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  1. UE4Editor-CoreUObject-Win64-Debug.dll!TArray<wchar_t,FDefaultAllocator>::CopyToEmpty<wchar_t,FDefaultAllocator>(const TArray<wchar_t,FDefaultAllocator> & Source, int ExtraSlack) Line 2207 C++
  2. UE4Editor-CoreUObject-Win64-Debug.dll!TProperty<FString,UProperty>::CopyValuesInternal(void * Dest, const void * Src, int Count) Line 980 C++
  3. UE4Editor-CoreUObject-Win64-Debug.dll!FObjectInitializer::InitProperties(UObject * Obj, UClass * DefaultsClass, UObject * DefaultData, bool bCopyTransientsFromClassDefaults) Line 2129 C++
  4. UE4Editor-CoreUObject-Win64-Debug.dll!FObjectInitializer::~FObjectInitializer() Line 1924 C++
  5. UE4Editor-CoreUObject-Win64-Debug.dll!StaticConstructObject(UClass * InClass, UObject * InOuter, FName InName, EObjectFlags InFlags, UObject * InTemplate, bool bCopyTransientsFromClassDefaults, FObjectInstancingGraph * InInstanceGraph) Line 2184 C++
  6. UE4Editor-CoreUObject-Win64-Debug.dll!StaticDuplicateObjectEx(FObjectDuplicationParameters & Parameters) Line 1402 C++
  7. UE4Editor-CoreUObject-Win64-Debug.dll!StaticDuplicateObject(const UObject * SourceObject, UObject * DestOuter, const wchar_t * DestName, EObjectFlags FlagMask, UClass * DestClass, EDuplicateForPie DuplicateForPIE) Line 1362 C++
  8. > UE4Editor-UnrealEd-Win64-Debug.dll!FBlueprintCompileReinstancer::FBlueprintCompileReinstancer(UClass * InClassToReinstance, bool bIsBytecodeOnly, bool bSkipGC) Line 55 C++
  9. UE4Editor-UnrealEd-Win64-Debug.dll!FKismetEditorUtilities::RecompileBlueprintBytecode(UBlueprint * BlueprintObj, TArray<UObject *,FDefaultAllocator> * ObjLoaded) Line 552 C++
  10. UE4Editor-Engine-Win64-Debug.dll!UBlueprintGeneratedClass::ConditionalRecompileClass(TArray<UObject *,FDefaultAllocator> * ObjLoaded) Line 198 C++
  11. UE4Editor-CoreUObject-Win64-Debug.dll!FScopedClassDependencyGather::~FScopedClassDependencyGather() Line 288 C++
  12. UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::CreateExport(int Index) Line 3289 C++
  13. UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::IndexToObject(FPackageIndex Index) Line 3425 C++
  14. UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::CreateExport(int Index) Line 3059 C++
  15. UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::CreateExportAndPreload(int ExportIndex, bool bForcePreload) Line 2441 C++
  16. UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::LoadAllObjects(bool bForcePreload) Line 2523 C++
  17. UE4Editor-CoreUObject-Win64-Debug.dll!LoadPackageInternal(UPackage * InOuter, const wchar_t * InLongPackageName, unsigned int LoadFlags, ULinkerLoad * ImportLinker) Line 875 C++
  18. UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 2134 C++
  19. UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::VerifyImport(int ImportIndex) Line 1915 C++
  20. UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 2182 C++
  21. UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::VerifyImport(int ImportIndex) Line 1915 C++
  22. UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::Verify() Line 1713 C++
  23. UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::FinalizeCreation() Line 1611 C++
  24. UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::Tick(float InTimeLimit, bool bInUseTimeLimit, bool bInUseFullTimeLimit) Line 577 C++
  25. UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::CreateLinker(UPackage * Parent, const wchar_t * Filename, unsigned int LoadFlags) Line 355 C++
  26. UE4Editor-CoreUObject-Win64-Debug.dll!GetPackageLinker(UPackage * InOuter, const wchar_t * InLongPackageName, unsigned int LoadFlags, UPackageMap * Sandbox, FGuid * CompatibleGuid) Line 704 C++
  27. UE4Editor-CoreUObject-Win64-Debug.dll!LoadPackageInternal(UPackage * InOuter, const wchar_t * InLongPackageName, unsigned int LoadFlags, ULinkerLoad * ImportLinker) Line 824 C++
  28. UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 2134 C++
  29. UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::VerifyImport(int ImportIndex) Line 1915 C++
  30. UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 2182 C++
  31. UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::VerifyImport(int ImportIndex) Line 1915 C++
  32. UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::Verify() Line 1713 C++
  33. UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::FinalizeCreation() Line 1611 C++
  34. UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::Tick(float InTimeLimit, bool bInUseTimeLimit, bool bInUseFullTimeLimit) Line 577 C++
  35. UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::CreateLinker(UPackage * Parent, const wchar_t * Filename, unsigned int LoadFlags) Line 355 C++
  36. UE4Editor-CoreUObject-Win64-Debug.dll!GetPackageLinker(UPackage * InOuter, const wchar_t * InLongPackageName, unsigned int LoadFlags, UPackageMap * Sandbox, FGuid * CompatibleGuid) Line 704 C++
  37. UE4Editor-CoreUObject-Win64-Debug.dll!LoadPackageInternal(UPackage * InOuter, const wchar_t * InLongPackageName, unsigned int LoadFlags, ULinkerLoad * ImportLinker) Line 824 C++
  38. UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 2134 C++
  39. UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::VerifyImport(int ImportIndex) Line 1915 C++
  40. UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 2182 C++
  41. UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::VerifyImport(int ImportIndex) Line 1915 C++
  42. UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::Verify() Line 1713 C++
  43. UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::FinalizeCreation() Line 1611 C++
  44. UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::Tick(float InTimeLimit, bool bInUseTimeLimit, bool bInUseFullTimeLimit) Line 577 C++
  45. UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::CreateLinker(UPackage * Parent, const wchar_t * Filename, unsigned int LoadFlags) Line 355 C++
  46. UE4Editor-CoreUObject-Win64-Debug.dll!GetPackageLinker(UPackage * InOuter, const wchar_t * InLongPackageName, unsigned int LoadFlags, UPackageMap * Sandbox, FGuid * CompatibleGuid) Line 704 C++
  47. UE4Editor-CoreUObject-Win64-Debug.dll!LoadPackageInternal(UPackage * InOuter, const wchar_t * InLongPackageName, unsigned int LoadFlags, ULinkerLoad * ImportLinker) Line 824 C++
  48. UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 2134 C++
  49. UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::VerifyImport(int ImportIndex) Line 1915 C++
  50. UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 2182 C++
  51. UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::VerifyImport(int ImportIndex) Line 1915 C++
  52. UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::Verify() Line 1713 C++
  53. UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::FinalizeCreation() Line 1611 C++
  54. UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::Tick(float InTimeLimit, bool bInUseTimeLimit, bool bInUseFullTimeLimit) Line 577 C++
  55. UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::CreateLinker(UPackage * Parent, const wchar_t * Filename, unsigned int LoadFlags) Line 355 C++
  56. UE4Editor-CoreUObject-Win64-Debug.dll!GetPackageLinker(UPackage * InOuter, const wchar_t * InLongPackageName, unsigned int LoadFlags, UPackageMap * Sandbox, FGuid * CompatibleGuid) Line 704 C++
  57. UE4Editor-CoreUObject-Win64-Debug.dll!LoadPackageInternal(UPackage * InOuter, const wchar_t * InLongPackageName, unsigned int LoadFlags, ULinkerLoad * ImportLinker) Line 824 C++
  58. UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 2134 C++
  59. UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::VerifyImport(int ImportIndex) Line 1915 C++
  60. UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 2182 C++
  61. UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::VerifyImport(int ImportIndex) Line 1915 C++
  62. UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::Verify() Line 1713 C++
  63. UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::FinalizeCreation() Line 1611 C++
  64. UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::Tick(float InTimeLimit, bool bInUseTimeLimit, bool bInUseFullTimeLimit) Line 577 C++
  65. UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::CreateLinker(UPackage * Parent, const wchar_t * Filename, unsigned int LoadFlags) Line 355 C++
  66. UE4Editor-CoreUObject-Win64-Debug.dll!GetPackageLinker(UPackage * InOuter, const wchar_t * InLongPackageName, unsigned int LoadFlags, UPackageMap * Sandbox, FGuid * CompatibleGuid) Line 704 C++
  67. UE4Editor-CoreUObject-Win64-Debug.dll!LoadPackageInternal(UPackage * InOuter, const wchar_t * InLongPackageName, unsigned int LoadFlags, ULinkerLoad * ImportLinker) Line 824 C++
  68. UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 2134 C++
  69. UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::VerifyImport(int ImportIndex) Line 1915 C++
  70. UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 2182 C++
  71. UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::VerifyImport(int ImportIndex) Line 1915 C++
  72. UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::Verify() Line 1713 C++
  73. UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::FinalizeCreation() Line 1611 C++
  74. UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::Tick(float InTimeLimit, bool bInUseTimeLimit, bool bInUseFullTimeLimit) Line 577 C++
  75. UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::CreateLinker(UPackage * Parent, const wchar_t * Filename, unsigned int LoadFlags) Line 355 C++
