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- 0 Death, Fight Pandorite, Peach Chart
- Version 1.06 by Claude, last updated August 18th, 2015
- 1.06 CHANGE LOG LOCATED HERE: http://pastebin.com/ab3MkGT7
- Table of Contents:
- I: Intro
- II: Main Route
- III: Miscellaneous Info
- IV: Trade Consistency for Speed
- V: Backup Strategies
- VI: To Do
- ===== SECTION I: INTRO =====
- *** CLICK THE BELOW IMAGE, IT IS VERY IMPORTANT ***
- http://i.imgur.com/yhZWsey.jpg
- *** CLICK THE ABOVE IMAGE, IT IS VERY IMPORTANT ***
- ===== SECTION II: MAIN ROUTE =====
- - File name = LCC (Shikuku)
- ***Koopa's Keep**
- TERRAPINS
- - Attempt Terrapin manipulation on the first round (no penalty for missing it):
- http://www.twitch.tv/alanim/c/6813755
- [Full manip here:
- http://www.twitch.tv/alanim/c/6813734 ]
- - 1 untimed attack, 3 untimed jumps
- KOOPA
- (Advance in-battle dialogue with D-pad rotations)
- - 2 untimed jumps to Kinklink
- ***Mario's Pad***
- - Talk to Toad
- - Attempt to leave
- - Mash through Save tutorial
- - Leave
- - Cutscenes
- - 2nd option for both text prompts
- ***Mushroom Way***
- - In the second screen, get the flower in the chest by jumping slightly left of the Goomba on the rotating flower
- HAMMER BROS
- - Jump on A / Jump on B
- - Untimed attack on A / Jump
- - Jump on other (45 damage)
- - Untimed attack (if 43 on 1st jump. Timed otherwise)
- - Untimed jump
- ***Mushroom Kingdom***
- Sell:
- 1 Mushroom
- 1 Flower Jar
- Buy:
- 5 Honey Syrups
- 4 Pick Me Ups
- 4 Able Juices
- 1 Shirt
- 1 Jump Shoes (Kaiten Shuzu)
- Equip (In Shop menu):
- Hammer, Shirt, Jump Shoes
- [LEVEL]
- Mario [2] : SP
- CROCO 1 (11 FP)
- - Jump (46) / Defend
- - Jump (46) / Defend
- - Jump (48) / Honey Syrup
- - Jump (48) / Defend
- - Jump (49) / Defend
- - Jump (49) / Honey Syrup
- - Jump (51) / Defend
- - Jump (51)
- CROCO 1 (12 FP)
- - Jump (46) / Defend
- - Jump (46) / Defend
- - Jump (48) / Honey Syrup
- - Jump (48) / Honey Syrup
- [Let Mallow die if Mario has not taken damage yet]
- - Jump (49) / Defend
- - Jump (49) / Defend
- - Jump (51) / Defend
- - Jump (51)
- *Use Pick-Me-Ups if need be.
- [LEVEL]
- Mallow [3] : SP
- ***Kero Sewers***
- ^^^PANDORITE
- - Jump / Defend
- - Jump / Defend
- - Jump if alive and not feared (Pandorite dies)
- * Use Able Juice / Mushroom / Pick-Me Up if Mario is feared or dies. If you got enemy jump and have 12 FP, Mario can Jump twice through fear to kill Pandorite without Mallow having to use an Able Juice.
- [LEVEL]
- Mario [3] : SP
- ^^^BELOME
- *Note - this assumes an ideal fight (i.e., no Sleep Sauce used on Belome's 2nd turn).
- Turn 1: Jump / Thunderbolt
- Turn 2: Jump / Honey Syrup
- Turn 3: Jump / Thunderbolt
- [Scarecrow]
- Turn 4: Jump / Honey Syrup
- [Swallow]
- Turn 5: Jump
- Turn 6: Jump / Thunderbolt
- Turn 7: Jump
- * If Mario is slept on turn 2, Thunderbolt with Mallow and let Belome wake up Mario.
- * If Mallow is slept on Turn 2, Mario uses an Able Juice on Mallow, and then Mallow uses Thunderbolt
- * No matter what, just remember to always alternate between using Thunderbolt & Honey Syrup with Mallow, until Mallow has used 3 Thunderbolts. Then either defend with him, or let him die. If Mallow is slept / unable to use his 3rd Thunderbolt, just Jump with Mario.
- ---
- [LEVEL]
- Mallow [4] : ATK
- ***Midas River***
- ***Tadpole Pond***
- - Go to Juice Bar (right Tadpole)
- - Buy:
- 2 Froggie Drinks
- - Go to Frog Coin Emporium (left Tadpole)
- - Buy:
- 2 Sleepy Bombs (#1)
- 1 Energizer (#3)
- ***Rose Way***
- ***Rose Town***
- ***Forest Maze***
- - Jump on Wiggler 7x for 63 coins & 7 Frog Coins
- ^^^BOWYER
- Attack / Jump / Energizer Geno
- Attack / Jump / Attack
- Geno Beam / Froggie Drink OR Mushroom Geno OR Defend / Honey Syrup
- Geno Beam / Mushroom Geno OR Defend / Mushroom Geno OR Defend
- Geno Beam / Defend / Defend
- Geno Beam / Defend / Defend
- Geno Beam OR Attack / Jump / Defend
- Geno Beam OR Attack / Jump / Defend
- [LEVEL]
- Mario [4] : SP
- ***Moleville***
- - Go to shop and...
