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imbued

100% route optimization idea (woodfall map early)

Sep 25th, 2015
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  1. 100% route idea: woodfall map after bow (JP)
  2.  
  3. old:
  4.  
  5. - lens of truth + 50r chest
  6. - SoS Woodfall (equips: ocarina, deku, bombs)
  7. - torch mega + kokiri JS
  8. - Bow
  9. - sos/deathwarp
  10. - SoS Mountain (equips: ocarina, deku, lens)
  11.  
  12. * Normal until Woodfall 2...
  13.  
  14. - Woodfall Owl (equips: zora, deku, hookshot)
  15. - 2 fairies (hookshot, bomb, gfm)
  16. - pot fairy + hookshot torch + razor JS
  17. - enter door + 1 bomb hover (equips: fire arrow, don gero, chu)
  18. - 3 chu hovers (equips: fire arrow, don gero, bomb)
  19. - frog, exit room (hookshot, bomb, gfm)
  20. - map room
  21. - small key + beehive fairy
  22. - hookshot torch + long jump to switch + fairies
  23. - enter door (gfm, bomb, fire arrow)
  24. - bomb fairy + shoot beehive + skulltula
  25.  
  26. new:
  27.  
  28. - lens of truth + 50r chest
  29. - SoS Woodfall (equips: ocarina, deku, bombs)
  30. - torch mega + deku stick JS (equips: ocarina, stick, bombs)
  31. - Bow
  32. - recoil flip to map room
  33. - deku pcs on snappers
  34. - dungeon map
  35. - fast deathwarp (can take damage when using bomb to flip first 2 snappers?)
  36. - SoS Mountain (equips: ocarina, deku, lens)
  37.  
  38. * Normal until Woodfall 2...
  39.  
  40. - Woodfall owl (equips: zora, deku, hookshot)
  41. - 2 fairies (hookshot, bomb, gfm)
  42. - pot fairy + hookshot torch + razor JS
  43. - enter door + 1 bomb hover (equips: fire arrow, don gero, chu)
  44. - 3 chu hovers (equips: fire arrow, don gero, bomb)
  45. - frog, exit room (hookshot, bomb, gfm)
  46. - JS recoil to small key
  47. - beehive fairy
  48. - longjump + fairies
  49. - enter door (gfm, bomb, fire arrow)
  50.  
  51.  
  52.  
  53. - Idea is 1 extra equip because of deku stick in woodfall 1 (assuming this is worth it, otherwise can use kokiri pcs)
  54. - idea saves 5-6s from fast deathwarp
  55. - idea loses time to exiting bow room + recoil flipping with bomb to map room
  56. - idea saves time from not hookshotting to map room
  57. - idea saves time from not exiting map room and hookshot to small key chest
  58.  
  59. note: possible to break deku stick on JS from torch, back up is to get deku stick in goron shrine when getting lullaby
  60. note: turtle fights should be same speed? why don't people use razor pcs on turtles because stored when did JS from torch?
  61.  
  62. Idea Comparison (still needs to be timed):
  63.  
  64. Saves:
  65.  
  66. - fast deathwarp 5-6s
  67. - not hookshoting to map room 8s
  68. - not exiting map room + hookshotting small key chest 8s
  69. - faster lizard fight (1 pcs instead of 2) 1s
  70.  
  71. Loses:
  72.  
  73. - 1 extra equip 1-2s?
  74. - exiting bow room and bomb recoil flipping to map room 11-12s
  75. - JS recoil to small key 7s
  76.  
  77. saves = 5 + 8 + 8 + 1 = 22s (rounded down)
  78. loses = 12 + 7 + 2 = 21s (rounded up)
  79.  
  80. saves 1-2s overall
  81.  
  82. This is also likely more consistent because aiming hookshot is hard to optimize and it's easy to lose 1-2s to it aiming hookshot.
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