Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- [Log:]
- exception in callback: success, request.id=3
- [Stacktrace:]
- Engine.Net.HTTPService:processSuccess(Object, URLRequest)
- Engine.Net.<startRequest>c__AnonStorey0:<>m__0(Object)
- Engine.Net.<sendRequestImp>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- NullReferenceException: A null value was found where an object instance was required.
- [Stacktrace:]
- Server.ProgressModifyHelper.modify (LitJson.JsonData progressData, LitJson.JsonData aiData)
- Server.SyncProgressManager.trySynchronizeProgress ()
- Server.SyncProgressManager.onFlashVarsUpdateHandler (System.String type, System.Object arg2, System.Object arg3)
- System.Action`3[T1,T2,T3].Invoke (.T1 arg1, .T2 arg2, .T3 arg3)
- System.Action`3[T1,T2,T3].Invoke (.T1 arg1, .T2 arg2, .T3 arg3)
- System.Action`3[T1,T2,T3].Invoke (.T1 arg1, .T2 arg2, .T3 arg3)
- System.Action`3[T1,T2,T3].Invoke (.T1 arg1, .T2 arg2, .T3 arg3)
- System.Action`3[T1,T2,T3].Invoke (.T1 arg1, .T2 arg2, .T3 arg3)
- System.Action`3[T1,T2,T3].Invoke (.T1 arg1, .T2 arg2, .T3 arg3)
- app.Game.onGetFlashVarsComplete (System.Object obj)
- Engine.Net.HTTPService.processSuccess (System.Object result, Engine.Net.URLRequest request)
- Engine.Net.HTTPService+<startRequest>c__AnonStorey0.<>m__0 (System.Object res)
- Engine.Net.URLLoader+<sendRequestImp>c__Iterator0.MoveNext ()
- UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress)
- Engine.Net.HTTPService:processSuccess(Object, URLRequest)
- Engine.Net.<startRequest>c__AnonStorey0:<>m__0(Object)
- Engine.Net.<sendRequestImp>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement