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  1. # This is the configuration of NoLagg, in here you can enable or disable features as you please
  2. # For more information, you can visit the following websites:
  3. # http://dev.bukkit.org/server-mods/nolagg/
  4. # http://forums.bukkit.org/threads/nolagg.36986/
  5.  
  6. # Manages chunk loading and sending to clients using various new settings
  7. chunks:
  8. # Whether Chunks should be loaded on startup
  9. enabled: true
  10. # The minimum chunk sending rate (chunks/tick)
  11. minRate: 0.25
  12. # The maximum chunk sending rate (chunks/tick)
  13. maxRate: 1.0
  14. # If you use a plugin that depends on the net server handler for packets, disable this
  15. # For example, Raw Critics' Ore Obfuscation does not function with this enabled.
  16. # Orebfuscator is supported and works with this enabled.
  17. bufferedLoader:
  18. # Whether or not to use the buffered packet loader to reduce new memory allocation
  19. enabled: true
  20. # The amount of threads to use to compress the chunk packets (increase if it can't keep up)
  21. threadCount: 2
  22. # Sets whether the dynamic view distance should be enforced
  23. # If you use maxTPS, set this to false, or it will conflict!
  24. useDynamicView: false
  25. # Sets multiple view distances for different amounts of loaded chunks (chunk_count: view_chunks)
  26. # To disable, remove all chunk: view nodes. The view is smoothed out between nodes
  27. # The dynamic view distance will never be higher than the server view distance!
  28. dynamicView:
  29. - 0 = 13
  30. - 5000 = 13
  31. - 10000 = 13
  32. - 60000 = 13
  33. # Sets in what order chunks are sent to the client
  34. # Available modes: SLOPE and SPIRAL
  35. sendOrder: SLOPE
  36.  
  37. # Can examine server tick rate performance
  38. examine:
  39. # Whether Examine should be loaded on startup
  40. enabled: true
  41.  
  42. # The maximum time in ticks a generated examine report can be
  43. # It can be increased, but the generated file might be too large for the viewer to handle
  44. maxExamineTime: 72000
  45.  
  46. # Can monitor and log server and player performance statistics
  47. monitor:
  48. # Whether Monitor should be loaded on startup
  49. enabled: true
  50. # The interval at which new performance snapshots are generated
  51. monitorInterval: 40
  52. # Whether or not to start logging server performance on startup
  53. startLoggingOnStartup: false
  54.  
  55. # The server notifies players (with a permission) when the tick rate drops below the threshold
  56. lagNotifier:
  57. # Enable or disable this feature
  58. enabled: false
  59. # The interval in miliseconds to send this message (1000 ms = 1 second)
  60. interval: 10000
  61. # The tick rate at which it starts broadcasting
  62. threshold: 15.0
  63. # The message to send to these players
  64. message: '&cThe server can''t keep up!'
  65.  
  66. # Buffers items in chunks to prevent lag-outs because of lots of items
  67. itembuffer:
  68. # Whether ItemBuffer should be loaded on startup
  69. enabled: true
  70. # The maximum amount of items allowed per chunk
  71. maxItemsPerChunk: 80
  72.  
  73. # Stacks nearby items to counter item-drop spammers and reduce item count on the server
  74. itemstacker:
  75. # Whether ItemStacker should be loaded on startup
  76. enabled: false
  77. # The block radius to look for other items when stacking
  78. # You can set it for multiple worlds
  79. radius:
  80. default: 1.0
  81. # The amount of (physical) items needed to form one stack
  82. threshold: 2
  83. # The interval in ticks at which item stacking is performed (1 tick = 1/20 sec)
  84. interval: 20
  85.  
  86. # The item types (materials) to ignore during item stacking, buffering and spawn limits
  87. # Use 'orb' to ignore experience orbs
  88. ignoredItemTypes:
  89. - DIAMOND_PICKAXE
  90. - WOODEN_HOE
  91.  
  92. # Attempts to fix block and sky lighting bugs in worlds
  93. lighting:
  94. # Whether Lighting should be loaded on startup
  95. enabled: true
  96. # Whether or not lighting is automatically fixed when a new chunk is generated
  97. auto: true
  98.  
  99. # Keeps entity counts below multiple configured thresholds
  100. spawnlimiter:
  101. # Whether SpawnLimiter should be loaded on startup
  102. enabled: true
  103.  
  104. # Entity type or group names that can be removed from loaded chunks
  105. # If you don't want certain already spawned entities removed while the server runs,
  106. # Remove them from this list
  107. forceRemoved:
  108. - itemcobblestone
  109. - itemdirt
  110. - itemsand
  111. - itemgravel
  112. - itemstone
  113. - itemlog
  114. - itemplank
  115. - itemwool
  116. - itemglass
  117. - itemstick
  118. - itemboat
  119. - monster
  120. - mob
  121. - itemcoal
  122. - itemflower
  123. - itemfeather
  124. - itemstone
  125. - itemstone
  126. - itemfence
  127. - itemleather
  128. - itempork
  129. - itemwheat
  130. - itemleave
  131. - itembook
  132. - itemsandstone
  133. - itempumpkinseeds
  134. - itemstring
  135. - itemsandstone
  136. - itempumpkin
  137. - itemnetherrack
  138. - itemvines
  139. - itemlilypad
  140. - itemrail
  141. - itemapple
  142. - itemchicken
  143. - itemrawchicken
  144.  