- - Buy:
- - 1 Punch Glove
- - 1 Finger Shot
- - 1 Cymbals
- - 4 Work Pants (last armor)
- - Equip:
- - Mario: Punch Glove, Work Pants
- - Mallow: Cymbals, Work Pants
- - Geno: Finger Shot, Work Pants, Wake-Up Pin
- ^^^CROCO 2 (Check guidelines listed below to ensure a cleaner fight)
- Turn 1:
- - Attack (~64)
- - Jump
- - Energizer Geno if possible; Attack otherwise (~34)
- Rest of turns:
- - Attack
- - Jump
- - Attack
- - (Croco 2 randomly causes misses)
- - (25% chance of Flower Box)
- **Croco 2 Guidelines (Assumes no Energizer & no Misses before Croco steals your items)**
- - Pick-Me-Up Mallow with Mario if Mallow dies Turn 1
- - Pick-Me-Up Mario with Mallow if Mario dies Turn 1
- - Do NOT Pick-Me-Up Mallow or Mario if they die on Turn 2
- - EXCEPTION: Pick-Me-Up Mario with Mallow if Mallow died on Turn 1 and was revived
- - Do not revive anyone past Croco's 3rd turn (even if this means using solo Geno once your items are stolen)
- ---
- [LEVEL]
- Mario [5] : SP
- Mallow [5] : ATK
- Geno [7] : HP
- PUNCHINELLO
- - Attack / Attack / Energizer OR Attack
- **Punchinello Guidelines (Assumes no Energizer)**
- - If Punchinello uses Sandstorm, all 3 characters use an Able Juice on themselves
- - EXCEPTION: If Punchinello Sandstorms on his last turn, only Geno & Mallow use Able Juices on themselves (Mario attacks
- with Punch Glove through Fear on his final 2 turns)
- - NOTE: To be safe, you want at least 1 Able Juice for Bundt. If you are low on Able Juices, skip either Mario or
- Mallow's self-Able Juice
- * Note: These guidelines assume no one dies, which is possible by perfect blocking every attack
- - Good minecart tape: http://www.twitch.tv/thelcc/c/5163909
- ***Booster Pass***
- ***Booster Tower***
- Switch:
- - Mallow -> Koopa
- Equip:
- - Mario: Amulet
- - Koopa: Work Pants, Wake-Up Pin
- KNIFE GUY & GRATE GUY [700 HP / 900 HP]
- Turn 1 - Attack KG / Terrorize / Fire Orb KG
- Turn 2: - Attack GG / Attack GG / Fire Orb KG
- Turns - Attack / Attack / dead or Defend
- ***Booster Hill***
- Call your shot!
- ***Marrymore***
- BUNDT
- Turn 1: - Attack / Attack / Attack
- Turn 2: - Attack / Attack / Red Essence
- Turn 3: - Attack / Untimed attack / Untimed attack
- Turn 4: - Untimed attack / Untimed attack / Untimed attack (Raspberry phase starts)
- Turn 5: - Attack / Attack / Jump
- [LEVEL]
- Mallow [6] : HP
- ***Mushroom Kingdom 3***
- - Get Cricket Pie in the shop on the way to the cutscenes
- ***Tadpole Pond 2***
- [CAMERA: Jump onto the stone that triggers the tadpoles, instead of walking onto it]
- - Give Cricket Pie to Frogfucius
- - Talk to Frogfucius again to learn about the star on Star Hill
- ***Booster Pass Secret***
- - Get KeroKeroCola, frog coin, & Flower (if you have less than 28 FP)
- ***Star Hill***
- - Section 1
- - Bottom middle
- - Rightmost
- - Bottom left
- - Upper left
- - Upper right
- - Section 2
- - Upper right
- - Bottom right
- - Bottom middle
- - Lower left
- - Middle
- - Upper left
- - Section 3
- - Bottom middle
- - Lower left
- - Middle
- - Upper left
- - Upper middle (Interact with top left of star and walk up right for good camera)
- - STAR (Upper right of screen)
- - Middle right
- ***Seaside Town***
- - Talk to Fake Elder (upper right house)
- - Buy Experience Booster from Frog Disciple on top floor
- *1. Sell All items except 1 Froggie Drink (Until 999 coins, then proceed):
- 2. Equip:
- - Mario:
- - Experience Booster over Amulet
- - Koopa:
- - Unequip accessory
- - Geno:
- - Unequip weapon, Amulet over Wake-Up Pin
- - Peach: Unequip weapon
- - Peach & Mallow swap armor (Polka Dress on Mallow to get Work Pants on Peach)
- - Mallow: Unequip weapon
- 3. Sell all equipment (Sells for 401 Coins)
- 4. If no FB or RE, Buy: (3530 coins worth of bombs)
- - 1 Bad Mushroom
- - 1 Fright Bomb (Bibiri Bomb)
- - 7 Fire Bombs (Kaendama)
- - 8 Ice Bombs (Koridama)
