xXxMauroxXx

Richmond Villa 2

Dec 30th, 2014
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0
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  1. CreateObject(11395,327.8999900,-1174.7000000,86.8000000,0.0000000,0.0000000,0.0000000); //object(corvinsign_sfse) (1)
  2. CreateObject(3603,314.1000100,-1143.8000000,85.8000000,0.0000000,0.0000000,134.0000000); //object(bevman_law2) (1)
  3. CreateObject(3511,277.7000100,-1139.8000000,79.9000000,0.0000000,0.0000000,0.0000000); //object(vgsn_nitree_b01) (1)
  4. CreateObject(3505,267.7000100,-1196.5000000,79.8000000,0.0000000,0.0000000,0.0000000); //object(vgsn_nitree_y01) (1)
  5. CreateObject(3507,339.0000000,-1150.5000000,79.9000000,0.0000000,0.0000000,0.0000000); //object(vgsn_nitree_g01) (1)
  6. CreateObject(3509,348.0000000,-1161.9000000,79.9000000,0.0000000,0.0000000,0.0000000); //object(vgsn_nitree_r01) (1)
  7. CreateObject(3509,283.2000100,-1214.0000000,79.9000000,0.0000000,0.0000000,0.0000000); //object(vgsn_nitree_r01) (2)
  8. CreateObject(3509,293.7000100,-1105.9000000,81.3000000,0.0000000,0.0000000,0.0000000); //object(vgsn_nitree_r01) (3)
  9. CreateObject(3509,237.3000000,-1157.7000000,77.8000000,0.0000000,0.0000000,0.0000000); //object(vgsn_nitree_r01) (4)
  10. CreateObject(3511,328.7000100,-1179.5000000,79.9000000,0.0000000,0.0000000,0.0000000); //object(vgsn_nitree_b01) (2)
  11. CreateObject(3505,335.6000100,-1174.3000000,79.9000000,0.0000000,0.0000000,0.0000000); //object(vgsn_nitree_y01) (2)
  12. CreateObject(3507,291.5996100,-1207.9004000,79.9000000,0.0000000,0.0000000,0.0000000); //object(vgsn_nitree_g01) (2)
  13. CreateObject(3511,311.2002000,-1193.7998000,79.9000000,0.0000000,0.0000000,0.0000000); //object(vgsn_nitree_b01) (3)
  14. CreateObject(3507,276.2000100,-1206.4000000,79.8000000,0.0000000,0.0000000,0.0000000); //object(vgsn_nitree_g01) (3)
  15. CreateObject(3505,301.2002000,-1200.7002000,79.9000000,0.0000000,0.0000000,0.0000000); //object(vgsn_nitree_y01) (3)
  16. CreateObject(3505,254.2000000,-1179.5000000,79.3000000,0.0000000,0.0000000,0.0000000); //object(vgsn_nitree_y01) (4)
  17. CreateObject(3507,245.3999900,-1167.8000000,78.5000000,0.0000000,0.0000000,0.0000000); //object(vgsn_nitree_g01) (4)
  18. CreateObject(3511,261.2998000,-1187.9004000,79.6000000,0.0000000,0.0000000,0.0000000); //object(vgsn_nitree_b01) (4)
  19. CreateObject(3505,267.7000100,-1148.5000000,79.8000000,0.0000000,0.0000000,0.0000000); //object(vgsn_nitree_y01) (5)
  20. CreateObject(3507,253.3999900,-1152.0000000,78.4000000,0.0000000,0.0000000,0.0000000); //object(vgsn_nitree_g01) (5)
  21. CreateObject(3505,310.6000100,-1114.0000000,79.9000000,0.0000000,0.0000000,0.0000000); //object(vgsn_nitree_y01) (6)
  22. CreateObject(3507,291.8999900,-1116.1000000,80.5000000,0.0000000,0.0000000,0.0000000); //object(vgsn_nitree_g01) (6)
  23. CreateObject(3511,320.7000100,-1126.5000000,79.9000000,0.0000000,0.0000000,0.0000000); //object(vgsn_nitree_b01) (5)
  24. CreateObject(3507,301.1000100,-1109.7000000,80.4000000,0.0000000,0.0000000,0.0000000); //object(vgsn_nitree_g01) (7)
  25. CreateObject(3505,286.2998000,-1129.7002000,79.9000000,0.0000000,0.0000000,0.0000000); //object(vgsn_nitree_y01) (7)
  26. CreateObject(3505,330.5000000,-1139.5000000,79.9000000,0.0000000,0.0000000,0.0000000); //object(vgsn_nitree_y01) (8)
