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- if(rest) // Restraint Jacket Mod
- {
- for(i = 0;i <= 15;i++)
- {
- if(!IS_NETWORK_PLAYER_ACTIVE(i)) continue;
- GET_PLAYER_CHAR(i, &online_player);
- if(!DOES_CHAR_EXIST(online_player)) continue;
- if((IS_PLAYER_FREE_AIMING_AT_CHAR(GET_PLAYER_ID(), online_player) || IS_PLAYER_TARGETTING_CHAR(GET_PLAYER_ID(), online_player)))
- {
- Object yeye;
- if (IS_CHAR_SHOOTING(GetPlayerPed()))
- {
- ptfx_show(online_player);
- CREATE_OBJECT(0x1B42315D,0.0,0.0,0.0,&yeye,true);
- ATTACH_OBJECT_TO_PED(yeye,online_player,0,0.0,0.0,-0.11,0.0,0.0,3.0,false);
- SET_OBJECT_VISIBLE(yeye, false);
- GIVE_WEAPON_TO_CHAR(online_player, WEAPON_ARMOUR, 1, false);
- ADD_ARMOUR_TO_CHAR(online_player, 99);
- WAIT(10);
- if(IS_CHAR_TOUCHING_VEHICLE(online_player, online_vehicle))
- {
- GET_CAR_CHAR_IS_USING(online_player, &online_vehicle);
- GET_NETWORK_ID_FROM_VEHICLE(online_vehicle,&i);
- if(HasControlOfNetworkID(i))
- {
- DELETE_CAR(online_vehicle);
- }
- }
- if(HAS_CHAR_BEEN_DAMAGED_BY_CHAR(online_player, online_attacker, true))
- {
- GIVE_WEAPON_TO_CHAR(online_player, WEAPON_ARMOUR, 1, false);
- ADD_ARMOUR_TO_CHAR(online_player, 99);
- print("Player Given Help to live");
- }
- }
- }
- }
- }
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