- *** If FB, buy 2 more Ice Bombs (or consult Section IV for an alt strat)
- *** If Red Essence, buy 1 more Fire Bomb
- ***Sea***
- - Get underneath Star, jump, then IMMEDIATELY PRESS X:
- - Switch:
- - Mallow & Peach
- - Kill every Starslap
- [LEVEL]
- Mario [6] : ATK
- Mario [7] : SP
- Mario [8] : SP
- Koopa [9] : ATK
- Geno [8] : HP
- Mallow (NOT PEACH) [7] : HP
- Peach (NOT MALLOW) [10] : SP
- ***Sunken Ship***
- - Equip:
- - Mario & Geno swap accessories (Experience Booster on Geno)
- - Peach & Geno swap accessories (Nothing on Geno to get Experience Booster on Peach)
- KING CALAMARI
- - Phase 1:
- - Untimed Boost Koopa / Fire Bomb
- - Phase 2:
- - Fire Bomb / Defend / Attack
- - Phase 3:
- - Fire Bomb / Defend / Timed Jump
- - Fire Bomb
- - Get Safety Ring, switch:
- - Koopa -> Peach
- - Equip:
- - Mario & Peach swap accessories (Amulet on Peach)
- - Safety Ring on Peach
- - Amulet on Geno
- BANDANA REDS 1/2 - Use Fire Bomb
- [LEVEL]
- Mario [9] : ATK
- Geno [9] : ATK
- Koopa [10] : ATK
- Mallow [8] : HP
- - Equip:
- - Mario & Geno swap accessories (Experience Booster on Geno)
- JOHNNY
- Turn 1:
- - Untimed Boost Mario / Sleepy Bomb / 101 SJs (866)
- [LEVEL]
- Peach [11] : SP
- Equip:
- - Mario & Geno swap accessories (EXP Booster on Mario)
- - Geno & Peach swap accessories (Amulet on Peach)
- ***Seaside Town 2***
- - Pick top option
- YARIDOVICH [1500 HP]
- Shocker should do 243 damage - if it does 202, it was mistimed. Shocker is a 6 frame timing window around when the sound effect ends (~3 seconds after selecting the target)
- Optimal bomb order is Fire -> Ice -> Ice (2 of these bombs must be boosted)
- Turn 1: - Timed Boost Peach / Defend / Shocker
- Turn 2: - Timed Boost Mario / Kero-Kero Cola / Shocker
- Turn 3: - If Water Blast, Froggie Drink.
- If Willy Wisp on Mario/Peach, or Mario Flame Stone, Mushroom.
- If other, Fire Bomb
- Ice Bomb or Fire Bomb / Shocker
- Turn 4: - Ice Bomb OR Defend / Ice Bomb / Shocker
- * Note #1: Geno may die before being able to use a Fire Bomb. If this happens, you will have to use one with either character (boosted or unboosted) during the Mirage Form phase
- * Note #2: If you mistime a Shocker, use another Ice Bomb to kill him (risk not having one for Megasmilax / Axems). If you only mistime only one Shocker, you can use a Jump to kill him (requires 27 FP), or a Bad Mushroom (risk not having one for Birdo).
- [LEVEL]
- Geno [10] : ATK
- - Get Shed Key, go to shed, and automatically receive Flower Box
- - Go to Elder's house and talk to Elder
- - Go to shop (middle door)
- - Buy
- - 1 Troopa Shell
- - 1 Hurly Glove (Bunnage Gloves)
- - 1 Super Double Punch
- - Sell
- - All Mushrooms
- - Froggie Drink if unused / freebied
- - Flower Box
- - Equip:
- - Mario: Troopa Shell
- - Geno: Super Double Punch
- - Peach & Geno swap accessories (Amulet on Geno)
- ***Land's End***
- - Skip Red Essence in first screen (fire all the way forward with the cannon)
- [*Note: You can grab this for safety if you want, and use it during Czar, Countdown, or Smithy 2]
- - Jump at rotating flowers from the bottom, and wait for one "tick" before jumping
- - Can skip first 2 platforms after flower section with an angled jump
- ARMORED ANTS
- - Use 1 Ice Bomb per Armored Ant battle
- [LEVEL]
- Mario [10] : SP
- Mallow [9] : HP
- Koopa [11] : ATK
- - Don't save
- - Kill all the enemies on the top floor + 1 gecko on bottom floor
- [LEVEL]
- Mario [11] : SP
- Mario [12] : ATK
- Peach [12] : SP
- Geno [11] : ATK
- Koopa [12] : ATK
- Mallow [10] : HP
- - 2nd star: Kill the rest of the geckos
- [LEVEL]
- Mario [13] : SP
- Mallow [11] : HP
- BELOME 2
- - Fright Bomb (Same page or 1 right in the menu)
- - Attack (170 - 200 damage range)
- - Super Jumps (See below) (114 base, 14 damage a Super Jump)
- F Belome strats:
- If dropped jumps, subtract 8 jumps from total on Belome.
