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By: a guest on May 13th, 2012  |  syntax: C#  |  size: 2.67 KB  |  views: 25  |  expires: Never
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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using Microsoft.Xna.Framework;
  5. using Microsoft.Xna.Framework.Audio;
  6. using Microsoft.Xna.Framework.Content;
  7. using Microsoft.Xna.Framework.GamerServices;
  8. using Microsoft.Xna.Framework.Graphics;
  9. using Microsoft.Xna.Framework.Input;
  10. using Microsoft.Xna.Framework.Media;
  11.  
  12. namespace AwesomiumComponentUsage
  13. {
  14.         /// <summary>
  15.         /// This is the main type for your game
  16.         /// </summary>
  17.         public class Game1 : Microsoft.Xna.Framework.Game
  18.         {
  19.                 GraphicsDeviceManager graphics;
  20.                 SpriteBatch spriteBatch;
  21.  
  22.                 private AwesomiumComponent awesomium;
  23.  
  24.                 public Game1()
  25.                 {
  26.                         graphics = new GraphicsDeviceManager(this);
  27.                         Content.RootDirectory = "Content";
  28.                 }
  29.  
  30.                 /// <summary>
  31.                 /// Allows the game to perform any initialization it needs to before starting to run.
  32.                 /// This is where it can query for any required services and load any non-graphic
  33.                 /// related content.  Calling base.Initialize will enumerate through any components
  34.                 /// and initialize them as well.
  35.                 /// </summary>
  36.                 protected override void Initialize()
  37.                 {
  38.                         awesomium = new AwesomiumComponent(this, GraphicsDevice.Viewport.Bounds);
  39.                         this.Components.Add(awesomium);
  40.                         awesomium.WebView.LoadURL("http://jsfiddle.net/jcpmcdonald/T7q4z/111/");
  41.                         base.Initialize();
  42.                 }
  43.  
  44.                 /// <summary>
  45.                 /// LoadContent will be called once per game and is the place to load
  46.                 /// all of your content.
  47.                 /// </summary>
  48.                 protected override void LoadContent()
  49.                 {
  50.                         // Create a new SpriteBatch, which can be used to draw textures.
  51.                         spriteBatch = new SpriteBatch(GraphicsDevice);
  52.  
  53.                         base.LoadContent();
  54.                 }
  55.  
  56.                 /// <summary>
  57.                 /// UnloadContent will be called once per game and is the place to unload
  58.                 /// all content.
  59.                 /// </summary>
  60.                 protected override void UnloadContent()
  61.                 {
  62.                         // TODO: Unload any non ContentManager content here
  63.                 }
  64.  
  65.                 /// <summary>
  66.                 /// Allows the game to run logic such as updating the world,
  67.                 /// checking for collisions, gathering input, and playing audio.
  68.                 /// </summary>
  69.                 /// <param name="gameTime">Provides a snapshot of timing values.</param>
  70.                 protected override void Update(GameTime gameTime)
  71.                 {
  72.                         base.Update(gameTime);
  73.                 }
  74.  
  75.                 /// <summary>
  76.                 /// This is called when the game should draw itself.
  77.                 /// </summary>
  78.                 /// <param name="gameTime">Provides a snapshot of timing values.</param>
  79.                 protected override void Draw(GameTime gameTime)
  80.                 {
  81.                         GraphicsDevice.Clear(Color.CornflowerBlue);
  82.                         spriteBatch.Begin();
  83.                         if (awesomium.WebViewTexture != null)
  84.                         {
  85.                                 spriteBatch.Draw(awesomium.WebViewTexture, Vector2.Zero, Color.White);
  86.                         }
  87.                         spriteBatch.End();
  88.  
  89.                         base.Draw(gameTime);
  90.                 }
  91.         }
  92. }
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