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Peach Chart 1.06 Abridged

Sep 3rd, 2015
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  1. 0 Death, Fight Pandorite, Peach Chart
  2. Version 1.06 by Claude, last updated August 18th, 2015
  3.  
  4. 1.06 CHANGE LOG LOCATED HERE: http://pastebin.com/ab3MkGT7
  5.  
  6. Table of Contents:
  7. I: Intro
  8. II: Main Route
  9. III: Miscellaneous Info
  10. IV: Trade Consistency for Speed
  11. V: Backup Strategies
  12. VI: To Do
  13.  
  14. ===== SECTION I: INTRO =====
  15.  
  16. *** CLICK THE BELOW IMAGE, IT IS VERY IMPORTANT ***
  17.  
  18. http://i.imgur.com/yhZWsey.jpg
  19.  
  20. *** CLICK THE ABOVE IMAGE, IT IS VERY IMPORTANT ***
  21.  
  22. ===== SECTION II: MAIN ROUTE =====
  23.  
  24. - File name = LCC (Shikuku)
  25.  
  26. ***Koopa's Keep**
  27.  
  28. TERRAPINS
  29.  
  30. - Attempt Terrapin manipulation on the first round (no penalty for missing it):
  31. http://www.twitch.tv/alanim/c/6813755
  32.  
  33. [Full manip here:
  34. http://www.twitch.tv/alanim/c/6813734 ]
  35.  
  36. - 1 untimed attack, 3 untimed jumps
  37.  
  38. KOOPA
  39.  
  40. (Advance in-battle dialogue with D-pad rotations)
  41.  
  42. - 2 untimed jumps to Kinklink
  43.  
  44. ***Mario's Pad***
  45.  
  46. - Talk to Toad
  47. - Attempt to leave
  48. - Mash through Save tutorial
  49. - Leave
  50.  
  51. - Cutscenes
  52. - 2nd option for both text prompts
  53.  
  54. ***Mushroom Way***
  55.  
  56. - In the second screen, get the flower in the chest by jumping slightly left of the Goomba on the rotating flower
  57.  
  58. HAMMER BROS
  59.  
  60. - Jump on A / Jump on B
  61. - Untimed attack on A / Jump
  62. - Jump on other (45 damage)
  63. - Untimed attack (if 43 on 1st jump. Timed otherwise)
  64. - Untimed jump
  65.  
  66. ***Mushroom Kingdom***
  67.  
  68. Sell:
  69. 1 Mushroom
  70. 1 Flower Jar
  71. Buy:
  72. 5 Honey Syrups
  73. 4 Pick Me Ups
  74. 4 Able Juices
  75. 1 Shirt
  76. 1 Jump Shoes (Kaiten Shuzu)
  77. Equip (In Shop menu):
  78. Hammer, Shirt, Jump Shoes
  79.  
  80. [LEVEL]
  81. Mario [2] : SP
  82.  
  83. CROCO 1 (11 FP)
  84.  
  85. - Jump (46) / Defend
  86. - Jump (46) / Defend
  87. - Jump (48) / Honey Syrup
  88. - Jump (48) / Defend
  89. - Jump (49) / Defend
  90. - Jump (49) / Honey Syrup
  91. - Jump (51) / Defend
  92. - Jump (51)
  93.  
  94. CROCO 1 (12 FP)
  95.  
  96. - Jump (46) / Defend
  97. - Jump (46) / Defend
  98. - Jump (48) / Honey Syrup
  99. - Jump (48) / Honey Syrup
  100. [Let Mallow die if Mario has not taken damage yet]
  101. - Jump (49) / Defend
  102. - Jump (49) / Defend
  103. - Jump (51) / Defend
  104. - Jump (51)
  105.  
  106. *Use Pick-Me-Ups if need be.
  107.  
  108. [LEVEL]
  109. Mallow [3] : SP
  110.  
  111. ***Kero Sewers***
  112.  
  113. ^^^PANDORITE
  114.  
  115. - Jump / Defend
  116. - Jump / Defend
  117. - Jump if alive and not feared (Pandorite dies)
  118.  
  119. * Use Able Juice / Mushroom / Pick-Me Up if Mario is feared or dies. If you got enemy jump and have 12 FP, Mario can Jump twice through fear to kill Pandorite without Mallow having to use an Able Juice.
  120.  
  121. [LEVEL]
  122. Mario [3] : SP
  123.  
  124. ^^^BELOME
  125.  
  126. *Note - this assumes an ideal fight (i.e., no Sleep Sauce used on Belome's 2nd turn).
  127.  
  128. Turn 1: Jump / Thunderbolt
  129. Turn 2: Jump / Honey Syrup
  130. Turn 3: Jump / Thunderbolt
  131. [Scarecrow]
  132. Turn 4: Jump / Honey Syrup
  133. [Swallow]
  134. Turn 5: Jump
  135. Turn 6: Jump / Thunderbolt
  136. Turn 7: Jump
  137.  
  138. * If Mario is slept on turn 2, Thunderbolt with Mallow and let Belome wake up Mario.
  139. * If Mallow is slept on Turn 2, Mario uses an Able Juice on Mallow, and then Mallow uses Thunderbolt
  140. * No matter what, just remember to always alternate between using Thunderbolt & Honey Syrup with Mallow, until Mallow has used 3 Thunderbolts. Then either defend with him, or let him die. If Mallow is slept / unable to use his 3rd Thunderbolt, just Jump with Mario.
  141.  
  142. ---
  143.  
  144. [LEVEL]
  145. Mallow [4] : ATK
  146.  
  147. ***Midas River***
  148.  
  149. ***Tadpole Pond***
  150. - Go to Juice Bar (right Tadpole)
  151. - Buy:
  152. 2 Froggie Drinks
  153. - Go to Frog Coin Emporium (left Tadpole)
  154. - Buy:
  155. 2 Sleepy Bombs (#1)
  156. 1 Energizer (#3)
  157.  
  158. ***Rose Way***
  159.  
  160. ***Rose Town***
  161.  
  162. ***Forest Maze***
  163. - Jump on Wiggler 7x for 63 coins & 7 Frog Coins
  164.  
  165. ^^^BOWYER
  166.  
