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Dec 5th, 2013
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  1. General Capture notes
  2.  
  3. Stuck should provide +10 cap rate, Slow should provide +5. Right now they provide 0 because they don't count as Status Afflictions.
  4.  
  5. Capture Specialist
  6. [Class]
  7. Prerequisites: Acrobatics, Athletics, Stealth, or Survival at Novice; Guile, or Perception at Novice
  8. Static
  9. Effect: Add +2 to all Accuracy Rolls made with Poké Balls, and add +4 to the Accuracy Rolls made with Hand Nets, Lassos, Weighted Nets, and Glue Cannons.
  10.  
  11. False Swipe Tutor
  12. Prerequisites: Capture Specialist
  13. At-Will - Extended Action
  14. Target: A Pokémon with at least 1 Tutor Point.
  15. Effect: You spend an hour with the target. The target loses 1 Tutor Point, and learns the Move False Swipe, even if it would not normally be able to do so.
  16.  
  17. Hunter's Skills
  18. Prerequisites: Capture Specialist
  19. Static
  20. Effect: You gain two Skill Edges for which you qualify. These must be applied to Acrobatics, Athletics, Stealth, Survival, Guile, or Perception.
  21.  
  22. Advanced Capture Techniques
  23. [Rank 2]
  24. Rank 1 Prerequisites: Capture Specialist
  25. Rank 2 Prerequisites: Catch Combo
  26. Static
  27. Effect: At each Rank of Advanced Capture Techniques, choose two of the following Techniques to gain. You must additionally meet any prerequisites listed under each Technique.
  28.  
  29. ----Techniques Start
  30.  
  31. Curve Ball
  32. At-Will – Standard Action
  33. Effect: Throw a Poké Ball. If you hit, damage the target as if you had hit them with a Struggle Attack. If throwing an empty ball, you may attempt to Capture the target as part of this attack, after the damage has been dealt. If throwing a Ball with a Pokémon in it, you may release the Pokémon is released next to the attack's target after damage is dealt.
  34.  
  35. Devitalizing Throw
  36. 2 AP - Free Action
  37. Trigger: A Pokémon escapes from a Poké Ball you threw
  38. Effect: Choose 1: The triggering target becomes Slowed, the triggering target loses one Combat Stage in a Stat of your choice, or the triggering target suffers a -3 penalty to their next Save Roll.
  39.  
  40. False Strike
  41. 1 AP - Free Action
  42. Trigger: You hit a foe with a Damaging attack
  43. Effect: Your attack cannot reduce targets to less than 1 HP.
  44.  
  45. Fast Pitch
  46. 1 AP - Standard Action, Priority
  47. Effect: You immediately throw an empty Poké Ball as a Priority Action.
  48.  
  49. Relentless Pursuit
  50. Prerequisites: False Swipe tutor
  51. 1 AP - Free Action, Interrupt
  52. Trigger: A foe attempts to run away
  53. Effect: One of your Pokémon on the field with the Move False Swipe may immediately Shift and use the Move False Swipe on the triggering target. If this attack hits, it causes its target to be Tripped as well. Relentless Pursuit consumes your next Command Action just as if you were commanding a Pokémon to use an Interrupt Move.
  54.  
  55. Snare
  56. Static
  57. Effect: You add +2 to Accuracy Rolls for Poké Balls and subtract -5 from Capture Rolls made against Pokémon drawn into an encounter by Bait or that are currently distracted by Bait. Subtract an additional -5 from Capture Rolls if the Baited Pokémon is unaware of your presence.
  58.  
  59. ----Techniques End
  60.  
  61. Catch Combo
  62. Prerequisites: Capture Specialist; Acrobatics, Athletics, Stealth, or Survival at Adept; Guile or Perception at Adept
  63. 1 AP – Free Action
  64. Trigger: An allied trainer or Pokémon rolls 16-20 on Accuracy Check while targeting a wild Pokémon.
  65. Effect: You may throw a Poké Ball against the targeted enemy immediately after the triggering attack is resolved. You may use Curve Ball when throwing a Ball this way.
  66.  
  67. Gotta Catch 'Em All
  68. Prerequisites: 5 Capture Specialist Features
  69. Daily/15 – Swift Action
  70. Trigger: Your make a Capture Roll.
  71. Effect: You may switch the rolled digits on your 1d100 roll. For example, if you roll a 91, that can be switched to a 19. This does not turn a roll of 1 into a "Natural" roll of 100.
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