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Edit ROEngine.ini in Documents\My games\RO2

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  1. [URL]
  2. Protocol=unreal
  3. Name=Player
  4. Map=ROEntry.roe
  5. LocalMap=ROEntry.roe
  6. LocalOptions=
  7. TransitionMap=ROEntry.roe
  8. MapExt=roe
  9. EXEName=ROGame.exe
  10. DebugEXEName=DEBUG-ROGame.exe
  11. SaveExt=usa
  12. Port=7777
  13. PeerPort=7778
  14. GameName=RO Game
  15. GameNameShort=RO
  16.  
  17. [Engine.Engine]
  18. NetworkDevice=IpDrv.TcpNetDriver
  19. FallbackNetworkDevice=IpDrv.TcpNetDriver
  20. ConsoleClassName=Engine.Console
  21. GameViewportClientClassName=ROGame.ROGameViewportClient
  22. LocalPlayerClassName=Engine.LocalPlayer
  23. DataStoreClientClassName=Engine.DataStoreClient
  24. StorageDeviceManagerClassName=Engine.StorageDeviceManager
  25. Language=INT
  26. bAllowMatureLanguage=True
  27. GameEngine=ROGame.ROGameEngine
  28. EditorEngine=UnrealEd.EditorEngine
  29. UnrealEdEngine=UnrealEd.UnrealEdEngine
  30. Client=WinDrv.WindowsClient
  31. Render=Render.Render
  32. Input=Engine.Input
  33. Canvas=Engine.Canvas
  34. TinyFontName=ui_fonts.Font_Small
  35. SmallFontName=ui_fonts.Font_Small
  36. MediumFontName=ui_fonts.Font_Small
  37. LargeFontName=ui_fonts.Font_Small
  38. SubtitleFontName=ui_fonts.Font_Chat
  39. WireframeMaterialName=EngineDebugMaterials.WireframeMaterial
  40. DefaultMaterialName=EngineMaterials.DefaultMaterial
  41. DefaultDecalMaterialName=EngineMaterials.DefaultDecalMaterial
  42. DefaultTextureName=EngineMaterials.DefaultDiffuse
  43. EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedMaterial
  44. GeomMaterialName=EngineDebugMaterials.GeomMaterial
  45. DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial
  46. TickMaterialName=EditorMaterials.Tick_Mat
  47. CrossMaterialName=EditorMaterials.Cross_Mat
  48. DefaultUICaretMaterialName=EngineMaterials.BlinkingCaret
  49. SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMaterial
  50. SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial
  51. ScreenDoorNoiseTextureName=EngineMaterials.ScreenDoorNoiseTexture
  52. RandomAngleTextureName=EngineMaterials.RandomAngles
  53. RandomNormalTextureName=EngineMaterials.RandomNormal2
  54. RandomMirrorDiscTextureName=EngineMaterials.RandomMirrorDisc
  55. WeightMapPlaceholderTextureName=EngineMaterials.WeightMapPlaceholderTexture
  56. LightMapDensityTextureName=EngineMaterials.DefaultWhiteGrid
  57. LightMapDensityNormalName=EngineMaterials.DefaultNormal
  58. LevelColorationLitMaterialName=EngineDebugMaterials.LevelColorationLitMaterial
  59. LevelColorationUnlitMaterialName=EngineDebugMaterials.LevelColorationUnlitMaterial
  60. LightingTexelDensityName=EngineDebugMaterials.MAT_LevelColorationLitLightmapUVs
  61. ShadedLevelColorationUnlitMaterialName=EngineDebugMaterials.ShadedLevelColorationUnlitMaterial
  62. ShadedLevelColorationLitMaterialName=EngineDebugMaterials.ShadedLevelColorationLitMaterial
  63. RemoveSurfaceMaterialName=EngineMaterials.RemoveSurfaceMaterial
  64. VertexColorMaterialName=EngineDebugMaterials.VertexColorMaterial
  65. VertexColorViewModeMaterialName_ColorOnly=EngineDebugMaterials.VertexColorViewMode_ColorOnly
  66. VertexColorViewModeMaterialName_AlphaAsColor=EngineDebugMaterials.VertexColorViewMode_AlphaAsColor