- Can use Fright Bombs
- Can use Fire/Ice bombs if you have a lot.
- Geno's Attack = 170 - 173 : 60 SJs
- Geno's Attack = 174 - 187 : 59 SJs
- Geno's Attack = 188 - 200 : 58 SJs
- [LEVEL]
- Geno [12] : ATK
- ***Monstro Town***
- - Switch:
- - Peach -> Koopa
- - Equip:
- - Koopa: Hurly Glove
- - Geno: Super Suit, Patapata Medal
- - Peach & Koopa swap accessories (Safety Ring on Koopa)
- ***Bean Valley***
- MEGASMILAX
- Phase 1: Attack
- Phase 2: Attack / Attack / Attack
- Phase 3: Ice Bomb
- Phase 4: Ice Bomb / Attack / Attack
- [LEVEL]
- Peach [13] : SP
- ***Nimbus Land***
- - [Sell:
- - Punch Glove
- - Work Pants
- - Amulet]
- - Buy:
- - 2 Mid Mushrooms (Super Mushrooms)
- - 1 [2] Maple Syrup(s)
- - [1 Pick-Me-Up if none dropped during Armored Ants]
- - [1 Able Juice if you want to be 100% safe for Czar]
- - 1 Mega Glove (Deka Panchi Gurobu)
- - Equip:
- - Mario: Mega Glove, Jumper's Scarf
- - Mario & Geno swap armor (Work Pants on Geno)
- - Geno & Koopa swap accessories (Patapata Medal on Koopa)
- - Peach: EXP Booster
- BIRDO
- Mario damage range: 230 - 266
- Turn 1: Untimed Attack / Untimed Attack / Untimed Boost Mario
- Turn 2: Untimed Attack / Untimed Attack / Untimed Attack
- Birdo:
- Turn 3: Attack / Defend / Defend
- Turn 4: Attack / Defend / Defend
- Turn 5: Attack / Bad Mushroom
- [LEVEL]
- Mario [14] : SP
- VALENTINA
- Dodo (400 HP)
- If Fire Bomb:
- - Fire Bomb / Untimed Attack
- If Bad Mushroom
- - Bad Mushroom / Attack / Attack
- Otherwise:
- - Attack
- Valentina (2000 HP)
- Turn 1: Untimed Boost Mario / Attack
- Turn 2: Attack / Attack / Attack
- Attack / Attack / Defend
- Defend / Attack
- [LEVEL]
- Koopa [13] : ATK
- - Cutscenes, leave through top door
- ***Barrel Volcano***
- - Get underneath Star in the Volcano, jump and then IMMEDIATELY OPEN THE MENU!
- - Switch:
- - Geno -> Peach
- - Equip:
- - Mario & Peach swap accessories (Jumper's Scarf on Peach to get EXP Booster on Mario)
- - Peach & Mario swap armor (Work Pants on Mario to get Super Suit on Peach)*
- [LEVEL]
- Geno (NOT PEACH) [13] : ATK
- Peach (NOT GENO) [14] : SP
- Mallow [12] : HP
- JITANDA
- - If 3+ Ice Bombs remaining (with Fire Bomb for Axems):
- - Defend
- - Ice Bomb
- Otherwise:
- - Geno Blast
- [LEVEL]
- Mario [15] : ATK
- - After the Jitanda...
- - Equip:
- - Jumper's Scarf on Mario
- - [Mario & Peach swap armor (Work Pants on Peach)]*
- - Peach: Experience Booster
- - Geno: Feather
- - Switch:
- Peach -> Geno
- CZAR DRAGON (SJs = 190 base, 23 damage a jump)
- 2 ICE BOMB STRAT
- Turn 1:
- - Mario: Attack
- - Geno: Boost Mario
- - Koopa: Ice Bomb
- Turn 2:
- - Mario: Attack
- - Geno: Defend (OR Pick Me Up Koopa if he's dead OR Able Juice Koopa if he's feared)
- - Koopa: Ice Bomb
- Rest of Turns:
- Attack until dead with Mario (if Koopa & Geno live and do roughly 300 damage, you will skip one cycle. However, you risk
- counter-attack animations)
- *NOTE: If Mario is in danger of dying, or you want more consistency, do 12 Ultra Jumps after Mario's first 2 punches (Assumes you dealt 977 damage or more with Mario's first 2 punches). This skips one of Czar's turns.
- 1 ICE BOMB STRAT (Revert to 2 ICE BOMB STRAT if 1 is freebied)
- Turn 1: Attack / Boost Mario / Ice Bomb
- Turn 2: 25 SJs / Attack / Attack
- Turns: Attack
- 0 ICE BOMB STRAT
- Turn 1: Attack / Boost Mario / Defend
- Turn 2: 44 SJs / Attack / Attack (if alive)
- Turns: Attack
- *Note - You MUST have either a Fire or Ice Bomb for Axem
- ***
- Post Czar Dragon...
