggeranim = true
  2597. while attack == true do
  2598. swait()
  2599. end
  2600. StaggerHitt()
  2601. StaggerHit.Value = false
  2602. Stagger.Value = false
  2603. staggeranim = false
  2604. end))
  2605. end
  2606. if Mvmt.Value < 0 or Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true or Rooted.Value == true then
  2607. Humanoid.WalkSpeed = 0
  2608. else
  2609. Humanoid.WalkSpeed = 16 * Mvmt.Value
  2610. end
  2611. if StunT.Value <= Stun.Value and stunanim == false then
  2612. coroutine.resume(coroutine.create(function()
  2613. stunanim = true
  2614. while attack == true do
  2615. swait()
  2616. end
  2617. StunAnim()
  2618. Stun.Value = 0
  2619. stunanim = false
  2620. end))
  2621. end
  2622. local stunnum2 = 20
  2623. if stunnum2 <= stunnum then
  2624. if 0 < Stun.Value then
  2625. Stun.Value = Stun.Value - 1
  2626. end
  2627. stunnum = 0
  2628. end
  2629. stunnum = stunnum + 1
  2630. if 0.5 <= donum then
  2631. handidle = true
  2632. else
  2633. if donum <= 0 then
  2634. handidle = false
  2635. end
  2636. end
  2637. if handidle == false then
  2638. donum = donum + 0.003
  2639. else
  2640. donum = donum - 0.003
  2641. end
  2642. local torvel = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude
  2643. local velderp = RootPart.Velocity.y
  2644. hitfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  2645. if equipped == true then
  2646. if attack == false then
  2647. idle = idle + 1
  2648. else
  2649. idle = 0
  2650. end
  2651. if (500 <= idle and attack ~= false) or Anim == "Walk" then
  2652. if walkforw == true then
  2653. RH.C1 = clerp(RH.C1, RHC1 * cf(0.2, -0.2, 0) * euler(0, 0, 1), Mvmt.Value * 10 / 50)
  2654. LH.C1 = clerp(LH.C1, LHC1 * cf(0.1, 0.2, 0) * euler(0, 0, 1), Mvmt.Value * 10 / 50)
  2655. else
  2656. RH.C1 = clerp(RH.C1, RHC1 * cf(-0.1, 0.2, 0) * euler(0, 0, -1), Mvmt.Value * 10 / 50)
  2657. LH.C1 = clerp(LH.C1, LHC1 * cf(-0.2, -0.2, 0) * euler(0, 0, -1), Mvmt.Value * 10 / 50)
  2658. end
  2659. else
  2660. RH.C1 = clerp(RH.C1, RHC1, 0.2)
  2661. LH.C1 = clerp(LH.C1, LHC1, 0.2)
  2662. end
  2663. if 1 < RootPart.Velocity.y and hitfloor == nil then
  2664. Anim = "Jump"
  2665. if attack == false then
  2666. Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, 0), 0.2)
  2667. Neck.C1 = clerp(Neck.C1, necko2 * euler(0, 0, 0), 0.2)
  2668. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.2)
  2669. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1, 0, 0.5), 0.2)
  2670. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  2671. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, -0.8), 0.2)
  2672. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  2673. RH.C0 = clerp(RH.C0, cf(1, -1, -0.3) * euler(-0.5, 1.57, 0) * euler(-0.2, 0, 0), 0.2)
  2674. LH.C0 = clerp(LH.C0, cf(-1, -1, -0.3) * euler(-0.5, -1.57, 0) * euler(-0.2, 0, 0), 0.2)
  2675. end
  2676. else
  2677. if RootPart.Velocity.y < -1 and hitfloor == nil then
  2678. Anim = "Fall"
  2679. if attack == false then
  2680. Neck.C0 = clerp(Neck.C0, necko * euler(0.4, 0, 0), 0.2)
  2681. Neck.C1 = clerp(Neck.C1, necko2 * euler(0, 0, 0), 0.2)
  2682. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.2, 0, 0), 0.2)
  2683. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(2, 0, 1), 0.2)
  2684. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  2685. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.4, 0, -0.2), 0.2)
  2686. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  2687. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0.4, 1.57, 0), 0.2)