  67. VertexColorViewModeMaterialName_RedOnly=EngineDebugMaterials.VertexColorViewMode_RedOnly
  68. VertexColorViewModeMaterialName_GreenOnly=EngineDebugMaterials.VertexColorViewMode_GreenOnly
  69. VertexColorViewModeMaterialName_BlueOnly=EngineDebugMaterials.VertexColorViewMode_BlueOnly
  70. HeatmapMaterialName=EngineDebugMaterials.HeatmapMaterial
  71. BoneWeightMaterialName=EngineDebugMaterials.BoneWeightMaterial
  72. TangentColorMaterialName=EngineDebugMaterials.TangentColorMaterial
  73. EditorBrushMaterialName=EngineMaterials.EditorBrushMaterial
  74. DefaultPhysMaterialName=EngineMaterials.DefaultPhysicalMaterial
  75. TextureStreamingBoundsMaterialName=EditorMaterials.Utilities.TextureStreamingBounds_MATInst
  76. TerrainErrorMaterialName=EngineDebugMaterials.MaterialError_Mat
  77. ProcBuildingSimpleMaterialName=EngineBuildings.ProcBuildingSimpleMaterial
  78. BuildingQuadStaticMeshName=EngineBuildings.BuildingQuadMesh
  79. ProcBuildingLODColorTexelsPerWorldUnit=0.075000
  80. ProcBuildingLODLightingTexelsPerWorldUnit=1
  81. MaxProcBuildingLODColorTextureSize=64
  82. MaxProcBuildingLODLightingTextureSize=64
  83. UseProcBuildingLODTextureCropping=False
  84. ForcePowerOfTwoProcBuildingLODTextures=False
  85. bCombineSimilarMappings=False
  86. MaxRMSDForCombiningMappings=6.000000
  87. TerrainMaterialMaxTextureCount=1
  88. TerrainTessellationCheckCount=6
  89. TerrainTessellationCheckBorder=2.0
  90. TerrainTessellationCheckDistance=4.000000
  91. BeginUPTryCount=200000
  92. bStaticDecalsEnabled=False
  93. bDynamicDecalsEnabled=False
  94. bForceStaticTerrain=True
  95. LightingOnlyBrightness=(R=0.300000,G=0.300000,B=0.300000,A=1.000000)
  96. LightComplexityColors=(B=0,G=0,R=0,A=1)
  97. LightComplexityColors=(B=0,G=255,R=0,A=1)
  98. LightComplexityColors=(B=0,G=191,R=63,A=1)
  99. LightComplexityColors=(B=0,G=127,R=127,A=1)
  100. LightComplexityColors=(B=0,G=63,R=191,A=1)
  101. LightComplexityColors=(B=0,G=0,R=255,A=1)
  102. ShaderComplexityColors=(R=0.000000,G=1.000000,B=0.127000,A=1.000000)
  103. ShaderComplexityColors=(R=0.000000,G=1.000000,B=0.000000,A=1.000000)
  104. ShaderComplexityColors=(R=0.046000,G=0.520000,B=0.000000,A=1.000000)
  105. ShaderComplexityColors=(R=0.215000,G=0.215000,B=0.000000,A=1.000000)
  106. ShaderComplexityColors=(R=0.520000,G=0.046000,B=0.000000,A=1.000000)
  107. ShaderComplexityColors=(R=0.700000,G=0.000000,B=0.000000,A=1.000000)
  108. ShaderComplexityColors=(R=1.000000,G=0.000000,B=0.000000,A=1.000000)
  109. ShaderComplexityColors=(R=1.000000,G=0.000000,B=0.500000,A=1.000000)
  110. ShaderComplexityColors=(R=1.000000,G=0.900000,B=0.900000,A=1.000000)
  111. MaxPixelShaderAdditiveComplexityCount=90.000000
  112. TimeBetweenPurgingPendingKillObjects=60.000000
  113. bUseTextureStreaming=True
  114. bUseBackgroundLevelStreaming=True
  115. bSubtitlesEnabled=True
  116. bSubtitlesForcedOff=FALSE
  117. ScoutClassName=ROGame.ROScout
  118. DefaultPostProcessName=FX_PostProcess.ROPostProcessMaster
  119. DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess
  120. ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  121. ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  122. ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  123. DefaultSoundName=EngineSounds.WhiteNoise