- - Equip:
- - Mario & Koopa exchange armor (Super Suit on Koopa)
- - Koopa: Remove Hurly Glove
- AXEM RANGERS
- FIRE BOMB & ICE BOMB
- Turn 1: Rock Candy / Fire Bomb / Ultra Jump Axem Black; hit all 4 Rangers at least once
- Turn 2: Ice Bomb / Geno Boost Mario / Attack
- Turns: Attack until dead
- ICE BOMB ONLY:
- Turn 1: Rock Candy / Ice Bomb / Ultra Jump Axem Pink at least 4 times (and all other Rangers at least once)
- Turn 2: Attack Red / Boost Mario / Attack
- Turns: Attack
- FIRE BOMB ONLY
- Turn 1: Rock Candy / Fire Bomb / Ultra Jump Axem Black, hit every ranger at least once
- Turn 2: Attack Red / Boost Mario / Untimed Attack Red
- Turn 3: Attack Red / Heal Mario or Koopa OR untimed attack / Attack
- Turns: Attack
- ROCK CANDY FREEBIE*:
- Turn 1: Rock Candy / Boost Mario / Rock Candy
- Turn 2: Attack Red / Untimed Attack Red / Attack Ship
- Turns: Attack
- **Nimbus Manip
- - Go in Door 5
- - Coin Box
- - 4
- - Invis
- - 2, 3
- - Platform
- - 1, 3
- - Quiz
- - 6
- - Invis
- - 1
- - Platform
- - 2
- - Quiz
- - 3
- - Invis
- - 2, 6
- - Platform
- - 1, 6
- ***Koopa's Keep 2***
- - Right before Magikoopa...
- - Go into your Items, then immediately back out (Item Sort)
- MAGIKOOPA (1600 HP)
- Turn 1: Fright Bomb / Attack / Attack
- Turn 2: Attack / Attack / Attack
- - Equip:
- - Mario & Koopa swap armor (Work Pants on Koopa)
- - Koopa & Geno swap accessories (Patapata Medal on Geno)
- BOOMER
- Turn 1: Jump / Untimed Boost Mario / Defend
- Turn 2: 48 Super Jumps
- EXOR
- - Jump on Left Eye / Geno Whirl on Exor
- [LEVEL]
- Peach [15] : SP
- **ABYSS**
- - Get Ultra Hammer
- - Switch:
- - Koopa -> Peach
- - Equip:
- - Mario: Ultra Hammer
- - Mario & Peach exchange armor (Super Suit on Peach)
- - Peach: Super Slap
- - Peach & Geno exchange accessories (Experience Booster on Geno)
- - Geno: Safety Ring
- (EXP Booster no longer equipped to anyone)
- COUNT DOWN (2400 HP)
- Turn 1: - Geno Blast / Rock Candy / Self Geno Boost
- Turn 2: - Geno Blast / Attack Countdown (Or Ding-A-Ling if healed) / Rock Candy
- Turns: - Attack until dead
- [LEVEL]
- Koopa [14] : HP
- Mallow [13] : HP
- ***
- - After Countdown:
- Equip:
- - Mario & Peach swap armor (Work Pants on Peach)
- MACHINE MADE YARIDOVICH (147 Damage base, 18 damage per SJ)
- - 26 SJs (597)
- - Shocker (211)
- (Can also kill with 38 SJs, but this is slower)
- [LEVEL]
- Geno [14] : ATK
- CLOAKER (1200) & DOMINO (900) + EARTH LINK (2500)
- Turn 1: Attack Domino / Geno Boost Mario / Attack Domino
- Turn 2: Attack Domino / Attack Domino / Attack
- Turn 3: 65 SJs on Earth Link (2520)
- Before Clerk....
- Equip:
- - Mario & Peach exchange Super Suit & Work Pants (Super Suit on Peach)
- MAD MALLETS
- Turn 1: Geno Blast
- CLERK [500 HP]
- Turn 1: Geno Blast / Attack
- [LEVEL]
- Mario [16] : SP
- MANAGER [800 HP]
- Turn 1: Geno Blast / Attack / Untimed attack <= 175 OR Defend
- Turn 2: Geno Blast
- - After Manager....
