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- 5AAA
- -PCombo and Sweep cancelable
- 5B
- -small amount of forward movement
- D moves
- -CH state until he recovers(?)
- 5D/j.D
- -opponent gains less SP
- j.C
- -CH no longer slides
- sweep
- -run up animation extended(?), no change to framedata
- AOA
- -faster startup
- -run up animation extended(?)
- -reduced recovery
- -guardpoint lasts up until immediately after the active frames end/start (TL is unclear)
- Ground Throw
- -more SP gained
- DP
- -HP cost reduced
- -reduced untech time on CH
- -no longer wallbounces out of corner
- Stance
- -doesn't come out if input right before PCombo(guessing on this one)
- A stance
- -projectile invuln during walk
- SB stance
- -faster movement speed
- -less recovery
- -invuln kicks in sooner
- Stance followup
- -B and SB version can be special canceled into a different special
- -SB version can be special canceled into another followup(?)
- Gunshot
- -special cancelable
- -not a fucking clue, Maybe that you can only do it twice in a combo no matter what?
- -A and B version disadvantageous on block(?)
- Megidola
- -more recovery on whiff
- -something about dash inertia reduced before it happen
- Evil Smile
- -slightly wider "hitbox"
- -won't hit invuln opponents
- -recovery reduced on both adachi and magatsu izanagi
- SB Evil Smile
- -hits crouching opponents
- SB Heat Riser
- -knockback changed, can be followed up several ways
- -recovery increased
- Atom Smasher
- -less recovery on C version
- -more whiff recovery on SB version
- -slower startup on C and SB versions
- SB Mandala
- -hits them higher into the air, easier to chase
- -tracks to the opponent(?)
- -Recovery increased
- Mandala buff
- -changed statuses for persona attacks
- -poison time reduced
- Persona invuln startup
- -C normals
- -Evil Smile
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