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Changelog: Stable Branch:0.42.116.181

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Mar 19th, 2014
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  1. Branch: Stable
  2.  
  3. ETA: Morning of 19/03/14 (GMT)
  4.  
  5. Version: 0.42.116181
  6.  
  7. Known Issues:
  8. Physics: Item throwing physics is currently disabled
  9. Melee: Cannot conduct melee attack from "lowered" melee stance (press space to chance stance to "raised")
  10. Potential Network issues - we will be monitoring the situation, as this appears to be resolved
  11.  
  12. New:
  13. Actions: Vomiting have associated sound effects
  14. Actions: Ballistic helmet variants can be painted to black and green color with spraycan
  15. Actions: Can check pulse on unconscious players
  16. Actions: Searching for berries will now add berries to your inventory
  17. Actions: Eat All now supported for consumables
  18. Actions: You can catch rain into canteen and water-bottle from inventory
  19. Animations: New Ruger 10/22 reload animations
  20. Animations: New Ruger MKII Reload animations.
  21. Animations: Player now can sit with gun/weapon
  22. Animations: Completely new two-handed melee animations. New right-handed poses, moves and attacks for axes, baseball bat, pipewrench, crowbar, fire extinguisher, shovel, farming hoe. "Low" and "Aim" stances introduced for stand, crouch and prone.