- - Equip:
- - Mario & Peach swap Super Suit & Work Pants (Super Suit on Mario)
- - Peach & Geno swap accessories (Patapata Medal on Geno)
- - [CAMERA: Slight left, then up doing into the Director fight]
- DIRECTOR [1000 HP]
- - 40 Super Jumps / Rock Candy
- [LEVEL]
- Peach [16] : HP
- Koopa [15] : HP
- Mallow [14] : HP
- [CAMERA: Enter the Gunyolk fight by going as left as possible into the battle trigger]
- GUNYOLK (1500 HP) & FACTORY CHIEF (1000 HP)
- 3 Ice Bombs / 2 Rock Candies
- Turn 1: Sleepy Bomb / Rock Candy / Ice Bomb
- Turn 2: Ice Bomb / Rock Candy / Ice Bomb
- Turn 3: Untimed attack Gunyolk
- 3 Ice Bombs / 1 Rock Candy
- Turn 1: Sleepy Bomb / Ice Bomb / Ice Bomb
- Turn 2: Jump on Gunyolk / Ice Bomb / Defend
- Turn 3: Attack Factory Chief / Rock Candy
- 2 Ice Bombs / 2 Rock Candy
- Turn 1: Sleepy Bomb / Untimed Boost Peach / Ice Bomb
- Turn 2: Defend / Ice Bomb / Rock Candy
- Turn 3: Untimed Attack Gunyolk / Rock Candy
- 2 Ice Bombs / 1 Rock Candy
- Turn 1: Sleepy Bomb / Ice Bomb / Shocker Gunyolk
- Turn 2: Jump on Gunyolk / Ice Bomb / Attack Factory Chief
- Turn 3: Attack Factory Chief / Rock Candy
- 1 Ice Bomb / 2 Rock Candy
- Turn 1: Sleepy Bomb / Ice Bomb / Shocker Gunyolk
- Turn 2: Jump on Gunyolk / Rock Candy Shocker Gunyolk
- Turn 3: Attack Factory Chief / Rock Candy
- 1 Ice Bomb / 1 Rock Candy
- Turn 1: Sleepy Bomb / Untimed Boost Peach / Geno Blast
- Turn 2: Timed Jump / Gunyolk Rock Candy / Ice Bomb
- Turn 3: Attack Factory Chief / Attack Factory Chief / Shocker Gunyolk
- Turn 4: Attack Gunyolk
- * Note: You MUST have at least 1 Rock Candy for Smithy 1
- - No menu needed, go fight the guy immediately
- SMITHY 1 (2000 HP) [1 SJ = 19 DMG]
- Turn 1: Attack / Boost Mario / Defend
- Turn 2: 236: 70 SJs / Boost Peach / Rock Candy
- 218: 71 SJs / Boost Peach / Rock Candy
- 200: 72 SJs / Boost Peach / Rock Candy
- SMITHY 2 (8000 HP)
- Attack / Attack OR Boost Geno / Attack
- TANKHEAD: 101 SJs (3028) / KeroKeroCola / Rock Candy / Shocker (441)
- MAGEHEAD: Attack / Attack / Group Hug OR Attack
- CHESTHEAD: Super Flame / Attack OR Fire Bomb OR Rock Candy OR Fright Bomb OR Syrup / Group Hug OR Fire Bomb OR Rock Candy OR Fright Bomb
- SAFEHEAD: Attack / Boost Mario OR Ice Bomb, Rock Candy, Fright Bomb, Defend, Ice Bomb / Rock Candy / Fright Bomb OR Defend
- ---
- OPTIMAL SMITHY 2 FIGHT:
- Turn 1:
- - Attack
- - Attack
- - Attack (~900 total damage to unformed Smithy head)
- Turn 2:
- - 101 SJs (3028)
- - Kero Kero Cola
- - Shocker (441)
- Turn 3:
- - 97 SJs (2916) [96 SJs (2888) with good damage rolls]
- - Rock Candy (300)
- - Shocker (441)
- ***
- You win!
- ***
- ===== SECTION III: MISCELLANEOUS INFO =====
- - Shocker consumes 2 FP once it is on the 2nd page of abilities (it uses the FP cost of Therapy). However, you still need 8 FP stocked in order to use it.
- - If you opt to learn Poison Gas (swap Peach & Koopa during the 1st Land's End star), Geno Blast will cost 2 FP during Countdown, and Shocker will cost 4 FP.
- ---
- Smithy Head Info (Taken from SDA forums):
- - There's a 50% chance the body will use its turn to transform the head. It won't transform two turns in a row.
- - Exception 1: the body will always transform the chest head after it has performed one status ailment attack
- - Exception 2: it will always transform on its first turn
- - being stunned (0 HP) will not prevent it from transforming -- it only prevents it from hammering/shooting you
- Whenever Smithy's HP drops below a threshold, he changes to a new head cycle (starting with the first in the cycle).
- - starting: tank -> magic -> shield -> repeat
- - HP under 6000: magic -> shield -> shield -> chest -> repeat
- - HP under 4000: chest -> tank -> chest -> shield -> repeat
- - HP under 2000: randomly any of the 4 heads (can repeat)
- ---
- Frame count of item use per character:
- [Fastest]
- Koopa: 177
- Mallow: 185
- Peach: 188
- Mario: 209
- Geno: 220
- [Slowest]
- ---
- Relevant Boss Evasion (according to the SMRPG patcher, may not translate to actual miss chance):
- Hammer Bro: 10%
- Croco: 20%
- Valentina: 10%
- Czar Dragon: 20%
- Axem Red: 10%
- ---
- - Bowser's unarmed attack appears to have a ~1/256 chance to miss any enemy in the game. If this happens to you in a run, you are truly never lucky.
- ----------------------------
- ===== SECTION IV: TRADE CONSISTENCY FOR SPEED =====
- - (J version only) Jump on the Wiggler one less time in the Forest Maze. Then return the Wallet to the Toad in Mushroom Kingdom before you enter the long cutscene sequence, and then talk to him again for a Frog Coin. This saves 2 - 3 seconds with J text compared to jumping on a Wiggler. -23 coins from selling a Flower Tab instead of the Wallet, and -9 coins from not jumping on another Wiggler (Buy 1 less Bad Mushroom OR skip Punch Glove).
