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Jan 9th, 2015
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  1. 5AAA
  2. -PCombo and Sweep cancelable
  3. 5B
  4. -small amount of forward movement
  5. D moves
  6. -CH state until he recovers(?)
  7. 5D/j.D
  8. -opponent gains less SP
  9. j.C
  10. -CH no longer slides
  11. sweep
  12. -run up animation extended(?), no change to framedata
  13. AOA
  14. -faster startup
  15. -run up animation extended(?)
  16. -reduced recovery
  17. -guardpoint lasts up until immediately after the active frames end/start (TL is unclear)
  18. Ground Throw
  19. -more SP gained
  20. DP
  21. -HP cost reduced
  22. -reduced untech time on CH
  23. -no longer wallbounces out of corner
  24. Stance
  25. -doesn't come out if input right before PCombo(guessing on this one)
  26. A stance
  27. -projectile invuln during walk
  28. SB stance
  29. -faster movement speed
  30. -less recovery
  31. -invuln kicks in sooner
  32. Stance followup
  33. -B and SB version can be special canceled into a different special
  34. -SB version can be special canceled into another followup(?)
  35. Gunshot
  36. -special cancelable
  37. -not a fucking clue, Maybe that you can only do it twice in a combo no matter what?
  38. -A and B version disadvantageous on block(?)
  39. Megidola
  40. -more recovery on whiff
  41. -something about dash inertia reduced before it happen
  42. Evil Smile
  43. -slightly wider "hitbox"
  44. -won't hit invuln opponents
  45. -recovery reduced on both adachi and magatsu izanagi
  46. SB Evil Smile
  47. -hits crouching opponents
  48. SB Heat Riser
  49. -knockback changed, can be followed up several ways
  50. -recovery increased
  51. Atom Smasher
  52. -less recovery on C version
  53. -more whiff recovery on SB version
  54. -slower startup on C and SB versions
  55. SB Mandala
  56. -hits them higher into the air, easier to chase
  57. -tracks to the opponent(?)
  58. -Recovery increased
  59. Mandala buff
  60. -changed statuses for persona attacks
  61. -poison time reduced
  62.  
  63. Persona invuln startup
  64. -C normals
  65. -Evil Smile
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