  23. Crafting: SKS painting recipe
  24. Crafting: You can paint firefighter axe black and green
  25. Crafting: Blaze 95 painting recipe
  26. Environment: New rock textures
  27. Food: Sambucus berry item added
  28. Food: Canina berry item added
  29. Gear: added black and UN ballistic helmet variants
  30. Gear: Sickle added into loot spawns
  31. Gear: 1911 engraved version configure added to loot spawns
  32. Gear: Can opener can be used as melee weapon
  33. Gear: Box of 10 bucks shots added configured and added to loot spawns
  34. Gear: Wool Coat red/black/brown/blue/green/grey/check variants added
  35. Gear: Green and black variant of SKS
  36. Gear: Green and black variant of firefighter axe added
  37. Gear: Flat Cap red/black/brown/blue/green/grey/check variants added
  38. Gear: Rabbit leg, boar steak and chicken breasts added
  39. Gear: Fresh and rotten tomato configured and spawning on the server
  40. Gear: Fresh and rotten potato configured and spawning on the server
  41. Gear: Fresh and rotten Green Bell Pepper configured and spawning on the server
  42. Gear: Canned Peaches configured and spawning on the server
  43. Gear: Tactical bacon configured and spawning on the server
  44. Gear: Hard headgear (ballistic, moto, construction and pilot helmets) cannot be wear together with masks
  45. Gear: Sporter 22, CR75, Amphibia S, 1911 and respective magazines and ammo (22LR and 9mm) added to spawns
  46. Gear: Wool Coats and Flat Caps added to spawns
  47. Gear: Farming hoe configured and spawns
  48. Gear: Long wooden ash stick
  49. Gear: M4 attachment green variants added
  50. Graphics: Adding lights to currently rendered scene changed
  51. Graphics: Lighting from objects now is rendered during daytime also
  52. Graphics: HDR improved and tweaked slightly to perform better with bright lights in scene (i.e. flashlights etc...)
  53. Graphics: Engine supported point source light objects (e.g. Gaslamp) now working correctly
  54. Map: Olsha has been updated
  55. Map: Khelm has been updated
  56. Map: New rock formations outside Svetlo have been created
  57. Map: New Orthodox Chapel has been created
  58. Map: Police Stations & Medical Centers have been placed across the map
  59. Map: Village pub configured for spawning loot
  60. Map: New villages surrounding Svetlo
  61. Map: Chernaya Polana town + surroundings added
  62. Map: Signs for "Chernaya Polana" added
  63. Medical: Players can have a heart attack (declared as "irregular pulse" with pulse checking actions)
  64. Weather: Rain, Clouds, Wind, calculated on server and distributed to clients
  65. Weather: Rain now causes items and player to become wet
  66. Zombies: Simple respawn mechanic implemented for zombies, pending more robust method
  67. Fixed:
  68. Actions: Added 'inUseItem' back to action on target function
  69. Actions: Proper nutritional value will be added when eating near empty food
  70. Actions: Berry picking script messages to player improved.
  71. Actions: Removed duplicate option for crafting splint in action menu
  72. Actions: Fixed force drink message for action with waterbottle
  73. Actions: Eat all rice animation length modified
  74. Actions: Force feeding action now depletes right amount of food/drinks
  75. Actions: Water Bottle stays in hands after force drinking
  76. Actions: Eating cereals won't leave you with 0% box in your inventory anymore
  77. Actions: Fluids deplete properly after force drinking action
  78. Actions: Removed force feed action for disinfectant and alcohol tincture
  79. Actions: Crafting splint from bandages now uses whole disposable bandage and half of dressing bandage
  80. Actions: Ruined rags/bandages and wooden sticks doesn't produce infinite splints
  81. Actions: Clicking on Eat All action if amount of food is below 1/4 will result in playing only short eating animation
  82. Actions: Edited player messages in force drink action and fixing broken limbs
  83. Actions: Force feed/drink doesn't use whole quantity of some food/drink items also canteen is not destroyed after action
  84. Actions: Player message for drinking from well
  85. Animations: Bandage and eating pills animation glitch fixed.
  86. Animations: Holding animations of various weapon magazines correctly linked
  87. Animations: Player can now be properly knocked out while in water.
  88. Animations: New M4A1 reload animations.
  89. Animations: Various glitches when moving / changing stances fixed.
  90. Animations: Rolling left/right while zoomed in sights makes player zoom out for the duration of the roll.
  91. Animations: Evade animations in prone (Q and E) are faster now.
  92. Audio: Subsonic projectiles no longer emit supersonic crack
  93. Balance: Buffed damage of 762x39, 9mm, .22LR. Slightly nerfed shotgun pellets
  94. Gear: Added color variants of ballistic helmets into loot spawns
  95. Gear: Purification tablets package contains ten tablets now. Cholera removing functionality added.
  96. Gear: Painted SKS chambering
  97. Gear: Even lower chance of backpacks spawning on construction sites
  98. Gear: Changed inventory view of pitchfork
  99. Gear: Removed quantity value from burlap sack tooltip
  100. Gear: Display name for t-shirts with stripes
  101. Graphics: SSAO in options saved
  102. Graphics: Rain effect settings changed
  103. Graphics: Rain geometry optimized (28 bytes vs 12 bytes per vertex)
  104. Graphics: Spot light culling fixed
  105. Graphics: Fix of terrain intersections
  106. Graphics: Fix of geometry trace for flares
  107. Graphics: Rain now does not fall inside buildings for those on Lower/Disabled shadow settings
  108. Login: Failure during new character creation could cause player to get stuck as unconscious
  109. Map: Optimizations for Svetlo performance
  110. Map: Forests surrounding Svetlo bugfixes
  111. Medical: Would never actually die from zero health or blood due to medical conditions
  112. Medical: Epi-pens will now wake anyone (briefly) from unconsciousness even if blood very low
  113. Medical: Defibrillator used for restarting the heart of players who have a heart attack
  114. Medical: Unconsciousness had irregular and unpredictable behavior (epi-pens will now always wake an unconscious player, unless they are having a heart attack)
  115. Medical: Melee damage application system changed to better balance
  116. Medical: Chance of bleeding from fists reduced significantly
  117. Medical: Arm and leg ache messages fixed
  118. Medical: Disconnected players avatars did not take shock or blood damage
  119. Medical: Falling from height while sprinting did not kill player when it should have
  120. Medical: Player could vault with broken legs
  121. Network: Dropped items appeared only after a delay (now instant)
  122. Network: Inventory items causing desync due to non-guaranteed update spam (hotfix currently until guaranteed message change is complete)
  123. Network: Optimizations to network messaging updates should result in reduced bandwidth and some increases in FPS for clients/server
  124. Structures: Changed inheritance of barrier structures (due to errors in logs)
  125. Structures: Item disappearing when dropped from inventory on stairs or near walls
  126. Weapons: Long-range scope reticle properly centered
  127. Zombies: Zombies aims mostly for chest area now when attacking (stops the "helmet of armor" change)
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