  27. CreateObject(3507,341.9003900,-1168.9004000,79.9000000,0.0000000,0.0000000,0.0000000); //object(vgsn_nitree_g01) (8)
  28. CreateObject(3505,318.6000100,-1172.0000000,79.9000000,0.0000000,0.0000000,0.0000000); //object(vgsn_nitree_y01) (9)
  29. CreateObject(3505,306.5000000,-1183.4004000,79.9000000,0.0000000,0.0000000,0.0000000); //object(vgsn_nitree_y01) (10)
  30. CreateObject(718,309.2999900,-1160.7000000,79.9000000,0.0000000,0.0000000,314.0000000); //object(vgs_palm04) (1)
  31. CreateObject(718,297.0996100,-1147.7998000,79.9000000,0.0000000,0.0000000,313.9950000); //object(vgs_palm04) (2)
  32. CreateObject(646,309.1000100,-1150.6000000,82.2000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb14) (1)
  33. CreateObject(646,291.8999900,-1139.7000000,82.2000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb14) (2)
  34. CreateObject(646,306.7998000,-1148.0996000,82.2000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb14) (3)
  35. CreateObject(646,317.2000100,-1165.9000000,82.2000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb14) (4)
  36. CreateObject(3461,299.0000000,-1147.5000000,82.3000000,0.0000000,0.0000000,0.0000000); //object(tikitorch01_lvs) (1)
  37. CreateObject(3461,309.7999900,-1158.8000000,82.3000000,0.0000000,0.0000000,0.0000000); //object(tikitorch01_lvs) (2)
  38. CreateObject(3461,298.7000100,-1132.8000000,82.3000000,0.0000000,0.0000000,0.0000000); //object(tikitorch01_lvs) (3)
  39. CreateObject(3461,324.5000000,-1159.7000000,82.3000000,0.0000000,0.0000000,0.0000000); //object(tikitorch01_lvs) (4)
  40. CreateObject(3515,274.7999900,-1182.4000000,78.7000000,0.0000000,0.0000000,0.0000000); //object(vgsfountain) (1)
  41. CreateObject(3515,273.1000100,-1180.5000000,78.9000000,0.0000000,0.0000000,0.0000000); //object(vgsfountain) (2)
  42. CreateObject(3515,271.3999900,-1178.6000000,79.2000000,0.0000000,0.0000000,0.0000000); //object(vgsfountain) (3)
  43. CreateObject(3515,269.6000100,-1176.5000000,79.4000000,0.0000000,0.0000000,0.0000000); //object(vgsfountain) (4)
  44. CreateObject(3515,276.6000100,-1184.1000000,78.9000000,0.0000000,0.0000000,0.0000000); //object(vgsfountain) (5)
  45. CreateObject(3515,278.2999900,-1185.9000000,79.2000000,0.0000000,0.0000000,0.0000000); //object(vgsfountain) (6)
  46. CreateObject(3515,280.0000000,-1187.7000000,79.4000000,0.0000000,0.0000000,0.0000000); //object(vgsfountain) (7)
  47. CreateObject(3515,283.7999900,-1186.6000000,79.4000000,0.0000000,0.0000000,0.0000000); //object(vgsfountain) (8)
  48. CreateObject(3515,287.6000100,-1185.1000000,79.4000000,0.0000000,0.0000000,0.0000000); //object(vgsfountain) (9)
  49. CreateObject(3515,270.8999900,-1172.6000000,79.4000000,0.0000000,0.0000000,0.0000000); //object(vgsfountain) (10)
  50. CreateObject(3515,272.3999900,-1168.8000000,79.4000000,0.0000000,0.0000000,0.0000000); //object(vgsfountain) (11)
  51. CreateObject(9833,282.8999900,-1179.3000000,82.6000000,0.0000000,0.0000000,0.0000000); //object(fountain_sfw) (1)
  52. CreateObject(9833,276.6000100,-1173.2000000,82.3000000,0.0000000,0.0000000,0.0000000); //object(fountain_sfw) (2)
  53. CreateObject(3385,305.0000000,-1196.2000000,79.9000000,0.0000000,0.0000000,0.0000000); //object(a51_light1_) (1)
  54. CreateObject(3515,305.0000000,-1196.2000000,78.7000000,0.0000000,0.0000000,0.0000000); //object(vgsfountain) (12)