  167. Attack / Jump / Energizer Geno
  168. Attack / Jump / Attack
  169. Geno Beam / Froggie Drink OR Mushroom Geno OR Defend / Honey Syrup
  170. Geno Beam / Mushroom Geno OR Defend / Mushroom Geno OR Defend
  171. Geno Beam / Defend / Defend
  172. Geno Beam / Defend / Defend
  173. Geno Beam OR Attack / Jump / Defend
  174. Geno Beam OR Attack / Jump / Defend
  175.  
  176. [LEVEL]
  177. Mario [4] : SP
  178.  
  179. ***Moleville***
  180.  
  181. - Go to shop and...
  182. - Buy:
  183. - 1 Punch Glove
  184. - 1 Finger Shot
  185. - 1 Cymbals
  186. - 4 Work Pants (last armor)
  187. - Equip:
  188. - Mario: Punch Glove, Work Pants
  189. - Mallow: Cymbals, Work Pants
  190. - Geno: Finger Shot, Work Pants, Wake-Up Pin
  191.  
  192. ^^^CROCO 2 (Check guidelines listed below to ensure a cleaner fight)
  193.  
  194. Turn 1:
  195. - Attack (~64)
  196. - Jump
  197. - Energizer Geno if possible; Attack otherwise (~34)
  198. Rest of turns:
  199. - Attack
  200. - Jump
  201. - Attack
  202. - (Croco 2 randomly causes misses)
  203. - (25% chance of Flower Box)
  204.  
  205. **Croco 2 Guidelines (Assumes no Energizer & no Misses before Croco steals your items)**
  206.  
  207. - Pick-Me-Up Mallow with Mario if Mallow dies Turn 1
  208. - Pick-Me-Up Mario with Mallow if Mario dies Turn 1
  209. - Do NOT Pick-Me-Up Mallow or Mario if they die on Turn 2
  210. - EXCEPTION: Pick-Me-Up Mario with Mallow if Mallow died on Turn 1 and was revived
  211. - Do not revive anyone past Croco's 3rd turn (even if this means using solo Geno once your items are stolen)
  212.  
  213. ---
  214.  
  215. [LEVEL]
  216. Mario [5] : SP
  217. Mallow [5] : ATK
  218. Geno [7] : HP
  219.  
  220. PUNCHINELLO
  221.  
  222. - Attack / Attack / Energizer OR Attack
  223.  
  224. **Punchinello Guidelines (Assumes no Energizer)**
  225.  
  226. - If Punchinello uses Sandstorm, all 3 characters use an Able Juice on themselves
  227. - EXCEPTION: If Punchinello Sandstorms on his last turn, only Geno & Mallow use Able Juices on themselves (Mario attacks
  228. with Punch Glove through Fear on his final 2 turns)
  229. - NOTE: To be safe, you want at least 1 Able Juice for Bundt. If you are low on Able Juices, skip either Mario or
  230. Mallow's self-Able Juice
  231.  
  232. * Note: These guidelines assume no one dies, which is possible by perfect blocking every attack
  233.  
  234. - Good minecart tape: http://www.twitch.tv/thelcc/c/5163909
  235.  
  236. ***Booster Pass***
  237.  
  238. ***Booster Tower***
  239.  
  240. Switch:
  241. - Mallow -> Koopa
  242. Equip:
  243. - Mario: Amulet
  244. - Koopa: Work Pants, Wake-Up Pin
  245.  
  246. KNIFE GUY & GRATE GUY [700 HP / 900 HP]
  247.  
  248. Turn 1 - Attack KG / Terrorize / Fire Orb KG
  249. Turn 2: - Attack GG / Attack GG / Fire Orb KG
  250. Turns - Attack / Attack / dead or Defend
  251.  
  252. ***Booster Hill***
  253. Call your shot!
  254.  
  255. ***Marrymore***
  256.  
  257. BUNDT
  258.  
  259. Turn 1: - Attack / Attack / Attack
  260. Turn 2: - Attack / Attack / Red Essence
  261. Turn 3: - Attack / Untimed attack / Untimed attack
  262. Turn 4: - Untimed attack / Untimed attack / Untimed attack (Raspberry phase starts)
  263. Turn 5: - Attack / Attack / Jump
  264.  
  265. [LEVEL]
  266. Mallow [6] : HP
  267.  
  268. ***Mushroom Kingdom 3***
  269.  
  270. - Get Cricket Pie in the shop on the way to the cutscenes
  271.  
  272. ***Tadpole Pond 2***
  273.  
  274. [CAMERA: Jump onto the stone that triggers the tadpoles, instead of walking onto it]
  275. - Give Cricket Pie to Frogfucius
  276. - Talk to Frogfucius again to learn about the star on Star Hill
  277.  
  278. ***Booster Pass Secret***
  279.  
  280. - Get KeroKeroCola, frog coin, & Flower (if you have less than 28 FP)
  281.  
  282. ***Star Hill***
  283.  
  284. - Section 1
  285. - Bottom middle
  286. - Rightmost
  287. - Bottom left
  288. - Upper left
  289. - Upper right
  290. - Section 2
  291. - Upper right
  292. - Bottom right
  293. - Bottom middle
  294. - Lower left
  295. - Middle
  296. - Upper left
  297. - Section 3
  298. - Bottom middle
  299. - Lower left
  300. - Middle
  301. - Upper left
  302. - Upper middle (Interact with top left of star and walk up right for good camera)
  303. - STAR (Upper right of screen)
  304. - Middle right
  305.  
  306. ***Seaside Town***
  307.  
  308. - Talk to Fake Elder (upper right house)
  309. - Buy Experience Booster from Frog Disciple on top floor
  310.  