  2688. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(-0.2, -1.57, 0), 0.2)
  2689. end
  2690. else
  2691. if torvel < 1 and hitfloor ~= nil then
  2692. Anim = "Idle"
  2693. if attack == false then
  2694. wld1.C0 = clerp(wld1.C0, euler(0.2, 0, -0.2) * cf(0, 1, 0.2), 0.15)
  2695. wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -1.4, 0), 0.15)
  2696. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.6) * euler(0.2, 0, 0), 0.15)
  2697. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -0.6) * euler(0.1, 0, 0), 0.15)
  2698. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.2 - (donum) / 5, 0, 0.8 - (donum) / 5), 0.15)
  2699. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.15)
  2700. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.4 + (donum) / 3, 0, -0.2 - (donum) / 5), 0.15)
  2701. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.15)
  2702. RH.C0 = clerp(RH.C0, cf(0.9, -1, -0.3) * euler(0, 1.57, 0) * euler(0, 0.6, -0.3), 0.2)
  2703. LH.C0 = clerp(LH.C0, cf(-0.9, -1, 0.3) * euler(0, -1.57, 0) * euler(0, 0.6, -0.1), 0.2)
  2704. end
  2705. else
  2706. if 2 < torvel and torvel < 30 and hitfloor ~= nil then
  2707. Anim = "Walk"
  2708. walk = walk + 1
  2709. if 15 - 5 * Mvmt.Value <= walk then
  2710. walk = 0
  2711. if walkforw == true then
  2712. walkforw = false
  2713. else
  2714. if walkforw == false then
  2715. walkforw = true
  2716. end
  2717. end
  2718. end
  2719. if attack == false then
  2720. wld1.C0 = clerp(wld1.C0, euler(0.2, 0, 0) * cf(0, 1, 0.2), 0.2)
  2721. wld2.C0 = clerp(wld2.C0, euler(0, 1.57, 0) * cf(0, -1.4, 0), 0.2)
  2722. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.2)
  2723. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.1, 0, 0), 0.2)
  2724. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.2, 0, 0.6), 0.2)
  2725. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  2726. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.4, 0, -0.2), 0.2)
  2727. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  2728. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0), 0.2)
  2729. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0), 0.2)
  2730. end
  2731. else
  2732. if 30 <= torvel and hitfloor ~= nil then
  2733. Anim = "Run"
  2734. if attack == false then
  2735. wld1.C0 = clerp(wld1.C0, euler(-1.57, 0, 0) * cf(0, 1, 0), 0.3)
  2736. wld2.C0 = clerp(wld2.C0, euler(0, 2.37, 0) * cf(0, 1, 0), 0.3)
  2737. Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0), 0.4)
  2738. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.4, 0, 0), 0.4)
  2739. RW.C0 = clerp(RW.C0, cf(1, 0.8, -0.5) * euler(2, 0, -0.8), 0.4)
  2740. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  2741. LW.C0 = clerp(LW.C0, cf(-1, 0.8, -0.5) * euler(2, 0, 0.8), 0.4)
  2742. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  2743. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0.2), 0.4)
  2744. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, -0.4), 0.4)
  2745. end
  2746. end
  2747. end
  2748. end
  2749. end
  2750. end
  2751. end
  2752. if 0 < #Effects then
  2753. for e = 1, #Effects do
  2754. if Effects[e] ~= nil then
  2755. local Thing = Effects[e]
  2756. if Thing ~= nil then
  2757. local Mode = Thing[2]
  2758. local Delay = Thing[3]
  2759. local IncX = Thing[4]
  2760. local IncY = Thing[5]
  2761. local IncZ = Thing[6]
  2762. if Thing[2] == "CylinderClang" then
  2763. if Thing[3] <= 1 then
  2764. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 2.5 * Thing[5], 0) * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2765. Thing[7] = Thing[1].CFrame
