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Jun 28th, 2013
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  1. ACTOR Superdemon 15000
  2. {
  3. Game Doom
  4. SpawnID 114
  5. Health 3500
  6. Radius 60
  7. Height 300
  8. Mass 1000
  9. XScale 2
  10. YScale 3
  11. PainChance 20
  12. Monster
  13. MinMissileChance 120
  14. +BOSS
  15. +MISSILEEVENMORE
  16. +FLOORCLIP
  17. +NORADIUSDMG
  18. +DONTMORPH
  19. +BOSSDEATH
  20. +STANDSTILL
  21. SeeSound "cyber/sight"
  22. PainSound "cyber/pain"
  23. DeathSound "cyber/death"
  24. ActiveSound "cyber/active"
  25. Obituary "$OB_CYBORG"
  26. States
  27. {
  28. Spawn:
  29. CYBR AB 10 A_Look
  30. Loop
  31. See:
  32. CYBR A 3 A_Hoof
  33. CYBR ABBCC 3 A_Chase(0, "Missile", chf_dontmove)
  34. CYBR D 3 A_Metal
  35. Loop
  36. Missile:
  37. CYBR E 6 A_FaceTarget
  38. CYBR F 8 A_CustomMissile("CustomRocket",180,-20,0,320)
  39. CYBR E 12 A_FaceTarget
  40. CYBR F 8 A_CustomMissile("CustomRocket",180,-20,0,320)
  41. CYBR E 12 A_FaceTarget
  42. CYBR F 8 A_CustomMissile("CustomRocket",180,-30,0,320)
  43. CYBR F 8 A_CustomMissile("CustomRocket",180,-20,0,315)
  44. CYBR E 12 A_FaceTarget
  45. CYBR F 8 A_CustomMissile("CustomRocket",180,-30,0,320)
  46. CYBR E 24 A_FaceTarget
  47. CYBR F 8 A_CustomMissile("CustomTracer",180,-30,0,320)
  48. CYBR E 24 A_FaceTarget
  49. Goto See
  50. Pain:
  51. CYBR G 10 A_Pain
  52. Goto See
  53. Death:
  54. CYBR H 10
  55. CYBR I 10 A_Scream
  56. CYBR JKL 10
  57. CYBR M 10 A_NoBlocking
  58. CYBR NO 10
  59. CYBR P 30
  60. CYBR P -1 A_BossDeath
  61. CYBR P -1 A_SpawnItemEx("SuperDemon2",0,0,28, 0, 0, 0, 0, 0)
  62. Stop
  63. Loop
  64. }
  65. }
  66.  
  67. ACTOR Superdemon2 15005
  68. {
  69. Game Doom
  70. SpawnID 236
  71. Health 3500
  72. Radius 60
  73. Height 300
  74. Mass 1000
  75. XScale 2
  76. YScale 3
  77. PainChance 20
  78. Monster
  79. MinMissileChance 120
  80. +BOSS
  81. +MISSILEEVENMORE
  82. +FLOORCLIP
  83. +NORADIUSDMG
  84. +DONTMORPH
  85. +BOSSDEATH
  86. +STANDSTILL
  87. SeeSound "cyber/sight"
  88. PainSound "cyber/pain"
  89. DeathSound "cyber/death"
  90. ActiveSound "cyber/active"
  91. Obituary "$OB_CYBORG"
  92. States
  93. {
  94. Spawn:
  95. CYBR AB 10 A_Look
  96. Loop
  97. See:
  98. CYBR A 3 A_Hoof
  99. CYBR ABBCC 3 A_Chase(0, "Missile", chf_dontmove)
  100. CYBR D 3 A_Metal
  101. Loop
  102. Missile:
  103. CYBR E 6 A_FaceTarget
  104. CYBR F 8 A_CustomMissile("CustomRocket",180,-20,0,320)
  105. CYBR E 12 A_FaceTarget
  106. CYBR F 8 A_CustomMissile("CustomRocket",180,-20,0,320)
  107. CYBR E 12 A_FaceTarget
  108. CYBR F 8 A_CustomMissile("CustomRocket",180,-30,0,320)
  109. CYBR F 8 A_CustomMissile("CustomRocket",180,-20,0,315)
  110. CYBR E 12 A_FaceTarget
  111. CYBR F 8 A_CustomMissile("CustomRocket",180,-30,0,320)
  112. CYBR E 24 A_FaceTarget
  113. CYBR F 8 A_CustomMissile("CustomTracer",180,-30,0,320)
  114. CYBR E 24 A_FaceTarget
  115. Goto See
  116. Pain:
  117. CYBR G 10 A_Pain
  118. Goto See
  119. Death:
  120. CYBR H 10
  121. CYBR I 10 A_Scream
  122. CYBR JKL 10
  123. CYBR M 10 A_NoBlocking
  124. CYBR NO 10
  125. CYBR P 30
  126. CYBR P -1 A_BossDeath
  127. Stop
  128. Loop
  129. }
  130. }
  131.  
  132. ACTOR CustomRocket 15003
  133. {
  134. Game Doom
  135. SpawnID 254
  136. Radius 11
  137. Height 8
  138. Speed 40
  139. Damage 30
  140. Projectile
  141. +RANDOMIZE
  142. +DEHEXPLOSION
  143. +ROCKETTRAIL
  144. SeeSound "weapons/rocklf"
  145. DeathSound "weapons/rocklx"
  146. Obituary "$OB_MPROCKET" // "%o rode %k's rocket."
  147. States
  148. {
  149. Spawn:
  150. MISL A 1 Bright
  151. Loop
  152. Death:
  153. MISL B 8 Bright A_Explode
  154. MISL C 6 Bright
  155. MISL D 4 Bright
  156. Stop
  157. }
  158. }
  159.  
  160. ACTOR CustomTracer 15004
  161. {
  162. Game Doom
  163. SpawnID 255
  164. Radius 11
  165. Height 8
  166. Speed 10
  167. Damage 10
  168. Projectile
  169. +SEEKERMISSILE
  170. +RANDOMIZE
  171. +DEHEXPLOSION
  172. +Rockettrail
  173. SeeSound "weapons/rocklf"
  174. DeathSound "weapons/rocklx"
  175. RenderStyle Add
  176. States
  177. {
  178. Spawn:
  179. MISL A 2 Bright A_TRACER
  180. Loop
  181. Death:
  182. MISL B 8 Bright A_Explode
  183. MISL C 6 Bright
  184. MISL D 4 Bright
  185. Stop
  186. }
  187. }
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