- - Jump on the Wiggler one extra time and skip Booster Pass Secret (1 more Fire Bomb freebie required, saves ~13 seconds. +9 coins from Wiggler, -200 from no KeroKeroCola)
- - Skip Sleepy Bomb by jumping on the Wiggler one less time (Saves ~10 seconds, 1 more Fire Bomb freebie required since one will be used on Johnny (Or you can just watch the Bandana Blue attacks). -9 coins from one less Wiggler).
- *NOTE - If you Fire Bomb Johnny, fail to get 101 SJs, and Johnny invites Mario to the 1 on 1 duel, you will gain less
- EXP from the fight. This means Peach will not be Level 11 for Yaridovich, and your entire EXP route will be messed up.
- Only do this if you are confident in your jumps.
- - Skip Wake-Up Pins (Saves ~5-6 seconds from not talking to Rose Town shopkeeper + buying them + equipping them. Due to the way the coin chart works out in this current route, this currently can't be used to buy an extra meaningful (Fire / Ice) bomb. +42 coins)
- - 0xwas Flower Box Strat (Saves ~21 - 23 seconds):
- - If you get the Flower Box from Croco 2...
- - Skip the 150 Coin Chest in Moleville Mines (~5 seconds saved)
- - Skip hitting the switch in Booster Tower (~1.3 seconds saved)
- - Skip Booster Pass (~22 seconds saved)
- - Return the Wallet (~7 seconds lost)
- - Do not buy 2 more Ice Bombs at Seaside (you will have ~130 extra coins)
- - It's up to you if would like to do this strat, or simply take the extra 2 Ice Bombs.
- - Alternate Flower Box Strat (~5 seconds slower, but more consistent)
- - Do everything listed above, except DO get the 150 Coin Chest in Moleville Mines. Then buy 1 extra Ice Bomb instead of
- 0. You only need ~130 of the 150 coins.
- - Skip Pandorite (Coming soon! However, the route will be so different, it will have its own set of notes)
- ----------------------------
- ===== SECTION V: BACKUP STRATEGIES ===== (Not listed elsewhere in the route)
- =INESCAPABLE ENCOUNTERS=
- *Fireballs* (Blue Orbs in Booster's Tower checkerboard room)
- - Geno Defend
- - Mario Defend
- - Mallow untimed Thunderbolt
- *Note 1: You will have to get the invisible Mushroom chest in the lower right corner of the room directly before the curtain game to replenish your FP
- *Note 2: Winning this battle will mess up the EXP route, since it may cause an extra pause during the first Land's End star. It's currently unknown if this can be fixed
- *Apprentice* (Blue Snifit in Booster Pass Secret)
- - Geno Attack
- - Koopa Attack
- *Mr. Kipper* (Fish in the stairway in Sunken Ship)*
- - Geno uses Fire Bomb
- *Note 1: This is technically not inescapable, but if he traps you in a corner, it may be impossible to avoid repeated encounters with him unless you actually win the fight
- *Note 2: This also really messes up your EXP route
- *Stumpet*
- Turn 1:
- - Mario untimed attack Mite (or Ice Bomb if one is available)
- - Geno uses Geno Whirl on Stumpet
- - Bowser defend
- Turn 2:
- - Mario attacks Mite after Valor up
- *Note: Do not double your coins / EXP
- ---------------------------------
- =COINS=
- - If you are 1 - 18 coins short, sell the Punch Glove at Seaside instead of keeping it. Mario uses Jump against the Tentacle during the King Calamari fight.
- - If you are 19 - 50 coins short, get the Zoom Shoes in Booster's Tower and then sell them at Seaside.
- ---------------------------------
- ==FROG COINS==
- Afraid of the Wiggler or forget a Frog Coin? Here are some other (slower) coins you can use (REMEMBER - 1 less jump on the Wiggler is also 9 less regular coins!)
- - Moleville Mines Shy Guy minecart (right before the room with the invincibility star, take the bottom path all the way to the end)
- - 2nd floor of Marrymore Inn (in an invisible chest above the bookcase)
- - Return the Wallet to the Toad in Mushroom Kingdom after Bundt (talk to him once for the Flower Tab, then again for the Frog Coin)*
- * Note: This is actually faster than a Wiggler on the J version, but loses you 32 coins (9 from the Wiggler, 23 from
- selling the Flower Tab instead of Wallet)
- ---------------------------------
- =OVERWORLD STARS=
- - If you are inconsistent with killing the "swag rat" in Kero Sewers, kill 12 K9s during the Bandit's Way Star and then skip the rat.
- - If the Flame Orb doesn't spawn in Moleville Mines, IMMEDIATELY run to the next room and kill a bomb instead. Then backtrack to deplete the coin chest.
- - If you miss one of the Starslaps during the Sea star, get into an encounter with the Starslap you missed, and then use a Fire Bomb to instantly win the fight. This will fix the EXP route and make Peach the correct level for Yaridovich.
- - If you miss the Gecko on the 2nd floor with the 1st invincibility star in Land's End, kill 2 extra birds during the Nimbus star. This fixes the EXP route completely.
- - If you did not kill 8 enemies with the Volcano star, it's faster to complete the rest of the game with your current EXP route rather than trying to fix it. Mario will not be Level 15 for Czar, but other battles will be unaffected (as long as Mario reaches Level 15 after Axem Rangers).