  311. *1. Sell All items except 1 Froggie Drink (Until 999 coins, then proceed):
  312. 2. Equip:
  313. - Mario:
  314. - Experience Booster over Amulet
  315. - Koopa:
  316. - Unequip accessory
  317. - Geno:
  318. - Unequip weapon, Amulet over Wake-Up Pin
  319. - Peach: Unequip weapon
  320. - Peach & Mallow swap armor (Polka Dress on Mallow to get Work Pants on Peach)
  321. - Mallow: Unequip weapon
  322. 3. Sell all equipment (Sells for 401 Coins)
  323. 4. If no FB or RE, Buy: (3530 coins worth of bombs)
  324. - 1 Bad Mushroom
  325. - 1 Fright Bomb (Bibiri Bomb)
  326. - 7 Fire Bombs (Kaendama)
  327. - 8 Ice Bombs (Koridama)
  328. *** If FB, buy 2 more Ice Bombs (or consult Section IV for an alt strat)
  329. *** If Red Essence, buy 1 more Fire Bomb
  330.  
  331. ***Sea***
  332.  
  333. - Get underneath Star, jump, then IMMEDIATELY PRESS X:
  334. - Switch:
  335. - Mallow & Peach
  336. - Kill every Starslap
  337.  
  338. [LEVEL]
  339. Mario [6] : ATK
  340. Mario [7] : SP
  341. Mario [8] : SP
  342. Koopa [9] : ATK
  343. Geno [8] : HP
  344. Mallow (NOT PEACH) [7] : HP
  345. Peach (NOT MALLOW) [10] : SP
  346.  
  347. ***Sunken Ship***
  348.  
  349. - Equip:
  350. - Mario & Geno swap accessories (Experience Booster on Geno)
  351. - Peach & Geno swap accessories (Nothing on Geno to get Experience Booster on Peach)
  352.  
  353. KING CALAMARI
  354.  
  355. - Phase 1:
  356. - Untimed Boost Koopa / Fire Bomb
  357. - Phase 2:
  358. - Fire Bomb / Defend / Attack
  359. - Phase 3:
  360. - Fire Bomb / Defend / Timed Jump
  361. - Fire Bomb
  362.  
  363. - Get Safety Ring, switch:
  364. - Koopa -> Peach
  365. - Equip:
  366. - Mario & Peach swap accessories (Amulet on Peach)
  367. - Safety Ring on Peach
  368. - Amulet on Geno
  369.  
  370. BANDANA REDS 1/2 - Use Fire Bomb
  371.  
  372. [LEVEL]
  373. Mario [9] : ATK
  374. Geno [9] : ATK
  375. Koopa [10] : ATK
  376. Mallow [8] : HP
  377.  
  378. - Equip:
  379. - Mario & Geno swap accessories (Experience Booster on Geno)
  380.  
  381. JOHNNY
  382.  
  383. Turn 1:
  384. - Untimed Boost Mario / Sleepy Bomb / 101 SJs (866)
  385.  
  386. [LEVEL]
  387. Peach [11] : SP
  388.  
  389. Equip:
  390. - Mario & Geno swap accessories (EXP Booster on Mario)
  391. - Geno & Peach swap accessories (Amulet on Peach)
  392.  
  393. ***Seaside Town 2***
  394.  
  395. - Pick top option
  396.  
  397. YARIDOVICH [1500 HP]
  398.  
  399. Shocker should do 243 damage - if it does 202, it was mistimed. Shocker is a 6 frame timing window around when the sound effect ends (~3 seconds after selecting the target)
  400.  
  401. Optimal bomb order is Fire -> Ice -> Ice (2 of these bombs must be boosted)
  402.  
  403. Turn 1: - Timed Boost Peach / Defend / Shocker
  404. Turn 2: - Timed Boost Mario / Kero-Kero Cola / Shocker
  405. Turn 3: - If Water Blast, Froggie Drink.
  406. If Willy Wisp on Mario/Peach, or Mario Flame Stone, Mushroom.
  407. If other, Fire Bomb
  408. Ice Bomb or Fire Bomb / Shocker
  409. Turn 4: - Ice Bomb OR Defend / Ice Bomb / Shocker
  410.  
  411. * Note #1: Geno may die before being able to use a Fire Bomb. If this happens, you will have to use one with either character (boosted or unboosted) during the Mirage Form phase
  412. * Note #2: If you mistime a Shocker, use another Ice Bomb to kill him (risk not having one for Megasmilax / Axems). If you only mistime only one Shocker, you can use a Jump to kill him (requires 27 FP), or a Bad Mushroom (risk not having one for Birdo).
  413.  
  414. [LEVEL]
  415. Geno [10] : ATK
  416.  
  417. - Get Shed Key, go to shed, and automatically receive Flower Box
  418. - Go to Elder's house and talk to Elder
  419. - Go to shop (middle door)
  420. - Buy
  421. - 1 Troopa Shell
  422. - 1 Hurly Glove (Bunnage Gloves)
  423. - 1 Super Double Punch
  424. - Sell
  425. - All Mushrooms
  426. - Froggie Drink if unused / freebied
  427. - Flower Box
  428. - Equip:
  429. - Mario: Troopa Shell
  430. - Geno: Super Double Punch
  431. - Peach & Geno swap accessories (Amulet on Geno)
  432.  
  433.  
  434. ***Land's End***
  435.  
  436. - Skip Red Essence in first screen (fire all the way forward with the cannon)
  437. [*Note: You can grab this for safety if you want, and use it during Czar, Countdown, or Smithy 2]
  438. - Jump at rotating flowers from the bottom, and wait for one "tick" before jumping
  439. - Can skip first 2 platforms after flower section with an angled jump
  440.  
  441. ARMORED ANTS
  442.  
  443. - Use 1 Ice Bomb per Armored Ant battle
  444.  
  445. [LEVEL]
  446. Mario [10] : SP
  447. Mallow [9] : HP
  448. Koopa [11] : ATK
  449.  
  450. - Don't save
  451. - Kill all the enemies on the top floor + 1 gecko on bottom floor
  452.  
  453. [LEVEL]
  454. Mario [11] : SP
  455. Mario [12] : ATK
  456. Peach [12] : SP
  457. Geno [11] : ATK
  458. Koopa [12] : ATK
  459. Mallow [10] : HP
  460.  
  461. - 2nd star: Kill the rest of the geckos
  462.  
  463. [LEVEL]
  464. Mario [13] : SP
  465. Mallow [11] : HP
  466.  
  467.  
  468. BELOME 2
  469.  
  470. - Fright Bomb (Same page or 1 right in the menu)
  471. - Attack (170 - 200 damage range)
  472. - Super Jumps (See below) (114 base, 14 damage a Super Jump)
  473.  
  474. F Belome strats:
  475. If dropped jumps, subtract 8 jumps from total on Belome.
  476. Can use Fright Bombs
  477. Can use Fire/Ice bombs if you have a lot.
  478.  
  479. Geno's Attack = 170 - 173 : 60 SJs
  480. Geno's Attack = 174 - 187 : 59 SJs
  481. Geno's Attack = 188 - 200 : 58 SJs
  482.  
  483. [LEVEL]
  484. Geno [12] : ATK
  485.  
  486. ***Monstro Town***
  487.  
  488. - Switch:
  489. - Peach -> Koopa
  490. - Equip:
  491. - Koopa: Hurly Glove
  492. - Geno: Super Suit, Patapata Medal
  493. - Peach & Koopa swap accessories (Safety Ring on Koopa)
  494.  
  495. ***Bean Valley***
  496.  
  497. MEGASMILAX
  498.  
  499. Phase 1: Attack
  500. Phase 2: Attack / Attack / Attack
  501. Phase 3: Ice Bomb
  502. Phase 4: Ice Bomb / Attack / Attack
  503. [LEVEL]
  504. Peach [13] : SP
  505.  
  506. ***Nimbus Land***
  507.  
  508. - [Sell:
  509. - Punch Glove
  510. - Work Pants
  511. - Amulet]
  512. - Buy:
  513. - 2 Mid Mushrooms (Super Mushrooms)
  514. - 1 [2] Maple Syrup(s)
  515. - [1 Pick-Me-Up if none dropped during Armored Ants]
  516. - [1 Able Juice if you want to be 100% safe for Czar]
  517. - 1 Mega Glove (Deka Panchi Gurobu)
  518.  
  519. - Equip:
  520. - Mario: Mega Glove, Jumper's Scarf
  521. - Mario & Geno swap armor (Work Pants on Geno)
  522. - Geno & Koopa swap accessories (Patapata Medal on Koopa)
  523. - Peach: EXP Booster
  524.  
  525. BIRDO
  526.  
  527. Mario damage range: 230 - 266
  528.  
  529. Turn 1: Untimed Attack / Untimed Attack / Untimed Boost Mario
  530. Turn 2: Untimed Attack / Untimed Attack / Untimed Attack
  531. Birdo:
  532. Turn 3: Attack / Defend / Defend
  533. Turn 4: Attack / Defend / Defend
  534. Turn 5: Attack / Bad Mushroom
  535.  
  536. [LEVEL]
  537. Mario [14] : SP
  538.  
  539. VALENTINA
  540.  
  541. Dodo (400 HP)
  542.  
  543. If Fire Bomb:
  544. - Fire Bomb / Untimed Attack
  545.  
  546. If Bad Mushroom
  547. - Bad Mushroom / Attack / Attack
  548.  
  549. Otherwise:
  550. - Attack
  551.  
  552. Valentina (2000 HP)
  553.  
  554. Turn 1: Untimed Boost Mario / Attack
  555. Turn 2: Attack / Attack / Attack
  556. Attack / Attack / Defend
  557. Defend / Attack
  558.  
  559. [LEVEL]
  560. Koopa [13] : ATK
  561.  
  562. - Cutscenes, leave through top door
  563.  
  564. ***Barrel Volcano***
  565.  
  566. - Get underneath Star in the Volcano, jump and then IMMEDIATELY OPEN THE MENU!
  567. - Switch:
  568. - Geno -> Peach
  569. - Equip:
  570. - Mario & Peach swap accessories (Jumper's Scarf on Peach to get EXP Booster on Mario)
  571. - Peach & Mario swap armor (Work Pants on Mario to get Super Suit on Peach)*
  572.  
  573. [LEVEL]
  574. Geno (NOT PEACH) [13] : ATK
  575. Peach (NOT GENO) [14] : SP
  576. Mallow [12] : HP
  577.  
  578. JITANDA
  579.  
  580. - If 3+ Ice Bombs remaining (with Fire Bomb for Axems):
  581. - Defend
  582. - Ice Bomb
  583.  
  584. Otherwise:
  585. - Geno Blast
  586.  
  587. [LEVEL]
  588. Mario [15] : ATK
  589.  
  590. - After the Jitanda...
  591. - Equip:
  592. - Jumper's Scarf on Mario
  593. - [Mario & Peach swap armor (Work Pants on Peach)]*
  594. - Peach: Experience Booster
  595. - Geno: Feather
  596. - Switch:
  597. Peach -> Geno
  598.  
  599. CZAR DRAGON (SJs = 190 base, 23 damage a jump)
  600.  
  601. 2 ICE BOMB STRAT
  602.  
  603. Turn 1:
  604. - Mario: Attack
  605. - Geno: Boost Mario
  606. - Koopa: Ice Bomb
  607. Turn 2:
  608. - Mario: Attack
  609. - Geno: Defend (OR Pick Me Up Koopa if he's dead OR Able Juice Koopa if he's feared)
  610. - Koopa: Ice Bomb
  611. Rest of Turns:
  612. Attack until dead with Mario (if Koopa & Geno live and do roughly 300 damage, you will skip one cycle. However, you risk
  613. counter-attack animations)
  614.  
  615. *NOTE: If Mario is in danger of dying, or you want more consistency, do 12 Ultra Jumps after Mario's first 2 punches (Assumes you dealt 977 damage or more with Mario's first 2 punches). This skips one of Czar's turns.
  616.  
  617. 1 ICE BOMB STRAT (Revert to 2 ICE BOMB STRAT if 1 is freebied)
  618.  
  619. Turn 1: Attack / Boost Mario / Ice Bomb
  620. Turn 2: 25 SJs / Attack / Attack
  621. Turns: Attack
  622.  
  623. 0 ICE BOMB STRAT
  624.  
  625. Turn 1: Attack / Boost Mario / Defend
  626. Turn 2: 44 SJs / Attack / Attack (if alive)
  627. Turns: Attack
  628.  
  629. *Note - You MUST have either a Fire or Ice Bomb for Axem
  630.  
  631. ***
  632.  
