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- MainFrameActions: Packaging (Windows (64-bit)): Running AutomationTool...
- MainFrameActions: Packaging (Windows (64-bit)): Program.Main: CWD=C:\Program Files\Epic Games\4.10\Engine\Binaries\DotNET
- MainFrameActions: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: BuildCookRun -rocket -nocompile -nocompileeditor -installed -nop4 -project=C:/Users/Justin/Documents/Unreal Projects/LittleRockets_CPP/LittleRockets_CPP.uproject -cook -stage -archive -archivedirectory=C:/Users/Justin/Desktop/LR -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
- MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: IsBuildMachine=False
- MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: ShouldKillProcesses=True
- MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
- MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.10/Engine/Programs/AutomationTool/Saved
- MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Users/Justin/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+4.10)
- MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables.
- MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True
- MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2015
- MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1\
- MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=C:\Program Files (x86)\Microsoft Visual Studio 14.0\Common7\Tools
- MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via C:\Program Files (x86)\Microsoft Visual Studio 14.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat.
- MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\Windows\Microsoft.NET\Framework64\
- MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319
- MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\Windows\Microsoft.NET\Framework64\
- MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319
- MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.CleanupFolders: Cleaning up project rules folder
- MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:\Users\Justin\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+4.10\Rules)
- MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Compiling scripts.
- MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
- MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 9 script DLL(s).
- MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Justin\Documents\Unreal Projects\LittleRockets_CPP\LittleRockets_CPP.uproject
- MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.CompileAndLoadTargetsAssembly: Compiling targets DLL: C:\Users\Justin\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+4.10\Rules\UATRules-1668403643.dll
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Project Params **************
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: AdditionalServerMapParams=
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Archive=True
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ArchiveMetaData=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CreateAppBundle=True
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: BaseArchiveDirectory=C:\Users\Justin\Desktop\LR
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: BaseStageDirectory=C:\Users\Justin\Documents\Unreal Projects\LittleRockets_CPP\Saved\StagedBuilds
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Build=True
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Cook=True
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Clean=
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Client=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ClientCookedTargets=LittleRockets_CPP
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ClientTargetPlatform=Win64
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Compressed=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookFlavor=
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookOnTheFly=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: UnversionedCookedContent=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipCookingEditorContent=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NumCookersToSpawn=0
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: GeneratePatch=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CreateReleaseVersion=
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: BasedOnReleaseVersion=
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: DLCName=
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: AdditionalCookerOptions=
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: DedicatedServer=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: DirectoriesToCook=
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CulturesToCook=
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: EditorTargets=
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Foreign=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: IsCodeBasedProject=True
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: IsProgramTarget=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: IterativeCooking=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookAll=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookMapsOnly=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Deploy=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: IterativeDeploy=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: FastCook=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: LogWindow=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Manifests=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: MapToRun=
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoClient=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NumClients=0
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoDebugInfo=True
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoCleanStage=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoXGE=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: MapsToCook=
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Pak=True
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Package=True
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NullRHI=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: FakeClient=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: EditorTest=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RunAutomationTests=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RunAutomationTest=