  124. bOnScreenKismetWarnings=FALSE
  125. bEnableKismetLogging=FALSE
  126. bAllowDebugViewmodesOnConsoles=FALSE
  127. CameraRotationThreshold=45.000000
  128. CameraTranslationThreshold=10000.000000
  129. PrimitiveProbablyVisibleTime=8.000000
  130. PercentUnoccludedRequeries=0.125000
  131. MaxOcclusionPixelsFraction=0.001000
  132. MinTextureDensity=0.000000
  133. IdealTextureDensity=13.000000
  134. MaxTextureDensity=55.000000
  135. MinLightMapDensity=0.000000
  136. IdealLightMapDensity=3.000000
  137. MaxLightMapDensity=3.000000
  138. RenderLightMapDensityGrayscaleScale=1.000000
  139. RenderLightMapDensityColorScale=1.000000
  140. bRenderLightMapDensityGrayscale=true
  141. LightMapDensityVertexMappedColor=(R=0.650000,G=0.650000,B=0.250000,A=1.000000)
  142. LightMapDensitySelectedColor=(R=1.000000,G=0.200000,B=1.000000,A=1.000000)
  143. bDisablePhysXHardwareSupport=True
  144. DemoRecordingDevice=Engine.DemoRecDriver
  145. bPauseOnLossOfFocus=FALSE
  146. MaxFluidNumVerts=1048576
  147. FluidSimulationTimeLimit=30.000000
  148. MaxParticleResize=0
  149. MaxParticleResizeWarn=0
  150. bCheckParticleRenderSize=True
  151. MaxParticleVertexMemory=131972
  152. NetClientTicksPerSecond=200.000000
  153. MaxTrackedOcclusionIncrement=0.100000
  154. TrackedOcclusionStepSize=0.100000
  155. MipFadeInSpeed0=0.3
  156. MipFadeOutSpeed0=0.1
  157. MipFadeInSpeed1=2.0
  158. MipFadeOutSpeed1=1.0
  159. StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.000000,Out=(B=0,G=0,R=255,A=0)),(In=30.000000,Out=(B=0,G=255,R=255,A=0)),(In=45.000000,Out=(B=0,G=255,R=0,A=0))),DisableBlend=False)
  160. StatColorMappings=(StatName="Frametime",ColorMap=((In=1.000000,Out=(B=0,G=255,R=0,A=0)),(In=25.000000,Out=(B=0,G=255,R=0,A=0)),(In=29.000000,Out=(B=0,G=255,R=255,A=0)),(In=33.000000,Out=(B=0,G=0,R=255,A=0))),DisableBlend=False)
  161. StatColorMappings=(StatName="Streaming fudge factor""RecentPlayersList",InterfaceClassName="Engine.OnlineRecentPlayersList")
  162. AsyncMinCompletionTime=0.0
  163.  
  164. [Engine.OnlineRecentPlayersList]
  165. MaxRecentPlayers=100
  166. MaxRecentParties=5
  167.  
  168. [VoIP]
  169. VolumeThreshold=0.1
  170. bHasVoiceEnabled=true
  171.  
  172. [FullScreenMovie]
  173. bForceNoMovies=FALSE
  174. bShouldStopMovieAtEndOfLoadMap=true
  175. StartupMovies=Copyright_PC
  176. StartupMovies=LogoTripwire
  177. StartupMovies=LogoUE3
  178. StartupMovies=LogoGA
  179. StartupMovies=LogoOrigin
  180. StartupMovies=LogoRO2
  181. StartupMovies=MainMenu
  182.  
  183. [IPDrv.WebConnection]
  184. MaxValueLength=512
  185. MaxLineLength=120
  186.  
  187. [IPDrv.WebServer]
  188. ApplicationPaths[0]=/ServerAdmin
  189. ApplicationPaths[1]=/images
  190. ListenPort=80
  191. MaxConnections=18
  192. ExpirationSeconds=86400
  193. bEnabled=false
  194.  
  195. [IPDrv.WebResponse]
  196. IncludePath=/Web
  197. CharSet=iso-8859-1
  198.  
  199. [TextureTracking]
  200. #TextureName=T_GD_Traffic_Crosswalk_01
  201.  
  202. [AnimNotify]
  203. Trail_MaxSampleRate=200.0
  204.  
  205. [Engine.UIDataStore_OnlinePlayerData]
  206. PartyChatProviderClassName=Engine.UIDataProvider_OnlinePartyChatList
  207.  
  208. [Engine.LocalPlayer]
  209. OverridePPRecoveryTime=1.0
  210.  
