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Injured System FS [SAMP]

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Dec 4th, 2014
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  1. // ======= Injured FS by: Sparke ====== //
  2.  
  3. #include <a_samp>
  4.  
  5. // Forwards //
  6. forward injured();
  7.  
  8. // Extras //
  9.  
  10. #if defined FILTERSCRIPT
  11.  
  12. public OnFilterScriptInit()
  13. {
  14.     SetTimer("injured", 150000, false);
  15.     return 1;
  16. }
  17.  
  18. public OnFilterScriptExit()
  19. {
  20.     return 1;
  21. }
  22.  
  23. #else
  24.  
  25. #endif
  26.  
  27. public OnGameModeInit()
  28. {
  29.     return 1;
  30. }
  31.  
  32. public OnGameModeExit()
  33. {
  34.     return 1;
  35. }
  36.  
  37. public OnPlayerRequestClass(playerid, classid)
  38. {
  39.     return 1;
  40. }
  41.  
  42. public OnPlayerConnect(playerid)
  43. {
  44.     return 1;
  45. }
  46.  
  47. public OnPlayerDisconnect(playerid, reason)
  48. {
  49.     return 1;
  50. }
  51.  
  52. public OnPlayerSpawn(playerid)
  53. {
  54.     return 1;
  55. }
  56.  
  57. public OnPlayerDeath(playerid, killerid, reason)
  58. {
  59.     return 1;
  60. }
  61.  
  62. public OnVehicleSpawn(vehicleid)
  63. {
  64.     return 1;
  65. }
  66.  
  67. public OnVehicleDeath(vehicleid, killerid)
  68. {
  69.     return 1;
  70. }
  71.  
  72. public OnPlayerText(playerid, text[])
  73. {
  74.     return 1;
  75. }
  76.  
  77. public OnPlayerCommandText(playerid, cmdtext[])
  78. {
  79.     if (strcmp("/mycommand", cmdtext, true, 10) == 0)
  80.     {
  81.         // Do something here
  82.         return 1;
  83.     }
  84.     return 0;
  85. }
  86.  
  87. public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
  88. {
  89.     return 1;
  90. }
  91.  
  92. public OnPlayerExitVehicle(playerid, vehicleid)
  93. {
  94.     return 1;
  95. }
  96.  
  97. public OnPlayerStateChange(playerid, newstate, oldstate)
  98. {
  99.     return 1;
  100. }
  101.  
  102. public OnPlayerEnterCheckpoint(playerid)
  103. {
  104.     return 1;
  105. }
  106.  
  107. public OnPlayerLeaveCheckpoint(playerid)
  108. {
  109.     return 1;
  110. }
  111.  
  112. public OnPlayerEnterRaceCheckpoint(playerid)
  113. {
  114.     return 1;
  115. }
  116.  
  117. public OnPlayerLeaveRaceCheckpoint(playerid)
  118. {
  119.     return 1;
  120. }
  121.  
  122. public OnRconCommand(cmd[])
  123. {
  124.     return 1;
  125. }
  126.  
  127. public OnPlayerRequestSpawn(playerid)
  128. {
  129.     return 1;
  130. }
  131.  
  132. public OnObjectMoved(objectid)
  133. {
  134.     return 1;
  135. }
  136.  
  137. public OnPlayerObjectMoved(playerid, objectid)
  138. {
  139.     return 1;
  140. }
  141.  
  142. public OnPlayerPickUpPickup(playerid, pickupid)
  143. {
  144.     return 1;
  145. }
  146.  
  147. public OnVehicleMod(playerid, vehicleid, componentid)
  148. {
  149.     return 1;
  150. }
  151.  
  152. public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
  153. {
  154.     return 1;
  155. }
  156.  
  157. public OnVehicleRespray(playerid, vehicleid, color1, color2)
  158. {
  159.     return 1;
  160. }
  161.  
  162. public OnPlayerSelectedMenuRow(playerid, row)
  163. {
  164.     return 1;
  165. }
  166.  
  167. public OnPlayerExitedMenu(playerid)
  168. {
  169.     return 1;
  170. }
  171.  
  172. public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
  173. {
  174.     return 1;
  175. }
  176.  
  177. public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
  178. {
  179.     return 1;
  180. }
  181.  
  182. public OnRconLoginAttempt(ip[], password[], success)
  183. {
  184.     return 1;
  185. }
  186.  
  187. public OnPlayerUpdate(playerid)
  188. {
  189.     return 1;
  190. }
  191.  
  192. public OnPlayerStreamIn(playerid, forplayerid)
  193. {
  194.     return 1;
  195. }
  196.  
  197. public OnPlayerStreamOut(playerid, forplayerid)
  198. {
  199.     return 1;
  200. }
  201.  
  202. public OnVehicleStreamIn(vehicleid, forplayerid)
  203. {
  204.     return 1;
  205. }
  206.  
  207. public OnVehicleStreamOut(vehicleid, forplayerid)
  208. {
  209.     return 1;
  210. }
  211.  
  212. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  213. {
  214.     return 1;
  215. }
  216.  
  217. public OnPlayerClickPlayer(playerid, clickedplayerid, source)
  218. {
  219.     return 1;
  220. }
  221.  
  222. public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid, bodypart)
  223. {
  224.     new Float:health;
  225.     GetPlayerHealth(playerid,health);
  226.     if (health < 10.0)
  227.     {
  228.         SetPlayerDrunkLevel(playerid, 5000);
  229.         ApplyAnimation(playerid, "PED", "Sweet_injuredloop", 4.1, 1, 1, 1, 1, 1, 1);
  230.     }
  231.     return 1;
  232. }
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