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- UE4Editor-CoreUObject-Win64-Debug.dll!TArray<wchar_t,FDefaultAllocator>::CopyToEmpty<wchar_t,FDefaultAllocator>(const TArray<wchar_t,FDefaultAllocator> & Source, int ExtraSlack) Line 2207 C++
- UE4Editor-CoreUObject-Win64-Debug.dll!TProperty<FString,UProperty>::CopyValuesInternal(void * Dest, const void * Src, int Count) Line 980 C++
- UE4Editor-CoreUObject-Win64-Debug.dll!FObjectInitializer::InitProperties(UObject * Obj, UClass * DefaultsClass, UObject * DefaultData, bool bCopyTransientsFromClassDefaults) Line 2129 C++
- UE4Editor-CoreUObject-Win64-Debug.dll!FObjectInitializer::~FObjectInitializer() Line 1924 C++
- UE4Editor-CoreUObject-Win64-Debug.dll!StaticConstructObject(UClass * InClass, UObject * InOuter, FName InName, EObjectFlags InFlags, UObject * InTemplate, bool bCopyTransientsFromClassDefaults, FObjectInstancingGraph * InInstanceGraph) Line 2184 C++
- UE4Editor-CoreUObject-Win64-Debug.dll!StaticDuplicateObjectEx(FObjectDuplicationParameters & Parameters) Line 1402 C++
- UE4Editor-CoreUObject-Win64-Debug.dll!StaticDuplicateObject(const UObject * SourceObject, UObject * DestOuter, const wchar_t * DestName, EObjectFlags FlagMask, UClass * DestClass, EDuplicateForPie DuplicateForPIE) Line 1362 C++
- > UE4Editor-UnrealEd-Win64-Debug.dll!FBlueprintCompileReinstancer::FBlueprintCompileReinstancer(UClass * InClassToReinstance, bool bIsBytecodeOnly, bool bSkipGC) Line 55 C++
- UE4Editor-UnrealEd-Win64-Debug.dll!FKismetEditorUtilities::RecompileBlueprintBytecode(UBlueprint * BlueprintObj, TArray<UObject *,FDefaultAllocator> * ObjLoaded) Line 552 C++
- UE4Editor-Engine-Win64-Debug.dll!UBlueprintGeneratedClass::ConditionalRecompileClass(TArray<UObject *,FDefaultAllocator> * ObjLoaded) Line 198 C++
- UE4Editor-CoreUObject-Win64-Debug.dll!FScopedClassDependencyGather::~FScopedClassDependencyGather() Line 288 C++
- UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::CreateExport(int Index) Line 3289 C++
- UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::IndexToObject(FPackageIndex Index) Line 3425 C++
- UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::CreateExport(int Index) Line 3059 C++
- UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::CreateExportAndPreload(int ExportIndex, bool bForcePreload) Line 2441 C++
- UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::LoadAllObjects(bool bForcePreload) Line 2523 C++
- UE4Editor-CoreUObject-Win64-Debug.dll!LoadPackageInternal(UPackage * InOuter, const wchar_t * InLongPackageName, unsigned int LoadFlags, ULinkerLoad * ImportLinker) Line 875 C++
- UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 2134 C++
- UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::VerifyImport(int ImportIndex) Line 1915 C++
- UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 2182 C++
- UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::VerifyImport(int ImportIndex) Line 1915 C++
- UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::Verify() Line 1713 C++
- UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::FinalizeCreation() Line 1611 C++
- UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::Tick(float InTimeLimit, bool bInUseTimeLimit, bool bInUseFullTimeLimit) Line 577 C++
- UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::CreateLinker(UPackage * Parent, const wchar_t * Filename, unsigned int LoadFlags) Line 355 C++
- UE4Editor-CoreUObject-Win64-Debug.dll!GetPackageLinker(UPackage * InOuter, const wchar_t * InLongPackageName, unsigned int LoadFlags, UPackageMap * Sandbox, FGuid * CompatibleGuid) Line 704 C++
- UE4Editor-CoreUObject-Win64-Debug.dll!LoadPackageInternal(UPackage * InOuter, const wchar_t * InLongPackageName, unsigned int LoadFlags, ULinkerLoad * ImportLinker) Line 824 C++
- UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 2134 C++
- UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::VerifyImport(int ImportIndex) Line 1915 C++
- UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 2182 C++
- UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::VerifyImport(int ImportIndex) Line 1915 C++
- UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::Verify() Line 1713 C++
- UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::FinalizeCreation() Line 1611 C++
- UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::Tick(float InTimeLimit, bool bInUseTimeLimit, bool bInUseFullTimeLimit) Line 577 C++
- UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::CreateLinker(UPackage * Parent, const wchar_t * Filename, unsigned int LoadFlags) Line 355 C++
- UE4Editor-CoreUObject-Win64-Debug.dll!GetPackageLinker(UPackage * InOuter, const wchar_t * InLongPackageName, unsigned int LoadFlags, UPackageMap * Sandbox, FGuid * CompatibleGuid) Line 704 C++
- UE4Editor-CoreUObject-Win64-Debug.dll!LoadPackageInternal(UPackage * InOuter, const wchar_t * InLongPackageName, unsigned int LoadFlags, ULinkerLoad * ImportLinker) Line 824 C++
- UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 2134 C++
- UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::VerifyImport(int ImportIndex) Line 1915 C++
- UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 2182 C++
- UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::VerifyImport(int ImportIndex) Line 1915 C++
- UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::Verify() Line 1713 C++
- UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::FinalizeCreation() Line 1611 C++
- UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::Tick(float InTimeLimit, bool bInUseTimeLimit, bool bInUseFullTimeLimit) Line 577 C++
- UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::CreateLinker(UPackage * Parent, const wchar_t * Filename, unsigned int LoadFlags) Line 355 C++
- UE4Editor-CoreUObject-Win64-Debug.dll!GetPackageLinker(UPackage * InOuter, const wchar_t * InLongPackageName, unsigned int LoadFlags, UPackageMap * Sandbox, FGuid * CompatibleGuid) Line 704 C++
- UE4Editor-CoreUObject-Win64-Debug.dll!LoadPackageInternal(UPackage * InOuter, const wchar_t * InLongPackageName, unsigned int LoadFlags, ULinkerLoad * ImportLinker) Line 824 C++
- UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 2134 C++
- UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::VerifyImport(int ImportIndex) Line 1915 C++
- UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 2182 C++
- UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::VerifyImport(int ImportIndex) Line 1915 C++
- UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::Verify() Line 1713 C++
- UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::FinalizeCreation() Line 1611 C++
- UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::Tick(float InTimeLimit, bool bInUseTimeLimit, bool bInUseFullTimeLimit) Line 577 C++
- UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::CreateLinker(UPackage * Parent, const wchar_t * Filename, unsigned int LoadFlags) Line 355 C++
- UE4Editor-CoreUObject-Win64-Debug.dll!GetPackageLinker(UPackage * InOuter, const wchar_t * InLongPackageName, unsigned int LoadFlags, UPackageMap * Sandbox, FGuid * CompatibleGuid) Line 704 C++
- UE4Editor-CoreUObject-Win64-Debug.dll!LoadPackageInternal(UPackage * InOuter, const wchar_t * InLongPackageName, unsigned int LoadFlags, ULinkerLoad * ImportLinker) Line 824 C++
- UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 2134 C++
- UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::VerifyImport(int ImportIndex) Line 1915 C++
- UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 2182 C++
- UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::VerifyImport(int ImportIndex) Line 1915 C++
- UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::Verify() Line 1713 C++
- UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::FinalizeCreation() Line 1611 C++
- UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::Tick(float InTimeLimit, bool bInUseTimeLimit, bool bInUseFullTimeLimit) Line 577 C++
- UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::CreateLinker(UPackage * Parent, const wchar_t * Filename, unsigned int LoadFlags) Line 355 C++
- UE4Editor-CoreUObject-Win64-Debug.dll!GetPackageLinker(UPackage * InOuter, const wchar_t * InLongPackageName, unsigned int LoadFlags, UPackageMap * Sandbox, FGuid * CompatibleGuid) Line 704 C++
- UE4Editor-CoreUObject-Win64-Debug.dll!LoadPackageInternal(UPackage * InOuter, const wchar_t * InLongPackageName, unsigned int LoadFlags, ULinkerLoad * ImportLinker) Line 824 C++
- UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 2134 C++
- UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::VerifyImport(int ImportIndex) Line 1915 C++
- UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 2182 C++
- UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::VerifyImport(int ImportIndex) Line 1915 C++
- UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::Verify() Line 1713 C++
- UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::FinalizeCreation() Line 1611 C++
- UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::Tick(float InTimeLimit, bool bInUseTimeLimit, bool bInUseFullTimeLimit) Line 577 C++
- UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::CreateLinker(UPackage * Parent, const wchar_t * Filename, unsigned int LoadFlags) Line 355 C++