  633. Post Czar Dragon...
  634. - Equip:
  635. - Mario & Koopa exchange armor (Super Suit on Koopa)
  636. - Koopa: Remove Hurly Glove
  637.  
  638. AXEM RANGERS
  639.  
  640. FIRE BOMB & ICE BOMB
  641.  
  642. Turn 1: Rock Candy / Fire Bomb / Ultra Jump Axem Black; hit all 4 Rangers at least once
  643. Turn 2: Ice Bomb / Geno Boost Mario / Attack
  644. Turns: Attack until dead
  645.  
  646. ICE BOMB ONLY:
  647.  
  648. Turn 1: Rock Candy / Ice Bomb / Ultra Jump Axem Pink at least 4 times (and all other Rangers at least once)
  649.  
  650. Turn 2: Attack Red / Boost Mario / Attack
  651. Turns: Attack
  652.  
  653. FIRE BOMB ONLY
  654.  
  655. Turn 1: Rock Candy / Fire Bomb / Ultra Jump Axem Black, hit every ranger at least once
  656. Turn 2: Attack Red / Boost Mario / Untimed Attack Red
  657. Turn 3: Attack Red / Heal Mario or Koopa OR untimed attack / Attack
  658. Turns: Attack
  659.  
  660. ROCK CANDY FREEBIE*:
  661.  
  662. Turn 1: Rock Candy / Boost Mario / Rock Candy
  663. Turn 2: Attack Red / Untimed Attack Red / Attack Ship
  664. Turns: Attack
  665.  
  666. **Nimbus Manip
  667. - Go in Door 5
  668. - Coin Box
  669. - 4
  670. - Invis
  671. - 2, 3
  672. - Platform
  673. - 1, 3
  674. - Quiz
  675. - 6
  676. - Invis
  677. - 1
  678. - Platform
  679. - 2
  680. - Quiz
  681. - 3
  682. - Invis
  683. - 2, 6
  684. - Platform
  685. - 1, 6
  686.  
  687. ***Koopa's Keep 2***
  688.  
  689. - Right before Magikoopa...
  690. - Go into your Items, then immediately back out (Item Sort)
  691.  
  692. MAGIKOOPA (1600 HP)
  693.  
  694. Turn 1: Fright Bomb / Attack / Attack
  695. Turn 2: Attack / Attack / Attack
  696.  
  697. - Equip:
  698. - Mario & Koopa swap armor (Work Pants on Koopa)
  699. - Koopa & Geno swap accessories (Patapata Medal on Geno)
  700.  
  701. BOOMER
  702.  
  703. Turn 1: Jump / Untimed Boost Mario / Defend
  704. Turn 2: 48 Super Jumps
  705.  
  706. EXOR
  707. - Jump on Left Eye / Geno Whirl on Exor
  708.  
  709. [LEVEL]
  710. Peach [15] : SP
  711.  
  712. **ABYSS**
  713.  
  714. - Get Ultra Hammer
  715. - Switch:
  716. - Koopa -> Peach
  717. - Equip:
  718. - Mario: Ultra Hammer
  719. - Mario & Peach exchange armor (Super Suit on Peach)
  720. - Peach: Super Slap
  721. - Peach & Geno exchange accessories (Experience Booster on Geno)
  722. - Geno: Safety Ring
  723.  
  724. (EXP Booster no longer equipped to anyone)
  725.  
  726. COUNT DOWN (2400 HP)
  727.  
  728. Turn 1: - Geno Blast / Rock Candy / Self Geno Boost
  729. Turn 2: - Geno Blast / Attack Countdown (Or Ding-A-Ling if healed) / Rock Candy
  730. Turns: - Attack until dead
  731.  
  732. [LEVEL]
  733. Koopa [14] : HP
  734. Mallow [13] : HP
  735.  
  736. ***
  737.  
  738. - After Countdown:
  739. Equip:
  740. - Mario & Peach swap armor (Work Pants on Peach)
  741.  
  742. MACHINE MADE YARIDOVICH (147 Damage base, 18 damage per SJ)
  743.  
  744. - 26 SJs (597)
  745. - Shocker (211)
  746.  
  747. (Can also kill with 38 SJs, but this is slower)
  748.  
  749. [LEVEL]
  750. Geno [14] : ATK
  751.  
  752. CLOAKER (1200) & DOMINO (900) + EARTH LINK (2500)
  753.  
  754. Turn 1: Attack Domino / Geno Boost Mario / Attack Domino
  755. Turn 2: Attack Domino / Attack Domino / Attack
  756. Turn 3: 65 SJs on Earth Link (2520)
  757.  
  758. Before Clerk....
  759.  
  760. Equip:
  761. - Mario & Peach exchange Super Suit & Work Pants (Super Suit on Peach)
  762.  
  763. MAD MALLETS
  764. Turn 1: Geno Blast
  765.  
  766. CLERK [500 HP]
  767. Turn 1: Geno Blast / Attack
  768.  
  769. [LEVEL]
  770. Mario [16] : SP
  771.  
  772. MANAGER [800 HP]
  773.  
  774. Turn 1: Geno Blast / Attack / Untimed attack <= 175 OR Defend
  775. Turn 2: Geno Blast
  776.  
  777. - After Manager....
  778. - Equip:
  779. - Mario & Peach swap Super Suit & Work Pants (Super Suit on Mario)
  780. - Peach & Geno swap accessories (Patapata Medal on Geno)
  781.  
  782. - [CAMERA: Slight left, then up doing into the Director fight]
  783.  
  784. DIRECTOR [1000 HP]
  785.  
  786. - 40 Super Jumps / Rock Candy
  787.  
  788. [LEVEL]
  789. Peach [16] : HP
  790. Koopa [15] : HP
  791. Mallow [14] : HP
  792.  
  793. [CAMERA: Enter the Gunyolk fight by going as left as possible into the battle trigger]
  794.  
  795. GUNYOLK (1500 HP) & FACTORY CHIEF (1000 HP)
  796.  
  797. 3 Ice Bombs / 2 Rock Candies
  798.  
  799. Turn 1: Sleepy Bomb / Rock Candy / Ice Bomb
  800. Turn 2: Ice Bomb / Rock Candy / Ice Bomb
  801. Turn 3: Untimed attack Gunyolk
  802.  