  145. # The general spawn limits (natural spawning)
  146. # For more information, see http://dev.bukkit.org/server-mods/nolagg/pages/spawn-limits-nolagg/
  147. spawnlimits:
  148. # The default spawn limits per world, overridden by world limits
  149. default:
  150. mob: 300
  151. monsters: 300
  152. # The world-specific spawn limits
  153. worlds:
  154. world1:
  155. mob: 300
  156. monsters: 300
  157. world2:
  158. chickens: 30
  159. # The global spawn limits
  160. global:
  161. mob: 300
  162. monsters: 300
  163.  
  164. # The spawn limits for mob spawners
  165. # For more information, see http://dev.bukkit.org/server-mods/nolagg/pages/spawn-limits-nolagg/
  166. mobSpawnerLimits:
  167. # The default spawn limits per world, overridden by world limits
  168. default:
  169. mob: 300
  170. monsters: 300
  171. # The world-specific spawn limits
  172. worlds:
  173. world3:
  174. cavespider: 0
  175. creativeworld:
  176. mob: 0
  177. # The global spawn limits
  178. global:
  179. mob: 300
  180. monsters: 300
  181.  
  182. # Replaces explosion creation with a faster version and buffers TNT ignites to prevent TNT server crashes
  183. tnt:
  184. # Whether TNT should be loaded on startup
  185. enabled: false
  186. # The interval (in ticks) at which TNT is detonated by explosions
  187. detonationInterval: 1
  188. # How many TNT is detonated by explosions per interval
  189. detonationRate: 10
  190. # The explosion crater size factor
  191. explosionRadiusFactor: 1.0
  192. # The amount of explosion packets to send to the clients per tick
  193. explosionRate: 5
  194. # If TNT explosions can change non-TNT blocks
  195. changeBlocks: true
  196.  
  197. # Alters the way worlds are saved to reduce disk usage and to force proper saves
  198. saving:
  199. # Whether Saving should be loaded on startup
  200. enabled: false
  201.  
  202. # The tick interval at which the server saves automatically (20 ticks = 1 second)
  203. autoSaveInterval: 400
  204.  
  205. # The amount of chunks saved every tick when autosaving
  206. # If saving causes severe tick lag, lower it, if it takes too long, increase it
  207. autoSaveBatchSize: 20
  208.  
  209. # Whether NoLagg will attempt to write all world data to the region files at a set interval
  210. # This is done on another thread, so don't worry about the main thread lagging while this happens
  211. writeDataEnabled: false
  212.  
  213. # The tick interval at which the server actually writes the chunk data to file (20 ticks = 1 second)
  214. writeDataInterval: 12000
  215.  
  216. # Common features such as the clear and garbage collect commands
  217. common:
  218. # Whether Common should be loaded on startup
  219. enabled: true
  220.  
  221. # Several shortcuts you can use for the /nolagg clear(all) command
  222. clearShortcuts:
  223. enemies:
  224. - monster
  225. notneutral:
  226. - egg
  227. - arrow
  228. - Projectile
  229. - Ender Crystal
  230. - Ender Pearl
  231. - Arrows
  232. - chicken eggs
  233. - Lightning bolt
  234. - Experience Orb
  235. - Eye of Ender
  236. - Lightning bolt
  237. - cobblestone
  238. - dirt
  239. - sand
  240. - gravel
  241. - stone
  242. - log
  243. - plank
  244. - wool
  245. - glass
  246. - stick
  247. - boat
  248. - coal
  249. - flower
  250. - feather
  251. - stone
  252. - fence
  253. - leather
  254. - pork
  255. - wheat
  256. - leave
  257. - book
  258. - sandstone
  259. - pumpkinseeds
  260. - string
  261. - sandstone
  262. - pumpkin
  263. - netherrack
  264. - vines
  265. - lilypad
  266. - rail
  267. - apple
  268. - chicken
  269. - rawchicken
  270. - rottenflesh
  271. - spidereye
  272. - woodensword
  273. - leatherhelmet
  274. - leatherchestplate
  275. - leatherpants
  276. - leatherboots
  277. - bow
  278. - stonesword
  279. - brich
  280. - bowl
  281. - charcoal
  282. - flint
  283. - woodenspade
  284. - woodenpickaxe
  285. - woodenaxe
  286. - stonespade
  287. - stonepickaxe
  288. - stoneaxe
  289. - sign
  290. - cactus
  291. - netherbrick
  292. - log:1
  293. - log:2
  294. - log:3
  295. - log:4
  296. - wool:1
  297. - wool:2
  298. - wool:3
  299. - wool:4
  300. - wool:5
  301. - wool:6
  302. - wool:7
  303. - wool:8
  304. - wool:9
  305. - stoneslab
  306. - sandstoneslab
  307. - mossycobblestone
  308. - mushroom
  309. - redmushroom
  310.  
  311. # Notifies the current stack trace of the main thread when the server freezes
  312. threadlocknotifier:
  313. # Whether ThreadLockNotifier should be loaded on startup
  314. enabled: false
  315.  
  316. # Notifies when a main-thread only event is called from another thread to detect instabilities it may cause
  317. threadcheck:
  318. # Whether ThreadCheck should be loaded on startup
  319. enabled: false
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