- UE4Editor-CoreUObject-Win64-Debug.dll!GetPackageLinker(UPackage * InOuter, const wchar_t * InLongPackageName, unsigned int LoadFlags, UPackageMap * Sandbox, FGuid * CompatibleGuid) Line 704 C++
- UE4Editor-CoreUObject-Win64-Debug.dll!LoadPackageInternal(UPackage * InOuter, const wchar_t * InLongPackageName, unsigned int LoadFlags, ULinkerLoad * ImportLinker) Line 824 C++
- UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 2134 C++
- UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::VerifyImport(int ImportIndex) Line 1915 C++
- UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 2182 C++
- UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::VerifyImport(int ImportIndex) Line 1915 C++
- UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 2182 C++
- UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::VerifyImport(int ImportIndex) Line 1915 C++
- UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::Verify() Line 1713 C++
- UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::FinalizeCreation() Line 1611 C++
- UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::Tick(float InTimeLimit, bool bInUseTimeLimit, bool bInUseFullTimeLimit) Line 577 C++
- UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::CreateLinker(UPackage * Parent, const wchar_t * Filename, unsigned int LoadFlags) Line 355 C++
- UE4Editor-CoreUObject-Win64-Debug.dll!GetPackageLinker(UPackage * InOuter, const wchar_t * InLongPackageName, unsigned int LoadFlags, UPackageMap * Sandbox, FGuid * CompatibleGuid) Line 704 C++
- UE4Editor-CoreUObject-Win64-Debug.dll!LoadPackageInternal(UPackage * InOuter, const wchar_t * InLongPackageName, unsigned int LoadFlags, ULinkerLoad * ImportLinker) Line 824 C++
- UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 2134 C++
- UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::VerifyImport(int ImportIndex) Line 1915 C++
- UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 2182 C++
- UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::VerifyImport(int ImportIndex) Line 1915 C++
- UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 2182 C++
- UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::VerifyImport(int ImportIndex) Line 1915 C++
- UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::Verify() Line 1713 C++
- UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::FinalizeCreation() Line 1611 C++
- UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::Tick(float InTimeLimit, bool bInUseTimeLimit, bool bInUseFullTimeLimit) Line 577 C++
- UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::CreateLinker(UPackage * Parent, const wchar_t * Filename, unsigned int LoadFlags) Line 355 C++
- UE4Editor-CoreUObject-Win64-Debug.dll!GetPackageLinker(UPackage * InOuter, const wchar_t * InLongPackageName, unsigned int LoadFlags, UPackageMap * Sandbox, FGuid * CompatibleGuid) Line 704 C++
- UE4Editor-CoreUObject-Win64-Debug.dll!LoadPackageInternal(UPackage * InOuter, const wchar_t * InLongPackageName, unsigned int LoadFlags, ULinkerLoad * ImportLinker) Line 824 C++
- UE4Editor-CoreUObject-Win64-Debug.dll!LoadPackage(UPackage * InOuter, const wchar_t * InLongPackageName, unsigned int LoadFlags) Line 956 C++
- UE4Editor-UnrealEd-Win64-Debug.dll!UEditorEngine::Map_Load(const wchar_t * Str, FOutputDevice & Ar) Line 2179 C++
- UE4Editor-UnrealEd-Win64-Debug.dll!UEditorEngine::HandleMapCommand(const wchar_t * Str, FOutputDevice & Ar, UWorld * InWorld) Line 5611 C++
- UE4Editor-UnrealEd-Win64-Debug.dll!UEditorEngine::Exec(UWorld * InWorld, const wchar_t * Stream, FOutputDevice & Ar) Line 5138 C++
- UE4Editor-UnrealEd-Win64-Debug.dll!UUnrealEdEngine::Exec(UWorld * InWorld, const wchar_t * Stream, FOutputDevice & Ar) Line 715 C++
- UE4Editor-UnrealEd-Win64-Debug.dll!FEditorFileUtils::LoadMap(const FString & InFilename, bool LoadAsTemplate, const bool bShowProgress) Line 1883 C++
- UE4Editor-UnrealEd-Win64-Debug.dll!FEditorFileUtils::LoadDefaultMapAtStartup() Line 3040 C++
- UE4Editor-UnrealEd-Win64-Debug.dll!FUnrealEdMisc::OnInit() Line 294 C++
- UE4Editor-UnrealEd-Win64-Debug.dll!EditorInit(IEngineLoop & EngineLoop) Line 85 C++
- UE4Editor-Win64-Debug.exe!GuardedMain(const wchar_t * CmdLine, HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, int nCmdShow) Line 121 C++
- UE4Editor-Win64-Debug.exe!WinMain(HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, char * __formal, int nCmdShow) Line 191 C++
- UE4Editor-Win64-Debug.exe!__tmainCRTStartup() Line 618 C
- kernel32.dll!BaseThreadInitThunk() Unknown
- ntdll.dll!RtlUserThreadStart() Unknown
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