  803. 3 Ice Bombs / 1 Rock Candy
  804.  
  805. Turn 1: Sleepy Bomb / Ice Bomb / Ice Bomb
  806. Turn 2: Jump on Gunyolk / Ice Bomb / Defend
  807. Turn 3: Attack Factory Chief / Rock Candy
  808.  
  809. 2 Ice Bombs / 2 Rock Candy
  810.  
  811. Turn 1: Sleepy Bomb / Untimed Boost Peach / Ice Bomb
  812. Turn 2: Defend / Ice Bomb / Rock Candy
  813. Turn 3: Untimed Attack Gunyolk / Rock Candy
  814.  
  815. 2 Ice Bombs / 1 Rock Candy
  816.  
  817. Turn 1: Sleepy Bomb / Ice Bomb / Shocker Gunyolk
  818. Turn 2: Jump on Gunyolk / Ice Bomb / Attack Factory Chief
  819. Turn 3: Attack Factory Chief / Rock Candy
  820.  
  821. 1 Ice Bomb / 2 Rock Candy
  822.  
  823. Turn 1: Sleepy Bomb / Ice Bomb / Shocker Gunyolk
  824. Turn 2: Jump on Gunyolk / Rock Candy Shocker Gunyolk
  825. Turn 3: Attack Factory Chief / Rock Candy
  826.  
  827. 1 Ice Bomb / 1 Rock Candy
  828.  
  829. Turn 1: Sleepy Bomb / Untimed Boost Peach / Geno Blast
  830. Turn 2: Timed Jump / Gunyolk Rock Candy / Ice Bomb
  831. Turn 3: Attack Factory Chief / Attack Factory Chief / Shocker Gunyolk
  832. Turn 4: Attack Gunyolk
  833.  
  834. * Note: You MUST have at least 1 Rock Candy for Smithy 1
  835.  
  836. - No menu needed, go fight the guy immediately
  837.  
  838. SMITHY 1 (2000 HP) [1 SJ = 19 DMG]
  839.  
  840. Turn 1: Attack / Boost Mario / Defend
  841. Turn 2: 236: 70 SJs / Boost Peach / Rock Candy
  842. 218: 71 SJs / Boost Peach / Rock Candy
  843. 200: 72 SJs / Boost Peach / Rock Candy
  844.  
  845. SMITHY 2 (8000 HP)
  846. Attack / Attack OR Boost Geno / Attack
  847.  
  848. TANKHEAD: 101 SJs (3028) / KeroKeroCola / Rock Candy / Shocker (441)
  849. MAGEHEAD: Attack / Attack / Group Hug OR Attack
  850. CHESTHEAD: Super Flame / Attack OR Fire Bomb OR Rock Candy OR Fright Bomb OR Syrup / Group Hug OR Fire Bomb OR Rock Candy OR Fright Bomb
  851. SAFEHEAD: Attack / Boost Mario OR Ice Bomb, Rock Candy, Fright Bomb, Defend, Ice Bomb / Rock Candy / Fright Bomb OR Defend
  852.  
  853. ---
  854.  
  855. OPTIMAL SMITHY 2 FIGHT:
  856.  
  857. Turn 1:
  858. - Attack
  859. - Attack
  860. - Attack (~900 total damage to unformed Smithy head)
  861.  
  862. Turn 2:
  863. - 101 SJs (3028)
  864. - Kero Kero Cola
  865. - Shocker (441)
  866. Turn 3:
  867. - 97 SJs (2916) [96 SJs (2888) with good damage rolls]
  868. - Rock Candy (300)
  869. - Shocker (441)
  870.  
  871. ***
  872.  
  873. You win!
  874.  
  875. ***
  876.  
  877. ===== SECTION III: MISCELLANEOUS INFO =====
  878.  
  879. - Shocker consumes 2 FP once it is on the 2nd page of abilities (it uses the FP cost of Therapy). However, you still need 8 FP stocked in order to use it.
  880.  
  881. - If you opt to learn Poison Gas (swap Peach & Koopa during the 1st Land's End star), Geno Blast will cost 2 FP during Countdown, and Shocker will cost 4 FP.
  882.  
  883. ---
  884.  
  885. Smithy Head Info (Taken from SDA forums):
  886.  
  887. - There's a 50% chance the body will use its turn to transform the head. It won't transform two turns in a row.
  888. - Exception 1: the body will always transform the chest head after it has performed one status ailment attack
  889. - Exception 2: it will always transform on its first turn
  890. - being stunned (0 HP) will not prevent it from transforming -- it only prevents it from hammering/shooting you
  891.  
  892. Whenever Smithy's HP drops below a threshold, he changes to a new head cycle (starting with the first in the cycle).
  893. - starting: tank -> magic -> shield -> repeat
  894. - HP under 6000: magic -> shield -> shield -> chest -> repeat
  895. - HP under 4000: chest -> tank -> chest -> shield -> repeat
  896. - HP under 2000: randomly any of the 4 heads (can repeat)
  897.  
  898. ---
  899.  
  900. Frame count of item use per character:
  901.  
  902. [Fastest]
  903. Koopa: 177
  904. Mallow: 185
  905. Peach: 188
  906. Mario: 209
  907. Geno: 220
  908. [Slowest]
  909.  
  910. ---
  911.  
  912. Relevant Boss Evasion (according to the SMRPG patcher, may not translate to actual miss chance):
  913.  
  914. Hammer Bro: 10%
  915. Croco: 20%
  916. Valentina: 10%
  917. Czar Dragon: 20%
  918. Axem Red: 10%
  919.  
  920. ---
  921.  
  922. - Bowser's unarmed attack appears to have a ~1/256 chance to miss any enemy in the game. If this happens to you in a run, you are truly never lucky.
  923.  
  924. ----------------------------
  925.  
  926. ===== SECTION IV: TRADE CONSISTENCY FOR SPEED =====
  927.  