  211. [MobileSupport]
  212. bShouldCachePVRTCTextures=False
  213. bShouldFlattenMaterials=False
  214. FlattenedTextureResolutionBias=1
  215.  
  216. [Engine.GameViewportClient]
  217. bDebugNoGFxUI=FALSE
  218. bUseHardwareCursorWhenWindowed=TRUE
  219.  
  220. [ContentComparisonReferenceTypes]
  221. +Class=AnimSet
  222. +Class=SkeletalMesh
  223. +Class=SoundCue
  224. +Class=StaticMesh
  225. +Class=ParticleSystem
  226. +Class=Texture2D
  227.  
  228. [Configuration]
  229.  
  230. [Engine.AudioDevice]
  231. SoundFXVolume=1.0
  232. VoiceChatTransmitVolume=0.000000
  233. VoiceChatReceiveVolume=0.000000
  234. SoundQuality=0
  235. MaxChannels=32
  236.  
  237. [Windows.StandardUser]
  238. MyDocumentsSubDirName=RedOrchestra2
  239.  
  240. [ROGame.ROCanvas]
  241. LeftEdgePercentage=0
  242. TopEdgePercentage=0
  243. RightEdgePercentage=1.0
  244. BottomEdgePercentage=1.0
  245.  
  246. [ROGame.PostEffects]
  247. AdaptiveBloomPeriod=0
  248. AdaptiveKernelSize=0.500000
  249. AdaptiveThreshold=-.5
  250. AdaptiveScale=2
  251. AdaptiveEye=False
  252.  
  253. [OnlineSubsystemSteamworks.OnlineSubsystemSteamworks]
  254. bUseVAC=true
  255. ProductName=RO2
  256. GameDir=ro2
  257. GameVersion=1.0.0.3
  258. Region=255
  259. CurrentNotificationPosition=8
  260. ResetStats=0
  261. bFilterEngineBuild=true
  262. VOIPVolumeMultiplier=2.0
  263. LanPacketPlatformMask=1
  264. bTestSteamAuthDenials=false
  265. DenyCode=5
  266.  
  267. [IpDrv.OnlineNewsInterfaceMcp]
  268. NewsItems=(NewsUrl="http://172.23.1.136/AnnouncementHandler.ashx",NewsType=1,TimeOut=30.0)
  269. NewsItems=(NewsUrl="http://172.23.1.136/AnnouncementHandler.ashx",NewsType=2,TimeOut=30.0)
  270.  
  271. [ROGame.ROUISceneSettings]
  272. TextureQualityDetailSettings[0]=(UI=1,LightMap=2,ShadowMap=1,Character=2,Others=4,MinMagFilter=1,MipFilter=0,MaxAnisotropy=1)
  273. TextureQualityDetailSettings[1]=(UI=1,LightMap=1,ShadowMap=0,Character=2,Others=3,MinMagFilter=1,MipFilter=1,MaxAnisotropy=1)
  274. TextureQualityDetailSettings[2]=(UI=0,LightMap=1,ShadowMap=0,Character=1,Others=2,MinMagFilter=2,MipFilter=0,MaxAnisotropy=1)
  275. TextureQualityDetailSettings[3]=(UI=0,LightMap=0,ShadowMap=0,Character=0,Others=1,MinMagFilter=2,MipFilter=0,MaxAnisotropy=4)
  276. TextureQualityDetailSettings[4]=(UI=0,LightMap=0,ShadowMap=0,Character=0,Others=0,MinMagFilter=2,MipFilter=1,MaxAnisotropy=16)
  277. ShadowQualityDetailSettings[0]=(bAllowWholeSceneDominantShadows=False,bAllowDynamicShadows=True,MaxWholeSceneDominantShadowResolution=1344,WholeSceneDynamicShadowRadius=1500.000000,NumWholeSceneDynamicShadowCascades=2,CascadeDistributionExponent=3.000000,ShadowFadeResolution=100,MaxShadowResolution=512,ShadowTexelsPerPixel=0.750000,bEnableForegroundShadowsOnWorld=False)
  278. ShadowQualityDetailSettings[1]=(bAllowWholeSceneDominantShadows=False,bAllowDynamicShadows=True,MaxWholeSceneDominantShadowResolution=1344,WholeSceneDynamicShadowRadius=1500.000000,NumWholeSceneDynamicShadowCascades=2,CascadeDistributionExponent=3.000000,ShadowFadeResolution=60,MaxShadowResolution=800,ShadowTexelsPerPixel=1.273240,bEnableForegroundShadowsOnWorld=False)
