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- ACTOR Superdemon 15000
- {
- Game Doom
- SpawnID 114
- Health 3500
- Radius 60
- Height 300
- Mass 1000
- XScale 2
- YScale 3
- PainChance 20
- Monster
- MinMissileChance 120
- +BOSS
- +MISSILEEVENMORE
- +FLOORCLIP
- +NORADIUSDMG
- +DONTMORPH
- +BOSSDEATH
- +STANDSTILL
- SeeSound "cyber/sight"
- PainSound "cyber/pain"
- DeathSound "cyber/death"
- ActiveSound "cyber/active"
- Obituary "$OB_CYBORG"
- States
- {
- Spawn:
- CYBR AB 10 A_Look
- Loop
- See:
- CYBR A 3 A_Hoof
- CYBR ABBCC 3 A_Chase(0, "Missile", chf_dontmove)
- CYBR D 3 A_Metal
- Loop
- Missile:
- CYBR E 6 A_FaceTarget
- CYBR F 8 A_CustomMissile("CustomRocket",180,-20,0,320)
- CYBR E 12 A_FaceTarget
- CYBR F 8 A_CustomMissile("CustomRocket",180,-20,0,320)
- CYBR E 12 A_FaceTarget
- CYBR F 8 A_CustomMissile("CustomRocket",180,-30,0,320)
- CYBR F 8 A_CustomMissile("CustomRocket",180,-20,0,315)
- CYBR E 12 A_FaceTarget
- CYBR F 8 A_CustomMissile("CustomRocket",180,-30,0,320)
- CYBR E 24 A_FaceTarget
- CYBR F 8 A_CustomMissile("CustomTracer",180,-30,0,320)
- CYBR E 24 A_FaceTarget
- Goto See
- Pain:
- CYBR G 10 A_Pain
- Goto See
- Death:
- CYBR H 10
- CYBR I 10 A_Scream
- CYBR JKL 10
- CYBR M 10 A_NoBlocking
- CYBR NO 10
- CYBR P 30
- CYBR P -1 A_BossDeath
- CYBR P -1 A_SpawnItemEx("SuperDemon2",0,0,28, 0, 0, 0, 0, 0)
- Stop
- Loop
- }
- }
- ACTOR Superdemon2 15005
- {
- Game Doom
- SpawnID 236
- Health 3500
- Radius 60
- Height 300
- Mass 1000
- XScale 2
- YScale 3
- PainChance 20
- Monster
- MinMissileChance 120
- +BOSS
- +MISSILEEVENMORE
- +FLOORCLIP
- +NORADIUSDMG
- +DONTMORPH
- +BOSSDEATH
- +STANDSTILL
- SeeSound "cyber/sight"
- PainSound "cyber/pain"
- DeathSound "cyber/death"
- ActiveSound "cyber/active"
- Obituary "$OB_CYBORG"
- States
- {
- Spawn:
- CYBR AB 10 A_Look
- Loop
- See:
- CYBR A 3 A_Hoof
- CYBR ABBCC 3 A_Chase(0, "Missile", chf_dontmove)
- CYBR D 3 A_Metal
- Loop
- Missile:
- CYBR E 6 A_FaceTarget
- CYBR F 8 A_CustomMissile("CustomRocket",180,-20,0,320)
- CYBR E 12 A_FaceTarget
- CYBR F 8 A_CustomMissile("CustomRocket",180,-20,0,320)
- CYBR E 12 A_FaceTarget
- CYBR F 8 A_CustomMissile("CustomRocket",180,-30,0,320)
- CYBR F 8 A_CustomMissile("CustomRocket",180,-20,0,315)
- CYBR E 12 A_FaceTarget
- CYBR F 8 A_CustomMissile("CustomRocket",180,-30,0,320)
- CYBR E 24 A_FaceTarget
- CYBR F 8 A_CustomMissile("CustomTracer",180,-30,0,320)
- CYBR E 24 A_FaceTarget
- Goto See
- Pain:
- CYBR G 10 A_Pain
- Goto See
- Death:
- CYBR H 10
- CYBR I 10 A_Scream
- CYBR JKL 10
- CYBR M 10 A_NoBlocking
- CYBR NO 10
- CYBR P 30
- CYBR P -1 A_BossDeath
- Stop
- Loop
- }
- }
- ACTOR CustomRocket 15003
- {
- Game Doom
- SpawnID 254
- Radius 11
- Height 8
- Speed 40
- Damage 30
- Projectile
- +RANDOMIZE
- +DEHEXPLOSION
- +ROCKETTRAIL
- SeeSound "weapons/rocklf"
- DeathSound "weapons/rocklx"
- Obituary "$OB_MPROCKET" // "%o rode %k's rocket."
- States
- {
- Spawn:
- MISL A 1 Bright
- Loop
- Death:
- MISL B 8 Bright A_Explode
- MISL C 6 Bright
- MISL D 4 Bright
- Stop
- }
- }
- ACTOR CustomTracer 15004
- {
- Game Doom
- SpawnID 255
- Radius 11
- Height 8
- Speed 10
- Damage 10
- Projectile
- +SEEKERMISSILE
- +RANDOMIZE
- +DEHEXPLOSION
- +Rockettrail
- SeeSound "weapons/rocklf"
- DeathSound "weapons/rocklx"
- RenderStyle Add
- States
- {
- Spawn:
- MISL A 2 Bright A_TRACER
- Loop
- Death:
- MISL B 8 Bright A_Explode
- MISL C 6 Bright
- MISL D 4 Bright
- Stop
- }
- }
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