  928. - (J version only) Jump on the Wiggler one less time in the Forest Maze. Then return the Wallet to the Toad in Mushroom Kingdom before you enter the long cutscene sequence, and then talk to him again for a Frog Coin. This saves 2 - 3 seconds with J text compared to jumping on a Wiggler. -23 coins from selling a Flower Tab instead of the Wallet, and -9 coins from not jumping on another Wiggler (Buy 1 less Bad Mushroom OR skip Punch Glove).
  929.  
  930. - Jump on the Wiggler one extra time and skip Booster Pass Secret (1 more Fire Bomb freebie required, saves ~13 seconds. +9 coins from Wiggler, -200 from no KeroKeroCola)
  931.  
  932. - Skip Sleepy Bomb by jumping on the Wiggler one less time (Saves ~10 seconds, 1 more Fire Bomb freebie required since one will be used on Johnny (Or you can just watch the Bandana Blue attacks). -9 coins from one less Wiggler).
  933. *NOTE - If you Fire Bomb Johnny, fail to get 101 SJs, and Johnny invites Mario to the 1 on 1 duel, you will gain less
  934. EXP from the fight. This means Peach will not be Level 11 for Yaridovich, and your entire EXP route will be messed up.
  935. Only do this if you are confident in your jumps.
  936.  
  937. - Skip Wake-Up Pins (Saves ~5-6 seconds from not talking to Rose Town shopkeeper + buying them + equipping them. Due to the way the coin chart works out in this current route, this currently can't be used to buy an extra meaningful (Fire / Ice) bomb. +42 coins)
  938.  
  939. - 0xwas Flower Box Strat (Saves ~21 - 23 seconds):
  940. - If you get the Flower Box from Croco 2...
  941. - Skip the 150 Coin Chest in Moleville Mines (~5 seconds saved)
  942. - Skip hitting the switch in Booster Tower (~1.3 seconds saved)
  943. - Skip Booster Pass (~22 seconds saved)
  944. - Return the Wallet (~7 seconds lost)
  945. - Do not buy 2 more Ice Bombs at Seaside (you will have ~130 extra coins)
  946. - It's up to you if would like to do this strat, or simply take the extra 2 Ice Bombs.
  947.  
  948. - Alternate Flower Box Strat (~5 seconds slower, but more consistent)
  949. - Do everything listed above, except DO get the 150 Coin Chest in Moleville Mines. Then buy 1 extra Ice Bomb instead of
  950. 0. You only need ~130 of the 150 coins.
  951.  
  952. - Skip Pandorite (Coming soon! However, the route will be so different, it will have its own set of notes)
  953.  
  954. ----------------------------
  955.  
  956. ===== SECTION V: BACKUP STRATEGIES ===== (Not listed elsewhere in the route)
  957.  
  958. =INESCAPABLE ENCOUNTERS=
  959.  
  960. *Fireballs* (Blue Orbs in Booster's Tower checkerboard room)
  961.  
  962. - Geno Defend
  963. - Mario Defend
  964. - Mallow untimed Thunderbolt
  965.  
  966. *Note 1: You will have to get the invisible Mushroom chest in the lower right corner of the room directly before the curtain game to replenish your FP
  967. *Note 2: Winning this battle will mess up the EXP route, since it may cause an extra pause during the first Land's End star. It's currently unknown if this can be fixed
  968.  
  969. *Apprentice* (Blue Snifit in Booster Pass Secret)
  970.  
  971. - Geno Attack
  972. - Koopa Attack
  973.  
  974. *Mr. Kipper* (Fish in the stairway in Sunken Ship)*
  975.  
  976. - Geno uses Fire Bomb
  977.  
  978. *Note 1: This is technically not inescapable, but if he traps you in a corner, it may be impossible to avoid repeated encounters with him unless you actually win the fight
  979. *Note 2: This also really messes up your EXP route
  980.  
  981. *Stumpet*
  982.  
  983. Turn 1:
  984. - Mario untimed attack Mite (or Ice Bomb if one is available)
  985. - Geno uses Geno Whirl on Stumpet
  986. - Bowser defend
  987. Turn 2:
  988. - Mario attacks Mite after Valor up
  989.  
  990. *Note: Do not double your coins / EXP
  991.  
  992. ---------------------------------
  993.  
  994. =COINS=
  995.  
  996. - If you are 1 - 18 coins short, sell the Punch Glove at Seaside instead of keeping it. Mario uses Jump against the Tentacle during the King Calamari fight.
  997. - If you are 19 - 50 coins short, get the Zoom Shoes in Booster's Tower and then sell them at Seaside.
  998.  
  999. ---------------------------------
  1000.  
  1001. ==FROG COINS==
  1002.  
  1003. Afraid of the Wiggler or forget a Frog Coin? Here are some other (slower) coins you can use (REMEMBER - 1 less jump on the Wiggler is also 9 less regular coins!)
  1004.  
  1005. - Moleville Mines Shy Guy minecart (right before the room with the invincibility star, take the bottom path all the way to the end)
  1006. - 2nd floor of Marrymore Inn (in an invisible chest above the bookcase)
  1007. - Return the Wallet to the Toad in Mushroom Kingdom after Bundt (talk to him once for the Flower Tab, then again for the Frog Coin)*
  1008. * Note: This is actually faster than a Wiggler on the J version, but loses you 32 coins (9 from the Wiggler, 23 from
  1009. selling the Flower Tab instead of Wallet)
  1010.  
  1011. ---------------------------------
  1012.  
  1013. =OVERWORLD STARS=
  1014.  
  1015. - If you are inconsistent with killing the "swag rat" in Kero Sewers, kill 12 K9s during the Bandit's Way Star and then skip the rat.
  1016. - If the Flame Orb doesn't spawn in Moleville Mines, IMMEDIATELY run to the next room and kill a bomb instead. Then backtrack to deplete the coin chest.
  1017. - If you miss one of the Starslaps during the Sea star, get into an encounter with the Starslap you missed, and then use a Fire Bomb to instantly win the fight. This will fix the EXP route and make Peach the correct level for Yaridovich.
  1018. - If you miss the Gecko on the 2nd floor with the 1st invincibility star in Land's End, kill 2 extra birds during the Nimbus star. This fixes the EXP route completely.
  1019. - If you did not kill 8 enemies with the Volcano star, it's faster to complete the rest of the game with your current EXP route rather than trying to fix it. Mario will not be Level 15 for Czar, but other battles will be unaffected (as long as Mario reaches Level 15 after Axem Rangers).
