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- public override GameObject generateRandomCard() {
- int random = Random.Range(1, 103); // 1 to 102
- if (random <= 2) // 1 or 2
- return generateBaseCard(BaseType.Uracil);
- else if (random <= 27)
- return generateBaseCard(BaseType.Adenine);
- else if (random <= 52)
- return generateBaseCard(BaseType.Cytosine);
- else if (random <= 77)
- return generateBaseCard(BaseType.Guanine);
- else
- return generateBaseCard(BaseType.Thymine);
- }
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