  2766. effect("New Yeller", 0, Thing[8], Thing[7])
  2767. Thing[8] = Thing[7]
  2768. Thing[3] = Thing[3] + Thing[4]
  2769. else
  2770. Thing[1].Parent = nil
  2771. table.remove(Effects, e)
  2772. end
  2773. else
  2774. if Thing[2] == "showDamage" then
  2775. if Thing[6] < Thing[5] then
  2776. Thing[6] = Thing[6] + 1
  2777. else
  2778. if Thing[6] < Thing[7] then
  2779. Thing[4].position = Thing[4].position + vt(0, -0.2, 0)
  2780. Thing[6] = Thing[6] + 1
  2781. else
  2782. if Thing[6] < Thing[8] then
  2783. Thing[6] = Thing[6] + 1
  2784. else
  2785. if Thing[6] < Thing[9] then
  2786. Thing[6] = Thing[6] + 1
  2787. Thing[4].position = Thing[4].position + vt(0, 0.2, 0)
  2788. Thing[3].TextStrokeTransparency = Thing[3].TextStrokeTransparency + 0.1
  2789. Thing[3].TextTransparency = Thing[3].TextTransparency + 0.1
  2790. else
  2791. Thing[1].Parent = nil
  2792. table.remove(Effects, e)
  2793. end
  2794. end
  2795. end
  2796. end
  2797. else
  2798. if Thing[2] == "Obelisk" then
  2799. if Thing[6] <= 400 and Thing[1].Parent ~= nil then
  2800. Thing[6] = Thing[6] + 1
  2801. if 10 <= Thing[3] then
  2802. Thing[3] = 0
  2803. ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
  2804. ref.Anchored = true
  2805. ref.CFrame = cf(Thing[5].Position) * cf(math.random(-500, 500) / 100, 0, math.random(-500, 500) / 100)
  2806. game:GetService("Debris"):AddItem(ref, 0.2)
  2807. hitfloor2 = rayCast(ref.Position, CFrame.new(ref.Position, ref.Position - Vector3.new(0, 1, 0)).lookVector, 30, Character)
  2808. MagicObsidian(BrickColor.new(NewCol2), cf(posfloor2), 1, 1, 1, 0, 0, 0, math.random(10, 20) / 100)
  2809. end
  2810. if 100 <= Thing[4] then
  2811. Thing[4] = 0
  2812. MagniBuff(Thing[5], 20, "Defense", -0.05, 100)
  2813. MagniDamage(Thing[5], 20, 2, 2, 0, "Normal", Thing[5], 0, 1, 1, nil, nil, true)
  2814. MagicCircle(BrickColor.new(NewCol2), cf(Thing[5].Position) * cf(0, -8, 0), 1, 2, 1, 10, 1, 10, 0.05)
  2815. end
  2816. Thing[3] = Thing[3] + 1
  2817. Thing[4] = Thing[4] + 1
  2818. else
  2819. for i = 1, 3 do
  2820. MagicBlock(BrickColor.new(NewCol2), cf(Thing[5].Position) * cf(0, math.random(-300, 300) / 100, 0) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 5, 5, 5, 2, 2, 2, 0.05, 2)
  2821. end
  2822. for i = 1, 5 do
  2823. ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
  2824. ref.Anchored = true
  2825. ref.CFrame = cf(Thing[5].Position) * cf(math.random(-900, 900) / 100, 0, math.random(-900, 900) / 100)
  2826. game:GetService("Debris"):AddItem(ref, 0.2)
  2827. hitfloor2 = rayCast(ref.Position, CFrame.new(ref.Position, ref.Position - Vector3.new(0, 1, 0)).lookVector, 30, Character)
  2828. MagicObsidian(BrickColor.new(NewCol2), cf(posfloor2), 1, 1, 1, 0, 0, 0, math.random(2, 10) / 100)
  2829. end
  2830. print("officialend")
  2831. Thing[1].Parent = nil
  2832. if Thing[5].Parent ~= nil then
  2833. Thing[5].Parent.Parent = nil
  2834. end
  2835. table.remove(Effects, e)
  2836. for i = 1, #Obelisks do
  2837. if Obelisks[i] == Thing[1] then
  2838. table.remove(Obelisks, i)
  2839. end
  2840. end
  2841. end
  2842. else
  2843. do
  2844. if Thing[2] == "Shoot" then
  2845. local Look = Thing[1]
  2846. local hit, pos = rayCast(Thing[4], Look, 3, modelzorz)
  2847. local mag = Thing[4] - pos.magnitude
  2848. MagicCircle(BrickColor.new(NewCol), CFrame.new((Thing[4] + pos) / 2, pos) * angles(1.57, 0, 0), 10, 10, 10, 1, 1, 1, 0.3)
  2849. Thing[4] = Thing[4] + Look * 3
  2850. Thing[3] = Thing[3] - 1
  2851. if hit ~= nil then
  2852. Thing[3] = 0
  2853.  