  1020.  
  1021. ---------------------------------
  1022.  
  1023. =BOSS BATTLES=
  1024.  
  1025. *Punchinello*
  1026.  
  1027. - If you get low damage rolls during the first round of attacks on Punchinello, use Jump with Mario on the 2nd round for a little extra damage (assumes you are attacking with Punch Glove otherwise).
  1028.  
  1029. *Bundt*
  1030.  
  1031. - If you mistime an attack during the 1st phase, Defend with Mario & Bowser as needed, and then kill on Geno's next turn (to ensure you get as many free hits during the Candle phase as possible).
  1032.  
  1033. *Note: With Punch Glove, there is a chance you can mistime 1 attack and still enter the Candle Phase on the proper turn
  1034.  
  1035. *Belome 2*
  1036.  
  1037. - If you drop SJs and are forced to fight clones...
  1038. *Peach Clone*
  1039. - Peach Defend
  1040. - Geno timed attack clone
  1041. - Mario SJs Belome until dead (or normal attack with Troopa Shell if he is close to dying)
  1042. *Mario or Geno Clone*
  1043. - Peach Shocker clone
  1044. - Geno timed attack clone
  1045. - Mario SJs Belome until dead (or normal attack with Troopa Shell if he is close to dying)
  1046.  
  1047. *Megasmilax*
  1048.  
  1049. - If for some reason you do not have 2 Ice Bombs for Megasmilax, you can use a Fire Bomb on the 3rd phase instead. Then attack with Mario, then with Geno, and then finish the 3rd cycle with Koopa like you normally would.
  1050. - If the Smilax puts Mario to sleep during the 2nd phase, kill the Smilax with Geno instead. Then use an Ice Bomb on Koopa's next 2 turns, and then attack on his 3rd turn (Geno still attacks Megasmilax throughout).
  1051.  
  1052. *Valentina / Dodo*
  1053.  
  1054. - If you are afraid of dying to Dodo's attacks during the 1 on 1 battle, you can use either a Fright Bomb or Bowser's Terrorize ability to lower Dodo's damage. You can heal with Super Mushrooms as well.
  1055.  
  1056. *Countdown*
  1057.  
  1058. - If Peach dies to Fear Roulette / 2x Dark Star, immediately use a Pick-Me-Up with Mario (if alive) or Geno. Peach then uses Geno Blast on her next turn, and Mario / Geno may have to heal with Super Mushrooms.
  1059. - Be aware of the different phases of the clock:
  1060. 1:00: Crystal or Ice Rock (Ice Rock instantly kills Mario)
  1061. 3:00: 170 HP heal on either Countdown or a Ding-A-Ling (Countdown will not take an action next turn)
  1062. 5:00: Aurora Flash (Note: This will put Mario to sleep. Consider using Group Hug if you have the FP for it)
  1063. 6:00: 320 HP heal (Countdown will not take an action next turn)
  1064. 7:00: Water Blast
  1065. 9:00: Nothing
  1066. 10:00: Petal Blast
  1067. 12:00: Corona (if you see this something has gone terribly wrong)
  1068.  
  1069. *Cloaker / Domino*
  1070.  
  1071. - If Peach dies before being able to attack Domino, just attack with both characters until Domino dies
  1072. - Peach can use Group Hug if you want to be able to survive more attacks, or Shocker to deal 301 damage to Earthlink
  1073.  
  1074. *Director*
  1075.  
  1076. - If you drop Super Jumps, AND you freebied the Sleepy Bomb against Johnny...
  1077. - Geno uses Sleepy Bomb
  1078. - Peach uses Geno Blast
  1079. - Mario uses SJs until dead (or attacks if very close to dead)
  1080. (This conserves a Rock Candy, which can be used against either Gunyolk or Smithy)
  1081.  
  1082. *Smithy 1*
  1083.  
  1084. - If you drop Super Jumps...
  1085. - Geno uses Geno Boost on Peach
  1086. - Peach uses Group Hug
  1087. (Smithy does either a physical, Meteor Swarm, or Mega Drain, and spawns a machine made Shy Guy)
  1088. - Mario does Super Jumps until Smithy has less than 300 HP left
  1089. - (Geno uses Maple Syrup / Kero Kero Cola if alive)
  1090. - Peach uses Rock Candy
  1091.  
  1092. *Note - if you took heavy damage going into Smithy 2, you should consider using Group Hug / Kero Kero Cola with Peach during the unformed Smithy phase
  1093.  
  1094. ---------------------------------
  1095.  
  1096. =SUPER SUIT=
  1097.  
  1098. - If you fail SJs on Johnny, you can either try SJs on him again, or use Mario's Jump + Bombs to kill him (make sure Johnny does NOT get a turn when the Bandana Blues are defeated, or it will mess up the EXP route).
  1099. - If you did not get the Super Suit off of Johnny, you can get it off of Belome. If that's the case...
  1100. - Peach Defend
  1101. - Geno untimed boost Mario
  1102. - Mario does 101 SJs (1514 damage)
  1103. (This conserves a Fright Bomb, which you can either use against Birdo, or keep (so you can skip the one in Koopa's Keep
  1104. 2))
  1105. - If you did not get the Super Suit off of Johnny or Belome, you have infinite tries to get it off of Jagger. Go through the door on the 2nd floor in Monstro Town, perform Super Jumps, and then run away when you either succeed, or need more FP (HP / FP is automatically restored on run away).
  1106.  
  1107. ---------------------------------
  1108.  
  1109. ===== SECTION VI: TO DO =====
  1110.  
  1111. List of things to do for 1.07:
  1112.  
  1113. - Optimize Gunyolk a bit more
  1114. - Figure out Croco 2 / Punchinello backups if the Energizer is used in those fights
  1115. - Add in more backup strats / beginner advice
  1116.  
  1117. (From this point onwards, however, most effort will be dedicated towards Peach Chart Skip Pandorite 1.00)
  1118.  
  1119. ---------------------------------
  1120.  
  1121. Pastebin over! Play FFT instead!
  1122.  
  1123. - Claude
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