- ---------------------------------
- =BOSS BATTLES=
- *Punchinello*
- - If you get low damage rolls during the first round of attacks on Punchinello, use Jump with Mario on the 2nd round for a little extra damage (assumes you are attacking with Punch Glove otherwise).
- *Bundt*
- - If you mistime an attack during the 1st phase, Defend with Mario & Bowser as needed, and then kill on Geno's next turn (to ensure you get as many free hits during the Candle phase as possible).
- *Note: With Punch Glove, there is a chance you can mistime 1 attack and still enter the Candle Phase on the proper turn
- *Belome 2*
- - If you drop SJs and are forced to fight clones...
- *Peach Clone*
- - Peach Defend
- - Geno timed attack clone
- - Mario SJs Belome until dead (or normal attack with Troopa Shell if he is close to dying)
- *Mario or Geno Clone*
- - Peach Shocker clone
- - Geno timed attack clone
- - Mario SJs Belome until dead (or normal attack with Troopa Shell if he is close to dying)
- *Megasmilax*
- - If for some reason you do not have 2 Ice Bombs for Megasmilax, you can use a Fire Bomb on the 3rd phase instead. Then attack with Mario, then with Geno, and then finish the 3rd cycle with Koopa like you normally would.
- - If the Smilax puts Mario to sleep during the 2nd phase, kill the Smilax with Geno instead. Then use an Ice Bomb on Koopa's next 2 turns, and then attack on his 3rd turn (Geno still attacks Megasmilax throughout).
- *Valentina / Dodo*
- - If you are afraid of dying to Dodo's attacks during the 1 on 1 battle, you can use either a Fright Bomb or Bowser's Terrorize ability to lower Dodo's damage. You can heal with Super Mushrooms as well.
- *Countdown*
- - If Peach dies to Fear Roulette / 2x Dark Star, immediately use a Pick-Me-Up with Mario (if alive) or Geno. Peach then uses Geno Blast on her next turn, and Mario / Geno may have to heal with Super Mushrooms.
- - Be aware of the different phases of the clock:
- 1:00: Crystal or Ice Rock (Ice Rock instantly kills Mario)
- 3:00: 170 HP heal on either Countdown or a Ding-A-Ling (Countdown will not take an action next turn)
- 5:00: Aurora Flash (Note: This will put Mario to sleep. Consider using Group Hug if you have the FP for it)
- 6:00: 320 HP heal (Countdown will not take an action next turn)
- 7:00: Water Blast
- 9:00: Nothing
- 10:00: Petal Blast
- 12:00: Corona (if you see this something has gone terribly wrong)
- *Cloaker / Domino*
- - If Peach dies before being able to attack Domino, just attack with both characters until Domino dies
- - Peach can use Group Hug if you want to be able to survive more attacks, or Shocker to deal 301 damage to Earthlink
- *Director*
- - If you drop Super Jumps, AND you freebied the Sleepy Bomb against Johnny...
- - Geno uses Sleepy Bomb
- - Peach uses Geno Blast
- - Mario uses SJs until dead (or attacks if very close to dead)
- (This conserves a Rock Candy, which can be used against either Gunyolk or Smithy)
- *Smithy 1*
- - If you drop Super Jumps...
- - Geno uses Geno Boost on Peach
- - Peach uses Group Hug
- (Smithy does either a physical, Meteor Swarm, or Mega Drain, and spawns a machine made Shy Guy)
- - Mario does Super Jumps until Smithy has less than 300 HP left
- - (Geno uses Maple Syrup / Kero Kero Cola if alive)
- - Peach uses Rock Candy
- *Note - if you took heavy damage going into Smithy 2, you should consider using Group Hug / Kero Kero Cola with Peach during the unformed Smithy phase
- ---------------------------------
- =SUPER SUIT=
- - If you fail SJs on Johnny, you can either try SJs on him again, or use Mario's Jump + Bombs to kill him (make sure Johnny does NOT get a turn when the Bandana Blues are defeated, or it will mess up the EXP route).
- - If you did not get the Super Suit off of Johnny, you can get it off of Belome. If that's the case...
- - Peach Defend
- - Geno untimed boost Mario
- - Mario does 101 SJs (1514 damage)
- (This conserves a Fright Bomb, which you can either use against Birdo, or keep (so you can skip the one in Koopa's Keep
- 2))
- - If you did not get the Super Suit off of Johnny or Belome, you have infinite tries to get it off of Jagger. Go through the door on the 2nd floor in Monstro Town, perform Super Jumps, and then run away when you either succeed, or need more FP (HP / FP is automatically restored on run away).
- ---------------------------------
- ===== SECTION VI: TO DO =====
- List of things to do for 1.07:
- - Optimize Gunyolk a bit more
- - Figure out Croco 2 / Punchinello backups if the Energizer is used in those fights
- - Add in more backup strats / beginner advice
- (From this point onwards, however, most effort will be dedicated towards Peach Chart Skip Pandorite 1.00)
- ---------------------------------
- Pastebin over! Play FFT instead!
- - Claude
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