  2854. ref = part(3, workspace, 0, 1, BrickColor.new("Really red"), "Reference", vt())
  2855. ref.Anchored = true
  2856. ref.CFrame = cf(pos)
  2857. game:GetService("Debris"):AddItem(ref, 1)
  2858. so("183763506", ref, 1, 1)
  2859. so("203691510", ref, 1, 1)
  2860. MagicCircle(BrickColor.new(NewCol2), cf(pos), 10, 10, 10, 2, 2, 2, 0.1)
  2861. MagicBlock(BrickColor.new(NewCol2), cf(ref.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 10, 10, 10, 0.15, 2)
  2862. MagicRing(BrickColor.new(NewCol2), cf(ref.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 0.1, 4, 4, 0.1, 0.15)
  2863. MagniDamage(ref, 10, Thing[5] / 1.2, Thing[6] / 1.2, 0, "Normal", ref, 0, 1, (math.random(3, 8)), nil, nil, true, "Obsidian", 0.05, 300)
  2864. end
  2865. if Thing[3] <= 0 then
  2866. table.remove(Effects, e)
  2867. end
  2868. end
  2869. do
  2870. do
  2871. if Thing[2] ~= "DecreaseStat" and Thing[2] ~= "showDamage" and Thing[2] ~= "Obelisk" and Thing[2] ~= "Shoot" then
  2872. if Thing[1].Transparency <= 1 then
  2873. if Thing[2] == "Block1" then
  2874. Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2875. Mesh = Thing[7]
  2876. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  2877. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2878. else
  2879. if Thing[2] == "Block2" then
  2880. Thing[1].CFrame = Thing[1].CFrame
  2881. Mesh = Thing[7]
  2882. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  2883. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2884. else
  2885. if Thing[2] == "Block3" then
  2886. Thing[8] = Thing[8] * cf(0, math.random(50, 80) / 100, 0)
  2887. Thing[1].CFrame = Thing[8] * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2888. Mesh = Thing[7]
  2889. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  2890. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2891. else
  2892. if Thing[2] == "Obsidian" then
  2893. Thing[1].CFrame = cf(Thing[1].Position) * cf(0, Thing[8], 0)
  2894. Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2895. Thing[8] = Thing[8] - Thing[9]
  2896. Mesh = Thing[7]
  2897. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  2898. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2899. else
  2900. if Thing[2] == "Cylinder" then
  2901. Mesh = Thing[7]
  2902. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  2903. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2904. else
  2905. if Thing[2] == "Blood" then
  2906. Mesh = Thing[7]
  2907. Thing[1].CFrame = Thing[1].CFrame * cf(0, 0.4, 0)
  2908. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  2909. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2910. else
  2911. if Thing[2] == "Elec" then
  2912. Mesh = Thing[7]
  2913. Mesh.Scale = Mesh.Scale + vt(Thing[7], Thing[8], Thing[9])
  2914. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2915. else
  2916. if Thing[2] == "Disappear" then
  2917. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2918. end
  2919. end
  2920. end
  2921. end
  2922. end
  2923. end
  2924. end
  2925. end
  2926. else
  2927. Thing[1].Parent = nil
  2928. table.remove(Effects, e)
  2929. end
  2930. end
  2931. -- DECOMPILER ERROR at PC5764: LeaveBlock: unexpected jumping out DO_STMT
  2932.  
  2933. -- DECOMPILER ERROR at PC5764: LeaveBlock: unexpected jumping out DO_STMT
  2934.  
  2935. -- DECOMPILER ERROR at PC5764: LeaveBlock: unexpected jumping out IF_ELSE_STMT
  2936.  
  2937. -- DECOMPILER ERROR at PC5764: LeaveBlock: unexpected jumping out IF_STMT
  2938.  
  2939. -- DECOMPILER ERROR at PC5764: LeaveBlock: unexpected jumping out IF_ELSE_STMT
  2940.  
  2941. -- DECOMPILER ERROR at PC5764: LeaveBlock: unexpected jumping out IF_STMT
  2942.  
  2943. -- DECOMPILER ERROR at PC5764: LeaveBlock: unexpected jumping out IF_ELSE_STMT
  2944.  
  2945. -- DECOMPILER ERROR at PC5764: LeaveBlock: unexpected jumping out IF_STMT
  2946.  
  2947. -- DECOMPILER ERROR at PC5764: LeaveBlock: unexpected jumping out IF_THEN_STMT
  2948.  
  2949. -- DECOMPILER ERROR at PC5764: LeaveBlock: unexpected jumping out IF_STMT
  2950.  
  2951. -- DECOMPILER ERROR at PC5764: LeaveBlock: unexpected jumping out IF_THEN_STMT
  2952.  
  2953. -- DECOMPILER ERROR at PC5764: LeaveBlock: unexpected jumping out IF_STMT
  2954.  