  55. CreateObject(3515,295.2999900,-1203.8000000,78.7000000,0.0000000,0.0000000,0.0000000); //object(vgsfountain) (13)
  56. CreateObject(3515,286.5000000,-1210.0000000,78.8000000,0.0000000,0.0000000,0.0000000); //object(vgsfountain) (14)
  57. CreateObject(3385,295.2999900,-1203.8000000,79.8000000,0.0000000,0.0000000,0.0000000); //object(a51_light1_) (2)
  58. CreateObject(3385,286.5000000,-1210.0000000,79.9000000,0.0000000,0.0000000,0.0000000); //object(a51_light1_) (3)
  59. CreateObject(3515,280.8999900,-1209.2000000,78.7000000,0.0000000,0.0000000,0.0000000); //object(vgsfountain) (15)
  60. CreateObject(3515,273.1000100,-1200.7000000,78.4000000,0.0000000,0.0000000,0.0000000); //object(vgsfountain) (16)
  61. CreateObject(3515,265.3999900,-1191.7000000,78.1000000,0.0000000,0.0000000,0.0000000); //object(vgsfountain) (17)
  62. CreateObject(3515,258.5000000,-1183.0000000,78.2000000,0.0000000,0.0000000,0.0000000); //object(vgsfountain) (18)
  63. CreateObject(3515,250.7000000,-1173.4000000,77.7000000,0.0000000,0.0000000,0.0000000); //object(vgsfountain) (19)
  64. CreateObject(3515,261.2000100,-1151.1000000,77.9000000,0.0000000,0.0000000,0.0000000); //object(vgsfountain) (20)
  65. CreateObject(3515,273.2999900,-1144.8000000,78.7000000,0.0000000,0.0000000,0.0000000); //object(vgsfountain) (21)
  66. CreateObject(3515,283.0000000,-1135.1000000,78.9000000,0.0000000,0.0000000,0.0000000); //object(vgsfountain) (22)
  67. CreateObject(3515,290.5000000,-1122.4000000,78.9000000,0.0000000,0.0000000,0.0000000); //object(vgsfountain) (23)
  68. CreateObject(3515,293.5000000,-1110.9000000,79.8000000,0.0000000,0.0000000,0.0000000); //object(vgsfountain) (24)
  69. CreateObject(3515,305.7000100,-1111.6000000,78.8000000,0.0000000,0.0000000,0.0000000); //object(vgsfountain) (25)
  70. CreateObject(3515,297.7999900,-1108.3000000,79.6000000,0.0000000,0.0000000,0.0000000); //object(vgsfountain) (26)
  71. CreateObject(3385,280.8999900,-1209.2000000,79.8000000,0.0000000,0.0000000,0.0000000); //object(a51_light1_) (4)
  72. CreateObject(3385,273.1000100,-1200.7000000,79.6000000,0.0000000,0.0000000,0.0000000); //object(a51_light1_) (5)
  73. CreateObject(3385,265.3999900,-1191.7000000,79.6000000,0.0000000,0.0000000,0.0000000); //object(a51_light1_) (6)
  74. CreateObject(3385,258.5000000,-1183.0000000,79.4000000,0.0000000,0.0000000,0.0000000); //object(a51_light1_) (7)
  75. CreateObject(3385,250.7000000,-1173.4000000,78.9000000,0.0000000,0.0000000,0.0000000); //object(a51_light1_) (8)
  76. CreateObject(3385,261.2000100,-1151.1000000,79.2000000,0.0000000,0.0000000,0.0000000); //object(a51_light1_) (9)
  77. CreateObject(3385,273.2999900,-1144.8000000,79.9000000,0.0000000,0.0000000,0.0000000); //object(a51_light1_) (10)
  78. CreateObject(3385,283.0000000,-1135.0000000,79.9000000,0.0000000,0.0000000,0.0000000); //object(a51_light1_) (11)
  79. CreateObject(3385,290.5000000,-1122.4000000,79.9000000,0.0000000,0.0000000,0.0000000); //object(a51_light1_) (12)
  80. CreateObject(3385,293.5000000,-1111.0000000,81.0000000,0.0000000,0.0000000,0.0000000); //object(a51_light1_) (13)
  81. CreateObject(3385,297.7999900,-1108.4000000,81.2000000,0.0000000,0.0000000,0.0000000); //object(a51_light1_) (14)
  82. CreateObject(3385,305.7000100,-1111.5000000,80.4000000,0.0000000,0.0000000,0.0000000); //object(a51_light1_) (15)