  279. ShadowQualityDetailSettings[2]=(bAllowWholeSceneDominantShadows=True,bAllowDynamicShadows=True,MaxWholeSceneDominantShadowResolution=1536,WholeSceneDynamicShadowRadius=500.000000,NumWholeSceneDynamicShadowCascades=1,CascadeDistributionExponent=3.000000,ShadowFadeResolution=25,MaxShadowResolution=1024,ShadowTexelsPerPixel=2.000000,bEnableForegroundShadowsOnWorld=True)
  280. ShadowQualityDetailSettings[3]=(bAllowWholeSceneDominantShadows=True,bAllowDynamicShadows=True,MaxWholeSceneDominantShadowResolution=2048,WholeSceneDynamicShadowRadius=1500.000000,NumWholeSceneDynamicShadowCascades=3,CascadeDistributionExponent=2.000000,ShadowFadeResolution=10,MaxShadowResolution=1536,ShadowTexelsPerPixel=4.000000,bEnableForegroundShadowsOnWorld=True)
  281. LightQualityDetailSettings[0]=(bAllowDistortion=false,bAllowFilteredDistortion=false,bAllowLightShafts=false,bAllowDynamicLights=false,bRenderLightFunctions=false)
  282. LightQualityDetailSettings[1]=(bAllowDistortion=false,bAllowFilteredDistortion=false,bAllowLightShafts=false,bAllowDynamicLights=true,bRenderLightFunctions=false)
  283. LightQualityDetailSettings[2]=(bAllowDistortion=false,bAllowFilteredDistortion=false,bAllowLightShafts=true,bAllowDynamicLights=true,bRenderLightFunctions=false)
  284. LightQualityDetailSettings[3]=(bAllowDistortion=true,bAllowFilteredDistortion=true,bAllowLightShafts=true,bAllowDynamicLights=true,bRenderLightFunctions=true)
  285.  
  286. [ROGame.ROGameEngine]
  287. ServerActors=IpDrv.WebServer
  288. PendingLevelPlayerControllerClassName=
  289. bClearAnimSetLinkupCachesOnLoadMap=False
  290. DownloadableContentEnumeratorClassName=
  291. DownloadableContentManagerClassName=
  292. MaxDeltaTime=0.000000
  293. LocalPlayerClassName=Engine.LocalPlayer
  294. bUseTextureStreaming=True
  295. bUseBackgroundLevelStreaming=True
  296. bSubtitlesEnabled=True
  297. bSubtitlesForcedOff=False
  298. bSmoothFrameRate=False
  299. bForceStaticTerrain=False
  300. bForceCPUSkinning=False
  301. bUsePostProcessEffects=False
  302. bOnScreenKismetWarnings=False
  303. bEnableKismetLogging=False
  304. bAllowMatureLanguage=False
  305. bRenderTerrainCollisionAsOverlay=False
  306. bDisablePhysXHardwareSupport=False
  307. bPauseOnLossOfFocus=False
  308. DefaultPostProcessName=FX_PostProcess.ROPostProcessMaster
  309. ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  310. ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  311. ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  312. DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess
  313. TimeBetweenPurgingPendingKillObjects=60.000000
  314. MaxSmoothedFrameRate=62.000000
  315. MinSmoothedFrameRate=22.000000
  316. ScoutClassName=ROGame.ROScout
  317. MeshLODRange=0.000000
  318. CameraRotationThreshold=45.000000
  319. CameraTranslationThreshold=10000.000000
  320. PrimitiveProbablyVisibleTime=8.000000
  321. PercentUnoccludedRequeries=0.125000
  322. MaxOcclusionPixelsFraction=0.001000
  323. MaxFluidNumVerts=1048576
  324. FluidSimulationTimeLimit=30.000000
  325. MaxParticleResize=0
  326. MaxParticleResizeWarn=0
  327. MaxParticleVertexMemory=131972
  328. BeginUPTryCount=200000
  329.  
  330. [IniVersion]
  331. 0=1315588516.000000
  332. 1=1316156465.000000
  333. Patch=8
  334.  
  335. [AppCompat]
  336. MeasuredCPUScore=150.241592
  337. CompatLevelComposite=5
  338. CompatLevelCPU=5
  339. CompatLevelGPU=5
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