  2955. end
  2956. end
  2957. end
  2958. end
  2959. end
  2960. end
  2961. end
  2962. end
  2963. end
  2964. end
  2965. fenbarmana2:TweenSize((UDim2.new(0.4, 0, -4 * mana.Value / 100, 0)), nil, 1, 0.4, true)
  2966. fenbarmana4.Text = "Mana(" .. mana.Value .. ")"
  2967. fenbarhp2.BackgroundColor3 = Color3.new(Humanoid.Health / Humanoid.MaxHealth, 0, 0)
  2968. fenbarhp2:TweenSize((UDim2.new(Humanoid.Health / Humanoid.MaxHealth, 0, 1, 0)), nil, 1, 0.4, true)
  2969. fenbarhp3.Text = "(" .. math.floor(Humanoid.Health) .. ")"
  2970. fenbarmove1b:TweenSize((UDim2.new(1 * cooldowns[1] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true)
  2971. fenbarmove2b:TweenSize((UDim2.new(1 * cooldowns[2] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true)
  2972. fenbarmove3b:TweenSize((UDim2.new(1 * cooldowns[3] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true)
  2973. fenbarmove4b:TweenSize((UDim2.new(1 * cooldowns[4] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true)
  2974. for _,c in pairs(Decrease:children()) do
  2975. if (c:findFirstChild("Duration")) ~= nil then
  2976. c.Duration.Value = c.Duration.Value - 1
  2977. if c.Duration.Value <= 0 then
  2978. c.Parent = nil
  2979. end
  2980. end
  2981. if c.Name == "DecreaseAtk" then
  2982. decreaseatk = decreaseatk + c.Value
  2983. else
  2984. if c.Name == "DecreaseDef" then
  2985. decreasedef = decreasedef + c.Value
  2986. else
  2987. if c.Name == "DecreaseMvmt" then
  2988. decreasemvmt = decreasemvmt + c.Value
  2989. end
  2990. end
  2991. end
  2992. end
  2993. Atk.Value = 1 - (decreaseatk)
  2994. if Atk.Value <= 0 then
  2995. Atk.Value = 0
  2996. end
  2997. Def.Value = 1 - (decreasedef)
  2998. if Def.Value <= 0 then
  2999. Def.Value = 0.01
  3000. end
  3001. Mvmt.Value = 1 - (decreasemvmt)
  3002. if Mvmt.Value <= 0 then
  3003. Mvmt.Value = 0
  3004. end
  3005. decreaseatk = 0
  3006. decreasedef = 0
  3007. decreasemvmt = 0
  3008. AtkVal = Atk.Value * 100
  3009. AtkVal = math.floor(AtkVal)
  3010. AtkVal = AtkVal / 100
  3011. fenbardamage.Text = "Damage\n(" .. AtkVal .. ")"
  3012. DefVal = Def.Value * 100
  3013. DefVal = math.floor(DefVal)
  3014. DefVal = DefVal / 100
  3015. fenbardef.Text = "Defense\n(" .. DefVal .. ")"
  3016. MvmtVal = Mvmt.Value * 100
  3017. MvmtVal = math.floor(MvmtVal)
  3018. MvmtVal = MvmtVal / 100
  3019. if Rooted.Value == true then
  3020. MvmtVal = 0
  3021. end
  3022. fenbarmove.Text = "Walkspeed\n(" .. MvmtVal .. ")"
  3023. fenbaroblsk1.Text = "Obelisks\n(" .. #Obelisks .. ")"
  3024. if StunT.Value <= Stun.Value then
  3025. fenbarstun2:TweenSize((UDim2.new(0.4, 0, -4, 0)), nil, 1, 0.4, true)
  3026. else
  3027. fenbarstun2:TweenSize((UDim2.new(0.4, 0, -4 * Stun.Value / StunT.Value, 0)), nil, 1, 0.4, true)
  3028. end
  3029. fenbarstun3.Text = "Stun(" .. Stun.Value .. ")"
  3030. if 100 <= mana.Value then
  3031. mana.Value = 100
  3032. else
  3033. if mananum <= manaregain then
  3034. mananum = mananum + 1
  3035. else
  3036. mananum = 0
  3037. mana.Value = mana.Value + 1
  3038. end
  3039. end
  3040. for i = 1, #cooldowns do
  3041. if cooldownmax <= cooldowns[i] then
  3042. cooldowns[i] = cooldownmax
  3043. else
  3044. cooldowns[i] = cooldowns[i] + cooldownsadd[i]
  3045. end
  3046. end
  3047. -- DECOMPILER ERROR at PC6128: LeaveBlock: unexpected jumping out DO_STMT
  3048.  
  3049. end
  3050. end
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