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CrashIndex=0
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProgramTargets=
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectBinariesFolder=C:\Users\Justin\Documents\Unreal Projects\LittleRockets_CPP\Binaries\Win64
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectBinariesPath=C:\Users\Justin\Documents\Unreal Projects\LittleRockets_CPP\Binaries\Win64
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectGameExeFilename=C:\Users\Justin\Documents\Unreal Projects\LittleRockets_CPP\Binaries\Win64\LittleRockets_CPP.exe
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectGameExePath=C:\Users\Justin\Documents\Unreal Projects\LittleRockets_CPP\Binaries\Win64\LittleRockets_CPP.exe
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Distribution=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Prebuilt=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Prereqs=True
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoBootstrapExe=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RawProjectPath=C:\Users\Justin\Documents\Unreal Projects\LittleRockets_CPP\LittleRockets_CPP.uproject
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Rocket=True
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Run=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ServerCookedTargets=
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ServerTargetPlatform=Win64
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ShortProjectName=LittleRockets_CPP
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SignedPak=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SignPak=
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipCook=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipPak=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipStage=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Stage=True
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bUsesSteam=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bUsesCEF3=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bUsesSlate=True
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Project Params **************
- MainFrameActions: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
- MainFrameActions: Packaging (Windows (64-bit)): UE4Build.Build: XGE was requested, but is unavailable, so we won't use it.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Build.Build: ************************* UE4Build:
- MainFrameActions: Packaging (Windows (64-bit)): UE4Build.Build: ************************* ForceMonolithic: False
- MainFrameActions: Packaging (Windows (64-bit)): UE4Build.Build: ************************* ForceNonUnity:False
- MainFrameActions: Packaging (Windows (64-bit)): UE4Build.Build: ************************* ForceDebugInfo: False
- MainFrameActions: Packaging (Windows (64-bit)): UE4Build.Build: ************************* UseXGE: False
- MainFrameActions: Packaging (Windows (64-bit)): UE4Build.Build: ************************* UseParallelExecutor: False
- MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\4.10\Engine\Binaries\DotNET\UnrealBuildTool.exe LittleRockets_CPP Win64 Development "C:\Users\Justin\Documents\Unreal Projects\LittleRockets_CPP\LittleRockets_CPP.uproject" -remoteini="C:\Users\Justin\Documents\Unreal Projects\LittleRockets_CPP" -noxge -generatemanifest -rocket -NoHotReloadFromIDE
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (building a new target)
- MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 1.1750672s to run UnrealBuildTool.exe, ExitCode=0
- MainFrameActions: Packaging (Windows (64-bit)): UE4Build.PrepareManifest: Copied UBT manifest to C:\Users\Justin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.10\UBTManifest.0.xml
- MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\4.10\Engine\Binaries\DotNET\UnrealBuildTool.exe LittleRockets_CPP Win64 Development "C:\Users\Justin\Documents\Unreal Projects\LittleRockets_CPP\LittleRockets_CPP.uproject" -remoteini="C:\Users\Justin\Documents\Unreal Projects\LittleRockets_CPP" -noxge -rocket -NoHotReloadFromIDE -ignorejunk
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for LittleRockets_CPP (.uproject file is newer)
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Target is up to date.
- MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 4.8582778s to run UnrealBuildTool.exe, ExitCode=0
- MainFrameActions: Packaging (Windows (64-bit)): UE4Build.CheckBuildProducts: Build products *******
- MainFrameActions: Packaging (Windows (64-bit)): UE4Build.CheckBuildProducts: C:\Users\Justin\Documents\Unreal Projects\LittleRockets_CPP\Binaries\Win64\LittleRockets_CPP.exe
- MainFrameActions: Packaging (Windows (64-bit)): UE4Build.CheckBuildProducts: C:\Users\Justin\Documents\Unreal Projects\LittleRockets_CPP\Binaries\Win64\LittleRockets_CPP.pdb
- MainFrameActions: Packaging (Windows (64-bit)): UE4Build.CheckBuildProducts: C:\Users\Justin\Documents\Unreal Projects\LittleRockets_CPP\Build\Receipts\LittleRockets_CPP-Win64-Development.target.xml
- MainFrameActions: Packaging (Windows (64-bit)): UE4Build.CheckBuildProducts: End Build products *******
- MainFrameActions: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND COMPLETED **********
- MainFrameActions: Packaging (Windows (64-bit)): Project.Cook: ********** COOK COMMAND STARTED **********
- MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.RunCommandlet: Running UE4Editor Cook for project C:\Users\Justin\Documents\Unreal Projects\LittleRockets_CPP\LittleRockets_CPP.uproject
- MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.RunCommandlet: Commandlet log file is C:\Program Files\Epic Games\4.10\Engine\Programs\AutomationTool\Saved\Cook-2015.12.14-05.44.17.txt
- MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\4.10\Engine\Binaries\Win64\UE4Editor-Cmd.exe "C:\Users\Justin\Documents\Unreal Projects\LittleRockets_CPP\LittleRockets_CPP.uproject" -run=Cook -I18NPreset= -TargetPlatform=WindowsNoEditor -fileopenlog -abslog="C:\Program Files\Epic Games\4.10\Engine\Programs\AutomationTool\Saved\Cook-2015.12.14-05.44.17.txt" -stdout -FORCELOGFLUSH -CrashForUAT -unattended -UTF8Output
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit:Display: Running engine for game: LittleRockets_CPP
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit:Display: RandInit(1180293871) SRandInit(1180293873).