  83. CreateObject(3385,318.7000100,-1190.4000000,75.3000000,0.0000000,0.0000000,0.0000000); //object(a51_light1_) (16)
  84. CreateObject(3385,324.0000000,-1186.2000000,75.4000000,0.0000000,0.0000000,0.0000000); //object(a51_light1_) (17)
  85. CreateObject(3385,284.2000100,-1154.0000000,79.9000000,0.0000000,0.0000000,0.0000000); //object(a51_light1_) (18)
  86. CreateObject(3385,301.2999900,-1171.5000000,79.9000000,0.0000000,0.0000000,0.0000000); //object(a51_light1_) (19)
  87. CreateObject(3385,299.3999900,-1157.3000000,79.9000000,0.0000000,0.0000000,0.0000000); //object(a51_light1_) (20)
  88. CreateObject(3385,286.2000100,-1169.2000000,79.9000000,0.0000000,0.0000000,0.0000000); //object(a51_light1_) (21)
  89. CreateObject(3385,293.1000100,-1162.9000000,79.9000000,0.0000000,0.0000000,0.0000000); //object(a51_light1_) (22)
  90. CreateObject(3385,282.1000100,-1162.3000000,79.9000000,0.0000000,0.0000000,0.0000000); //object(a51_light1_) (23)
  91. CreateObject(3385,292.7999900,-1174.5000000,79.9000000,0.0000000,0.0000000,0.0000000); //object(a51_light1_) (24)
  92. CreateObject(3385,304.2000100,-1164.2000000,79.9000000,0.0000000,0.0000000,0.0000000); //object(a51_light1_) (25)
  93. CreateObject(3385,292.3999900,-1151.4000000,79.9000000,0.0000000,0.0000000,0.0000000); //object(a51_light1_) (26)
  94. CreateObject(3604,300.2000100,-1198.5000000,77.3000000,0.0000000,0.0000000,37.0000000); //object(bevmangar_law2) (2)
  95. CreateObject(3385,313.7999900,-1194.3000000,75.2000000,0.0000000,0.0000000,0.0000000); //object(a51_light1_) (27)
  96. CreateObject(3385,329.1000100,-1182.2000000,75.5000000,0.0000000,0.0000000,0.0000000); //object(a51_light1_) (28)
  97. CreateObject(3385,306.6000100,-1181.5000000,79.9000000,0.0000000,0.0000000,0.0000000); //object(a51_light1_) (29)
  98. CreateObject(3385,316.3999900,-1172.4000000,79.9000000,0.0000000,0.0000000,0.0000000); //object(a51_light1_) (30)
  99. CreateObject(3749,320.6000100,-1187.5000000,80.8000000,0.0000000,0.0000000,38.0000000); //object(clubgate01_lax) (1)
  100. CreateObject(3385,303.2999900,-1202.7000000,75.0000000,0.0000000,0.0000000,312.0000000); //object(a51_light1_) (31)
  101. CreateObject(3385,307.7999900,-1199.2000000,75.1000000,0.0000000,0.0000000,311.9950000); //object(a51_light1_) (32)
  102. CreateObject(3385,298.7999900,-1206.1000000,74.9000000,0.0000000,0.0000000,311.9950000); //object(a51_light1_) (33)
  103. RemoveBuildingForPlayer(playerid, 3604, 279.13281, -1152.2266, 82.41406, 0.25);
  104. RemoveBuildingForPlayer(playerid, 3607, 310.61719, -1145.5234, 85.875, 0.25);
  105. RemoveBuildingForPlayer(playerid, 706, 252.90625, -1156.1953, 77.76563, 0.25);
  106. RemoveBuildingForPlayer(playerid, 706, 301.08594, -1115.375, 79.91406, 0.25);
  107. RemoveBuildingForPlayer(playerid, 620, 336.50781, -1171.4531, 78.40625, 0.25);
  108. RemoveBuildingForPlayer(playerid, 620, 310.27344, -1194.7422, 78.67188, 0.25);
  109. RemoveBuildingForPlayer(playerid, 708, 287.95313, -1206.7266, 79.28906, 0.25);
  110. RemoveBuildingForPlayer(playerid, 700, 274.19531, -1202.3281, 79.73438, 0.25);
  111. RemoveBuildingForPlayer(playerid, 620, 268.52344, -1189.7031, 78.17188, 0.25);
  112. RemoveBuildingForPlayer(playerid, XXX, XXX, XXX, XXX, 0.25);
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