  76. UE4Editor-CoreUObject-Win64-Debug.dll!GetPackageLinker(UPackage * InOuter, const wchar_t * InLongPackageName, unsigned int LoadFlags, UPackageMap * Sandbox, FGuid * CompatibleGuid) Line 704 C++
  77. UE4Editor-CoreUObject-Win64-Debug.dll!LoadPackageInternal(UPackage * InOuter, const wchar_t * InLongPackageName, unsigned int LoadFlags, ULinkerLoad * ImportLinker) Line 824 C++
  78. UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 2134 C++
  79. UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::VerifyImport(int ImportIndex) Line 1915 C++
  80. UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 2182 C++
  81. UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::VerifyImport(int ImportIndex) Line 1915 C++
  82. UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 2182 C++
  83. UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::VerifyImport(int ImportIndex) Line 1915 C++
  84. UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::Verify() Line 1713 C++
  85. UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::FinalizeCreation() Line 1611 C++
  86. UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::Tick(float InTimeLimit, bool bInUseTimeLimit, bool bInUseFullTimeLimit) Line 577 C++
  87. UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::CreateLinker(UPackage * Parent, const wchar_t * Filename, unsigned int LoadFlags) Line 355 C++
  88. UE4Editor-CoreUObject-Win64-Debug.dll!GetPackageLinker(UPackage * InOuter, const wchar_t * InLongPackageName, unsigned int LoadFlags, UPackageMap * Sandbox, FGuid * CompatibleGuid) Line 704 C++
  89. UE4Editor-CoreUObject-Win64-Debug.dll!LoadPackageInternal(UPackage * InOuter, const wchar_t * InLongPackageName, unsigned int LoadFlags, ULinkerLoad * ImportLinker) Line 824 C++
  90. UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 2134 C++
  91. UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::VerifyImport(int ImportIndex) Line 1915 C++
  92. UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 2182 C++
  93. UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::VerifyImport(int ImportIndex) Line 1915 C++
  94. UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::VerifyImportInner(const int ImportIndex, FString & WarningSuffix) Line 2182 C++
  95. UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::VerifyImport(int ImportIndex) Line 1915 C++
  96. UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::Verify() Line 1713 C++
  97. UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::FinalizeCreation() Line 1611 C++
  98. UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::Tick(float InTimeLimit, bool bInUseTimeLimit, bool bInUseFullTimeLimit) Line 577 C++
  99. UE4Editor-CoreUObject-Win64-Debug.dll!ULinkerLoad::CreateLinker(UPackage * Parent, const wchar_t * Filename, unsigned int LoadFlags) Line 355 C++
  100. UE4Editor-CoreUObject-Win64-Debug.dll!GetPackageLinker(UPackage * InOuter, const wchar_t * InLongPackageName, unsigned int LoadFlags, UPackageMap * Sandbox, FGuid * CompatibleGuid) Line 704 C++
  101. UE4Editor-CoreUObject-Win64-Debug.dll!LoadPackageInternal(UPackage * InOuter, const wchar_t * InLongPackageName, unsigned int LoadFlags, ULinkerLoad * ImportLinker) Line 824 C++
  102. UE4Editor-CoreUObject-Win64-Debug.dll!LoadPackage(UPackage * InOuter, const wchar_t * InLongPackageName, unsigned int LoadFlags) Line 956 C++
  103. UE4Editor-UnrealEd-Win64-Debug.dll!UEditorEngine::Map_Load(const wchar_t * Str, FOutputDevice & Ar) Line 2179 C++
  104. UE4Editor-UnrealEd-Win64-Debug.dll!UEditorEngine::HandleMapCommand(const wchar_t * Str, FOutputDevice & Ar, UWorld * InWorld) Line 5611 C++
  105. UE4Editor-UnrealEd-Win64-Debug.dll!UEditorEngine::Exec(UWorld * InWorld, const wchar_t * Stream, FOutputDevice & Ar) Line 5138 C++
  106. UE4Editor-UnrealEd-Win64-Debug.dll!UUnrealEdEngine::Exec(UWorld * InWorld, const wchar_t * Stream, FOutputDevice & Ar) Line 715 C++
  107. UE4Editor-UnrealEd-Win64-Debug.dll!FEditorFileUtils::LoadMap(const FString & InFilename, bool LoadAsTemplate, const bool bShowProgress) Line 1883 C++
  108. UE4Editor-UnrealEd-Win64-Debug.dll!FEditorFileUtils::LoadDefaultMapAtStartup() Line 3040 C++
  109. UE4Editor-UnrealEd-Win64-Debug.dll!FUnrealEdMisc::OnInit() Line 294 C++
  110. UE4Editor-UnrealEd-Win64-Debug.dll!EditorInit(IEngineLoop & EngineLoop) Line 85 C++
  111. UE4Editor-Win64-Debug.exe!GuardedMain(const wchar_t * CmdLine, HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, int nCmdShow) Line 121 C++
  112. UE4Editor-Win64-Debug.exe!WinMain(HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, char * __formal, int nCmdShow) Line 191 C++
  113. UE4Editor-Win64-Debug.exe!__tmainCRTStartup() Line 618 C
  114. kernel32.dll!BaseThreadInitThunk() Unknown
  115. ntdll.dll!RtlUserThreadStart() Unknown
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