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-11.44.18:725][ 0]LogShaderCompilers:Display: Using Local Shader Compiler.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-11.44.19:590][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-11.44.19:598][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-11.44.19:605][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-11.44.19:611][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-11.44.19:617][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-11.44.19:622][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-11.44.19:627][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-11.44.19:633][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-11.44.19:638][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-11.44.19:643][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-11.44.19:646][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-11.44.19:655][ 0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-11.44.19:655][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-11.44.19:657][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-11.44.19:677][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-11.44.19:680][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-11.44.19:683][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-11.44.19:688][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-11.44.19:688][ 0]LogTargetPlatformManager:Display: Building Assets For WindowsNoEditor
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-11.44.19:784][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-11.44.19:824][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Justin/AppData/Local/UnrealEngine/4.10/DerivedDataCache/Boot.ddc
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-11.44.19:887][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-11.44.20:532][ 0]LogLinker:Warning: Can't find file '/Game/BPNetworkingProject/ThirdPersonOverview'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-11.44.20:532][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/BPNetworkingProject/ThirdPersonOverview': Can't find file '/Game/BPNetworkingProject/ThirdPersonOverview'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-11.44.20:532][ 0]LogLinker:Warning: Can't find file '/Game/BPNetworkingProject/ThirdPersonOverview'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-11.44.20:532][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/BPNetworkingProject/ThirdPersonOverview': Can't find file '/Game/BPNetworkingProject/ThirdPersonOverview'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-11.44.20:532][ 0]LogUObjectGlobals:Warning: Failed to find object 'Class /Game/BPNetworkingProject/ThirdPersonOverview.ThirdPersonOverview_C'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-11.44.21:599][ 0]LogWindows:Error: Windows GetLastError: The operation completed successfully. (0)
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-11.44.21:778][ 0]LogOutputDevice:Error:
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: begin: stack for UAT
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-11.44.21:778][ 0]LogWindows:Error: === Critical error: ===
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Assertion failed: IsValid() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.10\Engine\Source\Runtime\Core\Public\Templates\SharedPointer.h] [Line: 728]
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-11.44.21:778][ 0]LogOutputDevice:Error:
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: end: stack for UAT
- MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 5.8343337s to run UE4Editor-Cmd.exe, ExitCode=3
- MainFrameActions: Packaging (Windows (64-bit)): Project.Cook: Cook failed. Deleting cooked data.
- MainFrameActions: Packaging (Windows (64-bit)): BuildCommand.Execute: ERROR: BUILD FAILED
- MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception:
- MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: Exception in AutomationScripts.Automation: Cook failed.
- MainFrameActions: Packaging (Windows (64-bit)): Stacktrace: at Project.Cook(ProjectParams Params)
- MainFrameActions: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params)
- MainFrameActions: Packaging (Windows (64-bit)): at BuildCommand.Execute()
- MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
- MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] CommandLine)
- MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param)
- MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Action`1 Main, Object Param)
- MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.Main()InnerException in AutomationUtils.Automation: BUILD FAILED: Failed while running Cook for C:\Users\Justin\Documents\Unreal Projects\LittleRockets_CPP\LittleRockets_CPP.uproject; see log C:\Users\Justin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.10\Cook-2015.12.14-05.44.23.txt
- MainFrameActions: Packaging (Windows (64-bit)): Stacktrace: at AutomationTool.CommandUtils.RunCommandlet(String ProjectName, String UE4Exe, String Commandlet, String Parameters)
- MainFrameActions: Packaging (Windows (64-bit)): at Project.Cook(Projec
- MainFrameActions: Packaging (Windows (64-bit)): tParams Params)
- MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
- MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=Error_UnknownCookFailure
- MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit
- MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files...
- MainFrameActions: Packaging (Windows (64-bit)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
- MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED
- PackagingResults:Error: Error Unknown Cook Failure
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